History Franchise / StarCraft

14th May '16 6:30:24 PM jormis29
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* BagOfSpilling: Almost universally, any army you built up in the previous mission is taken from you and you start the next mission from scratch, even if it's on the same planet as the last mission. Justified since obviously you could build up a massive army at the start of the campaign and let it carry you, but it can still be a nuisance. For a painful example, in Episode V, the UED hijacks eighteen Battlecruisers from the Dominion. Don't count on seeing them again no matter how much you'll wish you had a third that number. There is a singe partial aversion in Episode VI. One mission has you gathering 10,000 minerals and infesting Command Centers, with the story justification it's needed for the next mission. In said mission, you keep the minerals and Command Centers, though you're on a new planet so your base is back to square one.

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* BagOfSpilling: Almost universally, any army you built up in the previous mission is taken from you and you start the next mission from scratch, even if it's on the same planet as the last mission. Justified since obviously you could build up a massive army at the start of the campaign and let it carry you, but it can still be a nuisance. For a painful example, in Episode V, the UED hijacks eighteen Battlecruisers from the Dominion. Don't count on seeing them again no matter how much you'll wish you had a third that number. There is a singe single partial aversion in Episode VI. One mission has you gathering 10,000 minerals and infesting Command Centers, with the story justification it's needed for the next mission. In said mission, you keep the minerals and Command Centers, though you're on a new planet so your base is back to square one.



** Zerg organ tissues randomly mutate (and, in certain cases, [[TheAssimilator steal new DNA from a new prey creature]]), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laborotory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of ''a week''. Their alpha amino acids have unique "R groups" that [[HealingFactor allow damaged cells to fuse with protein to repair themselves.]] It also allows them to [[NoBiochemicalBarriers ignore Biochemical Barriers by adapting to be compatible with host organisms.]] They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptable to radiation poisoning.

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** Zerg organ tissues randomly mutate (and, in certain cases, [[TheAssimilator steal new DNA from a new prey creature]]), and their hyperpowered immune system hunts it down, invoking "survival of the fittest, nature red in tooth and claw" on the genetic level. This allows a piece of formerly dead and rotten Zerg tissue cultured in a laborotory laboratory to un-decompose, and evolve 1000,000 times more than humans ever have in the space of ''a week''. Their alpha amino acids have unique "R groups" that [[HealingFactor allow damaged cells to fuse with protein to repair themselves.]] It also allows them to [[NoBiochemicalBarriers ignore Biochemical Barriers by adapting to be compatible with host organisms.]] They can reproduce through parasitic fusion, or larvae produced from a building that eats mineral crystals, drinks liquid vespene gas, and is built around six wombs (complete with birth canals), a brain, and a stomach. Their buildings are really self-contained organisms that are based on the genetically programmed nest site architecture of their prey species, and one building is specifically designed to do that ultra-evolution thing at an accelerated rate. They don't need to breathe, and their flesh is dense enough to count as a spacesuit. Their metabolism is so fast that, on top of meat, they eat minerals and drink vespene (which is a mutagen, so that helps things along considerably). The downside to this is that they are very susceptable susceptible to radiation poisoning.



* DamageIsFire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficently repaired. The heavier the damage, the more widespread the fire/blood.

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* DamageIsFire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficently sufficiently repaired. The heavier the damage, the more widespread the fire/blood.
30th Mar '16 5:28:23 PM YZQ
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** ''VideoGame/StarCraftIINovaCovertOps'': First [=DLC=] campaign (2016)
8th Feb '16 7:12:22 PM dotchan
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* DissonantSerenity: The Protoss don't seem to get upset about anything. Not units under fire, not bases being attacked, not even a nuclear launch being detected.
26th Jan '16 5:55:22 AM Doomguy64x2
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* NoProductSafetyStandards: Starcraft does this trope proud. Many of the Terrans' combat machines are out to passively or actively kill them. Most notable is the [[TransformingMecha Viking]], a versatile transforming fighter which claims so many of its pilots, that they are known as 'Cherries' until they survive one transformation.
17th Jan '16 8:09:53 AM StarSword
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** ''VideoGame/StarcraftIILegacyOfTheVoid'': The protoss campaign. (2015)

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** ''VideoGame/StarcraftIILegacyOfTheVoid'': ''VideoGame/StarCraftIILegacyOfTheVoid'': The protoss campaign. (2015)
28th Dec '15 1:33:16 AM GVN.Chaos
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** Legacy of the Void revealed that the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the Protoss

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** Legacy of the Void revealed that the [[spoiler:the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the ProtossProtoss]]
28th Dec '15 1:32:04 AM GVN.Chaos
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** Legacy of the Void revealed that the Xel'Naga's MO actually forbid them from interface with other race. Three guess about who uplifted the Protoss
12th Dec '15 12:21:44 AM morenohijazo
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* TeleportationRescue: In both games, Protoss Zealots disappear when killed, since their armor contains an emergency teleporter that instantly warps them back to Aiur (or their home base) when destroyed. Other troops like Dragoons and Immortals aren't so lucky (being grievously wounded Zealots in a battlesuit) and suffer FinalDeath.
9th Dec '15 4:54:36 AM Siggu
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** [[AdaptationExpansion It is actually inverted]] in a few cases - for instance, in the original Zerg and Protoss campaigns, there is ''nothing'' that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a DummiedOut mission). Until ''Starcraft: Queen of Blades'' was released, Raynor's presence looked more like an AssPull than anything else.

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** [[AdaptationExpansion It is actually inverted]] in a few cases - for instance, in the original Zerg and Protoss campaigns, there is ''nothing'' that hinted at the fact Raynor, Tassadar and Zeratul had forged an alliance on Char, until it is shown when Aldaris plans to arrest Tassadar. While Tassadar does explain in the second mission that he learned how to kill a Cerebrate from meeting with Zeratul, Raynor's presence is not explained (There was a hint about this on a DummiedOut mission).mission, where Tassadar helps the Sons of Korhal destroy a Zerg base on Antiga Prime to let them escape before the Protoss purify the planet). Until ''Starcraft: Queen of Blades'' was released, Raynor's presence looked more like an AssPull than anything else.
8th Dec '15 7:36:24 PM Siggu
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** [[VideoGame/StarCraft the first game]] hardly explains anything about the factions that appear in the campaign, expecting you to read the manual
** ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'' assumes you read all the previously-released ExpandedUniverse books to know Raynor had a friend of his criminal days that took all the blame for him (Tychus) or that Arcturus Mengsk had a son (Valerian), among others.

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** [[VideoGame/StarCraft the The first game]] hardly explains anything about the factions that appear in the campaign, expecting you to read the manual
** ''[[VideoGame/StarCraftIIWingsOfLiberty Wings of Liberty]]'' assumes you read all the previously-released ExpandedUniverse books to know Raynor had a friend of his criminal days that took all the blame for him (Tychus) or that Arcturus Mengsk had a son (Valerian), among others.other offenders.
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http://tvtropes.org/pmwiki/article_history.php?article=Franchise.StarCraft