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** For that matter, Candy resembles Ralph and Felix more than the other racers, because all three come from the same era of gaming.
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* Candy usurping the main character of ''Sugar Rush'' who is on the cabinet art of the game seems like a pretty unsavvy move, until one remembers his FatalFlaw as Turbo. He won't settle for second rate. He ''has'' to be the center of attention, at any destructive cost.
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* Notice that when Turbo gets first place and sticks his arms out in celebration, the other two racers quickly bend away. Makes you wonder how horrible he was to the people in his own game when he could be himself.when/if a game gets unplugged,
* What happens to characters who cant/barely can move? like, are [[VideoGame/SuperMario thwomps just screwed?]]

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* Notice that when Turbo gets first place and sticks his arms out in celebration, the other two racers quickly bend away. Makes you wonder how horrible he was to the people in his own game when he could be himself.when/if himself.
* When/if
a game gets unplugged,
* What
unplugged, what happens to characters who cant/barely can move? like, are [[VideoGame/SuperMario thwomps just screwed?]]

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* Notice that when Turbo gets first place and sticks his arms out in celebration, the other two racers quickly bend away. Makes you wonder how horrible he was to the people in his own game when he could be himself.

when/if a game gets unplugged, what happens to characters who cant/barely can move? like, are [[VideoGame/SuperMario thwomps just screwed?]]

to:

* Notice that when Turbo gets first place and sticks his arms out in celebration, the other two racers quickly bend away. Makes you wonder how horrible he was to the people in his own game when he could be himself.

himself.when/if a game gets unplugged, what unplugged,
* What
happens to characters who cant/barely can move? like, are [[VideoGame/SuperMario thwomps just screwed?]]
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to:

* Notice that when Turbo gets first place and sticks his arms out in celebration, the other two racers quickly bend away. Makes you wonder how horrible he was to the people in his own game when he could be himself.
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* Vanellope's constant use of ToiletHumor makes sense when you realize her video game came out in 1997. Anyone who was around during UsefulNotes/TheNineties remembers that it was the era when gross-out jokes started to become commonplace in media (take shows like WesternAnimation/RenAndStimpy or WesternAnimation/BeavisAndButthead, for example).

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* Due to faulty/lazy programming, the Cybugs are essentially a computer virus powerful enough to completely destroy games overnight - just one Cybug got out of ''Hero's Duty'', and by the end of the movie it almost destroyed the entire arcade via Cybug infestation. Imagine if people in the real world realized how dangerous having a ''Hero's Duty'' cabinet in their arcade was; there'd be recalls all around the world (with a ton of Calhouns, Markowskis and other soldiers rendered homeless and out of a job), the developers would probably be hit with a massive lawsuit for distributing what amounts to malware, and let's not get started on [[FromBadToWorse if a Cybug somehow wound up in the internet]]...

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* Due to faulty/lazy programming, the Cybugs are essentially a computer virus powerful enough to completely destroy games overnight - just one Cybug got out of ''Hero's Duty'', and by the end of the movie it almost destroyed the entire arcade via Cybug infestation. Imagine if people in the real world realized how dangerous having a ''Hero's Duty'' cabinet in their arcade was; there'd be recalls all around the world (with a ton of Calhouns, Markowskis and other soldiers rendered homeless and out of a job), the developers would probably be hit with a massive lawsuit for distributing what amounts to malware, and let's not get started on [[FromBadToWorse if a Cybug somehow wound up in the internet]]...on ...


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when/if a game gets unplugged, what happens to characters who cant/barely can move? like, are [[VideoGame/SuperMario thwomps just screwed?]]
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** Which, like Clyde, can be seen as accurate. [[WesternAnimation/PacManAndTheGhostlyAdventures Some versions of Pac-Man are on friendlier terms]] [[VideoGame/SuperSmashBros with the Ghosts than others.]]

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* ''Sugar Rush'' probably doesn't have fall damage. This explains why Ralph doesn't die from the impact of free fall during his planned HeroicSacrifice, which in real life should have happened when Vanellope saved him from the lava by catching him with her car.
** Alternatively, since Ralph's been thrown off a building for the past 30 years, he may be immune to fall damage.




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* The pure size of Ralph's hands might not be the only thing that makes Vanellope see them as "freakishly huge". He happens to have [[FourFingeredHands one more finger]] than is customary in her game's world.
* When the other kids bully Vanellope, Ralph is just standing by and is disgusted, but when does he get really mad and intervene? When Taffyta shoves Vanellope into a puddle of mud (well, chocolate) - naturally that would be a sore spot with him, considering what happens at the end of each level for him!
* Why does Ralph always get stopped by the Surge Protector? It's not because he's a bad guy or because he hates him or anything like that. It's because he's ''huge''; the Surge Protector has to stop large voltage spikes, and since Ralph is so tall and weighs so much, of course he's going to use a lot of power.
** Additionally, Ralph is stopped more than Bowser or Ralph-as-a-Hero's-Duty-character because he's an old, sprite based game, whereas the other large characters are from consoles that are expected to require more power.
* When Ralph crash-lands in ''Sugar Rush'', a very Japanese-style game (its theme song is '''in''' Japanese), what are the very first words Ralph says? "Sayonara, sucker!", "sayonara" being Japanese for "goodbye" and sucker being another word for a lollipop.




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* It's easy to get on Vanellope's case for simply declaring herself president of a constitutional democracy without actually holding an election. But for what it's worth, she hasn't exactly had a chance to draft up her new government or have any elections just yet. It's only proper that she remain as the official [[PrincessesRule princess ruler]] of the game until she gets that finished up so that Sugar Rush can have a stable government in the meantime.
* Why is Vanellope so [[EasilyForgiven easily forgiving]] of Ralph and the Sugar Rush racers? Well, she is a [[{{Pun}} Sweet Princess.]]




[[AC:Cy-Bugs]]
* The threat of the Cy-Bugs wasn't due to buggy code, but lazy code. Instead of properly cleaning up the characters at the end of the game, they simply create a situation that destroys them all.
* When the Cy-Bugs reproduce in ''Sugar Rush'', they change their shape to resemble silverfish, which are notorious for eating carbohydrates or sugars. Guess what the entire world is made out of?

to:

\n[[AC:Cy-Bugs]]\n* The threat of Turbo gives a quick freeze-frame thumbs up to the Cy-Bugs wasn't due to buggy code, audience. He's doing this while glitching out of his King Candy persona. What pose does he make when he says his CatchPhrase? A thumbs up. He's briefly glitching into his "Turbotastic" pose!
** King Candy's and Turbo's {{Catch Phrase}}s are the same number of syllables. Not only that,
but lazy code. Instead of properly cleaning up the emphasis is on the same syllable ("Have some '''can'''dy!" and "Turbo'''tas'''tic!")
* King Candy's AsYouKnow speech is just exposition until you remember that Turbo messed with
the characters memories.
* Since King Candy is actually Turbo, what does that make his disguise? A candy wrapper.
* When you think about it Turbo was already a corruptive parasite in Sugar Rush. So when the Cy-Bug eats him, it makes sense that he does the same to it.
* When the backstory of the term "going Turbo" is explained, there's only one light going through the wires, in sharp contrast with the four lights showing Ralph and the other baddies' train. So why, instead of four train cars, is there a single car in Turbo's case? Considering there's no way Turbo could fit his car on the train, most likely Turbo ''literally drove to [=RoadBlasters=].'' Yep, he was [[AxCrazy nuts]] long before the events of the movie.
* It's strange that Turbo has an ObviouslyEvil appearance with gray skin when he was originally created as a player character. But it's easily possible that this was because of the technical limitations of the game, with the game art on the console being colored to match. That might also explain Turbo Time losing popularity; what kid would want the protagonist to appear ObviouslyEvil?
** Fix-It Felix Jr. and Turbo Time were created in the late '70s to early '80s, with the former confirmed to be from 1982. At this period games were usually stored in either mask ROM or battery-backed SRAM, both of which makes storage at an extreme premium. Games at that era often have to employ [[NecessaryWeasel tricks]] like metaprogramming and self-modifying code just to make the game's code and resources fit into the limited storage space.
*** This explains why game characters who hailed from the '80s have the ability to modify a game's code. Their games require such on-the-fly patching to work properly.
* Another thing that might have shown King Candy to be not as kind as his subjects are tricked into believing: when we first see him, he greets his subjects and throws candy at them, saying "Have some candy!". Sounds nice enough until you realize that his subjects are made of candy and that "Have some candy!" is his ''racing taunt'', along with the ability to throw candy at the other racers. If you think it about more, saying "Have some candy!" to candy people is basically saying to them "Go eat yourself!"/"Eat this!" (well, a more NSFW phrase) in about a polite yet two-faced/backhanded way possible.

[[AC:Fix-it Felix Jr (Game)]]
* If you think about it, the brilliance of Ralph's idea to help out Q*Bert and friends
at the end isn't just in the broad concept of retro characters finding a new game in his game; it's in the realization that ''his'' game is far and away ''the'' ideal game for them to move into. They go in as additional wreckers, bad guys in a game where ''the good guy can't do anything but fix things''. There isn't any way for them to get killed, so they don't have to worry about being KilledOffForReal!
* Why is the animation of the Nicelanders so choppy while Ralph and Felix are fully animated? Because, as the hero and villain
of the game, they simply create have more frames programmed. While the [=NPCs=] will have just one or two.
* Gene being the last one in FIFJ to pack up and leave. Yeah, story wise it's
a situation good call over all. But think about what it implies/suggests. Gene - resident JerkAss and biggest hater of Ralph - held out the longest that destroys them all.
* When
Ralph would come home. Whether because he was worried about Ralph, worried about the Cy-Bugs reproduce in ''Sugar Rush'', they change their shape to resemble silverfish, which are notorious for eating carbohydrates Nicelanders, Ralph coming home a failure would prove him right, or sugars. Guess what even Ralph coming home meaning he could be rid of Ralph, Gene nevertheless had the entire world is made out of?
greatest hope that Ralph would come home, somehow.




[[AC:Bad-Anon]]
* So why do the Bad-Guys Anonymous meetings take place in the ghost pen of ''VideoGame/PacMan''? ''Pac-Man'' was the first game to have actual characters as villains as opposed to just enemies à la ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'' and this pen was where they would seek shelter and heal. In essence, the pen was where ''the very first villains gathered!''
* Even more fridge brilliance on why Clyde ''specifically'' is the leader of the group. Of the four original Pac-Ghosts, Clyde's AI is the one designed to shy away from Pac-Man. Clyde's the first ''reluctant'' video game bad guy.
** The other probable reason that Clyde is the ''only'' Pac-Man ghost in Bad Anon is that he's suffering from AllOfTheOtherReindeer syndrome within his own game. Not only does Clyde's name mark him as an outcast in the American version of Pac-Man[[note]]In which the names of the other three ghosts are Blinky, Inky, and Pinky[[/note]], he was literally named "Stupid" in the original version. It figures that the designated ButtMonkey ghost would be the one most interested in a support group.
** There's also the manner that he talks - it comes off as calm and collected, but it might also be seen as very aloof and apathetic-sounding in tone. You can easily imagine how Clyde might act the same way during having to chase Pac-Man with other Ghosts.
* Fridge Heartwarming reflecting on Bad-Anon: Pac-Man evacuates his own game to allow Bad-Anon to have solitude.
* Why do the Bad Guys meet in ''VideoGame/PacMan'''s Ghost Pen? Nobody can die in it. Good Guys can't even enter it.

[[AC:Unsorted]]
* The arcade owner dresses like a referee. Because he runs the games and looks out for anything unfair, like a game taking coins and not starting because the antagonist is MIA.
* In the scene where Ralph first goes to ''Sugar Rush'', he runs into Sonic just outside the gate, who loses his rings, gets thrown backwards, and can be seen flashing for a few seconds as if he's been given MercyInvincibility. The Brilliance comes from the fact that, since Sonic is the one seen giving the PSA warning about traveling out of your game, it'd make sense he'd carry rings on him at all times, ''just in case'' something like that happens (those who heed his warning might even be carrying whatever it is their game needs for them to take a hit and not die on the spot).
** Further proven by the fact that Ralph found a Super Mushroom in Tapper's Lost and Found. Why would it be there in the first place unless someone else brought it to Tapper's?
** Same for the ! symbol. At least for the NPC guards, it helps them determine when they might be in a dangerous situation. Zangief's briefs, on the other hand...
* Why is there a working escape pod on the last level of ''Hero's Duty''? It could factor into the game's final cutscene or BossBattle, which didn't play [[SequenceBreaking because Ralph bashed his way in through an exterior wall.]]
* The pure size of Ralph's hands might not be the only thing that makes Vanellope see them as "freakishly huge". He happens to have [[FourFingeredHands one more finger]] than is customary in her game's world.
* Sonic being the one to give the dying outside your game PSA fits because it's essentially an in-universe [[WesternAnimation/AdventuresOfSonicTheHedgehog Sonic Sez]].
* The fact that Ralph and Felix respawn in the Hero's Duty and Sugar Rush areas of the tie-in game at first seems to clash with what Sonic said, that if you die outside your game, you don't respawn. But on reflection, the characters from the tie-in aren't the same ones from the movie. The tie in '''is''' their game.
* Zombie flopping against Ralph after his profound statement wasn't just Zombie being uh... limp. He's actually trying to lean against Ralph and give him some sort of comforting gesture (a hug maybe) but being well...a zombie, he really doesn't have the mobility to actually do that.
* Why does Ralph get all wimpy during the training montage? He's not, he's actually just being cautious since he doesn't know how much damage he can take in another game before dying! Considering he gets hit on the head with a giant column, he's certainly lucky!

to:

\n[[AC:Bad-Anon]]\n* So why do the Bad-Guys Anonymous meetings take place "Top shelf." Certainly there's a natural innate connotation to it of high quality stuff. But consider Sugar Rush in the ghost pen of ''VideoGame/PacMan''? ''Pac-Man'' was the first game to have actual characters as villains as opposed to just enemies à la ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'' and this pen was where they would seek shelter and heal. In essence, the pen was where ''the very first villains gathered!''
* Even more fridge brilliance on why Clyde ''specifically'' is the leader of the group. Of the four original Pac-Ghosts, Clyde's AI is the one designed to shy away from Pac-Man. Clyde's the first ''reluctant'' video game bad guy.
** The other probable reason that Clyde is the ''only'' Pac-Man ghost in Bad Anon is that he's suffering from AllOfTheOtherReindeer syndrome within his own game. Not only does Clyde's name mark him as an outcast in the American version of Pac-Man[[note]]In which the names of the other three ghosts are Blinky, Inky, and Pinky[[/note]], he was literally named "Stupid" in the original version. It figures that the designated ButtMonkey ghost would be the one most interested in a support group.
**
particular. There's also a roster screen. And typically in roster screens, the manner that he talks - it comes off as calm and collected, but it might also be seen as very aloof and apathetic-sounding biggest names in tone. You can easily imagine how Clyde might act the same way during having to chase Pac-Man with other Ghosts.
* Fridge Heartwarming reflecting on Bad-Anon: Pac-Man evacuates his own
game to allow Bad-Anon to have solitude.
* Why do the Bad Guys meet in ''VideoGame/PacMan'''s Ghost Pen? Nobody can die in it. Good Guys can't even enter it.

[[AC:Unsorted]]
* The arcade owner dresses like a referee. Because he runs the games and looks out for anything unfair, like a game taking coins and not starting because the antagonist is MIA.
* In the scene where Ralph first goes to ''Sugar Rush'', he runs into Sonic just outside the gate, who loses his rings, gets thrown backwards, and can
will be seen flashing for a few seconds as if he's been given MercyInvincibility. The Brilliance comes from the fact that, since Sonic is the one seen giving the PSA warning about traveling out of your game, it'd make sense he'd carry rings on him at all times, ''just in case'' something like that happens (those who heed his warning might even be carrying whatever it is their game needs for them to take a hit and not die on the spot).
** Further proven by
top row AKA the fact that Ralph found a Super Mushroom in Tapper's Lost and Found. Why would it be there in the first place unless someone else brought it to Tapper's?
** Same for the ! symbol. At least for the NPC guards, it helps them determine when they might be in a dangerous situation. Zangief's briefs, on the other hand...
* Why is there a working escape pod on the last level of ''Hero's Duty''? It could factor into the game's final cutscene or BossBattle, which didn't play [[SequenceBreaking because Ralph bashed his way in through an exterior wall.]]
* The pure size of Ralph's hands might not be the only thing that makes Vanellope see them as "freakishly huge". He happens to have [[FourFingeredHands one more finger]] than is customary in her game's world.
* Sonic being the one to give the dying outside your game PSA fits because it's essentially an in-universe [[WesternAnimation/AdventuresOfSonicTheHedgehog Sonic Sez]].
* The fact that Ralph and Felix respawn in the Hero's Duty and Sugar Rush areas
top shelf of the tie-in roster.
** "Top shelf" also specifically refers to specialty ''food'' items, usually things like candy (like you [[Film/TheHatefulEight see in]] [[Film/WillyWonkaAndTheChocolateFactory movies]] [[WesternAnimation/{{Animaniacs}} and cartoons]]). Or alcohol, but that's not appropriate for a kid-oriented
game at first seems to clash with what Sonic said, that if you die outside your game, you don't respawn. But on reflection, the characters from the tie-in aren't the same ones from the movie. The tie in '''is''' their game.
* Zombie flopping against Ralph after his profound statement wasn't just Zombie being uh... limp. He's actually trying to lean against Ralph and give him some sort of comforting gesture (a hug maybe) but being well...a zombie, he really doesn't have the mobility to actually do that.
* Why does Ralph get all wimpy during the training montage? He's not, he's actually just being cautious since he doesn't know how much damage he can take in another game before dying! Considering he gets hit on the head with a giant column, he's certainly lucky!
like Sugar Rush.



* It's easy to get on Vanellope's case for simply declaring herself president of a constitutional democracy without actually holding an election. But for what it's worth, she hasn't exactly had a chance to draft up her new government or have any elections just yet. It's only proper that she remain as the official [[PrincessesRule princess ruler]] of the game until she gets that finished up so that Sugar Rush can have a stable government in the meantime.
* When you think about it Turbo was already a corruptive parasite in Sugar Rush. So when the Cy-Bug eats him, it makes sense that he does the same to it.
* When the backstory of the term "going Turbo" is explained, there's only one light going through the wires, in sharp contrast with the four lights showing Ralph and the other baddies' train. So why, instead of four train cars, is there a single car in Turbo's case? Considering there's no way Turbo could fit his car on the train, most likely Turbo ''literally drove to [=RoadBlasters=].'' Yep, he was [[AxCrazy nuts]] long before the events of the movie.
* It's strange that Turbo has an ObviouslyEvil appearance with gray skin when he was originally created as a player character. But it's easily possible that this was because of the technical limitations of the game, with the game art on the console being colored to match. That might also explain Turbo Time losing popularity; what kid would want the protagonist to appear ObviouslyEvil?
* Why does Ralph keep saying he "earned" his medal in Hero's Duty, despite the fact that from a game perspective he cheated (climbing up the side of the building and breaking in)? Because he did [[ExactWords just what Markowski had said]]. He climbed the building and he fought bugs. More tellingly, he also did exactly what he was supposed to do according to his programming, i.e. climb building, break building.



* The scene where Litwak greets the customers coming into the arcade in the morning has him greet two kids before letting a full grown adult in, perhaps an acknowledgement towards the film's own PeripheryDemographic.
* If you think about it, the brilliance of Ralph's idea to help out Q*Bert and friends at the end isn't just in the broad concept of retro characters finding a new game in his game; it's in the realization that ''his'' game is far and away ''the'' ideal game for them to move into. They go in as additional wreckers, bad guys in a game where ''the good guy can't do anything but fix things''. There isn't any way for them to get killed, so they don't have to worry about being KilledOffForReal!
* Kano's statement of "You can't mess with the program." Though he perhaps means "You are what you are." or perhaps "It is impossible to change the code of the game.", we should take this in hindsight as instead "You should not change the code because it leads down a dark path as it did with Turbo."
* Why does Ralph always get stopped by the Surge Protector? It's not because he's a bad guy or because he hates him or anything like that. It's because he's ''huge''; the Surge Protector has to stop large voltage spikes, and since Ralph is so tall and weighs so much, of course he's going to use a lot of power.
** Additionally, Ralph is stopped more than Bowser or Ralph-as-a-Hero's-Duty-character because he's an old, sprite based game, whereas the other large characters are from consoles that are expected to require more power.
* Another thing that might have shown King Candy to be not as kind as his subjects are tricked into believing: when we first see him, he greets his subjects and throws candy at them, saying "Have some candy!". Sounds nice enough until you realize that his subjects are made of candy and that "Have some candy!" is his ''racing taunt'', along with the ability to throw candy at the other racers. If you think it about more, saying "Have some candy!" to candy people is basically saying to them "Go eat yourself!"/"Eat this!" (well, a more NSFW phrase) in about a polite yet two-faced/backhanded way possible.
* When Ralph crash-lands in ''Sugar Rush'', a very Japanese-style game (its theme song is '''in''' Japanese), what are the very first words Ralph says? "Sayonara, sucker!", "sayonara" being Japanese for "goodbye" and sucker being another word for a lollipop.
* Why was the Bad Anon group as a whole very pleased to have Ralph? Sure, he was one of them. But also consider who Ralph is from their perspective. Much like Clyde, he's this wise old man who has been around the block many times. To have both of the arcade originals (that is, the two villains whose cabinets have been at Litwak's since the beginning) would be probably be somewhat of a fanboy dream, at least for a little bit.
* Gene being the last one in FIFJ to pack up and leave. Yeah, story wise it's a good call over all. But think about what it implies/suggests. Gene - resident JerkAss and biggest hater of Ralph - held out the longest that Ralph would come home. Whether because he was worried about Ralph, worried about the Nicelanders, Ralph coming home a failure would prove him right, or even Ralph coming home meaning he could be rid of Ralph, Gene nevertheless had the greatest hope that Ralph would come home, somehow.
* "Top shelf." Certainly there's a natural innate connotation to it of high quality stuff. But consider Sugar Rush in particular. There's a roster screen. And typically in roster screens, the biggest names in the game will be on the top row AKA the top shelf of the roster.
** "Top shelf" also specifically refers to specialty ''food'' items, usually things like candy (like you [[Film/TheHatefulEight see in]] [[Film/WillyWonkaAndTheChocolateFactory movies]] [[WesternAnimation/{{Animaniacs}} and cartoons]]). Or alcohol, but that's not appropriate for a kid-oriented game like Sugar Rush.
* Turbo gives a quick freeze-frame thumbs up to the audience. He's doing this while glitching out of his King Candy persona. What pose does he make when he says his CatchPhrase? A thumbs up. He's briefly glitching into his "Turbotastic" pose!
** King Candy's and Turbo's {{Catch Phrase}}s are the same number of syllables.
* King Candy's AsYouKnow speech is just exposition until you remember that Turbo messed with the characters memories.
* Since King Candy is actually Turbo, what does that make his disguise? A candy wrapper.
* When the other kids bully Vanellope, Ralph is just standing by and is disgusted, but when does he get really mad and intervene? When Taffyta shoves Vanellope into a puddle of mud (well, chocolate) - naturally that would be a sore spot with him, considering what happens at the end of each level for him!

to:

* The scene where Litwak greets the customers coming into the arcade in the morning has him greet two kids before letting a full grown adult in, perhaps an acknowledgement towards the film's own PeripheryDemographic.
* If you think about it, the brilliance of Ralph's idea to help out Q*Bert and friends at the end isn't just in the broad concept of retro characters finding a new game in his game; it's in the realization that ''his'' game is far and away ''the'' ideal game for them to move into. They go in as additional wreckers, bad guys in a game where ''the good guy can't do anything but fix things''. There isn't any way for them to get killed, so they don't have to worry about being KilledOffForReal!
* Kano's statement of "You can't mess with the program." Though he perhaps means "You are what you are." or perhaps "It is impossible to change the code of the game.", we should take this in hindsight as instead "You should not change the code because it leads down a dark path as it did with Turbo."
* Why does Ralph always get stopped by the Surge Protector? It's not because he's a bad guy or because he hates him or anything like that. It's because he's ''huge''; the Surge Protector has to stop large voltage spikes, and since Ralph is so tall and weighs so much, of course he's going to use a lot of power.
** Additionally, Ralph is stopped more than Bowser or Ralph-as-a-Hero's-Duty-character because he's an old, sprite based game, whereas the other large characters are from consoles that are expected to require more power.
* Another thing that might have shown King Candy to be not as kind as his subjects are tricked into believing: when we first see him, he greets his subjects and throws candy at them, saying "Have some candy!". Sounds nice enough until you realize that his subjects are made of candy and that "Have some candy!" is his ''racing taunt'', along with the ability to throw candy at the other racers. If you think it about more, saying "Have some candy!" to candy people is basically saying to them "Go eat yourself!"/"Eat this!" (well, a more NSFW phrase) in about a polite yet two-faced/backhanded way possible.
* When Ralph crash-lands in
''Sugar Rush'', a very Japanese-style game (its theme song is '''in''' Japanese), what are the very first words Ralph says? "Sayonara, sucker!", "sayonara" being Japanese for "goodbye" and sucker being another word for a lollipop.
* Why was the Bad Anon group as a whole very pleased to have Ralph? Sure, he was one of them. But also consider who Ralph is from their perspective. Much like Clyde, he's this wise old man who has been around the block many times. To have both of the arcade originals (that is, the two villains whose cabinets have been at Litwak's since the beginning) would be
Rush'' probably be somewhat of a fanboy dream, at least for a little bit.
* Gene being the last one in FIFJ to pack up and leave. Yeah, story wise it's a good call over all. But think about what it implies/suggests. Gene - resident JerkAss and biggest hater of
doesn't have fall damage. This explains why Ralph - held out doesn't die from the longest that Ralph would come home. Whether because he was worried about Ralph, worried about the Nicelanders, Ralph coming home a failure would prove him right, or even Ralph coming home meaning he could be rid impact of Ralph, Gene nevertheless had the greatest hope that Ralph would come home, somehow.
* "Top shelf." Certainly there's a natural innate connotation to it of high quality stuff. But consider Sugar Rush in particular. There's a roster screen. And typically in roster screens, the biggest names in the game will be on the top row AKA the top shelf of the roster.
** "Top shelf" also specifically refers to specialty ''food'' items, usually things like candy (like you [[Film/TheHatefulEight see in]] [[Film/WillyWonkaAndTheChocolateFactory movies]] [[WesternAnimation/{{Animaniacs}} and cartoons]]). Or alcohol, but that's not appropriate for a kid-oriented game like Sugar Rush.
* Turbo gives a quick freeze-frame thumbs up to the audience. He's doing this while glitching out of
free fall during his King Candy persona. What pose does he make planned HeroicSacrifice, which in real life should have happened when he says his CatchPhrase? A thumbs up. He's briefly glitching into his "Turbotastic" pose!
** King Candy's and Turbo's {{Catch Phrase}}s are the same number of syllables.
* King Candy's AsYouKnow speech is just exposition until you remember that Turbo messed with the characters memories.
* Since King Candy is actually Turbo, what does that make his disguise? A candy wrapper.
* When the other kids bully Vanellope, Ralph is just standing by and is disgusted, but when does he get really mad and intervene? When Taffyta shoves
Vanellope into a puddle of mud (well, chocolate) - naturally that would be a sore spot saved him from the lava by catching him with him, considering what happens at her car.
** Alternatively, since Ralph's been thrown off a building for
the end of each level for him!past 30 years, he may be immune to fall damage.



* Skrillex's cameo ''does'' make sense- the arcade plays Skrillex music, and the stereo is plugged into the same surge protector. He came over from the stereo!
** Or Skrillex is in a DJ Hero-like game in the Wreck-It!Verse.
* If Cybugs are viruses, does that make Calhoun and her men antivirus software?
** And what ends up destroying the ones tearing Sugar Rush apart in the end? One giant Firewall.
* Early in the movie, while still in his own game, Felix's goes through his death animation just from being hit by a piece of falling ceiling, making him look like a OneHitPointWonder even though he takes more damage than that later on in the movie. This makes sense, since during gameplay, Felix is injured by Ralph throwing pieces of the building. It's likely that his death animation is specifically set off by building debris, particularly since the debris was generated by Ralph in the first place.
* Felix's "high definition" comment is a little odd since, while he is from 8-bit while Calhoun's from 3D, they both are at least ''close'' to the same animation style in "real life." However, remember that there are several phrases, such as "[[UnusualEuphemism top shelf]]," which indicate that the world has its own slang. It's entirely possible that "high definition" is simply the game universe's version of calling someone pretty. That said, there ''are'' some minor differences between how Felix and Calhoun are rendered.
* Why does Ralph appear normal in Hero's Duty? He "replaces" Markowski in the game so the game is able to render him with modern graphics instead of his 8-bit version. If you pay attention every time a character jumps games and appears correctly it is either because the games are similar graphics like when Q*bert becomes a bonus level in Fix-It Felix Jr. or because they replaced an existing character. This also explains why Turbo appears as his 8-bit form in ''Road Blasters''. He just tried racing in the game as an extra character and so showed up as his 8-bit self which wasn't compatible and crashed the game. This also explains why he took the time to replace Vanellope because if he didn't he would show up as an 8-bit character again and create problems in Sugar Rush. By booting Vanellope out of the game as a glitch he was able to take her place and be rendered in a way that the game could handle as instead of showing up as a 2D sprite again. In addition to that, consider that an early draft had Turbo and King Candy as separate characters. Meaning KC was originally a harmless NPC in the game (he and Vanellope might have switched roles sitting in the throne). Turbo didn't just "replace" Vannelope when he took on the King Candy persona, he outright ''killed a man and wore his face'' to do it.
* When examining the pedals on Vanellope's new kart, Ralph decides that the clutch pedal probably doesn't do anything. A handful of arcade racers do have a physical clutch pedal that really ''are'' functionally useless; requiring its use would be a serious turn-off to the average arcade patron.



* As the characters are leaving the Pac-Man maze near the beginning of the movie, a restroom for both Pac-Man and Ms. Pac-Man can be seen. Which makes sense, as both games run on the same board.
* Why is Vanellope so [[EasilyForgiven easily forgiving]] of Ralph and the Sugar Rush racers? Well, she is a [[{{Pun}} Sweet Princess.]]
* When Felix and Calhoun get married at the end, the soldiers raise their guns at the glass in case another Cy-Bug appears. This may just seem like a case of paranoia, but when you play the same video game level twice, you also expect the exact same things to happen.
* What Ralph does to defeat Turbo is exactly what he does in his game: he stands on a tall structure, smashes it with his fists and gets thrown into a pool of goo in the end. Only this time, he ''enjoys'' it.
* There's an extra irony about Ralph's line, "When did video games become so violent and scary?" 1988. That's when ''VideoGame/{{Splatterhouse}}'' came out, the first violent beat 'em up that involves a big guy masking himself and becoming something he's not, on a quest to restore the damsel to her true self, who has to fight hordes of monsters bred underneath the location (including a giant one,) and they all got destroyed in a blazing fire at the end. It was played on the Turbografx-16.

to:

* As the characters are leaving the Pac-Man maze near the beginning of the movie, a restroom for both Pac-Man and Ms. Pac-Man can be seen. Which makes sense, as both games run on the same board.
* Why is Vanellope so [[EasilyForgiven easily forgiving]] of Ralph and the Sugar Rush racers? Well, she is a [[{{Pun}} Sweet Princess.]]
* When Felix and Calhoun get married at examining the end, the soldiers raise their guns at the glass in case another Cy-Bug appears. This may just seem like a case of paranoia, but when you play the same video game level twice, you also expect the exact same things to happen.
* What
pedals on Vanellope's new kart, Ralph does to defeat Turbo is exactly what he does in his game: he stands on a tall structure, smashes it with his fists and gets thrown into a pool of goo in the end. Only this time, he ''enjoys'' it.
* There's an extra irony about Ralph's line, "When did video games become so violent and scary?" 1988. That's when ''VideoGame/{{Splatterhouse}}'' came out, the first violent beat 'em up
decides that involves a big guy masking himself and becoming something he's not, on a quest to restore the damsel clutch pedal probably doesn't do anything. A handful of arcade racers do have a physical clutch pedal that really ''are'' functionally useless; requiring its use would be a serious turn-off to her true self, who has to fight hordes of monsters bred underneath the location (including a giant one,) and they all got destroyed in a blazing fire at the end. It was played on the Turbografx-16.average arcade patron.



* Notice how in the one opportunity that Surge Protector actually has to prevent a disaster (when Ralph carries the dangerous cybug out of the safe confinement of it's own game and into Sugar Rush), he is powerless to do anything? Most computer store owners will attest that typical surge protectors - like the kind built in to common powerboards - are useless and that only the high-end models ($200 and up) offer any reliable protection to people's electronic devices.
* Why is the animation of the Nicelanders so choppy while Ralph and Felix are fully animated? Because, as the hero and villain of the game, they have more frames programmed. While the [=NPCs=] will have just one or two.
* The various games represent their respective decade's programming styles accurately:
** Fix-It Felix Jr. and Turbo Time were created in the late '70s to early '80s, with the former confirmed to be from 1982. At this period games were usually stored in either mask ROM or battery-backed SRAM, both of which makes storage at an extreme premium. Games at that era often have to employ [[NecessaryWeasel tricks]] like metaprogramming and self-modifying code just to make the game's code and resources fit into the limited storage space.
*** This explains why game characters who hailed from the '80s have the ability to modify a game's code. Their games require such on-the-fly patching to work properly.


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[[AC:Hero's Duty/Cy-Bugs]]
* The threat of the Cy-Bugs wasn't due to buggy code, but lazy code. Instead of properly cleaning up the characters at the end of the game, they simply create a situation that destroys them all.
* When the Cy-Bugs reproduce in ''Sugar Rush'', they change their shape to resemble silverfish, which are notorious for eating carbohydrates or sugars. Guess what the entire world is made out of?
* Why does Ralph keep saying he "earned" his medal in Hero's Duty, despite the fact that from a game perspective he cheated (climbing up the side of the building and breaking in)? Because he did [[ExactWords just what Markowski had said]]. He climbed the building and he fought bugs. More tellingly, he also did exactly what he was supposed to do according to his programming, i.e. climb building, break building.
* Why is there a working escape pod on the last level of ''Hero's Duty''? It could factor into the game's final cutscene or BossBattle, which didn't play [[SequenceBreaking because Ralph bashed his way in through an exterior wall.]]
* Why does Ralph get all wimpy during the training montage? He's not, he's actually just being cautious since he doesn't know how much damage he can take in another game before dying! Considering he gets hit on the head with a giant column, he's certainly lucky!
* If Cybugs are viruses, does that make Calhoun and her men antivirus software?
** And what ends up destroying the ones tearing Sugar Rush apart in the end? One giant Firewall.


Added DiffLines:


[[AC:Bad-Anon]]
* So why do the Bad-Guys Anonymous meetings take place in the ghost pen of ''VideoGame/PacMan''? ''Pac-Man'' was the first game to have actual characters as villains as opposed to just enemies à la ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'' and this pen was where they would seek shelter and heal. In essence, the pen was where ''the very first villains gathered!''
* Even more fridge brilliance on why Clyde ''specifically'' is the leader of the group. Of the four original Pac-Ghosts, Clyde's AI is the one designed to shy away from Pac-Man. Clyde's the first ''reluctant'' video game bad guy.
** The other probable reason that Clyde is the ''only'' Pac-Man ghost in Bad Anon is that he's suffering from AllOfTheOtherReindeer syndrome within his own game. Not only does Clyde's name mark him as an outcast in the American version of Pac-Man[[note]]In which the names of the other three ghosts are Blinky, Inky, and Pinky[[/note]], he was literally named "Stupid" in the original version. It figures that the designated ButtMonkey ghost would be the one most interested in a support group.
** There's also the manner that he talks - it comes off as calm and collected, but it might also be seen as very aloof and apathetic-sounding in tone. You can easily imagine how Clyde might act the same way during having to chase Pac-Man with other Ghosts.
* Fridge Heartwarming reflecting on Bad-Anon: Pac-Man evacuates his own game to allow Bad-Anon to have solitude.
* Why do the Bad Guys meet in ''VideoGame/PacMan'''s Ghost Pen? Nobody can die in it. Good Guys can't even enter it.
* Zombie flopping against Ralph after his profound statement wasn't just Zombie being uh... limp. He's actually trying to lean against Ralph and give him some sort of comforting gesture (a hug maybe) but being well...a zombie, he really doesn't have the mobility to actually do that.
* Why was the Bad Anon group as a whole very pleased to have Ralph? Sure, he was one of them. But also consider who Ralph is from their perspective. Much like Clyde, he's this wise old man who has been around the block many times. To have both of the arcade originals (that is, the two villains whose cabinets have been at Litwak's since the beginning) would be probably be somewhat of a fanboy dream, at least for a little bit.
* Kano's statement of "You can't mess with the program." Though he perhaps means "You are what you are." or perhaps "It is impossible to change the code of the game.", we should take this in hindsight as instead "You should not change the code because it leads down a dark path as it did with Turbo."

[[AC:Unsorted]]
* The arcade owner dresses like a referee. Because he runs the games and looks out for anything unfair, like a game taking coins and not starting because the antagonist is MIA.
* In the scene where Ralph first goes to ''Sugar Rush'', he runs into Sonic just outside the gate, who loses his rings, gets thrown backwards, and can be seen flashing for a few seconds as if he's been given MercyInvincibility. The Brilliance comes from the fact that, since Sonic is the one seen giving the PSA warning about traveling out of your game, it'd make sense he'd carry rings on him at all times, ''just in case'' something like that happens (those who heed his warning might even be carrying whatever it is their game needs for them to take a hit and not die on the spot).
** Further proven by the fact that Ralph found a Super Mushroom in Tapper's Lost and Found. Why would it be there in the first place unless someone else brought it to Tapper's?
** Same for the ! symbol. At least for the NPC guards, it helps them determine when they might be in a dangerous situation. Zangief's briefs, on the other hand...
* Sonic being the one to give the dying outside your game PSA fits because it's essentially an in-universe [[WesternAnimation/AdventuresOfSonicTheHedgehog Sonic Sez]].
* The fact that Ralph and Felix respawn in the Hero's Duty and Sugar Rush areas of the tie-in game at first seems to clash with what Sonic said, that if you die outside your game, you don't respawn. But on reflection, the characters from the tie-in aren't the same ones from the movie. The tie in '''is''' their game.
* The scene where Litwak greets the customers coming into the arcade in the morning has him greet two kids before letting a full grown adult in, perhaps an acknowledgement towards the film's own PeripheryDemographic.
* Skrillex's cameo ''does'' make sense- the arcade plays Skrillex music, and the stereo is plugged into the same surge protector. He came over from the stereo!
** Or Skrillex is in a DJ Hero-like game in the Wreck-It!Verse.
* Early in the movie, while still in his own game, Felix's goes through his death animation just from being hit by a piece of falling ceiling, making him look like a OneHitPointWonder even though he takes more damage than that later on in the movie. This makes sense, since during gameplay, Felix is injured by Ralph throwing pieces of the building. It's likely that his death animation is specifically set off by building debris, particularly since the debris was generated by Ralph in the first place.
* Felix's "high definition" comment is a little odd since, while he is from 8-bit while Calhoun's from 3D, they both are at least ''close'' to the same animation style in "real life." However, remember that there are several phrases, such as "[[UnusualEuphemism top shelf]]," which indicate that the world has its own slang. It's entirely possible that "high definition" is simply the game universe's version of calling someone pretty. That said, there ''are'' some minor differences between how Felix and Calhoun are rendered.
* Why does Ralph appear normal in Hero's Duty? He "replaces" Markowski in the game so the game is able to render him with modern graphics instead of his 8-bit version. If you pay attention every time a character jumps games and appears correctly it is either because the games are similar graphics like when Q*bert becomes a bonus level in Fix-It Felix Jr. or because they replaced an existing character. This also explains why Turbo appears as his 8-bit form in ''Road Blasters''. He just tried racing in the game as an extra character and so showed up as his 8-bit self which wasn't compatible and crashed the game. This also explains why he took the time to replace Vanellope because if he didn't he would show up as an 8-bit character again and create problems in Sugar Rush. By booting Vanellope out of the game as a glitch he was able to take her place and be rendered in a way that the game could handle as instead of showing up as a 2D sprite again. In addition to that, consider that an early draft had Turbo and King Candy as separate characters. Meaning KC was originally a harmless NPC in the game (he and Vanellope might have switched roles sitting in the throne). Turbo didn't just "replace" Vanellope when he took on the King Candy persona, he outright ''killed a man and wore his face'' to do it.
* As the characters are leaving the Pac-Man maze near the beginning of the movie, a restroom for both Pac-Man and Ms. Pac-Man can be seen. Which makes sense, as both games run on the same board.
* When Felix and Calhoun get married at the end, the soldiers raise their guns at the glass in case another Cy-Bug appears. This may just seem like a case of paranoia, but when you play the same video game level twice, you also expect the exact same things to happen.
* What Ralph does to defeat Turbo is exactly what he does in his game: he stands on a tall structure, smashes it with his fists and gets thrown into a pool of goo in the end. Only this time, he ''enjoys'' it.
* There's an extra irony about Ralph's line, "When did video games become so violent and scary?" 1988. That's when ''VideoGame/{{Splatterhouse}}'' came out, the first violent beat 'em up that involves a big guy masking himself and becoming something he's not, on a quest to restore the damsel to her true self, who has to fight hordes of monsters bred underneath the location (including a giant one,) and they all got destroyed in a blazing fire at the end. It was played on the Turbografx-16.

* Notice how in the one opportunity that Surge Protector actually has to prevent a disaster (when Ralph carries the dangerous cybug out of the safe confinement of it's own game and into Sugar Rush), he is powerless to do anything? Most computer store owners will attest that typical surge protectors - like the kind built in to common powerboards - are useless and that only the high-end models ($200 and up) offer any reliable protection to people's electronic devices.

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* Glitch- false ''electronic'' signal caused by a brief power ''surge''. Epilepsy- Neurological illness caused by an ''electric surge'' in the brain. Video games are operated by electricity, but living things ''also'' have electric pulses which travel along ''wire''-like nerves and neurons. Therefore Vanellope's "pixlexia", although named after "dyslexia", has nothing to do with ''writing'', but rather the video game version of ''seizures''.
* Zangief isn't really a villain. But when the game first came into arcade, the Russian Communist was hardly the most popular character. Even his backstory (Let's promote Communism!) wasn't too altruistic. Not being played must have really sent him on a downward spiral and left him ''feeling'' like the bad guy. Now he's doing very well at the Bad-Anon! And people don't really think of him as a villain and play him more! This thought is based on how just because Alcoholics stop drinking doesn't mean they quit AA - they go to AA to share their experiences and prevent relapse! Or even to become sponsors.
** Additionally, WordOfGod is that Zangief was put in there because he was ThatOneBoss for the writer. Which makes sense. In a fighting game, each fighter is effectively a boss fight. If the players in your local arcade tend to hit a wall when fighting you, they'll probably ''treat'' you like a bad guy.
** There's also his character in the Street Fighter movie to think on -- upon finally finding out that Bison is a bad guy, he switched sides, especially since he wasn't paid.

to:

* Glitch- false ''electronic'' signal caused by a brief power ''surge''. Epilepsy- Neurological illness caused by an ''electric surge'' in the brain. Video games are operated by electricity, but living things ''also'' have electric pulses which travel along ''wire''-like nerves and neurons. Therefore Vanellope's "pixlexia", although named after "dyslexia", has nothing to do with ''writing'', but rather the video game version of ''seizures''.
* Zangief isn't really a villain. But when the game first came into arcade, the Russian Communist was hardly the most popular character. Even his backstory (Let's promote Communism!) wasn't too altruistic. Not being played must have really sent him on a downward spiral and left him ''feeling'' like the bad guy. Now he's doing very well at the Bad-Anon! And people don't really think of him as a villain and play him more! This thought is based on how just because Alcoholics stop drinking doesn't mean they quit AA - they go to AA to share their experiences and prevent relapse! Or even to become sponsors.
** Additionally, WordOfGod is that Zangief was put in there because he was ThatOneBoss for the writer. Which makes sense. In a fighting game, each fighter is effectively a boss fight. If the players in your local arcade tend to hit a wall when fighting you, they'll probably ''treat'' you like a bad guy.
** There's also his character in the Street Fighter movie to think on -- upon finally finding out that Bison is a bad guy, he switched sides, especially since he wasn't paid.

[[AC:General]]



* Vanellope's [[spoiler:royal heritage]] is foreshadowed by her German and aristocratic-sounding surname ''Von Schweetz.''
** And the way that she'll [[spoiler: reject the trappings of royalty]] is foreshadowed by the look of [[spoiler: her portrait on the side of the ''Sugar Rush'' machine. Her clothes aren't really visible, but she still has ''candy in her hair'' in the picture.]]
* Fix-It Felix Jr. talks with the "southern-y goody-two-shoes" accent and both he and Calhoun use plenty of {{Unusual Euphemism}}s, strange since the programmers of the games wouldn't have made them talk like that (especially in Felix's case, where he wasn't programmed to talk much at all). However, the games would have had to have met the ESRB or whatever other censorship organizations' standards (although in Felix's case, he comes from an era where most games were child-friendly anyway.) The characters are using the only words they can find. This leads to the greater fridge brilliance of realizing that ALL the characters' overall actions are built around this, which may explain lots of other weird customs in the arcade.
* The arcade is one of those that keep the machines on continuously 24/7. No wonder things like Bad-Anon have to be formed, or that Turbo is able to take over ''Sugar Rush'' - '''the games are never reset'''. Old arcade game characters are aware for years - in the case of the oldest games like ''VideoGame/PacMan'' and ''Fix-It Felix Jr.'', over 30 years. No wonder they get neurotic (it only took 2 or 3 years for Turbo to, well, "go Turbo") and that would explain how bugs happen on arcade machines that run too long.
* Speaking of time, "Celebration" by Kool and the Gang was released in 1980, so it makes sense the early 80's arcade games would pick it.
* Look at Calhoun's fiance Brad and new love interest Felix side-by-side. They're actually quite similar in appearance; Felix is a more simplified, cartoonish version of Brad. They even do their hair the same.
** [[FreezeFrameBonus Blink and you'll miss it]], but the flower Brad's got tucked into his tuxedo pocket during his wedding is the same kind of flower Felix uses during his death animation (a calla lily, a flower associated with funerals and weddings, as well as themes of purity and rebirth--both of which seem to fit Felix and Brad.)
* Ralph points out there's an awful lot of pink in King Candy's palace. Almost as if it were made for a little girl.
** Not to mention King Candy's insistence that it's actually "salmon", which just makes the unusual design choice for his castle a little [[{{Pun}} fishy.]]



* King Candy recognizes Ralph immediately, while the other racers and Vanellope don't have any idea who he is. Turbo was Ralph's ''neighbour''.
* Listen carefully to the Jumbotron in Sugar Rush, when the players are putting in their gold coins. The voice that says "King Candy!" is higher-pitched. It sounds, under scrutiny, like Turbo's voice trying to sound like the Jumbotron. The other players' names are spoken in a deeper voice. Also, Vanellope's name is the only one where the intonation draws up in the end, hinting that she is special... in a good way.
** The very fact that Vanellope's name has a sound file, made by the same voice actor announcing the other racers, to be used in a race implies she has been part of the roster and, most importantly, of the ''game'' from the start.
* Where does Vanellope get the car that she uses to save Ralph at the end? It was waiting for her at the bottom of the rainbow bridge. As Calhoun is covering the fleeing ''Sugar Rush'' citizens, you see Crumbelina pull up, abandon her kart, and run up the bridge. When Vanellope glitches past the Cy-Bugs, there's a kart waiting for her at the end of the bridge.
* So why do the Bad-Guys Anonymous meetings take place in the ghost pen of ''VideoGame/PacMan''? ''Pac-Man'' was the first game to have actual characters as villains as opposed to just enemies à la ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'' and this pen was where they would seek shelter and heal. In essence, the pen was where ''the very first villains gathered!''
** Even more fridge brilliance on why Clyde ''specifically'' is the leader of the group. Of the four original Pac-Ghosts, Clyde's AI is the one designed to shy away from Pac-Man. Clyde's the first ''reluctant'' video game bad guy.
** The other probable reason that Clyde is the ''only'' Pac-Man ghost in Bad Anon is that he's suffering from AllOfTheOtherReindeer syndrome within his own game. Not only does Clyde's name mark him as an outcast in the American version of Pac-Man[[note]]In which the names of the other three ghosts are Blinky, Inky, and Pinky[[/note]], he was literally named "Stupid" in the original version. It figures that the designated ButtMonkey ghost would be the one most interested in a support group.
** There's also the manner that he talks - it comes off as calm and collected, but it might also be seen as very aloof and apathetic-sounding in tone. You can easily imagine how Clyde might act the same way during having to chase Pac-Man with other Ghosts.
* Fridge Heartwarming reflecting on Bad-Anon: Pac-Man evacuates his own game to allow Bad-Anon to have solitude.
* Close examination of the teaser image shows some redundant characters in the backdrop. Reason? Video game characters have ''[[OneUp extra lives]]''. Additionally, if a game in the arcade has multiple cabinets, there would be duplicates of the cast per cabinet.
* On the topic of Ralph's backstory in his game, there's some brilliance there in itself. Since Ralph is apparently only trying to destroy the apartment because its construction destroyed ''his'' home, well, [[JerkassHasAPoint he's not exactly looking like the bad guy here.]] But who is Ralph supposed to be an {{Expy}} of? Donkey Kong. And what was Donkey Kong's backstory in [[VideoGame/DonkeyKong his]] original game? It's actually AllThereInTheManual that Donkey Kong was being ''abused'' by his owner and only stole his owner's girlfriend to get revenge for said abuse. Although still villainous, it's still an example of HiddenDepths present in the real-life game it's an expy of.
* King Candy, the ruler of ''Sugar Rush'', thinks he's all that and a bag of chips because he's the game's best racer. But his opponents on the race tracks are ''[[PickOnSomeoneYourOwnSize all much younger than him.]]'' That, and King Candy's been racing since the 80s. Chances are, he's pretty good by now.
* When Ralph first meets Vanellope, she has a bunch of "funny" bits where he's trying to climb the candy cane tree and she has numerous OffscreenTeleportation bits where she's suddenly lying on a branch above him. It seems at the time she's just really fast and it's mostly visual RuleOfFunny. Actually, she's teleporting via glitching without thinking about it; and Ralph is trying to ignore her.



* When you think about it, ''Sugar Rush'' is the perfect game for Turbo to go after his own game was pulled. Because the game has a changing lineup of 9 racers every day, out of 16, he could easily sneak in without anyone thinking he didn't belong like last time.
** Furthermore, if someone who usually frequents Litwak's goes to a different arcade or vice versa, while the difference might stand out a bit more, it still wouldn't be a red flag.
* Why was Felix successful at wooing Calhoun? Well... he fixes things and she has a ''broken'' heart.
** Adding to this, there's the part where he hops up and kisses her on the cheek at the end of the movie after ''Sugar Rush'' is saved. Mary does this to him at the end of his own game after he is victorious. It wasn't just an impulsive reaction — he was rewarding her victory as a Nicelander would.



* The threat of the Cy-Bugs wasn't due to buggy code, but lazy code. Instead of properly cleaning up the characters at the end of the game, they simply create a situation that destroys them all.



* Possibly the most subtle video game reference in the movie: Ralph is a [[VideoGame/BadDudes bad enough dude to save the president]].
* ''Sugar Rush'' probably doesn't have fall damage. This explains why Ralph doesn't die from the impact of free fall during his planned HeroicSacrifice, which in real life should have happened when Vanellope saved him from the lava by catching him with her car.
** Alternatively, since Ralph's been thrown off a building for the past 30 years, he may be immune to fall damage.
* Why do the Bad Guys meet in ''VideoGame/PacMan'''s Ghost Pen? Nobody can die in it. Good Guys can't even enter it.



* At the end of the movie, Vanellope discovers she's really supposed to be the ruler of the game, but decides that a democracy would fit better. It's probably a coincidence that this film was released the week before the 2012 presidential election! The mock ad for Fix-It Felix Jr.'s Magic Hammer even lampshades this!
** Which leads us to realize another thing - the "New Racers Daily" rule, once you think about it, works pretty much like presidential terms: different people get to do it eventually, as they switch places with each other. Which is further enforced by King Candy's "I'll get a head start anyway", which is implied to be the rule and as such is another arrow pointing at how, while respecting the "New Racers Daily" rule, the sharp contrast with it is a sign that King Candy forced his way into the game, therefore playing royalty - a recurring theme in Disney movies - [[{{Deconstruction}} much like a dictatorship]].
* Calhoun has to have Felix explain the term "going Turbo" to her because her game was plugged in fairly recently. But since ''Sugar Rush'' had been around for years, no one else knowing about Turbo (with Vanellope not even recognizing Turbo at all) is just a little strange. But it's a hint that King Candy had messed with the game's code--they weren't just made to forget Vanellope and view him as their rightful ruler, they were also made to forget Turbo and what he did so they wouldn't make the connection.
* If you watch the scene where Ralph threatens Sour Bill and licks him, you can actually see the layers of him coming off, since he has fewer rings around his eyes at the end of the scene than at the beginning. It also makes him look a lot less tired and grumpy and shows his CharacterDevelopment.
* When the Cy-Bugs reproduce in ''Sugar Rush'', they change their shape to resemble silverfish, which are notorious for eating carbohydrates or sugars. Guess what the entire world is made out of?
* Why is it seemingly so easy for Felix to initially convince Calhoun to let him come along? Because he basically (if not directly) said that it's his duty to do so and if he doesn't, something bad will happen. Basically, he unknowingly appeals to her backstory.
* Felix can dodge Calhoun's shots because 1) dodging stuff is half the gameplay in his game (he has to dodge falling bricks from Ralph) and 2) his jerky 8-bit movement is a lot like rubberbanding/lag/etc in a modern shooter which makes a target really really really hard to hit.
** And even though he's so much shorter than his eventual love interest -- well, we've already established how well he can jump, right?



* Elaborating on Vanellope's glitching, WordOfGod confirms that it is a glitch as a result of what Turbo did to her, but the fact that she can still use it like a special ability during the game proper could mean that it's a glitching/replacement of whatever her actual special ability was, and not just random teleporting.



* King Candy's role as a traitor who didn't belong in his game is made more obvious by his design: all the other characters in ''Sugar Rush'' have a chibi-like design more commonly associated with Japanese cartoons, whereas King Candy has a more Western/Disney-esque design similar to the Mad Hatter from Disney's ''WesternAnimation/AliceInWonderland''.

to:

* King Candy's role Zangief isn't really a villain. But when the game first came into arcade, the Russian Communist was hardly the most popular character. Even his backstory (Let's promote Communism!) wasn't too altruistic. Not being played must have really sent him on a downward spiral and left him ''feeling'' like the bad guy. Now he's doing very well at the Bad-Anon! And people don't really think of him as a traitor who didn't belong villain and play him more! This thought is based on how just because Alcoholics stop drinking doesn't mean they quit AA - they go to AA to share their experiences and prevent relapse! Or even to become sponsors.
** Additionally, WordOfGod is that Zangief was put
in there because he was ThatOneBoss for the writer. Which makes sense. In a fighting game, each fighter is effectively a boss fight. If the players in your local arcade tend to hit a wall when fighting you, they'll probably ''treat'' you like a bad guy.
** There's also
his game is made more obvious by his design: all character in the other Street Fighter movie to think on -- upon finally finding out that Bison is a bad guy, he switched sides, especially since he wasn't paid.
* "Celebration" by Kool and the Gang was released in 1980, so it makes sense the early 80's arcade games would pick it.
* Close examination of the teaser image shows some redundant
characters in ''Sugar Rush'' the backdrop. Reason? Video game characters have ''[[OneUp extra lives]]''. Additionally, if a chibi-like design more commonly associated with Japanese cartoons, whereas King Candy game in the arcade has a more Western/Disney-esque design similar to multiple cabinets, there would be duplicates of the Mad Hatter from Disney's ''WesternAnimation/AliceInWonderland''.cast per cabinet.
* If you watch the scene where Ralph threatens Sour Bill and licks him, you can actually see the layers of him coming off, since he has fewer rings around his eyes at the end of the scene than at the beginning. It also makes him look a lot less tired and grumpy and shows his CharacterDevelopment.



* Vanellope may have offered a subtle bit of foreshadowing when she asks Ralph if he means "the royal we". She is a princess, after all.



* The arcade owner dresses like a referee. Because he runs the games and looks out for anything unfair, like a game taking coins and not starting because the antagonist is MIA.

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[[AC:Ralph]]
* The arcade owner dresses like a referee. Because he runs On the games and looks out for anything unfair, like a game taking coins and not starting topic of Ralph's backstory in his game, there's some brilliance there in itself. Since Ralph is apparently only trying to destroy the apartment because its construction destroyed ''his'' home, well, [[JerkassHasAPoint he's not exactly looking like the antagonist bad guy here.]] But who is MIA.Ralph supposed to be an {{Expy}} of? Donkey Kong. And what was Donkey Kong's backstory in [[VideoGame/DonkeyKong his]] original game? It's actually AllThereInTheManual that Donkey Kong was being ''abused'' by his owner and only stole his owner's girlfriend to get revenge for said abuse. Although still villainous, it's still an example of HiddenDepths present in the real-life game it's an expy of.
* Possibly the most subtle video game reference in the movie: Ralph is a [[VideoGame/BadDudes bad enough dude to save the president]].
* ''Sugar Rush'' probably doesn't have fall damage. This explains why Ralph doesn't die from the impact of free fall during his planned HeroicSacrifice, which in real life should have happened when Vanellope saved him from the lava by catching him with her car.
** Alternatively, since Ralph's been thrown off a building for the past 30 years, he may be immune to fall damage.



* Why do all the Sugar Rush characters have such fancy (almost to the point of ridiculous or even disgusting) names? Since the game is most likely from Japan, it's either a hit-and-miss translation attempt or the designers really wanted to try sounding cool (a la [[VideoGame/NoMoreHeroes Travis Touchdown]]).
** The fancy names also highlight King Candy's name as the OddNameOut for being so plain and straightforward. It not only serves as a clue that he's a foreign element in the game, but also what sort of game he did come from (his original name was just as straightforward, Turbo).

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[[AC:Vanellope]]
* Why do all Glitch- false ''electronic'' signal caused by a brief power ''surge''. Epilepsy- Neurological illness caused by an ''electric surge'' in the Sugar Rush characters brain. Video games are operated by electricity, but living things ''also'' have such fancy (almost electric pulses which travel along ''wire''-like nerves and neurons. Therefore Vanellope's "pixlexia", although named after "dyslexia", has nothing to do with ''writing'', but rather the point of ridiculous or even disgusting) names? Since the video game version of ''seizures''.
* Vanellope's [[spoiler:royal heritage]]
is most likely from Japan, foreshadowed by her German and aristocratic-sounding surname ''Von Schweetz.''
** And the way that she'll [[spoiler: reject the trappings of royalty]] is foreshadowed by the look of [[spoiler: her portrait on the side of the ''Sugar Rush'' machine. Her clothes aren't really visible, but she still has ''candy in her hair'' in the picture.]]
* Where does Vanellope get the car that she uses to save Ralph at the end? It was waiting for her at the bottom of the rainbow bridge. As Calhoun is covering the fleeing ''Sugar Rush'' citizens, you see Crumbelina pull up, abandon her kart, and run up the bridge. When Vanellope glitches past the Cy-Bugs, there's a kart waiting for her at the end of the bridge.
* When Ralph first meets Vanellope, she has a bunch of "funny" bits where he's trying to climb the candy cane tree and she has numerous OffscreenTeleportation bits where she's suddenly lying on a branch above him. It seems at the time she's just really fast and
it's either a hit-and-miss translation attempt or mostly visual RuleOfFunny. Actually, she's teleporting via glitching without thinking about it; and Ralph is trying to ignore her.
* At
the designers end of the movie, Vanellope discovers she's really wanted supposed to try sounding cool (a la [[VideoGame/NoMoreHeroes Travis Touchdown]]).
**
be the ruler of the game, but decides that a democracy would fit better. It's probably a coincidence that this film was released the week before the 2012 presidential election! The fancy names also highlight mock ad for Fix-It Felix Jr.'s Magic Hammer even lampshades this!
** Which leads us to realize another thing - the "New Racers Daily" rule, once you think about it, works pretty much like presidential terms: different people get to do it eventually, as they switch places with each other. Which is further enforced by
King Candy's name as "I'll get a head start anyway", which is implied to be the OddNameOut for being so plain rule and straightforward. It not only serves as such is another arrow pointing at how, while respecting the "New Racers Daily" rule, the sharp contrast with it is a clue sign that he's a foreign element in King Candy forced his way into the game, but also therefore playing royalty - a recurring theme in Disney movies - [[{{Deconstruction}} much like a dictatorship]].
* Elaborating on Vanellope's glitching, WordOfGod confirms that it is a glitch as a result of
what sort of Turbo did to her, but the fact that she can still use it like a special ability during the game he did come from (his original name was proper could mean that it's a glitching/replacement of whatever her actual special ability was, and not just as straightforward, Turbo).random teleporting.
* Vanellope may have offered a subtle bit of foreshadowing when she asks Ralph if he means "the royal we". She is a princess, after all.


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[[AC:Felix]]
* Fix-It Felix Jr. talks with the "southern-y goody-two-shoes" accent and both he and Calhoun use plenty of {{Unusual Euphemism}}s, strange since the programmers of the games wouldn't have made them talk like that (especially in Felix's case, where he wasn't programmed to talk much at all). However, the games would have had to have met the ESRB or whatever other censorship organizations' standards (although in Felix's case, he comes from an era where most games were child-friendly anyway.) The characters are using the only words they can find. This leads to the greater fridge brilliance of realizing that ALL the characters' overall actions are built around this, which may explain lots of other weird customs in the arcade.
* Look at Calhoun's fiance Brad and new love interest Felix side-by-side. They're actually quite similar in appearance; Felix is a more simplified, cartoonish version of Brad. They even do their hair the same.
** [[FreezeFrameBonus Blink and you'll miss it]], but the flower Brad's got tucked into his tuxedo pocket during his wedding is the same kind of flower Felix uses during his death animation (a calla lily, a flower associated with funerals and weddings, as well as themes of purity and rebirth--both of which seem to fit Felix and Brad.)
* Why was Felix successful at wooing Calhoun? Well... he fixes things and she has a ''broken'' heart.
** Adding to this, there's the part where he hops up and kisses her on the cheek at the end of the movie after ''Sugar Rush'' is saved. Mary does this to him at the end of his own game after he is victorious. It wasn't just an impulsive reaction — he was rewarding her victory as a Nicelander would.
* Felix can dodge Calhoun's shots because 1) dodging stuff is half the gameplay in his game (he has to dodge falling bricks from Ralph) and 2) his jerky 8-bit movement is a lot like rubberbanding/lag/etc in a modern shooter which makes a target really really really hard to hit.
** And even though he's so much shorter than his eventual love interest -- well, we've already established how well he can jump, right?

[[AC:Calhoun]]
* Why is it seemingly so easy for Felix to initially convince Calhoun to let him come along? Because he basically (if not directly) said that it's his duty to do so and if he doesn't, something bad will happen. Basically, he unknowingly appeals to her backstory.


[[AC:King Candy/Turbo]]
* The arcade is one of those that keep the machines on continuously 24/7. No wonder things like Bad-Anon have to be formed, or that Turbo is able to take over ''Sugar Rush'' - '''the games are never reset'''. Old arcade game characters are aware for years - in the case of the oldest games like ''VideoGame/PacMan'' and ''Fix-It Felix Jr.'', over 30 years. No wonder they get neurotic (it only took 2 or 3 years for Turbo to, well, "go Turbo") and that would explain how bugs happen on arcade machines that run too long.
* Ralph points out there's an awful lot of pink in King Candy's palace. Almost as if it were made for a little girl.
** Not to mention King Candy's insistence that it's actually "salmon", which just makes the unusual design choice for his castle a little [[{{Pun}} fishy.]]
* King Candy recognizes Ralph immediately, while the other racers and Vanellope don't have any idea who he is. Turbo was Ralph's ''neighbour''.
* Listen carefully to the Jumbotron in Sugar Rush, when the players are putting in their gold coins. The voice that says "King Candy!" is higher-pitched. It sounds, under scrutiny, like Turbo's voice trying to sound like the Jumbotron. The other players' names are spoken in a deeper voice. Also, Vanellope's name is the only one where the intonation draws up in the end, hinting that she is special... in a good way.
** The very fact that Vanellope's name has a sound file, made by the same voice actor announcing the other racers, to be used in a race implies she has been part of the roster and, most importantly, of the ''game'' from the start.
* King Candy, the ruler of ''Sugar Rush'', thinks he's all that and a bag of chips because he's the game's best racer. But his opponents on the race tracks are ''[[PickOnSomeoneYourOwnSize all much younger than him.]]'' That, and King Candy's been racing since the 80s. Chances are, he's pretty good by now.
* When you think about it, ''Sugar Rush'' is the perfect game for Turbo to go after his own game was pulled. Because the game has a changing lineup of 9 racers every day, out of 16, he could easily sneak in without anyone thinking he didn't belong like last time.
** Furthermore, if someone who usually frequents Litwak's goes to a different arcade or vice versa, while the difference might stand out a bit more, it still wouldn't be a red flag.
* Calhoun has to have Felix explain the term "going Turbo" to her because her game was plugged in fairly recently. But since ''Sugar Rush'' had been around for years, no one else knowing about Turbo (with Vanellope not even recognizing Turbo at all) is just a little strange. But it's a hint that King Candy had messed with the game's code--they weren't just made to forget Vanellope and view him as their rightful ruler, they were also made to forget Turbo and what he did so they wouldn't make the connection.
* King Candy's role as a traitor who didn't belong in his game is made more obvious by his design: all the other characters in ''Sugar Rush'' have a chibi-like design more commonly associated with Japanese cartoons, whereas King Candy has a more Western/Disney-esque design similar to the Mad Hatter from Disney's ''WesternAnimation/AliceInWonderland''.

[[AC:Cy-Bugs]]
* The threat of the Cy-Bugs wasn't due to buggy code, but lazy code. Instead of properly cleaning up the characters at the end of the game, they simply create a situation that destroys them all.
* When the Cy-Bugs reproduce in ''Sugar Rush'', they change their shape to resemble silverfish, which are notorious for eating carbohydrates or sugars. Guess what the entire world is made out of?

[[AC:Sugar Rush]]
* Why do all the Sugar Rush characters have such fancy (almost to the point of ridiculous or even disgusting) names? Since the game is most likely from Japan, it's either a hit-and-miss translation attempt or the designers really wanted to try sounding cool (a la [[VideoGame/NoMoreHeroes Travis Touchdown]]).
** The fancy names also highlight King Candy's name as the OddNameOut for being so plain and straightforward. It not only serves as a clue that he's a foreign element in the game, but also what sort of game he did come from (his original name was just as straightforward, Turbo)

[[AC:Bad-Anon]]
* So why do the Bad-Guys Anonymous meetings take place in the ghost pen of ''VideoGame/PacMan''? ''Pac-Man'' was the first game to have actual characters as villains as opposed to just enemies à la ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'' and this pen was where they would seek shelter and heal. In essence, the pen was where ''the very first villains gathered!''
* Even more fridge brilliance on why Clyde ''specifically'' is the leader of the group. Of the four original Pac-Ghosts, Clyde's AI is the one designed to shy away from Pac-Man. Clyde's the first ''reluctant'' video game bad guy.
** The other probable reason that Clyde is the ''only'' Pac-Man ghost in Bad Anon is that he's suffering from AllOfTheOtherReindeer syndrome within his own game. Not only does Clyde's name mark him as an outcast in the American version of Pac-Man[[note]]In which the names of the other three ghosts are Blinky, Inky, and Pinky[[/note]], he was literally named "Stupid" in the original version. It figures that the designated ButtMonkey ghost would be the one most interested in a support group.
** There's also the manner that he talks - it comes off as calm and collected, but it might also be seen as very aloof and apathetic-sounding in tone. You can easily imagine how Clyde might act the same way during having to chase Pac-Man with other Ghosts.
* Fridge Heartwarming reflecting on Bad-Anon: Pac-Man evacuates his own game to allow Bad-Anon to have solitude.
* Why do the Bad Guys meet in ''VideoGame/PacMan'''s Ghost Pen? Nobody can die in it. Good Guys can't even enter it.

[[AC:Unsorted]]
* The arcade owner dresses like a referee. Because he runs the games and looks out for anything unfair, like a game taking coins and not starting because the antagonist is MIA.
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* Turbo was actually TemptingFate when he drove into ''[=RoadBlasters=]''. One of the special weapons that can be obtained in the actual game is the [[SmartBomb Cruise Missile]], which fires off into the horizon and sets off a mushroom cloud as all enemies vaporize in thermonuclear fire. ForWantOfANail, if the kid playing at the time had gotten the Cruise Missile and fired one off as Turbo was being an ass, he would have gone up a screaming charcoal like [[Film/Terminator2JudgmentDay Sarah Conner's nuclear nightmare]].

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* Turbo was actually TemptingFate when he drove into ''[=RoadBlasters=]''. One of the special weapons that can be obtained in the actual game is the [[SmartBomb Cruise Missile]], which fires off into the horizon and [[YouNukeEm sets off a mushroom cloud as all enemies vaporize in thermonuclear fire.fire]]. ForWantOfANail, if the kid playing at the time had gotten the Cruise Missile and fired one off as Turbo was being an ass, he would have gone up a screaming charcoal like [[Film/Terminator2JudgmentDay Sarah Conner's nuclear nightmare]].
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* Turbo was actually TemptingFate when he drove into ''[=RoadBlasters=]''. One of the special weapons that can be obtained in the actual game is the [[SmartBomb Cruise Missile]], which fires off into the horizon and sets off a mushroom cloud as all enemies vaporize in thermonuclear fire. ForWantOfANail, if the kid playing at the time had gotten the Cruise Missile and fired one off as Turbo was being an ass, he would have gone up a screaming charcoal like [[film/Terminator2JudgmentDay Sarah Conner's nuclear nightmare]].

to:

* Turbo was actually TemptingFate when he drove into ''[=RoadBlasters=]''. One of the special weapons that can be obtained in the actual game is the [[SmartBomb Cruise Missile]], which fires off into the horizon and sets off a mushroom cloud as all enemies vaporize in thermonuclear fire. ForWantOfANail, if the kid playing at the time had gotten the Cruise Missile and fired one off as Turbo was being an ass, he would have gone up a screaming charcoal like [[film/Terminator2JudgmentDay [[Film/Terminator2JudgmentDay Sarah Conner's nuclear nightmare]].
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None

Added DiffLines:

* Turbo was actually TemptingFate when he drove into ''[=RoadBlasters=]''. One of the special weapons that can be obtained in the actual game is the [[SmartBomb Cruise Missile]], which fires off into the horizon and sets off a mushroom cloud as all enemies vaporize in thermonuclear fire. ForWantOfANail, if the kid playing at the time had gotten the Cruise Missile and fired one off as Turbo was being an ass, he would have gone up a screaming charcoal like [[film/Terminator2JudgmentDay Sarah Conner's nuclear nightmare]].
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He didn't go after the gamers, so it's not If I Cant Have You.


** The backstory for ''[=RoadBlasters=]'' only shows it from the cabinet's point of view, and we only get a pixelated Turbo's grimace and the basic graphics glitching out after his sprite collides with the player car. Now visualise that situation after seeing his fully-depicted VillainousBreakdown towards Vanellope; a screaming NightmareFace LaughingMad psychopath violently charging straight into the one that usurped his spotlight, apparently with enough ferocity to ''glitch out the entire game''. Even worse when you consider that his ''[=RoadBlasters=]'' takeover was supposedly less pragmatic than his ''Sugar Rush'' one, with Turbo just trying to sabotage and ruin the game in a high octane IfICantHaveYou tantrum.

to:

** The backstory for ''[=RoadBlasters=]'' only shows it from the cabinet's point of view, and we only get a pixelated Turbo's grimace and the basic graphics glitching out after his sprite collides with the player car. Now visualise that situation after seeing his fully-depicted VillainousBreakdown towards Vanellope; a screaming NightmareFace LaughingMad psychopath violently charging straight into the one that usurped his spotlight, apparently with enough ferocity to ''glitch out the entire game''. Even worse when you consider that his ''[=RoadBlasters=]'' takeover was supposedly less pragmatic than his ''Sugar Rush'' one, with Turbo just trying to sabotage and ruin the game in a high octane IfICantHaveYou MurderTheHypotenuse tantrum.
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None


** The backstory for ''[=RoadBlasters=]'' only shows it from the cabinet's point of view, and we only get a pixelated Turbo's grimace and the basic graphics glitching out after his sprite collides with the player car. Now visualise that situation after seeing his fully-depicted VillainousBreakdown towards Vanellope; a screaming NightmareFace LaughingMad psychopath violently charging straight into the one that usurped his spotlight. Even worse when you consider that his ''[=RoadBlasters=]'' takeover was supposedly less pragmatic than his ''Sugar Rush'' one, with Turbo just trying to sabotage and ruin the game in a high octane IfICantHaveYou tantrum.

to:

** The backstory for ''[=RoadBlasters=]'' only shows it from the cabinet's point of view, and we only get a pixelated Turbo's grimace and the basic graphics glitching out after his sprite collides with the player car. Now visualise that situation after seeing his fully-depicted VillainousBreakdown towards Vanellope; a screaming NightmareFace LaughingMad psychopath violently charging straight into the one that usurped his spotlight.spotlight, apparently with enough ferocity to ''glitch out the entire game''. Even worse when you consider that his ''[=RoadBlasters=]'' takeover was supposedly less pragmatic than his ''Sugar Rush'' one, with Turbo just trying to sabotage and ruin the game in a high octane IfICantHaveYou tantrum.
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None

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** The backstory for ''[=RoadBlasters=]'' only shows it from the cabinet's point of view, and we only get a pixelated Turbo's grimace and the basic graphics glitching out after his sprite collides with the player car. Now visualise that situation after seeing his fully-depicted VillainousBreakdown towards Vanellope; a screaming NightmareFace LaughingMad psychopath violently charging straight into the one that usurped his spotlight. Even worse when you consider that his ''[=RoadBlasters=]'' takeover was supposedly less pragmatic than his ''Sugar Rush'' one, with Turbo just trying to sabotage and ruin the game in a high octane IfICantHaveYou tantrum.
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* Just to further underline how dangerous the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had escaped into the arcade!

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* Just to further underline emphasize how dangerous the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had escaped into the arcade!
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* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had escaped into the arcade!

to:

* Just to further underline how powerful dangerous the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had escaped into the arcade!
Is there an issue? Send a MessageReason:
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* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had gotten in the arcade!

to:

* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had gotten in escaped into the arcade!
Is there an issue? Send a MessageReason:
None


* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had gotten in the Arcade!

to:

* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, it was able to ''eat a Jawbreaker''. Imagine if that had gotten in the Arcade!arcade!
Is there an issue? Send a MessageReason:
None


* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, but it was able to ''eat a Jawbreaker''. Imagine if that had gotten in the Arcade!

to:

* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, but it was able to ''eat a Jawbreaker''. Imagine if that had gotten in the Arcade!
Is there an issue? Send a MessageReason:
None

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* Just to underline how powerful the Cy-Bugs are: The last one Calhoun tries to shoot has become a Jawbreaker. This means that not only would that particular Cy-Bug be pretty much indestructible, but it was able to ''eat a Jawbreaker''. Imagine if that had gotten in the Arcade!
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* If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die alone in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't around to repair her cart.
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* If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die alone in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't there to repair her cart.

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* If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die alone in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't there around to repair her cart.
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* If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't there to repair her cart.

to:

* If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die alone in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't there to repair her cart.
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* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't there to repair her cart.

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* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the start; her fate would be to die in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix isn't there to repair her cart.
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* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), the rescue mission is over before it starts, as Felix is the one who fixes Vanellope's cart so she can race.

to:

* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), Vanellope is doomed from the rescue mission is over before it starts, start; her fate would be to die in the Fungeon (perhaps eaten by Cy-Bugs!) as Felix is the one who fixes Vanellope's cart so she can race.isn't there to repair her cart.
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* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), the movie rescue mission is over before it starts.

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* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), the movie rescue mission is over before it starts.starts, as Felix is the one who fixes Vanellope's cart so she can race.
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* Lots of things need to happen in order for Ralph, Vanellope and the games (and eventually, the arcade itself) to survive the movie. If Calhoun refuses to let Felix come with her into ''Sugar Rush'' (as she is wont to do), the movie rescue mission is over before it starts.
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** And the way that she'll [[spoiler: reject the trappings of royalty]] is foreshadowed by the look of [[spoiler: her portrait on the side of the ''Sugar Rush'' machine. Her clothes aren't really visible, but she still has ''candy in her hair'' in the picture.]]

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