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* Destroyers in ''[[VideoGame/PacificFleet Atlantic Fleet]]''. Just like their RealLife prototypes, they aren't meant to directly engage heavier enemies, lacking any armor to speak of. However, they're also the fastest ships in the game (depending on the class), with some able to go as fast as 36 knots. When facing larger ships, they can either try to run away (ships have to be at least 25,000 yards away from the nearest enemy in order to be able to flee a battle) or try to get close enough to launch broadside torpedoes, while jinking and using smoke to throw off the enemy's aim. Even a near-miss with a large enough caliber can ruin a destroyer's day.

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* Destroyers in ''[[VideoGame/PacificFleet Atlantic Fleet]]''. Just like their RealLife prototypes, they aren't meant to directly engage heavier enemies, lacking any armor to speak of. However, they're also the fastest ships in the game (depending on the class), with some able to go as fast as 36 knots. When facing larger ships, they can either try to run away (ships have to be at least 25,000 yards away from the nearest enemy in order to be able to flee a battle) or try to get close enough to launch broadside torpedoes, while jinking and using smoke to throw off the enemy's aim. Even a near-miss [[NearMisses near-miss]] with a large enough caliber can ruin a destroyer's day.

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Fixing categorization and markup


* In ''VideoGame/{{Nectaris}}'', the CBX-1 Panther is the fastest land unit in the game. Unfortunately, being motorized infantry doesn't make its attack or defense ratings better than the infantry average, which is rather pathetic. Their most effective use is not in fighting land or air units (though they can do both) but to seize neutral factories before the other side's infantry can capture them.



* In ''VideoGame/{{Nectaris}}'', the CBX-1 Panther is the fastest land unit in the game. Unfortunately, being motorized infantry doesn't make its attack or defense ratings better than the infantry average, which is rather pathetic. Their most effective use is not in fighting land or air units (though they can do both) but to seize neutral factories before the other side's infantry can capture them.



* In general, Real Robot types in ''VideoGame/SuperRobotWars'' tend to be these. Unit types like [[Franchise/{{Gundam Mobile Suits]], [[Anime/AuraBattlerDunbine Aura Battlers]] and [[Franchise/{{Macross}} Valkyries]] tend to be incredibly agile, accurate and their pilots equipped with abilities and command skills that let them kick ass. However, they tend to be very weak defense-wise, allowing one or two good hits on a poorly upgraded unit to go down.

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* In general, Real Robot types in ''VideoGame/SuperRobotWars'' tend to be these. Unit types like [[Franchise/{{Gundam [[Franchise/{{Gundam}} Mobile Suits]], [[Anime/AuraBattlerDunbine Aura Battlers]] and [[Franchise/{{Macross}} Valkyries]] tend to be incredibly agile, accurate and their pilots equipped with abilities and command skills that let them kick ass. However, they tend to be very weak defense-wise, allowing one or two good hits on a poorly upgraded unit to go down.
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* In ''VideoGame/NewHorizons'', all ships of tier 8 and 7. Only lightly armed, will sink just by being looked at funny, and have small cargo holds. They are also the fastest ships in the game, and thus make perfect smugglers. Pirates in particular almost exclusively use them in groups, and can win battles just by overwhelming lone ships with their numbers.

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* ''VideoGame/NoMoreHeroes'' actually has a Fragile Speedster as a ''Boss'': [[spoiler:Jeane]] has remarkably low health for a boss, but can counter your grabs, dodge almost all of your attacks, and moves incredibly fast.


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* ''VideoGame/NobodySavesTheWorld'': The Rat form is small with a weak defense, but that doesn't matter due to it being one of the faster forms and how ludicrously fast its basic attack is, building up Mana faster than any other default attack and chipping away at enemy health just as quickly. It helps that the first attack it learns is [[LifeDrain Consume]].
* ''VideoGame/NoMoreHeroes'' actually has a Fragile Speedster as a ''Boss'': [[spoiler:Jeane]] has remarkably low health for a boss, but can counter your grabs, dodge almost all of your attacks, and moves incredibly fast.
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* In ''VideoGame/LunarSilverStarStoryComplete'', Nash is the archetypal SquishyMage mage who only utilizes one element (Lightning) and the typical slew of useless status-inflicting spells. His speed is ridiculously high though, which gives him considerable merit as a support character - give him some revive items and Star/Silver Lights to restore MP and he'll go a long way in keeping the party in tbe fight.

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* In ''VideoGame/LunarSilverStarStoryComplete'', Nash is the archetypal SquishyMage mage who only utilizes one element (Lightning) and the typical slew of useless status-inflicting spells. His speed is ridiculously high though, which gives him considerable merit as a support character - give him some revive items and Star/Silver Lights to restore MP and he'll go a long way in keeping the party in tbe the fight.
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Trope was cut/disambiguated due to cleanup


* ''VideoGame/DonkeyKong94'': Mario is faster, more nimble and resists falls better than he did in the [[VideoGame/DonkeyKong original iteration]], but still defenseless against enemies without [[DropTheHammer a hammer]] to hit them or without any barrel or key to throw on them, and because this game doesn't have any powerups, touching these enemies or failing to dodge one of their projectiles [[OneHitPointWonder steals him a life]].

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* ''VideoGame/DonkeyKong94'': Mario is faster, more nimble and resists falls better than he did in the [[VideoGame/DonkeyKong original iteration]], but still defenseless against enemies without [[DropTheHammer a hammer]] hammer to hit them or without any barrel or key to throw on them, and because this game doesn't have any powerups, touching these enemies or failing to dodge one of their projectiles [[OneHitPointWonder steals him a life]].

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* [[Anime/CrossAnge Vilkiss]] has the highest base mobility of ''VideoGame/SuperRobotWarsV'', coupled with it's special ability "Ariel Mode"[[note]]At 130 will, 40% chance to completely evade an enemy attack[[/note]] and Ange having one of the highest evasion stats in the game with a high leveled "Prevail". Unfortunately, one good solid hit and she goes down quite easily.

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* In general, Real Robot types in ''VideoGame/SuperRobotWars'' tend to be these. Unit types like [[Franchise/{{Gundam Mobile Suits]], [[Anime/AuraBattlerDunbine Aura Battlers]] and [[Franchise/{{Macross}} Valkyries]] tend to be incredibly agile, accurate and their pilots equipped with abilities and command skills that let them kick ass. However, they tend to be very weak defense-wise, allowing one or two good hits on a poorly upgraded unit to go down.
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[[Anime/CrossAnge Vilkiss]] has the highest base mobility of ''VideoGame/SuperRobotWarsV'', coupled with it's special ability "Ariel Mode"[[note]]At 130 will, 40% chance to completely evade an enemy attack[[/note]] and Ange having one of the highest evasion stats in the game with a high leveled "Prevail". Unfortunately, one good solid hit and she goes down quite easily.
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* The Thief class from ''VideoGame/{{Mewgenics}}'' has a large bonus to its Speed stat, letting it move farther and earlier, and several movement-related skills, like backflipping away from an incoming attack during an enemy's turn- which are all very useful assets in avoiding damage, as the Thief doesn't have much health to spare.
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* Raphael in ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' has the lowest health of any character, but moves the fastest and has the strongest dash attacks.
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[[folder:Action]]
* ''VideoGame/BrawlStars'':
** Max is one of the most mobile Brawlers in the game, and can basically outrun any opponent, but her medium amount of health makes her unsuitable for all-out combat. Her blaster can rack up quite the damage, making her a bit of a GlassCannon as well.
** Stu isn't as fast as the former, but his DashAttack that he can spam frequently makes him evasive enough to make up for his fragility.
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* ''VideoGame/ValkyriaChronicles'' has Scouts, who have by far the longest move range of any unit type but also mediocre health and attack power. That said, they're still rather overpowered in the first game, as in conjunction with defense boosting Orders they can tank quite a lot of gunfire, pick off any unit you need dead with one well placed salvo or grenade, and dash straight to the enemy base for a quick capture and win. In IV they're more in line with what you'd expect, serving a supportive role by picking off isolated enemies, exploiting holes in their defensive lines and dying quickly if caught in all but the lightest of crossfire. They can still be very effective though, especially with the new Command ability; essentially this allows them to carry another, slower unit a Scout's full movement range once per turn.

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* ''VideoGame/ValkyriaChronicles'' has Scouts, who have by far the longest move range of any unit type but also mediocre health and attack power. That said, they're still rather overpowered in the first game, as in conjunction with defense boosting Orders they can tank quite a lot of gunfire, pick off any unit you need dead with one well placed salvo or grenade, and dash straight to the enemy base for a quick capture and win. In IV they're more in line with what you'd expect, serving a supportive role by picking off isolated enemies, exploiting holes in their defensive lines and dying quickly if caught in all but the lightest of crossfire. They can They're still be very effective though, especially with the new Command ability; essentially this allows them to carry another, slower unit a Scout's full movement range once per turn.
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Titanfall is not a prequel


** ''VideoGame/{{Titanfall 2}}'' brings Northstar and Ronin, both based off of the Stryder chassis from the prequel.

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** ''VideoGame/{{Titanfall 2}}'' * ''VideoGame/Titanfall2'' brings Northstar and Ronin, both based off of the Stryder chassis from the prequel.first game.
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* In ''VideoGame/LunarSilverStarStoryComplete'', Nash is the archetypal SquishyMage mage who only utilizes one element (Lightning) and the typical slew of useless status-inflicting spells. His speed is ridiculously high though, which gives him considerable merit as a support character - give him some revive items and Star/Silver Lights to restore MP and he'll go a long way in keeping the party in tbe fight.
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* ''VideoGame/TheSimpsonsHitAndRun'': The secret Speed Rocket is the fastest vehicle ''and'' has the best acceleration in the entire game, but has exceptionally poor toughness. It can give off smoke after just one hit, and it would only take a few more before it explodes.

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* ''VideoGame/TheSimpsonsHitAndRun'': The secret Speed Rocket is the fastest vehicle ''and'' has the best acceleration in the entire game, but has exceptionally poor toughness. It can give off smoke after just one hit, and it would only take a few more before it explodes. To put things in perspective, the starting Family Sedan has a toughness of 3 while the most durable vehicle in the game has a toughness of 20. The Speed Rocket, however, has a toughness of ''0.3''.
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* The Wing Diver class in the ''VideoGame/EarthDefenseForce'' series is the quickest and most mobile unit; they're equipped with a jetpack, after all. However, they can only carry energy-based weaponry (most of which is powered from the same generator as their jetpack) and wear light armor, so you have to plan your movement and attacks carefully lest you overheat your generator and get left a very fragile sitting duck.

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* The Wing Diver class in the ''VideoGame/EarthDefenseForce'' series is the quickest and most mobile unit; they're equipped with a jetpack, after all. However, this necessitates that they can only carry energy-based weaponry (most of which is powered from the same generator as their jetpack) and wear light armor, so you have to plan armor. Planning your movement and attacks carefully is key, lest you overheat your generator and get left a very fragile sitting duck.
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* ''VideoGame/ValkyriaChronicles'' has Scouts, who have by far the longest move range of any unit type but also mediocre health and attack power. That said, they're still rather overpowered in the first game, as in conjunction with defense boosting Orders they can tank quite a lot of gunfire, pick off any unit you need dead with one well placed salvo or grenade, and dash straight to the enemy base for a quick capture and win. In IV they're more in line with what you'd expect, serving a supportive role by picking off isolated enemies and exploiting holes in their defensive lines and dying quickly if caught in all but the lightest of crossfire. They can still be very effective though, especially with the new Command ability; essentially this allows them to carry another, slower unit a Scout's full movement range once per turn.

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* ''VideoGame/ValkyriaChronicles'' has Scouts, who have by far the longest move range of any unit type but also mediocre health and attack power. That said, they're still rather overpowered in the first game, as in conjunction with defense boosting Orders they can tank quite a lot of gunfire, pick off any unit you need dead with one well placed salvo or grenade, and dash straight to the enemy base for a quick capture and win. In IV they're more in line with what you'd expect, serving a supportive role by picking off isolated enemies and enemies, exploiting holes in their defensive lines and dying quickly if caught in all but the lightest of crossfire. They can still be very effective though, especially with the new Command ability; essentially this allows them to carry another, slower unit a Scout's full movement range once per turn.

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