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* CapturedOnPurpose: [[spoiler:The "Larceny gambit."]]
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I'm removing this entry I put here until I can reread the relevant passages and make a better case; i'm second guessing whether it properly aligns with the trope description.


* TheHeart: The story showcases how critical this role can be to a team under pressure, especially when emotional support doesn't come from TheLeader. Izuku, through his emotional support for his team, is able to build such a friendly and trusting emotional climate that the group chooses to stay a defined friend group even after the exercise ends. The Hero Team, on the other hand, doesn't really have anyone emotionally holding the team together, with the teachers noting that comraderie, morale, and drive all suffer. This is a particularly critical flaw of Hero Team's group dynamics, as they desperately need this role given all of the failures from which they have to repeatedly try to rally. They quickly become demoralized under the strain of the exercise.

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Cut down wall of text from my previous writing, tried to make example more efficient


* TheHeart: Arguably a showcase of how critical this role can be to a team under pressure.
** Izuku definitely encorporates aspects of this trope into his leadership, using his caring demeanor and keen social intelligence to quickly foster within the Villain Team not only trust in his commitment to supporting them, but trust in each other, a group cohesion that carries them through to the end of the game and after. While much of his efforts are towards tactics, he also puts signicant effort into building a positive and supportive environment for his team, reducing stress from them where possible, and helps keep them focused on their objectives instead of bogged down by team drama or conflict. [[spoiler:He's ''so'' good at this that the Villain Team doesn't even lose Extortion from their social clique after the team betrays her, because Izuku sends her off with sincere apologies for the deception and no-strings-attached resources to support her and let her know she's still welcome. In the aftermath, she comfortably joins them in the victory celebration and, in the weeks that follow, continues to act as one of them in all but name]]. Izuku's strength as a leader comes through not only his tactical intelligence, but his ability to support and stabilize the emotional climate of his team so they can stay unified and keep functioning.
** Meanwhile, the Hero Team doesn't really have anyone effectively supporting team comraderie, morale, or the other emotional needs of the team--which is a particularly critical flaw of the team's build, as they desperately need someone in this role given all of the failures from which they have to repeatedly try to rally. They quickly become demoralized under the strain of the exercise.

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* TheHeart: Arguably a showcase of The story showcases how critical this role can be to a team under pressure.
** Izuku definitely encorporates aspects of this trope into his leadership, using his caring demeanor and keen social intelligence to quickly foster within the Villain Team not only trust in his commitment to supporting them, but trust in each other, a group cohesion that carries them
pressure, especially when emotional support doesn't come from TheLeader. Izuku, through to the end of the game and after. While much of his efforts are towards tactics, he also puts signicant effort into building a positive and supportive environment emotional support for his team, reducing stress from them where possible, is able to build such a friendly and helps keep them focused on their objectives instead of bogged down by team drama or conflict. [[spoiler:He's ''so'' good at this that the Villain Team doesn't even lose Extortion from their social clique after the team betrays her, because Izuku sends her off with sincere apologies for the deception and no-strings-attached resources to support her and let her know she's still welcome. In the aftermath, she comfortably joins them in the victory celebration and, in the weeks that follow, continues to act as one of them in all but name]]. Izuku's strength as a leader comes through not only his tactical intelligence, but his ability to support and stabilize the trusting emotional climate of his team so they can that the group chooses to stay unified and keep functioning.
** Meanwhile,
a defined friend group even after the exercise ends. The Hero Team Team, on the other hand, doesn't really have anyone effectively supporting emotionally holding the team together, with the teachers noting that comraderie, morale, or the other emotional needs of the team--which and drive all suffer. This is a particularly critical flaw of the team's build, Hero Team's group dynamics, as they desperately need someone in this role given all of the failures from which they have to repeatedly try to rally. They quickly become demoralized under the strain of the exercise.
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** With Izuku's caring demeanor and keen social intelligence, he is able to quickly foster within the Villain Team not only trust in him and his values, methods, and goals for the exercise, but trust in each other, a group cohesion that carries them through to the end of the game and after. He's seen doing things that cater to his team's stress levels and comfort, provides both positive and constructive feedback for their efforts, and cooks them food while they rest after missions. [[spoiler:He's ''so'' good at this that the Villain Team doesn't even lose Extortion from their social clique after the team betrays her, because Izuku sends her off with sincere apologies for the deception and no-strings-attached resources to support her and let her know she's still welcome. In the aftermath, she comfortably joins them in the victory celebration and, in the weeks that follow, continues to act as one of them in all but name]]. Izuku's strength as a leader comes through not only his tactical intelligence, but his ability to support and stabilize the emotional climate of his team so they can stay unified and keep functioning.

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** With Izuku's Izuku definitely encorporates aspects of this trope into his leadership, using his caring demeanor and keen social intelligence, he is able intelligence to quickly foster within the Villain Team not only trust in him and his values, methods, and goals for the exercise, commitment to supporting them, but trust in each other, a group cohesion that carries them through to the end of the game and after. He's seen doing things that cater to While much of his team's stress levels and comfort, provides both efforts are towards tactics, he also puts signicant effort into building a positive and constructive feedback supportive environment for his team, reducing stress from them where possible, and helps keep them focused on their efforts, and cooks them food while they rest after missions.objectives instead of bogged down by team drama or conflict. [[spoiler:He's ''so'' good at this that the Villain Team doesn't even lose Extortion from their social clique after the team betrays her, because Izuku sends her off with sincere apologies for the deception and no-strings-attached resources to support her and let her know she's still welcome. In the aftermath, she comfortably joins them in the victory celebration and, in the weeks that follow, continues to act as one of them in all but name]]. Izuku's strength as a leader comes through not only his tactical intelligence, but his ability to support and stabilize the emotional climate of his team so they can stay unified and keep functioning.
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* TheLeader: Izuku and Bakugou are chosen as the leaders for the Villain and Hero teams respectively. Izuku is a combo type Mastermind and Charismatic; he's a brilliant tactician who maintains group cohesion via his excellent team building skills and [[TheHeart supportive nature.]] Bakugou is type Headstrong; he's exceptionally driven and loud, sticks mostly to direct methods of combatting his opponents, and leads his team by sheer force of will.
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* TheHeart: Arguably a showcase of how critical this role can be to a team under pressure.
** With Izuku's caring demeanor and keen social intelligence, he is able to quickly foster within the Villain Team not only trust in him and his values, methods, and goals for the exercise, but trust in each other, a group cohesion that carries them through to the end of the game and after. He's seen doing things that cater to his team's stress levels and comfort, provides both positive and constructive feedback for their efforts, and cooks them food while they rest after missions. [[spoiler:He's ''so'' good at this that the Villain Team doesn't even lose Extortion from their social clique after the team betrays her, because Izuku sends her off with sincere apologies for the deception and no-strings-attached resources to support her and let her know she's still welcome. In the aftermath, she comfortably joins them in the victory celebration and, in the weeks that follow, continues to act as one of them in all but name]]. Izuku's strength as a leader comes through not only his tactical intelligence, but his ability to support and stabilize the emotional climate of his team so they can stay unified and keep functioning.
** Meanwhile, the Hero Team doesn't really have anyone effectively supporting team comraderie, morale, or the other emotional needs of the team--which is a particularly critical flaw of the team's build, as they desperately need someone in this role given all of the failures from which they have to repeatedly try to rally. They quickly become demoralized under the strain of the exercise.
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* LastLousyPoint: Played with. The final objective, which is completely unnecessary to win, isn't physically more difficult to complete than the others, but it is psychologically and emotionally more difficult. [[spoiler:It's only accessible if the Villain Team has completed the other 14 objectives, and is intended to stress test the team's mental state by instructing them to backstab their leader for OneHundredPercentCompletion, after 14 objectives that only served to reinforce their unity as a team.]]
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* BadassBoast: Mezou Shouji’s response to being asked if he needs backup against Ochako, Kirishima, and Tetsutetsu is “No. There’s only three of them. Might be a nice warm-up.”
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* OffscreenVillainDarkMatter: Inverted. The readers are treated to a pretty detailed, if disjointed, description of how Izuku is able to pull off leading the most well run, well prepared, and well equipped villain team this exercise may have ever had.
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* PyrrhicVictory: [[spoiler:Izuku and Bakugou pass the final exam against All Might. But the victory is hollow for Bakugou, who put his pride and spite over the self-discipline, proper judgement, and teamwork for which the exam was actually testing, ultimately performing so poorly that Izuku had to ''trick'' him into cooperating so as not to fail. Izuku and Bakugou both technically passed, but only Izuku succeeded on his own merits, while Bakugou's "pass" just put a spotlight on his failures.]]
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* KnowWhenToFoldEm: Downplayed, but one of Izuku’s earliest team exercises involves a realistic self-assessment over which members of the hero team each ‘villain’ could defeat in a one-on-one fight. Izuku impresses on his team that it’s far better to retreat or call for backup than waste time, effort, and resources on a fight they can’t win.
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* BraggingRightsReward: While most of the villain objectives are direct analogs to various crimes like theft, kidnapping, or even murder; one objective is simply the #1 patch on the uniform of the hero team’s leader. The only practical purpose this serves is showing that the villains could get close enough to take it, much like counting coup.
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* TheBet: The teachers apparently routinely bet on the outcome of the game each year, though Aizawa joining in is noted to be [[NotSoAboveItAll very unusual.]] This year, Aizawa bet "one month of detention watching and homework covering, and 20,000 Yen, on the villains breaking Endeavor’s record win."
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Nintendo Hard is now YMMV. Removing in-universe usage.


* NintendoHard: With preset DifficultyLevels. The entire exercise is this.
** The Hero Team have to monitor an entire city, battle superpowered villains to incapacitation or "death," and capture the Kingpin "alive." Though it technically isn't necessary, the goals imply they also need to discover as many of the 15 objectives of the Villain Team as possible, because if the Villains complete even five of their objectives without the Kingpin being caught, they win at the end of three days. If they're lucky, the Villains are stupid and get caught before the Heroes have to do the hard part. This Hero Team is not lucky.
** Sounds like the Villain Team has the advantage right? Turns out the villain route is infamously HarderThanHard, necessitating the team in this role utilize a far wider skillset than is taught in the school curriculum (such as hacking and forgery), obtain all of their own resources and support gear for game use, and find and set up their own base(s) (in contrast to the Hero Team, which has their base, communication and info networks, tech support, and other resources presupplied). They're also working with only a [[GuideDangIt bare minimum of information on their own objectives themselves]] and ''always'' with less manpower [[spoiler:and a game setup and final objective specifically designed to psychologically sabotage the team]].

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