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* FridgeLogic: You can either drink wine or beer for 1 HP, or hit a zombie with it (which breaks it). But why can't you consume the beverage and use the bottle?
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FridgeLogic:
*FridgeLogic: You can either drink wine or beer for 1 HP, or hit a zombie with it (which breaks it). But why can't you consume the beverage and use the bottle?
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** Generally speaking, the more experience you've spent, the faster you gain experience. While this arguably makes sense for survivors in the genre (survivors tend to be the ones who adapt new skills most quickly), it doesn't fit for zombies and is unlike virtually every other game in existence.
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* FridgeLogic: You can either drink wine or beer for 1 HP, or hit a zombie with it (which breaks it). But why can't you consume the beverage and use the bottle?
** Generally speaking, the more experience you've spent, the faster you gain experience. While this arguably makes sense for survivors in the genre (survivors tend to be the ones who adapt new skills most quickly), it doesn't fit for zombies and is unlike virtually every other game in existence.
** Generally speaking, the more experience you've spent, the faster you gain experience. While this arguably makes sense for survivors in the genre (survivors tend to be the ones who adapt new skills most quickly), it doesn't fit for zombies and is unlike virtually every other game in existence.