History Fridge / BioshockInfinite

31st May '16 1:32:17 AM Doug86
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* Even if Booker and Elizabeth went to Paris, it's unlikely they would have gotten a happy ending. Remember the year the game takes place in 1912. [[WorldWarI What happened to France two years later?]] Frankly, it's quite possible that the ending of this game was the only way that it could have ended happily [[spoiler: or even in a way that would be considered bitter sweet]]. Elizabeth, as she exists in all of the Universes seen [[spoiler: up until the end]] will never have a chance at a normal life. The people of Columbia aren't likely to stop following her unless the city is destroyed, and even if it is, there's still no way that all of the other countries in the world won't desire a means to control her power. Hiding it would be difficult, since she's able to create tears involuntarily. There is no good ending for Elizabeth if Comstock continues to exist, because existing as a being capable of hopping from dimension to dimension will inevitably lead to a short, violent, and frightening life without a stable home anywhere in any reality. [[spoiler: By killing the Booker who becomes Comstock, Elizabeth gives a version of both herself and Booker a chance at a normal, peaceful life. Maybe even one where she gets to see Paris, provided this version of Elizabeth isn't the one Booker attempts to give to the last Comstock in ''Burial at Sea'']].

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* Even if Booker and Elizabeth went to Paris, it's unlikely they would have gotten a happy ending. Remember the year the game takes place in 1912. [[WorldWarI [[UsefulNotes/WorldWarI What happened to France two years later?]] Frankly, it's quite possible that the ending of this game was the only way that it could have ended happily [[spoiler: or even in a way that would be considered bitter sweet]]. Elizabeth, as she exists in all of the Universes seen [[spoiler: up until the end]] will never have a chance at a normal life. The people of Columbia aren't likely to stop following her unless the city is destroyed, and even if it is, there's still no way that all of the other countries in the world won't desire a means to control her power. Hiding it would be difficult, since she's able to create tears involuntarily. There is no good ending for Elizabeth if Comstock continues to exist, because existing as a being capable of hopping from dimension to dimension will inevitably lead to a short, violent, and frightening life without a stable home anywhere in any reality. [[spoiler: By killing the Booker who becomes Comstock, Elizabeth gives a version of both herself and Booker a chance at a normal, peaceful life. Maybe even one where she gets to see Paris, provided this version of Elizabeth isn't the one Booker attempts to give to the last Comstock in ''Burial at Sea'']].
28th May '16 11:58:48 PM Stormseed
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* The probable reason that the consumables here include so much more fresh produce than Rapture is because of the increased space and sunlight available.
30th Apr '16 1:14:14 AM Qube
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Added DiffLines:

* One of the big complaints about ''Infinite'' was the [[GameplayAndStorySegregation preservation of mechanics from previous versions of Bioshock]], such as Vigors/Plasmids, and the player character looting trashcans for items. Well we know how the first one fits together, [[spoiler:what with Finkton's tears into Suchong's labs being a two-way window and all,]] but what about Booker dumpster diving when Columbia is still shiny and new and not yet a desolated ruin? That doesn't make a whole lot of sense- unless Booker was always spending his money on gambling and drink [[spoiler:and his baby]] and as such had to "cut corners" to get his own meals. A penniless drunkard would have no compunctions against rooting around inside a trashcan for a half-eaten bag of popcorn, would he?
29th Jan '16 5:37:14 AM mephistos
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** [[spoiler: In the end, it doesn't actually matter which brooch. Unlike the original [=BioShock=], where player choices were important to determining the ending, the choices in ''VideoGame/BioShockInfinite'' are only there to give the ''illusion'' that player decisions impact the story, again playing with the idea of predestination, states of existence, and decision-based multiverses. Some players will put lots of symbolic consideration into a decision that will ultimately mean nothing more than a tiny cosmetic change for Elizabeth.]]

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** [[spoiler: In the end, it doesn't actually matter which brooch.brooch is chosen. Unlike the original [=BioShock=], where player choices were important to determining the ending, the choices in ''VideoGame/BioShockInfinite'' are only there to give the ''illusion'' that player decisions impact the story, again playing with the idea of predestination, states of existence, and decision-based multiverses. Some players will put lots of symbolic consideration into a decision that will ultimately mean nothing more than a tiny cosmetic change for Elizabeth.]]
18th Jan '16 3:55:15 PM Discar
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* [[spoiler: Did baby Anna suffer from Tear Sickness? And if she did... HOW BADLY WAS SHE '''BLEEDING'''?! And that doesn't even account for her newly-severed finger...]]

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* [[spoiler: Did baby Anna suffer from Tear Sickness? And if she did... HOW BADLY WAS SHE '''BLEEDING'''?! And that doesn't even account for her newly-severed finger...]]
18th Jan '16 3:24:06 AM KhlavKalash
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* A sign near the beginning describes Comstock as the prophet leading people to Eden, not Heaven. Eden is ultimately a place of ignorance, devoid of knowledge, and a fable metaphorically describing childhood. Becoming an adult means leaving ignorance behind, and the price is accepting death.



* A sign near the beginning describes Comstock as the prophet leading people to Eden, not Heaven. Eden is ultimately a place of ignorance, devoid of knowledge, and a fable metaphorically describing childhood. Becoming an adult means leaving ignorance behind, and the price is accepting death.

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* A sign near the beginning describes Comstock as the prophet leading people to Eden, not Heaven. Eden is ultimately a place of ignorance, devoid of knowledge, and a fable metaphorically describing childhood. Becoming an adult means leaving ignorance behind, and the price is accepting death.
18th Jan '16 3:21:51 AM KhlavKalash
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* [[spoiler: Did baby Anna suffer from Tear Sickness? And if she did... HOW BADLY WAS SHE '''BLEEDING'''?! And that doesn't even account for her newly-severed finger...]]



* One of Rosalind's voxophones states, "Our contraption shows us the girl is the flame that shall ignite the world. My brother says we must undo what we have done. But time is more an ocean than a river. Why try to bring in a tide that will only again go out?" Made more chilling by the Fridge-Brilliant ocean metaphors, it is likely that the Luteces helped lead you willingly to slaughter, only to have Ryan break ground for Rapture a few decades later...''And knew it the whole time,'' but were only interested literally undoing their part in such events, nothing more. [[spoiler: This would explain their absence from Burial at Sea: Episode 2. With the last Comstock dead, they no longer cared what Elizabeth got up to. Without their seemingly superior abilities at subtle manipulation of the worlds, she was forced to manifest in Rapture Prime and become mortal.]]

to:

* One of Rosalind's voxophones states, "Our contraption shows us the girl is the flame that shall ignite the world. My brother says we must undo what we have done. But time is more an ocean than a river. Why try to bring in a tide that will only again go out?" Made more chilling by the Fridge-Brilliant ocean metaphors, it is likely that the Luteces helped lead you willingly to slaughter, only to have Ryan break ground for Rapture a few decades later... ''And knew it the whole time,'' but were only interested literally undoing their part in such events, nothing more. [[spoiler: This would explain their absence from Burial at Sea: Episode 2. With the last Comstock dead, they no longer cared what Elizabeth got up to. Without their seemingly superior abilities at subtle manipulation of the worlds, she was forced to manifest in Rapture Prime and become mortal.]]



* [[spoiler: Did baby Anna suffer from Tear Sickness? And if she did... HOW BADLY WAS SHE '''BLEEDING'''?! And that doesn't even account for her newly-severed finger...]]
18th Jan '16 3:19:34 AM KhlavKalash
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* Sure the ending renders this moot, but more than a few of us would shudder at the realization that [[spoiler: [[https://sites.google.com/site/sprage39/video-game-thoughts/bioshockinfinite/whyagoodchunkofthegametakesplacein1914 the Elizabeth we save isn't the one Songbird takes away]]]]. Along the same note, in an earlier segment of the game, is the Elizabeth that stepped through a tear and got grabbed by the police the same Elizabeth that we saved shortly thereafter? It is assumed to be, but can we really be sure that is the case?



* Sure the ending renders this moot, but more than a few of us would shudder at the realization that [[spoiler: [[https://sites.google.com/site/sprage39/video-game-thoughts/bioshockinfinite/whyagoodchunkofthegametakesplacein1914 the Elizabeth we save isn't the one Songbird takes away]]]]. Along the same note, in an earlier segment of the game, is the Elizabeth that stepped through a tear and got grabbed by the police the same Elizabeth that we saved shortly thereafter? It is assumed to be, but can we really be sure that is the case?
18th Jan '16 3:18:18 AM KhlavKalash
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* Something to consider. The Songbird was built using techniques gained from Rapture through a tear about Big Daddy construction. So what of the technique(s) they were using to turn Elizabeth into a FallenHero that attacked NYC in Rapture? [[spoiler: Specifically, to make a Little/Big Sister]]?



* Something to consider. The Songbird was built using techniques gained from Rapture through a tear about Big Daddy construction. So what if the technique(s) they were using to turn Elizabeth into a FallenHero that attacked NYC in Rapture? [[spoiler: Specifically, to make a Little/Big Sister]]?
18th Jan '16 3:17:02 AM KhlavKalash
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* Remember the coin flip? [[spoiler:Count the tallies. Booker's (or rather ''Bookers'') flipped the coin over a hundred times. And that's assuming the Luteces are still on the first set of chalkboards]]. The exact number of the coin flip tally (at least, before ''your'' Booker's result is tallied) is 122. Now, recall the numbers on the bell code that got you into Columbia at the start of the game.
* Whenever you die, and Elizabeth is not there to revive you, you return to your apartment. [[spoiler:You then step back out, creating an alternate universe where you did not die. The tick marks on the chalkboard, and the alternate, battered, bloody Elizabeth you see at the end? They come from all the times you came to Columbia and FAILED]].



* Remember the coin flip? [[spoiler:Count the tallies. Booker's (or rather ''Bookers'') flipped the coin over a hundred times. And that's assuming the Luteces are still on the first set of chalkboards]]. The exact number of the coin flip tally (at least, before ''your'' Booker's result is tallied) is 122. Now, recall the numbers on the bell code that got you into Columbia at the start of the game.
* Whenever you die, and Elizabeth is not there to revive you, you return to your apartment. [[spoiler:You then step back out, creating an alternate universe where you did not die. The tick marks on the chalkboard, and the alternate, battered, bloody Elizabeth you see at the end? They come from all the times you came to Columbia and FAILED]].
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http://tvtropes.org/pmwiki/article_history.php?article=Fridge.BioshockInfinite