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* The letters most frequently selected for the Final Round, to the point that they were eventually made default selections, were R, S, T, L, N, and E. The consonants are actually the five most common consonants in the English language by frequency in the dictionary, and E is the most common letter in the English language overall.

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* The letters most frequently selected for the Final Round, to the point that they were eventually made default selections, were R, S, T, L, N, and E. The consonants are actually the five most common consonants in the English language by frequency in the dictionary, and E is the most common letter in the English language overall. -Macsen
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** Yeah, it's basically applying the GoldenSnitch principle, without going too far. -Case

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** Yeah, it's basically applying the GoldenSnitch principle, without going too far. -Case-Case
* The letters most frequently selected for the Final Round, to the point that they were eventually made default selections, were R, S, T, L, N, and E. The consonants are actually the five most common consonants in the English language by frequency in the dictionary, and E is the most common letter in the English language overall.
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* Game show example: I wondered what the point of current episodes of ''WheelOfFortune'' adding $1,000 dollars to the final spin that determines what you get for consonants in the last puzzle in each episode. However, after re-reading [[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback.html this essay]] on the slippery slope property in games, I came to realize that this was done to prevent (or at least alleviate) any slippery slope effects should one player get a significant lead. -Duke

to:

* Game show example: I wondered what the point of current episodes of ''WheelOfFortune'' ''Series/WheelOfFortune'' adding $1,000 dollars to the final spin that determines what you get for consonants in the last puzzle in each episode. However, after re-reading [[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback.html this essay]] on the slippery slope property in games, I came to realize that this was done to prevent (or at least alleviate) any slippery slope effects should one player get a significant lead. -Duke
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** Yeah, it's basically applying the GoldenSnitch principle, without going too far. -Case

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