Is there an issue? Send a MessageReason:
None
!!!First continuity
Changed line(s) 18 (click to see context) from:
A new ContinuityReboot game trilogy, with LeParkour and TimeTravel as its most prominent features, was created under Creator/{{Ubisoft}}. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of ''Warrior Within'', which firmly established it as a new continuity.
to:
A new ContinuityReboot game trilogy, trilogy (which was expanded), with LeParkour and TimeTravel as its most prominent features, was created under Creator/{{Ubisoft}}. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of ''Warrior Within'', which firmly established it as a new continuity.
Is there an issue? Send a MessageReason:
None
Changed line(s) 64 (click to see context) from:
* NoNameGiven: The Prince.
to:
* NoNameGiven: The Prince. Yes, almost every single one of his iterations is nameless. Those who avert this are Guiv (from ''The Graphic Novel''), and Dastan (from the 2010 film).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PressurePlate: The 2-D ''Prince of Persia'' games made extensive use of pressure plates to open or close distant doors; they could be held down permanently by killing a {{Mook}} over them or dropping a TemporaryPlatform on them. The ''Sands of Time'' saga has more variations of them; some are placed on walls and must be activated by wall-running, while some require a heavy object to keep them down.
Is there an issue? Send a MessageReason:
Crosswicking entries from other trope pages
Added DiffLines:
* TemporaryPlatform:
** ''VideoGame/PrinceOfPersia1'' has loose floor tiles that dislodge and fall moments after the [[NoNameGiven Prince character]] ran across them. Nearby vibrations (from you jumping up and down, for instance) will cause them to shake a little, allowing the player to identify them from a distance. They are useful on occasion for making running jumps off, and permanently holding down {{Pressure Plate}}s where they landed. They can also be dislodged by jumping from underneath, to access secret parts of levels, though standing below falling ones will hurt you if you don't duck.
** In the sequel ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'', they can kill {{Mook}}s and destroy potions.
** The ''Sands of Time'' trilogy, especially ''Warrior Within'' features a lot of these as crumbling wooden platforms and poles. They visibly shake whenever you walk on them and dust falls off below. What makes it worse is that jumping on top of them, or grabbing down the edges will force them to fall without warning.
** Interquel ''VideoGame/PrinceOfPersiaTheForgottenSands'' features two types of temporary platform, firstly the ability to pause water to turn it into something you can grab onto, and then later remaking formerly existing platforms reappear with the power of memory. This can quickly cause DamnYouMuscleMemory rage during sections where you have to use both at once, turning one off to jump through something that would otherwise block your way to a platform you just turned on with the other ability...
** ''VideoGame/PrinceOfPersia1'' has loose floor tiles that dislodge and fall moments after the [[NoNameGiven Prince character]] ran across them. Nearby vibrations (from you jumping up and down, for instance) will cause them to shake a little, allowing the player to identify them from a distance. They are useful on occasion for making running jumps off, and permanently holding down {{Pressure Plate}}s where they landed. They can also be dislodged by jumping from underneath, to access secret parts of levels, though standing below falling ones will hurt you if you don't duck.
** In the sequel ''VideoGame/PrinceOfPersia2: The Shadow and the Flame'', they can kill {{Mook}}s and destroy potions.
** The ''Sands of Time'' trilogy, especially ''Warrior Within'' features a lot of these as crumbling wooden platforms and poles. They visibly shake whenever you walk on them and dust falls off below. What makes it worse is that jumping on top of them, or grabbing down the edges will force them to fall without warning.
** Interquel ''VideoGame/PrinceOfPersiaTheForgottenSands'' features two types of temporary platform, firstly the ability to pause water to turn it into something you can grab onto, and then later remaking formerly existing platforms reappear with the power of memory. This can quickly cause DamnYouMuscleMemory rage during sections where you have to use both at once, turning one off to jump through something that would otherwise block your way to a platform you just turned on with the other ability...
Is there an issue? Send a MessageReason:
None
Changed line(s) 15,16 (click to see context) from:
* ''Prince of Persia: Escape (2018): A side-scrolling EndlessRunningGame for the Android and iOS devices
to:
* ''Prince of Persia: Escape Escape'' (2018): A side-scrolling EndlessRunningGame for the Android and iOS devices
devices.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
to:
* ''Prince of Persia: Escape (2018): A side-scrolling EndlessRunningGame for the Android and iOS devices
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* ''Prince of Persia: Harem Adventures''(2002): A spin-off mobile game developed by Gameloft.
to:
* ''Prince of Persia: Harem Adventures''(2002): Adventures'' (2002): A spin-off mobile game developed by Gameloft.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* ''VideoGame/PrinceOfPersia2'' (1993): A 2D sequel.
to:
* ''VideoGame/PrinceOfPersia2'' ''VideoGame/PrinceOfPersia2: The Shadow and The Flame'' (1993): A 2D sequel.
Added DiffLines:
* ''Prince of Persia: Harem Adventures''(2002): A spin-off mobile game developed by Gameloft.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
to:
* ''Prince of Persia Classic'' (2007): A {{remake}} of the first game, featuring updated graphics, gameplay, and 3D models. Surprisingly, it uses some models from ''Sands of Time''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AlliterativeTitle: The series loves to do this:
** There's the name of the entire franchise - ''Prince of Persia''.
** The two games with the subtitle of ''Warrior Within'' and ''The Two Thrones''.
** There's the name of the entire franchise - ''Prince of Persia''.
** The two games with the subtitle of ''Warrior Within'' and ''The Two Thrones''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GrievousHarmWithABody: A combat mechanic that is most commonly used in ''Warrior Within'' and ''The Two Thrones''. The Prince can grab an opponent and push them into another opponent, knocking out and dealing minor damage to both.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
* MentalTimeTravel: This is how time-travel usually works in the trilogy, with the Prince being sent back to a state in the past whenever he rewinds time (which is also one of the common abilities of the Dagger), yet retaining his memories of what happened. The series has several variations of this trope:
to:
* MentalTimeTravel: This is how time-travel usually works in the trilogy, ''Sands of Time'' saga, with the Prince being sent back to a state in the past whenever he rewinds time (which is also one of the common abilities of the Dagger), yet retaining his memories of what happened. The series has several variations of this trope:
Added DiffLines:
* RippleEffectProofMemory: Goes hand-in-hand with how the MentalTimeTravel works in the ''Sands of Time'' saga. Those who wield any of the Artifacts of Time are implied to be immune to the Sands' effect to memory when altering the timeline.
** This applies as a core gameplay mechanic. Temporarily reversing time allows for correcting mistakes only because you remember what happened the "first time."
** It is also discussed in the film:
--->'''Dastan''': Incredible. Releasing the Sand... turns back time! And only the holder of the Dagger is aware of what's happened.
** This applies as a core gameplay mechanic. Temporarily reversing time allows for correcting mistakes only because you remember what happened the "first time."
** It is also discussed in the film:
--->'''Dastan''': Incredible. Releasing the Sand... turns back time! And only the holder of the Dagger is aware of what's happened.
Is there an issue? Send a MessageReason:
None
Changed line(s) 75 (click to see context) from:
* TimeyWimeyBall: It's never exactly clear ''how'' time travel/manipulation works in the Sands of Time trilogy.
to:
* TimeyWimeyBall: It's never exactly clear ''how'' time travel/manipulation works in the Sands ''Sands of Time trilogy.Time'' trilogy. While there are some specific tropes that can cover some aspects of it, the concept of time is hard to explain in detail, just with some allusions, like how the Prince says:
Added DiffLines:
* TrialAndErrorGameplay: Encouraged a lot in the ''Sands of Time'' saga of games, wherein even just a simple mistake at a platforming section can kill the Prince. At least you can rewind time rather than have to go back to a save point.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The "Grand Rewind" is an event that happens in the ''Sands of Time'' video game and film adaptation. It erases events in the timeline, with the wielder of the Dagger being the only person to retain their memories from the erased events.
Is there an issue? Send a MessageReason:
None
Changed line(s) 52 (click to see context) from:
* NominalImportance: Averted. The Prince is never named except in TheMovie, and several of the games have the majority of characters go unnamed.
to:
* MentalTimeTravel: This is how time-travel usually works in the trilogy, with the Prince being sent back to a state in the past whenever he rewinds time (which is also one of the common abilities of the Dagger), yet retaining his memories of what happened. The series has several variations of this trope:
** In the games, the Revival/Recall power plays the events backwards like a record. The film depicts this with the person seemingly having their body and consciousness separated whenever they activate the Dagger of Time. It's like an out-of-body experience ''and'' getting to watch the previous events of your life unfold in front of you... but just backwards.
** Aside from the recall power, ''Warrior Within'' takes this as a major plot point with [[spoiler:the Mask of the Wraith, which when worn, allows the person to co-exist with a past version of themselves. The catch is that the mask wearer is now transformed into the Sand Wraith, a separate entity from their actual body, but with the memories retained. It's like travelling to the past but possessing a different body so that you could become an observer to your past self]].
* NominalImportance:Averted. Inverted. The Prince is the main protagonist, but he is never named except in TheMovie, and several of the games have the majority of characters go unnamed.
** In the games, the Revival/Recall power plays the events backwards like a record. The film depicts this with the person seemingly having their body and consciousness separated whenever they activate the Dagger of Time. It's like an out-of-body experience ''and'' getting to watch the previous events of your life unfold in front of you... but just backwards.
** Aside from the recall power, ''Warrior Within'' takes this as a major plot point with [[spoiler:the Mask of the Wraith, which when worn, allows the person to co-exist with a past version of themselves. The catch is that the mask wearer is now transformed into the Sand Wraith, a separate entity from their actual body, but with the memories retained. It's like travelling to the past but possessing a different body so that you could become an observer to your past self]].
* NominalImportance:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WillingSuspensionOfDisbelief: In the ''Sands of Time'' trilogy onwards, the Prince can survive hits from deadly environmental traps that would realistically kill a person in one hit. Got sliced by rotating blades? Pierced by spiked traps? Flattened to a wall by pistons? All of these would simply reduce a fraction of the health bar.
Is there an issue? Send a MessageReason:
None
* HalfTheManHeUsedToBe: You can split your opponents in half in ''Warrior Within'' and ''The Two Thrones'', either horizontally or vertically depending on the attack.
* HitStop: When you deal a killing blow to enemies in the ''Sands of Time'' trilogy, there's a chance that the camera will shift the view into it, along with a dramatic slow-motion effect. These are often dubbed as "Cinematic Finishers" that can be turned off in some of the games' settings.
Changed line(s) 52 (click to see context) from:
* OddballInTheSeries: ''VideoGame/BattlesOfPrinceOfPersia'', a turn based strategy game.
to:
* OddballInTheSeries: ''VideoGame/BattlesOfPrinceOfPersia'', a turn based turn-based strategy game.game.
* OffWithHisHead: You can behead enemies with specific attacks in ''Warrior Within'' and ''The Two Thrones''.
* OffWithHisHead: You can behead enemies with specific attacks in ''Warrior Within'' and ''The Two Thrones''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20,21 (click to see context) from:
* ''Prince of Persia: Revelations'' (2005): Port of ''Warrior Within'' on the UsefulNotes/{{PSP}}.
* ''Prince of Persia: Rival Swords'' (2007): Port of ''The Two Thrones'' on the UsefulNotes/{{PSP}} and UsefulNotes/{{Wii}}.
* ''Prince of Persia: Rival Swords'' (2007): Port of ''The Two Thrones'' on the UsefulNotes/{{PSP}} and UsefulNotes/{{Wii}}.
to:
* ''Prince of Persia: Revelations'' (2005): Port [[/index]]Port of ''Warrior Within'' on the UsefulNotes/{{PSP}}.
UsefulNotes/{{PSP}}.[[index]]
* ''Prince of Persia: Rival Swords'' (2007):Port [[/index]]Port of ''The Two Thrones'' on the UsefulNotes/{{PSP}} and UsefulNotes/{{Wii}}.[[index]]
* ''Prince of Persia: Rival Swords'' (2007):
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/ForHonor'' (2017): A three week {{Crossover}} event called Ruler of Time started April 2, 2020.
Is there an issue? Send a MessageReason:
removed wonk
Deleted line(s) 55 (click to see context) :
* RealityIsUnrealistic: The series and the movie adaptation get a lot of flack for making the Prince [[MightyWhitey "too white"]], due to Western audiences expecting [[PhenotypeStereotype everyone who lives in the Middle East]] to be brown as can be and not even vaguely similar to the rest of the world. In truth, the Persian people were close relatives of the Europeans, and the majority of modern Iran's population could be considered "white". And most people there identify as white. Compare Iranian prime minister Mahmoud Ahmadinejad to Jake Gyllenhaal. Also, [[http://kotaku.com/5547892/is-prince-of-persia-really-a-racial-whitewash read Kotaku's article.]] Even better, compare him to former deputy culture minister [[http://3.bp.blogspot.com/_5aumgLlZ7iE/S5IbljYk34I/AAAAAAAABA8/DVyoARfvAP4/s1600-h/mohammad+ali+ramin.jpg Mohammad Ali Ramin]], who has a very light complexion.
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* ArabianNightsDays
to:
* ArabianNightsDaysArabianNightsDays: The whole series is set firmly here, with many franchises having the hero save a princess from an evil Vizier.
Is there an issue? Send a MessageReason:
correction
Changed line(s) 20 (click to see context) from:
* ''VideoGame/PrinceOfPersiaRivalSwords'' (2007): Spin-off on the UsefulNotes/{{PSP}} and UsefulNotes/{{Wii}}.
to:
* ''VideoGame/PrinceOfPersiaRivalSwords'' ''Prince of Persia: Revelations'' (2005): Port of ''Warrior Within'' on the UsefulNotes/{{PSP}}.
* ''Prince of Persia: Rival Swords'' (2007):Spin-off Port of ''The Two Thrones'' on the UsefulNotes/{{PSP}} and UsefulNotes/{{Wii}}.
* ''Prince of Persia: Rival Swords'' (2007):
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ''VideoGame/PrinceOfPersiaRivalSwords'' (2007): Spin-off on the UsefulNotes/{{PSP}} and UsefulNotes/{{Wii}}.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PressXToDie: In the PSP version of ''Prince of Persia: The Fallen Sands'', one skill you can acquire is the Prince's ever-popular "launch off a wall" attack. But this is a 2.5D game where some of the wall-runs are parallel to the screen... and you are ''absolutely'' allowed to use this attack then. It never does anything but launch you into the void.
Is there an issue? Send a MessageReason:
None
* ResetButton: A key part of the story and gameplay in the ''Sands of Time'' trilogy. Unlike many examples, this one is often seen more positively, as the ResetButton and its implications are major elements of the plot, not just a way to [[StatusQuoIsGod keep the status quo]].
Deleted line(s) 56 (click to see context) :
* ResetButton: A key part of the story and gameplay in the ''Sands of Time'' trilogy. Unlike many examples, this one is often seen more positively, as the ResetButton and its implications are major elements of the plot, not just a way to [[StatusQuoIsGod keep the status quo]].
Is there an issue? Send a MessageReason:
None
* ''ComicBook/PrinceOfPersiaTheGraphicNovel'' (2008): Features none of the previous Princes, being set in its own continuity.
Changed line(s) 29 (click to see context) from:
* ''ComicBook/PrinceOfPersiaTheGraphicNovel'' (2008): Features none of the previous Princes, being set in its own continuity.
to:
* ''ComicBook/PrinceOfPersiaTheGraphicNovel'' (2008): Features none ''Prince of Persia: Before the previous Princes, being Sandstorm -- A Graphic Novel Anthology'' (2010): An anthology featuring six stories set in its own the movie continuity.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,13 (click to see context) from:
* ''[[VideoGame/PrinceOfPersia1 Prince of Persia]]'': The first game, released in 1989 by Creator/BroderbundSoftware.
* ''VideoGame/PrinceOfPersia2'': A 2D sequel.
* ''VideoGame/PrinceOfPersia3D'': The series' [[VideoGame3DLeap first 3D game]].
* ''VideoGame/PrinceOfPersia2'': A 2D sequel.
* ''VideoGame/PrinceOfPersia3D'': The series' [[VideoGame3DLeap first 3D game]].
to:
* ''[[VideoGame/PrinceOfPersia1 Prince of Persia]]'': Persia]]'' (1989): The first game, released in 1989 by Creator/BroderbundSoftware.
*''VideoGame/PrinceOfPersia2'': ''VideoGame/PrinceOfPersia2'' (1993): A 2D sequel.
*''VideoGame/PrinceOfPersia3D'': ''VideoGame/PrinceOfPersia3D'' (1999): The series' [[VideoGame3DLeap first 3D game]].
*
*
Changed line(s) 16,21 (click to see context) from:
* ''VideoGame/PrinceOfPersiaTheSandsOfTime''
* ''VideoGame/PrinceOfPersiaWarriorWithin''
* ''VideoGame/PrinceOfPersiaTheTwoThrones'': Conclusion of the trilogy.
* ''VideoGame/BattlesOfPrinceOfPersia'': Spin-off on the UsefulNotes/NintendoDS.
* ''VideoGame/PrinceOfPersiaTheForgottenSands'': [[TrilogyCreep A new chapter]] in the ''Sands of Time'' series, produced by Ubisoft to coincide with the movie's release.
* ''VideoGame/PrinceOfPersiaWarriorWithin''
* ''VideoGame/PrinceOfPersiaTheTwoThrones'': Conclusion of the trilogy.
* ''VideoGame/BattlesOfPrinceOfPersia'': Spin-off on the UsefulNotes/NintendoDS.
* ''VideoGame/PrinceOfPersiaTheForgottenSands'': [[TrilogyCreep A new chapter]] in the ''Sands of Time'' series, produced by Ubisoft to coincide with the movie's release.
to:
* ''VideoGame/PrinceOfPersiaTheSandsOfTime''
''VideoGame/PrinceOfPersiaTheSandsOfTime'' (2003)
*''VideoGame/PrinceOfPersiaWarriorWithin''
''VideoGame/PrinceOfPersiaWarriorWithin'' (2004)
*''VideoGame/PrinceOfPersiaTheTwoThrones'': ''VideoGame/PrinceOfPersiaTheTwoThrones'' (2005): Conclusion of the trilogy.
*''VideoGame/BattlesOfPrinceOfPersia'': ''VideoGame/BattlesOfPrinceOfPersia'' (2005): Spin-off on the UsefulNotes/NintendoDS.
*''VideoGame/PrinceOfPersiaTheForgottenSands'': ''VideoGame/PrinceOfPersiaTheForgottenSands'' (2010): [[TrilogyCreep A new chapter]] in the ''Sands of Time'' series, produced by Ubisoft to coincide with the movie's release.
*
*
*
*
Changed line(s) 24,26 (click to see context) from:
* ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]''
* ''VideoGame/PrinceOfPersiaTheFallenKing''
* ''VideoGame/PrinceOfPersiaTheFallenKing''
to:
* ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]''
Persia]]'' (2008)
*''VideoGame/PrinceOfPersiaTheFallenKing''
''VideoGame/PrinceOfPersiaTheFallenKing'' (2008)
*
Changed line(s) 28,29 (click to see context) from:
* ''Film/PrinceOfPersiaTheSandsOfTime'': A BroadStrokes film adaptation of ''The Sands of Time'', released in late May 2010.
* ''ComicBook/PrinceOfPersiaTheGraphicNovel'': Features none of the previous Princes, being set in its own continuity.
* ''ComicBook/PrinceOfPersiaTheGraphicNovel'': Features none of the previous Princes, being set in its own continuity.
to:
* ''Film/PrinceOfPersiaTheSandsOfTime'': ''Film/PrinceOfPersiaTheSandsOfTime'' (2010): A BroadStrokes film adaptation of ''The Sands of Time'', released in late May 2010.
Time''.
*''ComicBook/PrinceOfPersiaTheGraphicNovel'': ''ComicBook/PrinceOfPersiaTheGraphicNovel'' (2008): Features none of the previous Princes, being set in its own continuity.
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,16 (click to see context) from:
The first game, ''[[VideoGame/PrinceOfPersia1 Prince of Persia]]'', was released in 1989 by Creator/BroderbundSoftware. It was followed by a 2D sequel, ''VideoGame/PrinceOfPersia2'', and made the VideoGame3DLeap with the little-remembered ''VideoGame/PrinceOfPersia3D''.
A new ContinuityReboot game trilogy, with LeParkour and TimeTravel as its most prominent features, was created under Creator/{{Ubisoft}}, beginning with ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of ''VideoGame/PrinceOfPersiaWarriorWithin'', which firmly established it as a new continuity. The trilogy was concluded with ''VideoGame/PrinceOfPersiaTheTwoThrones''. It also got a spin-off on the UsefulNote/NintendoDS titled ''VideoGame/BattlesOfPrinceOfPersia''.
Another ContinuityReboot followed in 2008, [[RecycledTitle simply titled]] ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]'' alongside ''VideoGame/PrinceOfPersiaTheFallenKing''.
A BroadStrokes [[Film/PrinceOfPersiaTheSandsOfTime film adaptation]] of ''The Sands of Time'' was released in late May 2010. To coincide with the movie's release, Ubisoft produced [[TrilogyCreep a new chapter]] in the ''Sands of Time'' series, entitled ''VideoGame/PrinceOfPersiaTheForgottenSands''.
''ComicBook/PrinceOfPersiaTheGraphicNovel'' features none of the previous Princes, being set in its own continuity.
A new ContinuityReboot game trilogy, with LeParkour and TimeTravel as its most prominent features, was created under Creator/{{Ubisoft}}, beginning with ''VideoGame/PrinceOfPersiaTheSandsOfTime''. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of ''VideoGame/PrinceOfPersiaWarriorWithin'', which firmly established it as a new continuity. The trilogy was concluded with ''VideoGame/PrinceOfPersiaTheTwoThrones''. It also got a spin-off on the UsefulNote/NintendoDS titled ''VideoGame/BattlesOfPrinceOfPersia''.
Another ContinuityReboot followed in 2008, [[RecycledTitle simply titled]] ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]'' alongside ''VideoGame/PrinceOfPersiaTheFallenKing''.
A BroadStrokes [[Film/PrinceOfPersiaTheSandsOfTime film adaptation]] of ''The Sands of Time'' was released in late May 2010. To coincide with the movie's release, Ubisoft produced [[TrilogyCreep a new chapter]] in the ''Sands of Time'' series, entitled ''VideoGame/PrinceOfPersiaTheForgottenSands''.
''ComicBook/PrinceOfPersiaTheGraphicNovel'' features none of the previous Princes, being set in its own continuity.
to:
!!Video Games
* ''[[VideoGame/PrinceOfPersia1 Prince of
* ''VideoGame/PrinceOfPersia2'': A 2D
* ''VideoGame/PrinceOfPersia3D'': The series' [[VideoGame3DLeap first 3D game]].
!!!The Sands of Time
A new ContinuityReboot game trilogy, with LeParkour and TimeTravel as its most prominent features, was created under
* ''VideoGame/PrinceOfPersiaTheSandsOfTime''
* ''VideoGame/PrinceOfPersiaWarriorWithin''
* ''VideoGame/PrinceOfPersiaTheTwoThrones'': Conclusion of the trilogy.
* ''VideoGame/BattlesOfPrinceOfPersia'': Spin-off on the
Another ContinuityReboot followed in 2008, [[RecycledTitle simply titled]] ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]'' alongside ''VideoGame/PrinceOfPersiaTheFallenKing''.
A BroadStrokes [[Film/PrinceOfPersiaTheSandsOfTime film adaptation]] of ''The Sands of Time'' was released in late May 2010. To coincide with the movie's release, Ubisoft produced
* ''VideoGame/PrinceOfPersiaTheForgottenSands'': [[TrilogyCreep
''ComicBook/PrinceOfPersiaTheGraphicNovel'' features
!!!2008 reboot
A ContinuityReboot in 2008.
* ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]''
* ''VideoGame/PrinceOfPersiaTheFallenKing''
!!Other media
* ''Film/PrinceOfPersiaTheSandsOfTime'': A BroadStrokes film adaptation of ''The Sands of Time'', released in late May 2010.
* ''ComicBook/PrinceOfPersiaTheGraphicNovel'': Features none of the previous Princes, being set in its own
[[/index]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
Another ContinuityReboot followed in 2008, [[RecycledTitle simply titled]] ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]''.
to:
Another ContinuityReboot followed in 2008, [[RecycledTitle simply titled]] ''[[VideoGame/PrinceOfPersia2008 Prince of Persia]]''.
Persia]]'' alongside ''VideoGame/PrinceOfPersiaTheFallenKing''.