History Film / WarGames

2nd Dec '16 10:09:16 AM Premonition45
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Added DiffLines:

* AndYouThoughtItWasAGame: David was thrilled to have hacked into what he believed was [=ProtoVision=]'s computers. Until he sees the news report about a "system error" at NORAD. [[FromBadToWorse And not long afterwards, Joshua calls David back]].
28th Nov '16 9:06:47 AM Gregzilla
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-->'''David:''' (''typing'') Is this a game, or is this real?
-->'''WOPR:''' What's the difference?

to:

-->'''David:''' (''typing'') Is this a game, or is this real?
-->'''WOPR:'''
real?\\
'''WOPR:'''
What's the difference?
28th Nov '16 9:06:37 AM Gregzilla
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* MythologyGag: The opening cinematic to the 90's console game was a fake game advertizement allegedly from the people who brought you "Proto Chess", "Proto Tic-Tac-Toe", and [[BreadEggsMilkSquick "Proto Biological Warfare"]].

to:

* MythologyGag: The opening cinematic to the 90's console game was a fake game advertizement advertisement allegedly from the people who brought you "Proto Chess", "Proto Tic-Tac-Toe", and [[BreadEggsMilkSquick "Proto Biological Warfare"]].



* NoMereWindmill: Thereís nothing wrong with the computer. Nope. Itís just a hacker. Itís all his fault. And since this disaster couldnít have been caused by some random kid, he must have been working with the Russians. [[spoiler: No, it was the computer all along: A dangerous case of Garbage In Garbage Out, ascending towards TheComputerIsYourFriend. This is a Type B case of Not Merely A Windmill: The main character knows what WOPR is up to, [[CassandraTruth but nobody believes him.]]]]

to:

* NoMereWindmill: Thereís nothing wrong with the computer. Nope. Itís just a hacker. Itís all his fault. And since this disaster couldnít have been caused by some random kid, he must have been working with the Russians. [[spoiler: No, it was the computer all along: A dangerous case of Garbage In Garbage Out, ascending towards TheComputerIsYourFriend. This is a Type B case of Not Merely A Windmill: NoMereWindmill: The main character knows what WOPR is up to, [[CassandraTruth but nobody believes him.]]]]
28th Nov '16 9:00:41 AM Gregzilla
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* ExplosiveInstrumentation: apparently, WOPR failing at Tic-tac-toeing itself causes random stuff to blow up for no very good reason and takes quite a while considering the limited number of ways that game can proceed.
** While it doesn't explain why it takes so long to cycle the game iterations, the explosions are coming because Joshua's overclocking WOPR, briefly running at higher potential, which its hardware can't withstand.

to:

* ExplosiveInstrumentation: apparently, WOPR failing at Tic-tac-toeing itself causes random stuff to blow up for no very good reason and takes quite a while considering the limited number of ways that game can proceed.
**
While it doesn't explain why it takes so long to cycle the game iterations, iterations of tic-tac-toe, the explosions are coming because Joshua's overclocking WOPR, briefly running at higher potential, which its hardware can't withstand.



-->'''Stephen Falken:''' Nature knows when to give up, David.
-->'''David Lightman:''' I'm not giving up. If Joshua tricks them into launching and attack, it'll be your fault.
-->'''Stephen Falken:''' ''My'' fault? The whole point was to find a way to practice nuclear war without destroying ourselves. To get the computers to learn from mistakes we couldn't afford to make. Except, I never could get Joshua [WOPR] to learn the most important lesson.
-->'''David Lightman:''' What's that?
-->'''Stephen Falken:''' [[KnowWhenToFoldEm Futility. That there's a time when you should just give up.]]

to:

-->'''Stephen Falken:''' Nature knows when to give up, David.
-->'''David
David.\\
'''David
Lightman:''' I'm not giving up. If Joshua tricks them into launching and attack, it'll be your fault.
-->'''Stephen
fault.\\
'''Stephen
Falken:''' ''My'' fault? The whole point was to find a way to practice nuclear war without destroying ourselves. To get the computers to learn from mistakes we couldn't afford to make. Except, I never could get Joshua [WOPR] to learn the most important lesson.
-->'''David
lesson.\\
'''David
Lightman:''' What's that?
-->'''Stephen
that?\\
'''Stephen
Falken:''' [[KnowWhenToFoldEm Futility. That there's a time when you should just give up.]]
13th Oct '16 4:48:11 PM nombretomado
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A 1983 ColdWar sci-fi thriller directed by John Badham, starring Creator/MatthewBroderick, Dabney Coleman, John Wood, Ally Sheedy, and Barry Corbin.

to:

A 1983 ColdWar UsefulNotes/ColdWar sci-fi thriller directed by John Badham, starring Creator/MatthewBroderick, Dabney Coleman, John Wood, Ally Sheedy, and Barry Corbin.
9th Oct '16 11:24:53 AM dieseldragons
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* HumansAreTheRealMonsters: WOPR would rather play a nice 1-on-1 game of chess against you, than global thermonuclear warfare that involves the entire world.
4th Oct '16 10:24:15 PM mlsmithca
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* TheProfessor: Professor Falken

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* TheProfessor: Professor FalkenStephen Falken is described by [=McKittrick=] as brilliant but flakey, and when David and Jennifer meet him, he lives up to this description; though still very knowledgeable about artificial intelligence despite his ten years out of the field, his disillusionment with the military's cavalier attitude toward the losses that nuclear war would unavoidably incur on both sides has led him to become a fatalist far more interested in flying model pterodactyls than in anything to do with computers (he pointedly does not have a terminal at his home in Oregon).
* ReactionShot: In the film's climax, as Joshua plays both sides in dozens of variants of Global Thermonuclear War while the military frantically try to get confirmation of whether or not the missiles have actually been launched, we see reaction shots from each of the film's major characters that encapsulate their personalities. David is fascinated, Jennifer is so overwhelmed that she eventually buries her face in David's shoulder, [=McKittrick=] looks disturbed, Falken seems almost amused, and Beringer has an expression that can best be described as "WTF!?"
22nd Sep '16 1:56:55 AM DeepRed
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* SmallRoleBigImpact: The missile crewmen played by John Spencer and Michael Madsen. Their disagreement during the opening simulation is used to help justify the implementation of the WOPR system.

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* SmallRoleBigImpact: The missile crewmen played by John Spencer and Michael Madsen.Creator/MichaelMadsen. Their disagreement during the opening simulation is used to help justify the implementation of the WOPR system.
22nd Sep '16 1:53:56 AM DeepRed
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* ElaborateUndergroundBase: Where NORAD and WOPR are kept. So elaborate, in fact, that according to [[http://www.youtube.com/watch?v=a4lmecSPDiU&t=18m53s Peter Schwartz]] the military replicated the film design because the real life version was so [[RealityIsUnrealistic unimpressive and small in comparison]].

to:

* ElaborateUndergroundBase: Where NORAD and WOPR are kept. So elaborate, in fact, that according to [[http://www.youtube.com/watch?v=a4lmecSPDiU&t=18m53s Peter Schwartz]] the military replicated the film design because the real life version was so [[RealityIsUnrealistic unimpressive and small in comparison]]. Interestingly, it all came about after the makers of the film were denied permission to visit the real-life NORAD, so they had to build a fancy set based on what they thought it would look like.



* TheWarRoom: Hell, this film's version of NORAD might well be a trope of its own; it was the most expensive set ever built at the time... It was even far fancier than the real NORAD command and control room, which looked positively poor compared with this (there's a picture in a 1983 book called ''The Intelligence War''). The makers of the film were denied permission to visit the real-life NORAD, so they had to build a set based on what they thought it would look like.

to:

* TheWarRoom: Hell, this film's version of NORAD might well be a trope of its own; it was the most expensive set ever built at the time... It was even far fancier than the real NORAD command and control room, which looked positively poor compared with this (there's a picture in a 1983 book called ''The Intelligence War''). The makers of the film were denied permission to visit the real-life NORAD, so they had to build a set based on what they thought it would look like.
22nd Sep '16 1:51:57 AM DeepRed
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* MutuallyAssuredDestruction: Deconstructed in the end sequence, where Joshua visually plays out every possible nuclear warfare scenario on NORAD's displays.

to:

* MutuallyAssuredDestruction: Deconstructed in the end sequence, where Joshua visually plays out simulates every possible nuclear warfare scenario on NORAD's displays.
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