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Moved all of the Baldur's Gate II examples to the Baldur's Gate series subpage.


* ''VideoGame/BaldursGateIII'' is infamous for the sheer ''amount'' of this it has:
** There are a ''lot'' of race-specific dialogue changes, especially for drow and githyanki, as the former are only just losing some of their hated reputation and the latter are outsiders with a history of combat against the mind flayers central to the plot, which is shown as early as your first encounter with the tieflings holding Lae'zel where they'll react with hostility and force you to either fight them or intimidate them to make them back off. There's also a huge amount of custom dialogue for a tiefling in the druids' grove due to the refugees. There's also a lot for a druid. And if you're both of these things, there's specific lines for that.
** If Gale dies through methods unconnected to the story, a magical projection of himself will give you instructions on how to resurrect him the first time this happens. However, if you yourself kill Gale and ''then'' revive him, Gale will tell you how he would normally thank you, but you killing him to begin with leads to him having mixed feelings about you.
** There are multiple ways of dealing with the Druid Grove and the goblins in Act I. While it's possible to simply stick with one side or the other, it's also possible to be a DoubleAgent by telling the goblins you'll help them, running back to the grove, telling the druids the goblins are coming, and catching the goblins in an ambush.
** If you use the tadpole, then after your second dream involving it, Shadowheart will suggest that you stop using its powers as it seems to be gaining stronger influence on you. If you agree, then use an illithid power anyway, your companions will call you out on it after the next dream. But if someone besides the protagonist used their illithid power instead, ''they'll'' be the one called out. Shadowheart in particular will get put on blast for being a {{hypocrite}} if she's the one who does it.
** After Astarion is revealed as a vampire spawn, you can tell him not to feed on "anything we can have a conversation with" -- if you have the ''speak with animals'' spell, Astarion will point out how this brings his options down to rocks and trees. If you're a druid and therefore can ''also'' talk to plants, he'll unhappily note that this means he's down to just rocks.
** Speaking of Astarion's reveal: if you approach the story in a way that skips the camp cutscene in which he tries to bite you, he'll just tell you the truth about his true nature in a regular camp conversation a bit later.
** If you take either Volo or [[spoiler:Auntie Ethel]] up on their offers of assistance in trying to remove the tadpole, the other one will refuse, [[spoiler:as by that point you'll only have one working eye left.]] You also can't accept either offer if your player character is [[spoiler: Wyll, since one of his eyes has already been replaced by a sending stone.]]
** During the tutorial level on the nautiloid, it's possible to [[VideoGameCrueltyPotential shove Lae'zel off the edge of the ship and to her death]]. If you do, her body spawns on the beach at the start of Act 1, allowing you to bring her back to life with the aid of Withers. This does run into some serious GameplayAndStorySegregation though, seeing how you shove her off in Avernus but find her body in Toril, a completely different plane of existence (maybe her body got caught on the side of the ship and shaken loose as you crash?).
** In several dialogues with Astarion, you can choose to ''Leave'' wordlessly, [[https://www.youtube.com/watch?v=ZIuLYCV_QgA which will actually prompt parting comments from him]].
** If you somehow meet Gandrel with ''only'' Astarion in your party, but ''not'' as the main character, [[https://www.reddit.com/r/BaldursGate3/comments/kfv1ta/slightly_different_dialogue_if_astarion_meets_the/ it triggers a scenario where Astarion automatically attacks him]].
** A similar scene occurs [[spoiler:in Act 3 if you have Karlach speak to Gortash alone (after agreeing to an alliance during the coronation) without having her as the main character. She and Gortash will exchange a few barbs before automatically trying to kill each other.]]
** There are some camp events and cutscene aftermaths where all of your companions have something to say. The game will actually track who you talk to, so speaking with someone first yields a slightly longer conversation than if you'd spoken to the second, while your latter picks may comment about apparently being lower on the priority list.
** Astarion has been a vampire for 200 years, which seems like it was chosen specifically to give a reason why you can't use the game's only Scroll of True Resurrection on him to cure his vampirism -- it only restores life to undead creatures who died under 200 years ago. (Your ability to bring him back other ways is simply a gameplay mechanic.)
** If Astarion for some reason tries to bite Karlach (eg, mind-controlled by an enemy into attacking party members), there's specific dialogue for him burning his mouth on her. If Karlach is your player character, then there's also a unique version of the scene in which Astarion tries to feed on you in your sleep. Both of these also apply to [[spoiler: Gale; thanks to the orb, his blood poisons Astarion.]]
** The Vicious Mockery spell has an impressive number of variations, and every party member has fully voiced lines for them to account for cross-classing.
** The game has caps on party size (4) and spell level (6), but is ready to accommodate more than that if forced to via a GameMod.
** If you don't meet Raphael in Act 1 by avoiding all of his spawn locations, then [[TheCallKnowsWhereYouLive he'll eventually show up at your camp.]]
** When you meet Philomeen, you immediately enter a conversation where she threatens to detonate a barrel of explosives if you move. If you swap to another party member mid conversation and sneak around her to move or remove the barrel without her noticing, then return to your conversing character and refuse to talk down Philomeen, she'll fire a firebolt where the barrel was, then upon no explosion occurring, realize you moved it and the conversation will continue accordingly with her feeling like you cornered her.
*** Alternatively, having access to Smokepowder Bombs yourself means you don't have to go find Philomeen in the first place and can clear up the rubble on your own. Finding and talking to her after freeing the gnomes will result in a situation that's much easier to defuse.
** If you pick the lock on the crypt at the beginning, and go through it backwards, there are special reactions for dealing with the bandits out front, including pretending you're some sort of undead come to attack.
** A rather dark one for Dark Urge players: [[spoiler:thought you could be clever by knocking Alfira out before she shows up at your camp and suffers her unavoidable CruelAndUnusualDeath at your hands? Meet Quill Grootslang, an incredibly innocent and excitable Dragonborn Bard showing up in her place looking for a safe shelter. Cue the exact same outcome. Not even ''leaving your character dead overnight'' will save Alfira or Quill; Sceleritas Fel will commit the murder on your behalf.]]
*** Related to the above, however: [[spoiler: if you do spare Alfira's life in this way, Alfira will write you a letter in the epilogue recognizing the effort you made, sincerely thanking you and assuring you that she is safe and happy.]]
*** There's an additional scene included if you have a companion kill Alfira instead; Sceleritas Fel will refer to the whole matter as an "embarrassment" that he's willing to look past.
** Similar to the above, killing Zevlor before killing the Goblin leaders causes Asharak to take over as leader of the tieflings for the victory party. If you killed Asharak and Zevlor however, a new tiefling, Cerys, takes over the role so the story can proceed. The game even has a reason for the player never having had the chance to meet (or kill) Cerys prior to this moment - she was out scouting. Similarly, almost all the tieflings have a replacement NPC to take their place at the party if they died prior to the events. Some of these backup [=NPCs=] even have unique dialogue. Zae for example will ask the player character for a dance.
** If you kill the goblin leaders while having one of your party member remain at the grove, an NPC called Gherson the Bent will engage them in conversation, telling that companion that the goblin leaders have been killed and everyone is preparing to celebrate, prompting a loading screen to hide how the grove [=NPCs=] are relocated once the goblin leaders are killed.
** Before meeting Ketheric Thorm, numerous characters [[spoiler:will flat-out tell you that he's functionally immortal and can't be defeated by conventional means, making it a terrible idea to take him head-on. If you decide to do so anyway, Ketheric will be completely unfazed, call you a fool, and order his guards to kill you. He even has unique dialogue if the Dark Urge attacks him, as he'll be considerably more shocked and outraged at the turn of events and tell them they never should have come.]]
** Pressure plates are generally armed when they are compressed, but most are built to only unleash the rest of their mechanism once the compression is later removed. This means the player can accidentally compress a pressure plate but then disarm the trap by [[WeightAndSwitch weighing it back down with another object.]]
** If you try to shove a flying or hovering creature into a chasm, they poof back onto the ledge. The animation is a bit strange, but it's conveying that creatures with these capabilities would use them instead of falling to their death.
** [[spoiler:You need all three Netherstones to defeat the Absolute, and to make sure you don't go throwing one off a cliff, they can only be dropped, rather than thrown. However, as player [=BOB_BestOfBugs=] [[https://www.youtube.com/watch?v=97DBWimh5k8 discovered]], there's nothing to stop you putting one inside a container and throwing ''that'' off a cliff... but doing so triggers a NonStandardGameOver where the Emperor points out what a stupid thing you just did, followed by a cutscene of the elder brain [[DownerEnding transforming your party into mind flayers]].]]
** Your Camp will change depending on the general location you are in when you go to it, such as it being outdoor and forest like if done in an area that is more woods like, or it will be in a cave section if you were in an underground location.
** Doing the brief Selûne chest puzzle in the Owlbear Cave with Shadowheart in your party naturally has her make unique comments due to being a cleric of Shar, including a conversation where she urges you to destroy the chest. However, if you attempt to get her to be the one who opens the chest by reading the note in front of it, the game accounts for this by not opening the chest, as it would be out of character for Shadowheart to follow the instructions. Instead she'll make a comment about the note, but not actually do as it suggests, requiring someone else to try.
** On the nautiloid, if all the enemies around the mind flayer are dead, it immediately switches from ally to enemy.
** In the Shattered Sanctum, you can meet Abdirak, a priest of Loviatar, the Maiden of Pain, who offers you Her blessing by ritualistic flagellation. If you embrace the pain and take off all your armour before being flagellated, you gain the "Ardent Apostle" buff when you enter the shrine, which gives you +4 to Performance and Intimidation rolls, improving your chances of receiving Her blessing.
** In the endgame, [[spoiler:if you don't have the Orphic Hammer or any other way of dealing with the Netherbrain, and you also reject the Emperor, then Raphael shows up to spell out exactly how badly you've messed up... and to offer you one last deal so that you can still complete the final battle.]]
** The Sharess' Caress brothel in Rivington has a unique sex scene wherein the player character is propositioned by a two drow sex workers. While they offer a threesome, they also offer to pull in one of your companions to make it a foursome. Both of these sex workers are siblings, which provides a layer of {{Squick}} for your companions and causes many of them to retreat from the encounter. [[https://youtu.be/07mIGXmqQpw?si=DwI9QngBlybsKNKD&t=26 Astarion is one of the very few who will go through with it...]] unless the player character [[https://youtu.be/HmNlSN2i44k?si=Rd_c2EDU26yCbkqi&t=63 is in a relationship with him]], wherein he rejects it due to his CharacterDevelopment and being more open with his demons.
** If Lae'zel is your PlayerCharacter, the two tieflings who would normally have captured her will instead be found already dead when you arrive at the area you would have normally encountered them. Presumably they were killed by the goblin war party chasing the Beno Boys.
** Despite Act 1 being inaccessible by the time you recruit them, [[https://www.youtube.com/shorts/P4STLSOC_dM?feature=share Halsin and Minthara have their own dialog when the eagles on the roof of the Creche are calling for help]].
** If you manage to make it to Act 3 without killing anyone in either the Goblin Camp or Moonrise Towers, the Steel Watch that scans you at Wyrm's Crossing will let you through without a fight, since your record is completely clean as far as they're concerned.
** If you figure who [[spoiler:Orin is impersonating and try to kill her before when you're supposed to fight her, i.e. the Bhaal Temple, you'll find that you ''can't kill her''. Her HP will not drop below a certain point, and if you do somehow manage to deplete her HP, she'll be knocked out instead of dead. In the latter scenario, she also has no items on her person, not even her Netherstone]].
** There's a holy sword of Eilistraee that can be found in the Underdark in a rock that normally requires a difficult strength check to pull out or an equally difficult religion check to know the ritual to release it. If, however, you're playing a cleric of Eilistraee you just automatically know the correct ritual and can take the sword for free.
** [[https://youtu.be/0sIAPQ99n0M There's a unique dialog tree]] between [[spoiler: Astarion and Cazador, that's only accessible if you kill one of Astarion's fellow spawn before the fight ends, preventing him from even attempting the ritual]].
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** In [[VideoGame/Persona3Reload the remake]], after completing Elizabeth's request for 3 Jack Frost Dolls, she mentions that she originally considered tasking the protagonist with raising one to Level 99, before deciding against it. If you actually ''do'' raise a Jack Frost to Lv 99 and show it to her, [[https://www.youtube.com/watch?v=s2-b0CaFRO0 she has special dialogue.]]
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* ''DevelopersForesight/Undertale''

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* ''DevelopersForesight/Undertale''''DevelopersForesight/{{Undertale}}''
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* ''DevelopersForesight/Undertale''

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* ''VideoGame/BaldursGateIII'':
** There are a lot of race-specific dialogue changes, especially for [[OurElvesAreDifferent drow]], tiefling and [[ProudWarriorRace githyanki]] [[PlayerCharacter Tavs]]. People in Faerun are only beginning to realize that [[DarkIsNotEvil not all drow or tieflings are evil]], and githyanki have a hostile relationship with the Mind Flayers that are central to the plot.
** If you use the tadpole's psionic powers then have the second dream about it, Shadowheart will advise against continuing to use it as the tadpole seems to be gaining stronger influence over you the more you do it. If you agree and then use the tadpole again anyway, your character will be called out for it. Where this gets interesting is if ''Shadowheart'' is the one who keeps using the tadpole after advising Tav not to do it, other party members will blast her for being a {{Hypocrite}}.
** After Astarion is revealed to be [[spoiler:a vampire spawn]], you can tell him [[spoiler:not to feed on "anything that we can have a conversation with". If you have the ''Speak with Animals'' spell, Astarion will cattily point out that you limit him down to rocks and trees with these terms. If you are a druid, he will also acknowledge that you can speak to trees, leaving him down to rocks.]]
** In the tutorial level on the nautiloid, you can opt to [[VideogameCrueltyPotential shove Lae'zel over the side and make her fall to her death]]. If you do, her body spawns on the beach in Act 1 and you can bring her BackFromTheDead with the Scroll of Revivify or [[spoiler:the aid of the Talkative Skeleton]], and she will have some choice words for you.
** If you somehow meet Gandrel with ''only'' Astarion in the party, but ''not'' as the main character, it triggers a unique cutscene where Astarion automatically attacks and kills him.
** At the beginning of the game's third act, you are given a Netherstone, a plot-critical item that you cannot throw, so that you don't accidentally lose it by chucking it into a chasm...at least, not by normal means. There's nothing to stop you, however, from putting the Netherstone into a container like a vase, then throwing the vase away with the Netherstone inside. Do this, however, and [[spoiler:the Mind Flayer Emperor who tasked you with safeguarding the Netherstone will call you a dumbass before you are brought before the Absolute and, with nothing to protect you from her influence anymore, forced to undergo immediate ceremorphosis, resulting in a NonstandardGameOver.]]

to:

* ''VideoGame/BaldursGateIII'':
''VideoGame/BaldursGateIII'' is infamous for the sheer ''amount'' of this it has:
** There are a lot ''lot'' of race-specific dialogue changes, especially for [[OurElvesAreDifferent drow]], tiefling drow and [[ProudWarriorRace githyanki]] [[PlayerCharacter Tavs]]. People in Faerun githyanki, as the former are only beginning to realize that [[DarkIsNotEvil not all drow or tieflings just losing some of their hated reputation and the latter are evil]], and githyanki have a hostile relationship outsiders with a history of combat against the Mind Flayers that are mind flayers central to the plot.
plot, which is shown as early as your first encounter with the tieflings holding Lae'zel where they'll react with hostility and force you to either fight them or intimidate them to make them back off. There's also a huge amount of custom dialogue for a tiefling in the druids' grove due to the refugees. There's also a lot for a druid. And if you're both of these things, there's specific lines for that.
** If Gale dies through methods unconnected to the story, a magical projection of himself will give you instructions on how to resurrect him the first time this happens. However, if you yourself kill Gale and ''then'' revive him, Gale will tell you how he would normally thank you, but you killing him to begin with leads to him having mixed feelings about you.
** There are multiple ways of dealing with the Druid Grove and the goblins in Act I. While it's possible to simply stick with one side or the other, it's also possible to be a DoubleAgent by telling the goblins you'll help them, running back to the grove, telling the druids the goblins are coming, and catching the goblins in an ambush.
** If you use the tadpole's psionic powers tadpole, then have the after your second dream about involving it, Shadowheart will advise against continuing to use suggest that you stop using its powers as it as the tadpole seems to be gaining stronger influence over you the more you do it. on you. If you agree and agree, then use the tadpole again an illithid power anyway, your character companions will call you out on it after the next dream. But if someone besides the protagonist used their illithid power instead, ''they'll'' be the one called out out. Shadowheart in particular will get put on blast for it. Where this gets interesting is being a {{hypocrite}} if ''Shadowheart'' is she's the one who keeps using the tadpole after advising Tav not to do it, other party members will blast her for being a {{Hypocrite}}.
does it.
** After Astarion is revealed to be [[spoiler:a as a vampire spawn]], spawn, you can tell him [[spoiler:not not to feed on "anything that we can have a conversation with". If with" -- if you have the ''Speak ''speak with Animals'' animals'' spell, Astarion will cattily point out that you limit him how this brings his options down to rocks and trees with these terms. trees. If you are you're a druid, he will also acknowledge druid and therefore can ''also'' talk to plants, he'll unhappily note that you can speak to trees, leaving him this means he's down to rocks.just rocks.
** Speaking of Astarion's reveal: if you approach the story in a way that skips the camp cutscene in which he tries to bite you, he'll just tell you the truth about his true nature in a regular camp conversation a bit later.
** If you take either Volo or [[spoiler:Auntie Ethel]] up on their offers of assistance in trying to remove the tadpole, the other one will refuse, [[spoiler:as by that point you'll only have one working eye left.]] You also can't accept either offer if your player character is [[spoiler: Wyll, since one of his eyes has already been replaced by a sending stone.
]]
** In During the tutorial level on the nautiloid, you can opt it's possible to [[VideogameCrueltyPotential [[VideoGameCrueltyPotential shove Lae'zel over off the side edge of the ship and make her fall to her death]]. If you do, her body spawns on the beach in at the start of Act 1 and 1, allowing you can to bring her BackFromTheDead back to life with the Scroll of Revivify or [[spoiler:the aid of Withers. This does run into some serious GameplayAndStorySegregation though, seeing how you shove her off in Avernus but find her body in Toril, a completely different plane of existence (maybe her body got caught on the Talkative Skeleton]], side of the ship and she shaken loose as you crash?).
** In several dialogues with Astarion, you can choose to ''Leave'' wordlessly, [[https://www.youtube.com/watch?v=ZIuLYCV_QgA which
will have some choice words for you.
actually prompt parting comments from him]].
** If you somehow meet Gandrel with ''only'' Astarion in the your party, but ''not'' as the main character, [[https://www.reddit.com/r/BaldursGate3/comments/kfv1ta/slightly_different_dialogue_if_astarion_meets_the/ it triggers a unique cutscene scenario where Astarion automatically attacks him]].
** A similar scene occurs [[spoiler:in Act 3 if you have Karlach speak to Gortash alone (after agreeing to an alliance during the coronation) without having her as the main character. She
and kills him.Gortash will exchange a few barbs before automatically trying to kill each other.]]
** There are some camp events and cutscene aftermaths where all of your companions have something to say. The game will actually track who you talk to, so speaking with someone first yields a slightly longer conversation than if you'd spoken to the second, while your latter picks may comment about apparently being lower on the priority list.
** Astarion has been a vampire for 200 years, which seems like it was chosen specifically to give a reason why you can't use the game's only Scroll of True Resurrection on him to cure his vampirism -- it only restores life to undead creatures who died under 200 years ago. (Your ability to bring him back other ways is simply a gameplay mechanic.)
** If Astarion for some reason tries to bite Karlach (eg, mind-controlled by an enemy into attacking party members), there's specific dialogue for him burning his mouth on her. If Karlach is your player character, then there's also a unique version of the scene in which Astarion tries to feed on you in your sleep. Both of these also apply to [[spoiler: Gale; thanks to the orb, his blood poisons Astarion.]]
** The Vicious Mockery spell has an impressive number of variations, and every party member has fully voiced lines for them to account for cross-classing.
** The game has caps on party size (4) and spell level (6), but is ready to accommodate more than that if forced to via a GameMod.
** If you don't meet Raphael in Act 1 by avoiding all of his spawn locations, then [[TheCallKnowsWhereYouLive he'll eventually show up at your camp.]]
** When you meet Philomeen, you immediately enter a conversation where she threatens to detonate a barrel of explosives if you move. If you swap to another party member mid conversation and sneak around her to move or remove the barrel without her noticing, then return to your conversing character and refuse to talk down Philomeen, she'll fire a firebolt where the barrel was, then upon no explosion occurring, realize you moved it and the conversation will continue accordingly with her feeling like you cornered her.
*** Alternatively, having access to Smokepowder Bombs yourself means you don't have to go find Philomeen in the first place and can clear up the rubble on your own. Finding and talking to her after freeing the gnomes will result in a situation that's much easier to defuse.
** If you pick the lock on the crypt at the beginning, and go through it backwards, there are special reactions for dealing with the bandits out front, including pretending you're some sort of undead come to attack.
** A rather dark one for Dark Urge players: [[spoiler:thought you could be clever by knocking Alfira out before she shows up at your camp and suffers her unavoidable CruelAndUnusualDeath at your hands? Meet Quill Grootslang, an incredibly innocent and excitable Dragonborn Bard showing up in her place looking for a safe shelter. Cue the exact same outcome. Not even ''leaving your character dead overnight'' will save Alfira or Quill; Sceleritas Fel will commit the murder on your behalf.]]
*** Related to the above, however: [[spoiler: if you do spare Alfira's life in this way, Alfira will write you a letter in the epilogue recognizing the effort you made, sincerely thanking you and assuring you that she is safe and happy.]]
*** There's an additional scene included if you have a companion kill Alfira instead; Sceleritas Fel will refer to the whole matter as an "embarrassment" that he's willing to look past.
** Similar to the above, killing Zevlor before killing the Goblin leaders causes Asharak to take over as leader of the tieflings for the victory party. If you killed Asharak and Zevlor however, a new tiefling, Cerys, takes over the role so the story can proceed. The game even has a reason for the player never having had the chance to meet (or kill) Cerys prior to this moment - she was out scouting. Similarly, almost all the tieflings have a replacement NPC to take their place at the party if they died prior to the events. Some of these backup [=NPCs=] even have unique dialogue. Zae for example will ask the player character for a dance.
** If you kill the goblin leaders while having one of your party member remain at the grove, an NPC called Gherson the Bent will engage them in conversation, telling that companion that the goblin leaders have been killed and everyone is preparing to celebrate, prompting a loading screen to hide how the grove [=NPCs=] are relocated once the goblin leaders are killed.
** Before meeting Ketheric Thorm, numerous characters [[spoiler:will flat-out tell you that he's functionally immortal and can't be defeated by conventional means, making it a terrible idea to take him head-on. If you decide to do so anyway, Ketheric will be completely unfazed, call you a fool, and order his guards to kill you. He even has unique dialogue if the Dark Urge attacks him, as he'll be considerably more shocked and outraged at the turn of events and tell them they never should have come.]]
** Pressure plates are generally armed when they are compressed, but most are built to only unleash the rest of their mechanism once the compression is later removed. This means the player can accidentally compress a pressure plate but then disarm the trap by [[WeightAndSwitch weighing it back down with another object.]]
** If you try to shove a flying or hovering creature into a chasm, they poof back onto the ledge. The animation is a bit strange, but it's conveying that creatures with these capabilities would use them instead of falling to their death.
** [[spoiler:You need all three Netherstones to defeat the Absolute, and to make sure you don't go throwing one off a cliff, they can only be dropped, rather than thrown. However, as player [=BOB_BestOfBugs=] [[https://www.youtube.com/watch?v=97DBWimh5k8 discovered]], there's nothing to stop you putting one inside a container and throwing ''that'' off a cliff... but doing so triggers a NonStandardGameOver where the Emperor points out what a stupid thing you just did, followed by a cutscene of the elder brain [[DownerEnding transforming your party into mind flayers]].]]
** Your Camp will change depending on the general location you are in when you go to it, such as it being outdoor and forest like if done in an area that is more woods like, or it will be in a cave section if you were in an underground location.
** Doing the brief Selûne chest puzzle in the Owlbear Cave with Shadowheart in your party naturally has her make unique comments due to being a cleric of Shar, including a conversation where she urges you to destroy the chest. However, if you attempt to get her to be the one who opens the chest by reading the note in front of it, the game accounts for this by not opening the chest, as it would be out of character for Shadowheart to follow the instructions. Instead she'll make a comment about the note, but not actually do as it suggests, requiring someone else to try.
** On the nautiloid, if all the enemies around the mind flayer are dead, it immediately switches from ally to enemy.
** In the Shattered Sanctum, you can meet Abdirak, a priest of Loviatar, the Maiden of Pain, who offers you Her blessing by ritualistic flagellation. If you embrace the pain and take off all your armour before being flagellated, you gain the "Ardent Apostle" buff when you enter the shrine, which gives you +4 to Performance and Intimidation rolls, improving your chances of receiving Her blessing.
** In the endgame, [[spoiler:if you don't have the Orphic Hammer or any other way of dealing with the Netherbrain, and you also reject the Emperor, then Raphael shows up to spell out exactly how badly you've messed up... and to offer you one last deal so that you can still complete the final battle.]]
** The Sharess' Caress brothel in Rivington has a unique sex scene wherein the player character is propositioned by a two drow sex workers. While they offer a threesome, they also offer to pull in one of your companions to make it a foursome. Both of these sex workers are siblings, which provides a layer of {{Squick}} for your companions and causes many of them to retreat from the encounter. [[https://youtu.be/07mIGXmqQpw?si=DwI9QngBlybsKNKD&t=26 Astarion is one of the very few who will go through with it...]] unless the player character [[https://youtu.be/HmNlSN2i44k?si=Rd_c2EDU26yCbkqi&t=63 is in a relationship with him]], wherein he rejects it due to his CharacterDevelopment and being more open with his demons.

** At If Lae'zel is your PlayerCharacter, the beginning two tieflings who would normally have captured her will instead be found already dead when you arrive at the area you would have normally encountered them. Presumably they were killed by the goblin war party chasing the Beno Boys.
** Despite Act 1 being inaccessible by the time you recruit them, [[https://www.youtube.com/shorts/P4STLSOC_dM?feature=share Halsin and Minthara have their own dialog when the eagles on the roof
of the game's third act, Creche are calling for help]].
** If
you are given manage to make it to Act 3 without killing anyone in either the Goblin Camp or Moonrise Towers, the Steel Watch that scans you at Wyrm's Crossing will let you through without a Netherstone, a plot-critical item fight, since your record is completely clean as far as they're concerned.
** If you figure who [[spoiler:Orin is impersonating and try to kill her before when you're supposed to fight her, i.e. the Bhaal Temple, you'll find
that you cannot throw, so that ''can't kill her''. Her HP will not drop below a certain point, and if you don't accidentally lose it by chucking it into a chasm...at least, do somehow manage to deplete her HP, she'll be knocked out instead of dead. In the latter scenario, she also has no items on her person, not by normal means. even her Netherstone]].
**
There's nothing a holy sword of Eilistraee that can be found in the Underdark in a rock that normally requires a difficult strength check to stop you, pull out or an equally difficult religion check to know the ritual to release it. If, however, from putting you're playing a cleric of Eilistraee you just automatically know the Netherstone into a container like a vase, then throwing correct ritual and can take the vase away with the Netherstone inside. Do this, however, sword for free.
** [[https://youtu.be/0sIAPQ99n0M There's a unique dialog tree]] between [[spoiler: Astarion
and [[spoiler:the Mind Flayer Emperor who tasked Cazador, that's only accessible if you with safeguarding the Netherstone will call you a dumbass before you are brought kill one of Astarion's fellow spawn before the Absolute and, with nothing to protect you fight ends, preventing him from her influence anymore, forced to undergo immediate ceremorphosis, resulting in a NonstandardGameOver.]]even attempting the ritual]].


Added DiffLines:

* ''VideoGame/MarvelUltimateAlliance'' and ''VideoGame/XMenLegends'' have a ton of unique dialogue branches accounting for your party makeup, often reflecting relationships from the comics (e.g., Spider-Man and Mysterio bickering because they're old enemies). Others account for more unusual picks; for instance, bringing Deadpool to the boss fight ''[[MirrorBoss with]]'' Deadpool causes them to start bickering with one another about who the real Deadpool is.
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* ''VideoGame/ChicoryAColorfulTale'':
** [[HelloInsertNameHere The player is asked to name themselves after their favorite food at the start of the game.]] If they share a name with a plot-important character, instead of refusing your entry, you're asked what your second-favorite food is. If you keep doing it intentionally, it goes all the way up to ''tenth-favorite'' before going with a more generic next-favorite. Also, [[OneSteveLimit it's possible to share a name with a minor character, and they'll comment on it if you do.]]
** Caramel runs back and forth offscreen to find items for the Clothing Swap store. If you swap out multiple clothes in the same trip, Caramel gets unique animations where he's visibly more and more sweaty and winded.
** After the sequence where [[spoiler:you have a fight with Chicory shortly after discovering she's spawning the corruption]], you're immediately given where to go for the next area. However, you can go back and call your mother (normally just the HintSystem), which will start a unique conversation discussing what just happened with her, after which you'll get the hint option like normal.
** At the end of the credits, if the player beat the game under a certain amount of time, Chicory will comment that you were, quote, "REALLY FAST".

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