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** Wood magic focuses on utility buffing, and boosts HP, spirit defense, and spell duration the most. Wood tends to represent a strong building foundation.
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** [[ShockAndAwe Wood magic magic]] focuses on utility buffing, and boosts HP, spirit defense, and spell duration the most. Wood tends to represent a strong building foundation.
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** Earth magic focuses on defensive buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand are sturdy.
** Metal magic focuses on debuffs, spirit sustainability, and decreases wizardry consumption rate. Most of its abilities are related to poison. Metals like copper and mercury can be bad for humans and is debilitating.
** Water focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.
** Metal magic focuses on debuffs, spirit sustainability, and decreases wizardry consumption rate. Most of its abilities are related to poison. Metals like copper and mercury can be bad for humans and is debilitating.
** Water focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.
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** [[DishingOutDirt Earth magic magic]] focuses on defensive buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand are sturdy.
** [[PoisonousPerson Metalmagic magic]] focuses on debuffs, spirit sustainability, and decreases wizardry consumption rate. Most of its abilities are related to poison. Metals like copper and mercury can be bad for humans and is debilitating.
** [[AnIcePerson Water magic]] focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.
** [[PoisonousPerson Metal
** [[AnIcePerson Water magic]] focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.
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** [[PlayWithFire Fire magic]] focuses on offensive spells and buffs, boosts attack spirit gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive.
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** [[PlayWithFire [[PlayingWithFire Fire magic]] focuses on offensive spells and buffs, boosts attack spirit gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive.
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** Fire magic focuses on offensive spells and buffs, boosts attack spirit gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive.
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** [[PlayWithFire Fire magic magic]] focuses on offensive spells and buffs, boosts attack spirit gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive.
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Changed line(s) 3,4 (click to see context) from:
** Fire magic focuses on offensive spells and buffs, boosts attack spirit gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive
** Earth magic focuses on defensive buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand are sturdy
** Earth magic focuses on defensive buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand are sturdy
to:
** Fire magic focuses on offensive spells and buffs, boosts attack spirit gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive
destructive.
** Earth magic focuses on defensive buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand aresturdysturdy.
** Earth magic focuses on defensive buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand are
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Removing Shoehorn to unrelated franchise - the Chinese concept of the five virtues predates Pokemon by thousands of years.
Deleted line(s) 6 (click to see context) :
*** Actually regarding another [[Franchise/{{Pokemon}} franchise]] but still explains why metal is synonymous with poison - poison is a fairy killer. [[ColdIron Steel]] is as well.
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** Water focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.
to:
** Water focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.versatile.
* Why do all the Three Kingdom Rulers have servants with a variety of Nature Virtues? The things that separates the big three rulers Liu Bei, Cao Cao and Sun Quan are their abilities to utilize a variety of people to work for them, which makes them the long-runners in the end.
* Why do all the Three Kingdom Rulers have servants with a variety of Nature Virtues? The things that separates the big three rulers Liu Bei, Cao Cao and Sun Quan are their abilities to utilize a variety of people to work for them, which makes them the long-runners in the end.
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Changed line(s) 2,5 (click to see context) from:
** Wood magic focuses on utility buffing and boosts HP and spell duration the most. Wood tends to represent a strong building foundation
** Fire magic focuses on offensive spells and buffs, and boost HP and spirit damage the most. Fire is aggressively destructive
** Earth magic focuses on defensive buffs and weight load. Things like boulders, mountains, and sand are sturdy
** Metal magic focuses on debuffs, poisoning, and decreases magic consumption. Metals like copper and mercury can be bad for humans and is debilitating.
** Fire magic focuses on offensive spells and buffs, and boost HP and spirit damage the most. Fire is aggressively destructive
** Earth magic focuses on defensive buffs and weight load. Things like boulders, mountains, and sand are sturdy
** Metal magic focuses on debuffs, poisoning, and decreases magic consumption. Metals like copper and mercury can be bad for humans and is debilitating.
to:
** Wood magic focuses on utility buffing buffing, and boosts HP HP, spirit defense, and spell duration the most. Wood tends to represent a strong building foundation
foundation.
** Fire magic focuses on offensive spells and buffs,and boost HP and boosts attack spirit damage gain rate, and lowers martial arts consumption the most. Fire is aggressively destructive
** Earth magic focuses on defensivebuffs buffs, boosts deflect spirit gain rate, and weight load. Things like boulders, mountains, and sand are sturdy
** Metal magic focuses on debuffs,poisoning, spirit sustainability, and decreases magic consumption.wizardry consumption rate. Most of its abilities are related to poison. Metals like copper and mercury can be bad for humans and is debilitating.
** Fire magic focuses on offensive spells and buffs,
** Earth magic focuses on defensive
** Metal magic focuses on debuffs,
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** Water focuses on stealth, but also has a few offensive magic. Water is fluid and versatile.
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** Water focuses on stealth, lowers deflection rate, and boosts ranged weaponry, but also has a few offensive magic. Water is fluid and versatile.
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Added DiffLines:
* The five elements represent what they are like in nature:
** Wood magic focuses on utility buffing and boosts HP and spell duration the most. Wood tends to represent a strong building foundation
** Fire magic focuses on offensive spells and buffs, and boost HP and spirit damage the most. Fire is aggressively destructive
** Earth magic focuses on defensive buffs and weight load. Things like boulders, mountains, and sand are sturdy
** Metal magic focuses on debuffs, poisoning, and decreases magic consumption. Metals like copper and mercury can be bad for humans and is debilitating.
*** Actually regarding another [[Franchise/{{Pokemon}} franchise]] but still explains why metal is synonymous with poison - poison is a fairy killer. [[ColdIron Steel]] is as well.
** Water focuses on stealth, but also has a few offensive magic. Water is fluid and versatile.
** Wood magic focuses on utility buffing and boosts HP and spell duration the most. Wood tends to represent a strong building foundation
** Fire magic focuses on offensive spells and buffs, and boost HP and spirit damage the most. Fire is aggressively destructive
** Earth magic focuses on defensive buffs and weight load. Things like boulders, mountains, and sand are sturdy
** Metal magic focuses on debuffs, poisoning, and decreases magic consumption. Metals like copper and mercury can be bad for humans and is debilitating.
*** Actually regarding another [[Franchise/{{Pokemon}} franchise]] but still explains why metal is synonymous with poison - poison is a fairy killer. [[ColdIron Steel]] is as well.
** Water focuses on stealth, but also has a few offensive magic. Water is fluid and versatile.