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* ''Dragon Age Journeys'' (2009), an UsefulNotes/AdobeFlash game.

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* ''Dragon Age Journeys'' (2009), an UsefulNotes/AdobeFlash MediaNotes/AdobeFlash game.

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!!Sub-pages
* [[Characters/DragonAge Character Sheets]]
* [[Characters/DragonAgeOrganizations Organization Tropes]]
* [[Characters/DragonAgeRaces Race Tropes]]
* [[Characters/DragonAgeDeitiesAndLore Deities And Lore Tropes]]

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!!Sub-pages
*
!! [[Characters/DragonAge Character Sheets]]
Sheets]]:
* [[Characters/DragonAgeOrganizations Organization Tropes]]
Organizations]]
* [[Characters/DragonAgeRaces Race Tropes]]
Races]]
* [[Characters/DragonAgeDeitiesAndLore Deities And Lore Tropes]]
Deities, Heroes, and Lore]]



*** The Maker wanted his creation to go out and make their own lives and got upset when they decided to spend all their time giving him praise, while God (partly) created so that there might be something other than themselves that could return their love, and got upset when Satan tried to turn away from him.
*** The Maker abandoned humanity because of their sin, while not only does the Bible emphasize how God [[{{Determinator}} ''Will NOT'' give up on us]], but it's the central aspect to all of Christian Cosmology.

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*** The Maker wanted his creation to go out and make their own lives and got upset when they decided to spend all their time giving him praise, while God (partly) created so that there might be something other than themselves Himself that could return their His love, and got upset when Satan tried to turn away from him.
Him.
*** The Maker abandoned humanity because of their sin, while not only does the Bible emphasize how God [[{{Determinator}} ''Will ''will NOT'' give up on us]], but it's which is in fact the central aspect to all of Christian Cosmology.



* HarmfulToTouch: Lyrium.

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* %%* HarmfulToTouch: Lyrium.


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* HedgeMage: While they exist, most Hedge Mages, labeled Apostates, don't last long as they have two major threats to constantly worry about. The first threat is the [[AntiMagicalFaction Templar Order]], who are tasked with [[TheWitchHunter hunting down]] any and all mages not apart of the [[SuperRegistrationAct Circle of Magi]]. The second threat are Demons (or [[ConstantlyCurious curious]] Spirits) near constantly trying to either make a {{deal|WithTheDevil}} with them or [[DemonicPossession possess]] their bodies (usually both). As such, without the proper training to keep the demons at bay, or the (relative) safety of the Circle keeping the literal {{Knight Templar}}s from killing them on the spot, Hedge Mages don't live long. What makes this even more tragic is that the fear of the Templars is what has mages accept a demon's aid, while the acceptance of demonic power is what further justifies the Templars' actions, making this a ViciousCycle. However there are notable exceptions.
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* MeaningfulName: The [[ProfessionalKillers Antivan Crows]]. A group of crows is referred to as a [[IncrediblyLamePun murder.]]

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* MeaningfulName: The [[ProfessionalKillers Antivan Crows]]. A group of crows is referred to as a [[IncrediblyLamePun [[{{Pun}} murder.]]
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CSP no longer exists


* ''WebVideo/DragonAgeRedemption'' (2011), a WebVideo series starring Creator/FeliciaDay as [[Characters/DragonAgeIIPostReleaseCharacters Tallis]].
* ''Anime/DawnOfTheSeeker'' (2012), an {{anime}} movie explaining the backstory of [[Characters/DragonAgeCassandraPentaghast Cassandra Pentaghast]].

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* ''WebVideo/DragonAgeRedemption'' (2011), a WebVideo series starring Creator/FeliciaDay as [[Characters/DragonAgeIIPostReleaseCharacters [[Characters/DragonAgeIIRogues Tallis]].
* ''Anime/DawnOfTheSeeker'' (2012), an {{anime}} movie explaining the backstory of [[Characters/DragonAgeCassandraPentaghast [[Characters/DragonAgeInquisitionWarriors Cassandra Pentaghast]].
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Trope was cut/disambiguated due to cleanup


* ActionGirl: [[WorldOfActionGirls Extraordinarily common]]. Thedas is a run-of-the-mill StandardFantasySetting with enormous amounts of gender equality, and you'll run into badass ladies by the cartload who fight with you and against you. Female party members include [[ArcherArchetype Leliana]], [[LadyOfBlackMagic Morrigan]], [[CoolOldLady Wynne]], [[spoiler:Shale]], [[GuestStarPartyMember Mhairi]], [[CantArgueWithElves Velanna]], [[BadassAdorable Sigrun]], [[DaChief Aveline]], [[PirateGirl Isabela]], [[BlackMagicianGirl Merrill]], [[SheFu Tallis]], [[ReligiousBruiser Cassandra]], [[IceQueen Vivienne]], and [[JustLikeRobinHood Sera]], plus potential female player characters [[VideoGame/DragonAgeOrigins the Warden]], [[VideoGame/DragonAgeII Hawke]], and [[VideoGame/DragonAgeInquisition the Inquisitor]].

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* ActionGirl: [[WorldOfActionGirls Extraordinarily common]]. Thedas is a run-of-the-mill StandardFantasySetting with enormous amounts of gender equality, and you'll run into badass ladies by the cartload who fight with you and against you. Female party members include [[ArcherArchetype Leliana]], Leliana, [[LadyOfBlackMagic Morrigan]], [[CoolOldLady Wynne]], [[spoiler:Shale]], [[GuestStarPartyMember Mhairi]], [[CantArgueWithElves Velanna]], [[BadassAdorable Sigrun]], [[DaChief Aveline]], [[PirateGirl Isabela]], [[BlackMagicianGirl Merrill]], [[SheFu Tallis]], [[ReligiousBruiser Cassandra]], [[IceQueen Vivienne]], and [[JustLikeRobinHood Sera]], plus potential female player characters [[VideoGame/DragonAgeOrigins the Warden]], [[VideoGame/DragonAgeII Hawke]], and [[VideoGame/DragonAgeInquisition the Inquisitor]].
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Spelling/grammar fix(es)


Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion which saw the Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a [[{{Foreshadowing}} grim portent of violence and upheaval in the decades to come]], she instead elects to name the coming age as the [[TitleDrop Dragon Age]].\\\

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Meanwhile, trouble has stirred in the south again, where the Orlesian Empire conquered and installed a puppet on the throne of Ferelden, the birthplace of Andraste. The Fereldans, who are looked down upon as backwards savages with heathen practices by the Orlesians, found themselves heavily oppressed and harshly taxed, and generally treated like dirt. Naturally, the people of Ferelden were unhappy with this, and after a half-century of Orlesian occupation, the citizens, aided by sympathetic local nobles, fought a rebellion which saw the Orlesians ousted from Ferelden, coinciding with the ending of the 100-year "Blessed" Age. In light of the ending of the Blessed Age, Divine Justine II initially intends to name the next age the Sun Age, until she recieves receives disturbing news of High Dragons -- thought to be hunted to extinction around 200 years ago -- emerging from the mountains and attacking several settlements. Taking the emergence of the creatures as a [[{{Foreshadowing}} grim portent of violence and upheaval in the decades to come]], she instead elects to name the coming age as the [[TitleDrop Dragon Age]].\\\
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* GroupReactsIndividually:
** ''VideoGame/DragonAgeOriginsAwakening'': Half of the party would have different comments on the statue of the prophetess Andraste in the Vigil's Keep courtyard.
** ''VideoGame/DragonAgeII'' has a number of locations where your current companions will react differently to whatever is around them. Perhaps the best example is found in the "Mark of the Assassin" DLC, where Hawke and Tallis are captured and the remaining two party members attempt to stage a daring rescue, only to get [[https://www.youtube.com/watch?v=GGgVaP-9w54 utterly lost in the dungeon]]. For every possible pair of companions, the devs have recorded an entirely different brief dialogue, which collectively not only give insight into their personality, but paint a comprehensive picture of the tensions and relationships within Hawke's particular RagtagBunchOfMisfits.
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''Dragon Age'' is a [[HeroicFantasy fantasy]] [[WesternRPG RPG]] [[TheEpic epic]] by the Canadian video game developer Creator/BioWare, set in the original ConstructedWorld of Thedas (an [[FunWithAcronyms acronym]] for ''The'' ''D''ragon ''A''ge ''S''etting). The series began in 2009 with ''VideoGame/DragonAgeOrigins'', a SpiritualSuccessor to [=BioWare=]'s own ''TabletopGame/DungeonsAndDragons''-based ''Franchise/BaldursGate'' series, which became a runaway success and was quickly followed by a number of expansions, sequels, and supplemental media.

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''Dragon Age'' is a [[HeroicFantasy fantasy]] [[WesternRPG RPG]] [[TheEpic epic]] by the Canadian video game developer Creator/BioWare, set in the original ConstructedWorld of Thedas (an [[FunWithAcronyms acronym]] for ''The'' ''D''ragon ''A''ge ''S''etting).Thedas. The series began in 2009 with ''VideoGame/DragonAgeOrigins'', a SpiritualSuccessor to [=BioWare=]'s own ''TabletopGame/DungeonsAndDragons''-based ''Franchise/BaldursGate'' series, which became a runaway success and was quickly followed by a number of expansions, sequels, and supplemental media.
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''Dragon Age'' is a [[HeroicFantasy fantasy]] [[WesternRPG RPG]] [[TheEpic epic]] by the Canadian video game developer Creator/BioWare, set in the original ConstructedWorld of Thedas. The series began in 2009 with ''VideoGame/DragonAgeOrigins'', a SpiritualSuccessor to [=BioWare=]'s own ''TabletopGame/DungeonsAndDragons''-based ''Franchise/BaldursGate'' series, which became a runaway success and was quickly followed by a number of expansions, sequels, and supplemental media.

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''Dragon Age'' is a [[HeroicFantasy fantasy]] [[WesternRPG RPG]] [[TheEpic epic]] by the Canadian video game developer Creator/BioWare, set in the original ConstructedWorld of Thedas.Thedas (an [[FunWithAcronyms acronym]] for ''The'' ''D''ragon ''A''ge ''S''etting). The series began in 2009 with ''VideoGame/DragonAgeOrigins'', a SpiritualSuccessor to [=BioWare=]'s own ''TabletopGame/DungeonsAndDragons''-based ''Franchise/BaldursGate'' series, which became a runaway success and was quickly followed by a number of expansions, sequels, and supplemental media.
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* ''Literature/TheCalling'' (David Gaider, 2009) is another ''Origins'' prequel, again focusing on King Maric, who accompanies a group of Grey Wardens on a risky expedition into the Deep Roads to uncover the mysteries of the Darkspawn.

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* ''Literature/TheCalling'' ''[[Literature/DragonAgeTheCalling The Calling]]'' (David Gaider, 2009) is another ''Origins'' prequel, again focusing on King Maric, who accompanies a group of Grey Wardens on a risky expedition into the Deep Roads to uncover the mysteries of the Darkspawn.
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** The School of Primal is also known as the School of Power, one of the Schools of Energy, and the most recognized School of magic. It's the School of Magic that governs over the [[ElementalPowers Elements]] and the most combative of all spells.

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** The School of Primal is also known as the School of Power, one of the Schools of Energy, and the most recognized School of magic.Magic. It's the School of Magic that governs over the [[ElementalPowers Elements]] and the most combative of all spells.



** The School of Spirit is also known as the School of Mystery, the other in the School of Energy, and the opposite of the School of Primal. Instead of using visible elements, the School of Spirit uses invisible energies. This school has both the manipulation of {{Mana}}, be it [[ManaDrain draining]], [[ManaBurn burning]] and [[AntiMagic negating]]. The school also involves PsychicPowers.

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** The School of Spirit is also known as the School of Mystery, the other in the School of Energy, Energy and the opposite of the School of Primal. Instead of using visible elements, the School of Spirit uses invisible energies. This school has both the manipulation of {{Mana}}, be it [[ManaDrain draining]], [[ManaBurn burning]] and [[AntiMagic negating]]. The school also involves PsychicPowers.
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* FantasyCharacterClasses: Warrior/Rogue/Mage.

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* FantasyCharacterClasses: Warrior/Rogue/Mage.[[FighterMageThief Warrior/Rogue/Mage]].
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** There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized.[[labelnote:]]To the Chantry, Magic itself is basically a Sin.[[/labelnote]] The Classes that are recognized by the Chantry are the [[WhiteMage Spirit Healer]], [[MagicKnight Knight Enchanter]], Battlemage, and [[GravityMaster Force Mage]] Classes. The ones that aren't recognized are the {{Shapeshifter}}, [[MagicKnight Arcane Warrior]], [[GreenThumb Keeper]], [[RealityWarper Rift Mage]], and {{Necromancer}} Classes.

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** There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized.[[labelnote:]]To [[note]]To the Chantry, Magic itself is basically a Sin.[[/labelnote]] [[/note]] The Classes that are recognized by the Chantry are the [[WhiteMage Spirit Healer]], [[MagicKnight Knight Enchanter]], Battlemage, and [[GravityMaster Force Mage]] Classes. The ones that aren't recognized are the {{Shapeshifter}}, [[MagicKnight Arcane Warrior]], [[GreenThumb Keeper]], [[RealityWarper Rift Mage]], and {{Necromancer}} Classes.
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** There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized[[labelnote:*]]To the Chantry, Magic itself is basically a Sin.[[/labelnote]]. The Classes that are recognized by the Chantry are the [[WhiteMage Spirit Healer]], [[MagicKnight Knight Enchanter]], Battlemage, and [[GravityMaster Force Mage]] Classes. The ones that aren't recognized are the {{Shapeshifter}}, [[MagicKnight Arcane Warrior]], [[GreenThumb Keeper]], [[RealityWarper Rift Mage]], and {{Necromancer}} Classes.

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** There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized[[labelnote:*]]To legalized.[[labelnote:]]To the Chantry, Magic itself is basically a Sin.[[/labelnote]]. [[/labelnote]] The Classes that are recognized by the Chantry are the [[WhiteMage Spirit Healer]], [[MagicKnight Knight Enchanter]], Battlemage, and [[GravityMaster Force Mage]] Classes. The ones that aren't recognized are the {{Shapeshifter}}, [[MagicKnight Arcane Warrior]], [[GreenThumb Keeper]], [[RealityWarper Rift Mage]], and {{Necromancer}} Classes.
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* DisciplinesOfMagic: The official Four Schools of Magic are divided between Primal, Creation, Spirit, and Entropy. As well as other Sub-Classes, which are typically specialized offshoots of one of the Four Schools.
** The School of Primal is also known as the School of Power, one of the Schools of Energy, and the most recognized School of magic. It's the School of Magic that governs over the [[ElementalPowers Elements]] and the most combative of all spells.
** The School of Creation is also known as the School of Nature, one of the Schools of Matter. It's the Spell class that offers the most [[SupportPartyMember support]], with [[WhiteMage Healing Magic]], [[StatusBuff Status Buffs]], and [[InstantRunes Glyphs]]. [[HealingMagicIsTheHardest It's also recognized as the most difficult school to master]].
** The School of Entropy is also known as the School of Negation, the other School of Matter and the opposite of the School of Creation. It's the school of EntropyAndChaosMagic, using {{Curse}}s, StatusEffects and LifeDrain.
** The School of Spirit is also known as the School of Mystery, the other in the School of Energy, and the opposite of the School of Primal. Instead of using visible elements, the School of Spirit uses invisible energies. This school has both the manipulation of {{Mana}}, be it [[ManaDrain draining]], [[ManaBurn burning]] and [[AntiMagic negating]]. The school also involves PsychicPowers.
** There are also other subclasses of magic, some of which that aren't officially recognized by the Chantry, and by recognized we mean legalized[[labelnote:*]]To the Chantry, Magic itself is basically a Sin.[[/labelnote]]. The Classes that are recognized by the Chantry are the [[WhiteMage Spirit Healer]], [[MagicKnight Knight Enchanter]], Battlemage, and [[GravityMaster Force Mage]] Classes. The ones that aren't recognized are the {{Shapeshifter}}, [[MagicKnight Arcane Warrior]], [[GreenThumb Keeper]], [[RealityWarper Rift Mage]], and {{Necromancer}} Classes.
** The BloodMagic School is technically recognized by the Chantry, but it's the ''[[TheDarkArts Forbidden]]'' School of Magic. Meaning this type of magic is explicitly illegal. As practitioners tend to practice [[HumanSacrifice Human (or Elf, Dwarf, etc.) Sacrifices]], MindControl, and Demon Summoning.
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* ''ComicBook/DragonAge'' (by CJRR[[note]]writers: Creator/OrsonScottCard, Aaron Johnson; illustrators: Humberto Ramos, Mark Robinson[[/note]], 2010) exists somewhat outside of the [[{{Discontinuity}} main continuity]] and follows the adventures of a Ferelden apostate mage named Gleam (who doesn't appear in other media and has never been mentioned again).

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* ''ComicBook/DragonAge'' (by CJRR[[note]]writers: Creator/OrsonScottCard, Aaron Johnson; illustrators: Humberto Ramos, Mark Robinson[[/note]], 2010) exists somewhat outside of the [[{{Discontinuity}} [[AlternateUniverse main continuity]] and follows the adventures of a Ferelden apostate mage named Gleam (who doesn't appear in other media and has never been mentioned again).
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Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, thought such an act [[HeroicSacrifice costs the life of the Warden which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\

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Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, thought such an act [[HeroicSacrifice costs the life of the Warden which deals the killing blow]]. With their new these powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\
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The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, the dwarves managed to hold out for decades, but even then it was a battle of attrition and the Darkspawn numbers were seemingly endless. Eventually, the means to make golems was lost in the Deep Roads, and the dwarven civilization, no longer able to maintain their numbers, collapsed, losing all but a handful of thaigs. Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, thought such an act [[HeroicSacrifice costs the life of the Warden which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\

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The Darkspawn fled underground and it wasn't long before they grew in number, using the Deep Roads of the Dwarven Empire to quickly breed a horde. Soon, they found and corrupted one of the [[OurDragonsAreDifferent draconic Old Gods]] of Tevinter, Dumat, who was locked in an underground prison by the Maker millenia ago, turning him into the first Archedmon. The first to face the assault of the [[TheHorde Darkspawn Horde]] led by Dumat were the dwarves. Thanks to the invention of {{golem}}s, the dwarves managed to hold out for decades, but even then it was a battle of attrition and the Darkspawn numbers were seemingly endless. Eventually, the means to make golems was lost in the Deep Roads, and the dwarven civilization, no longer able to maintain their numbers, collapsed, losing all but a handful of thaigs. thaigs, each one fighting for survival.\\\

Meanwhile, on the surface, the Horde laid siege on all of Thedas, splintering the Tevinter Empire into many disjointed enclaves. After almost two centuries of continuous strife, TheOrder of the [[ImpartialPurposeDrivenFaction Grey Wardens]] was formed; by consuming a distilled version of the Darkspawn's corruption in a secretive ritual known as the Joining, the Grey Wardens gained the ability to "sense" the Darkspawn and, more importantly, kill the Archdemon leading the Darkspawn hordes, thought such an act [[HeroicSacrifice costs the life of the Warden which deals the killing blow]]. With their new powers, the new, but heroic Order of Grey Wardens emerged to lead the combined armies of Thedas to victory over Dumat and his Horde. The entire conflict became known as "the Blight"--and, unfortunately, it would not be the last.\\\

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