History Franchise / TheLegendofZelda

13th Aug '16 7:51:56 AM Temporary14
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* ConservationOfCompetence: The Hylian Royal Guards may very well be one of the worst military forces in this world or any other, at least when Link is around. When they're not being slaughtered in droves by whichever villain the game features, they're either standing around, walking back and forth in pointless patrols, or brainwashed and attacking Link (in which case it's ''Link'' who slaughters them in droves). They have lost every war they have ever fought, and breaking into and out of their heavily guarded fortresses is a frequent early game challenge for child Links. Their ''best'' contributions consist of them acting as meat shields, getting [[CurbstompBattle slaughtered to a man]] just to delay an army of monsters and buy the sages, gods, or Royal Family a little more time. Their supposed leader, Princess Zelda, by contrast, seems to have gotten more powerful over the course of the series. This eventually leads up to situations like the ones in ''Spirit Tracks'' and ''Twilight Princess'', in which Zelda is a potent sorceress and archer while the guards are incompetent morons whose uselessness is repeatedly lampshaded.

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* ConservationOfCompetence: The Hylian Royal Guards may very well be one of the worst military forces in this world or any other, at least when Link is around. When they're not being slaughtered in droves by whichever villain the game features, they're either standing around, walking back and forth in pointless patrols, or brainwashed and attacking Link (in which case it's ''Link'' who slaughters them in droves). They have lost every war they have ever fought, and breaking into and out of their heavily guarded fortresses is a frequent early game challenge for child Links. Their ''best'' contributions consist of them acting as meat shields, getting [[CurbstompBattle slaughtered to a man]] just to delay an Ganon's army of monsters and buy the sages, gods, or Royal Family a little more time. Their supposed leader, Princess Zelda, by contrast, seems to have gotten more powerful over the course of the series. This eventually leads up to situations like the ones in ''Spirit Tracks'' and ''Twilight Princess'', in which Zelda is a potent sorceress and archer while the guards are incompetent morons whose uselessness is repeatedly lampshaded.
26th Jul '16 2:50:15 PM rmctagg09
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* GreaterScopeParagon:
** The Golden Goddesses, Din, Nayru, Farore, representing Power, Wisdom, and Courage respectively, and the creators of Hyrule and the Triforce, the series' biggest {{McGuffin}}. They rarely directly act upon Hyrule, instead using intermediaries such as the [[VideoGame/TheLegendOfZeldaSkywardSword Goddess Hylia]] (Who served as the progenitor for the Hylian Royal Family, and was the one who originally sealed away Demise, the franchise's own GreaterScopeVillain.) and the [[VideoGame/TheLegendOfZeldaTwilightPrincess Light Spirits]] who sealed away the Dark Interlopers within the Twilight Realm for trying to steal the Triforce. One of the few exceptions was when they flooded Hyrule in the ''Wind Waker's'' backstory to prevent Ganondorf from taking it over.
** Hylia herself serves as this apart from being the origins of Princess Zelda's bloodline, as her personal weapon, the Goddess Sword, was what later became the Master Sword over the course of ''Skyward Sword'', the Blade of Evil's Bane and signature weapon of many Links afterwards.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has the Spirits of Good, who originally sealed away the Demon King Malladus and sent the Lokomo to look after what would later become New Hyrule, before returning to the heavens after exerting too much of their power, and the creators of the Spirit Train, Bow of Light, and the Compass of Light. They also created the Lokomo Blade, a sacred sword that serves as the strongest weapon in the game.
** The Hero of Men mentioned in ''TheLegendOfZeldaTheMinishCap'', who was the first person to wield the Picori Blade (Which would later become the Four Sword) and the Light Force granted by the Minish, and used them to seal away the Army of Evil inside the Bound Chest during the titular War of the Bound Chest. The theories on his exact identity identify him as either King Gustaf or Swiftblade the First, who both existed long ago and help Link from beyond the grave, but have limited influence in the present otherwise.
** A few of the Links and Zeldas end up taking this role to one another when their plots have close ties to one another:
*** The Link from ''Skyward Sword'' takes on this role to all the other Links, as he was the very first to wield the Master Sword and used it to defeat Demise, the franchise's own GreaterScopeVillain.
*** The Hero of Time serves as this in ''VideoGame/TheLegendOfZeldaTheWindWaker'', as he was the one who originally defeated Ganon during ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' using the Master Sword, and assisted in sealing him away, but has no influence on the plot otherwise due to returning to the past at the end of the game, which caused the Triforce of Courage he was carrying to split into eight pieces. He also takes on this role in ''VideoGame/TheLegendOfZeldaTwilightPrincess'', where he passes down sword techniques to his direct descendant, the Link of that game, but has no direct influence on the plot otherwise.
*** The Hero of Winds from the ''Wind Waker'' takes on this role in ''Spirit Tracks, as he and Tetra were the original founders of the nation of New Hyrule following their defeat of Ganon, and Tetra in particular made a deal with Anjean of the Lokomo that the Royal Family would always protect the Spirit Flute. However, by the time of the game both appear to be long deceased.
*** The Link from ''VideoGame/TheLegendOfZeldaALinkToThePast'' serves as this in ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', as he was the one who defeated Ganon where the Hero of Time had failed in the Defeat Timeline more than a century prior.
*** The Link from ''The Minish Cap'' to the Links of the ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' subseries, as he was the one who first wielded the Four Sword and used it to seal away Vaati centuries ago.
25th Jul '16 7:44:05 AM MasterHero
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* SlidingScaleOfIdealismVersusCynicism: ''Massively idealistic''. At its core, ''The Legend of Zelda'' is a fairly simplistic fairy tale about a knight saving a princess and the whole world from a monster, complete with standard happy endings for everyone. Even the darker games are dripping with idealism.
19th Jul '16 6:26:28 AM DrNoPuma
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* ClamTrap: In several games, there is a recurring aquatic enemy known as Shell Blade, which is a huge clam that snaps at you or charges forward to ram the player, is defeated by hitting the soft parts inside the shell when it opens up, and is hellishly loud when moving.
11th Jul '16 4:34:59 PM MarkWilder
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* {{Bishounen}}: Link, in his older incarnations.

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* {{Bishounen}}: Link, in his older newer incarnations.
7th Jul '16 4:53:04 AM totoofze47
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* ArtifactTitle: Occasionally. The titular young princess is absent from ''Link's Awakening'', and merely has a cameo in ''Majora's Mask'' and ''Tri Force Heroes''.



%% * CounterAttack

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%% * CounterAttackCounterAttack: Some of Link's techniques in the games, like Parry from ''The Wind Waker''.



%% * FishPeople: The Zora.

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%% * FishPeople: The Zora.Zora, which come in two flavors. The ugly fish monster enemies that debuted in the first game are referred to as River Zoras, while the beautiful and much nicer race that debuted in ''Ocarina of Time'' are called Sea Zoras.



%% * GoForTheEye: A perennial favorite.

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%% * GoForTheEye: A perennial favorite.favorite. For example, Gohma's weak spot whenever she appears is her eye, and every boss in ''Majora's Mask 3D'' gains an extra weak spot in the form of a giant eye.



* GoodMorningCrono: In every game since ''A Link to the Past'', Link begins the game asleep. Or at least, he is first able to be controlled after he wakes up. Apart from the CD-i games, but nobody counts those, and we all [[LetUsNeverSpeakOfThisAgain try to forget those]].

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* GoodMorningCrono: In every game since ''A Link to the Past'', Link begins the game asleep. Or at least, he is first able to be controlled after he wakes up. Apart from the CD-i games, but nobody counts those, and we all [[LetUsNeverSpeakOfThisAgain try to forget those]]. Eiji Aonuma even lampshaded during E3 2016 that for as many conventions of the series as ''Breath of the Wild'' breaks, it does keep that one.



%% * HilarityEnsues: Go ahead. [[SchmuckBait Attack the Cuccos]].

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%% * HilarityEnsues: Go ahead. [[SchmuckBait Attack the Cuccos]]. Watch a whole flock of angry poultry dashing and flying towards you in retaliation, not stopping until you either leave the screen or drop dead.



%% * OneWingedAngel: Often Ganondorf.

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%% * OneWingedAngel: Often Ganondorf.Ganondorf, who turns into Ganon for the final battle. Even when his human form is the FinalBoss, he still does turn into Ganon at one point.
5th Jul '16 8:29:58 PM IniuriaTalis
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5th Jul '16 10:42:59 AM Luigifan
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* AllTheWorldsAreAStage: In all the 3D titles--Ganon's Tower type in [[VideoGame/TheLegendOfZeldaOcarinaOfTime the]] [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaTheWindWaker three]] and [[VideoGame/TheLegendOfZeldaSkywardSword the fifth]], Zant Stage Rush in [[VideoGame/TheLegendOfZeldaTwilightPrincess the fourth]]. Also the source of the names of those two types.

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* AllTheWorldsAreAStage: In all the 3D titles--Ganon's titles -- Ganon's Tower type in [[VideoGame/TheLegendOfZeldaOcarinaOfTime the]] [[VideoGame/TheLegendOfZeldaMajorasMask first]] [[VideoGame/TheLegendOfZeldaTheWindWaker three]] and [[VideoGame/TheLegendOfZeldaSkywardSword the fifth]], Zant Stage Rush in [[VideoGame/TheLegendOfZeldaTwilightPrincess the fourth]]. Also the source of the names of those two types.



** For example, in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's a scene where you encounter a dying zora just off the coast of the beach. You push him to shore where he tells you how pirates had stolen his girlfriend's eggs and he tried to get them back but he was mortally wounded and is close to death. However, the way he tells his story is to get up and ''Rock out on his electric guitar''. After he's done, he promptly keels over and dies.

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** For example, in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', there's a scene where you encounter a dying zora just off the coast of the beach. You push him to shore where he tells you how pirates had stolen his girlfriend's eggs and he tried to get them back but he was mortally wounded and is close to death. However, the way he tells his story is to get up and ''Rock ''rock out on his electric guitar''. After he's done, he promptly keels over and dies.



** Princess Zelda as well. Indeed, she gets kidnapped repeatedly but the girl has shown she is a decent archer, knows a bit of magic, has some Sheikah training in ''Ocarina of Time'' and is willing to fight with a sword in ''Twilight Princess''. Even in ''Spirit Tracks'', as an AnimatedArmor, when you attack her too much, she'll go berserk on Link, and even safe zones can't protect him from her wrath!

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** Princess Zelda as well. Indeed, she gets kidnapped repeatedly repeatedly, but the girl has shown she is a decent archer, knows a bit of magic, has some Sheikah training in ''Ocarina of Time'' Time'', and is willing to fight with a sword in ''Twilight Princess''. Even in ''Spirit Tracks'', as an AnimatedArmor, when you attack her too much, she'll go berserk on Link, and even safe zones can't protect him from her wrath!



* BlackoutBasement: Several areas in the series are underground and thus it's more difficult to explore them due to the limited sight. They range from small grottos from large subterranean dungeons.

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* BlackoutBasement: Several areas in the series are underground underground, and thus it's more difficult to explore them due to the limited sight. They range from small grottos from large subterranean dungeons.



** The 3DS remake of [[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] gave Princess Ruto an extra layer of scales that end in a small ridge just above her chest, in order to suggest clothing (though some would say this makes her sexier, especially in her Hyrule Warriors incarnation).

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** The 3DS remake of [[Videogame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] gave Princess Ruto an extra layer of scales that end in a small ridge just above her chest, in order to suggest clothing (though some would say this makes her sexier, especially in her Hyrule Warriors ''Hyrule Warriors'' incarnation).



* CataclysmBackstory: Two notable examples are [[spoiler:Demise's fight against the Goddess Hylia in Skyward Sword]] and the battle to seal Ganon in the backstory of ''A Link to the Past''.

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* CataclysmBackstory: Two notable examples are [[spoiler:Demise's fight against the Goddess Hylia in Skyward Sword]] ''Skyward Sword'']] and the battle to seal Ganon in the backstory of ''A Link to the Past''.Past''. There's also whatever Ganon did in the backstory of ''Breath of the Wild''.



* Myth/CelticMythology: Just a little bit. The default name of Link's horse, in the games where she appears, is Epona - which is the name of the Celtic goddess of horses.

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* Myth/CelticMythology: Just a little bit. The default name of Link's horse, in the games where she appears, is Epona - -- which is the name of the Celtic goddess of horses.



* ChangingGameplayPriorities: Perhaps the series' biggest draw is how it models character growth without simply resorting to bigger numbers. As Link starts any of his adventures, he can only take a couple of hits and his pockets are empty. The world is filled with places he can't get to, doors he can't open and things he can't yet do. Each new treasure he finds lets him get to things he couldn't reach before.

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* ChangingGameplayPriorities: Perhaps the series' biggest draw is how it models character growth without simply resorting to bigger numbers. As Link starts any of his adventures, he can only take a couple of hits and his pockets are empty. The world is filled with places he can't get to, doors he can't open open, and things he can't yet do. Each new treasure he finds lets him get to things he couldn't reach before.



* ClothesMakeTheLegend: Link isn't Link without the green cap and tunic, and several games make a special point of making him switch from regular clothes to the green gear as he embarks on his quest.
* ColorCodedItemTiers: Rupees while higher colors tend to vary the most consistent value is Green=1 Blue=5. Purple is always among the higher values ranging from 50 to 200 depending on the game.

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* ClothesMakeTheLegend: Link isn't Link without the green cap and tunic, tunic[[note]]except in ''Breath of the Wild'', apparently[[/note]], and several games make a special point of making him switch from regular clothes to the green gear as he embarks on his quest.
* ColorCodedItemTiers: Rupees while Rupees, though higher colors tend to vary vary; the most consistent value is Green=1 Blue=5. Purple is always among the higher values values, ranging from 50 to 200 depending on the game.game.
** Recently, they seem to have settled on Red=20 and Purple=50.



** The [[VideoGame/TheLegendOfZeldaOracleGames oracles]], Naryu, Din and Faore, have clothing and [[YouGottaHaveBlueHair hair]] based on their namesakes. Naryu is blue, Din is red (though she wears pink and has orange hair) and Farore is green.
** Odds are that you will never see Link in any color than green unless [[VideoGame/TheLegendOfZeldaFourSwords duplication]], shadow counterparts, certain powerups or [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds alternate universes]] are involved.

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** The [[VideoGame/TheLegendOfZeldaOracleGames oracles]], Naryu, Din Din, and Faore, have clothing and [[YouGottaHaveBlueHair hair]] based on their namesakes. Naryu is blue, Din is red (though she wears pink and has orange hair) hair), and Farore is green.
** Odds are that you will never see Link in any color than green unless [[VideoGame/TheLegendOfZeldaFourSwords duplication]], shadow counterparts, certain powerups powerups, or [[VideoGame/TheLegendOfZeldaALinkBetweenWorlds alternate universes]] are involved.



* ContinuityDrift: The details of the backstory told in ''A Link to the Past'' has caused confusion, particularly in regards to games that precede it. Ganondorf is described as having found the Triforce "quite by accident" and managed to clutch it in his "bloodstained hands" after killing his way through his minions. Then, he found himself trapped in the Sacred Realm, which became corrupted into the Dark World, leading into the Imprisoning War and the forging of the Master Sword. Several of these details are proven false, or at least misleading, in later games--not the least of which is that Ganon found the Sacred Realm ''on purpose'' and the Master Sword was forged not to stop Ganon, but [[spoiler:the Demon King Demise, his predecessor]].

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* ContinuityDrift: The details of the backstory told in ''A Link to the Past'' has caused confusion, particularly in regards to games that precede it. Ganondorf is described as having found the Triforce "quite by accident" and managed to clutch it in his "bloodstained hands" after killing his way through his minions. Then, he found himself trapped in the Sacred Realm, which became corrupted into the Dark World, leading into the Imprisoning War and the forging of the Master Sword. Several of these details are proven false, or at least misleading, in later games--not games -- not the least of which is that Ganon found the Sacred Realm ''on purpose'' and the Master Sword was forged not to stop Ganon, but [[spoiler:the Demon King Demise, his predecessor]].



** ContinuityCreep: Zigzagged. Early in the series' history every game's place in the timeline was explicitly defined in relation to the others: ''Zelda II'' was a sequel to the first game, ''A Link to the Past'' was a prequel, and ''Link's Awakening'' was a sequel to ''A Link to the Past'' (while leaving room for the possibility of adventures taking place between those two games). It wasn't until ''Ocarina of Time'' that things started to get confusing, particularly with the unclear placement of the ''Oracle'' games and the introduction of the parallel timelines, as well as having fewer official statements of each game's placement. Later games would start to make things clearer.
* CoolKey: Boss Keys tend to be this as they are far more elaborate than the standard keys you find.

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** ContinuityCreep: Zigzagged. Early in the series' history history, every game's place in the timeline was explicitly defined in relation to the others: ''Zelda II'' was a sequel to the first game, ''A Link to the Past'' was a prequel, and ''Link's Awakening'' was a sequel to ''A Link to the Past'' (while leaving room for the possibility of adventures taking place between those two games). It wasn't until ''Ocarina of Time'' that things started to get confusing, particularly with the unclear placement of the ''Oracle'' games and the introduction of the parallel timelines, as well as having fewer official statements of each game's placement. Later games would start to make things clearer.
* CoolKey: Boss Keys tend to be this this, as they are far more elaborate than the standard keys you find.



* CosmicKeystone: The Triforce. Or, as revealed in ''[[TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', the Triforc''es''...plural. To the point that, when [[spoiler:Lorule's Triforce is destroyed, the entire kingdom suffers a slow, inevitable destruction. To prevent this, Princess Hilda tries to steal Hyrule's Triforce to compensate and it's stated that this would eventually lead Hyrule to the same fate.]]

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* CosmicKeystone: The Triforce. Or, as revealed in ''[[TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', the Triforc''es''...plural. To the point that, when [[spoiler:Lorule's Triforce is destroyed, the entire kingdom suffers a slow, inevitable destruction. To prevent this, Princess Hilda tries to steal Hyrule's Triforce to compensate compensate, and it's stated that this would eventually lead Hyrule to the same fate.]]



** Ganon is a tough son of a gun as well and keeps charging forward despite horrible injuries. In every instance that has the Triforce, it's no coincidence that these two almost always end up possessing the Triforces of Courage and Power respectively. Considering these typically embody the power of their respective goddesses, who helped create the entire world, it's no surprise that nothing can keep Ganon sealed.

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** Ganon is a tough son of a gun as well and keeps charging forward despite horrible injuries. In every instance that has the Triforce, it's no coincidence that these two almost always end up possessing the Triforces of Courage and Power Power, respectively. Considering these typically embody the power of their respective goddesses, who helped create the entire world, it's no surprise that nothing can keep Ganon sealed.



* DieChairDie: Pots, boxes and grass. [[VideoGame/TheLegendOfZeldaTwilightPrincess And chairs and tables and couches]] [[OverlyLongGag and who knows what else]]. All Links have an innate hatred for anything they can destroy, often in the name of finding pickups: items, hearts, and money.

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* DieChairDie: Pots, boxes boxes, and grass. [[VideoGame/TheLegendOfZeldaTwilightPrincess And chairs and tables and couches]] [[OverlyLongGag and who knows what else]]. All Links have an innate hatred for anything they can destroy, often in the name of finding pickups: items, hearts, and money.



* DiscOneFinalDungeon: Hyrule Castle ''A Link to the Past'', the Palace of Twilight in ''Twilight Princess'', the 24th floor of the Tower of Spirits in ''Spirit Tracks'', and Hylia's Realm in ''Skyward Sword''.

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* DiscOneFinalDungeon: Hyrule Castle in ''A Link to the Past'', the Palace of Twilight in ''Twilight Princess'', the 24th floor of the Tower of Spirits in ''Spirit Tracks'', and Hylia's Realm in ''Skyward Sword''.



%% * EasilyConqueredWorld

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%% * EasilyConqueredWorldEasilyConqueredWorld: To be fair, Ganon is an immortal {{Badass}}.



** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', upon saving a Bow-Wow in the Moblin Cave, a [[SuperMarioBros Chain Chomp]] {{Expy}}, he'll then be able to devour all enemies including Goponga Flowers blocking Bottle Grotto.

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** In ''VideoGame/TheLegendOfZeldaLinksAwakening'', upon saving a Bow-Wow in the Moblin Cave, a [[SuperMarioBros Chain Chomp]] {{Expy}}, he'll then be able to devour all enemies enemies, including the Goponga Flowers blocking Bottle Grotto.



* EquipmentBasedProgression: The series (with the exception of ''VideoGame/ZeldaIITheAdventureOfLink'', which experimented with RPGElements) use this trope, having Link pick up a new weapon in each dungeon.
* EquipmentUpgrade: The series often has sidequests where equipment can be upgraded. The best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', which both had multiple upgrade sidequests for the sword (after the master sword was picked up it could be sharpened and tempered) and fairies/a collection sidequest respectively for the other equipment.

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* EquipmentBasedProgression: The series (with the exception of ''VideoGame/ZeldaIITheAdventureOfLink'', which experimented with RPGElements) use uses this trope, having Link pick up a new weapon in each dungeon.
* EquipmentUpgrade: The series often has sidequests where equipment can be upgraded. The best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'', which both had multiple upgrade sidequests for the sword (after the master sword Master Sword was picked up up, it could be sharpened and tempered) and fairies/a collection sidequest respectively for the other equipment.



* EverythingsBetterWithPrincesses: Somehow, Zelda is [[labelnote:usually:]]The exceptions are ''Twilight Princess'', which one Player's Guide states that her coronation has been put off by Zant's rise, the manual for ''VideoGame/SuperSmashBrosBrawl'', where her bio refers to her as the queen of Hyrule, and ''Skyward Sword'' which takes place before the founding of the Kingdom of Hyrule, so she's not royalty.[[/labelnote]] never referred to as ''Queen'' Zelda, even in the games without token cameos by parents.

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* EverythingsBetterWithPrincesses: Somehow, Zelda is [[labelnote:usually:]]The exceptions are ''Twilight Princess'', which one Player's Guide states that her coronation has been put off by Zant's rise, the manual for ''VideoGame/SuperSmashBrosBrawl'', where her bio refers to her as the queen of Hyrule, and ''Skyward Sword'' Sword'', which takes place before the founding of the Kingdom of Hyrule, so she's not royalty.[[/labelnote]] royalty[[/labelnote]] never referred to as ''Queen'' Zelda, even in the games without token cameos by parents.



* FanservicePack: Straight-up admitted by Yoshiaki Koizumi (who was in charge of Link's character design) - Link's adult character design from ''Ocarina of Time'' onward was a result of his wife's request for a {{bishonen}} Nintendo hero.

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* FanservicePack: Straight-up admitted by Yoshiaki Koizumi (who was in charge of Link's character design) - -- Link's adult character design from ''Ocarina of Time'' onward was a result of his wife's request for a {{bishonen}} Nintendo hero.



* {{Fictionary}}: Hylian, which is just a substitution cypher on Japanese when it appears in-game (except in ''Twilight Princess'', when it's based on English).

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* {{Fictionary}}: Hylian, which is just a substitution cypher on Japanese when it appears in-game (except in ''Twilight Princess'', when where it's based on English).



* FlippingHelpless: The Spiked Beetle, Terrorpin, and Snapper are various enemies in the series that are based on turtles and thus have this weakness. Typically they can be flipped with the hammer or the shield, or in the latter case, by getting underneath them using a Deku flower.

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* FlippingHelpless: The Spiked Beetle, Terrorpin, and Snapper are various enemies in the series that are based on turtles and thus have this weakness. Typically Typically, they can be flipped with the hammer or the shield, or in the latter case, by getting underneath them using a Deku flower.



* FourElementEnsemble: The Earth, Fire, Water and Wind elements from ''The Minish Cap'', ''Four Swords'' and ''Four Swords Adventures''.

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* FourElementEnsemble: The Earth, Fire, Water Water, and Wind elements from ''The Minish Cap'', ''Four Swords'' Swords'', and ''Four Swords Adventures''.
30th Jun '16 1:51:56 AM morenohijazo
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* BeastInTheMaze: The series is made up of these, with the player character having to traverse labyrinth-like dungeons to find one of the BigBad's lead monsters.
16th Jun '16 5:08:12 AM TheAmazingBlachman
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* RecurringRiff: The main motif of overworld theme of the first Zelda game can be heard in numerous songs throughout the series.

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* RecurringRiff: RecurringRiff:
**
The main motif of overworld theme of the first Zelda game can be heard in numerous songs throughout the series.series.
** The dungeon theme of the first Zelda is a lot less recurring, but it still notably pops in up a couple of later games.
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