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** Enemy zombies also seem to ignore the cure item.
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Not Canon.


* In [[FanRemake 5 Elite]], the second boss careens out of the sky uncontrolled after you blow the everliving shit out of it. Then your character dives below the clouds for the end-of-level score tally to reveal [[DestructiveSaviour there's a huge city spanning from horizon to horizon]].
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** Scientist zombies weren't injured before zombification yet have the lowest health of all zombies. As they might have taken the antidote (which they carry) before, the virus can't zombify them to the extent where they get high durability.

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** Scientist zombies weren't injured before zombification yet have the lowest health of all zombies. As they might have taken the antidote (which they carry) before, a not-very-effective vaccine before (doesn't save them from zombification), the virus can't zombify them to the extent where they get high durability.



** Alien Zombie Clones are imperfect clones of your character, thus they're extremely durable but not invincible due to clone imperfections.

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** Alien Zombie Clones are imperfect clones of your character, thus they're extremely durable but not invincible due to clone imperfections.imperfections (shown when the non-zombie clones melt away on death instead of dying normally).
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** Most of the civilian zombies used to be injured people, and as such their bodies aren't as durable.

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** Most of the civilian Civilian zombies used to be badly injured people, people before turning, and as such their bodies aren't as durable.
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** The player character is healthy before turning, which means their bodies are intact and relatively tough when as a zombie.

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** The player character is healthy before turning, which means their bodies are intact and relatively extremely tough when as a zombie.after infection.

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* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- The player character is healthy before turning, while most of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The Rebel Soldier zombies were turned a good while ago, and the deterioration over time makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, they can take more damage. Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted to a state where they're not invulnerable. Finally, the Alien Zombie Clones are imperfect clones of your character, thus they're extremely durable but not invincible due to clone imperfections. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.

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* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- why:
**
The player character is healthy before turning, while most which means their bodies are intact and relatively tough when as a zombie.
** Most
of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The durable.
** Scientist zombies weren't injured before zombification yet have the lowest health of all zombies. As they might have taken the antidote (which they carry) before, the virus can't zombify them to the extent where they get high durability.
**
Rebel Soldier zombies were turned a good while ago, and the deterioration over time makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, intact before turning, they can take more damage. damage.
**
Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted deteriorated to a state where they're not invulnerable. Finally, the invulnerable.
**
Alien Zombie Clones are imperfect clones of your character, thus they're extremely durable but not invincible due to clone imperfections. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.imperfections.
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* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- The player character is healthy before turning, while most of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The Rebel Soldier zombies were turned a good while ago, and their condition makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, they can take more damage. Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted to a state where they're not invulnerable. Finally, the Alien Zombie Clones are imperfect clones of your character that were zombified, thus they're extremely durable, but not invincible thanks to the imperfection. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.

to:

* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- The player character is healthy before turning, while most of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The Rebel Soldier zombies were turned a good while ago, and their condition the deterioration over time makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, they can take more damage. Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted to a state where they're not invulnerable. Finally, the Alien Zombie Clones are imperfect clones of your character that were zombified, character, thus they're extremely durable, durable but not invincible thanks due to the imperfection.clone imperfections. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.
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None


* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- The player character is healthy before turning, while most of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The Rebel Soldier zombies were turned a good while ago, and their condition makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, they can take more damage. Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted to a state where they're not invulnerable. Finally, the Alien Zombie Clones are imperfect clones of your character that were zombified, thus they're extremely durable, but not invincible. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.

to:

* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- The player character is healthy before turning, while most of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The Rebel Soldier zombies were turned a good while ago, and their condition makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, they can take more damage. Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted to a state where they're not invulnerable. Finally, the Alien Zombie Clones are imperfect clones of your character that were zombified, thus they're extremely durable, but not invincible.invincible thanks to the imperfection. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* It appears strange that the player characters as zombies are immune to conventional damage, while enemy zombies (and your zombie clones) aren't. Though, there may be a reason why -- The player character is healthy before turning, while most of the civilian zombies used to be injured people, and as such their bodies aren't as durable. The Rebel Soldier zombies were turned a good while ago, and their condition makes their bodies break apart more easily (as shown in their SuicideAttack) but since their bodies were intact, they can take more damage. Tar Men were also turned a good while ago (indeed, pre-zombification Tar Men are never encountered) and their bodies have rotted to a state where they're not invulnerable. Finally, the Alien Zombie Clones are imperfect clones of your character that were zombified, thus they're extremely durable, but not invincible. The only outliers here are the scientist zombies, who weren't injured before zombification yet have the lowest health amongst all zombies.

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* The Flame Shot doesn't appear in the final mission of Metal Slug 7/XX. It could be because they wanted to avoid the issue of it being able to harm the heatproof Kraken, considering that it and its tentacles can take a dip in magma without getting harmed.



* In Mission 3 of ''Metal Slug 3'', there are underwater wreckage of tanks that spawn SeaMine enemies. Why would a land-based Rebel Army Tank be holding sea mines within?
* The Kraken and its tentacles in ''Metal Slug 7/XX'' is capable of traveling under magma with no harm whatsoever. Yet, the Flame Shot which is clearly less hot than magma is still capable of damaging it.

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* In Mission 3 of ''Metal Slug 3'', there are underwater wreckage of tanks that spawn SeaMine enemies. Why would a land-based Rebel Army Tank be holding sea mines within?
* The Kraken and its tentacles in ''Metal Slug 7/XX'' is capable of traveling under magma with no harm whatsoever. Yet, the Flame Shot which is clearly less hot than magma is still capable of damaging it.
within?
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* The Kraken and its tentacles in ''Metal Slug 7/XX'' is capable of traveling under lava with no harm whatsoever. Yet, the Flame Shot which is clearly less hot than magma is still capable of damaging it.

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* The Kraken and its tentacles in ''Metal Slug 7/XX'' is capable of traveling under lava magma with no harm whatsoever. Yet, the Flame Shot which is clearly less hot than magma is still capable of damaging it.
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* In Mission 3 of ''Metal Slug 3'', there are underwater wreckage of tanks that spawn SeaMine enemies. Why would a land-based Rebel Army Tank be holding sea mines within?

to:

* In Mission 3 of ''Metal Slug 3'', there are underwater wreckage of tanks that spawn SeaMine enemies. Why would a land-based Rebel Army Tank be holding sea mines within?within?
* The Kraken and its tentacles in ''Metal Slug 7/XX'' is capable of traveling under lava with no harm whatsoever. Yet, the Flame Shot which is clearly less hot than magma is still capable of damaging it.
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* In Mission 2 of ''Metal Slug 3'' and Mission 4 of ''Metal Slug 4'', the zombies turn humans (including the player character) into zombies via ejecting globs of infectious vomit/body fluids. The best way to avoid it is to crouch right in front of the zombie (it'll go over you) -- and a good number of them have the disgusting orange stuff drip out in front of them from their mouth/head/intestines after they perform the attack. Furthermore, killing said zombies makes them ''explode'' into the stuff. Yet, none of that will harm the player despite how infectious it is, only the globs of vomit they throw at you will.

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* In Mission 2 of ''Metal Slug 3'' and Mission 4 of ''Metal Slug 4'', the zombies turn humans (including the player character) into zombies via ejecting globs of infectious vomit/body fluids. The best way to avoid it is to crouch right in front of the zombie (it'll go over you) -- and a good number of them have the disgusting orange stuff drip out in front of them from their mouth/head/intestines after they perform the attack. Furthermore, killing said zombies makes them ''explode'' into blood and the stuff. Yet, none of that will harm the player despite how infectious it is, only the globs of vomit they throw at you will.will?
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* In Mission 2 of ''Metal Slug 3'' and Mission 4 of ''Metal Slug 4'', the zombies turn humans (including the player character) into zombies via ejecting infectious body fluids. The best way to avoid it is to crouch right in front of the zombie -- and a good number of them have the disgusting orange stuff drip in front of them from their mouth/head/intestines after they perform the attack. Furthermore, killing said zombies makes them ''explode'' into the stuff. Yet, none of that will harm the player, only the globs of vomit they throw at you will.

to:

* In Mission 2 of ''Metal Slug 3'' and Mission 4 of ''Metal Slug 4'', the zombies turn humans (including the player character) into zombies via ejecting globs of infectious body vomit/body fluids. The best way to avoid it is to crouch right in front of the zombie (it'll go over you) -- and a good number of them have the disgusting orange stuff drip out in front of them from their mouth/head/intestines after they perform the attack. Furthermore, killing said zombies makes them ''explode'' into the stuff. Yet, none of that will harm the player, player despite how infectious it is, only the globs of vomit they throw at you will.

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* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heroes simply didn't bother to do so and simply killed them to save time.

to:

* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her he/she can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heroes simply didn't bother to do so and simply killed them to save time.


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* In Mission 2 of ''Metal Slug 3'' and Mission 4 of ''Metal Slug 4'', the zombies turn humans (including the player character) into zombies via ejecting infectious body fluids. The best way to avoid it is to crouch right in front of the zombie -- and a good number of them have the disgusting orange stuff drip in front of them from their mouth/head/intestines after they perform the attack. Furthermore, killing said zombies makes them ''explode'' into the stuff. Yet, none of that will harm the player, only the globs of vomit they throw at you will.
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None


* In [[FanRemake 5 Elite]], the second boss careens out of the sky uncontrolled after you blow the everliving shit out of it. Then your character dives below the clouds for the end-of-level score tally to reveal [[DestructiveSaviour there's a huge city spanning from horizon to horizon]].

to:

* In [[FanRemake 5 Elite]], the second boss careens out of the sky uncontrolled after you blow the everliving shit out of it. Then your character dives below the clouds for the end-of-level score tally to reveal [[DestructiveSaviour there's a huge city spanning from horizon to horizon]].horizon]].
! FridgeLogic:
* In Mission 3 of ''Metal Slug 3'', there are underwater wreckage of tanks that spawn SeaMine enemies. Why would a land-based Rebel Army Tank be holding sea mines within?
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* Something must be ''horribly wrong'' with the Regular Army if General Morden can inspire loyalty from ''every'' single branch of it, from the ground forces, air force, ''and'' navy, all at once. Just how bad are the corruption problems if he can effectively persuade more than half the forces of the Regular Army to defect to his side and join the Rebellion? To take this fanatical loyalty to him further, the Rebel Army proceeds to survive multiple games worth of war and conflict, even resorting to time travel to try to force victory in their past Terminator-style.
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** The zombie cure is also in scarce amounts, considering that only doctors drop them. Said still-human doctors don't use them on the zombies since they're too afraid to become one of them -- indeed, the level begins with a group of still-human doctors fleeing the scene.

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** The zombie cure is also in scarce amounts, considering that only zombified doctors drop them. Said The still-human doctors don't use them on the zombies since they're too afraid to become one of them -- indeed, the level begins with a group of still-human doctors fleeing the scene.
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** The zombie cure is also in scarce amounts, considering that only zombiefied doctors drop them. Said doctors don't use them on the zombies since they're too afraid to become one of them -- indeed, the level begins with a group of still-human doctors fleeing the scene.

to:

** The zombie cure is also in scarce amounts, considering that only zombiefied doctors drop them. Said still-human doctors don't use them on the zombies since they're too afraid to become one of them -- indeed, the level begins with a group of still-human doctors fleeing the scene.
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** The zombie cure is also in scarce amounts, considering that only zombiefied doctors drop them. Said doctors don't use them on the zombies since they're too afraid to (indeed, the level begins with a group of still-human doctors fleeing the scene).

to:

** The zombie cure is also in scarce amounts, considering that only zombiefied doctors drop them. Said doctors don't use them on the zombies since they're too afraid to (indeed, become one of them -- indeed, the level begins with a group of still-human doctors fleeing the scene).scene.

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* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heros simply didn't bother to do so and simply killed them to save time.

to:

* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heros heroes simply didn't bother to do so and simply killed them to save time.time.


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** The zombie cure is also in scarce amounts, considering that only zombiefied doctors drop them. Said doctors don't use them on the zombies since they're too afraid to (indeed, the level begins with a group of still-human doctors fleeing the scene).
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!FridgeBrilliance:
* Aeshi Nero, the second boss of Metal Slug 2/X is a huge mechanical cobra that's fought in a mummy-infested Egyptian Pyramid. Cobras were one of the animals worshipped in Ancient Egypt.

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* In the original game, during the mission in the town, when you destroy the windows and doors of the houses you can see inside them, and they are without exception, filled with the bodies of dead civilians. Implying that they were either [[ObligatoryWarCrimeScene massacred by the rebels before you arrived]], or that they are [[WarisHell unintentional collateral damage from the destruction that you cause when you were shooting your way through the town]].

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** The first game pulled off something similar. The R-Shobu (The attack helicopter) you fight in the first stage always drops a love letter.
* In the original game, during the mission in the town, when you destroy the windows and doors of the houses you can see inside them, and they are without exception, filled with the bodies of dead civilians. Implying that they were either [[ObligatoryWarCrimeScene massacred by the rebels before you arrived]], or that they are [[WarisHell unintentional collateral damage from the destruction that you cause when you were shooting your way through the town]]. The former is implied by the fact that Rebel army soldiers come out of the buildings during the stage.
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* A small yet emotionally painful detail: In Metal Slug 3 Mission 2, there is a couple of survivors which can be transformed into zombies. If they do and you destroy them afterwards, they drop a love letter.
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* In [[UpdatedRerelease 5 Elite]], the second boss careens out of the sky uncontrolled after you blow the everliving shit out of it. Then your character dives below the clouds for the end-of-level score tally to reveal [[DestructiveSaviour there's a huge city spanning from horizon to horizon]].

to:

* In [[UpdatedRerelease [[FanRemake 5 Elite]], the second boss careens out of the sky uncontrolled after you blow the everliving shit out of it. Then your character dives below the clouds for the end-of-level score tally to reveal [[DestructiveSaviour there's a huge city spanning from horizon to horizon]].
Is there an issue? Send a MessageReason:
None


* In the original game, during the mission in the town, when you destroy the windows and doors of the houses you can see inside them, and they are without exception, filled with the bodies of dead civilians. Implying that they were either [[ObligatoryWarCrimeScene massacred by the rebels before you arrived]], or that they are [[WarisHell unintentional collateral damage from the destruction that you cause when you were shooting your way through the town]].

to:

* In the original game, during the mission in the town, when you destroy the windows and doors of the houses you can see inside them, and they are without exception, filled with the bodies of dead civilians. Implying that they were either [[ObligatoryWarCrimeScene massacred by the rebels before you arrived]], or that they are [[WarisHell unintentional collateral damage from the destruction that you cause when you were shooting your way through the town]].town]].
* In [[UpdatedRerelease 5 Elite]], the second boss careens out of the sky uncontrolled after you blow the everliving shit out of it. Then your character dives below the clouds for the end-of-level score tally to reveal [[DestructiveSaviour there's a huge city spanning from horizon to horizon]].
Is there an issue? Send a MessageReason:
None


* The presence of time traveling future rebels in 7/XX implies that even with the hero's efforts throughout the 8 games, the world of MetalSlug is stuck in a ForeverWar that will last into the far future with no end in sight. The fact that the ending of 7/XX concluded with Morden [[JokerImmunity (once again)]] escaping seems to further confirm this.

to:

* The presence of time traveling future rebels in 7/XX implies that even with the hero's efforts throughout the 8 games, the world of MetalSlug ''VideoGame/MetalSlug'' is stuck in a ForeverWar that will last into the far future with no end in sight. The fact that the ending of 7/XX concluded with Morden [[JokerImmunity (once again)]] escaping seems to further confirm this.
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** In X, some of the mummified workers will revert back to workers when killed before running away. So it's not all that bad.

to:

** In X, some of the mummified workers will revert back to workers when killed before running killed, then they run away. So it's not all that bad.

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* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heros simply didn't bother to do so and simply killed them to save time.

to:

* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heros simply didn't bother to do so and simply killed them to save time. time.
** In X, some of the mummified workers will revert back to workers when killed before running away. So it's not all that bad.
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Added DiffLines:

!FridgeHorror:
* The presence of time traveling future rebels in 7/XX implies that even with the hero's efforts throughout the 8 games, the world of MetalSlug is stuck in a ForeverWar that will last into the far future with no end in sight. The fact that the ending of 7/XX concluded with Morden [[JokerImmunity (once again)]] escaping seems to further confirm this.
* When encountering Mummies and Zombies in 2,3, and 4, if you don't react quickly enough they will infect the fleeing civilians that are in the background, forcing you to perform a MercyKill on them. However, when your character gets infected, he/her can return to normal again by picking up a Potion/First-aid kit. Meaning that those poor infected civilians could have easily been cured, yet our heros simply didn't bother to do so and simply killed them to save time.
* In the original game, during the mission in the town, when you destroy the windows and doors of the houses you can see inside them, and they are without exception, filled with the bodies of dead civilians. Implying that they were either [[ObligatoryWarCrimeScene massacred by the rebels before you arrived]], or that they are [[WarisHell unintentional collateral damage from the destruction that you cause when you were shooting your way through the town]].

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