History Franchise / SonicTheHedgehog

13th Oct '17 12:43:28 PM CASCHero
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** ''ComicBook/SonicMegaDrive''
10th Oct '17 4:02:41 PM Mario1995
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A feature-length LiveActionAdaptation [[Film/SonicTheHedgehog2018 film]] based off the franchise is in the works after having been stuck in DevelopmentHell since the 1990s, and is set for release in 2019. Several main players from Creator/VinDiesel's ''Film/TheFastAndTheFurious'' series and Tim Miller of Creator/RyanReynolds's ''Film/{{Deadpool}}'' are executive producing this film, while Josh Fowler, best known for the 2004 short ''Gopher Broke'', will direct in his feature film debut.

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A feature-length LiveActionAdaptation [[Film/SonicTheHedgehog2018 film]] based off the franchise is in the works at Creator/{{Paramount}} after having been stuck in DevelopmentHell since the 1990s, and is set for release in 2019. Several main players from Creator/VinDiesel's ''Film/TheFastAndTheFurious'' series and Tim Miller of Creator/RyanReynolds's ''Film/{{Deadpool}}'' are executive producing this film, while Josh Fowler, best known for the 2004 short ''Gopher Broke'', will direct in his feature film debut.
10th Oct '17 11:47:24 AM narm00
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In 2017, Sega released ''VideoGame/SonicMania'', a new 2D sidescroller done in the style of the original 16-bit games. Developed by [[PromotedFanboy fans and former romhackers]], the game has received wide critical acclaim, making up for previous attempts to bring the the classic 2D gameplay back and, at least for the time being, creating a lot of goodwill for the franchise again.

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In 2017, Sega released ''VideoGame/SonicMania'', a new 2D sidescroller done in the style of the original 16-bit games. Developed by [[PromotedFanboy fans and former romhackers]], the game has received wide critical acclaim, making up for previous attempts to bring the the classic 2D gameplay back and, at least for the time being, creating a lot of goodwill for the franchise again.



* ''ComicBook/SonicTheHedgehogIDW'' (2018)

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* ''ComicBook/SonicTheHedgehogIDW'' (2018)(April 2018)



* ''Dash & Spin; Super Fast Sonic!!'' (manga, published in CoroCoro Comic)

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* ''Dash & Spin; Super Fast Sonic!!'' (manga, published in CoroCoro Coro Coro Comic)
9th Oct '17 10:47:48 AM Mario1995
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A feature-length LiveActionAdaptation [[Film/SonicTheHedgehog2018 film]] based off the franchise is in the works after having been stuck in DevelopmentHell since the 1990s, and is set for release in 2019. Several main players from Creator/VinDiesel's ''Film/TheFastAndTheFurious'' series and Tim Miller of Creator/RyanReynolds's ''Film/{{Deadpool}}'' are executive producing this film.

to:

A feature-length LiveActionAdaptation [[Film/SonicTheHedgehog2018 film]] based off the franchise is in the works after having been stuck in DevelopmentHell since the 1990s, and is set for release in 2019. Several main players from Creator/VinDiesel's ''Film/TheFastAndTheFurious'' series and Tim Miller of Creator/RyanReynolds's ''Film/{{Deadpool}}'' are executive producing this film.
film, while Josh Fowler, best known for the 2004 short ''Gopher Broke'', will direct in his feature film debut.
8th Oct '17 7:15:36 PM SonicWind
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* ''[[ComicBook/SonicTheHedgehogIDW Sonic the Hedgehog (IDW)]]'' (2018)

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* ''[[ComicBook/SonicTheHedgehogIDW Sonic the Hedgehog (IDW)]]'' ''ComicBook/SonicTheHedgehogIDW'' (2018)
8th Oct '17 6:23:09 PM nombretomado
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Created in 1991 for the then-fledgling Creator/{{Sega}} [[UsefulNotes/SegaGenesis Genesis]] (and not-so-fledgling UsefulNotes/SegaMasterSystem) by a group of fifteen people tasked with creating a mascot to compete with [[Franchise/SuperMarioBros the face of video games]] (who were later to be named Creator/SonicTeam), Sonic quickly became the gaming company's mascot, immediately replacing Sega's previous mascot, [[CaptainErsatz Alex Kidd]]. The spunky, ever-lovin' cobalt-blue insectivore grew in strength and speed with each sequel to put its creators into a healthy competitive spot with Creator/{{Nintendo}} (and other, lesser gaming companies, most notably HudsonSoft and {{SNK}}) during the 16-bit UsefulNotes/ConsoleWars.

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Created in 1991 for the then-fledgling Creator/{{Sega}} [[UsefulNotes/SegaGenesis Genesis]] (and not-so-fledgling UsefulNotes/SegaMasterSystem) by a group of fifteen people tasked with creating a mascot to compete with [[Franchise/SuperMarioBros the face of video games]] (who were later to be named Creator/SonicTeam), Sonic quickly became the gaming company's mascot, immediately replacing Sega's previous mascot, [[CaptainErsatz Alex Kidd]]. The spunky, ever-lovin' cobalt-blue insectivore grew in strength and speed with each sequel to put its creators into a healthy competitive spot with Creator/{{Nintendo}} (and other, lesser gaming companies, most notably HudsonSoft Creator/HudsonSoft and {{SNK}}) during the 16-bit UsefulNotes/ConsoleWars.
8th Oct '17 11:30:36 AM SonicWind
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* ''[[ComicBook/IDWsSonicTheHedgehog IDW's Sonic the Hedgehog]]'' (2018)

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* ''[[ComicBook/IDWsSonicTheHedgehog IDW's ''[[ComicBook/SonicTheHedgehogIDW Sonic the Hedgehog]]'' Hedgehog (IDW)]]'' (2018)
27th Sep '17 7:49:14 AM WolfMattGrey
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* FictionalEarth: The games takes place on Earth, however the geography is completely different and countries are replaced with FantasyCounterpartCultures.

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* FictionalEarth: The games takes place on Earth, however the geography is completely different and countries are replaced with FantasyCounterpartCultures.[[FantasyCounterpartCulture fantasy versions]].
27th Sep '17 7:46:55 AM WolfMattGrey
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* FictionalEarth: The games takes place on Earth, however the geography is completely different and countries are replaced with FantasyCounterpartCultures.
25th Sep '17 1:02:29 PM Luigifan
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* AscendedFanboy: Tails. He follows Sonic one day and becomes interested in him. He eventually wants to become like him, though [[JerkAss Sonic ignores him]]. After Sonic and Tails had gone on an adventure to defeat Eggman, they become friends and he lets him tag along with him, [[HeterosexualLifePartners eventually developing a bond]]. Also, Amy in the Archie Comics.

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* AscendedFanboy: Tails. He follows Sonic one day and becomes interested in him. He eventually wants to become like him, though [[JerkAss [[{{Jerkass}} Sonic ignores him]]. After Sonic and Tails had gone on an adventure to defeat Eggman, they become friends and he lets him tag along with him, [[HeterosexualLifePartners eventually developing a bond]]. Also, Amy in the Archie Comics.



** [[VideoGame/SonicTheHedgehog2006 Sonic 2006]] put this on ''itself'', due to [[spoiler:a CosmicRetcon ResetButtonEnding;]] however, ''VideoGame/SonicGenerations'' has Crisis City as a location and even has Blaze reference the events of the game, but it's likely more a result of [[TimeyWimeyBall time travel shenanigans]] than anything.
%%(sammmax:) CanonDiscontinuity example changed because of a lack of citation for where he found the information. Heck, I tried finding it without much luck. Please cite where you found that information if you ever decide to put it back up. Sonic 2006 was put up because it was the only one with evidence supporting it.

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** [[VideoGame/SonicTheHedgehog2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic 2006]] 2006]]'' put this on ''itself'', due to [[spoiler:a CosmicRetcon ResetButtonEnding;]] however, ''VideoGame/SonicGenerations'' has Crisis City as a location and even has Blaze reference the events of the game, but it's likely more a result of [[TimeyWimeyBall time travel shenanigans]] than anything.
%%(sammmax:) CanonDiscontinuity example changed because of a lack of citation for where he found the information. Heck, I tried finding it without much luck. Please cite where you found that information if you ever decide to put it back up. Sonic 2006 ''Sonic 2006'' was put up because it was the only one with evidence supporting it.



** The Swatbots of [[WesternAnimation/SonicSatAM SatAM]] fame have been introduced into ''Chronicles'', although with a notable armor overhaul.
** Amy and Charmy first appeared in the ''Sonic'' manga produced by Shogakukan in 1992, albeit looking rather different. Amy was lifted from there and redesigned for ''Sonic CD''. A 1993 manga redesigned to fit more with the Sonic look, with the same characters, was released...and Charmy was subsequently lifted and used two years later in ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]''. Arguably one of the most successful stories of a canon immigrant, as shown above with the 'Ascended Extra' point.

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** The Swatbots of [[WesternAnimation/SonicSatAM SatAM]] ''[[WesternAnimation/SonicSatAM SatAM]]'' fame have been introduced into ''Chronicles'', although with a notable armor overhaul.
** Amy and Charmy first appeared in the ''Sonic'' manga produced by Shogakukan in 1992, albeit looking rather different. Amy was lifted from there and redesigned for ''Sonic CD''. A 1993 manga redesigned to fit more with the Sonic look, with the same characters, was released... and Charmy was subsequently lifted and used two years later in ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]''. Arguably one of the most successful stories of a canon immigrant, as shown above with the 'Ascended Extra' point.



* EagleLand: Arguably, this is the idea behind Sonic's character design. He is a mishmash of different western {{Funny Animal}}s (in fact, in one of his earliest character concepts, he was a [[WesternAnimation/BugsBunny grey rabbit with a bowtie]], and his body and head shape were reminiscent of WesternAnimation/FelixTheCat), he is the same color as the American flag (but recent information points that his trainers were made red and white to match ''SantaClaus'' colour scheme), and his 90s snarky, aloof attitude and penchant for XTREME hobbies were distinctly non-Japanese. (He also speaks in Engrish in the Japanese version.) He also has a tendency to [[WalkingTheEarth roam the lands]] randomly helping people, not unlike wild western heroes like {{Shane}}. All of this was intentional on Sega's part, since the Japanese branch knew that the Genesis (and to a lesser extent, the Master System) sold more in America than in their own country, and with Nintendo's Super Famicom looming on the horizon, they knew they would need some kind of hook to keep from being trounced internationally.

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* EagleLand: Arguably, this is the idea behind Sonic's character design. He is a mishmash of different western {{Funny Animal}}s (in fact, in one of his earliest character concepts, he was a [[WesternAnimation/BugsBunny grey rabbit with a bowtie]], and his body and head shape were reminiscent of WesternAnimation/FelixTheCat), he is the same color as the American flag (but recent information points that his trainers were made red and white to match ''SantaClaus'' ''SantaClaus''[='=] colour scheme), and his 90s snarky, aloof attitude and penchant for XTREME hobbies were distinctly non-Japanese. (He also speaks in Engrish in the Japanese version.) He also has a tendency to [[WalkingTheEarth roam the lands]] randomly helping people, not unlike wild western heroes like {{Shane}}. All of this was intentional on Sega's part, since the Japanese branch knew that the Genesis (and to a lesser extent, the Master System) sold more in America than in their own country, and with Nintendo's Super Famicom looming on the horizon, they knew they would need some kind of hook to keep from being trounced internationally.



** Knuckles - PlayingWithFire / DishingOutDirt

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** Knuckles - PlayingWithFire / DishingOutDirtPlayingWithFire[=/=]DishingOutDirt



** Shadow - TimeMaster / PureEnergy

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** Shadow - TimeMaster / PureEnergyTimeMaster[=/=]PureEnergy



** Rouge - ShockAndAwe / CastingAShadow

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** Rouge - ShockAndAwe / CastingAShadowShockAndAwe[=/=]CastingAShadow



** Sonic and Eggman have teamed up on multiple occasions when they've had a common enemy: ''VideoGame/SonicAdventure2'' against The Biolizard, ''VideoGame/SonicAdvance3'' against Gemerl, ''VideoGame/SonicLostWorld'' against the Deadly Six. Generally it's because Eggman wants to take over the world, not destroy it, and he can't take over the world if there's no world to take over, so generally if someone (or something) wants to destroy the world Eggman will usually fight against them, either with Sonic or without. The fat scientist makes this point almost verbatim in ''VideoGame/ShadowTheHedgehog'' as he watches the Black Arms wreck up Westopolis.

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** Sonic and Eggman have teamed up on multiple occasions when they've had a common enemy: ''VideoGame/SonicAdventure2'' against The Biolizard, ''VideoGame/SonicAdvance3'' against Gemerl, ''VideoGame/SonicLostWorld'' against the Deadly Six. Generally Generally, [[PragmaticVillainy it's because Eggman wants to take over the world, not destroy it, and he can't take over the world if there's no world to take over, over]], so generally generally, if someone (or something) wants to destroy the world world, [[EvilVersusOblivion Eggman will usually fight against them, them]], either with Sonic or without. The fat scientist makes this point almost verbatim in ''VideoGame/ShadowTheHedgehog'' as he watches the Black Arms wreck up Westopolis.



** Though [[EvilKnockoff Evil Knockoffs]] of Gamma appeared in VideoGame/SonicAdventure2, and became a minor plot point in VideoGame/SonicBattle.

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** Though [[EvilKnockoff Evil Knockoffs]] of Gamma appeared in VideoGame/SonicAdventure2, ''VideoGame/SonicAdventure2'', and became a minor plot point in VideoGame/SonicBattle.''VideoGame/SonicBattle''.



** The ARK. Of course, when the "Kill Sat" part fails (And due to the machinations of Professor Gerald Robotnik), it's ColonyDrop time.

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** The ARK. Of course, when the "Kill Sat" part fails (And (and due to the machinations of Professor Gerald Robotnik), it's ColonyDrop time.



* LaterInstallmentWeirdness: The games from Sonic Adventure and on took the series in very different directions both in tone and gameplay, especially in the mid-2000s. Having human characters appear on a regular basis, the tone generally becoming more serious, the Chaos Emeralds being significantly played up in importance, having new superpowered villains taking the center stage away from Eggman, are just some of the many ways the later games contrast the Classic era of the series.

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* LaterInstallmentWeirdness: The games from Sonic Adventure ''Sonic Adventure'' and on took the series in very different directions both in tone and gameplay, especially in the mid-2000s. Having human characters appear on a regular basis, the tone generally becoming more serious, the Chaos Emeralds being significantly played up in importance, and [[MakeWayForTheNewVillains having new superpowered villains taking the center stage away from Eggman, Eggman]] are just some of the many ways the later games contrast the Classic era of the series.



* LawyerFriendlyCameo: The Death Egg for the [[StarWars Death Star]].
* LetsYouAndHimFight: First came Sonic vs. Knuckles, then came Sonic vs. Shadow, then came Sonic vs. whoever Sega decided to pit him against, that game. Spilled over into the comics, as well, with some very painful results.

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* LawyerFriendlyCameo: The Death Egg for the [[StarWars [[Franchise/StarWars Death Star]].
* LetsYouAndHimFight: First came Sonic vs. Knuckles, then came Sonic vs. Shadow, then came Sonic vs. whoever Sega decided to pit him against, against for that game. Spilled over into the comics, as well, with some very painful results.



* LimitedWardrobe: With the exception for spinoffs such as the ''VideoGame/SonicRiders'' games, the characters generally stick to their usual attire.

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* LimitedWardrobe: With the exception for of spinoffs such as the ''VideoGame/SonicRiders'' games, the characters generally stick to their usual attire.



* LoadsAndLoadsOfCharacters: To an extent; many of the later titles feature an excessive amount of key characters, albeit usually from the same pile of a dozen or so, with some one shots as well. It's more a case of Loads and Loads of Main Characters. Recent games have cut down on this however, mainly focusing on Sonic, Tails, Eggman, Orbot, and Cubot, while other characters play minor roles.

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* LoadsAndLoadsOfCharacters: To an extent; many of the later titles feature an excessive amount of key characters, albeit usually from the same pile of a dozen or so, with some one shots one-shots as well. It's more a case of Loads and Loads of Main Characters. Recent games have cut down on this this, however, mainly focusing on Sonic, Tails, Eggman, Orbot, and Cubot, while other characters play minor roles.



** Happened again to a lesser extent in 2008 with ''VideoGame/SonicUnleashed''. While other characters are still present, their roles were greatly minimized, with Sonic himself being the only playable character, and the plots focusing on Sonic, Tails, Eggman, and newcomers Orbot & Cubot, with a few one-off characters that serve as plot devices.

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** Happened again to a lesser extent in 2008 with ''VideoGame/SonicUnleashed''.''VideoGame/SonicUnleashed'' and the games after that point. While other characters are still present, their roles were greatly minimized, with Sonic himself being the only playable character, and the plots focusing on Sonic, Tails, Eggman, and newcomers Orbot & Cubot, with a few one-off characters that serve as plot devices.



** "Robotnik" is derived from [[BiLingualBonus the Czech word for "servitude"]]. Guess what Eggman tries to do in every game.
** "Eggman" with his [[http://images3.wikia.nocookie.net/__cb20090925135428/sonic/images/a/aa/Robotnik_43.png Classic Era Jumpsuit]], designed to make him [[Music/TheBeatles to look like a Walrus]], it doubles as a ShoutOut. (The yellow triangles from his cape represent the teeth in case you are wondering, the rest is plain obvious).

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** "Robotnik" is derived from [[BiLingualBonus [[BilingualBonus the Czech word for "servitude"]]. Guess what Eggman tries to do in every game.
** "Eggman" with his [[http://images3.wikia.nocookie.net/__cb20090925135428/sonic/images/a/aa/Robotnik_43.png Classic Era Jumpsuit]], designed to make him [[Music/TheBeatles to look like a Walrus]], walrus]]; it doubles as a ShoutOut. (The yellow triangles from his cape represent the teeth teeth, in case you are wondering, wondering; the rest is plain obvious).



* MadeOfIron: ''Everyone'' is, it seems to be a part of the way creatures function in-universe, [[StrongFleshWeakSteel few machines can compete with their durability]].

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* MadeOfIron: ''Everyone'' is, is; it seems to be a part of the way creatures function in-universe, in-universe. [[StrongFleshWeakSteel few Few machines can compete with their durability]].



* MineralMacGuffin: The Chaos Emeralds. Generally, no matter what the world-threatening danger is the Chaos Emeralds will either unleash it or stop it.

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* MineralMacGuffin: The Chaos Emeralds. Generally, no matter what the world-threatening danger is is, the Chaos Emeralds will either unleash it or stop it.it. [[TakeAThirdOption Or]] [[StartXToStopX both.]]



* MsFanservice: Rouge the Bat was a bizarre attempt at trying to introduce this kind of character into a series otherwise aimed at kids. Her design is basically if you took Morrigan from VideoGame/{{Darkstalkers}} and turned her into a cartoon bat. Besides her exposed cleavage and tight fitting jumpsuit (which could be replaced with an even ''more'' skimpy outfit in the original Dreamcast version of ''Sonic Adventure 2''), she even acts promiscuous and flirty with the other characters. The tie-in series like Sonic X did not shy away from this aspect of her character.

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* MsFanservice: Rouge the Bat was a bizarre attempt at trying to introduce this kind of character into a series otherwise aimed at kids. Her design is basically if you took Morrigan from VideoGame/{{Darkstalkers}} ''VideoGame/{{Darkstalkers}}'' and turned her into a cartoon bat. Besides her exposed cleavage and tight fitting tight-fitting jumpsuit (which could be replaced with an even ''more'' skimpy outfit in the original Dreamcast version of ''Sonic Adventure 2''), she even acts promiscuous and flirty with the other characters. The tie-in series like Sonic X ''Sonic X'' did not shy away from this aspect of her character.



* MultipleDemographicAppeal: The games, animated series and merchandising have all long been popular across many ages and both genders. This is probably at least in part due to the fact that many of the people who played the original games in the early nineties are now in their twenties and it's nostalgia setting in.

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* MultipleDemographicAppeal: The games, animated series series, and merchandising have all long been popular across many ages and both genders. This is probably at least in part due to the fact that many of the people who played the original games in the early nineties are now in their twenties and it's nostalgia setting in.



* MythologyGag: Sonic's favorite food is chilidogs. This was created by [=DiC=] for the cartoons. ''Sonic Chronicles'' and ''VideoGame/SonicUnleashed'' are full of them. He's also seen eating two in the beginning of ''Sonic and The Black Knight''.
** Also in Sonic Riders, "''You're'' supposed to be the [[WesternAnimation/SonicSatAM fastest thing alive?]]"

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* MythologyGag: Sonic's favorite food is chilidogs.chili dogs. This was created by [=DiC=] for the cartoons. ''Sonic Chronicles'' and ''VideoGame/SonicUnleashed'' are full of them. He's also seen eating two in the beginning of ''Sonic and The Black Knight''.
** Also in Sonic Riders, ''Sonic Riders'', "''You're'' supposed to be the [[WesternAnimation/SonicSatAM fastest thing alive?]]"



* NoEnding: Combined with SequelHook. ''Sonic Chronicles'' ends with [[spoiler:Sonic and friends learning that Eggman has taken over the world.]] [[AnimatedActors And then they thank Bioware for being awesome.]]
* NonstandardCharacterDesign: Rouge the Bat, being [[{{Expy}} an animal take on]] [[VideoGame/{{Darkstalkers}} Morrigan]], is an anomaly in the otherwise noodle limbed character designs in the series, since she has a much more anthropomorphic figure, complete with human like breasts and legs suggesting actual anatomy.

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* NoEnding: Combined with SequelHook. ''Sonic Chronicles'' ends with [[spoiler:Sonic and friends learning that Eggman has taken over the world.]] world]]. [[AnimatedActors And then they thank Bioware for being awesome.]]
* NonstandardCharacterDesign: Rouge the Bat, being [[{{Expy}} an animal take on]] [[VideoGame/{{Darkstalkers}} Morrigan]], is an anomaly in the otherwise noodle limbed [[NoodlePeople noodle-limbed]] character designs in the series, since she has a much more anthropomorphic figure, complete with human like human-like breasts and legs suggesting actual anatomy.



** There are also Nostalgia Bosses in Sonic Advance, in the form of Sonic 1 and 2's first bosses in the X-Zone.

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** There are also Nostalgia Bosses in Sonic Advance, ''Sonic Advance'', in the form of Sonic 1 ''Sonic 1'' and 2's ''2''[='=]s first bosses in the X-Zone.



** The final level in ''Sonic Chronicles'' can apply sorta. It has a remixed version of the Final Boss fight from ''Sonic 3 & Knuckles''.
** Sonic Battle has Green Hill Zone as an unlockable stage.

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** The final level in ''Sonic Chronicles'' can apply sorta. It has a remixed version of the Final Boss fight music from ''Sonic 3 & Knuckles''.
** Sonic Battle ''Sonic Battle'' has Green Hill Zone as an unlockable stage.



** ''Sonic Rush Adventure'''s Hidden Island 16 is a remake of act 1 of Leaf Storm the first zone of Sonic Rush.
** Wave Ocean from 06 is very much like Emerald Coast in ''Adventure 1'', intentionally of course. In both levels Sonic gets chased across a bridge by an orca.
*** Adabat's levels in VideoGame/SonicUnleashed are very similar to Emerald Coast and Wave Ocean, though without any chase scene.

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** ''Sonic Rush Adventure'''s Adventure''[='=]s Hidden Island 16 is a remake of act Act 1 of Leaf Storm Storm, the first zone of Sonic Rush.
''Sonic Rush''.
** Wave Ocean from 06 ''06'' is very much like Emerald Coast in ''Adventure 1'', intentionally of course. In both Both are beach levels with a lighthouse, and feature Sonic gets getting chased across a bridge by an orca.
*** Adabat's levels in VideoGame/SonicUnleashed ''VideoGame/SonicUnleashed'' are very similar to Emerald Coast and Wave Ocean, though without any chase scene.



** Taken to UpToEleven levels in ''VideoGame/SonicGenerations'', you have 2.5D and 3D re-imaginings of levels from almost ''every game'' since Sonic 1 to Colors. You Also have Sonic, Tails and [[spoiler: Eggman]] in their classic looks with Sonic being voiceless and Metal Sonic returns as a boss.

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** Taken to UpToEleven levels in ''VideoGame/SonicGenerations'', ''VideoGame/SonicGenerations''; you have 2.5D and 3D re-imaginings of levels from almost ''every major game'' since Sonic 1 from ''Sonic 1'' to Colors. ''Colors''. You Also also have Sonic, Tails Tails, and [[spoiler: Eggman]] [[spoiler:Eggman]] in their classic looks looks, with Sonic being voiceless voiceless, and Metal Sonic returns as a boss.



* OffscreenVillainDarkMatter: No matter how much havoc Sonic wreaks on Robotnik's bases, he's always got enough badniks, {{eternal engine}}s and {{wave motion gun}}s for another world domination bid come next game. It reached a peak in ''Sonic Adventure'', where after Sonic and co. spend the entire game taking down the Egg Carrier, he shows up with ''another Egg Carrier'' to try and subdue Chaos.

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* OffscreenVillainDarkMatter: No matter how much havoc Sonic wreaks on Robotnik's bases, he's always got enough badniks, {{eternal engine}}s engine}}s, and {{wave motion gun}}s for another world domination bid come next game. It reached a peak in ''Sonic Adventure'', where after Sonic and co. spend the entire game taking down the Egg Carrier, he shows up with ''another Egg Carrier'' to try and subdue Chaos.



* OxygenatedUnderwaterBubbles: Present throughout all of the 2D games where a DownTheDrain, UnderwaterRuins, or UnderTheSea level is present. Also exists in ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''.

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* OxygenatedUnderwaterBubbles: Present throughout all of the 2D games where a DownTheDrain, UnderwaterRuins, or UnderTheSea level is present. Also exists in ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicColors'' ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations''.



* PantyShot: In some games, the play can catch a rare glimpse of Amy and Cream's white panties under their skirts. Except for Sonic the Fighters, where she has ''no panties''.

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* PantyShot: In some games, the play player can catch a rare glimpse of Amy and Cream's white panties under their skirts. Except for Sonic ''Sonic the Fighters, Fighters'', where she has ''no panties''.''[[GoingCommando no panties]]''.



* PhysicalGod: Chaos the God of Destruction, Illumina the Goddess of Dreams, the Master Emerald, [[spoiler:Chip a.k.a Light Gaia]], Solaris, and possibly Emerl who is also refered to as a God, [[NoSuchThingAsSpaceJesus even though he's artificial.]]
* PinballSpinoff: ''[[VideoGame/SonicTheHedgehogSpinball Sonic Spinball]]'' and ''VideoGame/SonicPinballParty''

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* PhysicalGod: Chaos the God of Destruction, Illumina the Goddess of Dreams, the Master Emerald, [[spoiler:Chip a.k.a a. Light Gaia]], Solaris, and possibly Emerl who is also refered referred to as a God, [[NoSuchThingAsSpaceJesus even though he's artificial.]]
* PinballSpinoff: ''[[VideoGame/SonicTheHedgehogSpinball Sonic Spinball]]'' and ''VideoGame/SonicPinballParty''''VideoGame/SonicPinballParty''.



* PlotCoupon: The Chaos Emeralds are used in the games as either collectibles to unlock Super Sonic, or as actual pieces of the plot, with a few games either giving you a bad ending or not unlocking the final stage if you don't collect them all. The Master Emerald usually works the same way.
* PolygonCeiling: A notable example [[note]]The trope's [[Administrivia/RenamedTropes original name]] was "Sonic Syndrome"[[/note]]: Sega have acknowledged that the 3D Sonic games - up untill ''VideoGame/SonicColors'' - have a (not entirely unfounded) reputation of being plagued with [[CameraScrew bad camera angles]], poor level design, and shaky controls. It's ultimately down to personal opinion as to which of the 3D games is the prime culprit. At the same time, the 2D ''Advance'' and ''Rush'' series released at the same time were quite highly regarded, which (along with a heavy sense of {{Retraux}}) could explain why ''VideoGame/SonicColors'' includes a lot of 2D platforming.

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* PlotCoupon: The Chaos Emeralds are used in the games as either collectibles to unlock Super Sonic, or as actual pieces of the plot, with a few games either giving you a bad ending or and/or not unlocking the final stage if you don't collect them all. The Master Emerald usually works the same way.
* PolygonCeiling: A notable example [[note]]The trope's [[Administrivia/RenamedTropes original name]] was "Sonic Syndrome"[[/note]]: Sega have acknowledged that the 3D Sonic games - -- up untill until ''VideoGame/SonicColors'' - -- have a (not entirely unfounded) reputation of being plagued with [[CameraScrew bad camera angles]], poor level design, and shaky controls. It's ultimately down to personal opinion as to which of the 3D games is the prime culprit. At the same time, the 2D ''Advance'' and ''Rush'' series released at the same time were quite highly regarded, which (along with a heavy sense of {{Retraux}}) could explain why ''VideoGame/SonicColors'' includes a lot of 2D platforming.



* ThePowerOfFriendship: The {{Macguffin}}s of the series are far more powerful when used by the positive feelings of the cast, as opposed to negative feelings. This trope is especially {{Anvilicious}} in ''VideoGame/SonicRush'' and ''VideoGame/SonicHeroes''.
* PowerUpMagnet: The Magnetic Shield, which debuted as the Lightning Shield in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''

to:

* ThePowerOfFriendship: The {{Macguffin}}s of the series are far more powerful when used by the positive feelings of the cast, as opposed to negative feelings. This trope is especially {{Anvilicious}} in ''VideoGame/SonicRush'' ''VideoGame/SonicAdventure'', ''VideoGame/SonicRush'', and ''VideoGame/SonicHeroes''.
* PowerUpMagnet: The Magnetic Shield, which debuted as the Lightning Shield in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''Knuckles]]''.



* PrepareToDie: One of Eggman's phrases in ''Sonic Battle."
* PrivateDetective: Vector, Espio and Charmy were revamped into this role for ''VideoGame/SonicHeroes'' onwards.

to:

* PrepareToDie: One of Eggman's phrases in ''Sonic Battle."
Battle''.
* PrivateDetective: Vector, Espio Espio, and Charmy were revamped into this role for ''VideoGame/SonicHeroes'' onwards.



** Dr. Eggman, Shadow and Rouge in ''VideoGame/SonicAdventure2''.

to:

** Dr. Eggman, Shadow Shadow, and Rouge in ''VideoGame/SonicAdventure2''.



* {{Reconstruction}}: Since the flop of [[VideoGame/SonicTheHedgehog2006 Sonic '06]], the games seem to be trying to go back to the original Platforming and Speed outlook of the Genesis series.
* RecurringRiff: In many Sonic games, the main theme of a particular game can be heard throughout the game.

to:

* {{Reconstruction}}: Since the flop of [[VideoGame/SonicTheHedgehog2006 ''[[VideoGame/SonicTheHedgehog2006 Sonic '06]], '06]]'', the games seem to be trying to go back to the original Platforming and Speed outlook of the Genesis series.
* RecurringRiff: In many Sonic ''Sonic'' games, the main theme of a particular game can be heard throughout the game.



** After Knuckles became more of an ally to Sonic and more or a hot-headed comic relief, Shadow takes the role of the stoic and serious rival from him.

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** After Knuckles became more of an ally to Sonic and more or of a hot-headed comic relief, Shadow takes the role of the stoic and serious rival from him.



* ReplayValue: Sonic games generally have a low number of stages compared to most other platformers; which would make the game very short otherwise. What it lacks in stage number is more than made up for in the amount of alternate paths that you can take in getting to the goal. In several games, the replayability is even added to with the Chaos Emeralds, as finding them requires all your exploration ability. Adding onto THAT, is the fact, since the games were designed with speedruns in mind, is the ability to replay levels and learn how to get faster and faster times, improving your rank if the game has them.

to:

* ReplayValue: Sonic ''Sonic'' games generally have a low number of stages compared to most other platformers; platformers, which would make the game very short otherwise. What it lacks in stage number is more than made up for in the amount of alternate paths that you can take in getting to the goal. In several games, the replayability is even added to with the Chaos Emeralds, as finding them requires all your exploration ability. Adding onto THAT, THAT is the fact, since fact that the games were designed with speedruns in mind, is the ability encouraging you to replay levels and learn how to get faster and faster times, improving your rank if the game has them.



** The confirmation of Sonic's [[TrademarkFavoriteFood favorite food]] being [[WesternAnimation/AdventuresOfSonicTheHedgehog chi]][[WesternAnimation/SonicSatAM lid]][[ComicBook/SonicTheHedgehog ogs]] in the Japanese version of ''[[SonicAdvanceTrilogy Sonic Advance 3]]'', ''VideoGame/SonicUnleashed'', and ''VideoGame/SonicAndTheBlackKnight''.
** The true purpose of Shadow's Inhibitor Rings, shown in the ending of his story in ''VideoGame/SonicTheHedgehog2006'', originated in ''SonicX''.

to:

** The confirmation of Sonic's [[TrademarkFavoriteFood favorite food]] being [[WesternAnimation/AdventuresOfSonicTheHedgehog chi]][[WesternAnimation/SonicSatAM lid]][[ComicBook/SonicTheHedgehog ogs]] li]] [[ComicBook/SonicTheHedgehog dogs]] in the Japanese version of ''[[SonicAdvanceTrilogy Sonic Advance 3]]'', ''VideoGame/SonicUnleashed'', and ''VideoGame/SonicAndTheBlackKnight''.
** The true purpose of Shadow's Inhibitor Rings, shown in the ending of his story in ''VideoGame/SonicTheHedgehog2006'', originated in ''SonicX''.''Anime/SonicX''.



** The small animal friends you rescue in the older Sonic games, and ''VideoGame/SonicTheHedgehog4''.

to:

** The small animal friends you rescue in the older Sonic ''Sonic'' games, and ''VideoGame/SonicTheHedgehog4''.



** Since Sonic & Knuckles were slowly becoming friends, Shadow debuted as the new, darker rival for Sonic. Unlike Knuckles, Shadow was ''not'' being tricked into fighting the heroes and was in fact a dangerous foe in his debut. Originally didn't pay Sonic much attention outside of accusing him of copying his style, but due to Sonic's tenacity and cheating death he earned Shadow's respect and acknowledgment as a WorthyOpponent. Even after Shadow's eventual HeelFaceTurn, this dynamic is retained and the two clash quite often before teaming up against a common foe.
*** Debuting alongside Shadow was Rouge the Bat, who served as TheRival to Knuckles. They're both treasure hunters, but it's more of a hobby for Knuckles and he guards the all powerful Master Emerald instead, while Rouge is an outright thief who attempts to steal it. This dynamic tends to be laced with FoeYay however.

to:

** Since Sonic & Knuckles were slowly becoming friends, Shadow debuted as the new, darker rival for Sonic. Unlike Knuckles, Shadow was ''not'' being tricked into fighting the heroes and was in fact a dangerous foe in his debut. Originally Originally, he didn't pay Sonic much attention outside of accusing him of copying his style, but due to Sonic's tenacity and cheating death death, he earned Shadow's respect and acknowledgment as a WorthyOpponent. Even after Shadow's eventual HeelFaceTurn, this dynamic is retained and the two clash quite often before teaming up against a common foe.
*** Debuting alongside Shadow was Rouge the Bat, who served as TheRival to Knuckles. They're both treasure hunters, but it's more of a hobby for Knuckles and he guards the all powerful all-powerful Master Emerald instead, while Rouge is an outright thief who attempts to steal it. This dynamic tends to be laced with FoeYay however.FoeYay, though.



** [[PsychoRangers The Babylon Rogues]] to [[PowerTrio Team Heroes]] in the ''VideoGame/SonicRiders'' series. Jet to Sonic, Wave to Tails, and Storm to Knuckles respectively. Since the premise of the series is racing, this is a bit more justified; that and the Rogues are just jerks. Jet definitely takes it the farthest though, being almost obsessed with proving that he's the fastest there is, and since Sonic is known as "The Fastest Thing Alive"...
* RoaringRampageOfRevenge: Shadow's reaction to Maria's death. Attempt on humanity prevented by Amy. Results in the genocide of the entire Black Arms race as Black Doom can be considered indirectly responsible for her death.

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** [[PsychoRangers The Babylon Rogues]] to [[PowerTrio Team Heroes]] in the ''VideoGame/SonicRiders'' series. Jet to Sonic, Wave to Tails, and Storm to Knuckles Knuckles, respectively. Since the premise of the series is racing, this is a bit more justified; that that, and the Rogues are [[{{Jerkass}} just jerks. jerks]]. Jet definitely takes it the farthest farthest, though, being almost obsessed with proving that he's the fastest there is, and since Sonic is known as "The Fastest Thing Alive"...
* RoaringRampageOfRevenge: Shadow's reaction to Maria's death. Attempt on humanity prevented by Amy. Results in the genocide of the entire Black Arms race race, as Black Doom can be considered indirectly responsible for her death.



** If it's an entirely 2D Sonic game, expect there to be a pit with two springs facing each other in at least one level.
* SanDimasTime: The level timers in ''Sonic CD'', where you regularly travel hundreds of years through time mid-level on a regular basis.
* SceneryPorn: ''Sonic'' games are designed to push the graphical power of any console they're on, whether it be the Genesis[=/=]Mega Drive, Dreamcast, Wii, [=PS3=], ''any console''. Special mentions in this regard include the original Genesis games, ''VideoGame/SonicUnleashed'' and ''VideoGame/SonicColors''. Sonic CD had some SceneryGorn in its Bad Future stages, though the Good Futures could potentially outdo the past and present with the area showing technology maintaining the environment instead of destroying it.

to:

** If it's an entirely 2D Sonic ''Sonic'' game, expect there to be a pit with two springs facing each other in at least one level.
* SanDimasTime: The level timers in ''Sonic CD'', where you regularly travel hundreds of years through time mid-level on a regular basis.
basis. Subverted in that traveling through time will reset the timer to five minutes if the elapsed time was greater than that.
* SceneryPorn: ''Sonic'' games are designed to push the graphical power of any console they're on, whether it be the Genesis[=/=]Mega Drive, Dreamcast, Wii, [=PS3=], ''any console''. Special mentions in this regard include the original Genesis games, ''VideoGame/SonicUnleashed'' ''VideoGame/SonicUnleashed'', and ''VideoGame/SonicColors''. Sonic CD ''Sonic CD'' had some SceneryGorn in its Bad Future stages, though the Good Futures could potentially outdo the past and present with the area showing technology maintaining the environment instead of destroying it.



*** Recently the modding scene for ''VideoGame/SonicGenerations'' [[DummiedOut unearthed an incomplete version of the Sonic Unleashed rendering engine]] Even in it's broken state, by fixing what they could, they were able to activate it which activated directional shadows, light shafts, more advanced (although partially broken) speed blurring and a noticeable FPS bump brought about by it's broken state. [[UpToEleven The effect that such seemingly trivial features had on the already gorgeous stages is jawdropping. Especially in stages like Sky Sanctuary and Seaside Hill.]]
** Supposedly, on the day that Nintendo unveiled the Super Nintendo Entertainment System (Which was also the same day SEGA unveiled the original Sonic game), a reporter went to a SEGA Rep and touted the increased graphical capabilities of the SNES over the Mega Drive; specifically citing the vast increase in the number of colors the system was capable of. The SEGA Rep's response was to take him to a curtained off area, and show him screenshots of Sonic and the latest ''Mario'' game, before asking "[[BadassBoast Who has more colors?]]"

to:

*** Recently Recently, the modding scene for ''VideoGame/SonicGenerations'' [[DummiedOut unearthed an incomplete version of the Sonic Unleashed rendering engine]] engine]]. Even in it's its broken state, by fixing what they could, they were able to activate it it, which activated directional shadows, light shafts, more advanced (although partially broken) speed blurring blurring, and a noticeable FPS bump brought about by it's its broken state. [[UpToEleven The effect that such seemingly trivial features had on the already gorgeous stages is jawdropping. Especially in stages like Sky Sanctuary and Seaside Hill.]]
** Supposedly, on the day that Nintendo unveiled the Super Nintendo Entertainment System (Which (which was also the same day SEGA unveiled the original Sonic ''Sonic'' game), a reporter went to a SEGA Rep and touted the increased graphical capabilities of the SNES over the Mega Drive; specifically citing the vast increase in the number of colors the system was capable of. The SEGA Rep's response was to take him to a curtained off area, and show him screenshots of Sonic and the latest ''Mario'' game, before asking "[[BadassBoast Who has more colors?]]"



* SealedEvilInACan: It started with Chaos in ''Sonic Adventure'' and has become increasingly more evil, more sealed, and more canny from there.

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* SealedEvilInACan: It started with Chaos in ''Sonic Adventure'' and has become increasingly more evil, more sealed, and more canny uncanny from there.



** Knuckles has the honor of being the only major character in all of mainstream fiction (not counting in-universe characters) to be an Echidna, which is already a rather unknown animal.
* SensitiveGuyAndManlyMan. Sonic (manly man) and Tails (sensitive guy)...however, when it comes to Knuckles, Sonic is the Sensitive Guy while Knuckles is the Manly Man.

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** Knuckles has the honor of being the only major character in all of mainstream fiction (not counting in-universe characters) to be an Echidna, echidna, which is already a rather unknown animal.
* SensitiveGuyAndManlyMan. Sonic (manly man) and Tails (sensitive guy)... however, when it comes to Knuckles, Sonic is the Sensitive Guy while Knuckles is the Manly Man.



*** Also, was there anyone who got Rouge's Treasure Scope in Sonic Adventure 2 without immediately thinking of a scouter [[OverNineThousand and eventually a famous phrase?]]

to:

*** Also, was there anyone who got Rouge's Treasure Scope in Sonic ''Sonic Adventure 2 2'' without immediately thinking of a scouter [[OverNineThousand and eventually a famous phrase?]]



** Some post-VideoGame/SonicAdventure games (including the SonicAdvanceTrilogy) show Eggman's property having a stylized depiction of his face on them (its design is inconsistent from game to game). The same goes for G.U.N.

to:

** Some post-VideoGame/SonicAdventure post-''VideoGame/SonicAdventure'' games (including the SonicAdvanceTrilogy) ''VideoGame/SonicAdvanceTrilogy'') show Eggman's property having a stylized depiction of his face on them (its design is inconsistent from game to game). The same goes for G.U.N.



*** In ''VideoGame/Sonic3AndKnuckles'' and the Xbox 360, [=PS3=], and PC version of ''VideoGame/SonicGenerations'', Flame, Water and Lightning Shields are available. While they are active, they protect the player from flames, let the player breathe underwater and attract rings, respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else (and in the case of flame and lightning, touching water). They even grant special powers to Sonic, activated on pressing the jump button while in midair (replacing his weak "Insta-Shield" move that slightly extends the range of his jump attack momentarily): the Flame Shield lets him dash forward rapidly; the Water Shield lets him dash ''downward'' rapidly ({{Ground Pound}}!); while the Lightning Shield gives him a {{Double Jump}}.

to:

*** In ''VideoGame/Sonic3AndKnuckles'' and ''VideoGame/Sonic3AndKnuckles'', the Xbox 360, [=PS3=], and PC version of ''VideoGame/SonicGenerations'', and ''VideoGame/SonicMania'', Flame, Water Water, and Lightning Shields are available. While they are active, they protect the player from flames, let the player breathe underwater underwater, and attract rings, respectively. All three will (at least in ''S3&K'') reflect projectiles without taking damage, but they still disappear after one hit from anything else (and in the case of flame and lightning, touching water). They even grant special powers to Sonic, activated on pressing the jump button while in midair (replacing his weak "Insta-Shield" move that slightly extends the range of his jump attack momentarily): the Flame Shield lets him dash forward rapidly; the Water Shield lets him dash ''downward'' rapidly ({{Ground Pound}}!); while the Lightning Shield gives him a {{Double Jump}}.



** The three DiC Sonic cartoons (''WesternAnimation/AdventuresOfSonicTheHedgehog'', ''WesternAnimation/SonicSatAM'', and ''WesternAnimation/SonicUnderground'') land squarely on the InNameOnly end of the scale. The ''only'' thing tying them to the games are Sonic himself, Tails, Robotnik (who all look and act very different from his game counterpart) and the very sporadic use of Chaos Emeralds and rings.
** ''Anime/SonicTheHedgehogTheMovie'' is a Recognizable Adaptation. It doesn't reuse any story material from the games, but the art style and tone very closely match the original games, Sonic CD in particular.
** ''Anime/SonicX'' hovers between being a Near Identical Adaptation and a PragmaticAdaptation, sometimes bordering on Recognizable Adaptation. The first two seasons directly adapt both of the Sonic Adventure games quite faithfully and follow the art style and personalities of the games to a tee, but it also adds a lot of new characters and story arcs that arent in the games. The third season shifts gears and creates an entire new story arc that has absolutely nothing to do with the games aside from the characters sticking around.

to:

** The three DiC [=DiC=] Sonic cartoons (''WesternAnimation/AdventuresOfSonicTheHedgehog'', ''WesternAnimation/SonicSatAM'', and ''WesternAnimation/SonicUnderground'') land squarely on the InNameOnly end of the scale. The ''only'' thing tying them to the games are Sonic himself, Tails, Robotnik (who all look and act very different from his game counterpart) and the very sporadic use of Chaos Emeralds and rings.
** ''Anime/SonicTheHedgehogTheMovie'' is a Recognizable Adaptation. It doesn't reuse any story material from the games, but the art style and tone very closely match the original games, Sonic CD ''Sonic CD'' in particular.
** ''Anime/SonicX'' hovers between being a Near Identical Adaptation and a PragmaticAdaptation, sometimes bordering on Recognizable Adaptation. The first two seasons directly adapt both of the Sonic Adventure ''Sonic Adventure'' games quite faithfully and follow the art style and personalities of the games to a tee, but it also adds a lot of new characters and story arcs that arent aren't in the games. The third season shifts gears and creates an entire new story arc that has absolutely nothing to do with the games aside from the characters sticking around.



** The other Sonic manga published Shogaku Ninensei, CoroCoro Comic and Shogakukan, in stark contrast, are InNameOnly takes on the series.

to:

** The other Sonic manga published Shogaku Ninensei, CoroCoro Comic Comic, and Shogakukan, in stark contrast, are InNameOnly takes on the series.



** The UK based ComicBook/SonicTheComic has a similar situation of being both a Recognizable and Pragmatic Adaptation. On one hand, it does follow certain elements of the original games faithfully, but on the other hand, the liberties they take tend to greatly deviate from the source material. The [[Webcomic/SonicTheComicOnline unofficial continuation of it]] deviates even further from the source material.

to:

** The UK based UK-based ComicBook/SonicTheComic has a similar situation of being both a Recognizable and Pragmatic Adaptation. On one hand, it does follow certain elements of the original games faithfully, but on the other hand, the liberties they take tend to greatly deviate from the source material. The [[Webcomic/SonicTheComicOnline unofficial continuation of it]] deviates even further from the source material.



* SlidingScaleOfAnthropomorphism: Most of the main characters are FunnyAnimals, excluding the humans, robots, and non-anthro animals. Rouge is a borderline [[PettingZooPeople Petting Zoo Person]], as she is much more humanlike then the rest of the animals.

to:

* SlidingScaleOfAnthropomorphism: Most of the main characters are FunnyAnimals, excluding the humans, robots, and non-anthro animals. Rouge is a borderline [[PettingZooPeople Petting Zoo Person]], as she is much more humanlike then than the rest of the animals.



* SmashingHallwayTrapsOfDoom: Levels in classic Sonic series have a lot of them. Some of them are in 3D games too.

to:

* SmashingHallwayTrapsOfDoom: Levels in classic Sonic series games have a lot of them. Some of them are in 3D games too.



* SpiritualSuccessor: The Chao Gardens which debuted in the ''Adventure'' games are this to the Nightopians from NightsIntoDreams. The Chao are even based on an upgraded version of the A-Life system from NiGHTS.
* SpringsSpringsEverywhere: Springboards are common objects in ''Sonic'' series. Often other things like bumpers and sometimes even clouds do the same thing too.

to:

* SpiritualSuccessor: The Chao Gardens which debuted in the ''Adventure'' games are this to the Nightopians from NightsIntoDreams. ''VideoGame/NightsIntoDreams''. The Chao are even based on an upgraded version of the A-Life system from NiGHTS.
''[=NiGHTS=]''.
* SpringsSpringsEverywhere: Springboards are common objects in ''Sonic'' series. Often Often, other things like bumpers and sometimes even clouds do the same thing too.



* StandardPowerupPose: When anyone goes into their SuperForm they usually adopt this pose.

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* StandardPowerupPose: When anyone goes into their SuperForm SuperForm, they usually adopt this pose.



** The original games almost always used the basic [[ExcusePlot "Mad scientist is making trouble, go stop him!" plot]], with very few exceptions or different villains, and even the handful of new villains in spinoff like TailsAdventures tended to be [[GenericDoomsdayVillain one note bad guys]] who would [[VillainOfTheWeek vanish after their debut.]]
** From ''VideoGame/SonicAdventure'' and on, the main series tried to shake things up by shifting from the previous basic plot to introducing [[TheEndOfTheWorldAsWeKnowIt grand scale conflicts]] inflicted by a new, monstrous villain or occasional AntiVillain, [[EvilIsNotAToy usually unwittingly released by the main villain, who is often usurped in threat by it]], complete with a climatic showdown with it in an eleventh hour superpowerful form--but unfortunately, this (especially the latter) ended up becoming an overused series formula as well.

to:

** The original games almost always used the basic [[ExcusePlot "Mad scientist is making trouble, go stop him!" plot]], with very few exceptions or different villains, and even the handful of new villains in spinoff like TailsAdventures ''VideoGame/TailsAdventures'' tended to be [[GenericDoomsdayVillain one note bad guys]] who would [[VillainOfTheWeek vanish after their debut.]]
** From ''VideoGame/SonicAdventure'' and on, the main series tried to shake things up by shifting from the previous basic plot to introducing [[TheEndOfTheWorldAsWeKnowIt grand scale grand-scale conflicts]] inflicted by a new, monstrous villain or occasional AntiVillain, [[EvilIsNotAToy usually unwittingly released by the main villain, who is often usurped in threat by it]], complete with a climatic showdown with it in an eleventh hour superpowerful form--but form -- but unfortunately, this (especially the latter) ended up becoming an overused series formula as well.



* SuperDrowningSkills / WalkDontSwim: Since his first appearance in 1991, Sonic has never been able to swim. His allies, Tails and Knuckles, can. Sonic sinks like a rock in water and relies on air bubbles to survive underwater. This is taken to its logical extreme in some of the recent games, where even contact with water causes instant death.

to:

* SuperDrowningSkills / WalkDontSwim: SuperDrowningSkills[=/=]WalkDontSwim: Since his first appearance in 1991, Sonic has never been able to swim. His allies, Tails and Knuckles, can. Sonic sinks like a rock in water and relies on air bubbles to survive underwater. This is taken to its logical extreme in some of the recent games, where even contact with water causes instant death.



* SuperMode: For Sonic, Shadow, and Silver when they get all seven Chaos Emeralds, their [[DoesThisRemindYouOfAnything fur stands up]] [[Manga/DragonBall and becomes]] {{golden|SuperMode}}. Admittedly, Yuji Naka actually is a fan of ''Dragon Ball'', and it had a big influence on ''Sonic''. Blaze the Cat also has one using the Seven Sol Emeralds, though appearance-wise, it's merely a palette swap, with her lavender fur turning pink, and her purple coat turning red. Tails and Knuckles also have Super forms, but the effect is downplayed - They retain their normal appearance, simply gaining a glowing aura.

to:

* SuperMode: For Sonic, Shadow, and Silver Silver, when they get all seven Chaos Emeralds, their [[DoesThisRemindYouOfAnything fur stands up]] [[Manga/DragonBall and becomes]] {{golden|SuperMode}}. Admittedly, Yuji Naka actually is a fan of ''Dragon Ball'', and it had a big influence on ''Sonic''. Blaze the Cat also has one using the Seven Sol Emeralds, though appearance-wise, it's merely a palette swap, with her lavender fur turning pink, and her purple coat turning red. Tails and Knuckles also have Super forms, but the effect is downplayed - They -- they retain their normal appearance, simply gaining a glowing aura.



** Taken to the next level in the Movie where Metal Sonic is able to fly in and out of the atmosphere in seconds and both him and Sonic are able to get to distant parts of the world in very short amounts of time. Taken UpToEleven in ''Anime/SonicX'' where Sonic was able to ''outrun a lightning bolt'' in his base form.
* SuperStrength: While it is usually power characters like Knuckles and Omega that have this emphasized, almost all characters have some level of it. In the movie and Sonic X even Sonic is capable of incredible feats of strength that would give game Knuckles pause.
* TheTeam: Various throughout the series, ''VideoGame/SonicHeroes'' takes this and runs with it with no less than four teams of {{Power Trio}}s. The breakdown is as followed:

to:

** Taken to the next level in the Movie where Metal Sonic is able to fly in and out of the atmosphere in seconds and both him and Sonic are able to get to distant parts of the world in very short amounts of time. Taken UpToEleven in ''Anime/SonicX'' ''Anime/SonicX'', where Sonic was able to ''outrun a lightning bolt'' in his base form.
* SuperStrength: While it is usually power characters like Knuckles and Omega that have this emphasized, almost all characters have some level of it. In the movie and Sonic X ''Sonic X'', even Sonic is capable of incredible feats of strength that would give game Knuckles pause.
* TheTeam: Various throughout the series, series. ''VideoGame/SonicHeroes'' takes this and runs with it with no less than four teams of {{Power Trio}}s. The breakdown is as followed:



*** Sonic: TheHero, and pretty the de facto [[TheLeader leader]] of the good guys.

to:

*** Sonic: TheHero, and pretty much the de facto [[TheLeader leader]] of the good guys.



** Eggman has never bested Sonic in the long run, but there has been a handful of times where he managed to get the upper hand. In ''Sonic Adventure 2'' this happens a couple of times--the destruction of Prison Island, the firing of the Eclipse Cannon and the scene where [[http://www.youtube.com/watch?v=b8t0WJTx5XM Sonic nearly dies]] (and is conveniently saved because Sonic somehow knew how to use Chaos Control). In VideoGame/SonicUnleashed, he actually manages to defeat ''Super Sonic'', steal the Chaos Emeralds from him, tear apart the planet and sent Sonic flying helplessly out into space.

to:

** Eggman has never bested Sonic in the long run, but there has been a handful of times where he managed to get the upper hand. In ''Sonic Adventure 2'' 2'', this happens a couple of times--the times -- the destruction of Prison Island, the firing of the Eclipse Cannon Cannon, and the scene where [[http://www.youtube.com/watch?v=b8t0WJTx5XM Sonic nearly dies]] (and is conveniently saved because Sonic somehow knew how to use Chaos Control). In VideoGame/SonicUnleashed, ''VideoGame/SonicUnleashed'', he actually manages to defeat ''Super Sonic'', steal the Chaos Emeralds from him, tear apart the planet planet, and sent Sonic flying helplessly out into space.space. And ''VideoGame/SonicForces'', well... where to '''begin?!?'''



* ThemeMusicPowerUp: When Sonic goes SuperMode, usually by the end of the game. Or when picking up invincibility powerup.

to:

* ThemeMusicPowerUp: When Sonic goes SuperMode, usually by the end of the game. Or when picking up an invincibility powerup.



* ThisIsADrill: Classic Sonic games had at least one type of badnik with a drill. Sonic 2 and 3 also had bosses with drills. Sonic Colors introduces enemies with drills to 3D.

to:

* ThisIsADrill: Classic Sonic ''Sonic'' games had at least one type of badnik with a drill. Sonic 2 ''Sonic 2'' and 3 ''3'' also had bosses with drills. Sonic Colors ''Sonic Colors'' introduces enemies with drills to 3D.



** Sonic Colors also has the yellow wisps which turn Sonic into a drill.

to:

** Sonic Colors ''Sonic Colors'' also has the yellow wisps which turn Sonic into a drill.



** It's also been a running gag since ''Sonic Adventure'' for Sonic to royally botch at least one of these landings.
* TieredByName: When Sonic's powered up by the Chaos Emeralds, he becomes ''Super Sonic" and turns yellow. There's other transformations from other sources as well, but this is the most famous.
* TimedMission: In the Genesis, Master System and Game Gear games, you lose one life if the timer hits 10 minutes. Later games do away with this restriction.
* TookALevelInBadass: Tails has a noticeable one between ''Sonic Adventure'' and ''[=SA2=]'', he builds himself a mech and is actually useful, and is somewhat able to think for himself.
** Eggman also takes a massive level in badass between the same two games. He goes from letting his [[SealedEvilInACan Cha]][[ExactlyWhatItSaysontheTin os]] do most of his fighting for him, and trying to conquer only Station Square to trying to take over the world with a KillSat. He actually gets his hands dirty in ''[=SA2=]'' (on screen at least) and almost manages to successfully kill Sonic.
** Lampshaded by Sonic, "You've turned into a big time villain, doctor!"
*** Only taken further in later games, where he ceases to be a patsy for more powerful villains and [[NotSoHarmlessVillain hides an even more dangerous intelect in that clownish exterior]]. In ''VideoGame/SonicUnleashed'' he tricks and depowers Super Sonic, while in ''VideoGame/SonicColors'' his plan for world domination expands to ''planetary systems''.

to:

** It's also been a running gag RunningGag since ''Sonic Adventure'' for Sonic to royally botch at least one of these landings.
* TieredByName: When Sonic's powered up by the Chaos Emeralds, he becomes ''Super Sonic" ''[[SuperMode Super Sonic]]" and turns yellow. There's other transformations from other sources as well, but this is the most famous.
* TimedMission: In the Genesis, Master System System, and Game Gear games, you lose one life if the timer hits 10 minutes. Later games do away with this restriction.
* TookALevelInBadass: Tails has a noticeable one between ''Sonic Adventure'' and ''[=SA2=]'', ''[=SA2=]''; he builds himself a mech and is actually useful, and is somewhat able to think for himself.
** Eggman also takes a massive level in badass between the same two games. He goes from letting his [[SealedEvilInACan Cha]][[ExactlyWhatItSaysontheTin os]] do most of his fighting for him, him and trying to conquer only Station Square to trying to take over the world with a KillSat. He actually gets his hands dirty in ''[=SA2=]'' (on screen (on-screen at least) and almost manages to successfully kill Sonic.
** Lampshaded by Sonic, Sonic: "You've turned into a big time villain, doctor!"
*** Only taken further in later games, where he ceases to be a patsy for more powerful villains and [[NotSoHarmlessVillain hides an even more dangerous intelect intellect in that clownish exterior]]. In ''VideoGame/SonicUnleashed'' ''VideoGame/SonicUnleashed'', he tricks and depowers Super Sonic, while in ''VideoGame/SonicColors'' ''VideoGame/SonicColors'', his plan for world domination expands to ''planetary systems''.systems''. And then there's ''VideoGame/SonicForces'', where '''[[TeamRocketWins he actually managed to conquer the world!!!]]'''



** Big the Cat in ''VideoGame/SonicHeroes'', similar to Amy he gains speed and powers to keep up with the others ([[EpicFlail his rod acts as a firey ball and chain!]]). For the first time ever we also see him [[BigBrotherInstinct kinda pissed off]].
** Team Chaotix undergoes a bit of this when they're re-introduced, too. Espio originally only had wall-clinging abilities, attacks using his tounge and his iconic spinning top spindash with no sign of espionage. In his return, all of those skills (sans tongue) come together into him being a badass ninja who's skills are surpassed [[LargeHam only by the volume at which he speaks]]. Charmy was previously one of the slowest characters in ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]'' who's only use was flying around [[GameBreaker indefinitely]]. Upon his return, he's become a lot stronger, being able to carry and perform attacks using his two teamates(One of which is HUGE by Sonic standards) and attack more effectively using his stinger. He even delivers a NoHoldsBarredBeatdown to Robotnik in their ending. Vector was a tall and slinky crocodile who besides his Doughnut Spindash was pretty much a slightly weaker version of Knuckles. Upon his return, he's buffed up considerably, utilizes his crocodile jaws and fire breath to fight more effectively and has become an expert detective who's had a running tradition of accurately figuring out plot-crucial information before anyone else whenever given the chance.

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** Big the Cat in ''VideoGame/SonicHeroes'', ''VideoGame/SonicHeroes''; similar to Amy Amy, he gains speed and powers to keep up with the others ([[EpicFlail his rod acts as a firey ball and chain!]]). For the first time ever ever, we also see him [[BigBrotherInstinct kinda pissed off]].
** Team Chaotix undergoes a bit of this when they're re-introduced, too. Espio originally only had wall-clinging abilities, attacks using his tounge tongue, and his iconic spinning top spindash with no sign of espionage. In his return, all of those skills (sans tongue) come together into him being a badass ninja who's whose skills are surpassed [[LargeHam only by the volume at which he speaks]]. Charmy was previously one of the slowest characters in ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]'' who's whose only use was flying around [[GameBreaker indefinitely]]. Upon his return, he's become a lot stronger, being able to carry and perform attacks using his two teamates(One teammates (One of which is HUGE ''huge'' by Sonic ''Sonic'' standards) and attack more effectively using his stinger. He even delivers a NoHoldsBarredBeatdown to Robotnik in their ending. Vector was a tall and slinky crocodile who who, besides his Doughnut Spindash Spindash, was pretty much a slightly weaker version of Knuckles. Upon his return, he's buffed up considerably, utilizes his crocodile jaws and fire breath to fight more effectively effectively, and has become an expert detective who's had a running tradition of accurately figuring out plot-crucial information before anyone else whenever given the chance.



* TreasureIsBiggerInFiction: Most notably, the Rings, Chaos Emeralds and the Master Emerald.
* TuftOfHeadFur: Tails has an AnimeHair-esque tuft on his head

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* TreasureIsBiggerInFiction: Most notably, the Rings, Chaos Emeralds Emeralds, and the Master Emerald.
* TuftOfHeadFur: Tails has an AnimeHair-esque tuft on his headhead.



* UnreliableCanon: In the early days, the in-game stories are simple {{Excuse Plot}}s about Dr. Eggman trying to rule the world through robots, with Sonic stopping him. Creator/{{SEGA}} encouraged production of alternate storytelling media, resulting in [[WesternAnimation/SonicSatAM at]] [[WesternAnimation/AdventuresOfSonicTheHedgehog least]] [[ComicBook/ArchieComicsSonicTheHedgehog six]] [[ComicBook/SonicTheComic groups]] [[Anime/SonicTheHedgehogTheMovie of]] [[Anime/SonicX people]] working independently on their own interpretation of the franchise, each with their own continuity totally separated from the video games. With the exception of ''Sonic X'', which came later, most kids in the 90s accepted at least one of these adaptations as canon with the video games, a precursor of the franchise's infamous BrokenBase today.
* UnwillingRoboticisation: Eggman's modus operandi in some games, specially the early ones.

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* UnreliableCanon: In the early days, the in-game stories are simple {{Excuse Plot}}s about Dr. Eggman trying to rule the world through robots, with Sonic stopping him. Creator/{{SEGA}} encouraged production of alternate storytelling media, resulting in [[WesternAnimation/SonicSatAM at]] [[WesternAnimation/AdventuresOfSonicTheHedgehog least]] [[ComicBook/ArchieComicsSonicTheHedgehog six]] [[ComicBook/SonicTheComic groups]] [[Anime/SonicTheHedgehogTheMovie of]] [[Anime/SonicX people]] working independently on their own interpretation of the franchise, each with their own continuity totally separated from the video games. With the exception of ''Sonic X'', which came later, most kids in the 90s [=90s=] accepted at least one of these adaptations as canon with the video games, a precursor of the franchise's infamous BrokenBase today.
* UnwillingRoboticisation: Eggman's modus operandi in some games, specially especially the early ones.



* VideoGameLongRunners: We are talking about a franchise that has run for 25 years, has dozens of games under it's belt (not counting how many ports and re-releases there are) has made [[http://sonic.wikia.com/wiki/List_of_cameos_and_references hundreds of cameos]] in other games, has starred in an absolutely monstrous amount of tie-in comics and merchandise, ''five'' different cartoon series and an anime movie, [[AdvertisedExtra made a top billed cameo appearance]] in a [[Disney/WreckItRalph Disney movie]], and has sold over 85 million games worldwide. And from the looks of things, he ain't going nowhere anytime soon.

to:

* VideoGameLongRunners: We are talking about a franchise that has run for 25 years, has dozens of games under it's its belt (not counting how many ports and re-releases there are) are), has made [[http://sonic.wikia.com/wiki/List_of_cameos_and_references hundreds of cameos]] in other games, has starred in an absolutely monstrous amount of tie-in comics and merchandise, ''five'' different cartoon series and an anime movie, [[AdvertisedExtra made a top billed top-billed cameo appearance]] in a [[Disney/WreckItRalph Disney movie]], and has sold over 85 million games worldwide. And from the looks of things, he ain't going nowhere anytime soon.



** A few settings are notably common in this series, even when compared to other such settings and other such shameless users of them: TempleOfDoom, PinballZone, and EternalEngine. Most games in the series will have all three of these, and it's hard to find any that don't have at least one of them. These are so common in this series that one game often has multiple variations of one of the types, e.g. [[LethalLavaLand Marble]] [[TempleOfDoom Zone]] and [[UnderTheSea Labyrinth]] [[TempleOfDoom Zone]] in ''VideoGame/SonicTheHedgehog1 (16-bit)'' or [[EternalEngine Gene Gadget Zone and Panic Puppet Zone]] in ''VideoGame/Sonic3DFlickiesIsland''. However, outside of ''Sonic Spinball'' there's still usually only one non-BonusStage instance of PinballZone.

to:

** A few settings are notably common in this series, even when compared to other such settings and other such shameless users of them: TempleOfDoom, PinballZone, and EternalEngine. Most games in the series will have all three of these, and it's hard to find any that don't have at least one of them. These are so common in this series that one game often has multiple variations of one of the types, e.g. [[LethalLavaLand Marble]] [[TempleOfDoom Zone]] and [[UnderTheSea Labyrinth]] [[TempleOfDoom Zone]] in ''VideoGame/SonicTheHedgehog1 (16-bit)'' or [[EternalEngine Gene Gadget Zone and Panic Puppet Zone]] in ''VideoGame/Sonic3DFlickiesIsland''. However, outside of ''Sonic Spinball'' Spinball'', there's still usually only one non-BonusStage instance of PinballZone.



** ''VideoGame/SonicGenerations'' plays with this: At first, the BigBad just seems to be a pretty generic EldritchAbomination, and Eggman's role is reduced to being a mere victim. [[spoiler: But in the end, it turns out the Time Eater was really a robot piloted by the Eggmen all along. Yes, Eggmen, [[MyFutureSelfAndMe plural.]]]] In a similar way, ''VideoGame/SonicLostWorld'' has Eggman forming an EnemyMine with Sonic after the group of demons that he had tried to control, the Deadly Six, [[EvilIsNotAToy betrayed him]]. [[spoiler:However, he was just using Sonic to defeat the Deadly Six, and once they're out of the way, he tries to take over the world with a super-charged mech, [[HijackedByGanon leaving him as the final boss]].]]

to:

** ''VideoGame/SonicGenerations'' plays with this: At first, the BigBad just seems to be a pretty generic EldritchAbomination, and Eggman's role is reduced to being a mere victim. [[spoiler: But [[spoiler:But in the end, it turns out the Time Eater was really a robot piloted by the Eggmen all along. Yes, Eggmen, [[MyFutureSelfAndMe plural.]]]] In a similar way, ''VideoGame/SonicLostWorld'' has Eggman forming an EnemyMine with Sonic after the group of demons that he had tried to control, the Deadly Six, [[EvilIsNotAToy betrayed him]]. [[spoiler:However, he was just using Sonic to defeat the Deadly Six, and once they're out of the way, he tries to take over the world with a super-charged mech, [[HijackedByGanon leaving him as the final boss]].]]



** Chaos from ''VideoGame/SonicAdventure'', after [[TheStarscream sweeping Eggman aside]].



** [[spoiler: Merlina]] from ''VideoGame/SonicAndTheBlackKnight''.
** Dark Gaia from ''VideoGame/SonicUnleashed''.

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** [[spoiler: Merlina]] [[spoiler:Merlina]] from ''VideoGame/SonicAndTheBlackKnight''.
** Dark Gaia from ''VideoGame/SonicUnleashed''.''VideoGame/SonicUnleashed'', again after sweeping Eggman aside.



* WalkOnWater: Many, including "Tails" and Knuckles, of the running on water variety. This is also to avoid drowning in water in the latest 3D Sonic games. In fact, in ''VideoGame/SonicGenerations'', Modern Sonic can boost underwater in order to get to the surface during Chemical Plant.

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* WalkOnWater: Many, including "Tails" and Knuckles, of the running on water variety. This is also to avoid drowning in water in the latest 3D Sonic ''Sonic'' games. In fact, in ''VideoGame/SonicGenerations'', Modern Sonic can boost underwater in order to get to the surface during Chemical Plant.



* WaveMotionGun: The ARK's Eclipse Cannon in ''Sonic Adventure 2'' and ''VideoGame/ShadowTheHedgehog'', the Chaos Energy Cannon in ''VideoGame/SonicUnleashed'', the Death Egg in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.
* WheelOFeet: The series staple of pretty much all characters who could actually run, though Shadow is a subversion with his "air skates", and Tails with his... tails. While the 2D games showed this whenever Sonic or Knuckles reached top speed, The 3D games brought about a 'motion blur' when they reached top speed (indicated by their hands flowing freely behind their backs). Since the 3D games primarily place the camera behind the character, however, it's hard to notice the effects of top speed.

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* WaveMotionGun: The ARK's Eclipse Cannon in ''Sonic Adventure 2'' and ''VideoGame/ShadowTheHedgehog'', the Chaos Energy Cannon in ''VideoGame/SonicUnleashed'', the Death Egg in ''[[VideoGame/Sonic3AndKnuckles Sonic 3 & Knuckles]]''.
Knuckles]]''. Eggman's Interstellar Amusement Park in ''VideoGame/SonicColors'' had one built in as well, but that one was built for MindControl rather than [[StuffBlowingUp destr]][[KillSat uction]].
* WheelOFeet: The series staple of pretty much all characters who could actually run, though Shadow is a subversion with his "air skates", and Tails with his... tails. While the 2D games showed this whenever Sonic or Knuckles reached top speed, The the 3D games brought about a 'motion blur' when they reached top speed (indicated by their hands flowing freely behind their backs). Since the 3D games primarily place the camera behind the character, however, it's hard to notice the effects of top speed.



** There are many examples in ''Sonic the Hedgehog 2'' where you go up or left. Particular examples are Chemical Plant Zone and Mystic Cave Zone, which involve you having to go up, down, left and right several times to reach the end.

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** There are many examples in ''Sonic the Hedgehog 2'' where you go up or left. Particular examples are Chemical Plant Zone and Mystic Cave Zone, which involve you having to go up, down, left left, and right several times to reach the end.



* WordSaladTitle: Some of the zone names fit this, notably [[VideoGame/SonicTheHedgehog 1 Scrap Brain Zone]], [[VideoGame/SonicTheHedgehogChaos Sleeping Egg Zone]] and [[VideoGame/Sonic3DFlickiesIsland Panic Puppet Zone]].

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* WordSaladTitle: Some of the zone names fit this, notably [[VideoGame/SonicTheHedgehog 1 Scrap Brain Zone]], [[VideoGame/SonicTheHedgehogChaos Sleeping Egg Zone]] Zone]], and [[VideoGame/Sonic3DFlickiesIsland Panic Puppet Zone]].
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