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** Take a moment to compare to [[VideoGame/FinalFantasyIII the Onion Knights]], [[VideoGame/FinalFantasyIV Rydia]], [[VideoGame/FinalFantasyV Krile]], and [[VideoGame/FinalFantasyVI Relm]], and you'll realize that the franchise is deconstructing its previous use of the KidHero.
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* Tying in with the World War II overtones of the game, Winhill is a dead-ringer for a quaint little mid-20th century Merrie Olde England town ravaged by war such as Coventry, which was famously toured after its devastation by Prime Minister '''Win'''ston Church'''hill'''.

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* Tying in with the World War II overtones of the game, Winhill is a dead-ringer for a the kind of quaint little mid-20th century Merrie Olde England town towns ravaged by war such as Coventry, which Coventry. Coventry was famously toured after its devastation by Prime Minister '''Win'''ston Church'''hill'''.




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* It's often cited as a weakness of the game that Ultimecia (and Seifer, to a lesser extent) has a dense, impenetrable motivation that she never explains. But it's actually a strength, thematically. Since villains are typically a {{Foil}} for the hero, she ''wouldn't'' undergo the same character arc the hero does, and would retain the vices he outgrows. Squall learns to open up and share his own inner world with his friends, but Ultimecia doesn't. Not until the very end, when she tries to explain about time to the party in the final battle. But it's too late, and her monologue ends on a tantalizingly unfinished sentence. All that she was, all that she thought and felt, is lost to time forever, leaving only outsiders to try and piece her motivation together -- just like Squall's friends have been doing with him for the entire game.
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I can\'t BELIEVE it took me this long to notice.



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* Squall's stupid name. Yeah, the Final Fantasy protagonists have kind of a weather-themed name tradition going on, but it just dawned on me that his parents fit the bill. [[spoiler: Theirs are specifically ''water'' themed names. Laguna is the translation of ''lagoon'' in some Romance languages, and Raine is literally ''rain''.]]
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* Tying in with the World War II overtones of the game, Winhill is a dead-ringer for a quaint little mid-20th century Merrie Olde England town ravaged by war such as Coventry, which was famously toured after its devastation by Prime Minister '''Win'''ston Church'''hill'''.
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* Some people concluded that in ''FinalFantasyVIII'', there's a BadFuture where Ultimecia has wiped out [=SeeD=] and rules the world, and [[EsotericHappyEnding this is guaranteed]] by a StableTimeLoop. However, look closer; the dead [=SeeDs=] are within line of sight of Ultimecia's castle. Ultimecia's castle is devoid of soldiers or real security measures. Hell, some parts of the castle appear to have been hit by artillery fire. And Ultimecia is ''desperately'' trying to engage Time Compression. Heck, the first thing she does when she takes over Galbadia in the past is to ''attempt to destroy Garden'' and thus wipe out the [=SeeDs=] before they even really exist. Looking at this evidence, there is an alternate conclusion as to the "bad" future: ''[=SeeD=] was winning the war'' and Ultimecia's use of the Junction Machine Ellone was a [[{{Terminator}} Skynet]]-esque desperation tactic to stave off defeat - in which case, ''the happy ending is reinforced'', not ruined.

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* Some people concluded that in ''FinalFantasyVIII'', ''VideoGame/FinalFantasyVIII'', there's a BadFuture where Ultimecia has wiped out [=SeeD=] and rules the world, and [[EsotericHappyEnding this is guaranteed]] by a StableTimeLoop. However, look closer; the dead [=SeeDs=] are within line of sight of Ultimecia's castle. Ultimecia's castle is devoid of soldiers or real security measures. Hell, some parts of the castle appear to have been hit by artillery fire. And Ultimecia is ''desperately'' trying to engage Time Compression. Heck, the first thing she does when she takes over Galbadia in the past is to ''attempt to destroy Garden'' and thus wipe out the [=SeeDs=] before they even really exist. Looking at this evidence, there is an alternate conclusion as to the "bad" future: ''[=SeeD=] was winning the war'' and Ultimecia's use of the Junction Machine Ellone was a [[{{Terminator}} Skynet]]-esque desperation tactic to stave off defeat - in which case, ''the happy ending is reinforced'', not ruined.
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* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for [=SeeD=] and the Gardens by telling her "Garden trains [=SeeDs=], and [=SeeDs=] are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.
* Probably borders on WMG, but [[spoiler: through Time Compression, it seems that Ultimecia has locked herself in a GroundhogDayLoop. Her dialogue throughout the game shows that she is aware that Squall is supposed to defeat her...knowledge she's not supposed to have until it passes, even with concessions made for Time Compression itself. So it seems to be that you kill her, she's absorbed into time, and put back somewhere, where she begins the cycle anew, trying and failing to kill Squall and co. to prevent her own death.]]

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* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for [=SeeD=] and the Gardens by telling her "Garden trains [=SeeDs=], and [=SeeDs=] are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.
* Probably borders on WMG, but [[spoiler: through Time Compression, it seems that Ultimecia has locked herself in a GroundhogDayLoop. Her dialogue throughout the game shows that she is aware that Squall is supposed to defeat her...knowledge she's not supposed to have until it passes, even with concessions made for Time Compression itself. So it seems to be that you kill her, she's absorbed into time, and put back somewhere, where she begins the cycle anew, trying and failing to kill Squall and co. to prevent her own death.]]
wrong''.
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* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for [=SeeD=] and the Gardens by telling her "Garden trains [=SeeDs=], and [=SeeDs=] are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.

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* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for [=SeeD=] and the Gardens by telling her "Garden trains [=SeeDs=], and [=SeeDs=] are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.wrong''.
* Probably borders on WMG, but [[spoiler: through Time Compression, it seems that Ultimecia has locked herself in a GroundhogDayLoop. Her dialogue throughout the game shows that she is aware that Squall is supposed to defeat her...knowledge she's not supposed to have until it passes, even with concessions made for Time Compression itself. So it seems to be that you kill her, she's absorbed into time, and put back somewhere, where she begins the cycle anew, trying and failing to kill Squall and co. to prevent her own death.]]
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* Laguna's history with Julia are seldom mentioned after the first flashback, and she appears to be the one that got away.[[spoiler: She later goes on to marry Rinoa's father and obviously bear Rinoa as a child. Assuming the above entry is canon, then Julia and Laguna's feelings for each other are finally given a chance to be lived out by their children, Squall and Rinoa.]]

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* Laguna's history with Julia are is seldom mentioned after the first flashback, and she appears to be the one that got away.[[spoiler: She later goes on to marry Rinoa's father and obviously bear Rinoa as a child. Assuming the above entry is canon, then Julia and Laguna's feelings for each other are finally given a chance to be lived out by their children, Squall and Rinoa.]]
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** This is further confounded by the fact that she actually points towards this in the opening monologue of the final battle: that [=SeeD=] were "swarming like locusts across generations." On its own, this little statement implies that [=SeeD=] hasn't quit pestering her for quite some time ("across generations") and she never truly got over that particular obstacle. She does seem to view [=SeeD=] as a persistent nuisance in her little speech, but the abovementioned attempts prove that [=SeeD=] is a serious threat to her at the very least.

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** This is further confounded compounded by the fact that she actually points towards this in the opening monologue of the final battle: that [=SeeD=] were "swarming like locusts across generations." On its own, this little statement implies that [=SeeD=] hasn't quit pestering her for quite some time ("across generations") and she never truly got over that particular obstacle. She does seem to view [=SeeD=] as a persistent nuisance in her little speech, but the abovementioned attempts prove that [=SeeD=] is a serious threat to her at the very least.
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* Tying into the aforementioned point about how Garden and [=SeeD=] show why child soldiers are a really bad idea: notice how unprofessional Garden really is. They've got some serious organizational issues: Unruly and unprofessional squad-level leadership (Seifer, Quistis), an unclear command structure (see the short-lived Garden civil war), an inadequate system of punishment for insubordination/disobeying orders (Seifer being locked up in detention for abandoning his post), lack of respect for entire components of the command structure (everyone hates the Faculty), and so on. They don't really ''act'' like a professional military force should. [=SeeDs=] seem to rely entirely on their own individual capability to succeed at their missions because the Garden organization is wholly inadequate to handle it. And the reason why: Garden was ''founded by civilians who had no idea how to run a military force''! Cid, Edea, and NORG were ''not'' military. Cid and Edea ran an orphanage, while NORG was a businessman. Cid and Edea built up Balamb Garden like it was a school and orphanage, and NORG introduced the mercenary aspect as a way to make money to fund the whole enterprise, but at no point did they try to structure Garden to be a proper military force because they didn't really know how to - or perhaps they didn't think it was necessary. And even more telling, Garden doesn't start acting anything like a ''real'' military force until after the previous leadership is removed (Edea being possessed, Cid removing himself from command, and NORG being forced into his cocoon) and new leadership is installed in the form of Squall, who has some leadership experience as a soldier. Once Squall is in command and Garden goes on a war footing (or as much as Garden can, considering its limited military capability beyond superpowered infantry), it still remains something of a middle/high school but it also becomes notably more professional.

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This one\'s been answered.


* A small one, but... what ''did'' happen to that student who went to the Tomb of the Unknown King and never returned? Sure, two girls run out in a panic, but it's specifically mentioned that only ''one'' student went to the Tomb, and that the student was male. And then you find an abandoned sword/gunblade on the floor. Nowhere in the tomb do you find a body, or anything to indicate what might have happened to the student -- which could be considered a good thing, [[NothingIsScarier or not]]. He might have escaped the Tomb, perhaps dropping his weapon in a panic on the way out, but [[EverythingTryingToKillYou considering what's waiting for him outside]], it's unlikely he would have survived the long trip back unarmed and alone. And for that matter, if the student hadn't been heard from since leaving the city, [[EpilepticTrees how did Caraway know for certain that there would be anything to find at all]]...?
** Fridge Brilliance or WMG; there never ''was'' a student entering the tomb and it's all just a ploy so not anyone can enter Caraway's mansion (i.e. if someone is supossedly sent there from Garden, thay can just ring up Martine and ask the ID of the student who didn't return from the Tomb, Martine recognizes it as a secret password and passes it on; otherwise it was just to see if Squall and co. were strong enough to face Edea, since Caraway knew that was the mission, and maybe give them a pretty little GF, too).
** There was an actual student; while exploring the tomb, you can find a message he carved into a wall saying basically "I've decided I'm not cut out for [=SeeD=], so I'm quitting, and if you're lost, here are the directions for how to get back to the entrance."
** Also, you talk to his ghost straight after defeating and obtaining the Brothers.
*** Wasn't that the unknown king? It was his tomb...
** Maybe Caraway was the student. [=SeeD=] is a special forces organization, so when Caraway realizes he's not cut out for SeeD, he quits and joins the Army, eventually working his way up to General.
*** Impossible, [=SeeD=] hasn't been around long enough for Caraway to have been a student at Garden. Remember, Garden was only built a little over a decade ago and [=SeeD=] would have started after that, Caraway would have been far too old.
** Caraway was a general before Squall was even born. Garden didn't get started until Squall was about five years old.
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** Maybe Caraway was the student. SeeD is a special forces organization, so when Caraway realizes he's not cut out for SeeD, he quits and joins the Army, eventually working his way up to General.
*** Impossible, SeeD hasn't been around long enough for Caraway to have been a student at Garden. Remember, Garden was only built a little over a decade ago and SeeD would have started after that, Caraway would have been far too old.

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** Maybe Caraway was the student. SeeD [=SeeD=] is a special forces organization, so when Caraway realizes he's not cut out for SeeD, he quits and joins the Army, eventually working his way up to General.
*** Impossible, SeeD [=SeeD=] hasn't been around long enough for Caraway to have been a student at Garden. Remember, Garden was only built a little over a decade ago and SeeD [=SeeD=] would have started after that, Caraway would have been far too old.
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* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for SeeD and the Gardens by telling her "Garden trains SeeDs, and SeeDs are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.

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* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for SeeD [=SeeD=] and the Gardens by telling her "Garden trains SeeDs, [=SeeDs=], and SeeDs [=SeeDs=] are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.
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* Throughout the game, Squall sometimes forgets people he meets quickly. He forgets about "familiar looking guy" in Fisherman's Horizon and he even forgets Nida, who became a SeeD with him. This can be seen as a running joke in the game, OR it could be alluding to how terribly the GF induced memory loss is affecting Squall.

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* Throughout the game, Squall sometimes forgets people he meets quickly. He forgets about "familiar looking guy" in Fisherman's Horizon and he even forgets Nida, who became a SeeD [=SeeD=] with him. This can be seen as a running joke in the game, OR ''or'' it could be alluding to how terribly the GF induced memory loss is affecting Squall.
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** Let's not forget Selphie, whose uncontrolled enthusiasm, tendency to be easily distracted, and reckless overconfidence nearly get her (and her party) killed during the missile base infiltration. It easily leads to them being found out, and it's only quick thinking that lets them leave alive.
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** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.

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** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.event.
* The Stable Time Loop is functionally Squall's fault as much as Ultimecia's. Squall gave Edea the idea for SeeD and the Gardens by telling her "Garden trains SeeDs, and SeeDs are trained to defeat the Sorceress," which prompts Cid and Edea to build them and start building their teenage mercenary army. Which means, for however many generations between the end of FFVIII and Ultimecia's rise to power, they've been encouraging hatred against Ultimecia ''before she even did anything wrong''.
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* The very subtle hints dropped throughout the game that [[spoiler: Squall is Laguna's son]]. For one thing, the characters selected for mind-travel tend to be random so long as [[spoiler: Ellone knew them at the orphanage]]. Squall is always selected--which is a given since he's the hero--but he ''always'' mind-travels to Laguna. All of the other characters are paired with Kiros and Ward randomly, but Squall is the only one consistent with one person. Then there's the D-District Prison, where after Squall's torture the Moombas start randomly shouting for Laguna, mistaking Squall for Laguna. Later on in the game it's revealed that Laguna interacted with Moombas and [[spoiler: Moombas identify humans by the taste of their blood]]. The fact that [[spoiler: Squall's blood tastes like Laguna's]] indicates some familial relation. Then there's the incredibly telling dialogue Kiros, Ward, and Laguna give to Squall on the Ragnarock before the final battle.

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* The very subtle hints dropped throughout the game that [[spoiler: Squall is Laguna's son]]. For one thing, the characters selected for mind-travel tend to be random so long as [[spoiler: Ellone knew them at the orphanage]]. Squall is always selected--which is a given since he's the hero--but he ''always'' mind-travels to Laguna. All of the other characters are paired with Kiros and Ward randomly, but Squall is the only one consistent with one person. Then there's the D-District Prison, where after Squall's torture the Moombas start randomly shouting for Laguna, mistaking Squall for Laguna. Later on in the game it's revealed that Laguna interacted with Moombas and tried to teach them to speak, and that [[spoiler: Moombas identify humans by the taste of their blood]]. The fact that [[spoiler: Squall's blood tastes like Laguna's]] indicates some familial relation. Then there's the incredibly telling dialogue Kiros, Ward, and Laguna give to Squall on the Ragnarock Ragnarok before the final battle.




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** Simpler than that: aside from the ones created during the Queen of Cards sidequest, all of the unique character cards are held by someone who is in some way connected to the person represented by the card. Ma Dincht has Zell's card, Rinoa's father has hers, Ellone has Laguna's and [[spoiler:Laguna]] has Squall's; it makes perfect sense for Cid to have Seifer's card given that, as one of the two caretakers of the orphanage and the founder and headmaster of Balamb Garden, he's the closest thing Seifer has to a father.
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Sharing a brilliance moment.



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* Cid holding Seifer's Triple Triad card may seem strange at first, but if you buy into the theory that Cid served as Edea's Sorceress Knight due to being married to her, while she holds her own card, it comes together brilliantly! While most may think Cid holding Seifer's card is him holding the most troublesome Garden student's card as a position of his headmaster status, but it's actually because while Cid doesn't have a Triple Triad card, Seifer did, and Seifer serves as the closest thing to Cid in terms of Sorceress Knight status! Cid and Edea hold the Sorceress Knight and Sorceress cards. The same can be said for Caraway holding Rinoa's and Laguna holding Squall's! Because the most logical sources for the holder(s) of SK and Sorceress cards would be the people closest to them! Or in other words, Cid holds Seifer's card because they both are Edea's (and Ultimecia by extension) Knight.
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* Throughout the game, Squall sometimes forgets people he meets quickly. He forgets about "familiar looking guy" in Fisherman's Horizon and he even forgets Nida, who became a SeeD with him. This can be seen as a running joke in the game, OR it could be alluding to how terribly the GF induced memory loss is affecting Squall.
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Most real life hospitals are technically closed after hours, but still take emergency patients at all hours. The infirmary being closed is just it being closed to non-emergency patients.


** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.
* The Balamb Garden Training Center, in which carnivorous, sleep-gas-exuding plants and ''Tyrannosaurs'' run loose, is open to students at all hours with no supervision. The infirmary closes at curfew.

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** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.
* The Balamb Garden Training Center, in which carnivorous, sleep-gas-exuding plants and ''Tyrannosaurs'' run loose, is open to students at all hours with no supervision. The infirmary closes at curfew.
event.
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* Laguna's history with Julia are seldom mentioned after the first flashback, and she appears to be the one that got away.[[spoiler: She later goes on to marry Rinoa's father and obviously bear Rinoa as a child. Assuming the above entry is canon, then Julia and Laguna's feelings for each other are finally given a chance to be lived out by their children, Squall and Rinoa.]]
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* The very subtle hints dropped throughout the game that [[spoiler: Squall is Laguna's son]]. For one thing, the characters selected for mind-travel tend to be random so long as [[spoiler: Ellone knew them at the orphanage]]. Squall is always selected--which is a given since he's the hero--but he ''always'' mind-travels to Laguna. All of the other characters are paired with Kiros and Ward randomly, but Squall is the only one consistent with one person. Then there's the D-District Prison, where after Squall's torture the Moombas start randomly shouting for Laguna, mistaking Squall for Laguna. Later on in the game it's revealed that Laguna interacted with Moombas and [[spoiler: Moombas identify humans by the taste of their blood]]. The fact that [[spoiler: Squall's blood tastes like Laguna's]] indicates some familial relation.

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* The very subtle hints dropped throughout the game that [[spoiler: Squall is Laguna's son]]. For one thing, the characters selected for mind-travel tend to be random so long as [[spoiler: Ellone knew them at the orphanage]]. Squall is always selected--which is a given since he's the hero--but he ''always'' mind-travels to Laguna. All of the other characters are paired with Kiros and Ward randomly, but Squall is the only one consistent with one person. Then there's the D-District Prison, where after Squall's torture the Moombas start randomly shouting for Laguna, mistaking Squall for Laguna. Later on in the game it's revealed that Laguna interacted with Moombas and [[spoiler: Moombas identify humans by the taste of their blood]]. The fact that [[spoiler: Squall's blood tastes like Laguna's]] indicates some familial relation.
relation. Then there's the incredibly telling dialogue Kiros, Ward, and Laguna give to Squall on the Ragnarock before the final battle.
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* The very subtle hints dropped throughout the game that [[spoiler: Squall is Laguna's son]]. For one thing, the characters selected for mind-travel tend to be random so long as [[spoiler: Ellone knew them at the orphanage]]. Squall is always selected--which is a given since he's the hero--but he ''always'' mind-travels to Laguna. All of the other characters are paired with Kiros and Ward randomly, but Squall is the only one consistent with one person. Then there's the D-District Prison, where after Squall's torture the Moombas start randomly shouting for Laguna, mistaking Squall for Laguna. Later on in the game it's revealed that Laguna interacted with Moombas and [[spoiler: Moombas identify humans by the taste of their blood]]. The fact that [[spoiler: Squall's blood tastes like Laguna's]] indicates some familial relation.
Is there an issue? Send a MessageReason:
None


** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.

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** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.event.
* The Balamb Garden Training Center, in which carnivorous, sleep-gas-exuding plants and ''Tyrannosaurs'' run loose, is open to students at all hours with no supervision. The infirmary closes at curfew.
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* The English version translates アルティミシア as Ultimecia, but it can also be romanized as ''Artemisia'', as in Artemis, the moon goddess, unifying her thematically with things like '''Luna'''tic Pandora, or the '''Lunar''' Cry.
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* There was a scene for Irvine that hit a lot harder in retrospect when I realized something. When Irvine is nervous and preparing [[spoiler: to assassinate the Sorceress Edea]] he's probably hiding the real reason he's troubled. Later in the game, you find out that [[spoiler: All of the principle characters were raised in the same orphanage, with Cid and Edea as caretakers, and everyone but Irvine forgot due to the influence GFs. So Irvine remembers the woman he's preparing to assassinate as a loving caretaker and mother figure. No wonder he's nervous]]

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* There was a scene for Irvine that hit a lot harder in retrospect when I realized something. When Irvine is nervous and preparing [[spoiler: to assassinate the Sorceress Edea]] he's probably hiding the real reason he's troubled. Later in the game, you find out that [[spoiler: All of the principle characters were raised in the same orphanage, with Cid and Edea as caretakers, and everyone but Irvine forgot due to the influence GFs. So Irvine remembers the woman he's preparing to assassinate as a loving caretaker and mother figure. No wonder he's nervous]]nervous]]
** That scene pretty much changes Irvine's entire character when you know about [[spoiler: Edea being Matron.]] He knows he can't blow the secret and tell Squall the real reason he's nervous, and there's a very good chance that his excuse, that he always gets nervous and screws up, was a complete lie; if he couldn't perform under pressure, Galbadia would have sent some other sniper, and he wouldn't be able to hold his trigger finger still enough to let a butterfly land on it. There's nothing to indicate he ever screwed up any other time, before or after that event.
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* Some people concluded that in ''FinalFantasyVIII'', there's a BadFuture where Ultimecia has wiped out [=SeeD=] and rules the world, and [[EsotericHappyEnding this is guaranteed]] by a StableTimeLoop. However, look closer; the dead [=SeeDs=] are within line of sight of Ultimecia's castle. Ultimecia's castle is devoid of soldiers or real security measures. Hell, some parts of the castle appear to have been hit by artillery fire. And Ultimecia is ''desperately'' trying to engage Time Compression. Heck, the first thing she does when she takes over Galbadia in the past is to ''attempt to destroy Garden'' and thus wipe out the [=SeeDs=] before they even really exist. Looking at this evidence, there is an alternate conclusion as to the "bad" future: ''[=SeeD=] was winning the war'' and Ultimecia's use of the Junction Machine Ellone was a Skynet-esque desperation tactic to stave off defeat - in which case, ''the happy ending is reinforced'', not ruined.

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* Some people concluded that in ''FinalFantasyVIII'', there's a BadFuture where Ultimecia has wiped out [=SeeD=] and rules the world, and [[EsotericHappyEnding this is guaranteed]] by a StableTimeLoop. However, look closer; the dead [=SeeDs=] are within line of sight of Ultimecia's castle. Ultimecia's castle is devoid of soldiers or real security measures. Hell, some parts of the castle appear to have been hit by artillery fire. And Ultimecia is ''desperately'' trying to engage Time Compression. Heck, the first thing she does when she takes over Galbadia in the past is to ''attempt to destroy Garden'' and thus wipe out the [=SeeDs=] before they even really exist. Looking at this evidence, there is an alternate conclusion as to the "bad" future: ''[=SeeD=] was winning the war'' and Ultimecia's use of the Junction Machine Ellone was a Skynet-esque [[{{Terminator}} Skynet]]-esque desperation tactic to stave off defeat - in which case, ''the happy ending is reinforced'', not ruined.
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* Extremely minor case (don't know where to put this in). You know, when I checked the names of the main player characters (both first and last), I saw this minor difference. Here's their names for reference: Squall Leonhart, Quistis Trepe, Zell Dincht, Selphie Tilmitt, Rinoa Heartilly, Irvine Kinneas. Check the last one. His first name's first letter is not only in the first half of the alphabet (A-M), but it's also a vowel. Don't any of you think this is a subtle hint of his (initial) 'outcast' status (and his ranged fighting style)?

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* Extremely minor case (don't know where to put this in). You know, when I checked the names of the main player characters (both first and last), I saw this minor difference. Here's their names for reference: Squall '''S'''quall Leonhart, Quistis '''Q'''uistis Trepe, Zell '''Z'''ell Dincht, Selphie '''S'''elphie Tilmitt, Rinoa '''R'''inoa Heartilly, Irvine '''I'''rvine Kinneas. Check the last one. His first name's first letter is not only in the first half of the alphabet (A-M), but it's also a vowel. Don't any of you think this is a subtle hint of his (initial) 'outcast' status (and his ranged fighting style)?use of a [[FantasyGunControl gun]])?
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had a moment of fridge brilliance and decided to share

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* A little bit of Fridge Brilliance that is BreakingTheFourthWall: In-game, use of GF is confirmed to cause memory loss. The way the game is set up (its mechanics) encourages you to use your GF only passively (junctions and abilities) but not actively (summoning). So either Square is trying to protect us from the long-term effects of GF-(ab)use or it is a cleverly hidden clue to how to beat an otherwise ridiculously hard game.
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* Why does Squall repeatedly state to himself that "You can't depend on people" or other morose tidbits? Not because he believes in it (how he fell for Rinoa proves that) but because he's ''trying to convince himself it's true''. It's a psychological defense mechanism, pure and simple.

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