History DoingItForTheArt / VideoGames

20th May '17 10:05:35 AM nombretomado
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* Spiderweb Software seems to be aiming for this, but getting tripped up by its perpetual financial difficulties. ''VideoGame/{{Geneforge}}'' is a very unusual series best described as a westernized ''Franchise/ShinMegamiTensei'', and it's never really sold all that well, but the people who like it like it a lot. ''VideoGame/{{Avernum}}''......well, it's a popular series, but apart from its setting BeneathTheEarth it's [[FollowTheLeader pretty obviously]] an ''Franchise/{{Ultima}}'' clone minus the moral philosophy that made ''Ultima'' so different from other {{Role Playing Game}}s. Even the chief developer seems to have qualms about having made a series where, in his words, you "look around for people who look different from you, break into their homes, kill them, take their stuff, sell it, and use the money to buy better weapons to kill a higher class of people who look different from you." Between 2005 and 2009 it alternated between releasing ''Avernum'' and ''Geneforge'' sequels, the latter of which became increasingly dark and, to a certain extent, artistic, and the former of which [[{{Sequelitis}} soured on the fans a bit]], but still sold far better than ''Geneforge''. (As of this writing, both series have been discontinued in favor of a new IP, ''VideoGame/{{Avadon}}'', so it'll be interesting to see whether Spiderweb has finally managed to strike a balance between what the creators want to make and what the masses want to purchase.)

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* Spiderweb Software seems to be aiming for this, but getting tripped up by its perpetual financial difficulties. ''VideoGame/{{Geneforge}}'' is a very unusual series best described as a westernized ''Franchise/ShinMegamiTensei'', and it's never really sold all that well, but the people who like it like it a lot. ''VideoGame/{{Avernum}}''......well, it's a popular series, but apart from its setting BeneathTheEarth it's [[FollowTheLeader pretty obviously]] an ''Franchise/{{Ultima}}'' ''VideoGame/{{Ultima}}'' clone minus the moral philosophy that made ''Ultima'' so different from other {{Role Playing Game}}s. Even the chief developer seems to have qualms about having made a series where, in his words, you "look around for people who look different from you, break into their homes, kill them, take their stuff, sell it, and use the money to buy better weapons to kill a higher class of people who look different from you." Between 2005 and 2009 it alternated between releasing ''Avernum'' and ''Geneforge'' sequels, the latter of which became increasingly dark and, to a certain extent, artistic, and the former of which [[{{Sequelitis}} soured on the fans a bit]], but still sold far better than ''Geneforge''. (As of this writing, both series have been discontinued in favor of a new IP, ''VideoGame/{{Avadon}}'', so it'll be interesting to see whether Spiderweb has finally managed to strike a balance between what the creators want to make and what the masses want to purchase.)



* At a time when computer RolePlayingGames meant DungeonCrawling, the already-established {{Ultima}} series changed focus to dwell upon the nature of heroism being more about helping people than beating up goblins. The creators also insisted upon revamping the engine completely between each major installment, and making the world as interactive as possible.

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* At a time when computer RolePlayingGames meant DungeonCrawling, the already-established {{Ultima}} ''VideoGame/{{Ultima}}'' series changed focus to dwell upon the nature of heroism being more about helping people than beating up goblins. The creators also insisted upon revamping the engine completely between each major installment, and making the world as interactive as possible.
9th May '17 3:43:21 PM Yalsaris63
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* ''VideoGame/SteelBattalion''. Atsushi Inaba and company had to have realized how commercially infeasible such a HardCore RealRobot [[SimulationGame simulator]] would be, [[CrackIsCheaper requiring a US$200 controller bundle]] and an original Xbox if you didn't have one already, and [[SaveGameLimits the Roguelike approach to saving and death]] and [[BladderOfSteel no pause feature.]] [[spoiler:Unless you unplug the controller.]] And yet they STILL managed to release it for us to enjoy...

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* ''VideoGame/SteelBattalion''.''VideoGame/SteelBattalion'' presents a GoneHorriblyRight example. Atsushi Inaba and company had to have realized how commercially infeasible such a HardCore RealRobot [[SimulationGame simulator]] would be, [[CrackIsCheaper requiring a US$200 controller bundle]] and an original Xbox if you didn't have one already, and [[SaveGameLimits the Roguelike approach to saving and death]] and [[BladderOfSteel no pause feature.]] [[spoiler:Unless you unplug the controller.]] And yet they STILL managed to release it for us to enjoy...
4th Apr '17 7:14:45 PM MJTrooper
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Elements like the BlooperReel {{Easter Egg}}s are definitely this. Not only did the devs see fit to include some voice acting bloopers, but they also animated them and even made a few custom sprites. All for something that can only be seen with a special button combination.

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** Elements like the BlooperReel {{Easter Egg}}s are definitely this. Not only did the devs see fit to include some voice acting bloopers, but they also animated them and even made a few custom sprites. All for something that can only be seen with a special button combination.
21st Mar '17 2:51:31 PM NoxSky12599
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->''"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."''

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->''"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.->''"Video games are meant to be just one thing. Fun. Fun for everyone."''
21st Mar '17 1:26:55 AM NoxSky12599
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Added DiffLines:

->''"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."''
-->-- Creator/SatoruIwata
21st Mar '17 1:24:20 AM NoxSky12599
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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was also famously delayed for about a year, with a major overhaul of the plot, so that it would be the best game ever made.

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** ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was also famously delayed for about a year, with including a major overhaul of the plot, so that it would plot. When questioned about the delays, Miyamoto responded "Delays are temporary. A bad game is forever." What finally got released is still considered 20 years later to be one the best game video games ever made.
5th Mar '17 12:43:10 PM EricSwan
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* The developers that made ''[[VideoGame/VampireTheMasqueradeBloodlines Vampire: The Masquerade Bloodlines]]'' stayed on for months after the company filed for bankruptcy without pay to release a patch that added a lot of content back into the game and fixed a whole host of bugs.
* ''VideoGame/BlackMesa'' is a prime example for the modding community. All the effort of an officially licensed game, but entirely free to the community. Everything is polished and well done. The best words to describe it: "A labor of love by fans of Half-Life."
5th Mar '17 12:41:34 PM EricSwan
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* Creator/{{Valve|Software}}:
** Mod communities are encouraged to the point where they offer ''VideoGame/GarrysMod'', a mod for mucking about with physics objects in [=HL2=], on UsefulNotes/{{Steam}} as an official Valve product. They also include the Source SDK with every Source game bought on Steam.
** Valve happily hires people whom have shown promising work and projects. ''VideoGame/{{Portal}}'s'' developers were originally students at Digipen, and ''VideoGame/TeamFortress2's'' developers were originally struggling to maintain an indie company until Valve took them under their wing, much like ''VideoGame/Left4Dead's'' devs. They hired [[http://www.hylobatidae.org/minerva/blogsheep.php Adam Foster]], the guy behind the [[http://www.hylobatidae.org/minerva/ Minerva: Metastasis]] ''VideoGame/{{Half-Life 2}}'' maps, who worked ''VideoGame/{{Portal 2}}'', as well as [[http://buttfacemakani.livejournal.com/ Makani]], who did a fanart of the ''VideoGame/TeamFortress2'' announcer that the company took a liking to, and have now made it canon with their update, which contains a comic she did. And this is also why they hired [=IceFrog=], best known for ''VideoGame/DefenseOfTheAncientsAllStars'' which led to ''VideoGame/{{Dota 2}}'' and agreed to make it always free to play and the only cashes that comes from the game is either to buy visual accessories that doesn't affect the game, or the E-Sport scene it generated, a vision shared by [=IceFrog=] who is unconcerned about making money from his development and only doing it for the sake of his enjoyment in developing and improving the game.
** Offering unheard-of discounts for Steam customers, including almost $150 off for purchasing [[http://store.steampowered.com/sub/2546/ every game they have ever released on Steam]].
** The Orange Box was 5 games for a measly $30. This isn't one of those shovelware compilations or one of those that is just five old titles being repackaged for a lower price though, three of those five were fully-fledged, brand new AAA titles. Nowadays it's usually sold for $5.
* The developers that made ''[[VideoGame/VampireTheMasqueradeBloodlines Vampire: The Masquerade Bloodlines]]'' stayed on for months after the company filed for bankruptcy without pay to release a patch that added a lot of content back into the game and fixed a whole host of bugs.
* ''VideoGame/BlackMesa'' is a prime example for the modding community. All the effort of an officially licensed game, but entirely free to the community. Everything is polished and well done. The best words to describe it: "A labor of love by fans of Half-Life."
28th Feb '17 11:42:54 AM StFan
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* ''Franchise/MetalGear''. Creator/HideoKojima in general not only [[ShownTheirWork shows off his work]] quite a bit (even though some things turn up wrong) but put most of that info into the game. The amount of things found in the CODEC conversations is vast...to say the least. He also loves to play with the the engine even if the feature is absolutely useless. For example, you can find realistic melting ice in ''VideoGame/MetalGearSolid2SonsOfLiberty''.
** DavidHayter gave up half of his paycheck to get all of the other voice actors back for ''VideoGame/MetalGearSolid'''s remake, ''The Twin Snakes''.

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* ''Franchise/MetalGear''. Creator/HideoKojima in general not only [[ShownTheirWork shows off his work]] quite a bit (even though some things turn up wrong) but put most of that info into the game. The amount of things found in the CODEC conversations is vast... to say the least. He also loves to play with the the engine even if the feature is absolutely useless. For example, you can find realistic melting ice in ''VideoGame/MetalGearSolid2SonsOfLiberty''.
** DavidHayter
''VideoGame/MetalGearSolid2SonsOfLiberty''. Creator/DavidHayter gave up half of his paycheck to get all of the other voice actors back for ''VideoGame/MetalGearSolid'''s remake, ''The Twin Snakes''.



* ''FireEmblemAwakening'' was created to be the last game in the ''Fire Emblem'' series after stream of lackluster sells. So, they decided to go out with a bang by putting the best features of all the past Fire Emblem games into one package. It ended up being the best selling game in the series before ''Fates'' and saved the entire franchise, which is now one of Nintendo's game pillars.

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* ''FireEmblemAwakening'' ''VideoGame/FireEmblemAwakening'' was created to be the last game in the ''Fire Emblem'' series after stream of lackluster sells. So, they decided to go out with a bang by putting the best features of all the past Fire Emblem games into one package. It ended up being the best selling game in the series before ''Fates'' and saved the entire franchise, which is now one of Nintendo's game pillars.



* ''[[VideoGame/HaloReach Halo: Reach]]'' wasn't planned from the beginning like the rest of the trilogy was. That, and Forge World speak for themselves.

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* ''[[VideoGame/HaloReach Halo: Reach]]'' ''Franchise/{{Halo}}'':
** ''VideoGame/HaloReach''
wasn't planned from the beginning like the rest of the trilogy was. That, and Forge World speak for themselves.
2nd Feb '17 2:59:40 PM darkabomination
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* azurelazuline, the co-creators of ''VideoGame/CopyKitty'', have been working on the game for over 6 years, putting in more detail than is perhaps healthy for an indie shooter. Instead of being traditionally drawn, all the sprites have been converted from custom 3d models and scanned to give everything a sterile, precise look with smooth animations. The game's main gimmick that lets you copy up to 3 powers which you can combine to create a fourth unique power is simply staggering in complexity. There's over 175 unique powers, more than a dozen extra upgrades that give an elemental change to your power, every ability has unique and colorful animations, over 172 main levels with an unlockable bonus world, a [[NintendoHard Hard difficulty]] that does more than simply ramp up the damage, enemies have completely unique patterns, there's quite a few new types and bosses you've not seen before, lots of extra powers on top of what's already there, an endless mode that generates random enemies and environments, and has a LevelEditor for fans to create their own missions. There's a story mode that has a wealth of background lore. In most 2d run and guns, the plots tend to be minimal at best. Here, there's an entire universe created with fleshed out ecologies, planets, alien cultures, and WorldBuilding with enemy bios and in-universe blog postss by the main character, with over a hundred pages of writing. Did you know the main character is part of a race called Kitera that are partially colorblind, live underground in caves, digest gems, and meow as a form of echo location? The environments change depending on what you destroy, grass will light on fire if you use a laser, ice will crystalize the plants, lightning will cause electrical lighting to stutter, and so forth. The vast majority of players won't see any of this as it's a legitimately engaging gameplay experience, but not even Touhou (see below) has this much universe depth. When they put the game on Steam, they could've long since declared the game complete, but they put it on Early Access on a system that's infamous for shovelware and continue to update the game with more content and balancing tweaks to make it as polished as they can.



* In spite of being an indie game with less than a dozen staff not counting the voice actors, ''VideoGame/FreedomPlanet'' has a lot of pretty sprite art and detail. While the developer Strife could have simply made a good Sonic fangame, he decided to take his love of ''Creator/{{Treasure}}'' games he loved growing up and go all the way with his inspiration with complex and challenging boss fights, crazy designs, and fun game mechanics, revamping it into an original title.
Elements like the BlooperReel {{Easter Egg}}s are definitely this. Not only did the devs see fit to include some voice acting bloopers, but they also animated them and even made a few custom sprites. All for something that can only be seen with a special button combination.
** The Fortune Night stage is also made of this. Lots of extremely detailed scenery depicting period Chinese New Year celebrations with streamers, dragon floats, the distinctive Chinese fireworks, and paper crafts. The second half has a sprawling market where you can see signs in accurate Chinese and Japanese scripts that are perfectly readable, advertising things you'd find in any mall such as bike shops, clothing stores, food, and bathrooms. If you go into the male restroom you'll instantly be kicked out. Hell, if you go and press down on a bench, the character will do so, and if you wait a few seconds at the disco ball, the character even has unique dancing sprites! All three of them! All these details, in a stage most players usually blaze through without a second thought.



* ''VideoGame/AnotherMetroid2Remake'' is a FanRemake of ''VideoGame/MetroidIIReturnOfSamus'', which was done by one person (along with a few other people that chimed in to help when he asked) and it took ''10 years'' to make, starting in 2006 and finishing in 2016. All the areas from the game were recreated and modified to bring up to remake standards with a rich color palette and new areas added to the game to have players explore uncharted territory. Enemies have their own unique animations and attacks and even Samus herself has a handful of idling animations, something that is usually never made in the official games. Even the game's hard mode is given extra detail by giving enemies new movement and attack patterns rather than simply buffing up their health and damage output only like most games would do. The game also uses scanning enemies and areas for lore like the ''VideoGame/MetroidPrimeTrilogy'', which adds details and mysteries to a game that originally had nothing more than "soldiers disappeared on this planet, go there and kill all the Metroids." Predictably, Nintendo issued a DCMA on the project once it was finished and all download links were yanked offline. The developer harbors no ill will towards Nintendo and was just happy to finish his project while also stating to his fans that they shouldn't hate Nintendo and should support the ''Metroid'' franchise by purchasing ''Metroid II'' on the 3DS e-shop. To top it off, the fan remake is the only one that actually got completed whereas many other similar fan remakes fell apart over the years. This is all from one fan who simply loves the ''Metroid'' series and wanted to give an underrated game and the series as a whole some love.

to:

* ''VideoGame/AnotherMetroid2Remake'' is a FanRemake of ''VideoGame/MetroidIIReturnOfSamus'', which was done by one person (along with a few other people that chimed in to help when he asked) and it took ''10 years'' to make, starting in 2006 and finishing in 2016. All the areas from the game were recreated and modified to bring up to remake standards with a rich color palette and new areas added to the game to have players explore uncharted territory. Enemies have their own unique animations and attacks and even Samus herself has a handful of idling animations, something that is usually never made in the official games. Even the game's hard mode is given extra detail by giving enemies new movement and attack patterns rather than simply buffing up their health and damage output only like most games would do. The game also uses scanning enemies and areas for lore like the ''VideoGame/MetroidPrimeTrilogy'', which adds details and mysteries to a game that originally had nothing more than [[ExcusePlot "soldiers disappeared on this planet, go there and kill all the Metroids." Metroids"]]. Predictably, Nintendo issued a DCMA on the project once it was finished and all download links were yanked offline. The developer harbors no ill will towards Nintendo and was just happy to finish his project while also stating to his fans that they shouldn't hate Nintendo and should support the ''Metroid'' franchise by purchasing ''Metroid II'' on the 3DS e-shop. To top it off, the fan remake is the only one that actually got completed whereas many other similar fan remakes fell apart over the years. This is all from one fan who simply loves the ''Metroid'' series and wanted to give an underrated game and the series as a whole some love.
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