History DragonAgeOrigins / TropesAToE

30th Oct '17 11:53:03 PM ajbit26
Is there an issue? Send a Message


* CriticalStaffingShortage: The [[ImpartialPurposeDrivenFaction Grey Warden]] force in Ferelden is dangerously small for two reasons. In the BackStory, the Wardens were banished from the country by a tyrannical Fereldan king after a rogue Warden-Commander raised a rebellion against him; they were only allowed back 30 years before game begins. Furthermore, in the first story mission of ''Origins'', most Fereldan Warden recruits are killed by the darkspawn horde when the paranoid general Loghain leaves them and the reigning king to die, thus leaving the country largely unprepared to fight TheHorde.

to:

* CriticalStaffingShortage: The [[ImpartialPurposeDrivenFaction Grey Warden]] force in Ferelden is dangerously small for two reasons. In the BackStory, the Wardens were banished from the country by a tyrannical Fereldan king after a rogue Warden-Commander raised a rebellion against him; they were only allowed back 30 years before game begins. Furthermore, in the first story mission of ''Origins'', most Fereldan Warden recruits Wardens are killed by the darkspawn horde when the paranoid general Loghain leaves them and the reigning king to die, thus leaving the country largely unprepared to fight TheHorde.
29th Oct '17 6:46:03 PM LadyNorbert
Is there an issue? Send a Message


* CantDropTheHero: Played straight except for four small parts. In each instance, you play as the active character(s) instead of the Warden.

to:

* CantDropTheHero: Played straight except for four small parts. In each instance, you play as the active character(s) instead of the Warden.Warden:



** If the Warden is captured by/surrenders to Ser Cauthrien and is imprisoned in Fort Drakon, you have the option to either break yourself out or select two characters to perform a daring rescue.

to:

** If the Warden is captured by/surrenders to Ser Cauthrien and is imprisoned in Fort Drakon, you have the option to either break yourself out or select two characters of your companions to perform a daring rescue.



* CriticalStaffingShortage: The [[ImpartialPurposeDrivenFaction Grey Warden]] force in Ferelden is dangerously small for two reasons. In the BackStory, the Wardens were banished from the country by a tyrannical Fereldan king after a rogue Warden-Commander raised a rebellion against him; they were only allowed back 30 years before game begins. Furthermore, in the first story mission of ''Origins'', most Fereldan Warden recruits are killed by the darkspawn horde when the paranoid general Loghain leaves them and the reigning king to die, thus leaving the country mostly unprepared to fight TheHorde.

to:

* CriticalStaffingShortage: The [[ImpartialPurposeDrivenFaction Grey Warden]] force in Ferelden is dangerously small for two reasons. In the BackStory, the Wardens were banished from the country by a tyrannical Fereldan king after a rogue Warden-Commander raised a rebellion against him; they were only allowed back 30 years before game begins. Furthermore, in the first story mission of ''Origins'', most Fereldan Warden recruits are killed by the darkspawn horde when the paranoid general Loghain leaves them and the reigning king to die, thus leaving the country mostly largely unprepared to fight TheHorde.



* TheCuckooLanderWasRight: In between his frenzied ranting, the Chasind Doomsayer outside of the Lothering Chantry turns on the Warden and accuses them of being tainted with the same evil as that of the Darkspawn. [[spoiler: Given the nature of the Joining Ritual, he's completely ''right'', although it's [[TheUnreveal never explained]] ''how'' he knew this or was able to recognise a Grey Warden on sight.]]

to:

* TheCuckooLanderWasRight: In between his frenzied ranting, the Chasind Doomsayer outside of the Lothering Chantry turns on the Warden and accuses them of being tainted with the same evil as that of the Darkspawn.darkspawn. [[spoiler: Given the nature of the Joining Ritual, he's completely ''right'', although it's [[TheUnreveal never explained]] ''how'' he knew this or was able to recognise a Grey Warden on sight.]]



** Which makes ''Witch Hunt'' MoodWhiplash, what with it being the last DLC, and the return of lighthearted banter between your party members and the assorted Franchise/HarryPotter references at the Tower of Magi. It's the only DLC/expansion with the potential for an unapologetically happy ending.

to:

** Which makes ''Witch Hunt'' MoodWhiplash, what with it being the last DLC, and the return of lighthearted banter between your party members and the assorted Franchise/HarryPotter references at the Tower of Magi. Magi and the return of your dog. It's also the only DLC/expansion with the potential for an unapologetically happy ending.



** If the Dwarf Noble makes certain choices in his/her Origin story, he/she can leave for Ostagar with nearly 30 sovereigns -- a ridiculous amount of money that other characters won't have for a good chunk of the game. The Dwarf Noble gets a ''huge'' discount and excellent resale value from a certain merchant ([[spoiler:Gorim]]) in Denerim, which means even ''more'' money. This makes buying [[InfinityPlusOneSword the best equipment in the game]] as soon as it becomes available much easier. The Dwarf Noble also receives a powerful shield from [[spoiler:Gorim]] free of charge that no other character can obtain. The Dwarf Noble is effectively the "Easy" Mode, at least for non-mage characters.

to:

** If the Dwarf Noble makes certain choices in his/her Origin story, he/she can leave for Ostagar with nearly 30 sovereigns -- a ridiculous amount of money that other characters won't have for a good chunk of the game. The Dwarf Noble also gets a ''huge'' discount and excellent resale value from a certain merchant ([[spoiler:Gorim]]) in Denerim, which means even ''more'' money. This makes buying [[InfinityPlusOneSword the best equipment in the game]] as soon as it becomes available much easier. The Dwarf Noble also ''also'' receives a powerful shield from [[spoiler:Gorim]] [[spoiler:Gorim]], free of charge that charge, which no other character can obtain. The Dwarf Noble is effectively the "Easy" Mode, at least for non-mage characters.



*** Of particular note is the Reaper's Cudgel, which, while a solid weapon on its own, the real nuke is in its resale value - it can be sold for an absolutely ''nuts'' price of over ''330 gold sovereigns!''[[note]]Or if you're a dwarf noble selling to [[spoiler: Gorim]], you can double that for over 600 instead![[/note]] Sell it at the first merchant you find, and you can buy literally ''everything'' the first few shopkeepers you encounter have in their stock, should you wish. (For reference, most of the other promo/DLC items sell for perhaps 5 gold sovereigns max.) Perhaps a fitting reward, since you only get it by beating a very difficult DLC boss on Hard or Nightmare difficulty.
** Then there are gearing tricks that can get silly. Give your Mage 16 strength and you can run around Ostagar in a full medium armor set (12 for leather). Add a Stone Skin self-buff (and maybe Rock Salves for overkill) and you will ''want'' enemies to attack your mage.

to:

*** Of particular note is the Reaper's Cudgel, which, while Cudgel. While a solid weapon on its own, the real nuke is in its resale value - it can be sold for an absolutely ''nuts'' price of over ''330 gold sovereigns!''[[note]]Or if you're a dwarf noble selling to [[spoiler: Gorim]], you can double that for over 600 instead![[/note]] Sell it at the first merchant you find, and you can buy literally ''everything'' the first few shopkeepers you encounter have in their stock, should you wish. (For reference, most of the other promo/DLC items sell for perhaps 5 gold sovereigns max.) Perhaps a fitting reward, since you only get it by beating a very difficult DLC boss on Hard or Nightmare difficulty.
** Then there are gearing tricks that can get silly. Give your Mage 16 strength and you can run around Ostagar in a full medium armor set (12 for leather). Add a Stone Skin self-buff (and maybe some Rock Salves for overkill) and you will ''want'' enemies to attack your mage.



** If you complete the ''Warden's Keep'' DLC as quickly as possible, then the Warden Commander's armor will be useless by the end of the game (it's Tier 4, when the best armor in the original game is Tier 7) unless you employ a trick to upgrade by either leaving it in the party chest and leaving/reentering Soldier's Peak on console, or by selling it to Mikhael Dryden, then leaving/reentering the Peak and buying it back if playing on PC. However, you ''will'' get an event in which you recover a meteorite, which you can then have forged into a one- or two-handed sword. [[ThunderboltIron Starfang]] is ''bar none'' the best sword in the game, occupying its own tier (which eventually shows up as Tier 9 in ''Awakening''), and you can start the process of getting it as soon as you leave Lothering.

to:

** If you complete the ''Warden's Keep'' DLC as quickly as possible, then the Warden Commander's Warden-Commander's armor will be useless by the end of the game (it's Tier 4, when the best armor in the original game is Tier 7) unless you employ a trick to upgrade by either leaving it in the party chest and leaving/reentering Soldier's Peak on console, or by selling it to Mikhael Dryden, then leaving/reentering the Peak and buying it back if playing on PC. However, you ''will'' get an event in which you recover a meteorite, which you can then have forged into a one- or two-handed sword. [[ThunderboltIron Starfang]] is ''bar none'' the best sword in the game, occupying its own tier (which eventually shows up as Tier 9 in ''Awakening''), and you can start the process of getting it as soon as you leave Lothering.



** Similarly, while Wynne ''is'' a believer, she initially notes that the Gauntlet is practically [[MaybeMagicMaybeMundane brimming with magic]].

to:

** Similarly, while Wynne ''is'' a believer, she initially notes that the Gauntlet is practically [[MaybeMagicMaybeMundane brimming with magic]]. [[spoiler:This is actually {{foreshadowing}}, as the presence of so much lyrium in that location ends up being ''extremely'' significant in ''VideoGame/DragonAgeInquisition''.]]



** Redcliffe castle: [[spoiler:Kill Connor and you skip a Fade sequence. Although said Fade sequence is actually easier than killing him, and certainly not as annoying as the other one from the "Broken Circle" quest.]]

to:

** Redcliffe castle: [[spoiler:Kill Connor and you skip a Fade sequence. Although However, said Fade sequence is actually easier than killing him, and certainly not as annoying as the other one from the "Broken Circle" quest.]]



* EndOfAnAge: The gist of Morrigan's warning in ''Witch Hunt''. The sequel shows what she was talking about.



* EndOfAnAge: The gist of Morrigan's warning in ''Witch Hunt''. The sequel shows what she was talking about.
* AnEntrepreneurIsYou: Averted (perhaps spitefully, even) in that the prices may vary slightly if at all from location to location, regardless of relative supply/scarcity, and goods will never sell for the value paid for them. Ever. Anywhere. Even if you craft something, you can't even get the value of the raw materials bar certain exploits, i.e. Potent Lyrium potions, but farming those takes a silly amount of time and a lot of loading screens... ''so get back to shaking down those {{Money Spider}}s, twink!''



* AnEntrepreneurIsYou: Averted (perhaps spitefully, even) in that the prices may vary slightly if at all from location to location, regardless of relative supply/scarcity, and goods will never sell for the value paid for them. Ever. Anywhere. Even if you craft something, you can't even get the value of the raw materials bar certain exploits, i.e. Potent Lyrium potions, but farming those takes a silly amount of time and a lot of loading screens... ''so get back to shaking down those {{Money Spider}}s, twink!''
** There is one exception to this - in the ''Awakening'' expansion. A character whose Runecrafting skill has been maxed out can manufacture ''hybrid runes'', which are extremely powerful and can be sold for more than twice what it costs to make them - ''if'' the player knows that they exist and where to find all the components.[[note]]Unfortunately, by the time the player is able to do this, the game will likely be so close to its end that the money won't be nearly as helpful as it would have been, say, before the Archdemon fell. It doesn't help that Runecrafting is a skill unique to ''Awakening'', meaning that an imported character will not be able to carry the talent over from the base game, and they will need to level the skill four times instead of applying those talent points to battle or specialization abilities. They'll also need to have the starting capital to buy the components for the runes.[[/note]]



* EverythingFades: Halfway played straight. All bodies fade away into low-polygon bones and junk, which remain when you return. Averted when your return to Ostagar to find [[spoiler:the king's body perfectly intact]], but that is given a codex explanation: evidently, the darkspawn taint is so fatal to living things that it even kills the parasites that would normally break down dead tissue. (And of course, when you return, it's winter, which would further stave off decomposition.)

to:

* EverythingFades: Halfway played straight. All bodies fade away into low-polygon bones and junk, which remain when you return. Averted when your you return to Ostagar to find [[spoiler:the king's body perfectly intact]], but that is given a codex explanation: evidently, the darkspawn taint is so fatal to living things that it even kills the parasites that would normally break down dead tissue. (And of course, when you return, it's winter, which would further stave off decomposition.)



* EvilutionaryBiologist: Suprisingly common for a fantasy setting. [[spoiler:Avernus, the Architect, Zathrian, the Dwarf/Tevinter Mage partnership who built Amgarrak]] ...suffice it to say that once you hear of someone "experimenting" with magic, you know it won't end well.

to:

* EvilutionaryBiologist: Suprisingly Surprisingly common for a fantasy setting. [[spoiler:Avernus, the Architect, Zathrian, the Dwarf/Tevinter Mage partnership who built Amgarrak]] ...suffice it to say that once you hear of someone "experimenting" with magic, you know it won't end well.
26th Oct '17 8:28:05 AM LadyNorbert
Is there an issue? Send a Message


** [[spoiler:Even if you are a clueless idiot, the epilogue slide where Sten returns to Par Vallon (if you have enough approval with him) really drives it home. When asked by his people if he met anyone worthy of respect on his travels, he replies, "One." By dying to stop the Blight, you have earned the rank of ''Basalit-an'' (literally, an outsider worthy of respect) among the Qunari.]]

to:

** [[spoiler:Even if you are a clueless idiot, the epilogue slide where Sten returns to Par Vallon Vollen (if you have enough approval with him) really drives it home. When asked by his people if he met anyone worthy of respect on his travels, he replies, "One." By dying to stop the Blight, you have earned the rank of ''Basalit-an'' (literally, an outsider worthy of respect) among the Qunari.]]



* EvilIsSterile: The darkspawn are incapable of reproducing like other species. They also seem to be mindless brutes who are only capable of destroying things, although the existence of the Architect suggests that Darkspawn may have the capacity to be less destructive if they are freed from the Archdemon's control.
* EvilutionaryBiologist: Suprisingly common for a fantasy setting. [[spoiler:Avernus, The Architect, Zathrian, the Dwarf/Tevinter Mage partnership who built Amgarrak]] ...suffice it to say that once you hear of someone "experimenting" with magic, you know it won't end well.

to:

* EvilIsSterile: The darkspawn are incapable of reproducing like other species. They also seem to be mindless brutes who are only capable of destroying things, although the existence of the Architect suggests that Darkspawn darkspawn may have the capacity to be less destructive if they are freed from the Archdemon's control.
* EvilutionaryBiologist: Suprisingly common for a fantasy setting. [[spoiler:Avernus, The the Architect, Zathrian, the Dwarf/Tevinter Mage partnership who built Amgarrak]] ...suffice it to say that once you hear of someone "experimenting" with magic, you know it won't end well.
26th Oct '17 1:17:10 AM LadyNorbert
Is there an issue? Send a Message


* AnAxeToGrind: They come in the one-handed and friggin' huge varieties too!



* AnEntrepreneurIsYou: Averted (perhaps spitefully, even) in that the prices may vary slightly if at all from location to location, regardless of relative supply/scarcity, and goods will never sell for the value paid for them. Ever. Anywhere. Even if you craft something, you can't even get the value of the raw materials bar certain exploits, i.e. Potent Lyrium potions, but farming those takes a silly amount of time and a lot of loading screens... ''so get back to shaking down those {{Money Spider}}s, twink!''



* AnAxeToGrind: They come in the one-handed and friggin' huge varieties too!



* DragonHoard: A few dragons, most of them optional bosses, have a lot of treasure to be plundered afterwards. Some of them are actually called "Dragon Hoard".

to:

* DragonHoard: A few dragons, most of them optional bosses, have a lot of treasure to be plundered afterwards. Some of them are actually called "Dragon Hoard".Hoard."



* TheEndOrIsIt: The last shot of ''The Golems of Amgarrak'' is [[spoiler:dozens -- maybe hundreds -- of Harvesters escaping the thaig's destruction and scuttling off into the Deep Roads]].



* TheEndOrIsIt: The last shot of ''The Golems of Amgarrak'' is [[spoiler:dozens -- maybe hundreds -- of Harvesters escaping the thaig's destruction and scuttling off into the Deep Roads]].

to:

* TheEndOrIsIt: The last shot of ''The Golems of Amgarrak'' is [[spoiler:dozens -- maybe hundreds -- of Harvesters escaping AnEntrepreneurIsYou: Averted (perhaps spitefully, even) in that the thaig's destruction prices may vary slightly if at all from location to location, regardless of relative supply/scarcity, and scuttling off into goods will never sell for the Deep Roads]].value paid for them. Ever. Anywhere. Even if you craft something, you can't even get the value of the raw materials bar certain exploits, i.e. Potent Lyrium potions, but farming those takes a silly amount of time and a lot of loading screens... ''so get back to shaking down those {{Money Spider}}s, twink!''



* EscortMission:
** There are several missions where you have to keep [=NPCs=] alive to get good rewards.
** Ser Otto seems HandicappedBadass enough to inspire player confidence (he's blind), but he can die quite easily [[spoiler:before his PlotlineDeath]], and then his quest is [[PermanentlyMissableContent lost]].



* EvilEmpire: Once again, the old Tevinter Imperium had all the brutality of the Romans (that's saying a lot) ''plus'' BloodMagic. The modern Tevinter Empire isn't much better.
* EvilutionaryBiologist: Suprisingly common for a fantasy setting. [[spoiler:Avernus, The Architect, Zathrian, the Dwarf/Tevinter Mage partnership who built Amgarrak]] ...suffice it to say that once you hear of someone "experimenting" with magic, you know it won't end well.
* EscortMission:
** There are several missions where you have to keep [=NPCs=] alive to get good rewards.
** Ser Otto seems HandicappedBadass enough to inspire player confidence (he's blind), but he can die quite easily [[spoiler:before his PlotlineDeath]], and then his quest is [[PermanentlyMissableContent lost]].



* EvilIsSterile: The Darkspawn are incapable of reproducing like other species. They also seem to be mindless brutes who are only capable of destroying things, although the existence of the Architect suggests that Darkspawn may have the capacity to be less destructive if they are freed from the Archdemon's control.

to:

* EvilEmpire: Once again, the old Tevinter Imperium had all the brutality of the Romans (that's saying a lot) ''plus'' BloodMagic. The modern Tevinter Empire isn't much better.
* EvilIsSterile: The Darkspawn darkspawn are incapable of reproducing like other species. They also seem to be mindless brutes who are only capable of destroying things, although the existence of the Architect suggests that Darkspawn may have the capacity to be less destructive if they are freed from the Archdemon's control.
* EvilutionaryBiologist: Suprisingly common for a fantasy setting. [[spoiler:Avernus, The Architect, Zathrian, the Dwarf/Tevinter Mage partnership who built Amgarrak]] ...suffice it to say that once you hear of someone "experimenting" with magic, you know it won't end well.
6th Jul '17 2:43:53 AM outlander2012
Is there an issue? Send a Message

Added DiffLines:

** Also by the darkspawn; the strongest and most powerful fighters and mages in the horde's ranks command the rest, while they in turn are directed by the will of the Archdemon.
5th Jul '17 7:36:38 AM Twoeyesshort
Is there an issue? Send a Message

Added DiffLines:

* CraftedFromAnimals: There are several sets of armor that can be made from drake scales and dragon scales by Wade.
3rd May '17 3:37:05 AM Sumatris
Is there an issue? Send a Message

Added DiffLines:

** There's a fast, easy, totally valid and seriously gamebreaking in-game way to buy level-ups for gold. For every main quest you finish, an envoy of the respective species sets up shop in the party camp. Next to them is a stack of chests where the Warden can donate certain items, and every transaction gives a decent amount of experience points. The elves want alchemy components, something the merchant in their own forest camp sells dirt-cheap in infinite amounts. Purchase a hundred or so full stacks of the stuff (costs ~15 sovereigns), donate them at the chest, and enjoy playing through the remaining 70% of the game with your max-level hero party. Becomes especially gamebreaking in combination with the Reaper's Cudgel DLC reward because its insanely high sale value enables this trick from the moment you first encounter any merchant.
2nd May '17 4:53:07 AM Rowanas
Is there an issue? Send a Message

Added DiffLines:

* BreadEggsBreadedEggs: During the Dwarf Commoner origin, if you choose to take a bribe, your companion complains that Beraht will "... kill you, he'll kill me.. he'll make you kill me then kill yourself!"
17th Apr '17 3:40:24 PM Teakay
Is there an issue? Send a Message

Added DiffLines:

** You don't actually get to read it, but "The Last Request" begins with finding a journal on a dead Templar, detailing his investigation of blood mages hidden in the city. The titular request is what he makes in his last entry, once he realizes they've spotted him.
30th Mar '17 1:24:48 PM Gosicrystal
Is there an issue? Send a Message


* EscortMission: There are several missions where you have to keep [=NPCs=] alive to get good rewards.
** Ser Otto seems HandicappedBadass enough to inspire player confidence (he's blind), but he can die quite easily [[spoiler:before his PlotlineDeath]], and then his quest is LostForever.

to:

* EscortMission: EscortMission:
**
There are several missions where you have to keep [=NPCs=] alive to get good rewards.
** Ser Otto seems HandicappedBadass enough to inspire player confidence (he's blind), but he can die quite easily [[spoiler:before his PlotlineDeath]], and then his quest is LostForever.[[PermanentlyMissableContent lost]].
This list shows the last 10 events of 139. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=DragonAgeOrigins.TropesAToE