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* ''VideoGame/{{Neptunia}}'' has their Risky Monsters (to be exact, the ones added by the "Add Risky Monsters" and "Change Dungeon" plans from the remakes), that are simple {{Palette Swaps}} of bosses, but are actually ''harder'' than most storyline bosses.

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* ''VideoGame/{{Neptunia}}'' has their Risky Monsters (to be exact, the ones added by the "Add Risky Monsters" and "Change Dungeon" plans from the remakes), that are simple {{Palette Swaps}} Swap}}s of bosses, but are actually ''harder'' than most storyline bosses.
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* ''VideoGame/{{Fallout}}'':
** Back in the [[VideoGame/{{Fallout}} original game]], we have the Nightkin, a variant of the super mutants, that served as the elite wing of The Master's army, were smarter than the other supermutants, and were trained to use stealth boys to [[StealthyMook cloak themselves and ambush their enemies]]. They return in ''New Vegas'', but have been reduced to scattered bands and their prolonged use of stealth boys, has taken a toll on their minds, destroying the intelligence vantage they may of had, but they are still very deadly.

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* ''VideoGame/{{Fallout}}'':
''Franchise/{{Fallout}}'':
** Back in the [[VideoGame/{{Fallout}} [[VideoGame/Fallout1 original game]], we have the Nightkin, a variant of the super mutants, that served as the elite wing of The Master's army, were smarter than the other supermutants, and were trained to use stealth boys to [[StealthyMook cloak themselves and ambush their enemies]]. They return in ''New Vegas'', but have been reduced to scattered bands and their prolonged use of stealth boys, has taken a toll on their minds, destroying the intelligence vantage they may of had, but they are still very deadly.
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* ''VideoGame/PAYDAY3'' has a unit type which fills this role in stealth and in loud:
** Stealth has Lead Guards, which trigger an endlessly activating pager upon being killed, and who patrol ''much'' more frequently, and over a wide area. For instance, while the VIP showcase room on ''Dirty Ice'' doesn't normally have guards present so long as Search Mode isn't active, the Lead Guard will frequently patrol there. They will appear on the map if the "Lead Guard" Security Modifier is active, limiting their appearance to Very Hard and [[HarderThanHard Overkill]].
** Loud has Heavy SWAT, who boast much more armor than their standard SWAT members and start spawning near a heist's end, frequently alongside Bulldozers.
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* ''VideoGame/JaggedAlliance2'' has [[BigBad Deidranna's]] Elite Guard, who have better stats and are far better equipped than her standard [[{{Mooks}} redshirts]]. Depending on your game-settings, and how much [[LevelGrinding gear and experience]] your own team has accumulated, they can be anything from CannonFodder to a major threat.

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* ''VideoGame/JaggedAlliance2'' ''VideoGame/JaggedAlliance 2'' has [[BigBad Deidranna's]] Elite Guard, who have better stats and are far better equipped than her standard [[{{Mooks}} redshirts]]. Depending on your game-settings, and how much [[LevelGrinding gear and experience]] your own team has accumulated, they can be anything from CannonFodder to a major threat.



* In the ''VideoGame/SlyCooper'' games, the Flashlight guards qualify as this. In the [[VideoGame/SlyCooperAndTheThieviusRaccoonus first game]], stepping into their cone of light was more often than not instant death. While they were somewhat toned down starting with the [[VideoGame/Sly2BandOfThieves second game]], they are still much tougher than the regular guards.

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* In the ''VideoGame/SlyCooper'' ''Franchise/SlyCooper'' games, the Flashlight guards qualify as this. In the [[VideoGame/SlyCooperAndTheThieviusRaccoonus first game]], stepping into their cone of light was more often than not instant death. While they were somewhat toned down starting with the [[VideoGame/Sly2BandOfThieves second game]], they are still much tougher than the regular guards.



* The second-to-last level in ''VideoGame/SplinterCell: ChaosTheory'' ends with Sam up against Shetland's personal bodyguards, about 8 elite Displace mercenaries equipped with facemasks and thermal goggles. These used to be the only enemies in the entire series who could see you in the dark (some enemies in the series, i.e. the Georgian Special Forces from the final mission in ''VideoGame/SplinterCell'', wear night-vision goggles, but still couldn't see you in the dark unless you move or are very close). Then came ''Conviction'' and [[spoiler: the enemy Splinter Cells]], who had sonar goggles that let them see Sam's Last Known Position through darkness and cover. ''Blacklist'' only ran with it.

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* The second-to-last level in ''VideoGame/SplinterCell: ChaosTheory'' ''VideoGame/SplinterCellChaosTheory'' ends with Sam up against Shetland's personal bodyguards, about 8 elite Displace mercenaries equipped with facemasks and thermal goggles. These used to be the only enemies in the entire series who could see you in the dark (some enemies in [[VideoGame/SplinterCell the series, series]], i.e. , the Georgian Special Forces from the final mission in ''VideoGame/SplinterCell'', ''VideoGame/SplinterCell1'', wear night-vision goggles, but still couldn't see you in the dark unless you move or are very close). Then came ''Conviction'' ''[[VideoGame/SplinterCellConviction Conviction]]'' and [[spoiler: the [[spoiler:the enemy Splinter Cells]], who had sonar goggles that let them see Sam's Last Known Position through darkness and cover. ''Blacklist'' ''[[VideoGame/SplinterCellBlacklist Blacklist]]'' only ran with it.



* ''VideoGame/{{Starcraft}}'' has elite versions of normal units, such as the Zerg Hunter Killers. These are buffed up Hydralisks with twice as much health and firepower as any normal Hydralisk.

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* ''VideoGame/{{Starcraft}}'' ''VideoGame/StarCraftI'' has elite versions of normal units, such as the Zerg Hunter Killers. These are buffed up Hydralisks with twice as much health and firepower as any normal Hydralisk.
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* ''VideoGame/RememberMe'' had the Prison Enforcers, which were largely the same, but could perform a [[ManaDrain Brain Lock]] grappling attack and Reconversion Leapers, which were tougher than common Prowlers and immune to several of your skills. Then, there were [[ShieldBearingMook Heavy Enforcers]], Strangler Leapers that could become invisible at will and the aptly named [[BossInMookClothing Elite Enforcer]]s, which had the electrical armour that damaged ''you'' with every blow you land on them. Since the game has no RegeneratingHealth, this requires the exclusive use of health-regenerating moves on them.

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* ''VideoGame/RememberMe'' had the Prison Enforcers, which were largely the same, but could perform a [[ManaDrain Brain Lock]] grappling attack and Reconversion Leapers, which were tougher than common Prowlers and immune to several of your skills. Then, there were [[ShieldBearingMook Heavy Enforcers]], Strangler Leapers that could become invisible at will and the aptly named [[BossInMookClothing Elite Enforcer]]s, Enforcers]], which had the electrical armour that damaged ''you'' with every blow you land on them. Since the game has no RegeneratingHealth, this requires the exclusive use of health-regenerating moves on them.
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* ''VideoGame/{{Mewgenics}}'': Exclusive to the PathOfMostResistance are Champion variants of common enemies. Champions are larger, have an unique and far more threatening appearance, and have [[LightningBruiser better stats, double health, hit harder, move farther, and take an extra turn every round.]] Sure, a champion version of TheGoomba isn't going to be much more trouble, but later on you'll get horrifying beasts with ''AreaOfEffect OneHitKill moves.''
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Added an image for Elite Mooks in Video Games.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/elite_va_minions.png]]
[[caption-width-right:350:Valedictorians of the VA Minion Academy[[note]][[Franchise/SuperMarioBros Hammer Bro, Magikoopa]], [[Franchise/TheLegendOfZelda Darknut, Blue Bokoblin, Golden Moblin, Guardian Stalker]], [[{{Franchise/Metroid}} Elite Pirate, Mawkin Chozo Solider]], Eggplant Wizard (''[[VideoGame/KidIcarusUprising Kid Icarus Uprising]]'' design), [[VideoGame/MegaManClassic Sniper Joe]], [[Franchise/DragonQuest Dark Skeleton, Gigantes, Great Troll]], [[Franchise/SonicTheHedgehog Slicer]], [[VideoGame/MegaManX Guardroid σ]], [[VideoGame/DonkeyKongCountry Krusha, Tiki Doom, Fish Poker Pops]], and [[VideoGame/XenobladeChronicles1 Mass Produced Face]].[[/note]]]]
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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies. Later games introduce more Brother types that attack with other weapons or special powers, like the Fire Brothers, as well as upgraded them to full MiniBoss status in some games by making them roam world maps and force you into battles if you touch them.

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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, [[TheGoomba Goomba]], but their infinite set of hammers that they throw at you make them dangerous enemies. Later games introduce more Brother types that attack with other weapons or special powers, like the Fire Brothers, as well as upgraded them to full MiniBoss status in some games by making them roam world maps and force you into battles if you touch them.
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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies. Later games introduce more Brother type that attack with other weapons or special powers, like the Fire Brothers, as well as upgraded them to full MiniBoss status in some games by making them roam world maps and force you into battles if you touched them.

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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies. Later games introduce more Brother type types that attack with other weapons or special powers, like the Fire Brothers, as well as upgraded them to full MiniBoss status in some games by making them roam world maps and force you into battles if you touched touch them.
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Per TRS


* ''VideoGame/AkatsukiBlitzkampf'' has the Elektrosoldats, who are the [[spoiler: [[CloningBlues cloned]]]] PraetorianGuard of the [[ANaziByAnyOtherName Gessellschaft Society]] and are equipped with [[spoiler: copies of the game's {{MacGuffin}}s, the Blitz Engine]]. One of them is a playable character [[spoiler: and [[TurnedAgainstTheirMasters seeks to break free from the group]]]].

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* ''VideoGame/AkatsukiBlitzkampf'' has the Elektrosoldats, who are the [[spoiler: [[CloningBlues cloned]]]] [[spoiler:cloned]] PraetorianGuard of the [[ANaziByAnyOtherName Gessellschaft Society]] and are equipped with [[spoiler: copies of the game's {{MacGuffin}}s, the Blitz Engine]]. One of them is a playable character [[spoiler: and [[TurnedAgainstTheirMasters seeks to break free from the group]]]].
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* ''VideoGame/ToontownCorporateClash'': Cogs sometimes have the chance to spawn as an executive, having more health and higher damage. In suited Cogs, this is signified by a black suit, and in Skelecogs, this is signified by a colored tint.
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* ''VideoGame/BatmanArkhamSeries'':

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* ''VideoGame/BatmanArkhamSeries'':''Franchise/BatmanArkhamSeries'':
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renamed trope


** In ''VideoGame/CondemnedCriminalOrigins'', the so-called Oro appeared in game's finishing levels. These were humans who had their larynx replaced with metal attachment, allowing for [[MakeMeWannaShout ultrasonic attacks]] on top of their elite weapons and training. Earlier on, any enemy with a gun acted as one when compared to other homeless with crowbars and bats.

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** In ''VideoGame/CondemnedCriminalOrigins'', the so-called Oro appeared in game's finishing levels. These were humans who had their larynx replaced with metal attachment, allowing for [[MakeMeWannaShout [[SuperScream ultrasonic attacks]] on top of their elite weapons and training. Earlier on, any enemy with a gun acted as one when compared to other homeless with crowbars and bats.



** The game also has a fair share of SuperpoweredMooks. There are Music Box Overseers, which [[AntiMagic disabled all Corvo's powers]] with their music, could generate [[ShockwaveStomp Shockwaves]] and could only be killed by leg or [[InTheBack back attacks]] due to music boxes themselves being bulletproof. Then the Daud's Assassins, which teleported around, threw knives at you and had great fighting skills. Finally, ''Brigmore's Witches'' had the titular witches, which, amongst other spells, had [[MakeMeWannaShout damaging screams]], could drain life from you and whose elites summoned roots from the ground to trap your character.

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** The game also has a fair share of SuperpoweredMooks. There are Music Box Overseers, which [[AntiMagic disabled all Corvo's powers]] with their music, could generate [[ShockwaveStomp Shockwaves]] and could only be killed by leg or [[InTheBack back attacks]] due to music boxes themselves being bulletproof. Then the Daud's Assassins, which teleported around, threw knives at you and had great fighting skills. Finally, ''Brigmore's Witches'' had the titular witches, which, amongst other spells, had [[MakeMeWannaShout [[SuperScream damaging screams]], could drain life from you and whose elites summoned roots from the ground to trap your character.



*** [[GodOfEvil Molag Bal]], Daedric Prince of [[TheCorrupter Domination and Corruption]], is primarily served by the Daedroths, a [[NeverSmileAtACrocodile crocodilian]] form of lesser Daedra who themselves are {{Giant Mook}}s. His most elite servants (as seen in ''[[VideoGame/TheElderScrollsOnline Online]]'') are the Daedric Titans, which he created by corrupting [[OurDragonsAreDifferent dragons]] and replacing their [[OurAngelsAreDifferent Aedric]] souls with Daedric ones. In addition to the powerful traits they share with true dragons, they can use a "crude imitation" of the "true" [[LanguageOfMagic Thu'um]], possessing the ability to [[MakeMeWannaShout speak a spell]] of flaming essence-drain that can debilitate an opponent with a single word.

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*** [[GodOfEvil Molag Bal]], Daedric Prince of [[TheCorrupter Domination and Corruption]], is primarily served by the Daedroths, a [[NeverSmileAtACrocodile crocodilian]] form of lesser Daedra who themselves are {{Giant Mook}}s. His most elite servants (as seen in ''[[VideoGame/TheElderScrollsOnline Online]]'') are the Daedric Titans, which he created by corrupting [[OurDragonsAreDifferent dragons]] and replacing their [[OurAngelsAreDifferent Aedric]] souls with Daedric ones. In addition to the powerful traits they share with true dragons, they can use a "crude imitation" of the "true" [[LanguageOfMagic Thu'um]], possessing the ability to [[MakeMeWannaShout speak a spell]] spell of flaming essence-drain that can debilitate an opponent with a single word.



* ''VideoGame/LollipopChainsaw'' had the [[AirborneMook flying zombies]], singing ([[MakeMeWannaShout well, sorta]]) zombies and especially the cheerleader zombies. These were surprisingly acrobatic and could avoid most of your attacks by doing a handstand.

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* ''VideoGame/LollipopChainsaw'' had the [[AirborneMook flying zombies]], singing ([[MakeMeWannaShout well, sorta]]) zombies and especially the cheerleader zombies. These were surprisingly acrobatic and could avoid most of your attacks by doing a handstand.
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* ''VideoGame/{{Troublemaker}}'' has the Student Council Enforcers, higher-level versions of the common student enemies identified by their long-sleeved jackets. They're far more competent than regular bullies and takes a lot more punishment, and the student council leader, Ricco, fights like their KingMook equivalent.

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TRS cleanup: IUEO, plus needless reference to unrelated work


** The Reapers have their own variants, in the form of the [[GiantMook Brute]], a monstrosity with the body and strength of a [[BloodKnight krogan]], and the head and intelligence of a [[ProudWarriorRaceGuy turian]], which results in lethal efficency, the [[InsectoidAlien Ravager]], a [[BeePeople rachni]] husk, repurposed to bring heavy fire onto enemies, and have it's babies brainlessly swarm you, and, worst of all, the [[EldritchAbomination Banshee]], a Reaper-fied Ardat-Yakshi asari, who can hit you with an attack that deals damage to you over time, [[TeleportSpam biotically rush you]], [[ImpaledWithExtremePrejudice pick you up, and gut you with their long claws that would make a]] [[VideoGame/Left4Dead Witch]] [[ImpaledWithExtremePrejudice jealous]], and get their name because of their [[HellIsThatNoise pants-wettingly horrifying scream.]] In the early stages, Marauders are built up as this, playing the role of coordination/enhancement units for the basic cannon-fodder Cannibals, but literally the next stage of the mission where they're introduced lets you meet your first Brute, and Marauders are instantly relegated to being little more than Cannibals with shields.

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** The Reapers have their own variants, in the form of the [[GiantMook Brute]], a monstrosity with the body and strength of a [[BloodKnight krogan]], and the head and intelligence of a [[ProudWarriorRaceGuy turian]], which results in lethal efficency, the [[InsectoidAlien Ravager]], a [[BeePeople rachni]] husk, repurposed to bring heavy fire onto enemies, and have it's babies brainlessly swarm you, and, worst of all, the [[EldritchAbomination Banshee]], a Reaper-fied Ardat-Yakshi asari, who can hit you with an attack that deals damage to you over time, [[TeleportSpam biotically rush you]], [[ImpaledWithExtremePrejudice pick you up, and gut you with their long claws that would make a]] [[VideoGame/Left4Dead Witch]] [[ImpaledWithExtremePrejudice jealous]], claws, and get their name because of their [[HellIsThatNoise pants-wettingly horrifying scream.]] scream. In the early stages, Marauders are built up as this, playing the role of coordination/enhancement units for the basic cannon-fodder Cannibals, but literally the next stage of the mission where they're introduced lets you meet your first Brute, and Marauders are instantly relegated to being little more than Cannibals with shields.
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* The [[DemonicSpiders much-maligned Laser Soldiers]] in the final area of ''VideoGame/TeenageMutantNinjaTurtles'' NES.

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* The [[DemonicSpiders much-maligned Laser Soldiers]] in the final area of ''VideoGame/TeenageMutantNinjaTurtles'' NES.''VideoGame/TeenageMutantNinjaTurtles1989''.
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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies. Later games introduce more Brother type that attack with other weapons or special powers, like the Fire Brothers.

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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies. Later games introduce more Brother type that attack with other weapons or special powers, like the Fire Brothers.Brothers, as well as upgraded them to full MiniBoss status in some games by making them roam world maps and force you into battles if you touched them.
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* ''VideoGame/EldenRing'' has a small number of enemies that don't respawn but also don't have a boss health bar/arena. Most of them are fought multiple times, like the sixteen Crucible Knights.
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* ''VideoGame/DeadAheadZombieWarFare'': Blue enemies of location 7 count as this towards their green counterparts from early-to-mid game. Aside from having much higher stats, they can also do critical hits that stun units.

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* ''VideoGame/DeadAheadZombieWarFare'': ''VideoGame/DeadAheadZombieWarfare'': Blue enemies of location 7 count as this towards their green counterparts from early-to-mid game. Aside from having much higher stats, they can also do critical hits that stun units.
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* ''VideoGame/DeadAheadZombieWarFare'': Blue enemies of location 7 count as this towards their green counterparts from early-to-mid game. Aside from having much higher stats, they can also do critical hits that stun units.
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Blade On A Stick is a disambig


** ''VideoGame/AliceMadnessReturns'' only had the weak Zombie Cards and the [[HeavilyArmoredMook Armored Cards]], which were much tougher and could counter-attack, needing to be attacked at specific times. There were also the [[BladeOnAStick naginata-wielding]] Daimyo wasps (elites of regular samurai wasps), and the [[ShieldBearingMook plate-carrying Madcaps]]. For the ruins, there were [[GiantMook Menacing Ruins]] and [[BossInMookClothing Colossal Ruins]].

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** ''VideoGame/AliceMadnessReturns'' only had the weak Zombie Cards and the [[HeavilyArmoredMook Armored Cards]], which were much tougher and could counter-attack, needing to be attacked at specific times. There were also the [[BladeOnAStick naginata-wielding]] naginata-wielding Daimyo wasps (elites of regular samurai wasps), and the [[ShieldBearingMook plate-carrying Madcaps]]. For the ruins, there were [[GiantMook Menacing Ruins]] and [[BossInMookClothing Colossal Ruins]].



** ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence.

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** ''2'' diversifies it into the FragileSpeedster Agiles who can catch up in LeParkour (normal guards can freerun but can't keep up when Ezio's going full speed), the BladeOnAStick-wielding lance-wielding Seekers and the {{Heavily Armored| Mook}} MightyGlacier Brutes who can smash through Ezio's defence.

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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies.

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** The infamous Hammer Brothers in most games may be as frail as your average Goomba, but their infinite set of hammers they throw at you make them dangerous enemies. Later games introduce more Brother type that attack with other weapons or special powers, like the Fire Brothers.
** Chargin' Chuck from ''VideoGame/SuperMarioWorld'' is an armored enemy that comes in several variants that fight usually by attacking with different sports equipment. They take multiple hits to kill and are invincible for a short time after taking damage, making them almost like mini-bosses.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': Blue Geru have high health, a strong attack, and the ability to throw their weapons on top of that, making them among the toughest of the overworld roaming monsters.
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* ''VideoGame/MaxPayne3'' had the enemies clad in advanced body armour and helmets at the end of the game. These were tougher than the player and required more than one headshot to kill.

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* ''VideoGame/MaxPayne3'' had has the enemies U.F.E. police force, who are clad in advanced heavy body armour and helmets at and serve as the end main enemies in the last act of the game. These were They're better armed and tougher than the player average enemy, and required require more than one headshot to kill.



* ''VideoGame/MirrorsEdge'' had the Anti-Runners, which were specifically trained to deal with Runners like you. As such, they could easily keep up with you, dealt great amount of damage and were immune to many of your moves.

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* ''VideoGame/MirrorsEdge'' had has the Anti-Runners, which were who are specifically trained to deal with Runners like you. Faith. As such, they could can easily keep up with you, dealt deal a great amount of damage and were are immune to many of your moves.moves. ''VideoGame/MirrorsEdgeCatalyst'' features its own equivalent of the Anti-Runners in the form of the Sentinels, who are just as dangerous and difficult to take down.
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* ''Half Life''
** Alien Grunts from ''VideoGame/HalfLife'' are this compared to Vortigaunts.
** Combine Elites in ''VideoGame/HalfLife2'', who wear white uniforms instead of the grey and black variety found in others, and have weapons with an "alternate fire" mode which can instantly disintegrate {{N|onPlayerCharacter}}PCs, whether RedShirt or {{Mook|s}}, are a mixed bag. InUniverse, they are a straight example, but in gameplay terms, they're closer to FakeUltimateMook: the dreaded pulse projectile only deals 15 damage to Gordon, they can't throw the grenades the ordinary Overwatch soldier is known and feared for using, and their health is negligibly higher than normal Overwatch.

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* ''Half Life''
''VideoGame/HalfLife'':
** Alien Grunts from ''VideoGame/HalfLife'' the first ''VideoGame/HalfLife1'' are this compared to Vortigaunts.
** Combine Elites in ''VideoGame/HalfLife2'', who wear white uniforms instead of the grey and black dark blue variety found in others, and have weapons with an "alternate fire" can use the alternate fire mode on their Pulse Rifles which can instantly disintegrate {{N|onPlayerCharacter}}PCs, whether RedShirt or {{Mook|s}}, are a mixed bag. InUniverse, they are a straight example, but in gameplay terms, they're closer to FakeUltimateMook: the dreaded pulse projectile only deals 15 damage to Gordon, they can't throw the grenades the ordinary Overwatch soldier is known and feared for using, and their health is negligibly higher than normal Overwatch.
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** ''VideoGame/DragonQuestIV'': Castle Nadiria, the final dungeon the Chosen venture into to stop Psaro the Manslayer from destroying humanity is full of monsters such as Night Clubbers, Princes of Darkness, [[DragonRider Dragooners]], Emperor Wyverns, Night Riders, Vis Magers, Swingres, Red Dragons, and Sasquashes, who can call in allies like Pickeerers, cast magic like Frizzle, Kasizz[[note]]Kasizzle prior to Joker 2[[/note]], Kaswoosh, Kacrack[[note]]Kacrackle prior to Joker 1[[/note]], and Kaboom, and use various skills like Weird Dance, Sweet Breath, Chilly Breath, and [[StatusDebuff Disruptive Wave]].

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** ''VideoGame/DragonQuestIV'': Castle Nadiria, the final dungeon the Chosen venture into to stop Psaro the Manslayer from destroying humanity is full of monsters such as Night Clubbers, Princes of Darkness, [[DragonRider Dragooners]], Emperor Wyverns, Night Riders, Vis Magers, Swingres, Red Dragons, and Sasquashes, who can call in allies like Pickeerers, cast magic like Frizzle, Kasizz[[note]]Kasizzle prior to Joker 2[[/note]], Kaswoosh, Kacrack[[note]]Kacrackle prior to Joker 1[[/note]], and Kaboom, and use various skills like Weird Dance, Sweet Breath, Chilly Breath, and [[StatusDebuff [[StatusBuffDispel Disruptive Wave]].

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* ''VideoGame/DragonQuestI'''s [[TheVeryDefinitelyFinalDungeon final dungeon]] is guarded by the deadliest, [[DemonicSpiders most demonic]] variations of the Mooks you've faced: Knight Aberrants, Knight Abhorrents, Blue Dragons, Dread Dragons, etc. They have high defense stats, deal massive damage, and have the most devastating spells, such as Snooze (Knight Aberrants have both this and Fizzle, preventing you from using your own Fizzle), Midheal and Sizzle (the Knight Abhorrent has ''both Midheal and Sizzle''). If you aren't sufficiently [[LevelGrinding leveled up]], you can kiss your ass goodbye here. Some of these are invincible to magic. And sometimes, the only winning move is not to fight.

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* ''Franchise/DragonQuest'':
**
''VideoGame/DragonQuestI'''s [[TheVeryDefinitelyFinalDungeon final dungeon]] is guarded by the deadliest, [[DemonicSpiders most demonic]] variations of the Mooks you've faced: Knight Aberrants, Knight Abhorrents, Blue Dragons, Dread Dragons, etc. They have high defense stats, deal massive damage, and have the most devastating spells, such as Snooze (Knight Aberrants have both this and Fizzle, preventing you from using your own Fizzle), Midheal and Sizzle (the Knight Abhorrent has ''both Midheal and Sizzle''). If you aren't sufficiently [[LevelGrinding leveled up]], you can kiss your ass goodbye here. Some of these are invincible to magic. And sometimes, the only winning move is not to fight.fight.
** ''VideoGame/DragonQuestII'': The final stages of the game have various monsters for the Scions of Erdrick to contend with, such as [[SmashMook Cyclopses and Gigantes]], Archdemons, who can cast Kaboom, and [[ManiacMonkeys Batmandrills]], the last of which can cast [[SuicideAttack Kamikazee]] at random [[TotalPartyKill to murder them in a heartbeat]].
** ''VideoGame/DragonQuestIII'': The final dungeon in Alfegard before the Dragonlord's time has Great Trolls, One-Man Armies, Stone Guardians, Infernal Serpents, and other minions of Zoma, such as Dragon Zombies to decimate Erdrick and his companions with various spells and skills such as Fire/Inferno and Desperate Attacks.
** ''VideoGame/DragonQuestIV'': Castle Nadiria, the final dungeon the Chosen venture into to stop Psaro the Manslayer from destroying humanity is full of monsters such as Night Clubbers, Princes of Darkness, [[DragonRider Dragooners]], Emperor Wyverns, Night Riders, Vis Magers, Swingres, Red Dragons, and Sasquashes, who can call in allies like Pickeerers, cast magic like Frizzle, Kasizz[[note]]Kasizzle prior to Joker 2[[/note]], Kaswoosh, Kacrack[[note]]Kacrackle prior to Joker 1[[/note]], and Kaboom, and use various skills like Weird Dance, Sweet Breath, Chilly Breath, and [[StatusDebuff Disruptive Wave]].
** ''VideoGame/DragonQuestV'': Various monsters fought near and/or at the end of the game such as Great Dragons, which breathe both fire and ice, Hyperanemons, who curse their enemies and cast [[BlowYouAway Kaswoosh]], Gloom Sluggers and Doom Sluggers[[note]]Smogbonnets and Sootbonces[[/note]], Wight Kings, and even returning enemies such as Killing Machines and Barbatoses, [[DegradedBoss now a normal enemy]] compared to its debut.
** ''VideoGame/DragonQuestVI'': The final areas of the game, the Dread Realm and Mortamor's Dreadlair, have various monsters for the Prince of Somnia and his allies to fight in order to stop Mortamor from making both the Real and Dream Worlds extra havens for despair, such as [[MultiArmedAndDangerous Hell Gladiators]], Loss Leaders, Pudgedevils, Darkcrawlers, Stout Trolls, Jugular Jokers, Demon Stewards, [[OurGeniesAreDifferent High Djinkses]], Uber Dreameras, Dreadful Drackals, and Aggrosculptures.
** ''VideoGame/DragonQuestVII'': The Cathedral of Blight is guarded by various monsters such as Drakulards, Togres, Beastly Priests, Metal Heavies, Testudogres, Vis Magers, Gnumesises, Carbuncles, Fright Knights, Birds of Terrordise, Merderers, [[ChestMonster Pandora's Boxes]], and others like Seasaurs and Abyss Divers, who can cast magic like Swoosh, Zapple[[note]]Zap prior to Joker 1[[/note]], Thwack, Drain Magic, Kacrack, Hocus Pocus[[note]]Though only in the Playstation 1 original[[/note]], Kazing, and Kaboom, as well as use various skills like Lullab-Eye, Hellfire, Tongue Bashing, Sweet Breath, Lightning, Disruptive Wave, and Scorch to decimate those who dare to stand against Orgodemir.
%%** ''VideoGame/DragonQuestVIII'':
%%** ''VideoGame/DragonQuestIX'':
%%** ''VideoGame/DragonQuestX'':
%%** ''VideoGame/DragonQuestXI'':
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* ''VideoGame/KnightBewitched'': Alpha monsters are rarer and stronger versions of existing monsters. They also have a guaranteed chance to drop more powerful equipment than the regular mobs of the same area.
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** Waddle Doo, who is a cyclopic variant of the basic Waddle Dee enemies. Unlike its laid-back cousins, Waddle Doo can fire a laser beam out of its large eye.

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** Waddle Doo, who is a cyclopic variant of the basic [[TheGoomba Waddle Dee Dee]] enemies. Unlike its laid-back cousins, Waddle Doo can fire a laser beam out of its large eye.
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*** The Darkspawn Omegas are strong enough to be capable of killing Alphas. This is demonstrated when the only Omega that showed up in the franchise so far nearly killed the entire Warden's team with a single spell in a cutscene. The Omegas are also the Archdemons' second-in-command during Blights, receiving their orders directly from them.

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