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* TotalPartyKill: Richard seems to take some glee in relating a story about when he was DMing for a group of his friends back when he lived in Florida and ended a long campaign (and possibly the friendship) by wiping out the party with a nasty trap involving a Sphere of Annihilation. He insists a TPK isn't a goal he sets out to achieve as a DM, though.

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* TotalPartyKill: Richard seems to take some glee in relating a story about when he was DMing the DM for a group of his friends back when he lived while living in Florida and ended a long campaign (and possibly the friendship) by wiping out the party with a nasty trap involving a Sphere of Annihilation. He insists a TPK isn't a goal he sets out to achieve as a DM, though.
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* BittersweetEnding: To varying degrees of “bitter” and “sweet” for the three documentary subjects. Elizabeth has moved, is excited about her new job, and has a new boyfriend. Richard has gotten fed up with [=DMing=] for his regular group and quit, and seems to be thinking about making gaming a smaller part of his life, but his religious might bring him the sense of belonging he’s lacked his entire life. Scott’s ending is the biggest downer, with his hopes for getting his book published dashed and the fate of his local TV show (which he only created in hopes of gaining notoriety to promote his book) uncertain.

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* BittersweetEnding: To varying degrees of “bitter” and “sweet” for the three documentary subjects. Elizabeth has moved, is excited about her new job, and has a new boyfriend. Richard has gotten fed up with [=DMing=] for his regular group and quit, and seems to be thinking about making gaming a smaller part of his life, but his religious conversion might bring him the sense of belonging he’s lacked been missing his entire life. Scott’s ending is the biggest downer, with his hopes for getting his book published dashed and the fate of his local TV show (which he only created in hopes of gaining notoriety to promote his book) uncertain.
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* BittersweetEnding: To varying degrees of “bitter” and “sweet” for the three documentary subjects. Elizabeth has moved, is excited about her new job, and has a new boyfriend. Richard has gotten fed up with [=DMing=] for his regular group and quit, and seems to be thinking about making gaming a smaller part of his life, but his conversion to Judaism might bring him the sense of belonging he’s lacked his entire life. Scott’s ending is the biggest downer, with his hopes for getting his book published dashed and the fate of his local TV show (which he only created in hopes of gaining notoriety to promote his book) uncertain.

to:

* BittersweetEnding: To varying degrees of “bitter” and “sweet” for the three documentary subjects. Elizabeth has moved, is excited about her new job, and has a new boyfriend. Richard has gotten fed up with [=DMing=] for his regular group and quit, and seems to be thinking about making gaming a smaller part of his life, but his conversion to Judaism religious might bring him the sense of belonging he’s lacked his entire life. Scott’s ending is the biggest downer, with his hopes for getting his book published dashed and the fate of his local TV show (which he only created in hopes of gaining notoriety to promote his book) uncertain.



* TotalPartyKill: Richard claims that he doesn’t set out to achieve this as a DM, but he still seems to take some glee in relating a story about wiping out a party with a Sphere of Annihilation disguised as a doorway while [=DMing=] for a group of his friends back when he lived in Florida.

to:

* TotalPartyKill: Richard claims that he doesn’t set out to achieve this as a DM, but he still seems to take some glee in relating a story about wiping out a party with a Sphere of Annihilation disguised as a doorway while [=DMing=] when he was DMing for a group of his friends back when he lived in Florida.Florida and ended a long campaign (and possibly the friendship) by wiping out the party with a nasty trap involving a Sphere of Annihilation. He insists a TPK isn't a goal he sets out to achieve as a DM, though.
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* ManipulativeEditing: While this is always a possibility in a documentary, Elizabeth (or at least a reddit user claiming to be her) specifically accused the filmmakers of this, saying that they used clips of her speaking out of context and generally portrayed her in an inaccurate way.

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* ManipulativeEditing: While this is always a possibility in a documentary, Maybe. Elizabeth (or at least a reddit user claiming to be her) specifically accused the filmmakers of this, saying that they used clips of her speaking out of context and generally portrayed her in an inaccurate way.
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* BullyMagnet: All three subjects seem to have been this to some extent as kids, although Scott goes into the most detail about it, relating with chagrin how he tried to get his classmates to call him “Sherlock.” On the positive side, he seems to look back on it all with fairly good humor.

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* BullyMagnet: All three subjects seem to have been this to some extent as kids, although Scott goes into the most detail about it, relating with chagrin how the abuse he received after he tried to get his classmates to call him “Sherlock.” On the positive side, he seems to look back on it all with fairly good humor.
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* MarriedTooYoung: Elizabeth eloped at 19 because she was pregnant and didn't think she could raise a child on her own. She suffered a miscarriage the next day, and later got a divorce.
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* SatanicPanic: Elizabeth mentions she had to deal with this when she started gaming as a kid. On the other hand, Scott is a devout (no-denomination specified) Christian who helps put on religiously-themed puppet shows for kids, and Richard is a former Lutheran who is in the process of converting to Judaism, and neither sees any conflict between their faiths and their hobbies.

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* SatanicPanic: Elizabeth mentions she had to deal with this when she started gaming as a kid. On the other hand, Scott is a devout (no-denomination (no denomination specified) Christian who helps put on religiously-themed puppet shows for kids, and Richard is a former Lutheran who is in the process of converting to Judaism, and neither sees any conflict between their faiths and their hobbies.
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* Supervillain: The main character of Scott's local access TV show ''Uncle Drak's Magical Clubhouse'' is one of these, played by Scott himself.

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* Supervillain: {{Supervillain}}: The main character of Scott's local access TV show ''Uncle Drak's Magical Clubhouse'' is one of these, played by Scott himself.
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Added DiffLines:

* Supervillain: The main character of Scott's local access TV show ''Uncle Drak's Magical Clubhouse'' is one of these, played by Scott himself.
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* {{LARP}}: Elizabeth and participates in LARP events, both as a player and as a "monster marshal."

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* {{LARP}}: Elizabeth and participates in LARP events, both as a player and as a "monster marshal."
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* LARP: Elizabeth and participates in LARP events, both as a player and as a "monster marshal."

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* LARP: {{LARP}}: Elizabeth and participates in LARP events, both as a player and as a "monster marshal."

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Removed: 1176

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* BigLippedAlligatorMoment: Richard revealing fairly early on in the documentary that he attends nudist gatherings. While many aspects of the three subjects' backgrounds and their interests outside of D&D come up throughout the film (much more time is spent on Scott's literary aspirations than his gaming hobby, for example), Richard being a nudist is never mentioned again.



* FauxSymbolism: In one sequence, the director seems to be trying to draw a parallel between Richard's half-hearted attempts to purge his collection of old game books and his unsuccessful efforts to trim the hedges in his back yard.



* TotalPartyKill: Richard claims that he doesn’t set out to achieve this as a DM, but he still seems to take some glee in relating a story about wiping out a party with a Sphere of Annihilation disguised as a doorway while [=DMing=] for a group of his friends back when he lived in Florida.
* UnintentionalPeriodPiece: The entire approach of the documentary may leave it feeling like one to modern (2020’s) audiences. The thesis of the film seems to be “Only very unusual people get into ''Dungeons & Dragons,'' so let’s find out more about these unusual people.” With tabletop role-playing games becoming exponentially more mainstream in the decade which followed the documentary’s release and large audiences now watching games played by celebrities, the portrayal of RPG’s as a fringe hobby for nerds may now come off dated, if not insultingly stereotyped.

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* TotalPartyKill: Richard claims that he doesn’t set out to achieve this as a DM, but he still seems to take some glee in relating a story about wiping out a party with a Sphere of Annihilation disguised as a doorway while [=DMing=] for a group of his friends back when he lived in Florida. \n* UnintentionalPeriodPiece: The entire approach of the documentary may leave it feeling like one to modern (2020’s) audiences. The thesis of the film seems to be “Only very unusual people get into ''Dungeons & Dragons,'' so let’s find out more about these unusual people.” With tabletop role-playing games becoming exponentially more mainstream in the decade which followed the documentary’s release and large audiences now watching games played by celebrities, the portrayal of RPG’s as a fringe hobby for nerds may now come off dated, if not insultingly stereotyped.
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his is never mentioned again.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_dungeon_masters_poster_3.jpg]]


''The Dungeon Masters'' is a 2008 documentary film directed by Keven [=McAlester=]. Originally intended to be about the history of ''Tabletopgame/DungeonsAndDragons,'' the film shifted focus and ended up being released as more of a "human interest" documentary. It takes a look into the lives of three people who are all D&D Game Masters: Elizabeth Reesman, Scott Corum, and Richard Meeks.



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!!This film provides examples of:

* BigLippedAlligatorMoment: Richard revealing fairly early on in the documentary that he attends nudist gatherings. While many aspects of the three subjects' backgrounds and their interests outside of D&D come up throughout the film (much more time is spent on Scott's literary aspirations than his gaming hobby, for example), Richard being a nudist is never mentioned again.
his is never mentioned again.
* BittersweetEnding: To varying degrees of “bitter” and “sweet” for the three documentary subjects. Elizabeth has moved, is excited about her new job, and has a new boyfriend. Richard has gotten fed up with [=DMing=] for his regular group and quit, and seems to be thinking about making gaming a smaller part of his life, but his conversion to Judaism might bring him the sense of belonging he’s lacked his entire life. Scott’s ending is the biggest downer, with his hopes for getting his book published dashed and the fate of his local TV show (which he only created in hopes of gaining notoriety to promote his book) uncertain.
* BookEnds: The documentary begins and concludes at [=GenCon=] 2008, perhaps an artifact of the original intent to make a film about the history of D&D.
* BullyMagnet: All three subjects seem to have been this to some extent as kids, although Scott goes into the most detail about it, relating with chagrin how he tried to get his classmates to call him “Sherlock.” On the positive side, he seems to look back on it all with fairly good humor.
* DoesNotLikeMen: Elizabeth gives this vibe, citing the Drow’s matriarchal society where men can be executed for the slightest disrespect toward women as one of the main things that led her to role-play as the DND dark elves. Later in the documentary, when she relates her experiences with an abusive ex-husband and being sexually harassed at a previous job, her attitude becomes more understandable.
* FauxSymbolism: In one sequence, the director seems to be trying to draw a parallel between Richard's half-hearted attempts to purge his collection of old game books and his unsuccessful efforts to trim the hedges in his back yard.
* HeroicBSOD: Scott has one after his book is rejected. He says he’ll probably always want to be a writer, but at the moment he “doesn’t want to be anything.” The very loose narrative structure of the documentary means we don’t really see him overcome it, although he does seem to be in better spirits when he gathers with family and friends to watch the first episode of his cable access show.
* HopeSpot: For most of the middle of the film, it seems like Scott has a real shot at getting his book published.
* LARP: Elizabeth and participates in LARP events, both as a player and as a "monster marshal."
* ManipulativeEditing: While this is always a possibility in a documentary, Elizabeth (or at least a reddit user claiming to be her) specifically accused the filmmakers of this, saying that they used clips of her speaking out of context and generally portrayed her in an inaccurate way.
* SatanicPanic: Elizabeth mentions she had to deal with this when she started gaming as a kid. On the other hand, Scott is a devout (no-denomination specified) Christian who helps put on religiously-themed puppet shows for kids, and Richard is a former Lutheran who is in the process of converting to Judaism, and neither sees any conflict between their faiths and their hobbies.
* ShamelessSelfPromoter: Scott's literary agent tells him that publishers want authors to essentially be this, as they can spend less on marketing new books if the authors do the work of cultivating a following themselves. Scott's idea is to try to get exposure by doing a local cable access TV show.
* TotalPartyKill: Richard claims that he doesn’t set out to achieve this as a DM, but he still seems to take some glee in relating a story about wiping out a party with a Sphere of Annihilation disguised as a doorway while [=DMing=] for a group of his friends back when he lived in Florida.
* UnintentionalPeriodPiece: The entire approach of the documentary may leave it feeling like one to modern (2020’s) audiences. The thesis of the film seems to be “Only very unusual people get into ''Dungeons & Dragons,'' so let’s find out more about these unusual people.” With tabletop role-playing games becoming exponentially more mainstream in the decade which followed the documentary’s release and large audiences now watching games played by celebrities, the portrayal of RPG’s as a fringe hobby for nerds may now come off dated, if not insultingly stereotyped.

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