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*** In ''The Skywalker Saga'', a Wookiee chorus on Kashyyyk roars the ''Star Wars'' theme after the player arranges them in the conductor's preferred order. On Pasaana, the host of the Gonk Droid Beauty Pageant sings the ''Star Wars'' theme WithLyrics to honor the winning Gonk, then hums the melody when they run out of words.

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** ''VideoGame/MetalGearSolidVThePhantomPain'': The latter half of the theme tune to ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''. is recycled as the track for the "Sortie Prep" menu. Snake can also acquire it as a cassette tape.

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** ''VideoGame/MetalGearSolidVThePhantomPain'': ''VideoGame/MetalGearSolidVThePhantomPain'':
***
The latter half of the theme tune to ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''. ''VideoGame/MetalGearSolidPeaceWalker'' is recycled as the track for the "Sortie Prep" menu. Snake can also acquire it as a cassette tape.tape.
*** Played for drama during Episode 43. [[spoiler:The infected soldiers in the lowermost level of the Quarantine Platform can be heard humming the ''Peace Walker'' theme as they wait for Snake to MercyKill them. As he does so, their voices give out one by one.]]

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** During a certain event in ''VideoGame/{{Persona 4}}'', "Burn My Dread" (the same one from ''VideoGame/{{Persona 3}}'') is playing as a video in the background. The game also has an in-universe example of a sort: if you talk to Teddie outside Mitsuo's video-game-themed dungeon, he complains that the music from it is stuck in his head.

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** ''VideoGame/Persona3Reload'': In the 2D anime cutscene where Yukari takes a shower under the influence of the Lovers Shadow during the Shirakawa Boulevard operation, she hums a small portion of "Memories for You," the game's ending theme whose [[RecurringRiff riffs are prevalent through the game's soundtrack]].
** During a certain event in ''VideoGame/{{Persona 4}}'', "Burn My Dread" (the same one from ''VideoGame/{{Persona 3}}'') is playing as a video in the background. Likewise, "P3 Fes," the opening theme of ''Persona 3 FES'', plays inside of Club Escapade when the Investigation Team visit there during their free time. The game also has an in-universe example of a sort: if you talk to Teddie outside Mitsuo's video-game-themed dungeon, he complains that the music from it is stuck in his head.



* ''VideoGame/MaxPayne2'' has a janitor singing the game's ThemeTune ""[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]", along with one of the enemies playing it on piano. In all three ''Videogame/MaxPayne'' games, using a piano will have Max play a rather unskilled rendition of the main theme song. He does a better job the second time you try.

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* ''VideoGame/MaxPayne2'' has a janitor singing the game's ThemeTune ""[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]", along with one of the enemies playing it on piano. In all three ''Videogame/MaxPayne'' ''VideoGame/MaxPayne'' games, using a piano will have Max play a rather unskilled rendition of the main theme song. He does a better job the second time you try.

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** In ''VideoGame/Persona5''[='s=] post-credits cutscene, the opening theme "Wake Up, Get Up, Get Out There" starts off just playing on the radio, but becomes the main BGM in the last 20 seconds or so.

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** In ''VideoGame/Persona5''[='s=] post-credits cutscene, the opening theme "Wake Up, Get Up, Get Out There" starts off just playing on the radio, [[DiegeticSwitch but becomes the main BGM in the last 20 seconds or so.so]].
** In ''VideoGame/Persona5Strikers'', Sophia will occasionally hum some songs in the game. When she's introduced to the Phantom Thieves at their hideout, Sophia hums a few notes of "Life Will Change." Sophia will also occasionally hum the game's ending theme (To Wish/Towards a Dream), a habit she picked up from her creator, [[spoiler:Kuon Ichinose]].
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** The Monolith Burger muzak is a bossa nova arrangement of ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'''s main theme.

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** The Monolith Burger muzak is a bossa nova arrangement of ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'''s main theme.theme, which also played at the Monolith Burger joint in said game.

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* In ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', the diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestITheSarienEncounter'', ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.

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* In ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', the ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'':
** The
diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestITheSarienEncounter'', ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.''VideoGame/KingsQuest''.
** The Monolith Burger muzak is a bossa nova arrangement of ''VideoGame/SpaceQuestIIIThePiratesOfPestulon'''s main theme.
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* In ''VideoGame/HonkaiStarRail'', the in-universe song ''If I Can Stop One Heart From Breaking'', heard in Penacony, features the game's main title motif.
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* In ''VideoGame/SpaceQuestIV'', the diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestI'', ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.

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* In ''VideoGame/SpaceQuestIV'', ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', the diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestI'', ''VideoGame/SpaceQuestITheSarienEncounter'', ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.
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* In ''VideoGame/SpaceQuestIV'', the diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestI", ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.

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* In ''VideoGame/SpaceQuestIV'', the diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestI", ''VideoGame/SpaceQuestI'', ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.
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* In ''VideoGame/SpaceQuestIV'', the diegetic music in the Galaxy Galleria software store is a PC speaker medley of theme tunes from previous Sierra games, including ''VideoGame/QuestForGlory'', ''VideoGame/SpaceQuestI", ''VideoGame/LeisureSuitLarry'', and ''VideoGame/KingsQuest''.
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* ''VideoGame/PAYDAY3'': Get close enough to the traffic in ''No Rest For The Wicked'' or ''Dirty Ice'', and you may hear "Razormind" from ''VideoGame/PAYDAY2'' playing from a car stereo.

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* ''VideoGame/PokemonGoldAndSilver'' have Team Rocket hijack the radio tower as part of their plan to find their missing boss, Giovanni. The music that plays on all radio broadcasts while they do this is the same theme that plays when a Rocket Grunt challenges you to a battle.

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* ''Franchise/{{Pokemon}}'':
**
''VideoGame/PokemonGoldAndSilver'' have Team Rocket hijack the radio tower as part of their plan to find their missing boss, Giovanni. The music that plays on all radio broadcasts while they do this is the same theme that plays when a Rocket Grunt challenges you to a battle.battle.
** ''[[VideoGame/PokemonBlackAndWhite Pokémon Black Version and White Version]]'' as well as the sequel ''VideoGame/PokemonBlack2AndWhite2'' let you talk to npcs who will play along to several town themes. The version of these town themes on the Super Music Collection releases include the added npc instruments, implying that the tracks are incomplete without theme.
** The gym leader battle theme in ''VideoGame/PokemonSwordAndShield'' incorporates crowd chants when the gym leader dynamax, since these are the first gyms to take place in a sports-like arena. The Champion Cup fight themes for Hop, Marnie and Leon also includes chants for the same reason.
** In ''VideoGame/PokemonScarletAndViolet'' Giacomo actually says that he wrote the Team Star Boss theme that plays out of the gigantic starmobile speakers and possibly even wrote all of the Team Star related music. The gym battles are once again a public affair with crowd chants accompanying the gym leader's final pokemon/
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*** Similarly, the anime's opening themes are eventually revealed to be songs written and sung by Sonia.
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** It can reasonably be assumed that in The Eternal Ordeal, [[CharacterSignatureSong Zote's theme]] is actually being hummed by the [[{{Mooks}} Zotelings]] themselves.

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* ''VideoGame/LuigisMansion1'':
** Luigi hums or whistles along to the BackgroundMusic.
** If you look at the map in dark rooms (or just listen very closely), you can hear the ''ghosts'' singing along with the BackgroundMusic as well.
** The Game Boy Horror's "ringtone" is a 8-bit version of the same music.
** In the Music Room, all the instruments can be individually activated to play an orchestral arrangement of the ''VideoGame/SuperMarioBros1'' theme song. Doing this is also the first step to capturing the room’s boss, Melody Pianissima.
* The subspace (behind-the-door) world in ''VideoGame/SuperMarioBros2'' plays [[VideoGame/SuperMarioBros1 the first game]]'s theme. The ''VideoGame/SuperMarioAllStars'' version of [=SMB2=] reuses [=SMB's=] corresponding version.
* The music box in ''VideoGame/SuperMarioBros3'' plays the original ''Super Mario Bros.'' theme song.
* After the Special World BGM in ''VideoGame/SuperMarioWorld'' loops for about 2 minutes, it transforms into the ''Super Mario Bros.'' theme.
* At the beginning of ''VideoGame/MarioAndLuigiSuperstarSaga'', Mario is heard humming the ''VideoGame/SuperMarioBros1'' theme while in the shower.

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\n* ''VideoGame/LuigisMansion1'':
''VideoGame/ANNOMutationem'': The StartScreen of the Mysterious Console DLC uses an 8-bit rendition of the main theme.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/LuigisMansion'':
***
Luigi hums or whistles along to the BackgroundMusic.
** *** If you look at the map in dark rooms (or just listen very closely), you can hear the ''ghosts'' singing along with the BackgroundMusic as well.
** *** The Game Boy Horror's "ringtone" is a 8-bit version of the same music.
** *** In the Music Room, all the instruments can be individually activated to play an orchestral arrangement of the ''VideoGame/SuperMarioBros1'' theme song. Doing this is also the first step to capturing the room’s boss, Melody Pianissima.
* ** The subspace (behind-the-door) world in ''VideoGame/SuperMarioBros2'' plays [[VideoGame/SuperMarioBros1 the first game]]'s theme. The ''VideoGame/SuperMarioAllStars'' version of [=SMB2=] reuses [=SMB's=] corresponding version.
* ** The music box in ''VideoGame/SuperMarioBros3'' plays the original ''Super Mario Bros.'' theme song.
* ** After the Special World BGM in ''VideoGame/SuperMarioWorld'' loops for about 2 minutes, it transforms into the ''Super Mario Bros.'' theme.
* ** At the beginning of ''VideoGame/MarioAndLuigiSuperstarSaga'', Mario is heard humming the ''VideoGame/SuperMarioBros1'' theme while in the shower.



* In ''VideoGame/GrandTheftAutoIII'', the ringtone in Claude's pager is the opening of the song "Grand Theft Auto" from the first, top-down GTA.

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* ''VideoGame/GrandTheftAuto'':
**
In ''VideoGame/GrandTheftAutoIII'', the ringtone in Claude's pager is the opening of the song "Grand Theft Auto" from the first, top-down GTA.



** It also shows up in the Rockstar North logo in "VideoGame/GrandTheftAutoViceCity".
* In ''VideoGame/Gears5'', during a fight with [[MurderousMalfunctioningMachine Rejects]] inside a musical theatre, a stage play rendition of the Gears of War theme playing over the speakers lends the combat music for the section.

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** It also shows up in the Rockstar North logo in "VideoGame/GrandTheftAutoViceCity".
''VideoGame/GrandTheftAutoViceCity''.
* In ''VideoGame/Gears5'', ''VideoGame/GearsOfWar 5'', during a fight with [[MurderousMalfunctioningMachine Rejects]] inside a musical theatre, a stage play rendition of the Gears of War theme playing over the speakers lends the combat music for the section.



* The ringtone of Godot's cell phone in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'' happens to be the same music as his own {{Leitmotif}}.

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* ''Franchise/AceAttorney'':
**
The ringtone of Godot's cell phone in ''VisualNovel/PhoenixWrightAceAttorneyTrialsAndTribulations'' happens to be the same music as his own {{Leitmotif}}.



* At the very beginning of ''VideoGame/NoMoreHeroes'' Travis whistles the game's theme.

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* At the very beginning of ''VideoGame/NoMoreHeroes'' ''VideoGame/NoMoreHeroes'', Travis whistles the game's theme.



* ''VideoGame/MaxPayne2'' has a janitor singing the game's ThemeTune ""[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]", along with one of the enemies playing it on piano.
** In all three ''Videogame/MaxPayne'' games, using a piano will have Max play a rather unskilled rendition of the main theme song. He does a better job the second time you try. Guess it's secretly an RPG.

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* ''VideoGame/MaxPayne2'' has a janitor singing the game's ThemeTune ""[[https://youtu.be/AzsiE44Lz_w?list=PLjACqN5i5sDVBPJGHevomO4YZd9wwVLkS Late Goodbye]]", along with one of the enemies playing it on piano.
**
piano. In all three ''Videogame/MaxPayne'' games, using a piano will have Max play a rather unskilled rendition of the main theme song. He does a better job the second time you try. Guess it's secretly an RPG.



* Inverted in ''VideoGame/FinalFantasyVI''; the first time in the game that Celes's theme is heard (indeed, hers is the only one that ''doesn't'' play during the rename screen) is when Celes sings it in an opera.

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* ''Franchise/FinalFantasy'':
**
Inverted in ''VideoGame/FinalFantasyVI''; the first time in the game that Celes's theme is heard (indeed, hers is the only one that ''doesn't'' play during the rename screen) is when Celes sings it in an opera.



* ''Franchise/TheLegendOfZelda''

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* ''Franchise/TheLegendOfZelda''''Franchise/TheLegendOfZelda'':



* At one point in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' you have to follow a man disguised as PMC soldier. How do you recognize him? He is whistling the game's theme tune. (Or you can be uncreative and use the Solid Eye).
* VideoGame/LEGOAdaptationGame:

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* ''VideoGame/MetalGear'':
**
At one point in ''VideoGame/MetalGearSolid4GunsOfThePatriots'' you have to follow a man disguised as PMC soldier. How do you recognize him? He is whistling the game's theme tune. (Or you can be uncreative and use the Solid Eye).
** ''VideoGame/MetalGearSolidVThePhantomPain'': The latter half of the theme tune to ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]''. is recycled as the track for the "Sortie Prep" menu. Snake can also acquire it as a cassette tape.
* VideoGame/LEGOAdaptationGame:''VideoGame/LEGOAdaptationGame'':



* In ''VideoGame/StarWarsRepublicCommando'' one of the elevators on a Republic ship has kind of a muzak version of the Imperial March playing in the background. Fortunately, it's accessible in the game's files.
* In ''VideoGame/StarWarsBattlefront II'', Stormtroopers will occasionally whistle the Imperial March.

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* ''Franchise/StarWars'':
** In ''VideoGame/JediFallenOrder'', when hacking other droids, BD-1 will sometimes beep the "Rebel Spaceship Fanfarre" {{leitmotif}} (also titled "TIE Fighter Attack" on the ''Film/ANewHope'' [=OST=]).
**
In ''VideoGame/StarWarsRepublicCommando'' one of the elevators on a Republic ship has kind of a muzak version of the Imperial March playing in the background. Fortunately, it's accessible in the game's files.
* ** In ''VideoGame/StarWarsBattlefront II'', Stormtroopers will occasionally whistle the Imperial March.



* In ''VideoGame/DeusEx'', using a piano will play a few notes of the opening theme.
** In VideoGame/DeusExHumanRevolution music from the first game can be heard on radios and whistled by NPC's.

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* ''Franchise/DeusExUniverse'':
**
In ''VideoGame/DeusEx'', using a piano will play a few notes of the opening theme.
** In VideoGame/DeusExHumanRevolution ''VideoGame/DeusExHumanRevolution'', music from the first game can be heard on radios and whistled by NPC's.



* ''VideoGame/TheSimpsonsGame'' contains a puzzle in which the player must guide Homer or Bart over FAO Schwartz-esque floor tiles to play the first few bars of the show's theme song. Bart reacts to the puzzle's solution by shuddering, [[LeaningOnTheFourthWall "That tune...it's been haunting me for years!"]]
** This also serves as a CallBack, since one episode (season 5's "Lisa vs Malibu Stacy") ends with Homer doing pretty much the exact same thing.
* At the end of her concert in ''VideoGame/MegaManStarForce 3'', Sonia Strumm performs a new song she's composed called "Shooting Star," which happens to be the game's opening theme.

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* ''VideoGame/TheSimpsonsGame'' contains a puzzle in which the player must guide Homer or Bart over FAO Schwartz-esque floor tiles to play the first few bars of the show's theme song. Bart reacts to the puzzle's solution by shuddering, [[LeaningOnTheFourthWall "That tune...it's been haunting me for years!"]]
**
years!"]] This also serves as a CallBack, since one episode (season 5's "Lisa vs Malibu Stacy") ends with Homer doing pretty much the exact same thing.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaMan7'' contains an example -- in the introductory cutscene, Mega Man is helmetless and is riding in a truck to the intro stage. When he puts on the [[MascotMook Metool]] helmet, a short theme with an abrupt, dissonant [[RecordNeedleScratch Record Needle Scratch-esque]] ending plays. Mega Man then dons his iconic blue helmet, and the recurring "Robot Master Selected" theme plays.
** The ''VideoGame/MegaManX'' series uses a rocking metal cameo of the musical stinger that plays when you pick a robot master in the first ''VideoGame/MegaMan1'' game.
** [[MusicalAssassin Vulutron the Condoroid]] from ''VideoGame/MegaManZX Advent'' is a unique example. His IdleAnimation (or rather, ''your'' Idle Animation when you [[VoluntaryShapeshifting transform]] [[PowerCopying into him]]) makes it seem as though he's bobbing his head to the SugarWiki/AwesomeMusic of his stage, the [[DownInTheDumps Scrapyard]].
**
At the end of her concert in ''VideoGame/MegaManStarForce 3'', Sonia Strumm performs a new song she's composed called "Shooting Star," which happens to be the game's opening theme.



* ''VideoGame/MegaMan7'' contains an example -- in the introductory cutscene, Mega Man is helmetless and is riding in a truck to the intro stage. When he puts on the [[MascotMook Metool]] helmet, a short theme with an abrupt, dissonant [[RecordNeedleScratch Record Needle Scratch-esque]] ending plays. Mega Man then dons his iconic blue helmet, and the recurring "Robot Master Selected" theme plays.



* In the elevators in ''VideoGame/MassEffect1'', one of the tunes piped in is a muzak version of the game's main theme.
** In the ''VideoGame/MassEffect3'' DownloadableContent, Citadel, if she was romanced by the player, Tali [[WithLyrics sings]] the game's love theme, mentioning that it's the main theme of the ShowWithinAShow, "Fleet and Flotilla".
** The "Vigil" tune from the first game also makes a reappearance as a piano tune in the ''Citadel'' DLC.

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* ''Franchise/MassEffect'':
**
In the elevators in ''VideoGame/MassEffect1'', one of the tunes piped in is a muzak version of the game's main theme.
** In the ''VideoGame/MassEffect3'' DownloadableContent, Citadel, if she was romanced by the player, Tali [[WithLyrics sings]] the game's love theme, mentioning that it's the main theme of the ShowWithinAShow, "Fleet and Flotilla".
**
Flotilla". The "Vigil" tune from the first game also makes a reappearance as a piano tune in the ''Citadel'' DLC.



* Partial example: The ''VideoGame/MegaManX'' series uses a rocking metal cameo of the musical stinger that plays when you pick a robot master in the first ''VideoGame/MegaMan1'' game.



* The VideoGame/{{Pikmin}} will hum the first few bars of their theme tune when traveling. An Easter Egg sees the Pikmin hum the song used in Japanese advertising for the game, "Ai no Uta," in-game.

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* The VideoGame/{{Pikmin}} ''VideoGame/{{Pikmin}}'' will hum the first few bars of their theme tune when traveling. An Easter Egg sees the Pikmin hum the song used in Japanese advertising for the game, "Ai no Uta," in-game.



* [[MusicalAssassin Vulutron the Condoroid]] from ''VideoGame/MegaManZX Advent'' is a unique example. His IdleAnimation (or rather, ''your'' Idle Animation when you [[VoluntaryShapeshifting transform]] [[PowerCopying into him]]) makes it seem as though he's bobbing his head to the SugarWiki/AwesomeMusic of his stage, the [[DownInTheDumps Scrapyard]].



* In ''VideoGame/JediFallenOrder'' when hacking other droids, BD-1 will sometimes beep the "Rebel Spaceship Fanfarre" {{leitmotif}} (also titled "TIE Fighter Attack" on the ''Film/ANewHope'' [=OST=]).
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** The Velvet Room theme, ''Aria of the Soul'', is actually playing in the Velvet Room. According to the pianist, Nameless, the song is responsible for opening the soul of whoever is using the Room and allowing them to fuse Personas.

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