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* ''Pinball/TheTwilightZone'' was initially designed for three magnets in the outer loop. One of them was dropped as a cost cutting measure. The home ROM is ready to use it if installed by the owner.

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* ''Pinball/TheTwilightZone'' ''Pinball/TwilightZone'' was initially designed for three magnets in the outer loop. One of them was dropped as a cost cutting measure. The home ROM is ready to use it if installed by the owner.

Added: 782

Changed: 2178

Removed: 575

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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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* The Pro version of ''Pinball/{{ACDC}}'' has a prominent portrait of Angus Young on the playfield. There are lights that can illuminate its eyes, mouth, and nose, yet they never do (outside of the AttractMode).
* ''Pinball/BlackHole's'' rotating backglass and Machine Monotone speech were taken out of the exported versions of the game.
* Although ''Pinball/DevilsDare'' was designed with speech, most machines replaced the original sound/speech board with a sound-only board, leaving the game without any speech or music, and playing slot-machine-style chimes instead.



* ''Pinball/BlackHole's'' rotating backglass and Machine Monotone speech were taken out of the exported versions of the game.
* Although ''Pinball/DevilsDare'' was designed with speech, most machines replaced the original sound/speech board with a sound-only board, leaving the game without any speech or music, and playing slot-machine-style chimes instead.

to:

* ''Pinball/BlackHole's'' rotating backglass Creator/WilliamsElectronics' ''Pinball/JudgeDredd'' pinball's Deadworld, originally intended as an elaborate ball-locking mechanism resembling a ringed planet. Balls would fall onto one of three holes on the slowly-rotating ring to be locked; then a crane would remove the balls one by one to start Multiball. Unfortunately the crane was complex and Machine Monotone speech had reliability issues; and if it failed, the game would become unplayable. In the shipping machine, the holes in the ring were taken replaced by notches. The first two balls would not be physically locked at all; the third ball would still fall into a notch on the ring, and the crane would still try to remove it, but if the crane failed then the ball would simply fall out of the exported versions of notch and onto the game.
* Although ''Pinball/DevilsDare'' was designed with speech, most machines replaced
playfield as the original sound/speech board with ring continued to rotate. It is possible to reverse this change using hardware modifications and prototype [=ROMs=], as described in [[http://www.pinballnews.com/learn/dredd.html this article]].
* Pre-release advertisements for ''Pinball/LaserWar'' showed off
a sound-only board, leaving backbox topper that would display laser light patterns in time to the game without any speech or music, action. Unfortunately, it was removed from the final game to cut costs, and playing slot-machine-style chimes instead.only a handful of prototypes exist.
* Data East's ''Pinball/ThePhantomOfTheOpera'' has a 'fast lock' light on the playfield that serves no purpose.



* The Pro version of ''Pinball/{{ACDC}}'' has a prominent portrait of Angus Young on the playfield. There are lights that can illuminate its eyes, mouth, and nose, yet they never do (outside of the AttractMode).
* Pre-release advertisements for ''Pinball/LaserWar'' showed off a backbox topper that would display laser light patterns in time to the game action. Unfortunately, it was removed from the final game to cut costs, and only a handful of prototypes exist.
* Data East's ''Pinball/ThePhantomOfTheOpera'' has a 'fast lock' light on the playfield that serves no purpose.



* Creator/WilliamsElectronics' ''Pinball/JudgeDredd'' pinball's Deadworld, originally intended as an elaborate ball-locking mechanism resembling a ringed planet. Balls would fall onto one of three holes on the slowly-rotating ring to be locked; then a crane would remove the balls one by one to start Multiball. Unfortunately the crane was complex and had reliability issues; and if it failed, the game would become unplayable. In the shipping machine, the holes in the ring were replaced by notches. The first two balls would not be physically locked at all; the third ball would still fall into a notch on the ring, and the crane would still try to remove it, but if the crane failed then the ball would simply fall out of the notch and onto the playfield as the ring continued to rotate. It is possible to reverse this change using hardware modifications and prototype [=ROMs=], as described in [[http://www.pinballnews.com/learn/dredd.html this article]].

to:

* Creator/WilliamsElectronics' ''Pinball/JudgeDredd'' pinball's Deadworld, originally intended as an elaborate ball-locking mechanism resembling a ringed planet. Balls would fall onto one of three holes on the slowly-rotating ring to be locked; then a crane would remove the balls one by one to start Multiball. Unfortunately the crane was complex and had reliability issues; and if it failed, the game would become unplayable. In the shipping machine, the holes in the ring were replaced by notches. The first two balls would not be physically locked at all; the third ball would still fall into a notch on the ring, and the crane would still try to remove it, but if the crane failed then the ball would simply fall out of the notch and onto the playfield as the ring continued to rotate. It is possible to reverse this change using hardware modifications and prototype [=ROMs=], as described in [[http://www.pinballnews.com/learn/dredd.html this article]].
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Removed an example that didn't fit the trope and replaced it with one that did. Conveniently enough, they both involve the same game.


* Creator/{{Stern}}'s ''Pinball/IronMaiden'' pinball was originally intended to have MachineMonotone speech, but it was removed as a cost-saving measure.

to:

* Creator/{{Stern}}'s ''Pinball/IronMaiden'' pinball was originally intended to have MachineMonotone speech, but it was removed as a cost-saving measure.



* The basic ("Pro") edition of ''Pinball/{{ACDC}}'' omits the Underworld mini-playfield of the higher-end versions, replacing it with a caricature of lead guitarist Angus Young's face.

to:

* The basic ("Pro") edition Pro version of ''Pinball/{{ACDC}}'' omits has a prominent portrait of Angus Young on the Underworld mini-playfield playfield. There are lights that can illuminate its eyes, mouth, and nose, yet they never do (outside of the higher-end versions, replacing it with a caricature of lead guitarist Angus Young's face.AttractMode).
Is there an issue? Send a MessageReason:
Adding Judge Dredd Pinball

Added DiffLines:

* Creator/WilliamsElectronics' ''Pinball/JudgeDredd'' pinball's Deadworld, originally intended as an elaborate ball-locking mechanism resembling a ringed planet. Balls would fall onto one of three holes on the slowly-rotating ring to be locked; then a crane would remove the balls one by one to start Multiball. Unfortunately the crane was complex and had reliability issues; and if it failed, the game would become unplayable. In the shipping machine, the holes in the ring were replaced by notches. The first two balls would not be physically locked at all; the third ball would still fall into a notch on the ring, and the crane would still try to remove it, but if the crane failed then the ball would simply fall out of the notch and onto the playfield as the ring continued to rotate. It is possible to reverse this change using hardware modifications and prototype [=ROMs=], as described in [[http://www.pinballnews.com/learn/dredd.html this article]].
Is there an issue? Send a MessageReason:
stupid the


* ''Pinball/TwilightZone'' was initially designed for three magnets in the outer loop. One of them was dropped as a cost cutting measure. The home ROM is ready to use it if installed by the owner.

to:

* ''Pinball/TwilightZone'' ''Pinball/TheTwilightZone'' was initially designed for three magnets in the outer loop. One of them was dropped as a cost cutting measure. The home ROM is ready to use it if installed by the owner.
Is there an issue? Send a MessageReason:
twilight zone

Added DiffLines:

* ''Pinball/TwilightZone'' was initially designed for three magnets in the outer loop. One of them was dropped as a cost cutting measure. The home ROM is ready to use it if installed by the owner.
Is there an issue? Send a MessageReason:
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* Creator/{{Gottlieb}}'s ''[[Pinball/{{Rescue911}} Rescue 911]]'' has four white targets on the playfield that serve no purpose. Rumors are that they were meant to spell K-I-R-K for a Creator/WilliamShatner tie-in mode, but it was removed when Shatner's likeliness was not available.
* ''Pinball/BlackHole's'' rotating backglass and MachineMonotone speech were taken out of the exported versions of the game.

to:

* Creator/{{Gottlieb}}'s ''[[Pinball/{{Rescue911}} Rescue 911]]'' ''Pinball/{{Rescue 911}}'' has four white targets on the playfield that serve no purpose. Rumors are that they were meant to spell K-I-R-K [[Franchise/StarTrek K-I-R-K]] for a Creator/WilliamShatner tie-in mode, but it was removed when Shatner's likeliness likeness was not available.
* ''Pinball/BlackHole's'' rotating backglass and MachineMonotone Machine Monotone speech were taken out of the exported versions of the game.



* Data East's "Pinball/ThePhantomOfTheOpera" has a 'fast lock' light on the playfield that serves no purpose.

to:

* Data East's "Pinball/ThePhantomOfTheOpera" ''Pinball/ThePhantomOfTheOpera'' has a 'fast lock' light on the playfield that serves no purpose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Data East's "Pinball/ThePhantomOfTheOpera" has a 'fast lock' light on the playfield that serves no purpose.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Pre-release advertisements for ''Pinball/LaserWar'' showed off a backbox topper that would display laser light patterns in time to the game action. Unfortunately, it was removed from the final game to cut costs, and only a handful of prototypes exist.
Is there an issue? Send a MessageReason:
None


* Similarly, Creator/WilliamsElectronics' ''Pinball/StarTrekTheNextGeneration'' originally had a "secret VideoMode", which was a version of ''VideoGame/{Breakout}}''. It was disabled in the final game, supposedly to avoid a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during the attract mode, however.

to:

* Similarly, Creator/WilliamsElectronics' ''Pinball/StarTrekTheNextGeneration'' originally had a "secret VideoMode", which was a version of ''VideoGame/{Breakout}}''.''VideoGame/{{Breakout}}''. It was disabled in the final game, supposedly to avoid a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during the attract mode, however.
Is there an issue? Send a MessageReason:
None


* ''Pinball/SouthPark'' originally had a "Carpet Munching Race" VideoMode -- as Stan, the player competed against Cartman to see who could munch carpet faster and impress Ms. Ellen as the bigger Lesbian. It was disabled soon after the game's release at the insistence of ComedyCentral, but [=ROMs=] with it re-enabled are available from after-market vendors. [[http://tcrf.net/Proto:South_Park_%28Pinball%29 Click here]] for details on the mode.
* Similarly, Creator/WilliamsElectronics' ''Pinball/StarTrekTheNextGeneration'' originally had a "secret VideoMode," which was a version of Breakout. It was disabled in the final game, supposedly to avoid a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during the attract mode, however.

to:

* ''Pinball/SouthPark'' originally had a "Carpet Munching Race" VideoMode -- as Stan, the player competed against Cartman to see who could munch carpet faster and impress Ms. Ellen as the bigger Lesbian. It was disabled soon after the game's release at the insistence of ComedyCentral, Creator/ComedyCentral, but [=ROMs=] with it re-enabled are available from after-market vendors. [[http://tcrf.net/Proto:South_Park_%28Pinball%29 Click here]] for details on the mode.
* Similarly, Creator/WilliamsElectronics' ''Pinball/StarTrekTheNextGeneration'' originally had a "secret VideoMode," VideoMode", which was a version of Breakout.''VideoGame/{Breakout}}''. It was disabled in the final game, supposedly to avoid a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during the attract mode, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The basic ("Pro") edition of ''Pinball/{{ACDC}}'' omits the Underworld mini-playfield of the higher-end versions, replacing it with a caricature of lead guitarist Angus Young's face.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Creator/{{Stern}}'s ''Pinball/IronMaiden'' pinball was originally intended to have MachineMonotone speech, but it was removed as a cost-saving measure.
* Creator/{{Gottlieb}}'s ''[[Pinball/{{Rescue911}} Rescue 911]]'' has four white targets on the playfield that serve no purpose. Rumors are that they were meant to spell K-I-R-K for a Creator/WilliamShatner tie-in mode, but it was removed when Shatner's likeliness was not available.
* ''Pinball/BlackHole's'' rotating backglass and MachineMonotone speech were taken out of the exported versions of the game.
* Although ''Pinball/DevilsDare'' was designed with speech, most machines replaced the original sound/speech board with a sound-only board, leaving the game without any speech or music, and playing slot-machine-style chimes instead.
* ''Pinball/SouthPark'' originally had a "Carpet Munching Race" VideoMode -- as Stan, the player competed against Cartman to see who could munch carpet faster and impress Ms. Ellen as the bigger Lesbian. It was disabled soon after the game's release at the insistence of ComedyCentral, but [=ROMs=] with it re-enabled are available from after-market vendors. [[http://tcrf.net/Proto:South_Park_%28Pinball%29 Click here]] for details on the mode.
* Similarly, Creator/WilliamsElectronics' ''Pinball/StarTrekTheNextGeneration'' originally had a "secret VideoMode," which was a version of Breakout. It was disabled in the final game, supposedly to avoid a possible lawsuit from Creator/{{Atari}}. It can sometimes be seen during the attract mode, however.
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