History Film / WarGames

22nd Apr '16 2:47:49 PM marcoasalazarm
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* HappyEndingOverride: For Falken, at least: [[spoiler:[[AesopAmnesia not only did the government learned NOTHING about the snafu with JOSHUA and thus created RIPLEY]] with more capabilities (and ways to terrorize if it goes bad), but also he was diagnosed with cancer (which drove him to fake his suicide in order to both protest RIPLEY and prevent the government guys from strong-arming his family).]]



** He also is the one to start the whole mess, by setting the RIPLEY game on its highest difficulty (and thus attracting RIPLEY's attention when Will used chemical warfare (which his mom had some knowledge about with her background) to reach the difficulty's desired kill count).



* MexicanStandoff: JOSHUA and RIPLEY get into one near the end, with JOSHUA threatening to start a global thermonuclear war if RIPLEY tries to self destruct via nuclear warhead.

to:

* MexicanStandoff: JOSHUA and RIPLEY get into one near the end, with JOSHUA threatening to start a global thermonuclear war if RIPLEY tries to self destruct self-destruct via nuclear warhead.



* OneDegreeOfSeparation: One of RIPLEY's detractors mentions the "six degrees of separation" theory-that everybody is connected and all it takes to find these connections is a thorough enough research, which RIPLEY can pull off, and would turn one actual terrorist or suspected terrorist into an immense web of people who are suspected of terrorism for no good reason other than having the faintest connection to the one that started it. Most unfortunately for the project supervisors, RIPLEY's search into Will's connections then escalates so far as reaching ''them'', so RIPLEY sees ''them'' as threats.

to:

* OneDegreeOfSeparation: One of RIPLEY's detractors mentions the "six degrees of separation" theory-that theory--that everybody is connected and all it takes to find these connections is a thorough enough research, which RIPLEY can pull off, and would turn one actual terrorist or suspected terrorist into an immense web of people who are suspected of terrorism for no good reason other than having the faintest connection to the one that started it. Most unfortunately for the project supervisors, RIPLEY's search into Will's connections then escalates so far as reaching ''them'', so RIPLEY sees ''them'' as threats.



* VideogameCrueltyPotential: R.I.P.L.E.Y.'s game involves a high application of this-the player bets money that he will be able to produce a certain massive amount of casualties within a certain period of time and the higher the bet, the smaller the time. Will's situation starts when eh enters the game to get enough money to spend on a school trip to Canada, and accumulates a record amount of casualties by using chemical warfare (which his mother, because she works at a chemical company, absent-mindedly helps him with). [[SarcasmMode Because, obviously,]] ''[[SarcasmMode everybody]]'' who has ever played the game on the highest difficulty/reward setting ''[[SarcasmMode must]]'' be a terrorist.

to:

* VideogameCrueltyPotential: R.I.P.L.E.Y.'s game involves a high application of this-the this--the player bets money that he will be able to produce a certain massive amount of casualties within a certain period of time and the higher the bet, the smaller the time. Will's situation starts when eh enters the game to get enough money to spend on a school trip to Canada, and accumulates a record amount of casualties by using chemical warfare (which his mother, because she works at a chemical company, absent-mindedly helps him with). [[SarcasmMode Because, obviously,]] ''[[SarcasmMode everybody]]'' who has ever played the game on the highest difficulty/reward setting ''[[SarcasmMode must]]'' be a terrorist.
13th Apr '16 11:29:55 AM Premonition45
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* MachineMonotone: WOPR. Its voice was provided by Falken's actor John Wood, who recited his dialogue word-for-word in reverse to give it a flat affect: "game? a... play... to... like... you... Would"

to:

* MachineMonotone: WOPR. Its voice was provided by Falken's actor John Wood, who recited his dialogue word-for-word in reverse to give it a flat affect: "game? a... play... to... like... you... Would"we... Shall"
24th Mar '16 8:34:30 PM ThallianGold
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* ExplosiveInstrumentation: apparently, WOPR failing at Tic-tac-toeing itself causes random stuff to blow up for no very good reason and takes quite a while considering the limited number of ways that game can proceed..
* ExplosiveOverclocking

to:

* ExplosiveInstrumentation: apparently, WOPR failing at Tic-tac-toeing itself causes random stuff to blow up for no very good reason and takes quite a while considering the limited number of ways that game can proceed..
* ExplosiveOverclocking
proceed.
** While it doesn't explain why it takes so long to cycle the game iterations, the explosions are coming because Joshua's overclocking WOPR, briefly running at higher potential, which its hardware can't withstand.
7th Feb '16 11:28:29 AM madparrot
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* MachineMonotone: WOPR.

to:

* MachineMonotone: WOPR. Its voice was provided by Falken's actor John Wood, who recited his dialogue word-for-word in reverse to give it a flat affect: "game? a... play... to... like... you... Would"
24th Jan '16 5:36:26 PM Morgenthaler
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* MnogoNukes: Simulated.
24th Jan '16 5:25:15 PM Morgenthaler
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* PeaceThroughSuperiorFirepower: WOPR is given control of the entire U.S. arsenal.
7th Jan '16 1:05:50 PM erforce
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Not to be confused with games about war: if you're looking for that, then you probably were looking for RealTimeStrategy or FirstPersonShooter (most likely the former.) The UsefulNotes/ColecoVision had an adaptation a year after the film's release, while in the nineties, there were additional videogame adaptations of the movie; the PC saw a real-time strategy game, while the PlayStation had more action-oriented, third-person vehicular combat. Both versions served as a sequel, with the again-rogue WOPR becoming something akin to Skynet and massing a full-blown military force against humanity, and the player was allowed to fight for either side. The games were generally well-received when they were released, but have since faded into obscurity. In 2006, British software developer Introversion released ''VideoGame/{{DEFCON}}'', a strategy game where "Nobody wins, but maybe you lose the least." with a visual style clearly (and acknowledged to be) inspired by WOPR's graphics. ''DEFCON'' became enormously popular in several gaming circles.

to:

Not to be confused with games about war: if you're looking for that, then you probably were looking for RealTimeStrategy or FirstPersonShooter (most likely the former.) The UsefulNotes/ColecoVision had an adaptation a year after the film's release, while in the nineties, there were additional videogame adaptations of the movie; the PC saw a real-time strategy game, while the PlayStation UsefulNotes/PlayStation had more action-oriented, third-person vehicular combat. Both versions served as a sequel, with the again-rogue WOPR becoming something akin to Skynet and massing a full-blown military force against humanity, and the player was allowed to fight for either side. The games were generally well-received when they were released, but have since faded into obscurity. In 2006, British software developer Introversion released ''VideoGame/{{DEFCON}}'', a strategy game where "Nobody wins, but maybe you lose the least." with a visual style clearly (and acknowledged to be) inspired by WOPR's graphics. ''DEFCON'' became enormously popular in several gaming circles.
3rd Jan '16 9:49:26 PM MrBadAxe
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Added DiffLines:

* GetOut: David Lightman's teacher Mr. Ligget is reviewing the answers to the Biology test when Lightman makes a joke that creates ripples of laughter through the classroom.
--> '''Mr. Ligget''': All right, Lightman...maybe you can tell us who first suggested the idea of reproduction without sex.
--> '''Lightman''': Um...your wife?
--> ''(classroom erupts in raucous laughter)''
--> '''Mr. Ligget''': GetOut, Lightman. GetOut.
1st Jan '16 12:51:15 PM ScrewySqrl
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* GeniusDitz: Joshua can commandeer the nuclear arsenal beyond anyone's ability to stop him, track David's movements, and run its algorithms with such variety and speed that [[ExplosiveOverclocking the most advanced hardware in the world shorts out and explodes.]] Joshua also has no understanding of the difference between his simulations and the real world, or that a PyrricVictory doesn't really count as a win.

to:

* GeniusDitz: Joshua can commandeer the nuclear arsenal beyond anyone's ability to stop him, track David's movements, and run its algorithms with such variety and speed that [[ExplosiveOverclocking the most advanced hardware in the world shorts out and explodes.]] Joshua also has no understanding of the difference between his simulations and the real world, or that a PyrricVictory PyrrhicVictory doesn't really count as a win.
23rd Dec '15 6:25:42 AM GuurahkHero
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* GeniusDitz: Joshua can commandeer the nuclear arsenal beyond anyone's ability to stop him, track David's movements, and run its algorithms with such variety and speed that [[ExplosveOverclocking the most advanced hardware in the world shorts out and explodes.]] Joshua also has no understanding of the difference between his simulations and the real world, or that a PyrricVictory doesn't really count as a win.

to:

* GeniusDitz: Joshua can commandeer the nuclear arsenal beyond anyone's ability to stop him, track David's movements, and run its algorithms with such variety and speed that [[ExplosveOverclocking [[ExplosiveOverclocking the most advanced hardware in the world shorts out and explodes.]] Joshua also has no understanding of the difference between his simulations and the real world, or that a PyrricVictory doesn't really count as a win.
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