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** There's also the one call from a mob boss threatening to break Venkman's legs should he not settle his debt. And a call about Egon's order of "Carpathian Mold" needing to be picked up due to it [[FesteringFungus taking over the loading dock]]. In a more comical example, what sounds like a [[HalfWittedHillbilly redneck stereotype]] calls saying he [[DoomItYourself made his own]] [[DIYDisaster proton pack]] out of ''[[OhCrap car]] [[TemptingFate batteries]]''. He goes on to mention that while it didn't work as planned, the [[MundaneUtility gophers in his yard]] are [[ThereIsNoKillLikeOverkill no longer a problem]].
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* The answering machine in the Firehouse can provide FridgeHorror, FridgeBrilliance, NightmareFuel, and NightmareRetardant. For example, in one call you can hear an exasperated woman calling to have the Ghostbusters remove her dead husband, ending the call by saying that he'll have a lamp sticking out of his head; while this ''could'' be a comical threat that she'll hit his ghost with a lamp, it could potentially point to an unfortunate "accident." Another example is a call from a man saying that a woman wants the Ghostbusters to take care of a ghost who [[ThePeepingTom takes pictures of her]] while she's bathing and sends them to the caller - though he's obviously in no hurry to remedy the situation, saying that they should come in 10 ''months'' at the latest. The Fridge Horror comes into play once you realize that the man may have summoned the ghost, or worse, it may not be a ghost at all...
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* In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally chose those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels in this game's case.

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* In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally chose those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels firehouse television in this game's case.
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* In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally mapped mission-cycling to those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels in this game's case.

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* In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally mapped mission-cycling to chose those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels in this game's case.

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* In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally mapped mission-cycling to those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels in this game's case.


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* In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally mapped mission-cycling to those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels in this game's case.
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Added DiffLines:

*In the Wii version of the game, when you go to the television at the firehouse to replay previous levels, you might get thrown off by how the game maps level-cycling to the Plus and Minus buttons. But if you think about that long enough, you'll find out that the developers intentionally mapped mission-cycling to those tiny buttons because they want to remind you that your Wii Remote really looks like a television remote - a remote for the TV you're using to navigate through the levels in this game's case.
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*** On the other hand, if you follow the little clues to the end, so you see the puppet show, Ray brings up the possibility, actually musing "What did he collect apart from books?"
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*** Oh, I wouldn't go that far. More likely its residual psychic energy given off by the Grey Lady and/or The Collector, and it recreated the atmosphere left behind by the many happy, laughing children that visit every day. I hope.
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!!FridgeHorror:
*''What, exactly, is the deal with the children's section in the library''?
** Possibly Edmond Hoover "collected" [[WouldHurtAChild more than just adult victims]]...
!!FridgeBrilliance:
* In a scene at the last level, Ray has these regarding Stay Puft. He figured that the necromantic shockwave in the opening brought Stay Puft back to New York, but was still wondering why he didn't pick a new Destructor Form. Ray explains that Gozer, like the other ghosts, operates on a form of [[MagicAIsMagicA symmetry]] that has him locked into Stay Puft form. "One Destructor Form per god per dimension'' as Ray puts it, musing that he didn't choose such a bad form after all.

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