History DragonAgeOrigins / TropesAToE

22nd Mar '17 1:12:04 PM dvorak
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* BalefulPolymorph: Invoked; despite there being no such spell, if your Warden is a mage, certain dialouge options will have your opponents be concerned about you turning them into a frog.
3rd Jan '17 11:43:02 PM Antronach
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** As alluded to in conversations with Leliana and the prequel novels, Orlais has a DeadlyDecadentCourt. Although it is well-known that half the bards and minstrels in Orlais are spies and assassins, Orlesian nobles still welcome them, because outwitting a rival's agent is part of the game aristocrats play.

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** As alluded to in conversations with Leliana and the prequel novels, Orlais has a DeadlyDecadentCourt. Although it is well-known that half the bards and minstrels in Orlais are spies and assassins, Orlesian nobles still welcome them, because them since outwitting a rival's agent is part of the game aristocrats play.play and their music and stories make the game much more enjoyable.



** The Warden can set one up for [[spoiler:Anora]] and [[spoiler:Alistair]], among other choices.

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** The Warden can set one up for [[spoiler:Anora]] [[spoiler:Anora and [[spoiler:Alistair]], Alistair]], among other choices.



** The spell combination Storm of the Century is this trope in spades. In order to pull this off, you must cast two of the longest casting time spells a mage can know (Blizzard and Tempest, and you almost need a skill named Spell Might). Good luck getting them both off without interruption since every foe on the map immediately knows where the caster is. If you ''do'' pull it off, it does a very impressive amount of damage - which also suffers from the Friendly Fire issue, and you'll spend more mana than a muscle car spends gas. Of course, exploiting the game's ArtificialStupidity can help make it less impractical, and the targeting issue is a lot less pronounced when using mouse-and-keyboard controls on the PC.

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** The spell combination Storm of the Century is this trope in spades. In order to pull this off, you must cast two of the longest casting time spells a mage can know (Blizzard know, Blizzard and Tempest, and you almost need a skill named while Spell Might).Might is active. Good luck getting them both off without interruption since every foe on the map immediately knows where the caster is. If you ''do'' pull it off, it does a very impressive amount of damage - which also suffers from the Friendly Fire issue, and you'll spend more mana than a muscle car spends gas. Of course, exploiting the game's ArtificialStupidity can help make it less impractical, and the targeting issue is a lot less pronounced when using mouse-and-keyboard controls on the PC.



* BackStab: If your rogue is melee, rest assured you are pigeonholed into this. (Although it's not entirely bad, given that a Cunning Rogue can kill an enemy faster than the game-breaking mages can.)

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* BackStab: If your rogue is melee, rest assured you are pigeonholed into this. (Although Although it's not entirely bad, given that a Cunning Rogue can kill an enemy faster than the game-breaking mages can.)



* BadBoss: One of the Vanguard's talents in the ''Darkspawn Chronicles'' DLC is "Execute Thrall," thralls being any darkspawn directly under your command. Supposedly it's for thralls who disappoint you, but there are no repercussions for doing it completely on a whim.

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* BadBoss: One of the Vanguard's talents in the ''Darkspawn Chronicles'' DLC is "Execute Thrall," thralls being any darkspawn directly under your command. Supposedly it's for thralls who disappoint you, you and mechanically for making room in your party for other thralls, but there are no repercussions for doing it completely on a whim.



* BeeBeeGun: You can either cast a spell with this, or become a swarm of insects via Shapeshifting.

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* BeeBeeGun: You can either cast a spell with this, or become a swarm of insects via Shapeshifting.Shapeshifting, both of which hit like a truck.



* BoomerangBigot: There is one mage in the Circle who begs the Maker's forgiveness just for existing. She wants the Templars to kill all mages, as it's the only thing they deserve. Being a mage is a punishment, after all.

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* BoomerangBigot: There is one mage in the Circle who begs the Maker's forgiveness just for existing. She wants the Templars to kill all mages, as it's the only thing they deserve. Being To her, being a mage is a punishment, after all.



** Mages can use Mana Clash to devastate NPC mages. (Even a couple mage-class ''bosses'' will go down in one blast.)

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** Mages can use Mana Clash to devastate NPC mages. (Even Even a couple mage-class ''bosses'' will go down in one blast.)



* CastFromHitPoints: The mechanic of BloodMagic.

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* CastFromHitPoints: The mechanic of BloodMagic. It also tanks any healing you get while active so you can't refund mana.



* CombatPragmatist: Rogues. Rogues get skills like [[GroinAttack Below The Belt]] and Dirty Fighting. All of the specializations are examples, as well - assassins are obvious, bards are the universe's spies, rangers are noted as being happy to use their environment to kill enemies for them, and duelists emphasize speed and defense and quick, lethal strikes.

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* CombatPragmatist: Rogues. Rogues get skills like [[GroinAttack Below The Belt]] and Dirty Fighting. All of the specializations are examples, as well - assassins are obvious, bards are the universe's spies, rangers are noted as being happy to use their environment to kill enemies for them, and duelists emphasize speed and defense speed, defense, and quick, lethal strikes.



* DifficultButAwesome: The Blood Mage specialization, both because the Mage base class is designed to be a SquishyWizard with low health and because using Blood Magic (the power that allows you to CastFromHitPoints) before you've learned Blood Sacrifice (which allows you to replenish your health by leeching off of your teammates) is an excellent way to kill the caster, since Blood Magic {{Nerf}}s all other healing effects. If you manage to master the specialization, though, the caster will be able to cast many more spells before running dry than a normal mage would ever be able to, and will eventually gain access to Blood Wound, which is probably the single most powerful spell in the game.

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* DifficultButAwesome: The Blood Mage specialization, both because the Mage base class is designed to be a SquishyWizard with low health and because using Blood Magic (the power that allows you to CastFromHitPoints) before you've learned Blood Sacrifice (which allows you to replenish your health by leeching off of your teammates) is an excellent way to kill the caster, since Blood Magic {{Nerf}}s all other healing effects.effects by ''90%''. If you manage to master the specialization, though, the caster will be able to cast many more spells before running dry than a normal mage would ever be able to, and will eventually gain access to Blood Wound, which is probably the single most powerful spell in the game.



** A Dalish Elf Warden can take Merrill's Tevinter Mage Robes in her short stint with them, providing them with one of the best mage's robes in the game for ''free''.
** A particular pair of mage boots can be obtained during the Magi origin that provides a magic boost. Said boots are the only boots that provide a magic boost.



* DistractedByTheShiny: The purpose of the Lure traps. Description of the Glamour Charm required to make them:

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* DistractedByTheShiny: The purpose of the Lure traps. Description The description of the Glamour Charm required to make them:them gets distracted by them too:



* EvilEmpire: Once again, the old Tevinter Imperium had all the brutality of the Romans (that's saying a lot) ''plus'' BloodMagic. (The modern Tevinter Empire isn't much better.)

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* EvilEmpire: Once again, the old Tevinter Imperium had all the brutality of the Romans (that's saying a lot) ''plus'' BloodMagic. (The The modern Tevinter Empire isn't much better.)
1st Jan '17 2:58:46 PM The_Pyro_Jawsome
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* CrowningMomentOfFunny: 'By the tits of my ancestors!'
1st Jan '17 2:58:13 PM The_Pyro_Jawsome
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* CrowningMomentOfFunny: 'By the tits of my ancestors!'
22nd Dec '16 5:50:27 PM ImpudentInfidel
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* DummiedOut: The Human Commoner origin. It was cut sometime during mid-late development, but many bits and pieces from it, including fully voice recorded but unused dialogue, can be found within the game and in the toolset. A Human Barbarian origin was also cut, much earlier.

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* DummiedOut: The DummiedOut:
**The
Human Commoner origin. It was cut sometime during mid-late development, but many bits and pieces from it, including fully voice recorded but unused dialogue, can be found within the game and in the toolset. A Human Barbarian origin was also cut, much earlier.earlier.
** Several of Morrigan's scenes are on the disc but can't be accessed without a mod (it's unknown why they were cut; it may actually be a bug). This includes a proper end to her personal quest and the romance-specific version of [[spoiler: the Ritual.]]
10th Jul '16 11:51:49 AM nombretomado
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* BloodierAndGorier: This is possibly the first game to feature persistent blood splatter on character models; it's certainly very visceral compared to other BioWare {{RPG}}s. You're going to see quite a bit of it flying through the air, too, moreso if you took a skill which involves weaponizing blood.

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* BloodierAndGorier: This is possibly the first game to feature persistent blood splatter on character models; it's certainly very visceral compared to other BioWare Creator/BioWare {{RPG}}s. You're going to see quite a bit of it flying through the air, too, moreso if you took a skill which involves weaponizing blood.
20th Apr '16 12:11:21 AM erforce
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* AncientKeeper: The Guardian. You also have to face [[Film/TheLastCrusade three trials]] to reach the [[HolyGrail Urn of Andraste]] he guards...

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* AncientKeeper: The Guardian. You also have to face [[Film/TheLastCrusade [[Film/IndianaJonesAndTheLastCrusade three trials]] to reach the [[HolyGrail Urn of Andraste]] he guards...
30th Mar '16 8:58:37 AM MadCat221
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* DoingInTheWizard: If you take Oghren with you on the "Urn of Sacred Ashes" quest, he'll mention the high amounts of lyrium in the mountain and temple, and that the urn's healing properties might be from centuries of exposure. This is one of many arguments in the game (Morrigan makes a few) that the Maker might not be real.

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* DoingInTheWizard: If you take Oghren with you on the "Urn of Sacred Ashes" quest, he'll mention the high amounts of lyrium in his [[MySignificanceSenseIsTingling Stone-sense]] picking up a huge Lyrium vein under the mountain and temple, and that the urn's healing properties might be from centuries of exposure. This is one of many arguments in the game (Morrigan makes a few) that the Maker might not be real.
30th Mar '16 8:49:26 AM MadCat221
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* CriticalStaffingShortage: The [[ImpartialPurposeDrivenFaction Grey Warden]] force in Ferelden is dangerously small for two reasons. In the BackStory, the Wardens were banished from the country by a Fereldan king after a rogue Warden-Commander raised a rebellion against him; they were only allowed back 30 years before game begins. Furthermore, in the first story mission of ''Origins'', most Fereldan Warden recruits are killed by the darkspawn horde when the paranoid general Loghain leaves them and the reigning king to die, thus leaving the country mostly unprepared to fight TheHorde.

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* CriticalStaffingShortage: The [[ImpartialPurposeDrivenFaction Grey Warden]] force in Ferelden is dangerously small for two reasons. In the BackStory, the Wardens were banished from the country by a tyrannical Fereldan king after a rogue Warden-Commander raised a rebellion against him; they were only allowed back 30 years before game begins. Furthermore, in the first story mission of ''Origins'', most Fereldan Warden recruits are killed by the darkspawn horde when the paranoid general Loghain leaves them and the reigning king to die, thus leaving the country mostly unprepared to fight TheHorde.
29th Mar '16 8:22:10 PM AnotherGuy
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* CentralTheme: There are two in ''Origins''.
** The most obvious is blood. The logo is a blood splatter. Darkspawn blood is the key to being a Warden. A controversial form of magery is Blood Magic.
** The other is mortality. The game's theme is ''In Uthenera'', a song about life and mortality, from a race that lost its immortality. Many of the quests involve sacrifice and death, such as Zathrian's quest. In the end, players choose whether they will cheat death or embrace it.
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