History DummiedOut / FightingGames

22nd Jun '17 3:15:52 AM LinTaylor
Is there an issue? Send a Message

Added DiffLines:

** One more for ''Budokai 3'': At one point it was planned for every single playable character to have a story in Dragon Universe mode; this got fairly far into development, as there are English voice clips from some of these discarded ideas (like Krillin realizing that a lone surviving Saibaman is friendly, or Cell getting angry at one of his Cell Juniors for rebelling against him). The only vestige of these ideas in the final game is a line of dialog in Broly's story where Gohan says that Future Trunks warned them about him; Trunks having a run-in with Broly and leaving to warn the others was part of his storyline.
14th Jun '17 7:24:03 AM MagiMecha
Is there an issue? Send a Message

Added DiffLines:

* The ''VideoGame/GundamBattleAssault'' had a few characters removed in the two Playstation installments. In the original, the ''Anime/MobileSuitGundamZZ'' Mobile Suit Hamma-Hamma was removed in favor of Wing Gundam, as ''Anime/MobileSuitGundamWing'' was airing at the time. Using a Gameshark would allow you to reaccess it. In the second game, the Hamma-Hamma and ''Anime/MobileSuitZetaGundam'' Mobile Suits Qubeley, The O and the titular Zeta Gundam were removed and data of the still-removed Hamma-Hamma was still left in. Again, Gameshark codes allowed players to reaccess them, though they didn't have pilots.
11th Jun '17 3:42:43 PM nombretomado
Is there an issue? Send a Message


** Honey [[http://www.youtube.com/watch?v=EnLUHKE6gyI#t=1m38s is undummied]] for the XboxLiveArcade[=/=]PlayStationNetwork version of the game.

to:

** Honey [[http://www.youtube.com/watch?v=EnLUHKE6gyI#t=1m38s is undummied]] for the XboxLiveArcade[=/=]PlayStationNetwork UsefulNotes/XboxLiveArcade[=/=]UsefulNotes/PlayStationNetwork version of the game.
7th Jun '17 10:26:37 PM GastonRabbit
Is there an issue? Send a Message


** One poking around the [[DebugMode Debug Menu]] can find Captain Falcon's "Come on! BLUE FALCON!" voice clip, which would only be used in ''Brawl'' seven years later. This confirms the claim that Final Smashes were intended to be implemented before ''Brawl''. WordOfGod confirms they were planned since the ''first'' game, but time and memory constraints caused the development team to ax them in the first two games. This is further evidenced that not only is "Come on! BLUE FALCON!" within the first game's voice clips, but also Ness's "PK... STARSTORM!"
** Marth and Roy were ''[[WhatCouldHaveBeen intended]]'' to have been dummied out of the international releases, the developers thinking that no one would be much interested in characters from a series that [[NoExportForYou only Japanese gamers would recognize]], but it was decided to include them anyway. [[MarthDebutedInSmashBros The rest is history]].

to:

** *** One poking around the [[DebugMode Debug Menu]] can find Captain Falcon's "Come on! BLUE FALCON!" voice clip, which would only be used in ''Brawl'' seven years later. This confirms the claim that Final Smashes were intended to be implemented before ''Brawl''. WordOfGod confirms they were planned since the ''first'' game, but time and memory constraints caused the development team to ax them in the first two games. This is further evidenced that not only is "Come on! BLUE FALCON!" within the first game's voice clips, but also Ness's "PK... STARSTORM!"
** *** Marth and Roy were ''[[WhatCouldHaveBeen intended]]'' to have been dummied out of the international releases, the developers thinking that no one would be much interested in characters from a series that [[NoExportForYou only Japanese gamers would recognize]], but it was decided to include them anyway. [[MarthDebutedInSmashBros The rest is history]].



** [[http://images3.wikia.nocookie.net/__cb20080318020842/ssb/images/9/9b/Mizzo.JPG This terrifying thing]] is seen in the background in the Subspace Emissary. It can't be fought, and it's the only one in the game. It was likely intended to be a recurring enemy of some sort, but was removed during development. However, there's a rare trophy that, while describing the thing as an enemy, makes reference to the captured specimen being the only known one.
** Some unused files suggest that several familiar enemies from the ''Kirby'' series, including Bronto Burt, Blade Knight, and Bonkers, were supposed to appear as enemies in the Subspace Emissary, as well as Buzzy Beetle and Dry Bones from the ''Mario'' series. None of these actually made it into the game as enemies, though their models were used for a few of the trophies.

to:

** *** [[http://images3.wikia.nocookie.net/__cb20080318020842/ssb/images/9/9b/Mizzo.JPG This terrifying thing]] is seen in the background in the Subspace Emissary. It can't be fought, and it's the only one in the game. It was likely intended to be a recurring enemy of some sort, but was removed during development. However, there's a rare trophy that, while describing the thing as an enemy, makes reference to the captured specimen being the only known one.
** *** Some unused files suggest that several familiar enemies from the ''Kirby'' series, including Bronto Burt, Blade Knight, and Bonkers, were supposed to appear as enemies in the Subspace Emissary, as well as Buzzy Beetle and Dry Bones from the ''Mario'' series. None of these actually made it into the game as enemies, though their models were used for a few of the trophies.
7th Jun '17 10:23:58 PM GastonRabbit
Is there an issue? Send a Message


** In ''Melee'', the final trophy is Tamagon from ''VideoGame/DevilWorld'', unavailable in non-Japanese versions without hacking or a cheat device.
** Snooping around the insides of ''Melee'' revealed a few stages that didn't make it to the final game, including Ice Top (presumably another ''VideoGame/IceClimber'' level) and [[VideoGame/FireEmblemAkaneia Akaneia]] (which ''VideoGame/FireEmblem'' fans should recognize). Neither are still in the game--loading Ice Top sends you to Icicle Mountain without music, and loading Akaneia causes the game to crash.
** Poking around the insides of ''Super Smash Bros. Brawl'' has shown the names, at least, of seven removed characters: Mewtwo, Dr. Mario, Roy, Plusle & Minun, Dixie Kong, Toon Zelda, and Toon Sheik. Evidence suggests that none of them got particularly far into development outside of Mewtwo, who still has data referencing a Classic Mode portrait as well as a victory theme. This was later taken advantage of by the ''VideoGame/ProjectM'' developers as a springboard to put Mewtwo -- and, later, Roy out of the same principles -- back into full playability.
** There's also listings for several songs such as Falco's theme from ''VideoGame/StarFoxCommand'' and even a ''VideoGame/{{Beatmania}}'' song.
** There are some trophies that have been dummied out of ''Brawl'', but are still accessible through hacks. These include Donkey Kong Jr., [[VideoGame/DonkeyKongJungleBeat Dread Kong]], and alternate character trophies for many of the playable characters.

to:

** In ''Melee'', the ''Melee'':
*** The
final trophy is Tamagon from ''VideoGame/DevilWorld'', which is unavailable in non-Japanese versions the North American version without hacking or a cheat device.
**
device. This trophy was completely deleted from the PAL version, despite the fact that ''Devil World'' was released in PAL regions.
***
Snooping around the insides of ''Melee'' of the game revealed a few stages that didn't make it to the final game, including Ice Top (presumably another ''VideoGame/IceClimber'' level) and [[VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Akaneia]] (which ''VideoGame/FireEmblem'' fans should recognize). Neither are still in the game--loading Ice Top sends you to Icicle Mountain without music, and loading Akaneia causes the game to crash.
** One poking around the [[DebugMode Debug Menu]] can find Captain Falcon's "Come on! BLUE FALCON!" voice clip, which would only be used in ''Brawl'' seven years later. This confirms the claim that Final Smashes were intended to be implemented before ''Brawl''. WordOfGod confirms they were planned since the ''first'' game, but time and memory constraints caused the development team to ax them in the first two games. This is further evidenced that not only is "Come on! BLUE FALCON!" within the first game's voice clips, but also Ness's "PK... STARSTORM!"
** Marth and Roy were ''[[WhatCouldHaveBeen intended]]'' to have been dummied out of the international releases, the developers thinking that no one would be much interested in characters from a series that [[NoExportForYou only Japanese gamers would recognize]], but it was decided to include them anyway. [[MarthDebutedInSmashBros The rest is history]].
** ''Brawl'':
***
Poking around the insides of ''Super Smash Bros. Brawl'' the game has shown the names, at least, of seven removed characters: Mewtwo, Dr. Mario, Roy, Plusle & Minun, Dixie Kong, Toon Zelda, and Toon Sheik.Sheik (the last of whom is speculated to be Tetra). Evidence suggests that none of them got particularly far into development outside of Mewtwo, who still has data referencing a Classic Mode portrait as well as a victory theme. This was later taken advantage of by the ''VideoGame/ProjectM'' developers as a springboard to put Mewtwo -- and, later, Roy out of the same principles -- back into full playability.
** There's also *** There are listings for several songs such as Falco's theme from ''VideoGame/StarFoxCommand'' and even a ''VideoGame/{{Beatmania}}'' song.
** *** There are some trophies that have been dummied out of ''Brawl'', out, but are still accessible through hacks. These include Donkey Kong Jr., [[VideoGame/DonkeyKongJungleBeat Dread Kong]], and alternate character trophies for many of the playable characters.characters.
** [[http://images3.wikia.nocookie.net/__cb20080318020842/ssb/images/9/9b/Mizzo.JPG This terrifying thing]] is seen in the background in the Subspace Emissary. It can't be fought, and it's the only one in the game. It was likely intended to be a recurring enemy of some sort, but was removed during development. However, there's a rare trophy that, while describing the thing as an enemy, makes reference to the captured specimen being the only known one.
** Some unused files suggest that several familiar enemies from the ''Kirby'' series, including Bronto Burt, Blade Knight, and Bonkers, were supposed to appear as enemies in the Subspace Emissary, as well as Buzzy Beetle and Dry Bones from the ''Mario'' series. None of these actually made it into the game as enemies, though their models were used for a few of the trophies.



** One poking around ''Melee'''s [[DebugMode Debug Menu]] can find Captain Falcon's "Come on! BLUE FALCON!" voice clip, which would only be used in ''Brawl'' seven years later. This confirms the claim that Final Smashes were intended to be implemented before ''Brawl''. WordOfGod confirms they were planned since the ''first'' game, but time and memory constraints caused the development team to ax them in the first two games. This is further evidenced that not only is "Come on! BLUE FALCON!" within the first game's voice clips, but also Ness's "PK... STARSTORM!"
** [[http://images3.wikia.nocookie.net/__cb20080318020842/ssb/images/9/9b/Mizzo.JPG This terrifying thing]] is seen in the background in the single-player mode of Brawl. It can't be fought, and it's the only one in the game. It was likely intended to be a recurring enemy of some sort, but was removed during development. However, there's a rare trophy that, while describing the thing as an enemy, makes reference to the captured specimen being the only known one.
** Some unused files in ''Brawl'' suggest that several familiar enemies from the ''Kirby'' series, including Bronto Burt, Blade Knight, and Bonkers, were supposed to appear as enemies in the single-player mode, as well as Buzzy Beetle and Dry Bones from the ''Mario'' series. None of these actually made it into the game as enemies, though their models were used for a few of the trophies.
** Marth and Roy were ''[[WhatCouldHaveBeen intended]]'' to have been dummied out of non-Japan versions of ''Melee'', the developers thinking that no one would be much interested in characters from a series that [[NoExportForYou only Japanese gamers would recognize]], but it was decided to include them anyway. [[MarthDebutedInSmashBros The rest is history]].
** The Ice Climbers were originally intended to be playable in ''Super Smash Bros. for 3DS and Wii U'', but were cut from both due to hardware limitations in the former version despite working fine on the latter.
** [[https://tcrf.net/Super_Smash_Bros._for_Wii_U#Unused_Virus_Character_Files Character icons]] for the Viruses from ''VideoGame/DrMario'' are found in the Wii U version's data, apparently originally used as bosses for a Dr. Mario stage.

to:

** One poking around ''Melee'''s [[DebugMode Debug Menu]] can find Captain Falcon's "Come on! BLUE FALCON!" voice clip, which would only be used in ''Brawl'' seven years later. This confirms the claim that Final Smashes were intended to be implemented before ''Brawl''. WordOfGod confirms they were planned since the ''first'' game, but time ''Nintendo 3DS and memory constraints caused the development team to ax them in the first two games. This is further evidenced that not only is "Come on! BLUE FALCON!" within the first game's voice clips, but also Ness's "PK... STARSTORM!"
** [[http://images3.wikia.nocookie.net/__cb20080318020842/ssb/images/9/9b/Mizzo.JPG This terrifying thing]] is seen in the background in the single-player mode of Brawl. It can't be fought, and it's the only one in the game. It was likely intended to be a recurring enemy of some sort, but was removed during development. However, there's a rare trophy that, while describing the thing as an enemy, makes reference to the captured specimen being the only known one.
** Some unused files in ''Brawl'' suggest that several familiar enemies from the ''Kirby'' series, including Bronto Burt, Blade Knight, and Bonkers, were supposed to appear as enemies in the single-player mode, as well as Buzzy Beetle and Dry Bones from the ''Mario'' series. None of these actually made it into the game as enemies, though their models were used for a few of the trophies.
** Marth and Roy were ''[[WhatCouldHaveBeen intended]]'' to have been dummied out of non-Japan versions of ''Melee'', the developers thinking that no one would be much interested in characters from a series that [[NoExportForYou only Japanese gamers would recognize]], but it was decided to include them anyway. [[MarthDebutedInSmashBros The rest is history]].
**
Wii U'':
***
The Ice Climbers were originally intended to be playable in ''Super Smash Bros. for 3DS and Wii U'', playable, but were cut from both due to hardware limitations in the former 3DS version despite working fine on the latter.
** *** [[https://tcrf.net/Super_Smash_Bros._for_Wii_U#Unused_Virus_Character_Files Character icons]] for the Viruses from ''VideoGame/DrMario'' are found in the Wii U version's data, apparently originally used as bosses for a Dr. Mario stage.
19th Nov '16 2:49:28 AM FALLOFALL
Is there an issue? Send a Message


** Later on, it was discovered that [[https://tcrf.net/Virtua_Fighter_(Arcade) many more unfinished characters hidden within the arcade version of Virtua Fighter]]. Among them were Siba, who was renamed "Majido" in-game, Jeff, a muscular soldier-like fighter, an early version of Akira who looks remarkably similar to the Mishimas in VideoGame/Tekken and a male, boss-like character who uses most of Dural's assets save for his costumes (three of them, in fact). All of them (except for the latter, who uses Dural's) have an incomplete moveset thatare mostly based on the existing fighters and lack throwing moves.

to:

** Later on, it was discovered that [[https://tcrf.net/Virtua_Fighter_(Arcade) many more unfinished characters were hidden within the arcade version of Virtua Fighter]]. Among them were Siba, who was renamed "Majido" in-game, Jeff, a muscular soldier-like fighter, an early version of Akira who looks remarkably similar to the Mishimas in VideoGame/Tekken VideoGame/{{Tekken}}, and a male, boss-like character who uses most of Dural's assets save for his costumes (three of them, in fact). All of them (except for the latter, who uses Dural's) have an incomplete moveset thatare mostly based on the existing fighters and lack throwing moves. Several assests from beta versions were also found, including beta names for Jeffry and Lau, as well as data for an unused alternate character select screen.
19th Nov '16 2:45:51 AM FALLOFALL
Is there an issue? Send a Message

Added DiffLines:

** Later on, it was discovered that [[https://tcrf.net/Virtua_Fighter_(Arcade) many more unfinished characters hidden within the arcade version of Virtua Fighter]]. Among them were Siba, who was renamed "Majido" in-game, Jeff, a muscular soldier-like fighter, an early version of Akira who looks remarkably similar to the Mishimas in VideoGame/Tekken and a male, boss-like character who uses most of Dural's assets save for his costumes (three of them, in fact). All of them (except for the latter, who uses Dural's) have an incomplete moveset thatare mostly based on the existing fighters and lack throwing moves.
16th Sep '16 5:11:47 AM xneon
Is there an issue? Send a Message


* ''Super VideoGame/StreetFighterIV'' originally planned to give some characters a second rival, according to some Ultra Combo videos, but dispite this, they were stuck with their first rival for some unknown reason. Also, ''Arcade Edition'' had the newcomers Yun, Yang, Oni and Evil Ryu, all who have no rival cutscene; they just showed the intro of their opponent instead. However, Evil Ryu '''did''' have audio for the rival cutscene with Gouken in the game's files before it went unused.

to:

* ''Super VideoGame/StreetFighterIV'' originally planned to give some characters a second rival, according to some Ultra Combo videos, but dispite despite this, they were stuck with their first rival for some unknown reason. Also, ''Arcade Edition'' had the newcomers Yun, Yang, Oni and Evil Ryu, all who have no rival cutscene; they just showed the intro of their opponent instead. However, Evil Ryu '''did''' have audio for the rival cutscene with Gouken in the game's files before it went unused.
28th May '16 9:58:53 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/{{Tekken 3}}'' was at an early stage planned to include Jun and a salmon called Sake (a joke character) as PS1 exclusive characters. Jun's portrait was included in the game, but her character was just a standard Nina. Similarly, Sake was a standard Yoshimitsu. Jun was not included because the game makers wanted to include mostly new characters (which ultimately led to them beginning the mystery arc surrounding her possible death, a cornerstone of the series), and Sake was not included because it was considered too tricky to implement.

to:

* ''VideoGame/{{Tekken 3}}'' was at an early stage planned to include Jun and a salmon called Sake (a joke character) as PS1 [=PS1=] exclusive characters. Jun's portrait was included in the game, but her character was just a standard Nina. Similarly, Sake was a standard Yoshimitsu. Jun was not included because the game makers wanted to include mostly new characters (which ultimately led to them beginning the mystery arc surrounding her possible death, a cornerstone of the series), and Sake was not included because it was considered too tricky to implement.
14th May '16 4:18:48 PM felineki
Is there an issue? Send a Message

Added DiffLines:

** Huitzil has several unused sprites across the course of the series, the most interesting being a half-finished arm ray gun super in the first game and a rudimentary animation for a [[CombiningMecha combiner]] variant of his Final Guardian super in the second game.
This list shows the last 10 events of 54. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=DummiedOut.FightingGames