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* CarryABigStick: Mauls are one subset of two-handed weapons and they have the best armor penetration ratings. The Chasind Great Maul is one of the most [[InfinityPlusOneSword powerful (and expensive) weapons]] in the game.



* DropTheHammer: Mauls are one subset of two-handed weapons and they have the best armor penetration ratings. The Chasind Great Maul is one of the most [[InfinityPlusOneSword powerful (and expensive) weapons]] in the game.
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* AntiWastageFeatures: If you try to give a character a plot gift that is obviously specific to someone else. (For example, giving an item called "Alistair's mother's amulet" to Morrigan.) Each character will refuse the gift with their own customized snarky comment, from "No, bad idea, terrible idea" to "What? Are you out of your mind?"
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** Earlier, once you've assembled the entire party, [[spoiler:your camp is attacked by Shrieks, with a bonus unpleasant surprise if you're a Dalish Elf. Curiously, if your party is missing a companion - for instance, [[ForWantOfANail you fail to recruit Sten in Lothering]] - this does ''not'' happen. Though it seems to count number of companions rather than "has all companions." With the ''Stone Prisoner'' DLC installed, adding an extra party member, you'll get this encounter whenever you hit eight companions, even though there's one still left to get.]]

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** Earlier, once you've assembled the entire party, [[spoiler:your camp is attacked by Shrieks, with a bonus unpleasant surprise if you're a Dalish Elf. Curiously, if your party is missing a companion - for instance, [[ForWantOfANail you fail to recruit Sten in Lothering]] Lothering - this does ''not'' happen. Though it seems to count number of companions rather than "has all companions." With the ''Stone Prisoner'' DLC installed, adding an extra party member, you'll get this encounter whenever you hit eight companions, even though there's one still left to get.]]



** At the end of every origin, the player character is rescued by Duncan from a dangerous situation and (more or less willingly) joins the Grey Wardens. The situation is particularly life-threatening in the Human Noble, Dwarf Noble, and Dalish Elf origins. The other origin stories happen ''regardless'' of the origin you choose; [[ForWantOfANail Duncan just isn't there to save them]].

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** At the end of every origin, the player character is rescued by Duncan from a dangerous situation and (more or less willingly) joins the Grey Wardens. The situation is particularly life-threatening in the Human Noble, Dwarf Noble, and Dalish Elf origins. The other origin stories happen ''regardless'' of the origin you choose; [[ForWantOfANail Duncan just isn't there to save them]].them.
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* CompactInfiltrator: In the "Lost In Dreams" quest, players learn to shapeshift in [[SpiritWorld the Fade]] in order to navigate the Sloth Demon's dominion; the first form learned is that of a mouse, allowing you to sneak through holes and bypass locked doors.
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* ChangeVsStatusQuo: The dwarven city of Orzammar recently lost its king. The two contenders for the crown are the underhanded prince Bhelen Aeducan -- who wishes to shake up the ossified, caste-bound dwarven society -- and the diplomatic lord Pyral Harrowmont, who is a staunch traditionalist. Ending slides show that if Bhelen is made king, he increases trade with the surface lands, loosens caste restrictions and gives the casteless more freedoms but also dissolves the Assembly and rules as a tyrant; if, on the other hand, Harrowmont is made king, he either gains the support of the Assembly, isolates the dwarves even more, and has to contend with a casteless rebellion that reduces the slums to rubble (if the player sided with Paragon Branka at the end of the dwarven questline) or ends up only managing to isolate the dwarves due to a hostile Assembly (if the player sides with [[spoiler:Paragon Caridin]] instead).

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* ChangeVsStatusQuo: %%* Change Vs Status Quo: The dwarven city of Orzammar recently lost its king. The two contenders for the crown are the underhanded prince Bhelen Aeducan -- who wishes to shake up the ossified, caste-bound dwarven society -- and the diplomatic lord Pyral Harrowmont, who is a staunch traditionalist. Ending slides show that if Bhelen is made king, he increases trade with the surface lands, loosens caste restrictions and gives the casteless more freedoms but also dissolves the Assembly and rules as a tyrant; if, on the other hand, Harrowmont is made king, he either gains the support of the Assembly, isolates the dwarves even more, and has to contend with a casteless rebellion that reduces the slums to rubble (if the player sided with Paragon Branka at the end of the dwarven questline) or ends up only managing to isolate the dwarves due to a hostile Assembly (if the player sides with [[spoiler:Paragon Caridin]] instead).
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* ChangeVsStatusQuo: The dwarven city of Orzammar recently lost its king. The two contenders for the crown are the underhanded prince Bhelen Aeducan -- who wishes to shake up the ossified, caste-bound dwarven society -- and the diplomatic lord Pyral Harrowmont, who is a staunch traditionalist. Ending slides show that if Bhelen is made king, he increases trade with the surface lands, loosens caste restrictions and gives the casteless more freedoms but also dissolves the Assembly and rules as a tyrant; if, on the other hand, Harrowmont is made king, he either gains the support of the Assembly, isolates the dwarves even more, and has to contend with a casteless rebellion that reduces the slums to rubble (if the player sided with Paragon Branka at the end of the dwarven questline) or ends up only managing to isolate the dwarves due to a hostile Assembly (if the player sides with [[spoiler:Paragon Caridin]] instead).
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* DoubleEdgedBuff: The Aodh waraxe gives its user increased fire damage and resistance to fire, as well as an increased melee critical chance, but also decreased resistance to cold damage.

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