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* ''Videogame/{{Divekick}}'' began as a {{Parody}} of fighting games which took the most overpowered move in most games of the genre (the DivingKick) and made a system in which it was the ''only'' attack that could be performed. The absurd, simplistic gameplay as well as the [[ShoutOut tongue-in-cheek references]] to both popular culture and the ''UsefulNotes/FightingGameCommunity'' set it apart from other games of its type.
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* ''Videogame/{{Divekick}}'' began as a {{Parody}} of fighting games which took the most overpowered move in most games of the genre (the DivingKick) and made a system in which it was the ''only'' attack that could be performed. The absurd, simplistic gameplay as well as the [[ShoutOut tongue-in-cheek references]] references to both popular culture and the ''UsefulNotes/FightingGameCommunity'' MediaNotes/FightingGameCommunity set it apart from other games of its type.
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* ''Videogame/{{Fortnite}}'': Though it started as a standard Survival/Zombie Horde Mode game, ''Fortnite'' later introduced a Battle Royale mode to cash in on the success of ''Videogame/PlayerUnknownsBattlegrounds''. It then vastly overtook its predecessor in popularity, thanks to its unique aesthetic, building mechanics and other wacky features that helped give it a unique identity, becoming the BattleRoyaleGame that defined the others.
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* ''Videogame/{{Fortnite}}'': Though it started as a standard Survival/Zombie Horde Mode game, ''Fortnite'' later introduced a Battle Royale mode to cash in on the success of ''Videogame/PlayerUnknownsBattlegrounds''. It then vastly overtook its predecessor in popularity, thanks to its unique aesthetic, building mechanics mechanics, and other wacky features that helped give it a unique identity, becoming the BattleRoyaleGame that defined the others.
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* At the time of its release, ''Videogame/VirtuaFighter'' [[ExactlyWhatItSaysOnTheTin summed up its entire premise]] in the title: it was the originator of the 3-D fighting game sub-genre. These days, it's something of an ArtifactTitle because 3-D fighters are now ''extremely'' common.
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* At the time of its release, ''Videogame/VirtuaFighter'' [[ExactlyWhatItSaysOnTheTin summed up its entire premise]] in the title: it was the originator of the 3-D fighting game sub-genre.SubGenre. These days, it's something of an ArtifactTitle because 3-D fighters are now ''extremely'' common.
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* ''Franchise/MegamiTensei'' chose to differentiate itself from its EasternRPG contemporaries by having the story take place in a [[AfterTheEnd post-apocalyptic]] world filled with RuinsOfTheModernAge, as well as with heavy religious themes from Christianity, Buddhism and so forth, usually with a plot centered on reincarnation or rebirth, as well as a AlignmentBasedEndings system which determines if the player sides with [[OrderVersusChaos Order or Chaos]] (or [[TakeAThirdOption neither]], since it's common that BothOrderAndChaosAreDangerous as their core members are jerks), and decide what sort of world will exist from then on.
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* ''Franchise/ShinMegamiTensei'' chose to differentiate itself from its EasternRPG contemporaries by having the story take place in a [[AfterTheEnd post-apocalyptic]] world filled with RuinsOfTheModernAge, as well as with heavy religious themes from Christianity, Buddhism and so forth, usually with a plot centered on reincarnation or rebirth, as well as a AlignmentBasedEndings system which determines if the player sides with [[OrderVersusChaos Order or Chaos]] (or [[TakeAThirdOption neither]], since it's common that BothOrderAndChaosAreDangerous as their core members are jerks), and decide what sort of world will exist from then on.
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[[folder: Beat 'Em Ups]]
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[[folder: Fighting Games]]
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[[folder: Metroidvanias]]
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[[folder: Platform Games]]
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[[folder: Racing Games]]
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[[folder: Role-Playing Games]]
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[[folder: Shooters]]
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[[folder: Sports Games]]
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[[folder: Survivor Horror]]
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