History Fridge / DeadlyPremonition

23rd Nov '16 12:10:28 AM arrgh
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* Related to the above: why did York like punk rock as a teenager? Simple. [[spoiler: Because he is Zach's conception of what a cool person is, and, to a teenager, that means rebelling against authority and social norms. Punk. His unflappable nature likely stems from this as well; the ''literal'' meaning of cool as a personality is trait is being able to keep calm no matter what, after all.]]
29th Oct '16 10:28:39 PM ThraggLootrippa
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** Not much brilliance, since a mandtory scene with Polly early on states that [[spoiler:Greenvale used to be much larger and have a population of over 6.000 people]].

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** Not much brilliance, since a mandtory mandatory scene with Polly early on states that [[spoiler:Greenvale used to be much larger and have a population of over 6.000 people]].



* And now, the big, meta question: Why don't the game's low graphical fidelity,glitches, overly reused animations, and questionable audio choices diminish it's impact? Because the overall feel and tone the game is going for is surreality that switches between comedy and horror - and that's *exactly* what all those things contribute too. They make the game feel disconnected from reality in a way that is sometimes silly, and sometimes disturbing. The game doesn't succeed in spite of those shortcomings, it succeeds because of them.

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* And now, now for the big, big meta question: Why don't the game's low graphical fidelity,glitches, fidelity, glitches, overly reused re-used animations, and questionable audio choices diminish it's its impact? Because the overall feel and tone the game is going for is surreality that switches between comedy and horror - and that's *exactly* ''exactly'' what all those things contribute too. They make the game feel disconnected from reality in a way that is sometimes silly, and sometimes disturbing. The game doesn't succeed in spite of those shortcomings, it succeeds because of them.


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23rd Oct '16 1:15:22 AM arrgh
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to:

* And now, the big, meta question: Why don't the game's low graphical fidelity,glitches, overly reused animations, and questionable audio choices diminish it's impact? Because the overall feel and tone the game is going for is surreality that switches between comedy and horror - and that's *exactly* what all those things contribute too. They make the game feel disconnected from reality in a way that is sometimes silly, and sometimes disturbing. The game doesn't succeed in spite of those shortcomings, it succeeds because of them.
3rd Aug '16 2:24:10 PM Bartzv
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* When York finally enters George's house, [[spoiler:we find that it's very messy and under-furnished, with all the windows boarded up]]. On the surface it just seems like [[spoiler:the type of place you would expect a serial killer to live]], but looking deeper, [[spoiler:it perfectly reflects several aspects of George's persona: The messiness reflects his psychosis, the under-furnished state reflects how he had nothing of value in his life, and the boarded up windows reflect how he hid his true self from the outside world]]. Also, [[spoiler:the boarded up windows prevent George from seeing the outside from within, reflecting that he was blind to certain things- namely that Kaysen had manipulated him into becoming a killer]].

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* When York finally enters George's house, [[spoiler:we find that it's very messy and under-furnished, with all the windows boarded up]]. On the surface it just seems like [[spoiler:the type of place you would expect a serial killer to live]], but looking deeper, [[spoiler:it perfectly reflects several aspects of George's persona: The messiness reflects his psychosis, the under-furnished state reflects how he had nothing of value in his life, and the boarded up windows reflect how he hid his true self from the outside world]]. Also, [[spoiler:the boarded up windows prevent George from seeing the outside from within, reflecting that how he was blind to certain things- namely that Kaysen had manipulated him into becoming a killer]].
3rd Aug '16 2:17:35 PM Bartzv
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* When York finally enters George's house, [[spoiler:we find that it's very messy and under-furnished, with all the windows boarded up]]. On the surface it just seems like [[spoiler:the type of place you would expect a serial killer to live]], but looking deeper, [[spoiler:it perfectly reflects several aspects of George's psyche: The messiness reflects his psychosis, the under-furnished state reflects how he had virtually nothing good in his life, and the boarded up windows reflect how he hid his true self from the outside world]]. Also, [[spoiler:the boarded up windows prevent George from seeing the outside from within, reflecting how blind he was to certain things- namely that Kaysen had manipulated him into becoming a killer]].

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* When York finally enters George's house, [[spoiler:we find that it's very messy and under-furnished, with all the windows boarded up]]. On the surface it just seems like [[spoiler:the type of place you would expect a serial killer to live]], but looking deeper, [[spoiler:it perfectly reflects several aspects of George's psyche: persona: The messiness reflects his psychosis, the under-furnished state reflects how he had virtually nothing good of value in his life, and the boarded up windows reflect how he hid his true self from the outside world]]. Also, [[spoiler:the boarded up windows prevent George from seeing the outside from within, reflecting how blind that he was blind to certain things- namely that Kaysen had manipulated him into becoming a killer]].
19th Jun '16 11:31:29 AM catmuto
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** Harry explains things somewhat. [[spoiler:The military arrived the next day and issued a gag order. Nobody was allowed to mention what had occured and the surviving townspeople followed that order. The townspeople began to stay inside when it rains, likely a safety mechanism, in case something like the massacre happened again on a rainy day. Nothing was mentioned to the children or grandchildren, leaving only the tradition of staying inside on rainy days to remain. And the Raincoat Killer becoming a folklore.]] Simply put, those that remembered never mentioned it and the people born after were never told.
16th Apr '16 3:37:49 PM fedemachado96
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** He and Zach didn't exactly like the same bands, but they both dislike the Sex Pistols. York never actually explains why, but here's a possible theory; what was their lead singer's claim to infamy? [[spoiler:Allegedly killing his wife]]. Probably hits too close to home for York.

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** He and Zach didn't exactly like the same bands, but they both dislike the Sex Pistols. York never actually explains why, but here's a possible theory; what was their lead singer's bassist's claim to infamy? [[spoiler:Allegedly killing his wife]]. Probably hits too close to home for York.
23rd Mar '16 7:25:40 AM catmuto
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* How come Greenvale is still inhabited? [[spoiler:Given how Harry remembers the incident with the [[HatePlague purple fog]], why would anyone willingly remain in a location where not only a massacre has occured, but is also full of poisoned soil? Certainly, the military and government hushed it up, but what about the kids? Wouldn't they remember? And Harry keeps making mention to the people to not leave during rainy days because of the fog. Why hasn't the place been abandoned? Harry has money, can't he just relocated everyone and give some hokey reason? Maybe even go so far as to tell the government that, if they don't agree to this sudden relocation of an entire (albeit small) town population, he will reveal the entire purple fog mess?]]
18th Mar '16 1:15:39 PM catmuto
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* It's pointed out subtly several times in the game that Greenvale has a lot of stuff in it (art gallery, big fancy hotel, sawmill, two bars...) despite being a relatively quiet small town. This is foreshadowing [[spoiler:that Greenvale used to have a larger population that was killed off by Kasen's experiment.]]

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* It's pointed out subtly several times in the game that Greenvale has a lot of stuff in it (art gallery, big fancy hotel, sawmill, two bars...) despite being a relatively quiet small town. This is foreshadowing [[spoiler:that Greenvale used to have a larger population that was killed off by Kasen's experiment.]]experiment]].
** Not much brilliance, since a mandtory scene with Polly early on states that [[spoiler:Greenvale used to be much larger and have a population of over 6.000 people]].




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* Part of the opening cutscene shows several people reacting to the news of Anna's death, including her mother, best friend and other villagers somewhat close to her. Some chapters into the game, York is investigating the Tree of Anna and notes the presence of a third party and them having taken whatever Anna was clasping tightly in her hand, prior to her death. [[spoiler:In hindsight, the player realizes that Becky was shown holding up a pendant with the upside-down peace sign in the opening, indicating that she was the third party.]]



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7th Jul '15 1:47:44 AM KamenZero
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** [[spoiler: Emily also exercises regularly while at home. You can peek in her windows while she is home and occasionally find her exercising in front of the mirror or on an exercise bike.]]
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