History Foreshadowing / VideoGames

12th Jun '17 10:22:01 AM TaylorHyuuga
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** In the Engine room, Santa spots a perfect staircase to watch a PantyShot. Instead of asking June (who's right there) to go down them, he wishes Clover was there with them to do it. This make sense when you discover that Santa and June are siblings.
** When the group is looking for Snake, Junpei can talk to Ace, and remark that he's surprised that Clover and Snake are siblings. Ace asks why, and when Junpei replies it's because they look so different, Ace says he supposes so. [[spoiler:Ace has prosopagnosia; he had no idea they looked different.]]

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** In the Engine room, Santa spots a perfect staircase to watch a PantyShot. Instead of asking June (who's right there) to go down them, he wishes Clover was there with them to do it. This make sense when you discover that [[spoiler: Santa and June are siblings.
siblings.]]
** When the group is looking for Snake, Junpei can talk to Ace, and remark that he's surprised that Clover and Snake are siblings. Ace asks why, and when Junpei replies it's because they look so different, Ace says he supposes so. [[spoiler:Ace has prosopagnosia; he had no idea they looked different.]] This also foreshadows that [[spoiler:June and Santa, two characters who look completely different, are also siblings.]]
11th Jun '17 5:41:41 AM Morgenthaler
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* In FreddyPharkasFrontierPharmacist, an event is foreshadowed and the narrator [[LampshadeHanging hangs a lampshade]] on it by saying "Foreshadowing alert! Foreshadowing alert!"

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* In FreddyPharkasFrontierPharmacist, ''VideoGame/FreddyPharkasFrontierPharmacist'', an event is foreshadowed and the narrator [[LampshadeHanging hangs a lampshade]] on it by saying "Foreshadowing alert! Foreshadowing alert!"



* ''SilentHill2'' with some unsettling messages in the beginning parts of the game. "There was a HOLE here, It's gone now." and "The door that wakes in darkness, opening into nightmares." The messages point to psychological plot events later in the game.
* ''SilentHillHomecoming'' gives a few goodies:

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* ''SilentHill2'' ''VideoGame/SilentHill2'' with some unsettling messages in the beginning parts of the game. "There was a HOLE here, It's gone now." and "The door that wakes in darkness, opening into nightmares." The messages point to psychological plot events later in the game.
* ''SilentHillHomecoming'' ''VideoGame/SilentHillHomecoming'' gives a few goodies:
22nd May '17 10:43:47 PM KamenRiderOokalf
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* ''Videogame/Warhammer40k:SpaceMarine'' has a subtle and rather comical one when Captain Titus first finds Inquisitor Drogan, who has been working on a new kind of weapon. Drogan is attempting to retrieve the power source, but the voice-recognition of his computer does not recognize him as Drogan, which leads to his tone growing ever-more frustrated. [[spoiler: It turns out the real Drogan is dead and a daemon had possessed his body before he met Titus. The Imperium certainly got their money's worth on that security software.]]

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* ''Videogame/Warhammer40k:SpaceMarine'' ''VideoGame/Warhammer40000SpaceMarine'' has a subtle and rather comical one when Captain Titus first finds Inquisitor Drogan, who has been working on a new kind of weapon. Drogan is attempting to retrieve the power source, but the voice-recognition of his computer does not recognize him as Drogan, which leads to his tone growing ever-more frustrated. [[spoiler: It turns out the real Drogan is dead and a daemon had possessed his body before he met Titus. The Imperium certainly got their money's worth on that security software.]]
18th May '17 8:13:22 PM AthenaBlue
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* ''Foreshadowing/TheReconstruction''



* ''VideoGame/KnightsOfTheOldRepublic'' was very subtle. The Jedi masters say that normally they would not train anyone past a certain age, but you are a special case.
** And that's only ''one'' instance. There are actually quite a few spoken lines that in retrospect aren't just coincidental foreshadowing, but in some cases ''actually talking about the event itself'' without actually spelling it out. When TheReveal is made, the cutscene flashes back to each character as they spoke these lines.
*** This is actually one of the [[FridgeBrilliance brilliant]] things about ''Knights of the Old Republic'' which few people notice. The Jedi do not train past a certain age, but anyone playing this game will know about Luke Skywalker, trained when he was already a young man. The game plays on the players own expectations to make this moment less significant than it should be, meaning they don't have to try and hide the foreshadowing because the player has already hidden it themselves. They ''do'' say that they make very rare exceptions for adult recruits, but even then, the player is liable to assume this has more to do with the war thinning their numbers, the same way there would've been no more Jedi if Luke hadn't been trained.
** A [[http://lparchive.org/LetsPlay/KOTOR%202/Update%2059/index.html Let's Play]] of ''VideoGame/KnightsOfTheOldRepublic 2'' provides commentary on the narrative. At the end of the game [[spoiler:Kreia]] lampshades your expectations of [[http://lparchive.org/LetsPlay/KOTOR%202/Update%2059/img-26.JPG a]] [[http://lparchive.org/LetsPlay/KOTOR%202/Update%2059/img-27.JPG reveal.]]
*** Earlier in ''Knights of the Old Republic 2'', an almost textbook example of this trope is given. In the first world, your characters are the only ones left on a mining colony, after the player character (A jedi) was taken in. When you speak to Atton Rand, he logically deduces that you're the Jedi that everyone was talking about before he was locked up. However, he did not know of Kreia, and when he meets her, he says "Whoa, another Jedi, are you reproducing?" Except that's the first time he met Kreia - how would ''he'' know Kreia is also a force-user? [[spoiler: He's force-sensitive and was trained to ''kill'' Jedi - only makes sense that he would know how to recognize them.]]



* ''VideoGame/TheReconstruction'' has so much of it that it ''[[Foreshadowing/TheReconstruction has its own page]]''.



** During the BossRush stage, all the Sumeragi Adepts Gunvolt defeated are brought BackFromTheDead to face him again...[[spoiler:but [[MasterOfIllusion Zonda]], the Adept that [[BaitAndSwitchBoss Copen defeated and took the place of]], doesn't appear at all]]. As well, [[spoiler:Zonda]] was the only Adept that did not [[spoiler:leave a Glaive behind after their death]]. [[spoiler:The second game reveals that the one Copen "killed" was [[ActuallyADoombot just a fake copy]] and he never touched the real one]].

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** During the BossRush stage, all the Sumeragi Adepts Gunvolt defeated are brought BackFromTheDead to face him again...[[spoiler:but [[MasterOfIllusion Zonda]], the Adept that [[BaitAndSwitchBoss Copen defeated and took the place of]], doesn't appear at all]]. As well, [[spoiler:Zonda]] was the only Adept that did not [[spoiler:leave a Glaive behind after their death]]. [[spoiler:The second game reveals that the one Copen "killed" was [[ActuallyADoombot just a fake copy]] and he never touched the real one]].one]].

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13th May '17 4:53:42 PM nombretomado
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* The opening cinematic of ''{{Starcraft}}'' ''2'' makes it clear that Tychus Findley is a double agent working for Mengsk. What isn't so clear is the specific task Mengsk gave to Tychus. However, ''everything'' Tychus says and does throughout the campaign foreshadows his true objective: [[spoiler: kill Kerrigan.]]

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* The opening cinematic of ''{{Starcraft}}'' ''2'' ''VideoGame/StarCraftII'' makes it clear that Tychus Findley is a double agent working for Mengsk. What isn't so clear is the specific task Mengsk gave to Tychus. However, ''everything'' Tychus says and does throughout the campaign foreshadows his true objective: [[spoiler: kill Kerrigan.]]
12th May '17 6:04:31 AM Cryoclaste
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* ''Super {{Metroid}}'' foreshadows the final battle very subtly. Part of the world is the ruined Tourian from the first Metroid game, complete with Mother Brain's broken glass case. There is a secret room just beneath it with a few power ups to collect. Since there are hundreds of secret rooms in the game, the usual player won't give it a second thought, but after seeing Mother Brain's full body at the end of the game, it becomes clear that the room was there to house her huge body.
** ''MetroidPrime'' does this much more directly with Meta Ridley's fight, not him appearing altogether - many of the scans describe what happened to Ridley, and of course, you SEE HIM right at the beginning of the game, then later on in Phendrana Drifts. Maybe it's obvious, but it worked very well as you knew eventually you would have to face off with him. Very well done indeed.
** In ''MetroidPrime2Echoes'', the main room of the Sanctuary Fortress temple has a gigantic robot, in a state of partial construction. Scanning it suggests that it is of the same design as the smaller Quad robots the Ing eventually possessed. Once you get to the heart of the Ing Hive, you get into the Dark Aether equivalent of this same room, and find... Quadraxis, the very much complete and working twin to this giant robot. And then it gets possessed by the Ing...
** There is tons of foreshadowing throughout the ''MetroidPrime'' subseries towards the true nature of [[ToxicPhlebotinum Phazon.]] Purportedly a meteor-borne mutagen, it's kind of weird that almost all Phazon-mutated creatures act with the same mindless aggression, and defend places of heavy Phazon concentration. The Chozo, the most advanced species in the galaxy, also act pretty afraid of something that's supposedly just a mindless material. All throughout the first ''Metroid Prime'' game, Phazon makes a distinct clicking noise. But in areas of heavy Phazon corruption, behind the clicking you can almost hear a sound like [[spoiler:mocking laughter.]] And in the second ''Prime'' game, it becomes apparent that a Phazon meteor struck the Luminoth civilization. Isn't it an odd coincidence that the two planets hit by Phazon meteors both happened to be inhabited planets--and home to ancient, enlightened civilizations at that? Naturally, the third game reveals that [[spoiler:Phazon is SentientPhlebotinum bent on corrupting all life in the galaxy.]]

to:

* ''Super {{Metroid}}'' ''VideoGame/SuperMetroid'' foreshadows the final battle very subtly. Part of the world is the ruined Tourian from the first Metroid game, complete with Mother Brain's broken glass case. There is a secret room just beneath it with a few power ups to collect. Since there are hundreds of secret rooms in the game, the usual player won't give it a second thought, but after seeing Mother Brain's full body at the end of the game, it becomes clear that the room was there to house her huge body.
** ''MetroidPrime'' ''VideoGame/MetroidPrime'' does this much more directly with Meta Ridley's fight, not him appearing altogether - many of the scans describe what happened to Ridley, and of course, you SEE HIM right at the beginning of the game, then later on in Phendrana Drifts. Maybe it's obvious, but it worked very well as you knew eventually you would have to face off with him. Very well done indeed.
** In ''MetroidPrime2Echoes'', ''VideoGame/MetroidPrime2Echoes'', the main room of the Sanctuary Fortress temple has a gigantic robot, in a state of partial construction. Scanning it suggests that it is of the same design as the smaller Quad robots the Ing eventually possessed. Once you get to the heart of the Ing Hive, you get into the Dark Aether equivalent of this same room, and find... Quadraxis, the very much complete and working twin to this giant robot. And then it gets possessed by the Ing...
** There is tons of foreshadowing throughout the ''MetroidPrime'' ''VideoGame/{{Metroid Prime|Trilogy}}'' subseries towards the true nature of [[ToxicPhlebotinum Phazon.]] Purportedly a meteor-borne mutagen, it's kind of weird that almost all Phazon-mutated creatures act with the same mindless aggression, and defend places of heavy Phazon concentration. The Chozo, the most advanced species in the galaxy, also act pretty afraid of something that's supposedly just a mindless material. All throughout the first ''Metroid Prime'' ''VideoGame/MetroidPrime'' game, Phazon makes a distinct clicking noise. But in areas of heavy Phazon corruption, behind the clicking you can almost hear a sound like [[spoiler:mocking laughter.]] And in the second ''Prime'' game, it becomes apparent that a Phazon meteor struck the Luminoth civilization. Isn't it an odd coincidence that the two planets hit by Phazon meteors both happened to be inhabited planets--and home to ancient, enlightened civilizations at that? Naturally, the third game reveals that [[spoiler:Phazon is SentientPhlebotinum bent on corrupting all life in the galaxy.]]
1st May '17 8:59:04 PM Prometheus117
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* In NieR, the main character comments on how the village's librarian (and functionally the city's mayor), Popola, hasn't aged a day in all the years he's known her, and she just brushes it off as a cheeky compliment. [[spoiler: It is eventually revealed that she reason she and her sister Devola haven't aged is because they're actually [[RobotGirl gynoids]] programmed to serve [[BigBad the Shadowlord]], and they've been manipulating you the whole time.]]

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* In NieR, the main character comments on how the village's librarian (and functionally the city's mayor), Popola, hasn't aged a day in all the years he's known her, and she just brushes it off as a cheeky compliment. [[spoiler: It is eventually revealed that she reason she and her sister Devola haven't aged is because they're actually [[RobotGirl gynoids]] programmed to serve [[BigBad the Shadowlord]], and they've been manipulating you the whole time.]]]]
* ''VideoGame/AzureStrikerGunvolt'' has it right out the gate in the intro stage, where Gunvolt's commanding officer [[MissionControl Asimov]] is reminding him about the necessity of [[ShockAndAwe recharging]] his EP gauge when it's low. Gunvolt snarkily replies that [[AsYouKnow he knows this already]] since it's his power, not Asimov's. [[spoiler:Turns out that he's not entirely correct; the [[LightningCanDoAnything Azure Striker]] is in fact his Septima, but as revealed during the True End, it's Asimov's Septima as well...as he [[TrueFinalBoss proves quite vividly during their duel to the death]].]]
** During the BossRush stage, all the Sumeragi Adepts Gunvolt defeated are brought BackFromTheDead to face him again...[[spoiler:but [[MasterOfIllusion Zonda]], the Adept that [[BaitAndSwitchBoss Copen defeated and took the place of]], doesn't appear at all]]. As well, [[spoiler:Zonda]] was the only Adept that did not [[spoiler:leave a Glaive behind after their death]]. [[spoiler:The second game reveals that the one Copen "killed" was [[ActuallyADoombot just a fake copy]] and he never touched the real one]].
23rd Apr '17 8:29:26 PM nombretomado
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* The ''Franchise/TalesSeries'' is notorious for its WhamEpisode addiction, so it's no surprise that ''VideoGame/TalesOfVesperia'' strikes again. The game ''heaps'' on the foreshadowing that Raven [[spoiler: is Captain Schwann.]] There's a little {{Leitmotif}} associated with Raven that plays whenever he shows up. It plays in a scene in Heliord, for which he is not present...[[spoiler: but Schwann is - Alexei asks him, presumably, to follow Estelle and Yuri.]] There's also the fact that he manages to [[spoiler: stop the Schwann brigade by ordering them to attention - and they obey, recognizing his voice.]] And, of course, all of his weirdly existential musings about death make a lot more sense when it's revealed [[spoiler: he's actually dead.]]

to:

* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' is notorious for its WhamEpisode addiction, so it's no surprise that ''VideoGame/TalesOfVesperia'' strikes again. The game ''heaps'' on the foreshadowing that Raven [[spoiler: is Captain Schwann.]] There's a little {{Leitmotif}} associated with Raven that plays whenever he shows up. It plays in a scene in Heliord, for which he is not present...[[spoiler: but Schwann is - Alexei asks him, presumably, to follow Estelle and Yuri.]] There's also the fact that he manages to [[spoiler: stop the Schwann brigade by ordering them to attention - and they obey, recognizing his voice.]] And, of course, all of his weirdly existential musings about death make a lot more sense when it's revealed [[spoiler: he's actually dead.]]
4th Apr '17 7:54:18 AM BeerBaron
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** If talked to after completing the main quest, [[PhysicalGod Tribunal deity]] Vivec will call fellow Tribune Almalexia's FaceHeelTurn in the ''Tribunal'' expansion:
--> ''"We don't communicate. Without the Heart, our divine powers must diminish. She takes her divinity very seriously, and the loss weighs heavily on her. She tends to brood, and I fear she will do herself and others harm."''



** One quest in ''Bloodmoon'' has you rescuing the "friend" of a seer, Geilir the Mumbling. He will reward you for completing the quest by telling you your future. If you complete this quest after completing the Bloodmoon main quest, he will give you this cryptic fortune:
--> [[VideoGame/TheElderScrollsIVOblivion When the dragon dies, the Empire dies. Where is the lost dragon's blood, the Empire's sire? And from the womb of the void, who shall stem the blood tide? So long as the Blood of the Dragon Prince runs strong in her rulers, the glory of the Empire shall extend in unbroken years. His heart's blood bleeds in darkness. For once the portals are opened, who shall shut them upon the rising tide? For Lord Dagon forever reborn in blood and fire from the waters of Oblivion. Find him... and close shut the marble jaws of Oblivion]].

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** One quest in ''Bloodmoon'' has you rescuing the "friend" of a seer, Geilir the Mumbling. He will reward you for completing the quest by telling you your future. If you complete this quest after completing the Bloodmoon ''Bloodmoon'' main quest, he will give you this cryptic fortune:
--> [[VideoGame/TheElderScrollsIVOblivion When the dragon dies, the Empire dies. Where is the lost dragon's blood, the Empire's sire? And from the womb of the void, who shall stem the blood tide? So long as the Blood of the Dragon Prince runs strong in her rulers, the glory of the Empire shall extend in unbroken years. His heart's blood bleeds in darkness. [[VideoGame/TheElderScrollsIVOblivion For once the portals are opened, who shall shut them upon the rising tide? For Lord Dagon forever reborn in blood and fire from the waters of Oblivion. Find him... and close shut the marble jaws of Oblivion]].
2nd Apr '17 5:19:20 PM nombretomado
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* In ''PhantomBrave'', Marona fantasizes Scarlet the Brave as a strong, masculine hero. Ash dismisses it with "Scarlet is a girl's name," and imagines him as effeminate. Scarlet turns out to actually be female.

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* In ''PhantomBrave'', ''VideoGame/PhantomBrave'', Marona fantasizes Scarlet the Brave as a strong, masculine hero. Ash dismisses it with "Scarlet is a girl's name," and imagines him as effeminate. Scarlet turns out to actually be female.
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