History Flanderization / VideoGames

5th Dec '16 2:08:21 PM DustSnitch
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* Dante of ''Franchise/DevilMayCry'' started out as a good mix of BadAss and JerkAss. He was certainly cocky and had a flair for showmanship, but still knew when to be serious, despite always having a few [[DeadpanSnarker snappy remarks]] prepared. Later games all but ditched the serious side of his personality, replacing it with more cockiness and one-liners.

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* Dante of ''Franchise/DevilMayCry'' started out as a good mix of BadAss badass and JerkAss. He was certainly cocky and had a flair for showmanship, but still knew when to be serious, despite always having a few [[DeadpanSnarker snappy remarks]] prepared. Later games all but ditched the serious side of his personality, replacing it with more cockiness and one-liners.



** There's a common fan-theory going around as a result of the Flanderization that Cloud was afflicted with the "Sadness" status ailment in ''Advent Children'', up until the ribbon he was wearing was revealed, since Ribbons remove all status ailments in the series. The Flanderization was reversed in ''Dirge Of Cerberus'', where from what little we see of him, he's a total absolute {{Badass}}. [[IJustWantToBeBadass Looks like he got his wish.]] Too bad the game didn't do too well. The actual explanation is that people suffering from Geostigma, which Cloud had for most of the movie, suffer from intense depression; either from the disease itself or the fact that it's incurable and will kill you.

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** There's a common fan-theory going around as a result of the Flanderization that Cloud was afflicted with the "Sadness" status ailment in ''Advent Children'', up until the ribbon he was wearing was revealed, since Ribbons remove all status ailments in the series. The Flanderization was reversed in ''Dirge Of Cerberus'', where from what little we see of him, he's a total absolute {{Badass}}.badass. [[IJustWantToBeBadass Looks like he got his wish.]] Too bad the game didn't do too well. The actual explanation is that people suffering from Geostigma, which Cloud had for most of the movie, suffer from intense depression; either from the disease itself or the fact that it's incurable and will kill you.



* Perhaps one of the most infamous instances of the trope in video games occurs in VideoGame/MetroidOtherM, featuring the normally stoic and confident {{Badass}} Samus, as an attention-seeking Daddy's Girl while being disturbingly subservient to her supposed father figure Adam Malkovich. Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga, where [[OriginsEpisode she had the excuse of being inexperienced]].

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* Perhaps one of the most infamous instances of the trope in video games occurs in VideoGame/MetroidOtherM, featuring the normally stoic and confident {{Badass}} Samus, as an attention-seeking Daddy's Girl while being disturbingly subservient to her supposed father figure Adam Malkovich. Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga, where [[OriginsEpisode she had the excuse of being inexperienced]].



** Luigi is one of the most notable examples- In his home series, whilst cowardice is his main trait, he's still a BadAss who is more than capable of beating evil and getting serious when he needs to. In Brawl, though, he's a complete ''wuss'', with most of his moveset having him look tired, confused or afraid, and the story mode had him jumping terrified at the sight of ''Waddle Dees'', almost completely harmless (Without weapons, that is) adorable puffballs. Even stranger is that the fourth game updates his appearance to be more cheerful like his canon self, but still retains his wimpy-sounding voice from Brawl!
** Wario suffers heavily from this as well- Outside of Smash, Wario is a greedy, rotten JerkAss who mostly only cares about himself, but is still a complete BadAss who is still an AntiHero at worst in most appearances. In the Smash Bros. games, however, he's a 'living embodiment of gross' whose moveset consists of farting, biting, and doing other stupid things to opponents (With the fourth game notably removing his iconic Shoulder Bash, his ''only attack he had from Wario Land''), and Brawl's story mode portrays him as a downright evil asshole who is fine with killing children and laughing his ass off about it afterwards. It would actually seem the developers are trying to ''hide'' the Wario Land appearances of him from players, removing a costume based on his white and blue Wario Land outfit and his Shoulder Bash, as well as lacking any Trophies of characters from the series.

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** Luigi is one of the most notable examples- In his home series, whilst cowardice is his main trait, he's still a BadAss badass who is more than capable of beating evil and getting serious when he needs to. In Brawl, though, he's a complete ''wuss'', with most of his moveset having him look tired, confused or afraid, and the story mode had him jumping terrified at the sight of ''Waddle Dees'', almost completely harmless (Without weapons, that is) adorable puffballs. Even stranger is that the fourth game updates his appearance to be more cheerful like his canon self, but still retains his wimpy-sounding voice from Brawl!
** Wario suffers heavily from this as well- Outside of Smash, Wario is a greedy, rotten JerkAss who mostly only cares about himself, but is still a complete BadAss badass who is still an AntiHero at worst in most appearances. In the Smash Bros. games, however, he's a 'living embodiment of gross' whose moveset consists of farting, biting, and doing other stupid things to opponents (With the fourth game notably removing his iconic Shoulder Bash, his ''only attack he had from Wario Land''), and Brawl's story mode portrays him as a downright evil asshole who is fine with killing children and laughing his ass off about it afterwards. It would actually seem the developers are trying to ''hide'' the Wario Land appearances of him from players, removing a costume based on his white and blue Wario Land outfit and his Shoulder Bash, as well as lacking any Trophies of characters from the series.
22nd Nov '16 11:23:17 PM DastardlyDemolition
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** There are, of course, a few Chapters that have completely different kinds of flanderization. Naturally, the Flanderized "White Knight" version actually started to expand and likely is now more powerful then the entire OG Brotherhood combined. Minus their giant propaganda robot, even.

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** There are, of course, a few Chapters that have completely different kinds of flanderization. Naturally, the Flanderized "White Knight" version in the [[VideoGame/Fallout3 DC Wasteland]] actually started to expand and likely is now more powerful then the entire OG Brotherhood combined. Minus their giant propaganda robot, even. The East Coast BoS influence is mostly due to the Lone Wanderer's help against [[spoiler:The Enclave]] and [[spoiler:Project Purity]] and partly due to Elder Arthur Maxson's capable leadership along with the increasing power of the New California Republic crushing the increasingly restrictive Brotherhood chapters in the west.
4th Nov '16 6:43:59 PM MarioAndSpongeBobFan
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** This has also happened to Princess Daisy of all characters. After her much-needed DivergentCharacterEvolution away from Peach, Daisy became more of a {{tomboy|Princess}} with a spunky and energetic side, but was still generally soft-spoken and rather calm. As the games went on however, Daisy became more hyperactive, louder and more shrill with each new appearance. Needless to say, [[TheScrappy this hasn't worked]] [[MostAnnoyingSound out too well]].

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** This has also happened to Princess Daisy of all characters.Daisy. After her much-needed DivergentCharacterEvolution away from Peach, Daisy became more of a {{tomboy|Princess}} with a spunky and energetic side, but was still generally soft-spoken and rather calm. As the games went on however, Daisy became more hyperactive, louder and more shrill with each new appearance. Needless to say, [[TheScrappy this hasn't worked]] [[MostAnnoyingSound out too well]].



** Even Rosalina has been flanderized. In her debut in ''VideoGame/SuperMarioGalaxy'', she was shown to be capable of happiness, but was for the most part shy and stoic, especially when taking her [[TearJerker backstory]] into account. However, as she started to appear in more and more games, Rosalina became more and more cheerful, becoming a borderline GenkiGirl in later titles.



** Luigi is one of the most notable examples- In his home series, whilst cowardice is his main trait, he's still a BadAss who is more than capable of beating evil and getting serious when he needs to. In Brawl onwards, though, he's a complete ''wuss'', with most of his moveset having him look tired, confused or afraid, and the story mode had him jumping terrified at the sight of ''Waddle Dees'', almost completely harmless (Without weapons, that is) adorable puffballs.

to:

** Luigi is one of the most notable examples- In his home series, whilst cowardice is his main trait, he's still a BadAss who is more than capable of beating evil and getting serious when he needs to. In Brawl onwards, Brawl, though, he's a complete ''wuss'', with most of his moveset having him look tired, confused or afraid, and the story mode had him jumping terrified at the sight of ''Waddle Dees'', almost completely harmless (Without weapons, that is) adorable puffballs.puffballs. Even stranger is that the fourth game updates his appearance to be more cheerful like his canon self, but still retains his wimpy-sounding voice from Brawl!
29th Oct '16 1:52:28 PM Nyerguds
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* The whole of ''VideoGame/CommandAndConquer: Red Alert'' has undergone this. While some people complained that ''Red Alert 3'' was ridiculously over the top compared to the previous games, it had already drifted dramatically starting with ''Red Alert 2''. ''Red Alert'' had time travel, an ActionGirl, and some over-the-top technology and characters, but it was about as serious as the ''Tiberium Series''. ''Red Alert 2'' expanded on this with much more over the top stuff (Giant mind controlled squid?) and pulpish units and scenarios. But the developers of ''Red Alert 3'' focused much more on the cheesy elements.

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* The whole of ''VideoGame/CommandAndConquer: Red Alert'' has undergone this. While some people complained that ''Red Alert 3'' was ridiculously over the top compared to the previous games, it had already drifted dramatically starting with ''Red Alert 2''. ''Red Alert'' had time travel, an ActionGirl, and some over-the-top technology and characters, but it the game's overall feel was about as serious as the ''Tiberium Series''.one of gritty war horrors. ''Red Alert 2'' expanded on this with much more over the top stuff (Giant mind controlled squid?) and pulpish units and scenarios. But the developers of ''Red Alert 3'' focused much more on the cheesy elements.
23rd Sep '16 7:07:23 PM KingLyger
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** Amy Rose is a perfect example, having gone from being a cheerful and slightly head-in-the-clouds girl, to overly and overtly obsessed with Sonic, sometimes in borderline violent ways.

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** Amy Rose is a perfect example, having gone from being was originally a cheerful and slightly head-in-the-clouds girl, to overly and overtly girl who was a FriendToAllLivingThings. Come ''Sonic Adventure 2'' forwards, she's [[RomanticPlotTumor obsessed with Sonic, marrying Sonic]], sometimes in [[{{Yandere}} borderline violent ways.ways]].



** Not to mention Shadow the Hedgehog in his [[VideoGame/ShadowTheHedgehog own game]]: in ''VideoGame/SonicAdventure2'', yes, Shadow ''did'' partake in some minor brooding, but that wasn't a ''primary character trait''. Much like Cloud Strife in his original appearance, he could make a joke, he could take a joke, and he didn't care about his hazy past, all he cared about was accomplishing his current goals (thinking about it, they're actually eerily similar). However, in his game, Shadow would ''never stop'' brooding and pondering about his past. However, once he learns about his past, [[CharacterDevelopment that apparently satisfied his ponderings]] and relaxed into a characterization close to his original.

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** Not to mention Shadow the Hedgehog in his [[VideoGame/ShadowTheHedgehog own game]]: Hedgehog, in ''VideoGame/SonicAdventure2'', yes, Shadow ''did'' partake in some minor brooding, but that wasn't a ''primary primary character trait''. trait. Much like Cloud Strife in his original appearance, he could make a joke, he could take a joke, and he didn't care about his hazy past, past; all he cared about was accomplishing his current goals (thinking about it, they're actually eerily similar). [[AntiHero by any means necessary]]. However, [[VideoGame/ShadowTheHedgehog in his game, self-titled game]], Shadow turned into a ByronicHero who would ''never stop'' brooding and pondering about his past. However, once he learns about his past, [[CharacterDevelopment that apparently satisfied his ponderings]] and relaxed into a characterization close to his original.
12th Sep '16 11:44:32 AM technickal
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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that could show [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, happiness, and happiness in all of recent artwork. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.

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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that could show [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, happiness, indifference, anger, and happiness in all of recent artwork. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
27th Jun '16 2:42:51 AM Midna
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** With the recent Kirby-games like Rainbow Curse or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, yet quite mundane fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past weren't even that funny anymore due clashing with his emphasized immense cuteness that usually result it looking like abuse akin to an innocent puppy - especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].

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** With the recent Kirby-games like Rainbow Curse or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, yet quite mundane fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past weren't even that funny anymore due clashing with his emphasized immense cuteness that usually result it looking like abuse akin to an innocent puppy - especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].Dreamland]].
* Many ''VideoGame/{{Undertale}}'' fan works do this to several characters:
** Toriel does act quite motherly in-game, but is shown to have a clear mischievous streak and is implied to be rather foul-mouthed in less formal situations (one "hell" in dialogue--which she immediately corrects to "heck"--and WordOfGod has it that "it's entirely possible she's said the f-word before"). A lot of fan works decide to ditch the less desirable aspects of her personality and turn her into a straight example of TeamMom, if not MyBelovedSmother, and often a MILF as well.
** Sans is usually either a pun-slinging troll of legendary proportions or angsty and brooding with no middle ground, and either way his trademark laziness is rarely brought up. He does show both sides in-game, but is usually somewhere in-between, although it varies depending on the mood of the scene. [[spoiler:Even during his boss battle where his HiddenDepths are revealed, and even when he's beaten and dying, his dialogue is casual and joke-y. On a lesser note, the glowing left eye from his boss battle is omnipresent in fanart, but in-game it only appears when he uses magic.]]
** Papyrus is annoyed by bad puns, but in the fandom, this is exaggerated to BerserkButton levels of frothing (and occasionally violent) hatred.
22nd Jun '16 5:16:29 AM rfpt
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Added DiffLines:

** Apparently explained that the drinking water for Teufort is full of leaked industrial chemicals which made the townsfolk just as stupid. Miss Pauling gave the rest of the mercenaries bottled water, the soldier was unaware.
19th Jun '16 2:44:06 PM Someoneman
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* In ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', one could potentially argue that HK-47 was somewhat Flanderized. In the original, he was calmer and tended to display his [[KillerRobot sociopathic tendencies]] only in isolated situations, like during certain "aggressive negotiations". Outside of combat and negotiations, he was a perfect gentleman, though he spoke with a disturbing flippancy/eagerness about death and destruction. In the sequel, he became a straightforward KillerRobot, speaking boldly and constantly about slaughtering all meatbags. This, however, worked in his favor, as without it, the now-famous line, [[Awesome/VideoGames "Definition: Love is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope,"]] would never exist.

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* In ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', one could potentially argue that HK-47 was somewhat Flanderized. In the original, he was calmer and tended to display his [[KillerRobot sociopathic tendencies]] only in isolated situations, like during certain "aggressive negotiations". Outside of combat and negotiations, he was a perfect gentleman, though he spoke with a disturbing flippancy/eagerness about death and destruction. In the sequel, he became a straightforward KillerRobot, speaking boldly and constantly about slaughtering all meatbags. This, however, worked in his favor, as without it, the now-famous line, [[Awesome/VideoGames "Definition: Love is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope,"]] scope," would never exist.
28th May '16 12:18:31 AM AgentTasmania
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** The entire series is hit with this in regard to it's humor and wackiness. The first game is rather humorous, but is still a game about street gangs. By the time ''SR4'' rolls around, they aren't even trying to be serious.

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** The entire series is hit with this in regard to it's humor and wackiness. The first game is rather humorous, but is still a game about street gangs. By the time ''SR4'' rolls around, they aren't even trying 2 was distinctly wacky but still had a reasonably well written plot providing some nice dramatic-comedic contrasts and what was going on basically [[ItMakesSenseInContext made sense in context]]. The Third lost this [[MakesJustAsMuchSenseInContext context]], contrast and all pacing in favour of more complete nonsense. Saints Row 4 regains a paced plot and basic explanation for what's going on, though this is subject to be serious.some debate.
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http://tvtropes.org/pmwiki/article_history.php?article=Flanderization.VideoGames