History Franchise / StarCraft

30th Mar '16 5:28:23 PM YZQ
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** ''VideoGame/StarCraftIINovaCovertOps'': First [=DLC=] campaign (2016)
8th Feb '16 7:12:22 PM dotchan
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* DissonantSerenity: The Protoss don't seem to get upset about anything. Not units under fire, not bases being attacked, not even a nuclear launch being detected.
26th Jan '16 5:55:22 AM Doomguy64x2
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* NoProductSafetyStandards: Starcraft does this trope proud. Many of the Terrans' combat machines are out to passively or actively kill them. Most notable is the [[TransformingMecha Viking]], a versatile transforming fighter which claims so many of its pilots, that they are known as 'Cherries' until they survive one transformation.
17th Jan '16 8:09:53 AM StarSword
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** ''VideoGame/StarcraftIILegacyOfTheVoid'': The protoss campaign. (2015)

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** ''VideoGame/StarcraftIILegacyOfTheVoid'': ''VideoGame/StarCraftIILegacyOfTheVoid'': The protoss campaign. (2015)
28th Dec '15 1:33:16 AM GVN.Chaos
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** Legacy of the Void revealed that the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the Protoss

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** Legacy of the Void revealed that the [[spoiler:the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the ProtossProtoss]]
28th Dec '15 1:32:04 AM GVN.Chaos
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** Legacy of the Void revealed that the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the Protoss
12th Dec '15 12:21:44 AM morenohijazo
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* TeleportationRescue: In both games, Protoss Zealots disappear when killed, since their armor contains an emergency teleporter that instantly warps them back to Aiur (or their home base) when destroyed. Other troops like Dragoons and Immortals aren't so lucky (being grievously wounded Zealots in a battlesuit) and suffer FinalDeath.
9th Dec '15 4:54:36 AM Siggu
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** [[AdaptationExpansion It is actually inverted]] in a few cases - for instance, in the original Zerg and Protoss campaigns, there is ''nothing'' that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a DummiedOut mission). Until ''Starcraft: Queen of Blades'' was released, Raynor's presence looked more like an AssPull than anything else.

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** [[AdaptationExpansion It is actually inverted]] in a few cases - for instance, in the original Zerg and Protoss campaigns, there is ''nothing'' that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a DummiedOut mission).mission, where Tassadar helps the Sons of Korhal destroy a Zerg base on Antiga Prime to let them escape before the Protoss purify the planet). Until ''Starcraft: Queen of Blades'' was released, Raynor's presence looked more like an AssPull than anything else.
8th Dec '15 7:36:24 PM Siggu
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** [[VideoGame/StarCraft the first game]] hardly explains anything about the factions that appear in the campaign, expecting you to read the manual
** ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'' assumes you read all the previously-released ExpandedUniverse books to know Raynor had a friend of his criminal days that took all the blame for him (Tychus) or that Arcturus Mengsk had a son (Valerian), among others.

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** [[VideoGame/StarCraft the The first game]] hardly explains anything about the factions that appear in the campaign, expecting you to read the manual
** ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'' assumes you read all the previously-released ExpandedUniverse books to know Raynor had a friend of his criminal days that took all the blame for him (Tychus) or that Arcturus Mengsk had a son (Valerian), among others.other offenders.
8th Dec '15 7:35:46 PM Siggu
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* AllThereInTheManual: All the games in the series suffer from this in some way.
** [[VideoGame/StarCraft the first game]] hardly explains anything about the factions that appear in the campaign, expecting you to read the manual
** ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'' assumes you read all the previously-released ExpandedUniverse books to know Raynor had a friend of his criminal days that took all the blame for him (Tychus) or that Arcturus Mengsk had a son (Valerian), among others.
** ''[[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]]'' never tells you why no one is surprised at the fact that [[spoiler:Narud is actually an antagonist]] (Worsened by the fact it's basically treated as a CaptainObvious reveal). This is explained in the short story ''Flashpoint'', which narrates the events between the first two games of the trilogy.
** If you don't read the short story ''Ascension'' before playing ''[[VideoGame/StarCraftIILegacyOfTheVoid Legacy of the Void]]'', you'll be left wondering how [[spoiler:Alarak found out Amon's true intentions about the future of the Tal'darim]].
** [[AdaptationExpansion It is actually inverted]] in a few cases - for instance, in the original Zerg and Protoss campaigns, there is ''nothing'' that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a DummiedOut mission). Until ''Starcraft: Queen of Blades'' was released, Raynor's presence looked more like an AssPull than anything else.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.StarCraft