History Flanderization / VideoGames

14th Oct '17 1:11:12 PM Monsund
Is there an issue? Send a Message


*** Admittedly, Wario is based more on his Warioware series in Smash (hence his [[CoolBike bike]] and standard outfit), where he is indeed portrayed as a big ball of gross, but it's still not to the extent that Smash does.
*** It should be noted that part of this is due to [[AmericanKirbyIsHardcore a difference in portrayal between regions.]] In Japan, Wario is portrayed as a bumbling, weird villain/antihero (which explains why a majority of the transformations, a primary part of Wario Land's gameplay, involved [[AmusingInjuries Wario getting injured]] [[IronButtMonkey in some fashion]]) who also indulged in plenty of {{Toilet Humor}} such as [[{{Squick}} lovingly describing his own poop in Wario Land 4's Japanese website.]] Little of this was referenced in the US in favor of portraying Wario as an evil and competent villain.
13th Oct '17 7:26:39 PM Kadorhal
Is there an issue? Send a Message


* Inverted in ''VideoGame/HyperdimensionNeptuniaReBirth1''. All four [=CPUs=] have had their personalities toned down from previous games, especially compared to their rather contentious depiction in ''[[VideoGame/HyperdimentionNeptuniaVictory Victory]]''. While they still have their iconic personalities and quirks, this has the effect of making them all much more likable.
** On the other hand in ''VideoGame/HyperdimensionNeptuniaVictory'' Nepgear traits were [[UpToEleven turned up to eleven]] from the previous game to the point that she comes out as a creepy incestual sister with a fetish for breasts and mecha or robotic stuff, this made her more interesting and likable as a character but also made her a walking joke.

to:

* Inverted in ''VideoGame/HyperdimensionNeptuniaReBirth1''. All four [=CPUs=] have had their personalities toned down from previous games, especially compared to their rather contentious depiction in ''[[VideoGame/HyperdimentionNeptuniaVictory ''[[VideoGame/HyperdimensionNeptuniaVictory Victory]]''. While they still have their iconic personalities and quirks, this has the effect of making them all much more likable.
** On the other hand hand, as implied above, this was a major problem for ''Victory'', where just about every character was written with one joke in ''VideoGame/HyperdimensionNeptuniaVictory'' mind, then [[OverlyLongGag contributed to nothing but making that joke]] every time they appeared. Nepgear traits were [[UpToEleven turned up to eleven]] from the previous game to the point and Noire are particularly interesting cases:
*** Nepgear was written in such a way
that she comes out off as a creepy incestual sister [[IncestSubtext creepily-obsessed with her sister]] and having a fetish for breasts [[BuxomIsBetter breasts]] and mecha [[RoboSexual anything mecha- or robotic stuff, robot-related]]. Interestingly, this made actually makes her a more interesting and likable likeable character, since even if she's [[ButtMonkey a walking punchline]], it's still an upgrade over her status in the previous game as a generic happy-go-lucky replacement heroine with no quirks or anything to make her particularly memorable except [[spoiler:being able to go on a bloodbath through the other [=CPUs=] in one possible ending]].
*** Noire in the previous game was a typical {{tsundere}}, harsh and seemingly unable to be honest about how she felt for the other characters, but despite that was an [[{{Adorkable}} ultimately likeable character]] underneath it all. Noire in ''Victory'' dispensed with damn near ''everything'', making her more like a parody of the tsundere archetype rather than an actual
character but also made who happens to be tsundere, turning her into a walking joke.completely one-dimensional JerkAss. This got so bad that the devs actually had to create unique scenes for her specifically with all of the DLC characters just to show that they could write her as an actual character rather than a caricature.



* In ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', one could potentially argue that HK-47 was somewhat Flanderized. In the original, he was calmer and tended to display his [[KillerRobot sociopathic tendencies]] only in isolated situations, like during certain "aggressive negotiations". Outside of combat and negotiations, he was a perfect gentleman, though he spoke with a disturbing flippancy/eagerness about death and destruction. In the sequel, he became a straightforward KillerRobot, speaking boldly and constantly about slaughtering all meatbags. This, however, worked in his favor, as without it, the now-famous line, "Definition: Love is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope," would never exist.

to:

* In ''[[VideoGame/KnightsOfTheOldRepublic Knights of the Old Republic II: The Sith Lords]]'', ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', one could potentially argue that HK-47 was somewhat Flanderized. In the original, he was calmer and tended to display his [[KillerRobot sociopathic tendencies]] only in isolated situations, like during certain "aggressive negotiations". Outside of combat and negotiations, he was a perfect gentleman, though he spoke with a disturbing flippancy/eagerness about death and destruction. In the sequel, he became a straightforward KillerRobot, killer robot, speaking boldly and constantly about slaughtering all meatbags. This, however, worked in his favor, as without it, the now-famous line, "Definition: Love is making a shot to the knees of a target 120 kilometres away using an Aratech sniper rifle with a tri-light scope," would never exist. At the same time, he's also somehow more subtle about his sociopathy; HK-47 in the second game actually gives you several hints on how to take on Force-sensitive opponents by turning that advantage against them, outwitting them and outsmarting them in ways that the HK-47 from the first game would never consider over simply laying on the trigger and not letting go until every potential threat stops moving of its own volition.



* ''VideoGame/Left4Dead2'' exaggerated the traits of the survivors within The Passing campaign DLC. Coach's obsession with food is taken to ridiculous extremes as he daydreams about a boiled peanut festival. Rochelle, who was mildly snarky in the game, is now full of snark towards her fellow survivors. Ellis' stories about Keith is taken to silly levels, such as how Keith ate two pounds of raw chicken (in an attempt to make cheap sushi, no less). Nick, who doesn't like to be covered in dirt and grime due to his (allegedly) expensive suit, became borderline fearful of germs (he may ask the other survivors to carry him above the sewer water) and states that the entire ZombieApocalypse could have been prevented by everyone using more hand sanitizer. In Rochelle's case, many saw her rise in snark as giving her more character due to many fans seeing her as a completely flat character beforehand.

to:

* ''VideoGame/Left4Dead2'' exaggerated the traits of the survivors within The Passing campaign DLC. Coach's obsession with food is taken to ridiculous extremes as he daydreams about a boiled peanut festival. Rochelle, who was mildly snarky in the game, is now full of snark towards her fellow survivors. Ellis' stories about Keith is are taken to silly levels, such as how Keith ate two pounds of raw chicken (in an attempt to make cheap sushi, no less). Nick, who doesn't like to be covered in dirt and grime due to his (allegedly) expensive suit, became borderline fearful of germs (he may ask offer the other survivors various sums of money to carry him above the sewer water) and states that the entire ZombieApocalypse could have been prevented by everyone using more hand sanitizer. In Rochelle's case, many saw her rise in snark as giving her more character due to many fans seeing her as a completely flat character beforehand.beforehand, and at least in the trailer for the DLC it also helped her get along with previous fan-favorite Francis.
4th Oct '17 9:57:57 PM Steven
Is there an issue? Send a Message


* The [[MegaCorp Umbrella corporation]] in the ''Franchise/ResidentEvil'' series were portrayed as a company that had a huge influence in the medical field while secretly performing experiments to create bio-organic weapons in the form of monsters. By ''VideoGame/ResidentEvil3Nemesis'', Umbrella is shown having so much control over Raccoon City that when Jill Valentine tried to warn the citizens about the viral outbreak, no one would listen to her. Throughout the game, you can find various files detailing how Umbrella's mercenary group were killed by the viral creatures and that Umbrella sent the mercenaries into the city under the orders of saving the civilians, but had really sent them there to be used as test subjects against the creatures. The basement of the hospital contain creatures that were seemingly created there and Umbrella has a factory directly next to the town's park where anyone who wanders there are either shot on sight or captured and used as guinea pigs for experiments.

to:

* ''Franchise/ResidentEvil'':
**
The [[MegaCorp Umbrella corporation]] in the ''Franchise/ResidentEvil'' series were was portrayed as a company that had a huge influence in the medical field while secretly performing experiments to create bio-organic weapons in the form of monsters. By ''VideoGame/ResidentEvil3Nemesis'', Umbrella is shown having so much control over Raccoon City that when Jill Valentine tried to warn the citizens about the viral outbreak, no one would listen to her. Throughout the game, you can find various files detailing how Umbrella's mercenary group were killed by the viral creatures and that Umbrella sent the mercenaries into the city under the orders of saving the civilians, but had really sent them there to be used as test subjects against the creatures. The basement of the hospital contain creatures that were seemingly created there and Umbrella has a factory directly next to the town's park where anyone who wanders there are either shot on sight or captured and used as guinea pigs for experiments. The company's antics is explained in later games where the founder of Umbrella wanted to find away to prolong his already old life and become a god.
** Chris Redfield's physical strength got built up from each game until it got to silly levels. In ''VideoGame/ResidentEvil'', he was an average grunt who used to be in the Air Force. In ''VideoGame/ResidentEvilCodeVeronica'', his introduction scene has him scaling a rocky cliffside with no climbing gear whatsoever. By ''VideoGame/ResidentEvil5'', not only does Chris gained a ton of muscle, he is also able to ''punch boulders out of its rut'' to get it out of his way.
** Albert Wesker's evilness and powers were exaggerated more and more until it became full blown {{Narm}}. He was the standard mole in ''Resident Evil'' that turned traitor on his teammates and was seemingly killed off by the Tyrant. ''Resident Evil: Code Veronica'' has Wesker brought back alive with the purpose of stealing Umbrella's Veronica T-Virus for another organization while also possessing SuperSpeed and jumping that can rival [[Franchise/SuperMarioBros Mario]]. By ''Resident Evil 5'', Wesker's powers are upgraded to include SuperStrength and FlashStep while he wears a black trenchcoat with his sunglasses. Wesker's motives become full blown cartoon villainy where he aims to become a god and take over the world as its ruler and savior while going full blown ColdHam and later LargeHam with a dose of ChewingTheScenery once he loses his mind. Many Wesker fans prefer his ''Resident Evil 5'' incarnation thanks to his voice actor Creator/DCDouglas hamming it up and making the character dive headfirst into NarmCharm.
4th Oct '17 9:21:10 PM Steven
Is there an issue? Send a Message


* ''VideoGame/Left4Dead2'' exaggerated the traits of the survivors within The Passing campaign DLC. Coach may sometimes hope that a Burger Tank restaurant will be open or be reminiscent of a boiled peanut festival. Rochelle, who was mildly snarky in the game, is now full of snark in The Passing. Ellis' stories grown more ridiculous, such as how his friend ate two pounds of raw chicken (in an attempt to make cheap sushi, no less). Nick, who doesn't like to be covered in dirt and grime due to his (allegedly) expensive suit, became borderline fearful of germs (he may ask the other survivors to carry him above the sewer water) and states that the entire ZombieApocalypse could have been prevented by everyone using more hand sanitizer.

to:

* ''VideoGame/Left4Dead2'' exaggerated the traits of the survivors within The Passing campaign DLC. Coach may sometimes hope that a Burger Tank restaurant will be open or be reminiscent of Coach's obsession with food is taken to ridiculous extremes as he daydreams about a boiled peanut festival. Rochelle, who was mildly snarky in the game, is now full of snark in The Passing. towards her fellow survivors. Ellis' stories grown more ridiculous, about Keith is taken to silly levels, such as how his friend Keith ate two pounds of raw chicken (in an attempt to make cheap sushi, no less). Nick, who doesn't like to be covered in dirt and grime due to his (allegedly) expensive suit, became borderline fearful of germs (he may ask the other survivors to carry him above the sewer water) and states that the entire ZombieApocalypse could have been prevented by everyone using more hand sanitizer. In Rochelle's case, many saw her rise in snark as giving her more character due to many fans seeing her as a completely flat character beforehand.
7th Sep '17 12:06:02 AM DastardlyDemolition
Is there an issue? Send a Message


** The entire series is hit with this in regard to it's humor and wackiness. The first game is rather humorous, but is still a game about street gangs. 2 was distinctly wacky but still had a reasonably well written plot providing some nice dramatic-comedic contrasts and what was going on basically [[ItMakesSenseInContext made sense in context]]. The Third lost this [[MakesJustAsMuchSenseInContext context]], contrast and all pacing in favour of more complete nonsense. Saints Row 4 regains a paced plot and basic explanation for what's going on, though this is subject to some debate.

to:

** The entire series is hit with this in regard to it's humor and wackiness. The first game is rather humorous, but is still a game about street gangs. 2 was distinctly wacky but still had a reasonably well written plot providing some nice dramatic-comedic contrasts and what was going on basically [[ItMakesSenseInContext made sense in context]].context]] (yes, even the "Septic Avenger" Activity[[labelnote:Why?]]The whole point is to devalue property but instead of destroying it you cover it with raw shit water[[/labelnote]]). The Third lost this [[MakesJustAsMuchSenseInContext context]], contrast and all pacing in favour of more complete nonsense. Saints Row 4 regains a paced plot and basic explanation for what's going on, though this is subject to some debate.
3rd Sep '17 1:28:57 AM SeptimusHeap
Is there an issue? Send a Message


** This was mainly because of the fans negative response to Dante in ''Franchise/DevilMayCry 2'', where he was nothing but serious and borderline anti-social. {{Capcom}} eventually explained this away by claiming DMC 2 takes place when Dante is much older and battle weary, putting it as the final game in the timeline.

to:

** This was mainly because of the fans negative response to Dante in ''Franchise/DevilMayCry 2'', where he was nothing but serious and borderline anti-social. {{Capcom}} Creator/{{Capcom}} eventually explained this away by claiming DMC 2 takes place when Dante is much older and battle weary, putting it as the final game in the timeline.
27th Aug '17 10:13:57 AM nombretomado
Is there an issue? Send a Message


* The ''VideoGame/ArTonelico'' series features an in-universe example. Any part of a Reyvateil's problems, desires, or what-have-you get blown to spectacular proportions in their Cosmospheres. Outside of the Cosmospheres, however, the changes in character after you go in to their Cosmospheres are much more subtle.

to:

* The ''VideoGame/ArTonelico'' ''[[VideoGame/ExaPico Ar tonelico]]'' series features an in-universe example. Any part of a Reyvateil's problems, desires, or what-have-you get blown to spectacular proportions in their Cosmospheres. Outside of the Cosmospheres, however, the changes in character after you go in to their Cosmospheres are much more subtle.
19th Jul '17 6:46:39 PM MarioAndSpongeBobFan
Is there an issue? Send a Message


* Essentially all of the cast in the ''Franchise/CrashBandicoot'' franchise have devolved into [[TookALevelInDumbass dopier]], [[SadistShow more sociopathic]] caricatures of themselves. This says nothing of the series' cultural nods; Crunch for example went from a somewhat aggressive tough guy with subtle demeanor and voice mannerisms as a slight homage to Mr T to basically being a shallow parody of the star. Even former 'sane' straight men like Aku Aku and Coco are now melodramatic {{jerkass}} {{genius ditz}}es.

to:

* Essentially all of the cast in the ''Franchise/CrashBandicoot'' franchise have had devolved into [[TookALevelInDumbass dopier]], [[SadistShow more sociopathic]] caricatures of themselves. themselves as the series went on. This says nothing of the series' cultural nods; Crunch for example went from a somewhat aggressive tough guy with a subtle demeanor and voice mannerisms as a slight homage to Mr Mr. T to basically being a shallow complete parody of the star. Even former 'sane' sane straight men like Aku Aku and Coco are now melodramatic {{jerkass}} {{genius ditz}}es.turned into [[LargeHam melodramatic]] {{Jerkass}} [[GeniusDitz Genius Ditzes]] in the later titles, but perhaps most notable was Crash himself, who went from being a [[{{Cloudcuckoolander}} wacky]] HeroicMime to a pancake-obsessed [[TheUnintelligible gibberish-speaking]] ditz. Fortunately, the ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'' rerails everyone back to their original selves.
30th May '17 3:54:08 PM Akaihiryuu
Is there an issue? Send a Message

Added DiffLines:

** Khadgar gets hit with this during the Broken Shore in Legion. He had the occasional witty remark since he took a main part in the story starting in WOD. But during the Broken Shore he has NOTHING but witty remarks.
23rd Apr '17 8:29:41 PM nombretomado
Is there an issue? Send a Message


* Veigue from ''VideoGame/TalesOfRebirth'' gets this treatment whenever he appears in one of the [[Franchise/TalesSeries Tales]] comedy [=CDs=]. In the game, he has a habit of [[SayMyName saying or yelling his girlfriend's name a lot]], and occasionally gives melodramatic equality speeches, but they're hardly his only character traits. In the [=CDs=] he becomes "That guy who yells his girlfriend's name and gives melodramatic equality speeches".

to:

* Veigue from ''VideoGame/TalesOfRebirth'' gets this treatment whenever he appears in one of the [[Franchise/TalesSeries [[VideoGame/TalesSeries Tales]] comedy [=CDs=]. In the game, he has a habit of [[SayMyName saying or yelling his girlfriend's name a lot]], and occasionally gives melodramatic equality speeches, but they're hardly his only character traits. In the [=CDs=] he becomes "That guy who yells his girlfriend's name and gives melodramatic equality speeches".
This list shows the last 10 events of 304. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Flanderization.VideoGames