History Flanderization / VideoGames

13th May '16 10:35:04 AM Thatguy62
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*** It should be noted that part of this is due to [[AmericanKirbyIsHardcore a difference in portrayal between regions.]] In Japan, Wario is portrayed as a bumbling, weird villain/antihero (which explains why a majority of the transformations, a primary part of Wario Land's gameplay, involved [[AmusingInjuries Wario getting injured]] [[IronButtMonkey in some fashion]]) who also indulged in plenty of {{Toilet Humor}} such as [[{{Squick}} lovingly describing his own poop in Wario Land 4's Japanese website.]] Little of this was referenced in the US in favor of portraying Wario as an evil and competent villain.
12th May '16 10:53:18 PM Kazmahu
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* Utilized and played for laughs in ''VideoGame/SenranKagura: Bon Appetit'' since the game operates on RuleOfFunny by turning the Flanderization for each character UpToEleven with the primary example being Katsuragi using her wish to create a boob harem rather than remove the bounty on her parents' heads- her primary motivation for and life goal of becoming a shinobi in the first place.[[note]]Unless the game takes place after Shinovi Versus, that is, in which case discussing [[HeroicSacrifice the real reason]] their exile isn't playing on her mind would be a SEVERE case of MoodWhiplash.[[/note]]

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* Utilized and played for laughs in ''VideoGame/SenranKagura: Bon Appetit'' since the game operates on RuleOfFunny by turning the Flanderization for each character UpToEleven with the primary example being Katsuragi using her wish to create a boob harem rather than remove the bounty on her parents' heads- her primary motivation for and life goal of becoming a shinobi in the first place.[[note]]Unless the game takes place after Shinovi Versus, that is, in which case discussing [[HeroicSacrifice since the real reason]] their exile isn't playing on events leading to the true ending of that game includes her mind would be a SEVERE case of MoodWhiplash.parents being exonerated.[[/note]]
21st Apr '16 9:44:51 PM Kazmahu
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* Utilized and played for laughs in ''VideoGame/SenranKagura: Bon Appetit'' since the game operates on RuleOfFunny by turning the Flanderization for each character UpToEleven with the primary example being Katsuragi using her wish to create a boob harem rather than remove the bounty on her parents' heads- her primary motivation for and life goal of becoming a shinobi in the first place.

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* Utilized and played for laughs in ''VideoGame/SenranKagura: Bon Appetit'' since the game operates on RuleOfFunny by turning the Flanderization for each character UpToEleven with the primary example being Katsuragi using her wish to create a boob harem rather than remove the bounty on her parents' heads- her primary motivation for and life goal of becoming a shinobi in the first place.[[note]]Unless the game takes place after Shinovi Versus, that is, in which case discussing [[HeroicSacrifice the real reason]] their exile isn't playing on her mind would be a SEVERE case of MoodWhiplash.[[/note]]
25th Mar '16 9:03:55 PM KiraBlaize
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** The entire series is hit with this in regard to it's humor and wackiness. The first game is rather humorous, but is still a game about street gangs. By the time ''SR4'' rolls around, they aren't even trying to be serious.
6th Mar '16 12:38:51 PM Matt620
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** Sadly played straight with Mileena who has been completely flanderized into a Psychopathic [[ManChild Woman Child]] in ''[=MK9=]''.

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** Sadly played straight with Mileena who has been completely flanderized into a Psychopathic [[ManChild Woman Child]] in ''[=MK9=]''. Arguably, since the story takes place when Mileena has just awakened, her child-like persona stems from the fact that she is a child. Come Mortal Kombat X, she acts much more mature, given that over twenty years have passed.
4th Mar '16 5:06:37 PM Kaabisteru
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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that could show [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger and happiness like today. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
** With the recent Kirby-games like Rainbow Curse or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, but pretty mundane or expressionless fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past wasn't effective due clashing with his emphasized immense cuteness and defenseless-like helplessness, especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].

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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that could show [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger happiness, and happiness like today.in all of recent artwork. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
** With the recent Kirby-games like Rainbow Curse or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, but pretty yet quite mundane or expressionless fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past wasn't effective weren't even that funny anymore due clashing with his emphasized immense cuteness and defenseless-like helplessness, that usually result it looking like abuse akin to an innocent puppy - especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].
9th Feb '16 1:58:40 AM Ferot_Dreadnaught
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* Perhaps one of the most infamous instances of the trope in video games occurs in Metroid: Other M, a Base Breaker that featured the normally stoic and confident Badass, Samus, as an attention-seeking Daddy's Girl who managed to accomplish <i>absolutely nothing</i> over the course of the game, while remaining disturbingly subservient to her supposed father figure Adam Malkovich. Seemingly a case of Character Derailment, Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga.

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* Perhaps one of the most infamous instances of the trope in video games occurs in Metroid: Other M, a Base Breaker that featured VideoGame/MetroidOtherM, featuring the normally stoic and confident Badass, {{Badass}} Samus, as an attention-seeking Daddy's Girl who managed to accomplish <i>absolutely nothing</i> over the course of the game, while remaining being disturbingly subservient to her supposed father figure Adam Malkovich. Seemingly a case of Character Derailment, Malkovich. Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga.manga, where [[OriginsEpisode she had the excuse of being inexperienced]].
9th Feb '16 1:19:43 AM Jambone
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* Perhaps one of the most infamous instances of the trope in video games occurs in Metroid: Other M, a Base Breaker that featured the normally stoic and confident Badass, Samus, as an attention-seeking Daddy's Girl who managed to accomplish <i>absolutely nothing</i> over the course of the game, while remaining disturbingly subservient to her supposed father figure Adam Malkovich. Seemingly a case of Character Derailment, Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga.
3rd Feb '16 9:07:47 PM Isaac_Heller
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* From ''VideoGame/KingdomHearts'' to ''VideoGame/KingdomHeartsII'' to ''VideoGame/KingdomHeartsDreamDropDistance'', Sora has become more and more of a {{Keet}} and IdiotHero, and his status as an AllLovingHero has gotten [[MessianicArchetype more and more literal.]] YMMV though. He's always been the person who follows his heart over his head.

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* From ''VideoGame/KingdomHearts'' to ''VideoGame/KingdomHeartsII'' to ''VideoGame/KingdomHeartsDreamDropDistance'', Sora has become more and more of a {{Keet}} and IdiotHero, and his status as an AllLovingHero has gotten [[MessianicArchetype more and more literal.]] YMMV though. He's Though he has always been the person who follows his heart over his head.head.
** Naminé in ''VideoGame/KingdomHeartsChainOfMemories'' was a [[ShrinkingViolet timid girl]] with memory-based powers who [[TheAtoner felt guilty about being made to hurt Sora and wanting to atone for it]], as well as having a knack for providing exposition that clears up complex plot points. She seemed to move beyond this in ''VideoGames/KingdomHeartsII'', but then in subsequent games those traits came back in full force and were taken even further, to the point where Naminé's sadness over what she'd done to Sora defines her character and where she's giving exposition on details she shouldn't even logically know about.
1st Feb '16 9:11:37 PM Taxima
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** In an interesting case, Sephiroth was forced to [[InvokedTrope invoke]] this on himself. After he was beaten in ''Final Fantasy VII'', his consciousness was slowly being eroded by TheLifestream. To preserve his sense of self, Sephiroth held onto his strongest emotion (his hatred of Cloud) until that was the only thing sustaining him.
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http://tvtropes.org/pmwiki/article_history.php?article=Flanderization.VideoGames