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*** Another interesting thing about Mohg is that there are ''no'' Oracle Envoys in Mohgwyn Palace. Oracle Envoys appear to herald the dawn of a new age, and as such are found in places where the status quo can definitely be changed. They're mostly found in Leyndell, because you're going to usher in a new age by winning the game. They're also found in the Haligtree, presumably because Miquella's plan could have easily worked if Mohg didn't ruin it. Mogh is trying to create a new age under a different Outer God, much like Ranni (she's represented by the Oracle Envoys in Leyndell), but there are no Oracle Envoys, implying that his new age will never happen.
*** And as of the DLC trailer arrival, it seems that the DLC will center around retrieving Miquella from the Land of Shadow, and the access point is Miquella's cocoon. Since Mohg guards the cocoon and you can't get near it until afterwards, Mogh will probably ''never'' live to see Miquella's rebirth.

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*** Another interesting thing about Mohg is that there are ''no'' Oracle Envoys in Mohgwyn Palace. Oracle Envoys appear to herald the dawn of a new age, and as such are found in places where the status quo can definitely be changed. They're mostly found in Leyndell, because you're going to usher in a new age by winning the game. They're also found in the Haligtree, presumably because Miquella's plan could have easily worked if Mohg didn't ruin it. Mogh Mohg is trying to create a new age under a different Outer God, much like Ranni (she's represented by the Oracle Envoys in Leyndell), but there are no Oracle Envoys, implying that his new age will never happen.
*** And as of the DLC trailer arrival, it seems that the DLC will center around retrieving Miquella from the Land of Shadow, and the access point is Miquella's cocoon. Since Mohg guards the cocoon and you can't get near it until afterwards, Mogh Mohg will probably ''never'' live to see Miquella's rebirth.



** Two other high-end late-game areas, Mohgwyn Palace and Farum Azula, have powerful inhabitants as well. Moghwyn Palace is not a naturally populous region (it seems to have been abandoned for centuries by the time Mohg found it), but rather everyone there was deliberately recruited by Mohg for his murderous cult of invaders, so you've got to be tough to earn an invite. Anyone who ''isn't'' specifically invited has to come through the teleporter in the Consecrated Snowfields, which itself is a BrutalBonusLevel. The creatures of Farum Azula are not only in a place locked out of time but are in proximity to both Placidusax and Destined Death. The beastmen, knights, and other denizens of Farum Azula would already be powerful due to being selected to protect one of the most dangerous and potent dragons in history even without being fueled by proximity to such magical strength.

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** Two other high-end late-game areas, Mohgwyn Palace and Farum Azula, have powerful inhabitants as well. Moghwyn Mohgwyn Palace is not a naturally populous region (it seems to have been abandoned for centuries by the time Mohg found it), but rather everyone there was deliberately recruited by Mohg for his murderous cult of invaders, so you've got to be tough to earn an invite. Anyone who ''isn't'' specifically invited has to come through the teleporter in the Consecrated Snowfields, which itself is a BrutalBonusLevel. The creatures of Farum Azula are not only in a place locked out of time but are in proximity to both Placidusax and Destined Death. The beastmen, knights, and other denizens of Farum Azula would already be powerful due to being selected to protect one of the most dangerous and potent dragons in history even without being fueled by proximity to such magical strength.



** The people and creatures on Mt Gelmir are roughly as powerful as those in Leyndell despite being further from the two great trees. But like those inhabiting Moghwyn Palace, they have another source of power: the God-Devouring Serpent. On top of that, the brutal wilderness and harsh landscape of the mountain, along with the extreme ruthlessness and might-makes-right philosophy of Volcano Manor's inhabitants means that only the strongest will survive living there. There might not be a lot of inhabitants of the volcano, and they might not have as much of the Erdtree's light to grow strong, but the sheer brutality of living there means the ones that do survive will be the toughest and meanest.

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** The people and creatures on Mt Gelmir are roughly as powerful as those in Leyndell despite being further from the two great trees. But like those inhabiting Moghwyn Mohgwyn Palace, they have another source of power: the God-Devouring Serpent. On top of that, the brutal wilderness and harsh landscape of the mountain, along with the extreme ruthlessness and might-makes-right philosophy of Volcano Manor's inhabitants means that only the strongest will survive living there. There might not be a lot of inhabitants of the volcano, and they might not have as much of the Erdtree's light to grow strong, but the sheer brutality of living there means the ones that do survive will be the toughest and meanest.



* As noticed in their character page, Malenia, Mogh and Rykard are the only demigods who don't speak in Elizabethan English. [[note]]Radahn doesn't speak at all due to the effects of the Scarlet Rot on his mind[[/note]] What do all of them have in common? They've been influenced by an outer god to the point it became a part of themselves; Malenia's speech pattern might've changed after her first blooming turned her into the avatar of the rot god, Mogh (while not an avatar) has been serving the formless mother since his time in the sewers and she has blessed his very blood, and Rykard and the blasphemous serpent have literally become one.

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* As noticed in their character page, Malenia, Mogh Mohg and Rykard are the only demigods who don't speak in Elizabethan English. [[note]]Radahn doesn't speak at all due to the effects of the Scarlet Rot on his mind[[/note]] What do all of them have in common? They've been influenced by an outer god to the point it became a part of themselves; Malenia's speech pattern might've changed after her first blooming turned her into the avatar of the rot god, Mogh Mohg (while not an avatar) has been serving the formless mother since his time in the sewers and she has blessed his very blood, and Rykard and the blasphemous serpent have literally become one.

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* Morgott's combat style and how it changes throughout the game shows him re-evaluating the Tarnished's threat level: When he's fought as Margit in Stormveil, his first phase has him fight in a deadly, but slow and deliberate as if he's still evaluating or underestimating your strength. Once you hit his second phase he acknowledges your skill and brings out the big guns, becoming faster as a result. Once you reach Leyndell and his identity as Morgott is revealed and are literally seconds from reaching the Erdtree, he decides that you're too much of a threat and reaches the GodzillaThreshold, not only bringing out much stronger holy firepower and a faster moveset, but breaking his cane to reveal the cursed sword underneath - a sword that, as the intro shows, he didn't even use against ''Radahn''. Once you make him hit half health and cause him to flood the throne room with his cursed blood, he goes ''completely berserk'' and throws himself at you with 100% of his strength, fighting like a cornered and very angry animal, becoming one of the most aggressive bosses in the whole game.

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* Morgott's combat style and how it changes throughout the game shows him re-evaluating the Tarnished's threat level: When he's fought as Margit in Stormveil, his first phase has him fight in a deadly, but slow and deliberate as if he's still evaluating or underestimating your strength. Once you hit his second phase he acknowledges your skill and brings out the big guns, becoming faster as a result. When he fights you again as Margit and ambushes you just outside Leyndell he'll already take you seriously and start in phase 2 - however he's still limited by being an apparition and thus [[VillainForgotToLevelGrind is exactly as strong as in Stormveil]]. Once you reach Leyndell and his identity as Morgott is revealed and are literally seconds from reaching the Erdtree, he decides that you're too much of a threat and reaches the GodzillaThreshold, not only bringing out much stronger holy firepower and a faster moveset, but breaking his cane to reveal the cursed sword underneath - a sword that, as the intro shows, he didn't even use against ''Radahn''. Once you make him hit half health and cause him to flood the throne room with his cursed blood, he goes ''completely berserk'' and throws himself at you with 100% of his strength, fighting like a cornered and very angry animal, becoming one of the most aggressive bosses in the whole game.

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* It's made rather evident throughout the game that the reason why the player Tarnished can resurrect and other Tarnished cannot is because other Tarnished have lost the Guidance of Grace for one reason or another - but why is it that Godfrey, THE Tarnished and the strongest man in the world, literally a walk away from becoming Elden Lord, does not resurrect? While this can be chalked up to GameplayAndStorySegregation, a reason can be found on his final words: He acknowledges that since you bested him, ''you'' are deserving of the crown. He loses his ambition in his dying moments, which means he wasn't worthy of Grace and causing him to die permanently.

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* Morgott's combat style and how it changes throughout the game shows him re-evaluating the Tarnished's threat level: When he's fought as Margit in Stormveil, his first phase has him fight in a deadly, but slow and deliberate as if he's still evaluating or underestimating your strength. Once you hit his second phase he acknowledges your skill and brings out the big guns, becoming faster as a result. Once you reach Leyndell and his identity as Morgott is revealed and are literally seconds from reaching the Erdtree, he decides that you're too much of a threat and reaches the GodzillaThreshold, not only bringing out much stronger holy firepower and a faster moveset, but breaking his cane to reveal the cursed sword underneath - a sword that, as the intro shows, he didn't even use against ''Radahn''. Once you make him hit half health and cause him to flood the throne room with his cursed blood, he goes ''completely berserk'' and throws himself at you with 100% of his strength, fighting like a cornered and very angry animal, becoming one of the most aggressive bosses in the whole game.
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* The doors to several dungeons, including the door you have to open to exit the tutorial cave, are [[https://imgur.com/bcWnDpS giant slabs of iron/steel without hinges]] and seemingly no mechanical assistance. [[https://imgur.com/SILO5h6 With dimensions of 200 x 410 x ~40 cm]], they would mass multiple metric tons even if they were 90% hollow - and well over 20 if they were solid. Why the ''hell'' would anyone [[MalevolentArchitecture build doors like that?]] Well, considering [[SocialDarwinist the]] [[DeathWorld setting]], it's likely that the doors themselves are a test of strength - if you ''can't'' open them, then you're not strong enough to survive what's right behind them, so why would they bother making doors regular people could open? Indeed, this is exactly the explanation ''Road to the Erdtree'' (admittedly of dubious canonicity) uses in its first chapter. Or at least that's the only logical explanation [[DumbassHasAPoint Aseo]] can think of.

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