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''TabletopGame/{{Warhammer 40000}}: Literature/GauntsGhosts'' has a few:
* Ego: Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men.
* Superego: Major Rawne, calculatingly ruthless and pragmatic.
* Id: Chief Dorden, cares about the men under his care rather than notions of discipline.
** Also, a few supporting trios:
*** Agun Soric (Ego), Corporal Meryn (Superego), and Gol Kolea (Id).
*** Commissar Hark (Ego), Sergeant Feygor (Superego), and Colonel Corbec (Id).
''TabletopGame/MagicTheGathering'' has this as a major part of its setting.
* From the color wheel we have:
** Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
** Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
** Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
** A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
** Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly - which of course makes it the Id.
* The three main villain forces are following this pattern. New Phyrexia is the Superego (cold, draconian and [[TheNeedsOfTheMany placing society above the individual]]), the Eldrazi are the Id ([[EldritchAbomination chaotic and reality-bending]]) and Nicol Bolas [[ItsAllAboutMe couldn't be a bigger Ego even if he tried.]]
* Ego: Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men.
* Superego: Major Rawne, calculatingly ruthless and pragmatic.
* Id: Chief Dorden, cares about the men under his care rather than notions of discipline.
** Also, a few supporting trios:
*** Agun Soric (Ego), Corporal Meryn (Superego), and Gol Kolea (Id).
*** Commissar Hark (Ego), Sergeant Feygor (Superego), and Colonel Corbec (Id).
''TabletopGame/MagicTheGathering'' has this as a major part of its setting.
* From the color wheel we have:
** Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
** Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
** Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
** A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
** Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly - which of course makes it the Id.
* The three main villain forces are following this pattern. New Phyrexia is the Superego (cold, draconian and [[TheNeedsOfTheMany placing society above the individual]]), the Eldrazi are the Id ([[EldritchAbomination chaotic and reality-bending]]) and Nicol Bolas [[ItsAllAboutMe couldn't be a bigger Ego even if he tried.]]
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* Ego: Colonel-Commissar Gaunt, leader and tries to balance
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*
* Id: Chief Dorden, cares about the men under his care rather than notions of discipline.
** Also, a few supporting trios:
*** Agun Soric (Ego), Corporal Meryn (Superego), and Gol Kolea (Id).
*** Commissar Hark (Ego), Sergeant Feygor (Superego), and Colonel Corbec (Id).
* ''TabletopGame/{{Warhammer 40000}}: Literature/GauntsGhosts'' has a few:
** Ego: Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men.
** Superego: Major Rawne, calculatingly ruthless and pragmatic.
** Id: Chief Dorden, cares about the men under his care rather than notions of discipline.
*** Also, a few supporting trios:
**** Agun Soric (Ego), Corporal Meryn (Superego), and Gol Kolea (Id).
**** Commissar Hark (Ego), Sergeant Feygor (Superego), and Colonel Corbec (Id).
----
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** Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.
to:
** Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.silly - which of course makes it the Id.
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* Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
* Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
* Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
* A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
* Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.
* Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
* Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
* A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
* Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.
to:
* From the color wheel we have:
** Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
* ** Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
* ** Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
* ** A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
* ** Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.silly.
* The three main villain forces are following this pattern. New Phyrexia is the Superego (cold, draconian and [[TheNeedsOfTheMany placing society above the individual]]), the Eldrazi are the Id ([[EldritchAbomination chaotic and reality-bending]]) and Nicol Bolas [[ItsAllAboutMe couldn't be a bigger Ego even if he tried.]]
** Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
* The three main villain forces are following this pattern. New Phyrexia is the Superego (cold, draconian and [[TheNeedsOfTheMany placing society above the individual]]), the Eldrazi are the Id ([[EldritchAbomination chaotic and reality-bending]]) and Nicol Bolas [[ItsAllAboutMe couldn't be a bigger Ego even if he tried.]]
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''TabletopGame/{{Magic: the Gathering}} '' has this as a major part of its setting.
to:
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''TabletopGame/{{Warhammer 40000}}: GauntsGhosts'' has a few:
to:
''TabletopGame/{{Warhammer 40000}}: GauntsGhosts'' Literature/GauntsGhosts'' has a few:
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*** Commissar Hark (Ego), Sergeant Feygor (Superego), and Colonel Corbec (Id).
to:
*** Commissar Hark (Ego), Sergeant Feygor (Superego), and Colonel Corbec (Id).(Id).
''TabletopGame/{{Magic: the Gathering}} '' has this as a major part of its setting.
* Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
* Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
* Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
* A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
* Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.
''TabletopGame/{{Magic: the Gathering}} '' has this as a major part of its setting.
* Id: The color red, and characters/races within Red. Red is the color of emotion, passion, and impulsive action.
* Superego: The color blue, and characters/races within Blue. Blue is the color of logic, reason, and cautious planning.
* Ego: Black. Black is allied with Red and Blue, and is the color of ambition and power. Black does what it wants, but isn't impulsive like Red, and is also less ethically-inclined than Blue.
* A second trio could be formed with Blue as ego (acts with consideration of many positions and possibilities), Black as id (does what it wants), and White as superego (very concerned with what is proper and what others think of it).
* Green does not enter into any of these, since attempting to apply psychoanalysis to a charging rhinoceros is a bit silly.
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Changed line(s) 2,4 (click to see context) from:
* Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men (Ego).
* Major Rawne, calculatingly ruthless and pragmatic (Superego).
* Chief Dorden, cares about the men under his care rather than notions of discipline (Id).
* Major Rawne, calculatingly ruthless and pragmatic (Superego).
* Chief Dorden, cares about the men under his care rather than notions of discipline (Id).
to:
* Ego: Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men (Ego).
men.
* Superego: Major Rawne, calculatingly ruthless andpragmatic (Superego).
pragmatic.
* Id: Chief Dorden, cares about the men under his care rather than notions ofdiscipline (Id).discipline.
* Superego: Major Rawne, calculatingly ruthless and
* Id: Chief Dorden, cares about the men under his care rather than notions of
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*** Agun Soric (Ego)
*** Corporal Meryn (Superego)
*** Gol Kolea (Id)
*** Commissar Hark (Ego)
*** Sergeant Feygor (Superego)
*** Colonel Corbec (Id)
*** Corporal Meryn (Superego)
*** Gol Kolea (Id)
*** Commissar Hark (Ego)
*** Sergeant Feygor (Superego)
*** Colonel Corbec (Id)
to:
*** Agun Soric (Ego)
***(Ego), Corporal Meryn (Superego)
***(Superego), and Gol Kolea (Id)
(Id).
*** Commissar Hark(Ego)
***(Ego), Sergeant Feygor (Superego)
***(Superego), and Colonel Corbec (Id)(Id).
***
***
*** Commissar Hark
***
***
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Namespace thing, yeah!
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''{{Warhammer 40000}}: [[GauntsGhosts Gaunt's Ghosts]]'' has a few:
* Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men (Ego).
* Major Rawne, calculatingly ruthless and pragmatic (Superego).
* Chief Dorden, cares about the men under his care rather than notions of discipline (Id).
** Also, a few supporting trios:
*** Agun Soric (Ego)
*** Corporal Meryn (Superego)
*** Gol Kolea (Id)
*** Commissar Hark (Ego)
*** Sergeant Feygor (Superego)
*** Colonel Corbec (Id)
* Colonel-Commissar Gaunt, leader and tries to balance the needs of discipline with the needs of his men (Ego).
* Major Rawne, calculatingly ruthless and pragmatic (Superego).
* Chief Dorden, cares about the men under his care rather than notions of discipline (Id).
** Also, a few supporting trios:
*** Agun Soric (Ego)
*** Corporal Meryn (Superego)
*** Gol Kolea (Id)
*** Commissar Hark (Ego)
*** Sergeant Feygor (Superego)
*** Colonel Corbec (Id)
to: