History Flanderization / VideoGames

18th Dec '17 9:44:23 AM XenMon2
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* The mercs in ''VideoGame/TeamFortress2'' are usually less sociopathic in the comics than in the game (the Demoman, for instance, goes from being an angry drunk to a family man who works several jobs so his mother can live in a mansion), but the Soldier is flanderized to the extreme: He's a crazed patriot in-game, but in the comics he's an insane, America-obsessed serial killer who sees visions of George Washington and will kill anybody who calls him a civilian. In the animated short "Expiration Date", he's a complete lunatic who repeatedly hinders his team and sits around teleporting bread for three days.
-->'''Engineer''': We'll all be fine! So long as [[ItMakesSenseInContext nobody teleports any bread]].
-->'''Soldier''': Question!
-->'''Engineer''': What's yer question, Soldier?
-->'''Soldier''': I have teleported bread.
-->'''Engineer''': ...WHAT.
-->'''Soldier''': You told me to.
-->'''Engineer''': FOR HOW LONG.
-->'''Soldier''': I have done nothing but teleport bread for the past three days.
** Apparently explained that the drinking water for Teufort is full of leaked industrial chemicals which made the townsfolk just as stupid. Miss Pauling gave the rest of the mercenaries bottled water, the soldier was unaware.

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* The Usually inverted in ''VideoGame/TeamFortress2'', with the mercs in ''VideoGame/TeamFortress2'' are usually less going from relatively one-dimensional, sociopathic in the comics than in the parodies of video game character archetypes to more balanced and nuanced characters (the Demoman, for instance, goes from being an angry drunk to a family man who works several jobs so his mother can live in a mansion), but the there are some exceptions:
** The
Soldier is flanderized to the extreme: He's started out as a crazed war-crazed patriot in-game, but was portrayed as being generally competent at his job and mostly grounded in reality. In the comics he's an insane, America-obsessed serial killer who sees visions talks to cardboard cutouts, has hallucinations of George Washington the American Founding Fathers, and will kill murder anybody who calls him a civilian. In the for very arbitrary reasons. The animated short "Expiration Date", he's a complete lunatic who repeatedly hinders his team Date" takes it further and sits around teleporting makes him almost entirely incapable of social interaction (he teleports bread for three days.
-->'''Engineer''':
days because he misinterprets an off-hand comment as an order) and a general hindrance to the team.
--->'''Engineer''':
We'll all be fine! So long as [[ItMakesSenseInContext nobody teleports any bread]].
-->'''Soldier''': --->'''Soldier''': Question!
-->'''Engineer''': --->'''Engineer''': What's yer question, Soldier?
-->'''Soldier''': --->'''Soldier''': I have teleported bread.
-->'''Engineer''': ...--->'''Engineer''': ...WHAT.
-->'''Soldier''': --->'''Soldier''': You told me to.
-->'''Engineer''': --->'''Engineer''': FOR HOW LONG.
-->'''Soldier''': --->'''Soldier''': I have done nothing but teleport bread for the past three days.
** Apparently explained *** Justified in that the drinking water for Teufort is full of leaked industrial chemicals which made the townsfolk just as stupid. Miss Pauling gave the rest of the mercenaries bottled water, but the soldier Soldier was unaware.unaware.
** The Pyro went from a parody of the HeroicMime to an ObliviouslyEvil [[AmbiguousGender wo/manchild]] who sees the world as a SugarBowl inhabited by friendly Cherubs (the flamethrower, of course, shoots rainbows and grows flowers wherever it touches). The comics have actually walked this back a bit: Pyro seems to have a better handle on reality and is apparently capable of becoming CEO of an engineering firm, though he still sees the world as a SugarBowl.
14th Dec '17 8:10:00 AM mario0987
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** Ansem, Seeker of Darkness started out as a scientist who performed experiments on the Heart ForScience and genuinely thought the source of all life was Darkness through those experiments with a slight hint of FallenHero and TragicVillain. Later games played up his fascination with Darkness and his LargeHam tendencies. The reveal he was a Heartless also caused the TragicVillain to get passed to his Nobody while the ForScience and FallenHero motivations were passed to Master Xehanort.
11th Dec '17 5:13:49 PM Midna
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** Even Rosalina has been flanderized. In her debut in ''VideoGame/SuperMarioGalaxy'', she was shown to be capable of happiness, but was for the most part shy and stoic, especially when taking her [[TearJerker backstory]] into account. However, as she started to appear in more and more games, Rosalina became more and more cheerful, becoming a borderline GenkiGirl in later titles.

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** Even Rosalina has been flanderized. In her debut in ''VideoGame/SuperMarioGalaxy'', she was shown to be capable of happiness, but was for the most part shy and stoic, especially when taking her [[TearJerker backstory]] tragic backstory into account. However, as she started to appear in more and more games, Rosalina became more and more cheerful, becoming a borderline GenkiGirl in later titles.titles.
** The entire ''VideoGame/PaperMario'' series went through this. In the original game (known as ''Mario Story'' in Japan), the fact that the characters are made of paper doesn't really come up, with the cardboard box-esque scenery and the occasional sight gag such as characters falling over flat or drifting slowly to the ground being about the extent of it. In ''VideoGame/PaperMarioTheThousandYearDoor'', Paper Mario gains the ability to fold himself into paper tubes, airplanes, and boats. By the time of ''VideoGame/PaperMarioStickerStar'', the entire world looks like one giant shoebox diorama, and the characters constantly crack jokes about and otherwise reference being two-dimensional paper cutouts.
5th Dec '17 5:57:40 PM Kadorhal
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*** Nepgear was written in such a way that she comes off as [[IncestSubtext creepily-obsessed with her sister]] and having a fetish for [[BuxomIsBetter breasts]] and [[RoboSexual anything mecha- or robot-related]]. Interestingly, this actually makes her a more interesting and likeable character, since even if she's [[ButtMonkey a walking punchline]], it's still an upgrade over her status in the previous game as a generic happy-go-lucky replacement heroine with no quirks or anything to make her particularly memorable except [[spoiler:being able to go on a bloodbath through the other [=CPUs=] in one possible ending]].
*** Noire in the previous game was a typical {{tsundere}}, harsh and seemingly unable to be honest about how she felt for the other characters, but despite that was an [[{{Adorkable}} ultimately likeable character]] underneath it all. Noire in ''Victory'' dispensed with damn near ''everything'', making her more like a parody of the tsundere archetype rather than an actual character who happens to be tsundere, turning her into a completely one-dimensional JerkAss. This got so bad that the devs actually had to create unique scenes for her specifically with all of the DLC characters just to show that they could write her as an actual character rather than a caricature.

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*** Nepgear was written in such a way that she comes off as [[IncestSubtext creepily-obsessed with her sister]] and having a fetish for [[BuxomIsBetter breasts]] and [[RoboSexual anything mecha- or robot-related]]. Interestingly, this This actually makes her a more interesting and likeable character, character than before, since even if she's [[ButtMonkey a walking punchline]], it's still an upgrade over her status in the previous game as a generic happy-go-lucky replacement heroine with no quirks or anything to make her particularly memorable except [[GoshDangItToHeck saying "goodness" instead of swearing]] and [[spoiler:being able to go on a bloodbath through the other [=CPUs=] in one possible ending]].
*** Noire in the previous game was a typical {{tsundere}}, harsh and seemingly unable to be honest about how she felt for the other characters, but despite that was an [[{{Adorkable}} ultimately likeable character]] underneath it all. Noire in ''Victory'' dispensed with damn near ''everything'', ''everything'' complex or interesting, making her more like a parody ShallowParody of the tsundere archetype rather than an actual character who happens to be tsundere, turning her into a completely one-dimensional JerkAss. This got so bad that the devs actually had to create unique scenes for her specifically with all of the DLC characters just to show that they could still write her as an actual character rather than a bad caricature.
2nd Dec '17 11:48:48 PM Kadorhal
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** The ''[[VideoGame/CommandAndConquerTiberianSeries Tiberium'' games have also undergone this, if more subtle. [[VideoGame/CommandAndConquerTiberianDawn The first game]] was a quasi-futuristic military strategy of the western nations against an elusive terrorist faction with stealth and laser technology. [[VideoGame/CommandAndConquerTiberianSun The second game]] threw the world into chaos, added jumpjet infantry, mecha, cyborgs, mutants and a super AI and attempted to explain Kane's origins. [[VideoGame/CommandAndConquerTiberiumWars The third game]] went back to the original style, but left the super tanks, super weapons, lasers, stealth, and added mobile defense posts, {{Ninja}}, mad suicide bombers, and all sorts of walking, hovering and flying aliens, who subsequently got their asses kicked. The expansion of that game then re-added the mecha and cyborgs. [[VideoGame/CommandAndConquerTiberianTwilight The so far last game]] threw away base building and money and added PoweredArmor to everyone, while extrapolating nearly all unit concepts introduced in the series into one game. Talk about a ZigzaggedTrope.

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** The ''[[VideoGame/CommandAndConquerTiberianSeries Tiberium'' Tiberium]]'' games have also undergone this, if more subtle. [[VideoGame/CommandAndConquerTiberianDawn The first game]] was a quasi-futuristic military strategy of the western nations against an elusive terrorist faction with stealth and laser technology. [[VideoGame/CommandAndConquerTiberianSun The second game]] threw the world into chaos, added jumpjet infantry, mecha, cyborgs, mutants and a super AI and attempted to explain Kane's origins. [[VideoGame/CommandAndConquerTiberiumWars The third game]] went back to the original style, but left the super tanks, super weapons, lasers, stealth, and added mobile defense posts, {{Ninja}}, mad suicide bombers, and all sorts of walking, hovering and flying aliens, who subsequently got their asses kicked. The expansion of that game then re-added the mecha and cyborgs. [[VideoGame/CommandAndConquerTiberianTwilight The so far last game]] threw away base building and money and added PoweredArmor to everyone, while extrapolating nearly all unit concepts introduced in the series into one game. Talk about a ZigzaggedTrope.
2nd Dec '17 11:47:26 PM Kadorhal
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* The whole of ''VideoGame/CommandAndConquer: Red Alert'' has undergone this. While some people complained that ''Red Alert 3'' was ridiculously over the top compared to the previous games, it had already drifted dramatically starting with ''Red Alert 2''. ''Red Alert'' had time travel, an ActionGirl, and some over-the-top technology and characters, but the game's overall feel was one of gritty war horrors. ''Red Alert 2'' expanded on this with much more over the top stuff (Giant mind controlled squid?) and pulpish units and scenarios. But the developers of ''Red Alert 3'' focused much more on the cheesy elements.
** ''Command & Conquer: Tiberium Series'' also has undergone this, if more subtle. The first game was a quasi-futuristic military strategy of the western nations against an elusive terrorist faction with stealth and laser technology. The second game threw the world into chaos, added jumpjet infantry, mecha, cyborgs, mutants and a super AI and attempted to explain Kane's origins. The third game went back to the original style, but left the super tanks, super weapons, lasers, stealth, and added mobile defense posts, {{Ninja}}, mad suicide bombers, and all sorts of walking, hovering and flying aliens, who subsequently got their asses kicked. The expansion of that game then re-added the mecha and cyborgs. The so far last game threw away base building and money and added PoweredArmor to everyone, while extrapolating nearly all unit concepts introduced in the series into one game. Talk about a ZigzaggedTrope.

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* The whole of ''VideoGame/CommandAndConquer: [[VideOGame/CommandAndConquerRedAlertSeries Red Alert'' Alert]]'' has undergone this. While some people complained that ''Red ''[[VideOGame/CommandAndConquerRedAlert3 Red Alert 3'' 3]]'' was ridiculously over the top compared to the previous games, it had already drifted dramatically starting with ''Red ''[[VideOGame/CommandAndConquerRedAlert2 Red Alert 2''. ''Red Alert'' 2]]''. The original ''[[VideOGame/CommandAndConquerRedAlert Red Alert]]'' had time travel, an ActionGirl, and some over-the-top technology and characters, but the game's overall feel was one of gritty war horrors. horrors as a desperate force of allies tried to hold back the endless hordes of a massive opposing force. ''Red Alert 2'' expanded on this with much more over the top stuff (Giant mind controlled squid?) (the giant mind-controlled squids being particularly infamous) and pulpish units and scenarios. But the developers of ''Red Alert 3'' focused much more on the cheesy elements.
** ''Command & Conquer: Tiberium Series'' The ''[[VideoGame/CommandAndConquerTiberianSeries Tiberium'' games have also has undergone this, if more subtle. [[VideoGame/CommandAndConquerTiberianDawn The first game game]] was a quasi-futuristic military strategy of the western nations against an elusive terrorist faction with stealth and laser technology. [[VideoGame/CommandAndConquerTiberianSun The second game game]] threw the world into chaos, added jumpjet infantry, mecha, cyborgs, mutants and a super AI and attempted to explain Kane's origins. [[VideoGame/CommandAndConquerTiberiumWars The third game game]] went back to the original style, but left the super tanks, super weapons, lasers, stealth, and added mobile defense posts, {{Ninja}}, mad suicide bombers, and all sorts of walking, hovering and flying aliens, who subsequently got their asses kicked. The expansion of that game then re-added the mecha and cyborgs. [[VideoGame/CommandAndConquerTiberianTwilight The so far last game game]] threw away base building and money and added PoweredArmor to everyone, while extrapolating nearly all unit concepts introduced in the series into one game. Talk about a ZigzaggedTrope.



** This was mainly because of the fans negative response to Dante in ''Franchise/DevilMayCry 2'', where he was nothing but serious and borderline anti-social. Creator/{{Capcom}} eventually explained this away by claiming DMC 2 takes place when Dante is much older and battle weary, putting it as the final game in the timeline.
** Although it can be easily explained with how 3 is the first chronologically, so he's going to be at his goofiest (and he does get serious when fighting Vergil), while 4 is basically just a normal day in his life so he doesn't have any real reason to take it seriously (and again, he is serious when the situation calls for it; like his initial attack on Sanctus or when [[spoiler: Credo has just died]]).

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** This was mainly because of the fans negative response to Dante in ''Franchise/DevilMayCry ''Devil May Cry 2'', where he was nothing but serious and borderline anti-social. Creator/{{Capcom}} eventually explained this away by claiming DMC 2 takes place when Dante is much older and battle weary, putting it as the final game in the timeline.
** Although it It can also be easily explained with how 3 ''3'' is the first chronologically, so he's going to be at his goofiest (and he does get serious when fighting Vergil), while 4 Vergil). ''4'' is basically just a normal day in his life life, so he doesn't have any real reason to take it seriously (and again, he is serious when the situation calls for it; like his initial attack on Sanctus or when [[spoiler: Credo has just died]]).died]]); it's also set after the first game, when he's managed to surpass his father by killing Mundus, so he does have reason to be more full of himself and bring his old cocky personality closer to the forefront again.



** Mao always had a MadScientist vibe going on (even achieving ecstasy by doing "experiments" on his subjects), but in his game his main quest was to deal with his supressed memories of causing his father's death, kill his father's murderer and become ready to be the next Overlord and finally letting his father's soul rest. In the later games he is still the Overlord, but all he does is look for subjects for his experiments and moan in pleasure just by thinking of what he could do with them.
** DisgaeaD2 reveals that Laharl has ''not'' lost his CharacterDevelopment, and he's still more mature than he seems, bonding with his sister Sicily, worrying about Etna, and eventually impressing the Krichevskoy Group (who believe he is an InadequateInheritor) enough to accept him as Overlord. Everyone's first impression of him is still that he's a tiresome brat, though.

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** Mao always had a MadScientist vibe going on (even achieving ecstasy by doing "experiments" on his subjects), but in his game his main quest was to deal with his supressed suppressed memories of causing his father's death, kill his father's murderer and become ready to be the next Overlord and finally letting his father's soul rest. In the later games he is still the Overlord, but all he does is look for subjects for his experiments and moan in pleasure just by thinking of what he could do with them.
** DisgaeaD2 ''VideoGame/DisgaeaD2ABrighterDarkness'' reveals that Laharl has ''not'' lost his CharacterDevelopment, and he's still more mature than he seems, bonding with his sister Sicily, worrying about Etna, and eventually impressing the Krichevskoy Group (who believe he is an InadequateInheritor) enough to accept him as Overlord. Everyone's first impression of him is still that he's a tiresome brat, though.
2nd Dec '17 11:34:52 PM Kadorhal
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* In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', one could potentially argue that HK-47 was somewhat Flanderized. In the original, he was calmer and tended to display his [[KillerRobot sociopathic tendencies]] only in isolated situations, like during certain "aggressive negotiations". Outside of combat and negotiations, he was a perfect gentleman, though he spoke with a disturbing flippancy/eagerness about death and destruction. In the sequel, he became a straightforward killer robot, speaking boldly and constantly about slaughtering all meatbags. This, however, worked in his favor, as without it, the now-famous line, "Definition: Love is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope," would never exist. At the same time, he's also somehow more subtle about his sociopathy; HK-47 in the second game actually gives you several hints on how to take on Force-sensitive opponents by turning that advantage against them, outwitting them and outsmarting them in ways that the HK-47 from the first game would never consider over simply laying on the trigger and not letting go until every potential threat stops moving of its own volition.
** Also done with his unusual speech pattern. In the first game the "Definition:" or "Statement:" or "Query:" before his dialogue was relatively simple, there weren't that many of them (maybe five or six at most) and they served to logically categorize the things he said. In [=KotOR=] 2, the prefixes start becoming increasingly specific. The HK-50s take it to the next level by adding descriptive adjectives to the mix, to the point that they often serve to ironically undermine the following statement completely, a la Creator/StephenColbert's "The WORD" (i.e. "Hasty Retraction:", "Condescending Explanation:" or even "Fabrication:".)

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* In ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', one could potentially argue that HK-47 was somewhat Flanderized. In the original, he was calmer and tended to display his [[KillerRobot sociopathic tendencies]] only in isolated situations, like during certain "aggressive negotiations". Outside of combat and negotiations, he was a perfect gentleman, though he spoke with a disturbing flippancy/eagerness about death and destruction. In the sequel, he became a straightforward killer robot, speaking boldly and constantly about slaughtering all meatbags. This, however, worked in his favor, as without it, the now-famous line, "Definition: Love is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope," would never exist. At the same time, he's also somehow more subtle about his sociopathy; HK-47 in the second game actually gives you several hints on how to take on Force-sensitive opponents by turning that advantage against them, outwitting them and outsmarting them in ways that the HK-47 from the first game would never consider over simply laying on the trigger and not letting go until every potential threat stops stopped moving of its own volition.
** Also done with his unusual speech pattern. In the first game the "Definition:" or "Statement:" or "Query:" before his dialogue was relatively simple, there weren't that many of them (maybe five or six at most) and they served to logically categorize the things he said. In [=KotOR=] 2, the prefixes start becoming increasingly specific. The HK-50s take it to the next level by adding descriptive adjectives to the mix, to the point that they often serve to ironically undermine the following statement completely, a la Creator/StephenColbert's "The WORD" (i.e. "Hasty Retraction:", "Condescending Explanation:" or even "Fabrication:".)) Cut content even let you deliberately overplay it with HK-47, involving a solo mission with him into a factory producing the HK-50s, wherein you could optionally upgrade HK-47 with their combat software and have him pick up their more specific prefixes.
2nd Dec '17 5:28:51 PM Kadorhal
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* ''Franchise/MetalGear''
** Snake and cardboard boxes got out of hand at some point... Scratch that, they were ''always'' out of hand, it simply became more and more obvious as the series went on. According to WordOfGod, this was an elaborate TakeThat to the NES ''Metal Gear'', where the cardboard box was basically a DiskOneNuke that let one stand in front of guards and ''even shoot them'' without a silencer and without setting off the alarm. For instance, by ''VideoGame/MetalGearSolid3SnakeEater'':

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* ''Franchise/MetalGear''
''VideoGame/MetalGear''
** Snake and cardboard boxes got out of hand at some point... Scratch that, they were ''always'' out of hand, it simply became more and more obvious as the series went on. According to WordOfGod, this was an elaborate TakeThat to the NES ''Metal Gear'', where the cardboard box was basically a DiskOneNuke that let one stand in front of guards and ''even shoot them'' even ''shoot them, without a silencer silencer,'' and without setting still not set off the alarm. For instance, The take-that aspect is perhaps most visible in ''VideoGame/MetalGear2SolidSnake'', where you could also hide under ridiculous things like ''water buckets'', but then by ''VideoGame/MetalGearSolid3SnakeEater'':''VideoGame/MetalGearSolid3SnakeEater'', well...



'''Snake''': Yeah. And then when I put it on,I suddenly got this feeling of inner peace. I can't put it into words. I feel... safe. Like this is where I meant to be. Like I'd found the key to true happiness. ...Does any of that make sense?\\
'''Sigint''': Not even a little.''
** In ''Super Smash Bros Brawl'', Snake is first revealed at E3 by getting out of a box. He is first revealed in the adventure mode by getting out of a box. Every character has three different taunts. Snake's up taunt is getting into a box. His side taunt is getting into a box. His down taunt is getting into a box. It's not just developer laziness either; all three have him do it differently.
** Raiden's swordsmanship in ''VideoGame/MetalGearSolid2SonsOfLiberty'' was a minor aspect of his character that was only introduced at the last minute for the sword fight with Solidus (he fights primarily with firearms prior to that). In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', he uses blades almost exclusively as a result of his transformation into a cyborg and in ''VideoGame/MetalGearRisingRevengeance'' he considers himself to be something of a modern day ninja.

to:

'''Snake''': Yeah. And then when I put it on,I suddenly got this feeling of inner peace. I can't put it into words. I feel... safe. Like this is where I was meant to be. Like I'd found the key to true happiness. ...Does any of that make sense?\\
'''Sigint''': Not even a little.''
little.
** In ''Super Smash Bros ''VideoGame/SuperSmashBros Brawl'', Snake is first revealed at E3 by getting out of a box. He is first revealed in the adventure mode by getting out of a box, and after his first playable segment, he teams up with [[VideoGame/PokemonDiamondAndPearl Lucario]] and [[Franchise/{{Kirby}} Meta Knight]] after they discover him hiding in a box. Every character has three different taunts. Snake's up taunt is getting into a box. His side taunt is getting into a box. His down taunt is getting into a box. It's not just developer laziness either; laziness, either, since all three have him do it pull the box over himself differently.
** Raiden's swordsmanship in ''VideoGame/MetalGearSolid2SonsOfLiberty'' was a minor aspect of his character that was only introduced at the last minute for the sword fight with Solidus (he fights primarily with firearms Solidus, and meant more as a statement on his character (it was a means to [[DivergentCharacterEvolution symbolically distance himself from Snake]], where playing identically to him for the prior to that). 95% of the Plant chapter was a plot point). In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', he uses blades almost exclusively as a result of his transformation into a cyborg cyborg, and in ''VideoGame/MetalGearRisingRevengeance'' he considers himself to be something of a modern day ninja.ninja, even getting [[CoolVersusAwesome a samurai]] to act as TheRival.
30th Nov '17 3:48:47 AM Kaabisteru
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** Perhaps the most obvious way one could see this was how Kirby used to have [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of indifference, anger, and happiness in all of recent artwork. It doesn't help how HAL had long gone ditching the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]].

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** Perhaps the most obvious way one could see this was how Kirby used to have [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of indifference, anger, and happiness in all of recent artwork. It doesn't help how HAL had long gone ditching the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.[[https://www.spriters-resource.com/snes/kirbystar/sheet/19479 com/snes/kirbysuperstarkirbysfunpak/sheet/19479/ Super Star]].
30th Nov '17 3:47:07 AM Kaabisteru
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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to a very innocent [[TastesLikeDiabetes baby-like child in means of personality and appearance.]] His past self used to be more of a [[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that also had partial bouts of ´snarkand common sense according to the situations he found himself in - the most infamous of course being his [[SilentSnarker brief moment of snark]] in tutorial for Super Star.

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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to a very innocent [[TastesLikeDiabetes baby-like child in means of personality and appearance.]] His past self used to be more of a [[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that also had partial bouts of ´snarkand snark and common sense according to the situations he found himself in - the most infamous of course being his [[SilentSnarker brief moment of snark]] in tutorial for Super Star.
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http://tvtropes.org/pmwiki/article_history.php?article=Flanderization.VideoGames