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** Snake is injected with nanomachines that make him much tougher than a regular human. Sam on the other hand is physically delicate, even gripping his hand will bruise his skin. He also needs regular rest and his stamina has to be managed either by sleeping or drinking energy drinks. The nanomachines speed up Snake's aging process, and his fear of and acceptance of getting old and dying are a central part of VideoGame/MetalGearSolid4. Sam on the other hand can't die for any reason other than old age, despite multiple suicide attempts.

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** Snake is injected with nanomachines that make him much tougher than a regular human. Sam on the other hand is physically delicate, even gripping his hand will bruise his skin. He also needs regular rest and his stamina has to be managed either by sleeping or drinking energy drinks. The nanomachines speed up Snake's aging process, and his fear of and acceptance of getting old and dying are a central part of VideoGame/MetalGearSolid4.VideoGame/MetalGearSolid4GunsOfThePatriots. Sam on the other hand can't die for any reason other than old age, despite multiple suicide attempts.
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* Animals do not have beaches. Yet the Death Stranding was responsible for multiple mass extinctions in earth's past. But once you consider how the time fall erases most traces of human civilization, pretty much nothing being left of old earth and even only years old structures looking like they have weathered centuries, it has some horrifying implications. Humanity in Death Stranding most likely isn't the first sapient species, nor in all likelihood the first advanced civilization. Just another in a row to get ravaged by this event.
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* Speaking of ringtones, Die-Hardman's ringtone sounds like the first part of "London Bridge is Falling Down".

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* Speaking of ringtones, Die-Hardman's ringtone sounds like the first part of "London Bridge is Falling Down".Down."

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* Of course "J" from the ''Videogame/Cyberpunk2077'' crossover missions is Jackie Wells rather than Johnny Silverhand. Depending on player choices, when the game's event happens, and whether one considers Johnny's engram to be Johnny's soul or not, Johnny either passed away fully into the afterlife (the original Johnny in the backstory and the engram in most endings), is locked in one person's mind as a kind of Beach (Johnny during the events of the game), or has fully returned to life (in the Temperance ending). By contrast, if Arasaka manages to get their hands on his body, Jackie ends up as a malfunctioning engram missing vast swaths of his mind.
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* Throughout the game, despite being a helpful and encouraging boss, Die-Hardman seems somewhat shady and trustworthy, even for a man in a skull mask. It's only when you watch the final cutscenes that you realise he's been keeping an emotional distance from Sam out of guilt for killing his father, Cliff.

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* Throughout the game, despite being a helpful and encouraging boss, Die-Hardman seems somewhat shady and trustworthy, untrustworthy, even for a man in a skull mask. It's only when you watch the final cutscenes that you realise [[spoiler: he's been keeping an emotional distance from Sam out of guilt for killing his father, Cliff.]] This also explains Deadman's mistrust - he's been somehow sensing the underlying tone of Die-Hardman's relationship to Sam.
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* Throughout the game, despite being a helpful and encouraging boss, Die-Hardman seems somewhat shady and trustworthy, even for a man in a skull mask. It's only when you watch the final cutscenes that you realise he's been keeping an emotional distance from Sam out of guilt for killing his father, Cliff.
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** Sam is tasked with the ''delivery'' of packages, which help people in rebuilding their settlements, in a way helping them be reborn themselves.

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** Sam is tasked with the ''delivery'' of packages, which help people in rebuilding their settlements, in a way helping them be reborn themselves. He also [[spoiler: ends up "delivering" Lou, both in the sense of bringing her out of her womb and into this world and in the sense of saving her from exploitation and "decomission" at the hands of the Bridges corporation.]]
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** Even weirder possibility: when Sam repatriates, the dead cryptobiotes inside his stomach repatriate ''with'' him simultaneously.
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** In various Germanic language "Strand" means "beach", with the Beach being the equivalent of the afterlife for characters.

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** In various Germanic language languages, "Strand" means "beach", with the Beach being the equivalent of the afterlife for characters.



** "Strand" also means "thread", and [=BTs=] have strands connected to them that allow them to exist in the world of the living.

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** "Strand" also means "thread", and that meaning of a thin strip is why it means "beach" in some languages. [=BTs=] have strands connected to them that allow them to exist in the world of the living.
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!! Unmarked spoilers ahead.
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* The sky is always cloudy or hazy and you never see the sun directly. It's possible given the nature of the setting that the reason is something even weirder than this, but consider all the voidout craters dotting the landscape. All those explosions must have kicked enough dust into the air to dim the sun, like the aftermath of a nuclear war.
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* The animals in the Seam seem to be alive and well, but still swim belly-up, which is commonly seen in dead water animals like fish. This is because the Seam is a place between the world of the living and the dead, so it's natural that the creatures inhabiting it would be suspended between the two states.
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* Many people speculated after the first trailer that Sam might be ex-military due to the Q-pid looking like dog tags. As it turns out, the Q-pid is what allows settlements to joint the chiral network, in turn joining the UCA. [[spoiler: As it turns out, Sam was never a soldier to begin with. But he is related to someone who ''was'': Cliff, one of the antagonists, and Sam's father. It's openly said by him that he was only good at dividing people (makes sense, as a soldier separates people simply by killing them), while Sam brings them together. The item associated with Cliff is his dog tags, a symbol of his military service and his metaphorical nature as a divider; while Sam's is the Q-pid, witch looks very similar, but ''actively'' serves an opposite purpose.]]

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* Many people speculated after the first trailer that Sam might be ex-military due to the Q-pid looking like dog tags. As it turns out, the Q-pid is what allows settlements to joint the chiral network, in turn joining the UCA. [[spoiler: As it turns out, Sam was never a soldier to begin with. But he is related to someone who ''was'': Cliff, one of the antagonists, and Sam's father. It's openly said by him that he was only good at dividing people (makes sense, as a soldier separates people simply by killing them), while Sam brings them together. The item associated with Cliff is his dog tags, a symbol of his military service and his metaphorical nature as a divider; while Sam's is the Q-pid, witch which looks very similar, but ''actively'' serves an opposite purpose.]]
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** Snake is injected with nanomachines that make him much tougher than a regular human. Sam on the other hand is physically delicate, even gripping his hand will bruise his skin. He also needs regular rest and his stamina has to be managed either by sleeping or drinking energy drinks. The nanomachines speed up Snake's aging process, and his fear of and acceptance of getting old and dying are a central part of [[VideoGame/MetalGearSolid4]]. Sam on the other hand can't die for any reason other than old age, despite multiple suicide attempts.

to:

** Snake is injected with nanomachines that make him much tougher than a regular human. Sam on the other hand is physically delicate, even gripping his hand will bruise his skin. He also needs regular rest and his stamina has to be managed either by sleeping or drinking energy drinks. The nanomachines speed up Snake's aging process, and his fear of and acceptance of getting old and dying are a central part of [[VideoGame/MetalGearSolid4]].VideoGame/MetalGearSolid4. Sam on the other hand can't die for any reason other than old age, despite multiple suicide attempts.
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** In various Germanic language "Strand" means "beach", with the Beach being the equivalent of the afterlife for characers.

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** In various Germanic language "Strand" means "beach", with the Beach being the equivalent of the afterlife for characers.characters.
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* Three generations of women who are close to Sam have very similar names: his [[spoiler: biological mother and Cliff's wife is named Lisa]], his wife was named Lucy, and [[spoiler: the [=BB=] he took out of the pod and is essentially raising as his own daughter is named Louise]].
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[[AC:FridgeHorror]]
* [=BBs=] are harvested from their brain-dead carrier (Stillmother) at 28th week of pregnancy. It's impossible that this is done with the parent's consent. What about the child's second parent, or the carrier's family? Are they notified of their family member's brain death and the fact that their child is going to be put in a pod and carried across the dangerous terrain by a complete stranger, who may or may not treat them well? In one of the emails, we find out that some porters cause autotoxemia in their [=BBs=] ''on purpose''. As far as we know there's no consequences for this.
* Borders on Fridge Squick. After Sam repatriates, he [[VomitIndiscretionShot vomits up some chiralium and cryptobiotes]]. The catch is that the cryptobiotes are ''alive'' and run away the second he pukes them up. Does this mean Sam or Fragile can feel them wriggling and moving in their stomachs? A more optimistic take is that the cryptobiotes can be found in the waters of the Seam, so it might be that Sam swallows some water (and cryptobiotes) during repatriation by accident, so the ones he throws up have been in his stomach for only a few minutes.
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** Snake is injected with nanomachines that make him much tougher than a regular human. Sam on the other hand is physically delicate, even gripping his hand will bruise his skin. He also needs regular rest and his stamina has to be managed either by sleeping or drinking energy drinks. The nanomachines speed up Snake's aging process, and his fear of and acceptance of getting old and dying are a central part of [[VideoGame/MetalGearSolid4]]. Sam on the other hand can't die for any reason other than old age, despite multiple suicide attempts.
** Solid Snake is snarky, cocky and sure of himself. Sam is awkward, submissive and not very talkative.
** While Snake isn't devoid of empathy and feelings, he rarely shows them, prefering to act. Sam's empathy is what allows him to gain allies and ultimately avoid the end of the world. He's frequently crying and often shows fear, pain or outright panic.
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** The rope Sam carries is called a "strand", it has his blood woven into it, which helps to identify him to the scanners in knot cities and prepper shelters.

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** The rope Sam carries is called a "strand", it has his blood woven into it, which helps to identify him to the scanners in knot cities and prepper shelters. A DNA strand, if you will.
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* Likely unintentional, but the word "Sam" means "alone" in multiple slavic languages.
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* Your reward (as of update 1.08) for linking up the First Prepper to the Chiral Network is... a [[SantaClaus Santa hat]]. At first, this seems like a simple holiday easter egg as the hat itself does absolutely nothing... until you consider who Sam is: a man who treks across wide stretches of land, braving harsh elements to bring people what they need, and is said to perform [[ImpossibleTask Impossible Tasks]] on a regular basis, fostering hope wherever he goes. Who else is known for performing seemingly impossible feats of delivery and is widely seen as a symbol of hope? That's right, Santa Claus is the original Great Deliverer!
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** The rope Sam carries is called a "strand", it has his blood woven into it, which helps to identify him to the scanners in knot cities and prepper shelters.
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* Likely unintentional, but the word "Sam" means "alone" in multiple slavic languages.
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* The word "strand" serves as a lynchpin of the whole game, with several different meanings used that all play an important part in the devastated world.
** The most obvious association is whale stranding, with Sam having to face several whale-like [=BTs=] over the course of the game.
** In various Germanic language "Strand" means "beach", with the Beach being the equivalent of the afterlife for characers.
** "Being stranded" means "being lost without any obvious solution to move from somewhere". A lot of characters are stranded on the Beach and in the world of the living, unable to move on.
** "Strand" also means "thread", and [=BTs=] have strands connected to them that allow them to exist in the world of the living.
** The cufflinks characters associated with Bridges wear also a pun on the idea, with handcuffs having two important parts: the part with the teeth that latches on is called "single strand", and the part with the locking mechanism is called "double strand".
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** Cliff as "the Father". Specifically, he is Sam's father, while having once served under Bridget.
** Higgs as "the Son". This seems like the weakest equivalent, as he and Cliff are not connected at all; but Higgs serves the Final Extinction Entity, and comes into direct conflict with Sam, whose connections to Cliff and Amelie make him a "rival Son" of sorts to Higgs, TheAntiChrist.
** Amelie as "the Holy Spirit". She is the final Extinction Entity, and while people have seen her via hologram, none of those people have ''met'' her or come in physical contact with her. Powerful and untouchable--words that can as easily describe God ''or'' Amelie.

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** Cliff as "the Father". Specifically, he is Sam's ''Sam's'' father, while having once served his ghost brought back and manipulated by Bridget/Amelie. (Naturally before drawing this conclusion, Bridges largely assumes that Cliff was under Bridget.
Higgs' influence. Speaking of whom...)
** Higgs as "the Son". This seems like the weakest equivalent, as despite some of their early similarities (e.g. the "go" finger gesture from Trailers 2 and 3), he and Cliff are not connected at all; but Higgs serves the Final Extinction Entity, and comes into direct conflict with Sam, whose connections to Cliff and Amelie make him a "rival Son" of sorts to Higgs, TheAntiChrist.
** Amelie Bridget/Amelie as "the Holy Spirit". She is the final Extinction Entity, and while people have seen her via hologram, none of those people have ''met'' her or come in physical contact with her. Powerful and untouchable--words that can as easily describe God ''or'' Amelie.



** Anybody who has delved deep into analyzing ''[[VideoGame/SilentHills P.T.]]'' has undoubtedly found this use of color in that game's final puzzle/set of loops: the flashlight changing between red, blue, green, and yellow at random. Colors that match up with the logos of both [=PlayStation=] (Sony) and Microsoft. Judging by the platform ''DS'' was first released on, it was probably the former.

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** Anybody who has delved deep into analyzing ''[[VideoGame/SilentHills P.T.]]'' has undoubtedly found this use of color in that game's final puzzle/set of loops: the flashlight changing between red, blue, green, and yellow at random. Colors that match up with the logos of both [=PlayStation=] (Sony) and Microsoft. Judging by the new Kojima Productions' partnership with Sony and the platform ''DS'' was first released on, it was probably the former.



** After his death in the prologue, Sam wakes up to find a crying infant beside him. He cradles the infant, [[ManlyTears trying not to completely break down himself]]...but he stops when the infant suddenly disappears from his hands. [[spoiler:In Episode 14: "Lou", Sam opens the pod to free the dying Lou, and tries to resuscitate her. When he thinks the child has died, he cradles the infant in the same way, [[ManlyTears fighting back tears]]...but is suddenly snapped out of it by Lou coming to and babbling.]]
** The scene of the dying Bridget falling out of her bed and crawling toward a terrified Sam becomes more chilling [[spoiler:with a skull mask covering her face, making her crawl toward Sam more intimidating]].

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** After his death in the prologue, Sam wakes up on the Beach to find a crying infant beside him. He cradles the infant, [[ManlyTears trying not to completely break down himself]]...but he stops when the infant suddenly disappears from his hands. [[spoiler:In Episode 14: "Lou", Sam opens the pod to free the dying Lou, and tries to resuscitate her. When he thinks the child has died, he cradles the infant in the same way, [[ManlyTears fighting back tears]]...but is suddenly snapped out of it by Lou coming to and babbling.]]
** The scene of the dying Bridget falling out of her bed and crawling toward a terrified Sam was bad enough with the ''ubume'' parallels (a bloodied abdomen), but it becomes even more chilling [[spoiler:with a skull mask covering her face, making her crawl toward Sam more intimidating]].



** The cutscene following Sam's final battle against Cliff, and Cliff's final moments with Sam during the memory of their deaths.
*** Sam finds Cliff leaning against a fallen tree, and chooses to approach him. [[spoiler:When the memory has John aim at Cliff--who's now leaning against his wife's hospital bed--Sam immediately gets between them.]] Both times, Sam physically lowers himself to Cliff's level, of his own volition.

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** The cutscene following Sam's final battle against Cliff, Cliff in the Vietnam War-themed Beach, and Cliff's final moments with Sam during the memory of their original deaths.
*** Sam finds Cliff leaning against a fallen tree, and chooses to approach him. [[spoiler:When the memory has John aim at Cliff--who's now leaning against his wife's hospital bed--Sam immediately gets between them.]] Both times, Sam physically lowers himself to Cliff's eye level, of his own volition.



*** "They told me your name is Sam Porter... But you're Sam Bridges. My bridge to the future." This line seems out of nowhere, especially from a soul who had previously attacked Sam out of instinct. [[spoiler:In true Kojima fashion, it's revealed to be a metaphor for Cliff's connection to Sam: Cliff as the father, Sam as his son (or "bridge").]]

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*** "They told me your name is Sam Porter... But you're Sam Bridges. My bridge to the future." This line seems out of nowhere, especially from a soul who had previously attacked Sam [[RuleOfThree three times]] out of instinct.instinct already. [[spoiler:In true Kojima fashion, it's revealed to be a metaphor for Cliff's connection to Sam: Cliff as the father, Sam as his son (or "bridge").]]
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** Obviously, the differences between Snake and [[{{protagonist}} Sam]]. Whereas Snake is a soldier, Sam is an ActionSurvivor deliveryman. Snake can afford to use lethal force against hostiles, and people who played as him didn't have to deal with the resulting corpses aside of hiding them. But Sam is actively discouraged from killing humans. Sure, he can, but doing so can have dire consequences--consequences that ''Death Stranding'' actively confronts the players with, as killing creates [=BTs=] and leaves behind corpses that have to be burned properly at incinerators. Otherwise, the player will soon find their gameplay loop further hampered.

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** Obviously, the differences between Snake and [[{{protagonist}} Sam]].Sam. Whereas Snake is a soldier, Sam is an ActionSurvivor deliveryman. Snake can afford to use lethal force against hostiles, and people who played as him didn't have to deal with the resulting corpses aside of hiding them. But Sam is actively discouraged from killing humans. Sure, he can, but doing so can have dire consequences--consequences that ''Death Stranding'' actively confronts the players with, as killing creates [=BTs=] and leaves behind corpses that have to be burned properly at incinerators. Otherwise, the player will soon find their gameplay loop further hampered.

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