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* Imagine what it was like for the people living in Baron Castle if they ever had to go through the throne room's antechamber--past the petrified bodies of two five-year-old children. I'm guessing it got pretty dusty in there until the Elder showed up to restore them.

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* Imagine what it was like for the people living in Baron Castle if they ever had to go through the throne room's antechamber--past the petrified bodies of two five-year-old children. I'm guessing it got pretty dusty in there until the Elder showed up to restore them.them.
* Cecil mentions that he's worried that the dark sword he wields as a Dark Knight will one day consume him. There are two disturbing implications to this: Either that Dark Knights eventually become remorseless monsters, massacring innocents such as during Baron's attack on Mysidia or that their abilities will eventually kill them, which is represented by GameplayAndStoryIntegration through Cecil's Darkness ability being CastFromHitPoints.

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!! Fridge Logic
* The twins can't be un-stoned easily because they did it to themselves. What if they cast Break ''on each other''? Would it be easier to cure them then?
** Fridge Brilliance: It's not that they cast it on themselves, it's that they did it ''willingly'', with the intention of turning to stone. '''They're actively maintaining the spell.''' Can't see whether everyone's out of the room if your eyes are made of stone, after all. Anyone who wants to restore them has to overpower both the magic ''and'' their combined wills, making it significantly more difficult than normal. That's why it takes the Elder to free them: It's not just that he's that powerful, but that he's someone they ''trust''. If he says it's safe to drop the spell, then it's safe.
* When the Dark Elf nearly kills Cecil & Co., Edward very dramatically struggles to walk across the room to get his harp and save the day, nearly killing himself in the process. But, given that the doctor and nurse are right there, and there are no other patients in the infirmary, why does he not simply ask them to bring him his harp?
** He does try to talk to them a bit, but they don't understand the importance of playing it ''immediately''. And possibly the doctor doesn't want him playing it right now at all, since it's a form of exertion.

!! Fridge Brilliance

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!! Fridge Logic
* The twins can't be un-stoned easily because they did it to themselves. What if they cast Break ''on each other''? Would it be easier to cure them then?
** Fridge Brilliance: It's not that they cast it on themselves, it's that they did it ''willingly'', with the intention of turning to stone. '''They're actively maintaining the spell.''' Can't see whether everyone's out of the room if your eyes are made of stone, after all. Anyone who wants to restore them has to overpower both the magic ''and'' their combined wills, making it significantly more difficult than normal. That's why it takes the Elder to free them: It's not just that he's that powerful, but that he's someone they ''trust''. If he says it's safe to drop the spell, then it's safe.
* When the Dark Elf nearly kills Cecil & Co., Edward very dramatically struggles to walk across the room to get his harp and save the day, nearly killing himself in the process. But, given that the doctor and nurse are right there, and there are no other patients in the infirmary, why does he not simply ask them to bring him his harp?
** He does try to talk to them a bit, but they don't understand the importance of playing it ''immediately''. And possibly the doctor doesn't want him playing it right now at all, since it's a form of exertion.

!! Fridge Brilliance
FridgeBrilliance



!! Fridge Horror

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!! Fridge HorrorFridgeHorror
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Fridge examples for ''VideoGame/FinalFantasyIV''.
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* Meteor is holy-elemental in this game because meteors come from the heavens.
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* The Giant of Bab-il's rampage near the end of the game mirrors Cecil's destruction of Mist with the Bomb Ring near the start. The Giant even resembles a giant version of Cecil's Dark Knight armor. The difference between the two scenes, of course, is that Cecil has completely switched sides and grown more powerful in the interim; where before he was helpless to stop the destruction of Mist, he now jumps straight into the Giant to stop its terror before it can go any further, symbolizing the conclusion of his CharacterDevelopment.

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* The Giant of Bab-il's rampage near the end of the game mirrors Cecil's destruction of Mist with the Bomb Ring near the start. The Giant even resembles a giant version of Cecil's Dark Knight armor. The difference between the two scenes, of course, is that Cecil has completely switched sides and grown more powerful in the interim; where before he was helpless to stop the destruction of Mist, Mist (and, in fact, causes it, albeit inadvertently), he now jumps straight into the Giant to stop its terror before it can go any further, symbolizing the conclusion of his CharacterDevelopment.
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to:

* The Giant of Bab-il's rampage near the end of the game mirrors Cecil's destruction of Mist with the Bomb Ring near the start. The Giant even resembles a giant version of Cecil's Dark Knight armor. The difference between the two scenes, of course, is that Cecil has completely switched sides and grown more powerful in the interim; where before he was helpless to stop the destruction of Mist, he now jumps straight into the Giant to stop its terror before it can go any further, symbolizing the conclusion of his CharacterDevelopment.

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