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** ''VideoGame/StarWarsTheOldRepublic'' just adds to the horror. The Dantooine Enclave appears to have been a full on ''black site'' where fallen Jedi, Jedi who were in danger of falling, or Jedi who ''[[ResignationsNotAccepted just wanted to leave]]'' were taken and subjected to BranwashingForTheGreaterGood. Your PlayerCharacter was only ''one'' of their successful "rehabilitations"

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** ''VideoGame/StarWarsTheOldRepublic'' just adds to the horror. The Dantooine Enclave appears to have been a full on ''black site'' where fallen Jedi, Jedi who were in danger of falling, or Jedi who ''[[ResignationsNotAccepted just wanted to leave]]'' were taken and subjected to BranwashingForTheGreaterGood.BrainwashingForTheGreaterGood. Your PlayerCharacter was only ''one'' of their successful "rehabilitations"

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** Oh, that's not even the beginning of it. Remember the horror you felt at the berserk Selkath on Hrakert Station, or the Peragus Mining Facility, or the Harbinger? Now remind yourself that you are the kickass protagonist, a real face. Imagine what it must have been like to be one of the nameless victims.
** Here's another: Just what exactly did Revan do to the Jedi that they were kidnapping to places like Dxun, Korriban, and Lehon? You know, the ones they wanted to "break"?

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** ''VideoGame/StarWarsTheOldRepublic'' just adds to the horror. The Dantooine Enclave appears to have been a full on ''black site'' where fallen Jedi, Jedi who were in danger of falling, or Jedi who ''[[ResignationsNotAccepted just wanted to leave]]'' were taken and subjected to BranwashingForTheGreaterGood. Your PlayerCharacter was only ''one'' of their successful "rehabilitations"
--->'''Arn Peralun:''' ''The Jedi here could alter a person’s memories if they thought someone was susceptible to dark side corruption. They could wipe minds altogether… maybe worse. No one knows what these Jedi were fully capable of. Not even Master Gnost-Dural...I don’t think anyone’s proud of it.''
*
Oh, that's not even the beginning of it. Remember the horror you felt at the berserk Selkath on Hrakert Station, or the Peragus Mining Facility, or the Harbinger? Now remind yourself that you are the kickass protagonist, a real face. Imagine what it must have been like to be one of the nameless victims.
** * Here's another: Just what exactly did Revan do to the Jedi that they were kidnapping to places like Dxun, Korriban, and Lehon? You know, the ones they wanted to "break"?



** Carth and Canderous have an argument in the first game about "warriors versus soldiers" where Canderous is playing his ProudWarriorRaceGuy card to full effect and Carth (a die-hard supporter of the Republic) is having none of it. Of course, they're arguing about the recent (for that era) Mandalorian War. Flash forward three millennia and change later, and we have the Clone Wars, where the "Grand Army of the Republic" is composed of (essentially) ''Mandalorian slaves.'' Somehow, I think Misters Ordo and Onasi would be grateful they're long dead by that point.
*** Mandalorians are not a race. They are a culture. A bunch of clones with no understanding of that culture could not possibly consider themselves or be considered Mandalorians.

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** * Carth and Canderous have an argument in the first game about "warriors versus soldiers" where Canderous is playing his ProudWarriorRaceGuy card to full effect and Carth (a die-hard supporter of the Republic) is having none of it. Of course, they're arguing about the recent (for that era) Mandalorian War. Flash forward three millennia and change later, and we have the Clone Wars, where the "Grand Army of the Republic" is composed of (essentially) ''Mandalorian slaves.'' Somehow, I think Misters Ordo and Onasi would be grateful they're long dead by that point.
*** ** Mandalorians are not a race. They are a culture. A bunch of clones with no understanding of that culture could not possibly consider themselves or be considered Mandalorians.



*** Something that should be considered: Jango Fett sold his genetic code to the Kaminoans and helped develop the training curriculum for the Clone army, so if the Republic is to be bashed for using Mandalorian slaves, then they were enabled by a Mandalorian traitor.
*** Does that make Jango the Mandalorian equivalent of Chuundar?

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*** ** Something that should be considered: Jango Fett sold his genetic code to the Kaminoans and helped develop the training curriculum for the Clone army, so if the Republic is to be bashed for using Mandalorian slaves, then they were enabled by a Mandalorian traitor.
***
traitor. Does that make Jango the Mandalorian equivalent of Chuundar?
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* Why is Bastila so insistent on her rescuing you? Is it because she's embarrased about being rescued by an ordinary soldier or is [[spoiler:she embarrassed about being rescued by an amnesiac Dark Lord of the Sith?]]

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* Why is Bastila so insistent on her rescuing you? Is it because she's embarrased embarrassed about being rescued by an ordinary soldier or is [[spoiler:she embarrassed about being rescued by an amnesiac Dark Lord of the Sith?]]



* So, you decided to be a good guy and help the old, rightful Wookie chieftain rise back to power. Finally, a truly independent leader to stop all of slave trading with the corrupt Czerka Corporation!.. By killing every non-Wookiee in said corporation's colony. Even though the slave masters got their comeuppance, it shudders to think about what happened to the peaceful personnel and merchants (including optional quest-givers!). Not to mention that Czerka will not be very happy to hear about their old trade partners destroying the colony, and will probably send more troops to get revenge on the Wookiees - this time fully enslaving the whole tribe instead of trying to buy slaves from the chieftain!

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* So, you decided to be a good guy and help the old, rightful Wookie Wookiee chieftain rise back to power. Finally, a truly independent leader to stop all of slave trading with the corrupt Czerka Corporation!.. By killing every non-Wookiee in said corporation's colony. Even though the slave masters got their comeuppance, it shudders to think about what happened to the peaceful personnel and merchants (including optional quest-givers!). Not to mention that Czerka will not be very happy to hear about their old trade partners destroying the colony, and will probably send more troops to get revenge on the Wookiees - this time fully enslaving the whole tribe instead of trying to buy slaves from the chieftain!



** During your first chat with Mission, she says that most aliens in the galaxy can speak Basic, but they choose not to. These aliens would still need a language known to everyone to communicate with each other. Huttese is a good fit for being the second most wide-spead or popular language after Basic, given that most of these aliens are involved in trade or crime, where the Hutts hold the reins.

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** During your first chat with Mission, she says that most aliens in the galaxy can speak Basic, but they choose not to. These aliens would still need a language known to everyone to communicate with each other. Huttese is a good fit for being the second most wide-spead wide-spread or popular language after Basic, given that most of these aliens are involved in trade or crime, where the Hutts hold the reins.



* The fact the [[spoiler: Rakata]] use the same phenomes as the Huttese in-game is ''brilliant'' - they were a dominant force in the galaxy, having conquered a good chunk of it. Most (if not all) of the species to show up in game were subjugated by the Rakata. It's only a handful who ''don't'' speak the language related to the conquerors, and those species either explicitly rebelled (Sand People), or were otherwise hard to control. It's likely the Hutts came in and took advantage when the Rakata started declining rapidly from plague and rebellion.

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* The fact the [[spoiler: Rakata]] use the same phenomes phonemes as the Huttese in-game is ''brilliant'' - they were a dominant force in the galaxy, having conquered a good chunk of it. Most (if not all) of the species to show up in game were subjugated by the Rakata. It's only a handful who ''don't'' speak the language related to the conquerors, and those species either explicitly rebelled (Sand People), or were otherwise hard to control. It's likely the Hutts came in and took advantage when the Rakata started declining rapidly from plague and rebellion.
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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''[[ProperlyParanoid dead right]]'' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zane Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.

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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner... until TheReveal comes out. Turns out he was ''[[ProperlyParanoid dead right]]'' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zane Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.
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* It seems kind of odd that the ActionPrologue on the Endar Spire has its own dedicated music theme that never plays anywhere else in the playable game. It's only if one takes the dark side ending that you hear it once again, as Revan takes control of the Sith once again. That distinctive theme is actually Revan's {{Leitmotif}}.

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* It seems kind of odd that the ActionPrologue on the Endar Spire has its own dedicated music theme that never plays anywhere else in the playable game. It's only if one takes the dark side Dark Side ending that you hear it once again, as Revan takes control of the Sith once again. That distinctive theme is actually Revan's {{Leitmotif}}.



* Canderous stays loyal to Revan even if Revan goes dark sided. But there is another reason for why he would remain loyal to Revan - whoever ''doesn't'' side with Revan ends up getting killed (Jolee, Juhani, Mission, Zalbaar, and later on Carth). Sure, it's not the sole reason he's with Revan, but it's definitely ''a'' reason he would be just fine with the Sith. Plus, the Sith are reliable employers ''of'' Mandalorians.

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* Canderous stays loyal to Revan even if Revan goes dark sided.Dark-Sided. But there is another reason for why he would remain loyal to Revan - whoever ''doesn't'' side with Revan ends up getting killed (Jolee, Juhani, Mission, Zalbaar, and later on Carth). Sure, it's not the sole reason he's with Revan, but it's definitely ''a'' reason he would be just fine with the Sith. Plus, the Sith are reliable employers ''of'' Mandalorians.
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** The exception proves the rule: the aliens that don't speak the language are Wookiees (highly traditionalistic, keen on preserving their culture and, therefore, language), the Selkath (who love to have everything be on their terms), and the Sand People (who are militantly xenophobic for good reason).

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** The exception proves the rule: the aliens that don't speak the language are Wookiees (highly traditionalistic, keen on preserving their culture and, therefore, language), the Selkath (who love to have everything be on their terms), and the Sand People (who are militantly xenophobic for a good reason).
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** A detective side-quest on Dantooine features a Jedi named Bolook. At some point he says that communication with the suspects poses no problem for him, as he's fluent in both Basic and Huttese.

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** A detective side-quest sidequest on Dantooine features a Jedi named Bolook. At some point he says that communication with the suspects poses no problem for him, as he's fluent in both Basic and Huttese.
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** Alternately? [[spoiler: Revan was trained by ''Kreia'', Queen of the ManipulativeBitch trope who had a pretty low opinion of the StupidEvil that Sith tend to wallow in and was more a fan of playing the long game to let her enemies destroy themselves. It's also implied that even as a Sith, Revan was of a similar pragmatic approach. Add that Vitiate was yanking the leash if you go for SWTOR, meaning Revan wasn't fully dedicated to the Sith ideas to begin with.]] The whole Rule of Two idea has so ''many'' drawbacks. First, the possibility of a random accident or fortunate Jedi killing both Master and Apprentice. There's also the idea Masters will withhold information from their apprentices to keep living while a itchy apprentice may jump the gun, thus all but guaranteeing the Sith lose history and techniques, becoming ''weaker'' with each generation. There are also Sith like Palpatine who plan to take the whole Sith immortality route ala Vitiate, and not bother with true apprentices at all! It's very likely that Bane stumbled into the mother of all {{KaizoTrap}}s to make the Sith hit a dead end they wouldn't be able to fully recover from.


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** Alternately? [[spoiler: Revan was trained by ''Kreia'', Queen of the ManipulativeBitch trope who had a pretty low opinion of the StupidEvil that Sith tend to wallow in and was more a fan of playing the long game to let her enemies destroy themselves. It's also implied that even as a Sith, Revan was of a similar pragmatic approach. Add that Vitiate was yanking the leash if you go for SWTOR, meaning Revan wasn't fully dedicated to the Sith ideas to begin with.]] The whole Rule of Two idea has so ''many'' drawbacks. First, the possibility of a random accident or fortunate Jedi killing both Master and Apprentice. There's also the idea Masters will withhold information from their apprentices to keep living while a an itchy apprentice may jump the gun, thus all but guaranteeing the Sith lose history and techniques, becoming ''weaker'' with each generation. There are also Sith like Palpatine who plan to take the whole Sith immortality route ala Vitiate, and not bother with true apprentices at all! It's very likely that Bane stumbled into the mother of all {{KaizoTrap}}s to make the Sith hit a dead end they wouldn't be able to fully recover from.

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** Alternatively, it may be a way of weeding out those who can actually stand up to Malak. The ones they're looking for are the students who are willing to follow orders without question and hold themselves in a fight while being content with their current position. The ones who actually have ambition and could potential become strong enough to become a threat to Malak are instead the ones eliminated.

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** Alternatively, it may be a way of weeding out those who can actually stand up to Malak. The ones they're looking for are the students who are willing to follow orders without question and hold themselves in a fight while being content with their current position. The ones who actually have ambition and could potential potentially become strong enough to become a threat to Malak are instead the ones eliminated.
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* The Sith students on Korriban seem to be pretty much allowed to do whatever they want and be total dicks to everyone else with absolutely zero repercussions. At first this looks like typically corrupt sith authorities favoring their own, but it also makes senses as a test of intelligence by making it easy to see ''how'' they embrace their power. The stupid ones, the ones who recklessly flaunt their power in public and use it to be dicks for the sake of being dicks, are more likely to get themselves killed and are more likely to be weeded out. The smart ones will be a lot more calculating in how they use their power and focus more on improving it to overcome bigger challenges.

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* The Sith students on Korriban seem to be pretty much allowed to do whatever they want and be total dicks to everyone else with absolutely zero repercussions. At first this looks like typically corrupt sith Sith authorities favoring their own, but it also makes senses sense as a test of intelligence by making it easy to see ''how'' they embrace their power. The stupid ones, the ones who recklessly flaunt their power in public and use it to be dicks for the sake of being dicks, are more likely to get themselves killed and are more likely to be weeded out. The smart ones will be a lot more calculating in how they use their power and focus more on improving it to overcome bigger challenges.
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* The whole situation with Juhani. Okay, so they have a troubled Force User who is dedicated to the ideals of the Order, but needs a lot of help to deal with a hell of a TraumaCongaLine involving slavery, racism, classism, and poverty. So, what do they do? Her Master goads her into a moment of weakness. Juhani injures Quatra, but doesn't go and take the next ship to Korriban. No, she realizes she screwed up and self-exiles in the nearby grove. To protect herself from the Mandalorians rampaging about (see above. There are a couple dead Mandos near where she's hiding, indicating they tried and failed to harass her) and keep others away, she drives the kath hounds crazy. The kath hounds are killing settlers (including Cassus Sandral, which almost sets the whole Sandral/Matale feud into turning bloody). And again, the Jedi don't seem to give much of a damn about the dead farmers. Instead, they decide that this is going to be a GREAT test for the Player Character [[spoiler: aka the mind wiped Dark Lord]], who either kills her or brings her back home. Even if she's killed, they just shrug it off. They are lucky that the PlayerCharacter didn't TakeAThirdOption of convincing Juhani to turn her back on the Jedi and swear personal loyalty to them by pointing out that the Jedi set them both up and wouldn't care much if she was killed.

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* The whole situation with Juhani. Okay, so they have a troubled Force User who is dedicated to the ideals of the Order, but needs a lot of help to deal with a hell of a TraumaCongaLine involving slavery, racism, classism, and poverty. So, what do they do? Her Master goads her into a moment of weakness. Juhani injures Quatra, but doesn't go and take the next ship to Korriban. No, she realizes she screwed up and self-exiles in the nearby grove. To protect herself from the Mandalorians rampaging about (see above. There above: there are a couple dead Mandos near where she's hiding, indicating they tried and failed to harass her) and keep others away, she drives the kath hounds crazy. The kath hounds are killing settlers (including Cassus Sandral, which almost sets the whole Sandral/Matale feud into turning bloody). And again, the Jedi don't seem to give much of a damn about the dead farmers. Instead, they decide that this is going to be a GREAT test for the Player Character [[spoiler: aka the mind wiped Dark Lord]], who either kills her or brings her back home. Even if she's killed, they just shrug it off. They are lucky that the PlayerCharacter didn't TakeAThirdOption of convincing Juhani to turn her back on the Jedi and swear personal loyalty to them by pointing out that the Jedi set them both up and wouldn't care much if she was killed.
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** Not quite. HK-50s may not have been in production at the time, and the factory could have been built after the destruction of Taris. After all, no ones going to find (or expect to find) a droid factory in the giant smoking pile of rubble that remained of Taris.

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** Not quite. HK-50s may not have been in production at the time, and the factory could have been built after the destruction of Taris. After all, no ones one’s going to find (or expect to find) a droid factory in the giant smoking pile of rubble that remained of Taris.
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* Since the release of ''VideoGame/StarWarsTheOldRepublic'', some have compared the original two games and TOR to the Original Trilogy movies, with KOTOR as ''A New Hope'', KOTOR 2 as ''The Empire Strikes Back'', and TOR as ''Return of the Jedi''. However, the first game itself could be a combination of all three movies itself! Let's look at the beginning of the game, a good guy ship gets attacked by the bad guys in order to find a particularly important young woman. The heroes then escaped on an escape pod to the planet below, and proceeded to train to be a Jedi. (Also, a planet got destroyed) The second arc involves the good guys travelling around the galaxy and being pursued by a Sith Lord, got captured and proceeded to escape but had to leave someone behind, and a reveal of a terrible truth. [[spoiler: The infamous LukeIAmYourFather in ESB and you are Revan in KOTOR.]] And the final act is a discovery of a superweapon threatening to dominate the galaxy, an epic space battle that didn't go well with the good guys at first, until the main hero went inside the space station to confront the bad guys and do something to turn the tide of the battle, and that something involves [[spoiler: the redemption of the hero's loved one]]. Basically, ''Knights of the Old Republic'' is all three Original Trilogy movies put together.

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* Since the release of ''VideoGame/StarWarsTheOldRepublic'', some have compared the original two games and TOR to the Original Trilogy movies, with KOTOR as ''A New Hope'', KOTOR 2 as ''The Empire Strikes Back'', and TOR as ''Return of the Jedi''. However, the first game itself could be a combination of all three movies itself! Let's look at the beginning of the game, game: a good guy ship gets attacked by the bad guys in order to find a particularly important young woman. The heroes then escaped fled on an escape pod to the planet below, and the main protagonist proceeded to train to be a Jedi. (Also, a planet got destroyed) The second arc involves the good guys travelling around the galaxy and being pursued by a Sith Lord, Lord; they got captured and proceeded to escape but had to leave someone behind, and witness a reveal of a terrible truth. [[spoiler: The infamous LukeIAmYourFather in ESB and you are Revan in KOTOR.]] And the final act is a discovery of a superweapon threatening to dominate the galaxy, an epic space battle that didn't go well with the good guys at first, until the main hero went inside the space station to confront the bad guys and do something to turn the tide of the battle, and that something involves [[spoiler: the redemption of the hero's loved one]]. Basically, ''Knights of the Old Republic'' is all three Original Trilogy movies put together.
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* Brilliance: All those visions you have in the first game of Revan and Malak finding the different starmaps? Those aren't visions. Those are [[spoiler:your memories coming back]].

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* Brilliance: All those visions you have in the first game of Revan and Malak finding the different starmaps? Star Maps? Those aren't visions. Those are [[spoiler:your memories coming back]].
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** Definitely ties in with how Han Solo- also a Scoundrel- is just so damn lovable.
*** And also Mission Vao. I mean come on!

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** Definitely ties in with how Han Solo- Solo - also a Scoundrel- Scoundrel - is just so damn lovable.
*** And also Mission Vao. I mean mean… come on!
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* One of my favorite part of KOTOR was the the use of Charisma skill that can be uber helpful especially if you want to persuade other characters and [=NPCs=] on your ideas or stances. Now, my favorite class is the Soldier (yes, very generic I know) and at first I was kind of confused why the Scoundrel class gets plus points on the charisma ability, but then I realized: of course they would! After all, Scoundrels are cunning individuals who are quick-witted and perceptively street smart. Being charismatic is practically their second nature!

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* One of my favorite part parts of KOTOR was the the use of Charisma skill that can be uber helpful extremely helpful, especially if you want to persuade other characters and [=NPCs=] on your ideas or stances. Now, my favorite class is the Soldier (yes, very generic generic, I know) and at first I was kind of confused why the Scoundrel class gets plus points on the charisma Charisma ability, but then I realized: of course they would! After all, Scoundrels are cunning individuals who are quick-witted and perceptively street smart.street-smart. Being charismatic is practically their second nature!
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* On Taris, you get to meet a crazy old kook out on the streets preaching about his [[FantasticRacism hatred for aliens]]. What he says ''actually makes sense out of context!'' Two things he says particularly stands out:

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* On Taris, you get to meet a crazy old kook out on the streets preaching about his [[FantasticRacism hatred for aliens]]. What he says ''actually makes sense out of context!'' Two things he says particularly stands stand out:
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* When you and Carth are ribbing Bastila for being taken prisoner by a gang of ordinary thugs, she insists that she was weakened from using her battle meditation, and that without it, you might not have escaped. She wasn't using her abilities to help the Republic forces on the ship. ''She was using them to ensure that you landed unharmed''. Which you did... in the Upper City, right next to a disused apartment complex that sees only occasional Sith patrols, in easy walking distance from a Republic-sympathizing doctor. With a decorated military vet who's got the skill and experience to keep you alive and hidden, and the innate goodness to take care of your comatose butt for days, despite his misgivings.

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* When you and Carth are ribbing Bastila for being taken prisoner by a gang of ordinary thugs, she insists that she was weakened from using her battle meditation, Battle Meditation, and that without it, you might not have escaped. She wasn't using her abilities to help the Republic forces on the ship. ''She was using them to ensure that you landed unharmed''. Which you did... in the Upper City, right next to a disused apartment complex that sees only occasional Sith patrols, in easy walking distance from a Republic-sympathizing doctor. With a decorated military vet who's got the skill and experience to keep you alive and hidden, and the innate goodness to take care of your comatose butt for days, despite his misgivings.
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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''[[ProperlyParanoid dead right]]'' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zanye Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.

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* Carth, your first "real" party member, frequently states that he doesn't trust you, finds your placement on the ''Endar Spire'' suspicious, finds what the Jedi are doing suspicious, and frequently gets angry about what he perceives as getting the runaround. He comes off as a total Jerkass and whiner...until TheReveal comes out. Turns out he was ''[[ProperlyParanoid dead right]]'' about ALL of his suspicions, just not in the way he expected! The comics and the second game add a few more layers. He encountered a Jedi coverup before, as he helped Zanye Zane Carrick escape from the Covenant. In the second game, Disciple is reporting directly to Carth. Given Carth's trust issues, Mical's reservations (even Exile, his childhood hero, has to be careful when prying info out of him), and how important the ''Ebon Hawk'' is, there's likely some strong history between Mical and Carth, meaning Carth may also know more about the Jedi than he let on. Factor in that he's probably an untrained Sensitive, and this gets even ''more'' interesting.

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