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* The soundtrack itself is also a bit of FridgeBrilliance - of course it sounds like that. Because it's what Neku's listening to on his headphones!
** It also explains why the game menu music is changed by selecting a record purchased by Neku in a music store. This music is what Neku is listening to in between battles!
** It also explains why the game menu music is changed by selecting a record purchased by Neku in a music store. This music is what Neku is listening to in between battles!
to:
* The soundtrack itself is also a bit of FridgeBrilliance - of course it sounds like that. Because it's what Neku's listening to on his headphones!
**headphones It also explains why the game menu music is changed by selecting a record purchased by Neku in a music store. This music is what Neku is listening to in between battles!battles
**
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** It also explains why the game menu music is changed by selecting a record purchased by Neku in a music store. This music is what Neku is listening to in between battles!
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* In terms of communication, the term "noise" refers to any disturbance or interference that impedes the communication process. Given the themes of the game, this may not be coincidental.
** Noise is also a word used to describe things said by others that we dismiss out of a lack of desire to listen.
** Noise is also a word used to describe things said by others that we dismiss out of a lack of desire to listen.
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* In terms of communication, the term "noise" refers to any disturbance or interference that impedes the communication process. Given the themes of the game, this may not be coincidental.
** Noise iscoincidental. It's also a word used to describe slang for things said by others that we dismiss out of a lack of desire ignore because we don't want to listen.
** Noise is
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** Noise is also a word used to describe things said by others that we dismiss out of a lack of desire to listen.
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Natter, and don\'t use This Troper.
Deleted line(s) 51 (click to see context) :
** Sota and Nao ''had'' to have just died a few days previously, they couldn't be Players in the first week too. If you've been playing attention, the horror is the other way around: suddenly you learn that two people you saw just last week died offscreen in the meantime. Also, this troper is actually not sure this works with the timeline, but one of the recurring plotlines you can follow from week to week by scanning NPCs is about an undercover cop looking for a suspect with dark skin and blond hair... and IIRC, the cop has lost the trail by the last week. Considering Sota and Nao both died the same week, it's quite possible they were NeighbourhoodFriendlyGangsters or {{LoveableRogue}}s and their death was brutal and not accidental.
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** Sota and Nao ''had'' to have just died a few days previously, they couldn't be Players in the first week too. If you've been playing attention, the horror is the other way around: suddenly you learn that two people you saw just last week died offscreen in the meantime. Also, this troper is actually not sure this works with the timeline, but one of the recurring plotlines you can follow from week to week by scanning NPCs is about an undercover cop looking for a suspect with dark skin and blond hair... and IIRC, the cop has lost the trail by the last week. Considering Sota and Nao both died the same week, it's quite possible they were NeighbourhoodFriendlyGangsters or {{LoveableRogue}}s and their death was brutal and not accidental.
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Changed line(s) 52,53 (click to see context) from:
* What'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
** Or better yet, what if Eri bumps into Shiki at say, 104, considering for the first week [[spoiler: Shiki has Eri's appearance?]]
** Or better yet, what if Eri bumps into Shiki at say, 104, considering for the first week [[spoiler: Shiki has Eri's appearance?]]
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* What'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
**that? Or better yet, what if Eri bumps into Shiki at say, 104, considering for the first week [[spoiler: Shiki has Eri's appearance?]]
**
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** Or better yet, what if Eri bumps into Shiki at say, 104, considering [[spoiler: Shiki has Eri's appearance?]]
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** Or better yet, what if Eri bumps into Shiki at say, 104, considering for the first week [[spoiler: Shiki has Eri's appearance?]]
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* What'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
to:
* What'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?that?
**Or better yet, what if Eri bumps into Shiki at say, 104, considering [[spoiler: Shiki has Eri's appearance?]]
**Or better yet, what if Eri bumps into Shiki at say, 104, considering [[spoiler: Shiki has Eri's appearance?]]
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Stripping out natter, first person, and disproven entries.
Changed line(s) 5,8 (click to see context) from:
** If you look at the Lightning Arrester pins, you will find a recurring theme: The Pegaso ones are named respectively "Thunder Rook" and "Lightning Rook", the rook being the chess piece representing a tower, while the "Electric Warning" pin from Mus Rattus shows the drawing of a radio tower on it. A tall tower is the structure most likely to be hit by lightning during a storm.
*** Interestingly enough, the Tower card in Tarot (representing cataclysmic change) - one of the best-known cards, in fact - is traditionally drawn as a tower being hit by lightning.
** While WordOfGod states which pins they are actually using, Shiki and Joshua fight by controlling and throwing around objects, respectively (the "Sexy" line of pins of D+B and Dragon Couture's "Live Slow, Die Fast"-pins respectively), and Beat launches death from above (Wild Boar's "Fly" and "Fresh Line" pins). Their attacks weren't just chosen randomly, they're fighting with psychs from their signature brands.
*** This can somewhat apply to Neku as well. Jupiter of the Monkey pins are great for beginners, and at least [[http://twewy.wikia.com/wiki/Inazuma one of their threads]] has "They're Neku's favorites." in its description.
*** Interestingly enough, the Tower card in Tarot (representing cataclysmic change) - one of the best-known cards, in fact - is traditionally drawn as a tower being hit by lightning.
** While WordOfGod states which pins they are actually using, Shiki and Joshua fight by controlling and throwing around objects, respectively (the "Sexy" line of pins of D+B and Dragon Couture's "Live Slow, Die Fast"-pins respectively), and Beat launches death from above (Wild Boar's "Fly" and "Fresh Line" pins). Their attacks weren't just chosen randomly, they're fighting with psychs from their signature brands.
*** This can somewhat apply to Neku as well. Jupiter of the Monkey pins are great for beginners, and at least [[http://twewy.wikia.com/wiki/Inazuma one of their threads]] has "They're Neku's favorites." in its description.
to:
** If you look at the Lightning Arrester pins, you will find a recurring theme: The Pegaso ones are named respectively "Thunder Rook" and "Lightning Rook", the rook being the chess piece representing a tower, while the "Electric Warning" pin from Mus Rattus shows the drawing of a radio tower on it. A tall tower is the structure most likely to be hit by lightning during a storm.
***storm. Interestingly enough, the Tower card in Tarot (representing cataclysmic change) - one of the best-known cards, in fact - is traditionally drawn as a tower being hit by lightning.
** While WordOfGod states which pins they are actually using, Shiki and Joshua fight by controlling and throwing around objects, respectively (the "Sexy" line of pins of D+B and Dragon Couture's "Live Slow, Die Fast"-pins respectively), and Beat launches death from above (Wild Boar's "Fly" and "Fresh Line" pins). Their attacks weren't just chosen randomly, they're fighting with psychs from their signaturebrands.
***brands. This can somewhat apply to Neku as well. Jupiter of the Monkey pins are great for beginners, and at least [[http://twewy.wikia.com/wiki/Inazuma one of their threads]] has "They're Neku's favorites." in its description.
***
** While WordOfGod states which pins they are actually using, Shiki and Joshua fight by controlling and throwing around objects, respectively (the "Sexy" line of pins of D+B and Dragon Couture's "Live Slow, Die Fast"-pins respectively), and Beat launches death from above (Wild Boar's "Fly" and "Fresh Line" pins). Their attacks weren't just chosen randomly, they're fighting with psychs from their signature
***
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* Each of the Game Masters' names has one kanji that shares a major radical, or piece, with their Cantus form. The "yo" in Yodai is 洋, which has 羊, or sheep in it. Minamimoto's "moto" is 師; lion is 獅. Tiger is 虎, and the "ko" of Konishi is 虚 (which means "non-existent/illusion", another reference to her Noise form). Finally, Megumi Kitaniji's full name is 北虹寵, which can be rearranged to form 蛇, "snake", or [[spoiler:the kanji for dragon, 龍]].
to:
* Game Masters' names:
** Each of the Game Masters' names has one kanji that shares a major radical, or piece, with their Cantus form. The "yo" in Yodai is 洋, which has 羊, or sheep in it. Minamimoto's "moto" is 師; lion is 獅. Tiger is 虎, and the "ko" of Konishi is 虚 (which means "non-existent/illusion", another reference to her Noise form). Finally, Megumi Kitaniji's full name is 北虹寵, which can be rearranged to form 蛇, "snake", or [[spoiler:the kanji for dragon, 龍]].
** Each of the Game Masters' names has one kanji that shares a major radical, or piece, with their Cantus form. The "yo" in Yodai is 洋, which has 羊, or sheep in it. Minamimoto's "moto" is 師; lion is 獅. Tiger is 虎, and the "ko" of Konishi is 虚 (which means "non-existent/illusion", another reference to her Noise form). Finally, Megumi Kitaniji's full name is 北虹寵, which can be rearranged to form 蛇, "snake", or [[spoiler:the kanji for dragon, 龍]].
Changed line(s) 16 (click to see context) from:
* Some of Minamimoto's math references are entirely nonsensical, such as "Factoring Hectopascals" - a quirk which surely amuses him to no end, as spewing blatantly incorrect phrases and expecting no one be able call you out on them is an excellent StealthInsult. (Of course, [[AlternateCharacterInterpretation some fans take this to mean that he's actually an idiot]].)
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* Minamimoto:
** Some of Minamimoto's math references are entirely nonsensical, such as "Factoring Hectopascals" - a quirk which surely amuses him to no end, as spewing blatantly incorrect phrases and expecting no one be able call you out on them is an excellent StealthInsult. (Of course, [[AlternateCharacterInterpretation some fans take this to mean that he's actually an idiot]].)
** Some of Minamimoto's math references are entirely nonsensical, such as "Factoring Hectopascals" - a quirk which surely amuses him to no end, as spewing blatantly incorrect phrases and expecting no one be able call you out on them is an excellent StealthInsult. (Of course, [[AlternateCharacterInterpretation some fans take this to mean that he's actually an idiot]].)
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** The zetta prefix that Sho is always using refers to 10^21... in other words, a [=SEXtillion=]. Sho is probably aware of this.
*** So in other words, every time he says "So Zetta Slow!", he's essentially saying "so fucking slow", just with math puns.
*** So in other words, every time he says "So Zetta Slow!", he's essentially saying "so fucking slow", just with math puns.
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** The zetta prefix that Sho is always using refers to 10^21... in other words, a [=SEXtillion=]. Sho is probably aware of this.
***this. So in other words, every time he says "So Zetta Slow!", he's essentially saying "so fucking slow", just with math puns.
***
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* The barrier of the Shibuya River is in fact the symbol of Anguis Canuts -- a.k.a. [[spoiler:Megumi Kitaniji's Noise form]]. It was a rather subtle hint of who was ''really'' waiting for you, and, to a certain extent, [[spoiler:who was really in control]] all the time Neku was involved in the Reapers' Game.
** One of the areas at the end of the Shibuya River is named '[[http://en.wikipedia.org/wiki/Rubicon Rubicon]]', and the saying 'Crossing the Rubicon' is an idiom for PointOfNoReturn. When you reach the Shibuya River and it's 'Rubicon' area, the characters are literally at 'the point of no return', in both [[PointOfNoReturn the trope]], and for themselves -- [[spoiler:Neku couldn't enter the game again, and was pretty sure that he was screwed due to all his 'rule breaking', Beat was [[EverythingFades fading away]] due to his misbehaviour as a Reaper, Joshua was erased ([[NotQuiteDead or so they thought]]), Rhyme was stuck as [[TheHeartless Noise conjured by a pin]], and Shiki was was stuck as Neku's entry fee]] -- so they could only keep going forward to [[spoiler:try and take down the Composer]], or go down trying.
*** Also, the Rubicon from the phrase was a river that was crossed -- and that's exactly what it is in-game, too.
* Kariya at one point calls Joshua "[[Literature/TheLittlePrince The Petit Prince]]". A reference to the story by Creator/AntoineDeSaintExupery, yes? In the book, the eponymous prince is described as a boy who "asks lots of questions, and ignores the ones that he is asked". What is Joshua's defining trait for most of the game?
** One of the key points in that story was also that to befriend the fox, the Prince had to get close to him in small, daily, incremental steps in order to build trust, and that with that trust friendship could exist. What was the point of this game again?
** One of the areas at the end of the Shibuya River is named '[[http://en.wikipedia.org/wiki/Rubicon Rubicon]]', and the saying 'Crossing the Rubicon' is an idiom for PointOfNoReturn. When you reach the Shibuya River and it's 'Rubicon' area, the characters are literally at 'the point of no return', in both [[PointOfNoReturn the trope]], and for themselves -- [[spoiler:Neku couldn't enter the game again, and was pretty sure that he was screwed due to all his 'rule breaking', Beat was [[EverythingFades fading away]] due to his misbehaviour as a Reaper, Joshua was erased ([[NotQuiteDead or so they thought]]), Rhyme was stuck as [[TheHeartless Noise conjured by a pin]], and Shiki was was stuck as Neku's entry fee]] -- so they could only keep going forward to [[spoiler:try and take down the Composer]], or go down trying.
*** Also, the Rubicon from the phrase was a river that was crossed -- and that's exactly what it is in-game, too.
* Kariya at one point calls Joshua "[[Literature/TheLittlePrince The Petit Prince]]". A reference to the story by Creator/AntoineDeSaintExupery, yes? In the book, the eponymous prince is described as a boy who "asks lots of questions, and ignores the ones that he is asked". What is Joshua's defining trait for most of the game?
** One of the key points in that story was also that to befriend the fox, the Prince had to get close to him in small, daily, incremental steps in order to build trust, and that with that trust friendship could exist. What was the point of this game again?
to:
* The barrier of the Shibuya River is in fact the symbol of Anguis Canuts -- a.k.a. [[spoiler:Megumi Kitaniji's Noise form]]. It was a rather subtle hint of who was ''really'' waiting for you, and, to a certain extent, [[spoiler:who was really in control]] all the time Neku was involved in the Reapers' Game.
**Game. One of the areas at the end of the Shibuya River is named '[[http://en.wikipedia.org/wiki/Rubicon Rubicon]]', and the saying 'Crossing the Rubicon' is an idiom for PointOfNoReturn. When you reach the Shibuya River and it's 'Rubicon' area, the characters are literally at 'the point of no return', in both [[PointOfNoReturn the trope]], and for themselves -- [[spoiler:Neku couldn't enter the game again, and was pretty sure that he was screwed due to all his 'rule breaking', Beat was [[EverythingFades fading away]] due to his misbehaviour as a Reaper, Joshua was erased ([[NotQuiteDead or so they thought]]), Rhyme was stuck as [[TheHeartless Noise conjured by a pin]], and Shiki was was stuck as Neku's entry fee]] -- so they could only keep going forward to [[spoiler:try and take down the Composer]], or go down trying.
***trying. Also, the Rubicon from the phrase was a river that was crossed -- and that's exactly what it is in-game, too.
* Kariya at one point calls Joshua "[[Literature/TheLittlePrince The Petit Prince]]". A reference to the story by Creator/AntoineDeSaintExupery, yes? In the book, the eponymous prince is described as a boy who "asks lots of questions, and ignores the ones that he is asked". What is Joshua's defining trait for most of thegame?
**game? One of the key points in that story was also that to befriend the fox, the Prince had to get close to him in small, daily, incremental steps in order to build trust, and that with that trust friendship could exist. What was the point of this game again?
**
***
* Kariya at one point calls Joshua "[[Literature/TheLittlePrince The Petit Prince]]". A reference to the story by Creator/AntoineDeSaintExupery, yes? In the book, the eponymous prince is described as a boy who "asks lots of questions, and ignores the ones that he is asked". What is Joshua's defining trait for most of the
**
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** Or maybe he just really likes [[Film/ReservoirDogs Tarentino movies.]]
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** The Sountrack itself is also a bit of FridgeBrilliance - of course it sounds like that. Beause it's what Neku's listening to on his headphones!
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* Know why you hate the first few days with Joshua? When he can't float, he only deals damage at the end of the combo, so he deals a lot less damage for all your button mashing, and your pins end up dong all the work. It's literally more frustrating just having him as your partner instead of Shiki. And that super-long, smug explaination about the first mission? You hate him because he's literally explaining everything you already know. You're set up to have your feelings change about this guy from the beginning.
** That and he's making do all the dirty work, because he's outright not even trying.
** That and he's making do all the dirty work, because he's outright not even trying.
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* Know why you hate the first few days with Joshua? When he can't float, he only deals damage at the end of the combo, so he deals a lot less damage for all your button mashing, and your pins end up dong all the work. It's literally more frustrating just having him as your partner instead of Shiki. And that super-long, smug explaination about the first mission? You hate him because he's literally explaining everything you already know. You're set up to have your feelings change about this guy from the beginning. \n** That and he's making do all the dirty work, because he's outright not even trying.
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* At first it seems like Neku being able to use ''every'' type of pin is just another example of {{One Hero Hold The Weaksauce}}. [[spoiler:But when you take into account that Neku is Joshua's proxy, well, naturally Joshua would want 'his player' (so to speak) to have some sort of advantage, and could have easily fiddled things a bit, making Neku able to use every pin]].
** Actually, the reason he was [[spoiler:picked to be Joshua's proxy]] might have partially been because Neku was able to use so many different pins.
** Actually, the reason he was [[spoiler:picked to be Joshua's proxy]] might have partially been because Neku was able to use so many different pins.
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* At first it seems like Neku being able to use ''every'' type of pin is just another example of {{One Hero Hold The Weaksauce}}. OneHeroHoldTheWeaksauce. [[spoiler:But when you take into account that Neku is Joshua's proxy, well, naturally Joshua would want 'his player' (so to speak) to have some sort of advantage, and could have easily fiddled things a bit, making Neku able to use every pin]].
** Actually,pin. Or chosen him in the reason he was [[spoiler:picked to be Joshua's proxy]] might have partially been first place because Neku was able to use so many different pins.of that ability]].
** Actually,
Changed line(s) 56,57 (click to see context) from:
* When some people die, they go to the "underground" to compete in the "game". If they win, they get back to the real world. So what happens? Do people just forget that the person died? Do they accept that someone came back from the dead? What?!
** Presumably it's the reason the Composer is required to have so much, and such powerful Imagination; it literally has to rewrite reality so that the people who win the game never died. The only ones who would then know of the week they spent dead would be the dwellers of the UG, the player, and the player's partner who, presumably, was also returned.
** Presumably it's the reason the Composer is required to have so much, and such powerful Imagination; it literally has to rewrite reality so that the people who win the game never died. The only ones who would then know of the week they spent dead would be the dwellers of the UG, the player, and the player's partner who, presumably, was also returned.
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* When some people die, they go to the "underground" to compete in the "game". If they win, they get back to the real world. So what happens? Do people just forget that the person died? Do they accept that someone came back from the dead? What?!
**What?! Presumably it's the reason the Composer is required to have so much, and such powerful Imagination; it literally has to rewrite reality so that the people who win the game never died. The only ones who would then know of the week they spent dead would be the dwellers of the UG, the player, and the player's partner who, presumably, was also returned.
**
Changed line(s) 60,61 (click to see context) from:
** Hey, He's Alive Now.
*** Also, what'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
*** Also, what'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
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*** Also, what'd
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*** So in other words, every time he says "So Zetta Slow!", he's essentially saying "so fucking slow", just with math puns.
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Changed line(s) 52 (click to see context) from:
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* Neku [[spoiler: levitating and strangling Shiki]] may not be [[CutscenePowerToTheMax cutscene power to the max after all.]] His only telekinetic pin at the time is Psychokinesis, which only controls inanimate objects. Wait, clothes are inanimate objects...
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* Similarly, Beat's personality can be seen in his gameplay. Beat has a severe lack of foresight, and he is consequently a GlassCannon, dishing out plenty of damage but unable to take a hit. In addition, while his combos make it easier to reach fusions and turn the tide of battles quickly, they have the potential to do heavy damage if used incorrectly.
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i is in this instance a mathematical term and should not be capitalized.
Changed line(s) 40 (click to see context) from:
* Joshua allowed Neku to scan him and find out that [[spoiler:he killed Neku]] in order to make Neku not trust him. After all, [[spoiler:his plan was based on the fact that humans can't change, so when Neku changed Joshua knew he was losing the game a little. So he just decided to try and make Neku not trust him. But Sho's Level I flare basically put Joshua in a lose-lose situation - lose your proxy, or make him think that you could be trusted and therefore helping him change.]] Maybe Joshua knew about that and showed Neku the [[spoiler: location of the Shibuya River]] so, if he had to pull the [[spoiler: sacrifice card]], Neku could still go on and try and defeat Kitaniji for him.
to:
* Joshua allowed Neku to scan him and find out that [[spoiler:he killed Neku]] in order to make Neku not trust him. After all, [[spoiler:his plan was based on the fact that humans can't change, so when Neku changed Joshua knew he was losing the game a little. So he just decided to try and make Neku not trust him. But Sho's Level I ''i'' flare basically put Joshua in a lose-lose situation - lose your proxy, or make him think that you could be trusted and therefore helping him change.]] Maybe Joshua knew about that and showed Neku the [[spoiler: location of the Shibuya River]] so, if he had to pull the [[spoiler: sacrifice card]], Neku could still go on and try and defeat Kitaniji for him.
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*** This can somewhat apply to Neku as well. Jupiter of the Monkey pins are great for beginners, and at least [[http://twewy.wikia.com/wiki/Inazuma one of their threads]] has "They're Neku's favorites." in its description.
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Grammar, and don\'t use first person.
Changed line(s) 49 (click to see context) from:
* i realized why Neku had two player pins. one for his own game and [[spoiler: one for the game between joshua and Megumi]]
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* i realized why Why Neku had has two player pins. Player Pins: [[spoiler:One for being part of the Conductor's game, and one for his own game and [[spoiler: one for being part of the game between joshua and Megumi]]Composer's]].
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*i realized why Neku had two player pins. one for his own game and [[spoiler: one for the game between joshua and Megumi]]
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fridge brilliance- i just realized why Neku had two player pins, one for his own game, and one as a proxy to the game between Joshua and Megumi
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Changed line(s) 55 (click to see context) from:
** Hey, He's Alive Now.
to:
** Hey, He's Alive Now.Now.
*** Also, what'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
*** Also, what'd happen if somebody the dead person knew saw them in the shop? Like, what if Neku ran into his mother or somebody like that?
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Changed line(s) 27 (click to see context) from:
** Or maybe he just really likes [[ReservoirDogs Tarentino movies.]]
to:
** Or maybe he just really likes [[ReservoirDogs [[Film/ReservoirDogs Tarentino movies.]]
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Changed line(s) 51,52 (click to see context) from:
* How about ''VideoGame/TheWorldEndsWithYou''? Granted, there isn't much fridge horror as fridge logic and plot twists, but just think about this: when some people die, they go to the "underground" to compete in the "game". If they win, they get back to the real world. So what happens? Do people just forget that the person died? Do they accept that someone came back from the dead? What?!
** Presumably it's the reason the Composer is required to have so much, and such powerful Imagination; It literally has to rewrite reality so that the people who win the game never died. The only ones who would then know of the week they spent dead would be the dwellers of the UG, the player, and the player's partner who, presumably, was also returned.
** Presumably it's the reason the Composer is required to have so much, and such powerful Imagination; It literally has to rewrite reality so that the people who win the game never died. The only ones who would then know of the week they spent dead would be the dwellers of the UG, the player, and the player's partner who, presumably, was also returned.
to:
* How about ''VideoGame/TheWorldEndsWithYou''? Granted, there isn't much fridge horror as fridge logic and plot twists, but just think about this: when When some people die, they go to the "underground" to compete in the "game". If they win, they get back to the real world. So what happens? Do people just forget that the person died? Do they accept that someone came back from the dead? What?!
** Presumably it's the reason the Composer is required to have so much, and such powerful Imagination;It it literally has to rewrite reality so that the people who win the game never died. The only ones who would then know of the week they spent dead would be the dwellers of the UG, the player, and the player's partner who, presumably, was also returned.
** Presumably it's the reason the Composer is required to have so much, and such powerful Imagination;
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* The shopkeepers all grow attached to Neku, at least two of which actually want to take him out on a date, and one who wants to introduce you to his grandson. However, Neku is DEAD- if they tried to follow him out of the store, he would simply vanish before their eyes. If they tried to look him up somehow, all they'd find is a story about how he got shot in a back alley near some CAT graffiti. (Of course, perhaps Joshua disposed of the body, in which case it would be a missing person report instead. Then it would become FridgeLogic instead as people would have to start looking for Neku in the only place he's been spotted- the shops, offloading vast amounts of wealth for that [[MoneySink Silver Baron]].)
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* The shopkeepers all grow attached to Neku, Neku; at least two of which actually want to take him out on a date, and one who wants to introduce you to his grandson. However, Neku is DEAD- dead - if they tried to follow him out of the store, he would simply vanish before their eyes. If they tried to look him up somehow, all they'd find is a story about how he got shot in a back alley near some CAT graffiti. (Of course, perhaps Joshua [[spoiler:Joshua]] disposed of the body, in which case it would be a missing person report instead. Then it would become FridgeLogic instead as people would have to start looking for Neku in the only place he's been spotted- spotted - the shops, offloading vast amounts of wealth for that [[MoneySink Silver Baron]].)
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*** Interestingly enough, the Tower card in Tarot (representing cataclysmic change) - one of the best-known cards, in fact - is traditionally drawn as a tower being hit by lightning.
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Removed what was basically a repeat on the theme of \"Joshua = Jesus\".
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* Joshua's name, so fridgey it might just be unintentional. There's another, very old variant of 'Joshua' that no one ever uses any more: [[spoiler:''Jesus'']].
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** Actually, the reason he was [[spoiler:picked to be Joshua's proxy]] might have partially been because Neku was able to use so many different pins.
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Joshua and Neku's level three fusion has them dropping the moon-exactly what [[spoiler:Minamoto]] said he'd do. [[spoiler: Minamimoto wants to become the Composer. This is one of the hints to Joshua's true identity.]]
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* Joshua's name, so fridgey it might just be unintentional. There's another, very old variant of 'Joshua' that no one ever uses any more: [[spoiler:''Jesus'']].
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** The Sountrack itself is also a bit of FridgeBrilliance - of course it sounds like that. Beause it's what Neku's listening to on his headphones!
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* The game rewards you for taking breaks of up to 7 days by giving your pins exp while the game isn't being played. Why? Because the entire point of the game is to stop being wrapped up in our own worlds and go out and experience other people. The breaks are incentives to put down the game and go talk to others!
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Joshua and Nekus level three fusion has them dropping the moon-exactly what [[spoiler:Minamoto]] said he'd do.
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Joshua and Nekus Neku's level three fusion has them dropping the moon-exactly what [[spoiler:Minamoto]] said he'd do.
do. [[spoiler: Minamimoto wants to become the Composer. This is one of the hints to Joshua's true identity.]]
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Joshua and Nekus level three fusion has them dropping the moon-exactly what [[spoiler:Minamoto]] said he'd do.
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