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* Chicken Nugget -- Titan-Egi, whose rocky form and amber coloration resembles a UsefulNotes/McDonalds chicken nugget. May sometimes refer to the actual Titan himself due to his stocky build.



* Emet -- Emet-Selch, which persists even on this very wiki, despite him always being addressed with the full title in the game and his actual name being [[spoiler:Hades]].


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* Emet -- Emet-Selch, which persists even on this very wiki, despite him always being addressed with the full title in the game and his actual name being [[spoiler:Hades]].
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* [[WhatsAHenway Phlegma Balls]] -- The Sage's area-of-effect attack Phlegma, since it provides an excuse to make a "ligma balls" joke.

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* Lala -- Lalafell, the LittlePeople of Eorzea.



* Unga bunga -- The Warrior, due to having an easy to learn play style, and so many self-healing abilities that they almost don't need a healer while tanking. This led to the popular perception that a caveman can play as one with little issue.

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* Unga bunga Bunga -- The Warrior, Warrior class, due to having an easy to learn easy- to-learn play style, and so many self-healing abilities that they almost don't need a healer while tanking. This led to the popular perception that a caveman can play as one with little issue.




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* [=Ver-Flashbang=] -- The RedMage's Level 3 Limit Break, Vermillion Scourge, which causes an explosion of light to blanket the battlefield, to the point it becomes hard to see when the attack goes off.



* Venn diagrammed -- Getting caught in two or more overlapping area of effect attacks (especially if said [=AoEs=] are circle-shaped), which is usually fatal for non-tanks even if you have full HP and no vulnerability stacks.

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* Venn diagrammed -- Getting caught in two or more overlapping area of effect area-of-effect attacks (especially if said [=AoEs=] are circle-shaped), which is usually fatal for non-tanks even if you have full HP and no vulnerability stacks.
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* Selfish DPS -- DPS jobs that focus on personal damage rather than team support, like Black Mages and Samurai. Despite the name, it's more neutral than pejorative (allies that kill the enemy fast are just as useful as allies that empower/heal you, and their higher base damage makes them excellent targets for other players' buffs), and simply tells you what you should expect from a party member in that job.
* Support DPS -- A DPS that has significant buffs or other utility abilities to help out the team, such as Dancer or Red Mage, at the expense of lower personal damage.

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* Selfish DPS -- DPS jobs that focus on personal damage rather than team support, like Black Mages and Samurai. Despite the name, it's more a neutral description rather than a pejorative (allies that kill the enemy fast are one - they pull their weight just as useful well as allies that empower/heal you, more support-oriented jobs, but you need to buff them for maximum performance (or just bring along another selfish DPS and their higher base compensate for the lack of party damage makes buffs with raw individual firepower) rather than expecting them excellent targets for other players' buffs), and simply tells you what you should expect from a party member in that job.
to buff you.
* Support DPS -- A DPS that has significant buffs or other utility abilities to help out the team, such as Dancer or Red Mage, at the expense of lower personal damage. As you might guess, they make excellent partners for selfish DPS jobs - a Black Mage with a Dancer cheerleading them is a force of nature.
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* Butt Wings -- The Paladin's "Passage of Arms" skill, which from a certain point of view, makes it look like glowing wings have sprouted from their butt.
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* Unsynced -- Unrestricted Party, which allows you to tackle content with any number of party members at the level they currently are (within some limitations). Normally, the game would sync down your level to the instance's upper level limit.

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* Unsynced -- Unrestricted Party, which allows you to tackle content with any number of party members at the level they currently are (within some limitations). Normally, the game would sync down your level to the instance's upper level limit.limit.
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* [[PlayerVersusPlayer PVP]] Lasers -- An attack that targets targets 1-3 players, followed by a wide straight line attack (typically a laser) that will hurt anyone caught in its path. These are most often tank busters, which will outright kill any non-tank player. Because they target a specific player, they can be used by {{Griefer}}s to deliberately hit other players -- it's rare for this to actually happen, but the prospect alone is funny enough to make it into the common perception.

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* [[PlayerVersusPlayer PVP]] Lasers -- An attack that targets targets 1-3 players, followed by a wide straight line attack (typically a laser) that will hurt anyone caught in its path. These are most often tank busters, which will outright kill any non-tank player. Because they target a specific player, they can be used by {{Griefer}}s to deliberately hit other players -- it's rare for this to actually happen, but the prospect alone is funny enough to make it into the common perception.
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* [[Main/PlayerVersusPlayer PVP]] Lasers -- An attack that targets targets 1-3 players, followed by a wide straight line attack (typically a laser) that will hurt anyone caught in its path. These are most often tank busters, which will outright kill any non-tank player.

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* [[Main/PlayerVersusPlayer [[PlayerVersusPlayer PVP]] Lasers -- An attack that targets targets 1-3 players, followed by a wide straight line attack (typically a laser) that will hurt anyone caught in its path. These are most often tank busters, which will outright kill any non-tank player. Because they target a specific player, they can be used by {{Griefer}}s to deliberately hit other players -- it's rare for this to actually happen, but the prospect alone is funny enough to make it into the common perception.
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* Pyretic/Freeze: Two mechanics that often come in pairs, with the former being a fire-themed debuff that makes players take massive amounts of damage-over-time if they do any actions within the debuff's span, while the latter will do massive damage and freeze players who ''aren't'' moving when the debuff timer goes off - notably for being one of the few mechanics that can be resolved by jumping.

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* Pyretic/Freeze: Two mechanics that often come in pairs, with the former being a fire-themed debuff that makes players take massive amounts of damage-over-time if they do any actions within the debuff's span, while the latter will do massive damage and freeze players who ''aren't'' moving when the debuff timer goes off - notably notable for being one of the few mechanics that can be resolved by jumping.
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* In general, for Savage/Extreme/Ultimate raid content, if multiple strategies for tackling a mechanic were developed, it'll be named something so that everyone can be on the same page as to how to execute it. The community tends to have fun with this, for example, in [=E12S=], there's a strategy for positioning everyone during a part where rocks that explode fall on the arena called the "Dwayne strat", named after [[Wrestling/DwayneJohnson Dwayne "The Rock" Johnson]] because one of [[https://salted.saltedxiv.com/uploads/2020/12/the-rock-titan.jpg the most popular images depicting it]] used his face for where the rocks will land.

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* In general, for Savage/Extreme/Ultimate raid content, if multiple strategies for tackling a mechanic were developed, it'll be named something so that everyone can be on the same page as to how to execute it. The community tends to have fun with this, for example, in [=E12S=], there's a strategy for positioning everyone during a part where rocks that explode fall on the arena called the "Dwayne strat", named after [[Wrestling/DwayneJohnson Dwayne "The Rock" Johnson]] because one of [[https://salted.saltedxiv.com/uploads/2020/12/the-rock-titan.jpg the most popular images depicting it]] used his face as a VisualPun for where the rocks will land.
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* Trials, typically formally named for where they take place, are more often referred to by the players by the boss fought there -- e.g, "Ifrit" instead of "The Bowl of Embers".

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* Trials, typically formally named for where they take place, are more often referred to by the players by the boss fought there and the difficulty -- e.g, "Ifrit" "Ifrit Hard" instead of "The Bowl of Embers".Embers (Hard)".

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