Follow TV Tropes

Following

History DrinkingGame / PocketCardJockey

Go To

OR

Is there an issue? Send a MessageReason:
None


* Take a shot if you get two puzzle pieces.

to:

* Take a shot if you get two puzzle pieces. Take two shots if you get three pieces.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!Chirp's Shop
* Take a shot if all of Chirp's items are more than $10,000.
* Take a shot if you get two puzzle pieces.
* Take a shot if you get a duplicate puzzle piece.

!Race Starts
* Take a shot if the other racers vastly outclass you.
* Take a shot if you get knocked away by the other racers during the start. Take two if it puts you in a bad position.

!Solitaire
* Take a shot if the very last card you get clears the game.
* Take a shot if you lose a game. Down the bottle if it causes your horse to turn runaway.
* When you clear a game:
** Don't drink if you weren't in a Comfort Zone.
** Take a shot if you were in a level 1 Comfort Zone.
** Take two shots if you were in a level 2 Comfort Zone.
** Take three shots in triumph if you were in a level 3 Comfort Zone.

!Race
* If you achieved Super Unity, take a shot for each racer you knock away.
* Take a shot if the other racers push the special cards away from you. If they only push [[PoisonMushroom dung cards]] away, don't drink.
* Take a shot if you get knocked away by another racer.
** Take two if it puts you in a bad position.
** Take one if it was a runaway horse.

!Homestretch
* Take a shot if another racer is blocking you. Down the bottle if you get boxed in.
* Take a shot if the match was decided by a nose. Take two if you don't know who won.

Top