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Examples Are Not General even in moments pages, moments are about moments, not an individual's entire playstyle. Besides which, not to be a wet blanket, but the game allowing you to play this way is not the same as encouraging it (the point of the approval system in an rpg is for party members to develop opinions about the kind of character you're playing, so people gaming that system is not intentional gameplay; party members will only start asking to long rest once you've exhausted their slots and/or your short rests, and food to long rest is finite, so it's not encouraging you to long rest after every combat encounter; there's no incentive to pick up literally everything in the game since you get encumbered and a lot of it is worthless trinkets; nothing is telling you to constantly change up party members; etc.)


* Just the way the character behaves. The game seems to encourage taking rests after almost ''every'' combat, constantly going back and forth to camp to dump & fetch people, trading a bunch of random junk for a magic item, acting completely random by trying to get approval ratings with the "Evil" characters then doing good things to get the "Good" character approvals, picking up just about ''everything''...
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* Just the way the character behaves. The game seems to encourage taking rests after almost ''every'' combat, constantly going back and forth to camp to dump & fetch people, trading a bunch of random junk for a magic item, acting completely random by trying to get approval ratings with the "Evil" characters then doing good things to get the "Good" character approvals, picking up just about ''everything''...
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** And for a dash of meta humor, said voice actor also plays ''Cazador''.

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