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* In the Mothership Zeta DLC, you encounter a field medic from the Pre-War Anchorage campaign. If you have played through the simulation of that campaign in Operation: Anchorage, the Wanderer will comment that his armor looks familiar.
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* If the player gets the Platinum Chip and goes to the bunker underneath Fortification Hill to install it without talking to Mr. House at all, when he shows up on the monitor, he'll have unique dialogue about how he expected you to meet with him first, and the conversation is different from if you had done so.
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* Nick Valentine has a case file on the Mysterious Stranger in his office. If the Stranger appears when you use VATS and kills someone, he will comment on his appearance.

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* Nick Valentine has a case file on the Mysterious Stranger in his office. If the Stranger appears when you use VATS and kills someone, someone while Nick is your companion, he will comment on his appearance.
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* During the 'Story of The Century' quest, Piper will call you 'blue'. If you asked her why, her response will be different depending if you're wearing your Vault 111 jumpsuit or not.

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* During the 'Story of The Century' quest, Piper will call nickname you 'blue'.'Blue'. If you asked her why, her response will be different depending if you're wearing your Vault 111 jumpsuit or not.



** Speaking of the Brotherhood, during "Blind Betrayal," if the Sole Survivor [[spoiler:enters Danse's hideaway at Listening Post Bravo but doesn't talk to him and instead immediately leaves the bunker, then the quest will update to the Sole Survivor having to collect Danse's holotags... as [[DrivenToSuicide Danse has killed himself]]]]. What makes this particularly noteworthy is that there is literally ''nothing'' that indicates that this is a potential option for this quest, as even the [=PipBoy's=] descriptions for this quest give no implication that this nasty [[TakeAThirdOption alternative option]] is possible.

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** Speaking of the Brotherhood, during "Blind Betrayal," if the Sole Survivor [[spoiler:enters Danse's hideaway at Listening Post Bravo but doesn't talk to him and instead immediately leaves the bunker, then the quest will update to the Sole Survivor having to collect Danse's holotags... as [[DrivenToSuicide Danse has killed himself]]]]. What makes this particularly noteworthy is that there is literally ''nothing'' that indicates that this is a potential option for this quest, as even the [=PipBoy's=] descriptions for this quest give no implication that this nasty [[TakeAThirdOption alternative option]] is possible.possible (though it will count as though you killed him in terms of companion reactions).



*** You will also be unable to truthfully answer how you learned of the Railroad due to never meeting them before.

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*** You will also be unable to truthfully answer how you learned of the Railroad due to never meeting them before.before and have to admit you don't know how you found them.
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*** You will also be unable to truthfully answer how you learned of the Railroad due to never meeting them before.
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* As you make your way through [[DeathTrap the Gauntlet]] to get into Nuka-World, you will encounter a room filled with deactivated machine gun turrets, with a CymbalBangingMonkey sitting in the centre. If you are smart enough to [[ProperlyParanoid destroy the monkey]] before it can activate, turning on the turrets, [=RedEye=] (the host of Raider Radio), who is narrating the player's progress over a tannoy, will grumble about the latest 'Vic' "hating fun".

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* As you make your way through [[DeathTrap the Gauntlet]] to get into Nuka-World, you will encounter a room filled with deactivated machine gun turrets, with a CymbalBangingMonkey sitting in the centre. If you are smart enough to [[ProperlyParanoid destroy the monkey]] before it can activate, turning on the turrets, [=RedEye=] (the host of Raider Radio), who is narrating the player's progress over a tannoy, will grumble about the latest 'Vic' "hating "having something against fun".
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* As you make your way through [[DeathTrap the Gauntlet]] to get into Nuka-World, you can encounter a room filled with deactivated machine gun turrets, with a CymbalBangingMonkey sitting in the centre. If you are smart enough to [[ProperlyParanoid destroy the monkey]] before it can activate, turning on the turrets, [=RedEye=] (the host of Raider Radio), who is narrating the player's progress over a tannoy, will grumble about the latest 'Vic' "hating fun".

to:

* As you make your way through [[DeathTrap the Gauntlet]] to get into Nuka-World, you can will encounter a room filled with deactivated machine gun turrets, with a CymbalBangingMonkey sitting in the centre. If you are smart enough to [[ProperlyParanoid destroy the monkey]] before it can activate, turning on the turrets, [=RedEye=] (the host of Raider Radio), who is narrating the player's progress over a tannoy, will grumble about the latest 'Vic' "hating fun".
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* As you make your way through [[DeathTrap the Gauntlet]] to get into Nuka-World, you can encounter a room filled with deactivated machine gun turrets, with a CymbalBangingMonkey sitting in the centre. If you are smart enough to [[ProperlyParanoid destroy the monkey]] before it can activate, turning on the turrets, [=RedEye=] (the host of Raider Radio), narrating the player's progress over a tannoy, will grumble about the latest 'Vic' "hating fun".

to:

* As you make your way through [[DeathTrap the Gauntlet]] to get into Nuka-World, you can encounter a room filled with deactivated machine gun turrets, with a CymbalBangingMonkey sitting in the centre. If you are smart enough to [[ProperlyParanoid destroy the monkey]] before it can activate, turning on the turrets, [=RedEye=] (the host of Raider Radio), who is narrating the player's progress over a tannoy, will grumble about the latest 'Vic' "hating fun".

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