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** In the SNES version of the game you can rush to Lord British's castle, retrieve your spellbook, and then head back to Trinsic. Cast Lifting on the north fountain to find a Morning Star (one of the best weapons in the game) and head outside the south gate, following the wall west and up to a dead end with a rock. Lift it as well for some chain mail, which is a very nice set of armor. With these two items you can easily make your way through much of the game unimpeded, save for the parts when you absolutely need to use something else to proceed.
***Also in the SNES version, one can also Levitate onto the roof of Lord British's castle to find the Boomerang, which is the second-best ranged weapon in the game.
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*** You can also get the Hoe of Destruction, the second best weapon in the game, right after getting to Britain. It's located just east of town in Mack the farmer's shed. You can either track down the key (inside a fish near the polluted Locke Lake) or, if you're impatient, just acquire a barrel of gunpowder and blast the door off it's hinges.

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*** You can also get the Hoe of Destruction, the second best weapon in the game, right after getting to Britain. It's located just east of town in Mack the farmer's shed. You can either track down the key (inside a fish near the polluted Locke Lake) or, if you're impatient, just acquire a barrel of gunpowder and blast the door off it's its hinges.
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*** You can also get the Hoe of Destruction, the second best weapon in the game, right after getting to Britain. It's located just east of town, in Mack the farmer's shed. You can either track down the key (inside a fish near the polluted Locke Lake) or, if you're impatient, just acquire a barrel of gunpowder and blast the door off it's hinges.

to:

*** You can also get the Hoe of Destruction, the second best weapon in the game, right after getting to Britain. It's located just east of town, town in Mack the farmer's shed. You can either track down the key (inside a fish near the polluted Locke Lake) or, if you're impatient, just acquire a barrel of gunpowder and blast the door off it's hinges.
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*** You can also get the Hoe of Destruction, the second best weapon in the game, right after getting in Britain.

to:

*** You can also get the Hoe of Destruction, the second best weapon in the game, right after getting to Britain. It's located just east of town, in Britain.Mack the farmer's shed. You can either track down the key (inside a fish near the polluted Locke Lake) or, if you're impatient, just acquire a barrel of gunpowder and blast the door off it's hinges.
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** Five respawning Skull Keys can also be found for free once per day in Minoc if you know where to look, making this even simpler since you can get there via moongate; no magic carpet required.

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** Five respawning Skull Keys can also be found for free once per day in Minoc if you know where to look, making this even simpler since you can get there via moongate; no magic carpet required. You can also get a free magic axe in Jhelom, hidden in a tree stump just outside the east wall, which is accessible via a hidden passage in the northeast tower.
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*** You lose more experience the lower your Karma is, so this actually synergizes quite well with the storeroom trick above. A strange irony; the best way to save Lord British and restore his rule is to defy his Virtues, rob him blind and exploit his charity.

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*** You lose more experience the lower your Karma is, so this actually synergizes quite well with the storeroom trick above. A strange irony; the best way to save Lord British and restore his rule is to defy his Virtues, rob him blind and exploit his charity.charity for personal gain.
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** The expansion, ''VideoGame/UltimaVII: Forge of Virtue'', containins a dungeon whose payoff is the Black Sword, a weapon far more powerful than any in the original game, as well as boosting the main character's stats to the maximum (''twice'' the maximum in the case of the Strength stat). Although the main character doesn't discover how to find the new area until about halfway through the main game, if the player knows where it is they can access it almost immediately, although at least a little levelling-up is required in order to avoid a near-certain PartyWipe in the Test of Courage.

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** The expansion, ''VideoGame/UltimaVII: Forge of Virtue'', containins contains a dungeon whose payoff is the Black Sword, a weapon far more powerful than any in the original game, as well as boosting the main character's stats to the maximum (''twice'' the maximum in the case of the Strength stat). Although the main character doesn't discover how to find the new area until about halfway through the main game, if the player knows where it is they can access it almost immediately, although at least a little levelling-up is required in order to avoid a near-certain PartyWipe in the Test of Courage.
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*** You lose more experience the lower your Karma is, so this actually synergizes quite well with the storeroom trick above. A strange irony; the best way to save Lord British and restore his rule is to defy his Virtues, rob him blind and exploit his charity.
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** Maxing out your characters' stats by exploiting the leveling system will give you a pretty big edge, and it's actually pretty easy to do. Dying lowers your experience, which can potentially cause you to level down if you fall below a level threshold (100 for 2, 200 for 3, 400 for 4, 800 for 5, et cetera). However, when you level down in this way, your stats will not decrease. So, gain a level, die to lower it, gain XP to put yourself back over the threshold, and rest to level up again and gain more stats. This process is a bit tedious (especially since leveling is a semi-random event; wearing the Ankh before you rest boosts the odds, though), but it will make the later challenges much easier.

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** Maxing out your characters' stats by exploiting the leveling system will give you a pretty big edge, and it's actually pretty easy to do. Dying lowers your experience, which can potentially cause you to level down if you fall below a level threshold (100 for 2, 200 for 3, 400 for 4, 800 for 5, et cetera). However, when you level down in this way, your base stats will ''will not decrease. decrease''. So, gain a level, die to lower it, gain XP to put yourself back over the threshold, and rest to level up again and gain more stats.stats; repeat as necessary. This process is a bit tedious (especially since leveling is a semi-random event; wearing the Ankh before you rest boosts the odds, though), but it will make the later challenges much easier.
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** Maxing out your characters' stats by exploiting the leveling system will give you a pretty big edge, and it's actually pretty easy to do. Dying lowers your experience, which can potentially cause you to level down if you fall below a level threshold (100 for 2, 200 for 3, 400 for 4, 800 for 5, et cetera). However, when you level down in this way, your stats will not decrease. So, gain a level, die to lower it, gain XP to put yourself back over the threshold, and rest to level up again and gain more stats. This process is a bit tedious (especially since leveling is a semi-random event; wearing the Ankh before you rest boosts the odds, though), but it will make the later challenges much easier.
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** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game(s), carrying over half of their stats and 1/10th the experience they earned there. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum amount is 30 from Ultima 5 on) and 999 experience, which lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.

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** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game(s), carrying over half of their stats and 1/10th the experience they earned there. If you max out your character in 4, importing them to 5 or 6 will start you with 25 in all stats (the maximum amount is 30 from Ultima 5 on) and 999 experience, which lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.
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** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game(s), carrying over half of their stats and 1/10th the experience they earned there. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum amount as of 5 being 30) and 999 experience, which lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.

to:

** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game(s), carrying over half of their stats and 1/10th the experience they earned there. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum amount as of is 30 from Ultima 5 being 30) on) and 999 experience, which lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.
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** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game, carrying over half of their stats and 1/10th the experience they earned there. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum amount as of 5 being 30) and 999 experience, which lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.

to:

** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game, game(s), carrying over half of their stats and 1/10th the experience they earned there. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum amount as of 5 being 30) and 999 experience, which lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.
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* In ''VideoGame/UltimaVIIPartII'': The Serpent Isle, an effective (if exceedingly evil) means of arming yourself early on is to kill the Pikemen in monitor. Not only can you swipe their armor and halberds for yourself, but Renfry at the crematorium will pay you 100 Monetari for each Pikeman you cremate. This can be a bit time consuming as you must skim through his dialog in between each cremation, but somehow he never grows suspicious of the fact that another dead pikeman shows up on his doorstep every other hour or so...
** A less evil, but no less effective, version of this is to go to the abandoned mansion east of Monitor. Tolls spawn there infinitely and each troll has about a 50% chance of dropping a small handful of gems. Devra (at Sleeping Bull, another short walk from Monitor) will give you 25 monetari per gem before taxes. Since trolls spawn in groups and are easy to kill (they don't even carry actual weapons) amassing large amounts of money is essentially trivial. This is made even ''more'' effective if you exchange your gems for 100 guilders (with no fees) with Topo in Moonshade.

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* In ''VideoGame/UltimaVIIPartII'': The Serpent Isle, an effective (if exceedingly evil) means of arming yourself early on is to kill the Pikemen in monitor.Monitor. Not only can you swipe their armor and halberds for yourself, but Renfry at the crematorium will pay you 100 Monetari for each Pikeman you cremate. This can be a bit time consuming as you must skim through his dialog in between each cremation, but somehow he never grows suspicious of the fact that another dead pikeman shows up on his doorstep every other hour or so...
** A less evil, but no less effective, version of this is to go to the abandoned mansion east of Monitor. Tolls Trolls spawn there infinitely and each troll has about a 50% chance of dropping a small handful of gems. Devra (at Sleeping Bull, another short walk from Monitor) will give you 25 monetari per gem before taxes. Since trolls spawn in groups and are easy to kill (they don't even carry actual weapons) amassing large amounts of money is essentially trivial. This is made even ''more'' effective if you exchange your gems for 100 guilders (with no fees) with Topo in Moonshade.
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None


** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game, carrying over half of their stats and 1/10th the experience they earned in the previous game. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum as of 5 being 30, so quite high) and 999 experience, which let's you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin 6 with a maxed out character who can cast fifth-level spells.

to:

** Both this game and ''VideoGame/UltimaVI: The False Prophet'' allow you to import your character from the previous game, carrying over half of their stats and 1/10th the experience they earned in the previous game. there. If you max out your character in 4, importing to 5 or 6 will start you with 25 in all stats (the maximum amount as of 5 being 30, so quite high) 30) and 999 experience, which let's lets you begin the game at level 5. Importing from 5 to 6 keeps your stats untouched, meaning you can potentially begin Ultima 6 with a maxed out character who can cast fifth-level spells.

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