History Franchise / StarCraft

27th Nov '16 6:52:08 AM Gosicrystal
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26th Nov '16 3:01:43 PM ginsengaddict
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* BittersweetEnding: The ending of the original VideoGame/{{StarCraft|I}}. ''Brood War'' on the other hand, is a DownerEnding.

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* BittersweetEnding: In most cases.
**
The ending of the original VideoGame/{{StarCraft|I}}. ''Starcraft'' ends with Tassadar heroically destroying the Zerg Overmind at the cost of his own life, but Aiur is still overrun with Zerg, Mengsk has won and become TheEmporer, Raynor continues to fight the now leaderless Zerg alongside the Protoss and Kerrigan is still the Queen of Blades.
** ''Starcraft II'' ultimately ends with Kerrigan becoming a god-like Xel'Naga, saving the universe and [[AscendToAHigherPlaneOfExistence leaving the man she loves behind]]. [[spoiler:Or does she?]]
**
''Brood War'' on the other hand, is a DownerEnding.
7th Nov '16 9:39:58 PM rmctagg09
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* SpaceCossacks

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* %%* SpaceCossacks



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* StealthyMook: Protoss Dark Templar and Observers are permanently invisible, while Terran Ghosts and Wraiths / Banshees use energy to do so. In the first game, the Protoss Arbiter turned all friendly units around it invisible, this role is taken over by the Mothership in the second. All Zerg units are invisible when burrowed, but only the Lurker can attack while burrowed, and only Roaches and Infestors can move while buried.
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StopPokingMe
21st Sep '16 6:47:39 AM DrakeClawfang
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%% Character-specific tropes should go in Characters/Starcraft or Characters/StarcraftII.

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%% Character-specific tropes should go in Characters/Starcraft or Characters/StarcraftII.and related subpages



%% Unit-specific tropes should go in Characters/StarcraftUnits or Character/StarcraftIIUnits.
%%
12th Aug '16 2:55:27 PM Kaiseror
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** The original supercarriers all had a large supply of cryogenicly frozen embryos and fertilized eggs as well as the [[UterineReplicator technology]] for them to develop in (which would continue to work for 50 years until breaking down). Which could explain the initial population.
8th Jul '16 11:22:07 AM BlackSunNocturne
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* LeaningOnTheFourthWall:
** In ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'', just before the final mission if you click on Tychus he will comment that he is worried about the artifact they are using and that he fears it might shatter the entire space-time continuum. Raynor's response is to tell him that it's not science fiction.
** Ten years passed between the release of the original ''VideoGame/{{StarCraft|I}}'' and the announcement of its sequel. What were the first word's spoken by a character and the only line in the trailer?
-->'''Tychus Findlay''': ''"Hell... it's about time."''
** In [[VideoGame/StarCraftIIHeartOfTheSwarm Heart of the Swarm]], when breaking into a lab, Kerrigan notes how heavily fortified it is and comments, "Just getting inside will be an achievement." Sure enough, the [[CosmeticAward achievement]] for completing the ensuing mission is named, "Just Getting Inside".
13th Jun '16 3:15:44 PM dvorak
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* CaptainErsatz: The "Tarrasque" strain of Ultralisk is a direct copypaste of the monster from ''TabletopGame/DungeonsAndDragons''. Both are massive, highly destructive monsters with RessurectiveImmortality.

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* CaptainErsatz: The "Tarrasque" strain of Ultralisk is a direct copypaste of the monster from ''TabletopGame/DungeonsAndDragons''. Both are massive, highly destructive monsters with RessurectiveImmortality.ResurrectiveImmortality.
13th Jun '16 3:13:11 PM dvorak
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* CaptainErsatz: The "Tarrasque" strain of Ultralisk is a direct copypaste of the monster from ''TabletopGame/DungeonsAndDragons''. Both are massive, highly destructive monsters with RessurectiveImmortality.
14th May '16 6:30:24 PM jormis29
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* BagOfSpilling: Almost universally, any army you built up in the previous mission is taken from you and you start the next mission from scratch, even if it's on the same planet as the last mission. Justified since obviously you could build up a massive army at the start of the campaign and let it carry you, but it can still be a nuisance. For a painful example, in Episode V, the UED hijacks eighteen Battlecruisers from the Dominion. Don't count on seeing them again no matter how much you'll wish you had a third that number. There is a singe partial aversion in Episode VI. One mission has you gathering 10,000 minerals and infesting Command Centers, with the story justification it's needed for the next mission. In said mission, you keep the minerals and Command Centers, though you're on a new planet so your base is back to square one.

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* BagOfSpilling: Almost universally, any army you built up in the previous mission is taken from you and you start the next mission from scratch, even if it's on the same planet as the last mission. Justified since obviously you could build up a massive army at the start of the campaign and let it carry you, but it can still be a nuisance. For a painful example, in Episode V, the UED hijacks eighteen Battlecruisers from the Dominion. Don't count on seeing them again no matter how much you'll wish you had a third that number. There is a singe single partial aversion in Episode VI. One mission has you gathering 10,000 minerals and infesting Command Centers, with the story justification it's needed for the next mission. In said mission, you keep the minerals and Command Centers, though you're on a new planet so your base is back to square one.



** Zerg organ tissues randomly mutate (and, in certain cases, [[TheAssimilator steal new DNA from a new prey creature]]), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laborotory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of ''a week''. Their alpha amino acids have unique "R groups" that [[HealingFactor allow damaged cells to fuse with protein to repair themselves.]] It also allows them to [[NoBiochemicalBarriers ignore Biochemical Barriers by adapting to be compatible with host organisms.]] They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptable to radiation poisoning.

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** Zerg organ tissues randomly mutate (and, in certain cases, [[TheAssimilator steal new DNA from a new prey creature]]), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laborotory laboratory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of ''a week''. Their alpha amino acids have unique "R groups" that [[HealingFactor allow damaged cells to fuse with protein to repair themselves.]] It also allows them to [[NoBiochemicalBarriers ignore Biochemical Barriers by adapting to be compatible with host organisms.]] They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptable susceptible to radiation poisoning.



* DamageIsFire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficently repaired. The heavier the damage, the more widespread the fire/blood.

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* DamageIsFire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficently sufficiently repaired. The heavier the damage, the more widespread the fire/blood.
30th Mar '16 5:28:23 PM YZQ
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** ''VideoGame/StarCraftIINovaCovertOps'': First [=DLC=] campaign (2016)
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