History Flanderization / VideoGames

14th May '18 9:07:49 AM DocJamore
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** There's a common fan-theory going around as a result of the Flanderization that Cloud was afflicted with the "Sadness" status ailment in ''Advent Children'', up until the ribbon he was wearing was revealed, since Ribbons remove all status ailments in the series. The Flanderization was reversed in ''Dirge Of Cerberus'', where from what little we see of him, he's a total absolute badass. [[IJustWantToBeBadass Looks like he got his wish.]] Too bad the game didn't do too well. The actual explanation is that people suffering from Geostigma, which Cloud had for most of the movie, suffer from intense depression; either from the disease itself or the fact that it's incurable and will kill you.



** Not to mention a lot of ''fans'' Flanderize the characters, thanks to PoesLaw. Playing the original ''Final Fantasy VII'', you might actually be ''surprised'' to find that Cloud is ''NOT'' eternally whining and brooding, or that the characters actually ''DON'T'' cry as much as the {{Hatedom}} say they do.



** The FauxSymbolism elements of the franchise were greatly exaggerated, with attendant changes in characters. The original game uses pop-Judeochristian imagery for flavour, like the name 'Sephiroth' and the MacGuffin being 'the Promised Land', and Sephiroth turns into a big ol' OneWingedAngel in his final battle (like the preceeding ''FF'' final boss, Kefka). Vincent talked about his sins, but this was a character quirk unique to him, and related to his role in Sephiroth's creation. The sequels (and light novels) have every character brooding about being forgiven for their sins, even characters like Barret, Red XIII and Rufus. Angel statues abound, and we get characters named Genesis and Angeal. Genesis reads horrible religious poetry and appears to worship a Goddess resembling the Virgin Mary.
28th Mar '18 9:25:43 PM Steven
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** Papyrus is annoyed by bad puns, but in the fandom, this is exaggerated to BerserkButton levels of frothing (and occasionally violent) hatred.

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** Papyrus is annoyed by bad puns, but in the fandom, this is exaggerated to BerserkButton levels of frothing (and occasionally violent) hatred.hatred.
** Asriel was best friends with [[spoiler: Chara (the child you name at the start of the game)]] and the reason he became obsessed with [[spoiler: Frisk, the player character,]] was because of how much they look alike and how (possibly) similar they are to each other. Asriel makes it clear that he misses him a lot, despite their negative qualities. In the fandom, Asriel's relationship with [[spoiler: Frisk and/or Chara]] is cranked up to the point where they are in love with each other despite being children.
18th Mar '18 3:19:42 PM Morgenthaler
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* [[BigEater Xiba]] from ''[[Franchise/SoulSeries Soulcalibur V]]''[='s=] love of steam buns is noted a couple times in the game, usually before a match/after winning. In most fanfictions and other fan works, however, his love for food overshadows all other parts of his personality, to the point where that is the only thing he ever talks about when he has dialogue.

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* [[BigEater Xiba]] from ''[[Franchise/SoulSeries ''[[VideoGame/SoulSeries Soulcalibur V]]''[='s=] love of steam buns is noted a couple times in the game, usually before a match/after winning. In most fanfictions and other fan works, however, his love for food overshadows all other parts of his personality, to the point where that is the only thing he ever talks about when he has dialogue.
3rd Feb '18 8:07:49 PM pgj1997
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** Luigi is one of the most notable examples- In his home series, whilst cowardice is his main trait, he's still a badass who is more than capable of beating evil and getting serious when he needs to. In Brawl, though, he's a complete ''wuss'', with most of his moveset having him look tired, confused or afraid, and the story mode had him jumping terrified at the sight of ''Waddle Dees'', almost completely harmless (Without weapons, that is) adorable puffballs. Even stranger is that the fourth game updates his appearance to be more cheerful like his canon self, but still retains his wimpy-sounding voice from Brawl!

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** Luigi is one of the most notable examples- In his home series, whilst cowardice is his main trait, he's still a badass who is more than capable of beating evil and getting serious when he needs to. In Brawl, though, he's a complete ''wuss'', with most of his moveset having him look tired, confused or afraid, and the story mode had him jumping terrified at the sight of ''Waddle Dees'', ''[[Franchise/{{Kirby}} Waddle Dees]]'', almost completely harmless (Without weapons, that is) adorable puffballs. Even stranger is that the fourth game updates his appearance to be more cheerful like his canon self, but still retains his wimpy-sounding voice from Brawl!
3rd Feb '18 8:05:36 PM pgj1997
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** Bowser gets bigger over the years starting out just shorter than Super Mario but later grew to 10 feet tall
30th Jan '18 7:59:44 PM Isaac_Heller
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** Naminé in ''VideoGame/KingdomHeartsChainOfMemories'' was a [[ShrinkingViolet timid girl]] with memory-based powers who [[TheAtoner felt guilty about being made to hurt Sora and wanting to atone for it]], as well as having a knack for providing exposition that clears up complex plot points. She seemed to move beyond this in ''VideoGames/KingdomHeartsII'', but then in subsequent games those traits came back in full force and were taken even further, to the point where Naminé's sadness over what she'd done to Sora defines her character and where she's giving exposition on details she shouldn't even logically know about.

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** Naminé in ''VideoGame/KingdomHeartsChainOfMemories'' was a [[ShrinkingViolet timid girl]] with memory-based powers who [[TheAtoner felt guilty about being made to hurt Sora and wanting to atone for it]], as well as having a knack for providing exposition that clears up complex plot points. She seemed to move beyond this in ''VideoGames/KingdomHeartsII'', ''VideoGames/KingdomHeartsII''[[note]](Except for the exposition part, but even then she was far from the only one with that role.)[[/note]], but then in subsequent games those traits came back in full force and were taken even further, to the point where Naminé's sadness over what she'd done to Sora defines her character and where she's giving exposition on details she shouldn't even logically know about.
30th Jan '18 7:54:41 PM Isaac_Heller
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** Also, Axel/Lea's use of [[{{Catchphrase}} "Got it Memorized?"]] has increased significantly with each passing game he appears in. In [[''VideoGame/KingdomHeartsChainOfMemories'' his debut appearance]], he only said it ''once''.

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** Also, Axel/Lea's use of [[{{Catchphrase}} "Got it Memorized?"]] has increased significantly with each passing game he appears in. In [[''VideoGame/KingdomHeartsChainOfMemories'' [[VideoGame/KingdomHeartsChainOfMemories his debut appearance]], he only said it ''once''.
30th Jan '18 7:54:00 PM Isaac_Heller
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** Also, Axel/Lea's use of the {{Catchphrase}} "Got it Memorized?" has increased significantly with each passing game he appears in. In his debut appearance, he only said it ''once''.

to:

** Also, Axel/Lea's use of the {{Catchphrase}} [[{{Catchphrase}} "Got it Memorized?" Memorized?"]] has increased significantly with each passing game he appears in. In [[''VideoGame/KingdomHeartsChainOfMemories'' his debut appearance, appearance]], he only said it ''once''.
30th Jan '18 7:53:12 PM Isaac_Heller
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** Also, Axel/Lea's use of the {{Catchphrase}} "Got it Memorized?" has increased significantly. In his debut appearance, he only said it ''once''.

to:

** Also, Axel/Lea's use of the {{Catchphrase}} "Got it Memorized?" has increased significantly.significantly with each passing game he appears in. In his debut appearance, he only said it ''once''.
30th Jan '18 7:52:36 PM Isaac_Heller
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Added DiffLines:

** Also, Axel/Lea's use of the {{Catchphrase}} "Got it Memorized?" has increased significantly. In his debut appearance, he only said it ''once''.
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