History Fridge / BioShockInfinite

14th Feb '18 1:33:14 PM H8FearADRLuv
Is there an issue? Send a Message

Added DiffLines:

* Why does [=BioShock=] never take place on the ground? Because it's a story about [[KnightTemplar extremes]], and a world on land would be [[StealthPun the middle ground]].
14th Feb '18 1:29:51 PM H8FearADRLuv
Is there an issue? Send a Message

Added DiffLines:

* Remember what [[spoiler: Elizabeth]] says at the end about [[spoiler: Constants and Variables]]? "There's always a lighthouse, there's always a man, there's always a city..." [[spoiler: Most people understand that it's an allusion to how the stories in all the [=BioShock=] franchise open up. But then it occurs: not only do the stories begin the same way, but all the good endings have a consistency as well.]]
** Respectively: [[spoiler: There's always the hero (''Jack'', ''Subject Delta'', ''Booker Dewitt''), he always leaves Rapture with somebody in tow who's been isolated (''the little sisters'', ''Eleanor Lamb'', ''Elizabeth''), he always dies one way or another ([[AGoodWayToDie old age]], [[DiedInYourArmsTonight Big Daddy Coma]], [[DeathByDrowning drowning]]), and he always does so surrounded by his multiple (adoptive/)daughters.]]
* Looking back at the endings of all the [=BioShock=] games, [[spoiler: they're each narrated by someone of a different nationality. Tenenbaum is German, Eleanor is British, and Elizabeth is American. Elizabeth is the first American narrator, because she acts as a cautionary warning that America can be its own worst enemy.]]
11th Jan '18 11:51:10 AM AHI-3000
Is there an issue? Send a Message
27th Oct '17 7:44:51 PM Lanes17B
Is there an issue? Send a Message



to:

* Whatever the debate about police powers in the modern era, in 1912 they were certainly greater than they are today, sometimes (and depending on the level of local corruption) to the point of having almost no restrictions at all. So you realize that the police in Columbia are likely those who couldn't handle even the miniscule, almost cosmetic restrictions placed upon them in the America of that era. They already show their brutality on a regular basis, but this thought really brings it home.



* Whatever the debate about police powers in the modern era, in 1912 they were certainly greater than they are today, sometimes (and depending on the level of local corruption) to the point of having almost no restrictions at all. So you realize that the police in Columbia are likely those who couldn't handle even the miniscule, almost cosmetic restrictions placed upon them in the America of that era. They already show their brutality on a regular basis, but this thought really brings it home.
27th Oct '17 7:36:17 PM Lanes17B
Is there an issue? Send a Message



to:

* If you chose to spare [[spoiler: [[BlackGalOnWhiteGuyDrama the interracial couple]] in the raffle, they will show up later to reard you with some gear.]] If you chose to [[spoiler: start the execution instead, Fink's assistant shows up an rewards you, leaving the couple's]] faith uncertain.
5th Aug '17 5:34:38 AM TheWildWestPyro
Is there an issue? Send a Message


* Early in the game when going through the Hall of Heroes Elizabeth remarks that she has read about how Comstock fought at Wounded Knee. To which Slate angrily shouts "COMSTOCK WASN'T THERE!" It's more complicated than that, though: After the battle of Wounded Knee, [[spoiler:Booker turned to baptism to assuage himself of his guilt and PTSD, but whether he goes through with it or not is what creates Comstock. However, it is telling that if he does get baptized and is born anew without sin]], he goes on to create the Hall of Heroes which feature him as the glorified hero of those battles. And yet Booker, who [[spoiler:refused baptism and wasn't absolved of his guilt]], instead insists he's no hero for his deeds and doesn't even want to ''talk'' about his involvement in the Boxer Rebellion or Wounded Knee. Once again, however, Comstock did the exact ''opposite'' of repenting. By attempting to take credit for Wounded Knee and repeating his actions at Peking, he's shown he's utterly ''unrepentant'' for his actions. He's actively trying to turn his vices into virtues. [[spoiler: Booker, who genuinely repents of his deeds at Wounded Knee but can't see baptism washing away the sin, later drowns and is reborn in new life]].

to:

* Early in the game when going through the Hall of Heroes Heroes, Elizabeth remarks that she has read about how Comstock fought at Wounded Knee. To the Boxer Rebellion, to which Slate angrily shouts "COMSTOCK WASN'T THERE!" It's more complicated than that, though: After the battle of Wounded Knee, [[spoiler:Booker turned to baptism to assuage himself of his guilt and PTSD, but whether he goes through with it or not is what creates Comstock. However, it is telling that if he does get baptized and is born anew without sin]], he goes on to create the Hall of Heroes which feature him as the glorified hero of those battles. And yet Booker, who [[spoiler:refused baptism and wasn't absolved of his guilt]], instead insists he's no hero for his deeds and doesn't even want to ''talk'' about his involvement in the Boxer Rebellion or Wounded Knee. Once again, however, Comstock did the exact ''opposite'' of repenting. By attempting to take credit for Wounded Knee and repeating his actions at Peking, by razing Peking to the ground, he's shown he's utterly ''unrepentant'' for his actions. He's actively trying to turn his vices into virtues. [[spoiler: Booker, who genuinely repents of his deeds at Wounded Knee but can't see baptism washing away the sin, later drowns and is reborn in a new and possibly happier life]].
8th Mar '17 2:55:04 PM rjd1922
Is there an issue? Send a Message


* Elizabeth could have tried to assassinate Atlas/Fontaine directly, but she doesn't. Without Atlas, Ryan's grip on Rapture would become a stranglehold; no one else has the power to challenge him. Events of ''VideoGame/Bioshock'' have to happen the way they happen for the cycle of violence to end.

to:

* Elizabeth could have tried to assassinate Atlas/Fontaine directly, but she doesn't. Without Atlas, Ryan's grip on Rapture would become a stranglehold; no one else has the power to challenge him. Events of ''VideoGame/Bioshock'' ''VideoGame/BioShock1'' have to happen the way they happen for the cycle of violence to end.
22nd Feb '17 9:16:08 PM 309216364
Is there an issue? Send a Message

Added DiffLines:

*** More likely, [[DrivenToSuicide he would have just shot himself]], unable to live with the guilt of [[MyGodWhatHaveIDone inadvertently killing his own daughter.]]
2nd Jan '17 5:48:53 PM forsetipurge
Is there an issue? Send a Message



to:

* Even if Fitzroy doesn't denounce Booker as a ghost or an impostor, sooner or later Booker would end up fighting the Vox. Why? Because he himself has massacred civilians in the past, and realized that nothing would ever justify that.


Added DiffLines:

* Elizabeth could have tried to assassinate Atlas/Fontaine directly, but she doesn't. Without Atlas, Ryan's grip on Rapture would become a stranglehold; no one else has the power to challenge him. Events of ''VideoGame/Bioshock'' have to happen the way they happen for the cycle of violence to end.
23rd Dec '16 8:17:24 AM Gosicrystal
Is there an issue? Send a Message


* Of the various events that allow you make a choice, some expire after a set period of time. Invariably, if you let the choice expire, you end up with a worse outcome than if you make the "wrong" choice. If you wait too long to choose whether to pelt either the couple or Fink in the beginning, you lose out on a gear later in the game [[LostForever (and you can't get it by any other means.)]] If you wait too long to either draw on the ticket clerk in the Arcade or demand your ticket, you get stabbed in the hand (the result of the "demand your ticket" choice) for your trouble. That seems a strange feature, but if you think about it, it fits the a theme established in all of the games: the importance of choice. No matter what choice you make, the important thing is to choose. Regardless of the outcome, it's always better than agonizing over making the right choice.

to:

* Of the various events that allow you make a choice, some expire after a set period of time. Invariably, if you let the choice expire, you end up with a worse outcome than if you make the "wrong" choice. If you wait too long to choose whether to pelt either the couple or Fink in the beginning, you lose out on a gear later in the game [[LostForever [[PermanentlyMissableContent (and you can't get it by any other means.)]] means)]]. If you wait too long to either draw on the ticket clerk in the Arcade or demand your ticket, you get stabbed in the hand (the result of the "demand your ticket" choice) for your trouble. That seems a strange feature, but if you think about it, it fits the a theme established in all of the games: the importance of choice. No matter what choice you make, the important thing is to choose. Regardless of the outcome, it's always better than agonizing over making the right choice.
This list shows the last 10 events of 591. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Fridge.BioShockInfinite