History Flanderization / VideoGames

9th Feb '16 1:58:40 AM Ferot_Dreadnaught
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* Perhaps one of the most infamous instances of the trope in video games occurs in Metroid: Other M, a Base Breaker that featured the normally stoic and confident Badass, Samus, as an attention-seeking Daddy's Girl who managed to accomplish <i>absolutely nothing</i> over the course of the game, while remaining disturbingly subservient to her supposed father figure Adam Malkovich. Seemingly a case of Character Derailment, Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga.
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* Perhaps one of the most infamous instances of the trope in video games occurs in Metroid: Other M, a Base Breaker that featured VideoGame/MetroidOtherM, featuring the normally stoic and confident Badass, {{Badass}} Samus, as an attention-seeking Daddy's Girl who managed to accomplish <i>absolutely nothing</i> over the course of the game, while remaining being disturbingly subservient to her supposed father figure Adam Malkovich. Seemingly a case of Character Derailment, Malkovich. Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga.manga, where [[OriginsEpisode she had the excuse of being inexperienced]].
9th Feb '16 1:19:43 AM Jambone
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* Perhaps one of the most infamous instances of the trope in video games occurs in Metroid: Other M, a Base Breaker that featured the normally stoic and confident Badass, Samus, as an attention-seeking Daddy's Girl who managed to accomplish <i>absolutely nothing</i> over the course of the game, while remaining disturbingly subservient to her supposed father figure Adam Malkovich. Seemingly a case of Character Derailment, Samus does mention that she looked up to Adam (who was her CO when she was in the Marine Corp) in Fusion, and her other less-than-desirable traits within the game seem to stem from the ambiguously-canon manga.
3rd Feb '16 9:07:47 PM Isaac_Heller
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* From ''VideoGame/KingdomHearts'' to ''VideoGame/KingdomHeartsII'' to ''VideoGame/KingdomHeartsDreamDropDistance'', Sora has become more and more of a {{Keet}} and IdiotHero, and his status as an AllLovingHero has gotten [[MessianicArchetype more and more literal.]] YMMV though. He's always been the person who follows his heart over his head.
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* From ''VideoGame/KingdomHearts'' to ''VideoGame/KingdomHeartsII'' to ''VideoGame/KingdomHeartsDreamDropDistance'', Sora has become more and more of a {{Keet}} and IdiotHero, and his status as an AllLovingHero has gotten [[MessianicArchetype more and more literal.]] YMMV though. He's Though he has always been the person who follows his heart over his head.head. ** Naminé in ''VideoGame/KingdomHeartsChainOfMemories'' was a [[ShrinkingViolet timid girl]] with memory-based powers who [[TheAtoner felt guilty about being made to hurt Sora and wanting to atone for it]], as well as having a knack for providing exposition that clears up complex plot points. She seemed to move beyond this in ''VideoGames/KingdomHeartsII'', but then in subsequent games those traits came back in full force and were taken even further, to the point where Naminé's sadness over what she'd done to Sora defines her character and where she's giving exposition on details she shouldn't even logically know about.
1st Feb '16 9:11:37 PM Taxima
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** In an interesting case, Sephiroth was forced to [[InvokedTrope invoke]] this on himself. After he was beaten in ''Final Fantasy VII'', his consciousness was slowly being eroded by TheLifestream. To preserve his sense of self, Sephiroth held onto his strongest emotion (his hatred of Cloud) until that was the only thing sustaining him.
30th Jan '16 1:21:59 PM TylerL320
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* ''VideoGame/{{Persona 4}}'' has this in-universe with the characters' Shadows, which reduce them to a single defining (and completely overblown) character trait. ** More specifically, it takes their FatalFlaw and grossly exaggerates it. Chie's takes her need to control Yukiko to feel better about herself and becomes a straight-up dominatrix, Kanji's takes his insecurity about his [[RealMenWearPink girly hobbies]] and becomes [[CampGay absolutely flaming]], and [[spoiler: Naoto's takes her need to act more mature for her age and frustration about her gender and becomes a human-sized kid's toy, switching between overblown dramatics and childish temper tantrums, and is obsessed with giving Naoto an "operation".]] ** Chie's love for beef gets exaggerated in ''Golden'', however. It gets even further exaggerated to the point of absurdity in ''Dancing All Night''. ** Akihiko Sanada in ''VideoGame/{{Persona 3}}'' is mentioned to only eat 'things with protein shit' about... once. By ''VideoGame/{{Persona 4 Arena}}'', his nickname contains 'Protein Junkie', and he's ordering Protein everywhere nonstop and talks more about protein. *** Granted most of the character titles in ''Arena'' are deliberately insulting towards the characters. *** And he does happen to have some on hand and make some recommendations when the Main Character requests some from him. Of course, since this can only be done on one day one could easily treat it as somewhat anomalous. ** His protein obsession is mostly PlayedForLaughs; an arguably less funny trait that got blown up is his BloodKnight tendencies. Those who played ''VideoGame/{{Persona 3}}'' know that ''curbing'' his obsessive desire to fight was an integral role in his CharacterDevelopment, starting [[spoiler:in the wake of the death of his best friend Shinjiro]], and from that point onward, he'd mainly fight for the sake of those he cared about. In ''Arena,'' he's fresh off the heels of a world expedition, driven from his obsessive need for getting stronger, and it's also stated that he dropped out of college to do it. While [[spoiler:his story mode ending mentions that he wants to become a police officer]], seeing him as battle-happy as he was at the start of his game is still jarring. ** Akihiko is similarly flanderized in ''VideoGame/PersonaQ'', to the point of [[SuicidalOverconfidence whining]] when people suggest avoiding [[DemonicSpiders FOEs]] and saying, "I wonder if there's protein inside?" when you see a treasure chest. At least since ''Q'' is set ''before'' his CharacterDevelopment, it doesn't conflict with it the way ''Arena'' does. ** Shinjiro himself changed a lot with Persona Q. At first, he is quiet but agressive man who doesn't like to make friends but has a sensible side, his love for dogs and cooking was a SECRET, no one mentions it, you only discover it if you spy with a secret camera or follow his social link. Here, Shinjiro's whole personality IS loving dogs and cooking, most of his jokes revolve about the sensible side he tries (too hard) to hide, Koromaru or cooking. But his biggest change is probably his relationship with Akihiko, before, they would argue about Akihiko trying to convince him into the team and Shinjiro is fairly calm when talking, and when he joins both stop fighting, but Q makes them argue ALL THE TIME! It always about something silly like Akihiko saying [[ThroughHisStomach "Why don't you cook for me?!"]] or "[[HoYay You compliment my muscles]] [[DumbMuscle but not my brain?!]]" and Shinjiro starts to shout about how "You don't respect me!" and they look LikeAnOldMarriedCouple. Also Yosuke, while he is officially a ButtMonkey, Q takes it UpToEleven, with a RunningGag about characters calling him "Prince of Disappointment". Even the P4 MC has the option to call him a disappointment, [[TheWoobie it starts to get sad.]]
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* ''VideoGame/{{Persona 4}}'' has The later entries in the ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' series unfortunately have a problem with this in-universe with the characters' Shadows, which reduce them when it comes to a single defining (and completely overblown) character trait. ** More specifically, it takes their FatalFlaw and grossly exaggerates it. Chie's takes her need to control Yukiko to feel better about herself and becomes a straight-up dominatrix, Kanji's takes his insecurity about his [[RealMenWearPink girly hobbies]] and becomes [[CampGay absolutely flaming]], and [[spoiler: Naoto's takes her need to act more mature for her age and frustration about her gender and becomes a human-sized kid's toy, switching between overblown dramatics and childish temper tantrums, and is obsessed with giving Naoto an "operation".]] ** Chie's love for beef gets exaggerated in ''Golden'', however. It gets even further exaggerated to the point of absurdity in ''Dancing All Night''. spinoffs. ** Akihiko Sanada in ''VideoGame/{{Persona 3}}'' is mentioned to only eat 'things "things with protein shit' shit" about... once. By sequel ''VideoGame/{{Persona 4 Arena}}'', his nickname contains 'Protein Junkie', "Protein Junkie", and he's ordering Protein everywhere nonstop and talks more about protein. *** Granted most of the character titles in ''Arena'' are deliberately insulting towards the characters. *** And he does happen to have some on hand and make some recommendations when the Main Character requests some from him. Of course, since this can only be done on one day one could easily treat it as somewhat anomalous. ** His protein. While his protein obsession is mostly PlayedForLaughs; an arguably less funny trait that got blown up is his BloodKnight tendencies. Those who played ''VideoGame/{{Persona 3}}'' ''Persona 3'' know that ''curbing'' his obsessive desire to fight was an integral role in his CharacterDevelopment, starting [[spoiler:in the wake of the death of his best friend Shinjiro]], and from that point onward, he'd mainly fight for the sake of those he cared about. In ''Arena,'' he's fresh off the heels of a world expedition, driven from his obsessive need for getting stronger, and it's also stated that he dropped out of college to do it. While [[spoiler:his story mode ending mentions that he wants to become a police officer]], seeing him as battle-happy as he was at the start of his game is still jarring. ** jarring. And again, Akihiko is similarly flanderized in ''VideoGame/PersonaQ'', ''VideoGame/PersonaQShadowOfTheLabyrinth'', to the point of [[SuicidalOverconfidence whining]] when people suggest avoiding [[DemonicSpiders FOEs]] and saying, "I wonder if there's protein inside?" when you see a treasure chest.chest is spotted. At least since ''Q'' is set ''before'' his CharacterDevelopment, it doesn't conflict with it the way ''Arena'' does. ** Akihiko's friend, Shinjiro Aragaki, himself changed a lot with Persona Q. At first, ''Persona Q''. In ''Persona 3'', he is a quiet but agressive aggressive man who doesn't like to make friends but has a sensible side, [[RealMenWearPink his love for dogs and cooking was cooking]] is a SECRET, secret mentioned by no one mentions it, you one, and it's only discover it discovered if you spy he's spied on with a secret camera or follow his social link. Here, Shinjiro's Social Link is followed, with an offhanded mention coming up in one ''3'''s sidequests. In ''Q'', Shinji's whole personality IS is loving dogs and cooking, and most of his jokes revolve about the sensible side he tries (too hard) to hide, Koromaru or cooking. hide. But his biggest change is probably his relationship with Akihiko, before, Akihiko: In ''3'', they would argue about Akihiko trying to convince him into to rejoin the team and Shinjiro is fairly calm when talking, and when he joins does end up joining both of the two stop fighting, but Q makes them arguing. In ''Q'', they argue ALL THE TIME! It ''constantly'', and it's always about something silly like such as Akihiko saying [[ThroughHisStomach "Why don't you cook for me?!"]] or "[[HoYay You compliment my muscles]] [[DumbMuscle but not my brain?!]]" and Shinjiro starts to shout complaining about how "You don't respect me!" Shinjiro won't cook for him. Shinjiro shouts back in return, and they the two essentially look LikeAnOldMarriedCouple. Also Yosuke, while he LikeAnOldMarriedCouple. ** In ''VideoGame/{{Persona 4}}'', Chie Satonaka's love for beef is officially mentioned a few times but it's far from an integral part of her character. It gets exaggerated in ''[[UpdatedRerelease Golden]]'', ''Arena'', and ''Q''. In ''Arena'', Chie's story mode has a (non-canon, of course) joke ending wherein [[spoiler:she abandons the case entirely to go eat a steak bowl]], and ''Q'' has an entire sidequest about finding who stole a meat snack Chie left lying around. It gets even further exaggerated to the point of absurdity in ''[[VideoGame/Persona4DancingAllNight Dancing All Night]]''. ** While Yosuke Hanamura from ''4'' was something of a ButtMonkey, Q takes it UpToEleven, gets exaggerated in ''Q'', with a RunningGag about characters calling him "Prince of Disappointment". Even the P4 MC hero of ''4'', Yosuke's ''best friend'', has the option to call him a disappointment, [[TheWoobie disappointment. ** ''Persona 4'' has this InUniverse with the characters' Shadows, which reduce them to a single defining (and completely overblown) character trait. Specifically, it starts takes their FatalFlaw and grossly exaggerates it. Chie's takes her need to get sad.]]control Yukiko to feel better about herself and becomes a straight-up dominatrix, Kanji's takes his insecurity about his [[RealMenWearPink girly hobbies]] and becomes [[CampGay absolutely flaming]], and [[spoiler:Naoto's takes her need to act more mature for her age and frustration about her gender and becomes a human-sized kid's toy, switching between overblown dramatics and childish temper tantrums, and is obsessed with giving Naoto an "operation"]].
28th Jan '16 5:44:23 PM Kaabisteru
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** Within the recent Kirby-games like Triple Deluxe or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, but pretty mundane or expressionless fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past wasn't effective due clashing with his emphasized immense cuteness and defenseless-like helplessness, especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].
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** Within With the recent Kirby-games like Triple Deluxe Rainbow Curse or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, but pretty mundane or expressionless fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past wasn't effective due clashing with his emphasized immense cuteness and defenseless-like helplessness, especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].
28th Jan '16 5:42:46 PM Kaabisteru
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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[Japanese cartoon glutton http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/]] that could showed [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger and happiness like today. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
to:
* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[Japanese cartoon glutton http://www.[[http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/]] net/multimedia/pictures/adventure/ Japanese cartoon glutton ]] that could showed show [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger and happiness like today. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
28th Jan '16 5:42:13 PM Kaabisteru
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* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[Japanese cartoon glutton http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/] that could showed [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger and happiness like today. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
to:
* While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[Japanese cartoon glutton http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/] net/multimedia/pictures/adventure/]] that could showed [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger and happiness like today. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star.
28th Jan '16 5:40:59 PM Kaabisteru
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* The boss (player character) in the ''VideoGame/SaintsRow'' series gone through several shades of this in every game. In the first game, they were nothing more than the HeroicMime that eventually spoke a few witty lines at the end. In the second game, the boss becomes more bloodthirsty, is full of snark, and aims to reclaim the lost glory they had from the previous game. By the third game, the boss' popularity becomes exaggerated and they're annoyed that their achievements mean nothing in the new town. By the fourth game, the boss' ego inflates massively and they're a JerkAss to their friends, though one of said friends eventually calls them out on it and the boss actually apologizes for being so selfish.
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* The boss (player character) in the ''VideoGame/SaintsRow'' series gone through several shades of this in every game. In the first game, they were nothing more than the HeroicMime that eventually spoke a few witty lines at the end. In the second game, the boss becomes more bloodthirsty, is full of snark, and aims to reclaim the lost glory they had from the previous game. By the third game, the boss' popularity becomes exaggerated and they're annoyed that their achievements mean nothing in the new town. By the fourth game, the boss' ego inflates massively and they're a JerkAss to their friends, though one of said friends eventually calls them out on it and the boss actually apologizes for being so selfish.selfish. * While always being his trademark trait, Kirby's cuteness started to take all over him after ''Kirby 64'' and the [[KirbyRightBackAtYa TV Animation]], turning him to very puppy-like blob of sugar while having the personality of a baby-like child. His past self used to be more of a [[Japanese cartoon glutton http://www.kirbysrainbowresort.net/multimedia/pictures/adventure/] that could showed [[http://www.kirbysrainbowresort.net/multimedia/pictures/dreamland2/ different facets of expressiveness]] in the official art, instead of being locked to only three expressions of neutral, anger and happiness like today. This was most exemplified by the charmingly drawn copy ability/status icons back in [[https://twitter.com/erichermit/status/575472167250358273 Adventure]] or [[http://www.spriters-resource.com/snes/kirbystar/sheet/19479 Super Star]], which aren't present in the newest games. Also his brief moment of snark in tutorial for Super Star. ** Within the recent Kirby-games like Triple Deluxe or Return To Dreamland, this has made him synonymous with ChronicHeroSyndrome, doing things in cute, but pretty mundane or expressionless fashion overall. Most of the recent attempts to portray him in comical light or even being surprised like in the past wasn't effective due clashing with his emphasized immense cuteness and defenseless-like helplessness, especially enforced by his lack of proactivity and use of varying facial expressions. For example, compare Kirby's character in the cutscenes in [[https://www.youtube.com/watch?v=3i3Wtd8GFbQ Adventure as opposed to Nightmare In Dreamland]].
22nd Jan '16 11:59:59 AM PrinnyOverlord
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*** Admittedly, Wario is based more on his Warioware series in Smash(hence his [[CoolBike bike]] and standard outfit), where he is indeed portrayed as a big ball of gross, but it's still not to the extent that Smash does.
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