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* While companions not reacting to criminal act skills can be chalked up to being a simple AntiFrustrationFeature, they do also have their reasons so that it doesn't seem forced;
** Bastian holds the view that magic can't be evil, only practitioners. As long as you're not throwing Blastbones at civilians, you're all right in his book.
** Mirri seems to have a dim view of Dunmer tradition, as can be seen with her disdain towards her grandfather, so she probably doesn't have the same views towards necromancy and vampirism as most mainstream Dunmer do. And given that vampirism and lycanthropy come from Daedric curses, the Vestige showing off those powers (away from innocents, of course) could serve her Daedrology research.
** Ember already has a rather loose relationship with the law, which can be one reason, but another is that the presence of a Soulrazer Knight in the basement of her longtime mentor Magister Irin's tower carries the possible implication that Irin is a necromancer (or at least capable of manipulating a Soulrazer) himself. As for werewolves, given that she usually dislikes them, she may be willing to overlook the Vestige transforming with the knowledge that it's a friend (or at least ally) underneath.
** Isobel's tolerance towards the Vestige using dark powers is a bit harder to swallow, given that she's an upstanding knight who holds Stendarr, enemy to Daedric influence, close to her heart. With werewolves and vampires, she might recognize the Vestige as a victim of a curse. As for a Necromancer Vestige, she could rationalize their raised minions as being those who rejected or don't deserve Stendarr's mercy... or maybe a twisted chance at redemption? This one could just be pure GameplayAndStorySegregation, though.
** Sharp-As-Night is no stranger to... let's say, unconventional, means of getting a job done.
** Azandar makes it known that he's left behind many Redguard conventions on his path as an arcanist, what's a few more? Besides that, his tampering with Daedric powers and forbidden knowledge would make him chiding you for using dark magic a tad hypocritical.



* The Dark Heart is a piece of the Void that corrupts souls into hateful shades. That's bad, undoubtably, but what might make it worse is that both Khajiit and Reachman mythos tie it to the Heart of Lorkhan. In a world where AllMythsAreTrue, to some extent, how much worse might the situation in [[VideoGame/TheElderScrollsIIIMorrowind Vvardenfell 800 years later]] have been if Dagoth Ur discovered this? What sort of Void-twisted Corprus monsters might he have created?

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* The Dark Heart is a piece of the Void that corrupts souls into hateful shades. That's bad, undoubtably, but what might make it worse is that both Khajiit and Reachman mythos tie it to the Heart of Lorkhan. In a world where AllMythsAreTrue, to some extent, how much worse might the situation in [[VideoGame/TheElderScrollsIIIMorrowind Vvardenfell 800 years later]] have been if Dagoth Ur discovered this? What sort of Void-twisted Corprus monsters might he have created?created?
* At the end of his personal quests, Azandar makes a deal with a Daedra in which he'll be called to do something for said Daedra in the future. Azandar hammers in the point that he's not young anymore, and since Daedra are immortal, there's the chance Azandar's bargain could force him into danger as a decrepit elder, or even rip him out of his afterlife long after his passing.
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* Azandar's [[spoiler: MeaningfulRename]] tells a lot about his character, as [[spoiler: "Al-Cybiades" is pronounced the same as "Alcibiades," an Athenian general and statesman, known for being exceedingly handsome, intelligent, and more than a little amoral.]]

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Had a thought regarding Dark Heart mythos and also decided to tidy up the Daedric Titan brilliance entry


* Daedric titans might at first seem like just an excuse to have dragons in the game after there prominence in Skyrim, until you remember that dragons are creatures with an innate desire to conquer and rule over all other beings, of course the lord of domination would want some of his own

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* Daedric titans Titans might at first seem like just an excuse to have dragons in the game after there their prominence in Skyrim, until you remember that dragons are creatures with an innate desire to conquer and rule over all other beings, so of course the lord Lord of domination Domination would want some of his own
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* The good ending of the Grey Mire quest is mostly uplifting and hopeful...but then you realize that the Dominion is eventually going to want an explanation for Uta-Tei and Slim-Jah's disappearances.

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* The good ending of the Grey Mire quest is mostly uplifting and hopeful...but then you realize that the Dominion is eventually going to want an explanation for Uta-Tei and Slim-Jah's disappearances.disappearances.
* The Dark Heart is a piece of the Void that corrupts souls into hateful shades. That's bad, undoubtably, but what might make it worse is that both Khajiit and Reachman mythos tie it to the Heart of Lorkhan. In a world where AllMythsAreTrue, to some extent, how much worse might the situation in [[VideoGame/TheElderScrollsIIIMorrowind Vvardenfell 800 years later]] have been if Dagoth Ur discovered this? What sort of Void-twisted Corprus monsters might he have created?
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* Daedric titans might at first seem like just an excuse to have dragons in the game after there prominence in Skyrim, until you remember that dragons are creatures with an innate desire to conquer and rule over all other beings, of course the lord of domination would want some of his own

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* Regarding the fragments of the Mythic items gathered from Antiquities...
** The Thrassian Stranglers fragments, a Sload relic, are sourced primarily in zones based in Summerset, which is geographically closest to Thras and the menace of the Sload. The sole exception is sourced from Stros M'Kai, near which a powerful Sload necromancer would base his lair [[VideoGame/TheElderScrollsAdventuresRedguard a few centuries later]].
** The Bloodlord's Embrace, the invention of a vampiric blacksmith;
*** The Goblet Gorget's lead is found in Spindleclutch, home of the ancient vampire Vorenor Winterbourne (from the Whisperer in Spindleclutch I, granted).
*** The Hecatomb Tassets lead can be found in the Imperial City Sewers, currently under occupation by the forces of the Daedric Prince responsible for vampirism. That being said, its retrieval spot of Khenarthi's Roost is an odd choice.
*** The Sanguine Doublet is found in Coldharbour, domain of said Prince.
*** The Thirsting Girdle is in Rivenspire, possibly under the watchful eyes of FriendlyNeighborhoodVampire group House Ravenwatch.
*** The Fanged Cuirass's location, Shadowfen, seems somewhat random, given how few vampires there are in the zone. However, the lead is obtained in Sanguine's Demesne... and sanguine is a word used in relation to ''blood''.
** Malacath's Band of Brutality...
*** The Brutal Rune Core is sourced from Patrolling Horrors in the Imperial City, but obtained in Bal Foyen. Seems random, but may well be a nod to Malacath and Molag Bal sharing a role in the Dunmer religion as two corners of The House of Troubles.
*** The Brutal Ritual Oil's lead is from Bonesnap Ruins, inhabited by goblins and ogres, the latter of which is a species that Malacath cares for, as his quest in [[VideoGame/TheElderScrollsIVOblivion Oblivion]] reveals.
** The Ring of the Wild Hunt, associated with Y'ffre...
*** The Band of Water is found in Glenumbra, part of High Rock. Seems out of place... but, the Bretons do have some reverence for Y'ffre (or, as they call him/her, Jephre), even if not to the extent the Bosmer do.
*** The Charm of the Shapeless is found in Murkmire. Mistaken for a relic of Sithis, perhaps?
** The pieces of the Snow Elven relic boots, the Snow Treaders, are found in Skyrim. The one exception is found in Coldharbour... but, with the Vault of Haman Forgefire and the Everfull Flagon, it's fair to say that a bit of Skyrim exists there.
* The influence of both Namira and Molag Bal play a role in the endgame of Markarth's story. And, where did their quests in [[VideoGame/TheElderScrollsVSkyrim Skyrim]] start?
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* There's a small example in the [[https://lh6.googleusercontent.com/proxy/Kigd8mGSpLcp-V-xxMQqo7-qAsy0qyavbyk_ZGJMtr0XkvhMSE-dxV5_WQqlxkfrFMzaY878rMKxHdawvTuQ6ih62MCLcd2EAjTbx2HdmOijpvk8wt0uNvtEfzR1oEbeRg=w250-h250-nc symbol on the game's box art,]] regarding the placement of the animals of each faction's insignia. The eagle of the Aldmderi Dominion is located at the bottom. The Dominion consists of the Summerset Isles, Valenwood, and Elseweyr, the southernmost regions of Tamriel. Similarly, the Daggerfall Covenant's lion appears on the upper-left of the insignia. As anyone who has played ''Daggerfall'' knows, the Covenant extends across Hammerfell, Orsinium, and High Rock, which extend up the west coat of the continent to the north. And lastly, the Ebonheart pact, whose dragon is seen on the top-right, covers Skyrim, Morrowind, and Argonia/Black Marsh, which cover Tamriel's Northwest borders. Additionally, in regards to the symbol's O-shape (Which obviously also means '''O'''nline), all three factions are fighting for control of Cyrodil, which is currently ruled by pawns of Molag Bal, on of the Deadric Princes of '''O'''blivion.

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* There's a small example in the [[https://lh6.googleusercontent.com/proxy/Kigd8mGSpLcp-V-xxMQqo7-qAsy0qyavbyk_ZGJMtr0XkvhMSE-dxV5_WQqlxkfrFMzaY878rMKxHdawvTuQ6ih62MCLcd2EAjTbx2HdmOijpvk8wt0uNvtEfzR1oEbeRg=w250-h250-nc symbol on the game's box art,]] regarding the placement of the animals of each faction's insignia. The eagle of the Aldmderi Dominion is located at the bottom. The Dominion consists of the Summerset Isles, Valenwood, and Elseweyr, the southernmost regions of Tamriel. Similarly, the Daggerfall Covenant's lion appears on the upper-left of the insignia. As anyone who has played ''Daggerfall'' knows, the Covenant extends across Hammerfell, Orsinium, and High Rock, which extend up the west coat of the continent to the north. And lastly, the Ebonheart pact, whose dragon is seen on the top-right, covers Skyrim, Morrowind, and Argonia/Black Marsh, which cover Tamriel's Northwest borders. Additionally, in regards to the symbol's O-shape (Which obviously also means '''O'''nline), all three factions are fighting for control of Cyrodil, which is currently ruled by pawns of Molag Bal, on one of the Deadric Princes of '''O'''blivion.
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* The story behind the Mages Guild dailies (relics from the Shivering Isles falling into Nirn due to the Planemeld) also provides a possible explanation for the in-universe AnachronismStew regarding the lorebooks that can be found; as [[VideoGame/TheElderScrollsVSkyrim Dragonborn]] revealed, Apocrypha, the realm of Hermaeus Mora, contains books from all times, even the future. Who's to say the books written in the future didn't also slip through the cracks into the Mundus?

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