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Added Baldur's Gate III and separated the games into neat little folders.


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[[folder: From Multiple Games]]



[[/folder]]
[[folder: Baldur's Gate I]]



* During a heavy rainstorm, there's a chance CHARNAME or a party member wearing plate or full plate will be struck by lightning. Very surprising the first time it happens to you. It can happen if a character is wearing splint mail armor as well. And if you have more than one character wearing it, they can all be hit in a short amount of time. Good thing it doesn't do any damage, though.

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* During a heavy rainstorm, there's a chance CHARNAME [[HelloInsertNameHere CHARNAME]] or a party member wearing plate or full plate will be struck by lightning. Very surprising the first time it happens to you. It can happen if a character is wearing splint mail armor as well. And if you have more than one character wearing it, they can all be hit in a short amount of time. Good thing it doesn't do any damage, though.


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[[folder: Baldur's Gate II]]


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[[folder: Baldur's Gate III]]
* ''VideoGame/BaldursGateIII'' is infamous for the sheer ''amount'' of this it has:
** There are a ''lot'' of race-specific dialogue changes, especially for drow and githyanki, as the former are only just losing some of their hated reputation and the latter are outsiders with a history of combat against the mind flayers central to the plot, which is shown as early as your first encounter with the tieflings holding Lae'zel where they'll react with hostility and force you to either fight them or intimidate them to make them back off. There's also a huge amount of custom dialogue for a tiefling in the druids' grove due to the refugees. There's also a lot for a druid. And if you're both of these things, there's specific lines for that.
** If Gale dies through methods unconnected to the story, a magical projection of himself will give you instructions on how to resurrect him the first time this happens. However, if you yourself kill Gale and ''then'' revive him, Gale will tell you how he would normally thank you, but you killing him to begin with leads to him having mixed feelings about you.
** There are multiple ways of dealing with the Druid Grove and the goblins in Act I. While it's possible to simply stick with one side or the other, it's also possible to be a DoubleAgent by telling the goblins you'll help them, running back to the grove, telling the druids the goblins are coming, and catching the goblins in an ambush.
** If you use the tadpole, then after your second dream involving it, Shadowheart will suggest that you stop using its powers as it seems to be gaining stronger influence on you. If you agree, then use an illithid power anyway, your companions will call you out on it after the next dream. But if someone besides the protagonist used their illithid power instead, ''they'll'' be the one called out. Shadowheart in particular will get put on blast for being a {{hypocrite}} if she's the one who does it.
** After Astarion is revealed as a vampire spawn, you can tell him not to feed on "anything we can have a conversation with" -- if you have the ''speak with animals'' spell, Astarion will point out how this brings his options down to rocks and trees. If you're a druid and therefore can ''also'' talk to plants, he'll unhappily note that this means he's down to just rocks.
** Speaking of Astarion's reveal: if you approach the story in a way that skips the camp cutscene in which he tries to bite you, he'll just tell you the truth about his true nature in a regular camp conversation a bit later.
** If you take either Volo or [[spoiler:Auntie Ethel]] up on their offers of assistance in trying to remove the tadpole, the other one will refuse, [[spoiler:as by that point you'll only have one working eye left.]] You also can't accept either offer if your player character is [[spoiler: Wyll, since one of his eyes has already been replaced by a sending stone.]]
** During the tutorial level on the nautiloid, it's possible to [[VideoGameCrueltyPotential shove Lae'zel off the edge of the ship and to her death]]. If you do, her body spawns on the beach at the start of Act 1, allowing you to bring her back to life with the aid of Withers. This does run into some serious GameplayAndStorySegregation though, seeing how you shove her off in Avernus but find her body in Toril, a completely different plane of existence (maybe her body got caught on the side of the ship and shaken loose as you crash?).
** In several dialogues with Astarion, you can choose to ''Leave'' wordlessly, [[https://www.youtube.com/watch?v=ZIuLYCV_QgA which will actually prompt parting comments from him]].
** If you somehow meet Gandrel with ''only'' Astarion in your party, but ''not'' as the main character, [[https://www.reddit.com/r/BaldursGate3/comments/kfv1ta/slightly_different_dialogue_if_astarion_meets_the/ it triggers a scenario where Astarion automatically attacks him]].
** A similar scene occurs [[spoiler:in Act 3 if you have Karlach speak to Gortash alone (after agreeing to an alliance during the coronation) without having her as the main character. She and Gortash will exchange a few barbs before automatically trying to kill each other.]]
** There are some camp events and cutscene aftermaths where all of your companions have something to say. The game will actually track who you talk to, so speaking with someone first yields a slightly longer conversation than if you'd spoken to the second, while your latter picks may comment about apparently being lower on the priority list.
** Astarion has been a vampire for 200 years, which seems like it was chosen specifically to give a reason why you can't use the game's only Scroll of True Resurrection on him to cure his vampirism -- it only restores life to undead creatures who died under 200 years ago. (Your ability to bring him back other ways is simply a gameplay mechanic.)
** If Astarion for some reason tries to bite Karlach (eg, mind-controlled by an enemy into attacking party members), there's specific dialogue for him burning his mouth on her. If Karlach is your player character, then there's also a unique version of the scene in which Astarion tries to feed on you in your sleep. Both of these also apply to [[spoiler: Gale; thanks to the orb, his blood poisons Astarion.]]
** The Vicious Mockery spell has an impressive number of variations, and every party member has fully voiced lines for them to account for cross-classing.
** The game has caps on party size (4) and spell level (6), but is ready to accommodate more than that if forced to via a GameMod.
** If you don't meet Raphael in Act 1 by avoiding all of his spawn locations, then [[TheCallKnowsWhereYouLive he'll eventually show up at your camp.]]
** When you meet Philomeen, you immediately enter a conversation where she threatens to detonate a barrel of explosives if you move. If you swap to another party member mid conversation and sneak around her to move or remove the barrel without her noticing, then return to your conversing character and refuse to talk down Philomeen, she'll fire a firebolt where the barrel was, then upon no explosion occurring, realize you moved it and the conversation will continue accordingly with her feeling like you cornered her.
*** Alternatively, having access to Smokepowder Bombs yourself means you don't have to go find Philomeen in the first place and can clear up the rubble on your own. Finding and talking to her after freeing the gnomes will result in a situation that's much easier to defuse.
** If you pick the lock on the crypt at the beginning, and go through it backwards, there are special reactions for dealing with the bandits out front, including pretending you're some sort of undead come to attack.
** A rather dark one for Dark Urge players: [[spoiler:thought you could be clever by knocking Alfira out before she shows up at your camp and suffers her unavoidable CruelAndUnusualDeath at your hands? Meet Quill Grootslang, an incredibly innocent and excitable Dragonborn Bard showing up in her place looking for a safe shelter. Cue the exact same outcome. Not even ''leaving your character dead overnight'' will save Alfira or Quill; Sceleritas Fel will commit the murder on your behalf.]]
*** Related to the above, however: [[spoiler: if you do spare Alfira's life in this way, Alfira will write you a letter in the epilogue recognizing the effort you made, sincerely thanking you and assuring you that she is safe and happy.]]
*** There's an additional scene included if you have a companion kill Alfira instead; Sceleritas Fel will refer to the whole matter as an "embarrassment" that he's willing to look past.
** Similar to the above, killing Zevlor before killing the Goblin leaders causes Asharak to take over as leader of the tieflings for the victory party. If you killed Asharak and Zevlor however, a new tiefling, Cerys, takes over the role so the story can proceed. The game even has a reason for the player never having had the chance to meet (or kill) Cerys prior to this moment - she was out scouting. Similarly, almost all the tieflings have a replacement NPC to take their place at the party if they died prior to the events. Some of these backup [=NPCs=] even have unique dialogue. Zae for example will ask the player character for a dance.
** If you kill the goblin leaders while having one of your party member remain at the grove, an NPC called Gherson the Bent will engage them in conversation, telling that companion that the goblin leaders have been killed and everyone is preparing to celebrate, prompting a loading screen to hide how the grove [=NPCs=] are relocated once the goblin leaders are killed.
** Before meeting Ketheric Thorm, numerous characters [[spoiler:will flat-out tell you that he's functionally immortal and can't be defeated by conventional means, making it a terrible idea to take him head-on. If you decide to do so anyway, Ketheric will be completely unfazed, call you a fool, and order his guards to kill you. He even has unique dialogue if the Dark Urge attacks him, as he'll be considerably more shocked and outraged at the turn of events and tell them they never should have come.]]
** Pressure plates are generally armed when they are compressed, but most are built to only unleash the rest of their mechanism once the compression is later removed. This means the player can accidentally compress a pressure plate but then disarm the trap by [[WeightAndSwitch weighing it back down with another object.]]
** If you try to shove a flying or hovering creature into a chasm, they poof back onto the ledge. The animation is a bit strange, but it's conveying that creatures with these capabilities would use them instead of falling to their death.
** [[spoiler:You need all three Netherstones to defeat the Absolute, and to make sure you don't go throwing one off a cliff, they can only be dropped, rather than thrown. However, as player [=BOB_BestOfBugs=] [[https://www.youtube.com/watch?v=97DBWimh5k8 discovered]], there's nothing to stop you putting one inside a container and throwing ''that'' off a cliff... but doing so triggers a NonStandardGameOver where the Emperor points out what a stupid thing you just did, followed by a cutscene of the elder brain [[DownerEnding transforming your party into mind flayers]].]]
** Your Camp will change depending on the general location you are in when you go to it, such as it being outdoor and forest like if done in an area that is more woods like, or it will be in a cave section if you were in an underground location.
** Doing the brief Selûne chest puzzle in the Owlbear Cave with Shadowheart in your party naturally has her make unique comments due to being a cleric of Shar, including a conversation where she urges you to destroy the chest. However, if you attempt to get her to be the one who opens the chest by reading the note in front of it, the game accounts for this by not opening the chest, as it would be out of character for Shadowheart to follow the instructions. Instead she'll make a comment about the note, but not actually do as it suggests, requiring someone else to try.
** On the nautiloid, if all the enemies around the mind flayer are dead, it immediately switches from ally to enemy.
** In the Shattered Sanctum, you can meet Abdirak, a priest of Loviatar, the Maiden of Pain, who offers you Her blessing by ritualistic flagellation. If you embrace the pain and take off all your armour before being flagellated, you gain the "Ardent Apostle" buff when you enter the shrine, which gives you +4 to Performance and Intimidation rolls, improving your chances of receiving Her blessing.
** In the endgame, [[spoiler:if you don't have the Orphic Hammer or any other way of dealing with the Netherbrain, and you also reject the Emperor, then Raphael shows up to spell out exactly how badly you've messed up... and to offer you one last deal so that you can still complete the final battle.]]
** The Sharess' Caress brothel in Rivington has a unique sex scene wherein the player character is propositioned by a two drow sex workers. While they offer a threesome, they also offer to pull in one of your companions to make it a foursome. Both of these sex workers are siblings, which provides a layer of {{Squick}} for your companions and causes many of them to retreat from the encounter. [[https://youtu.be/07mIGXmqQpw?si=DwI9QngBlybsKNKD&t=26 Astarion is one of the very few who will go through with it...]] unless the player character [[https://youtu.be/HmNlSN2i44k?si=Rd_c2EDU26yCbkqi&t=63 is in a relationship with him]], wherein he rejects it due to his CharacterDevelopment and being more open with his demons.
** If Lae'zel is your PlayerCharacter, the two tieflings who would normally have captured her will instead be found already dead when you arrive at the area you would have normally encountered them. Presumably they were killed by the goblin war party chasing the Beno Boys.
** Despite Act 1 being inaccessible by the time you recruit them, [[https://www.youtube.com/shorts/P4STLSOC_dM?feature=share Halsin and Minthara have their own dialog when the eagles on the roof of the Creche are calling for help]].
** If you manage to make it to Act 3 without killing anyone in either the Goblin Camp or Moonrise Towers, the Steel Watch that scans you at Wyrm's Crossing will let you through without a fight, since your record is completely clean as far as they're concerned.
** If you figure who [[spoiler:Orin is impersonating and try to kill her before when you're supposed to fight her, i.e. the Bhaal Temple, you'll find that you ''can't kill her''. Her HP will not drop below a certain point, and if you do somehow manage to deplete her HP, she'll be knocked out instead of dead. In the latter scenario, she also has no items on her person, not even her Netherstone]].
** There's a holy sword of Eilistraee that can be found in the Underdark in a rock that normally requires a difficult strength check to pull out or an equally difficult religion check to know the ritual to release it. If, however, you're playing a cleric of Eilistraee you just automatically know the correct ritual and can take the sword for free.
** [[https://youtu.be/0sIAPQ99n0M There's a unique dialog tree]] between [[spoiler: Astarion and Cazador, that's only accessible if you kill one of Astarion's fellow spawn before the fight ends, preventing him from even attempting the ritual]].
[[/folder]]
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* About three-quarters of the way through the first game, you encounter the BigBad in disguise. If you solve the SignificantAnagram of his name and decide to [[SequenceBreaking kill him off early]] (your characters are likely powerful enough to do so by this point), you'll find that he, uniquely among characters in the game, is immune to all damage.

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* About three-quarters of the way through the first game, you encounter the BigBad in disguise. If you solve the SignificantAnagram of his name and decide to [[SequenceBreaking kill him off early]] (your characters are likely powerful enough to do so by this point), you'll find that he, uniquely among characters in the game, is [[LordBritishPostulate immune to all damage.damage]].



* In ''Baldur's Gate II'', if you somehow manage to already have the required money at the end of Chapter 1 (possibly by selling imported items), you can pay Gaelan as soon as you meet him and entirely skip Chapter 2.

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* In ''Baldur's Gate II'', if you somehow manage to already have the required money at the end of Chapter 1 (possibly by selling imported items), you can pay Gaelan as soon as you meet him and [[SequenceBreaking entirely skip Chapter 2.2]].

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* Also in ''Baldur's Gate II'', if the player is an elf named Drizzt with low reputation, then when you meet the actual Drizzt Do'urden he'll challenge the player for the honor of his name. Likewise, if, in ''[=BG1=]'', the player kills Drizzt and takes his loot, he'll recognize it as his when and if he meets the player in the sequel, and will be more hostile than usual. To solve this, you need to not have his weaponry on you when you meet him - that includes the offending player temporarily dropping the kit before you meet him. (The same thing is necessary if you just steal the swords, since checking whether you possess them is how the games checks if you “killed” Drizzt.)

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* Also in ''Baldur's Gate II'', if In the player is an elf named Drizzt first Baldur's Gate, your party will encounter a pair of assassins early on who will issue a threat and then walk away and disappear from the zone. They are strong enough that they will usually be able to get away even if your party attempts to engage them. Later, one shows up again with low reputation, then the news that his companion managed to secretly poison your rations, and he offers you half of the antidote in exchange for an item to break his geas. Trying to kill the first poisoner when you meet the actual Drizzt Do'urden he'll challenge the player for the honor of his name. Likewise, if, in ''[=BG1=]'', the player kills Drizzt and takes his loot, he'll recognize it as his when and if he meets the player in the sequel, and will be more hostile than usual. To solve this, you need to not have his weaponry on you when you meet him - that includes the offending player temporarily dropping the kit shows up again but before he gives you meet him. (The same thing is necessary if you just steal his half of the swords, since checking whether you possess them is how antidote will effectively break finding the games checks cure, making the game UnWinnable and causing your party to die in ten days. However, if you “killed” Drizzt.)your party is able to deal sufficient damage to kill both of the characters at their first meeting (multiple wands of fire and necklaces of missiles help substantially), the quest will never be triggered (not even by a Biff the Understudy).



* In the first game, if you chose to attack Helshara, Ithmeera and Delorna instead of using your thief to get the items needed for Alatos' quest. Their father, Shandalar, who is at Ulgoth's Beard and has a quest in the expansion pack, will automatically teleport you to Ice Island without speaking to you (probably in the hopes of getting you killed) when you approach him. If you did not kill his daughters, he will instead speak to you and tell you about his quest. If you accept, he then teleports you to Ice Island. Note that after doing his quest you can go back and kill his daughters anyway, because he disappears from Ulgoth's Beard once it's done.
* About three-quarters of the way through the first game, you encounter the BigBad in disguise. If you solve the SignificantAnagram of his name and decide to [[SequenceBreaking kill him off early]] (your characters are likely powerful enough to do so by this point), you'll find that he, uniquely among characters in the game, is immune to all damage.
* In the Enhanced Edition of Baldur's Gate, having Edwin in your party when you do Neera's recruitment event will actually let you skip the fight with the red wizard and his lackeys after neera. Because after Neera teleports Ekandor who knows where Edwin is the highest ranking red wizard there at the moment and says attacking him would be a grave offense, and so they leave your party and Neera be. Edwin will then refuse to stay in the party with Neera... because he found out from the event that she's wanted by the Red Wizards. If you recruit them the other way around, he's not around for it and so is simply generally Edwin-arrogant about her.
* In ''Baldur's Gate II'', if you somehow manage to already have the required money at the end of Chapter 1 (possibly by selling imported items), you can pay Gaelan as soon as you meet him and entirely skip Chapter 2.
* If the player is an elf named Drizzt with low reputation, then when you meet the actual Drizzt Do'urden he'll challenge the player for the honor of his name. Likewise, if, in ''[=BG1=]'', the player kills Drizzt and takes his loot, he'll recognize it as his when and if he meets the player in the sequel, and will be more hostile than usual. To solve this, you need to not have his weaponry on you when you meet him - that includes the offending player temporarily dropping the kit before you meet him. (The same thing is necessary if you just steal the swords, since checking whether you possess them is how the games checks if you “killed” Drizzt.)



* In the expansion, Forgotten Realms historian Volothamp Geddarm will offer to read a profile on any of your party members. A character traveling alone has the option to say "Clearly I'm not traveling with anyone," or something along those lines.
** Along the same lines, if you have Sarevok in the party and point him out, Volo will be amazed, as Sarevok has been dead for a couple of years and was also your mortal enemy.
* In the first Baldur's Gate, your party will encounter a pair of assassins early on who will issue a threat and then walk away and disappear from the zone. They are strong enough that they will usually be able to get away even if your party attempts to engage them. Later, one shows up again with the news that his companion managed to secretly poison your rations, and he offers you half of the antidote in exchange for an item to break his geas. Trying to kill the first poisoner when he shows up again but before he gives you his half of the antidote will effectively break finding the cure, making the game UnWinnable and causing your party to die in ten days. However, if your party is able to deal sufficient damage to kill both of the characters at their first meeting (multiple wands of fire and necklaces of missiles help substantially), the quest will never be triggered (not even by a Biff the Understudy).
* In Chapter 6 in ''Shadows of Amn'', a gnomish NPC in the Underdark caves leading to Ust Natha asks you to take care of a demon that's been terrorizing his men before he'll give you a "Light Gem" that will allow you access into a specific cave to continue the plot. You could complete his task normally...or you could just get Imoen to pickpocket the NPC and go into the cave yourself. Once you get to the creature in the cave, the silver dragon Adalon, she specifically calls you out on skipping the mission and not killing the creature. Adalon also notes if you decide to skip the entire Ust Natha questline (and subsequently not bother to get her missing dragon eggs back) and go directly to the Underdark exit through the Kuo-Toa Lair.
* You can get the Light Gem by killing the NPC and taking it from his corpse. Or you can pretend you did his mission - he asks you to fight a monster and then collapse the hole it came from. If you skip the fight and just collapse the hole, you later get a message that the gnome settlement was slaughtered by the monster, which dug its way back up.
* in the Enhanced Edition of Baldur's Gate, having Edwin in your party when you do Neera's recruitment event will actually let you skip the fight with the red wizard and his lackeys after neera. Because after Neera teleports Ekandor who knows where Edwin is the highest ranking red wizard there at the moment and says attacking him would be a grave offense, and so they leave your party and Neera be. Edwin will then refuse to stay in the party with Neera... because he found out from the event that she's wanted by the Red Wizards. If you recruit them the other way around, he's not around for it and so is simply generally Edwin-arrogant about her.
* In the second game, if the PlayerCharacter is male and romancing Jaheira, there will come a mini-side quest in which she is held hostage by bandits. You can offer to trade her safety for yours, and the bandits will agree, before deciding to double-cross and shoot you. This arrow will always deal 50% of your health, but if you happen to be equipped with a Shield of Arrow Deflection, the arrow bounces back and [[HoistByHisOwnPetard usually kills the leader]], making the fight much easier. A stoneskin spell will also NoSell it, because it counts as a physical attack.

to:

* In the expansion, Forgotten Realms historian Volothamp Geddarm will offer to read a profile on any of your party members. A character traveling alone has the option to say "Clearly I'm not traveling with anyone," or something along those lines.
** Along the same lines, if you have Sarevok in the party and point him out, Volo will be amazed, as Sarevok has been dead for a couple of years and was also your mortal enemy.
* In the first Baldur's Gate, your party will encounter a pair of assassins early on who will issue a threat and then walk away and disappear from the zone. They are strong enough that they will usually be able to get away even if your party attempts to engage them. Later, one shows up again with the news that his companion managed to secretly poison your rations, and he offers you half of the antidote in exchange for an item to break his geas. Trying to kill the first poisoner when he shows up again but before he gives you his half of the antidote will effectively break finding the cure, making the game UnWinnable and causing your party to die in ten days. However, if your party is able to deal sufficient damage to kill both of the characters at their first meeting (multiple wands of fire and necklaces of missiles help substantially), the quest will never be triggered (not even by a Biff the Understudy).
* In Chapter 6 in ''Shadows of Amn'', a gnomish NPC in the Underdark caves leading to Ust Natha asks you to take care of a demon that's been terrorizing his men before he'll give you a "Light Gem" that will allow you access into a specific cave to continue the plot. You could complete his task normally...or you could just get Imoen to pickpocket the NPC and go into the cave yourself. Once you get to the creature in the cave, the silver dragon Adalon, she specifically calls you out on skipping the mission and not killing the creature. Adalon also notes if you decide to skip the entire Ust Natha questline (and subsequently not bother to get her missing dragon eggs back) and go directly to the Underdark exit through the Kuo-Toa Lair.
* You can get the Light Gem by killing the NPC and taking it from his corpse. Or you can pretend you did his mission - he asks you to fight a monster and then collapse the hole it came from.
If you skip the fight and just collapse the hole, you later get a message that the gnome settlement was slaughtered by the monster, which dug its way back up.
* in the Enhanced Edition of Baldur's Gate, having Edwin in your party when you do Neera's recruitment event will actually let you skip the fight with the red wizard and his lackeys after neera. Because after Neera teleports Ekandor who knows where Edwin is the highest ranking red wizard there at the moment and says attacking him would be a grave offense, and so they leave your party and Neera be. Edwin will then refuse to stay in the party with Neera... because he found out from the event that she's wanted by the Red Wizards. If you recruit them the other way around, he's not around for it and so is simply generally Edwin-arrogant about her.
* In the second game, if
the PlayerCharacter is male and romancing Jaheira, there will come a mini-side quest in which she is held hostage by bandits. You can offer to trade her safety for yours, and the bandits will agree, before deciding to double-cross and shoot you. This arrow will always deal 50% of your health, but if you happen to be equipped with a Shield of Arrow Deflection, the arrow bounces back and [[HoistByHisOwnPetard usually kills the leader]], making the fight much easier. A stoneskin spell will also NoSell it, because it counts as a physical attack.



* Bringing [[spoiler:Yoshimo]] to Spellhold reveals him to be TheMole. He pulls a SoLongAndThanksForAllTheGear, but appears at the end of the Spellhold quest as an enemy, exactly the way he was when he left, items and all. If you have the foresight to strip him of all his items beforehand, he'll have somehow gotten his hands back on his signature katana by the time he returns.
** Unless you dual-class him to a mage before his betrayal. The next time you meet him, he'll be all but useless since mages can't use katanas.
** When he fights you, he yells out a prayer to Ilmater to take his heart. Once he dies you can loot his heart, and if you carry it with you all the way through the Underdark and back to Athkatla (a process that can take many hours), you can give it to the priest of Ilmater to complete an unmarked quest.
* In Chapter 5 in ''Shadows of Amn'', a gnomish NPC in the Underdark caves leading to Ust Natha asks you to take care of a demon that's been terrorizing his men before he'll give you a "Light Gem" that will allow you access into a specific cave to continue the plot. You could complete his task normally...or you could just get Imoen to pickpocket the NPC and go into the cave yourself. Once you get to the creature in the cave, the silver dragon Adalon, she specifically calls you out on skipping the mission and not killing the creature. Adalon also notes if you decide to skip the entire Ust Natha questline (and subsequently not bother to get her missing dragon eggs back) and go directly to the Underdark exit through the Kuo-Toa Lair.
** You can get the Light Gem by killing the NPC and taking it from his corpse. Or you can pretend you did his mission - he asks you to fight a monster and then collapse the hole it came from. If you skip the fight and just collapse the hole, you later get a message that the gnome settlement was slaughtered by the monster, which dug its way back up.



* In the first game, if you chose to attack Helshara, Ithmeera and Delorna instead of using your thief to get the items needed for Alatos' quest. Their father, Shandalar, who is at Ulgoth's Beard and has a quest in the expansion pack, will automatically teleport you to Ice Island without speaking to you (probably in the hopes of getting you killed) when you approach him. If you did not kill his daughters, he will instead speak to you and tell you about his quest. If you accept, he then teleports you to Ice Island. Note that after doing his quest you can go back and kill his daughters anyway, because he disappears from Ulgoth's Beard once it's done.
* About three-quarters of the way through the first game, you encounter the BigBad in disguise. If you solve the SignificantAnagram of his name and decide to [[SequenceBreaking kill him off early]] (your characters are likely powerful enough to do so by this point), you'll find that he, uniquely among characters in the game, is immune to all damage.
* Bringing Yoshimo to Spellhold reveals him to be TheMole. He pulls a SoLongAndThanksForAllTheGear, but appears at the end of the Spellhold quest as an enemy, exactly the way he was when he left, items and all. If you have the foresight to strip him of all his items beforehand, he'll have somehow gotten his hands back on his signature katana by the time he returns.
** Unless you dual-class him to a mage before his betrayal. The next time you meet him, he'll be all but useless since mages can't use katanas.
** When Yoshimo fights you, he yells out a prayer to Ilmater to take his heart. Once he dies you can loot his heart, and if you carry it with you all the way through the Underdark and back to Athkatla (a process that can take many hours), you can give it to the priest of Ilmater to complete an unmarked quest.


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* In the expansion, Forgotten Realms historian Volothamp Geddarm will offer to read a profile on any of your party members. A character traveling alone has the option to say "Clearly I'm not traveling with anyone," or something along those lines.
** Along the same lines, if you have Sarevok in the party and point him out, Volo will be amazed, as Sarevok has been dead for a couple of years and was also your mortal enemy.
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Added DiffLines:

* In the beginning of ''Shadows of Amn'', [[VideoGameCrueltyPotential you can let Jaheira rot in her cell instead of freeing her]]. Should you decide to summon her in ''Throne of Bhaal'', she'll understandably be pissed and attacks you immediately.
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** When Yoshimo fights you, he yells out a prayer to Ilmater to take his heart. Once he dies you can loot his heart, and if you carry it with you all the way through the Underdark and back to Amn (a process that can take many hours), you can give it to the priest of Ilmater to complete an unmarked quest.

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** When Yoshimo fights you, he yells out a prayer to Ilmater to take his heart. Once he dies you can loot his heart, and if you carry it with you all the way through the Underdark and back to Amn Athkatla (a process that can take many hours), you can give it to the priest of Ilmater to complete an unmarked quest.
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** When Yoshimo fights you, he yells out a prayer to Ilmater to take his heart. Once he dies you can loot his heart, and if you carry it with you all the way through the Underdark and back to Amn (a process that can take many hours), you can give it to the priest of Ilmater to complete an unmarked quest.
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* In the second game, if you cast the ''limited wish'' spell with low wisdom and choose "I wish to be protected from undead right now.", vampires will spawn and attack you. If you think you can slain them easily by cast the spell during daytime, think again. [[FastForwardMechanic The game will automatically fast-forward to nighttime]].

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* In the second game, if you cast the ''limited wish'' spell with low wisdom and choose "I wish to be protected from undead right now.", vampires will spawn and attack you. If you think you can slain slay them easily by cast casting the spell during daytime, the day, think again. [[FastForwardMechanic The game will automatically fast-forward to nighttime]].
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** Unless you dual-class him to a mage before his betrayal. The next time you meet him, he'll be all but useless since mages can't use katanas.
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* In the second game, if you cast the ''limited wish'' spell with low wisdom and choose "I wish to be protected from undead right now.", vampires will spawn and attack you. If you think you can slain them easily by cast the spell during daytime, think again. [[FastForwardMechanic The game will automatically fast-forward to nighttime]].
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* Also in ''Baldur's Gate II'', if the player is an elf named Drizzt with low reputation, then when you meet the actual Drizzt Do'urden he'll challenge the player for the honor of his name. Likewise, if, in ''[=BG1=]'', the player kills Drizzt and takes his loot, he'll recognize it as his when and if he meets the player in the sequel, and will be more hostile than usual. To solve this, you need to not have his weaponry on you when you meet him - that includes the offending player temporarily dropping the kit before you meet him. The same if you just steal the swords.

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* Also in ''Baldur's Gate II'', if the player is an elf named Drizzt with low reputation, then when you meet the actual Drizzt Do'urden he'll challenge the player for the honor of his name. Likewise, if, in ''[=BG1=]'', the player kills Drizzt and takes his loot, he'll recognize it as his when and if he meets the player in the sequel, and will be more hostile than usual. To solve this, you need to not have his weaponry on you when you meet him - that includes the offending player temporarily dropping the kit before you meet him. The (The same thing is necessary if you just steal the swords.swords, since checking whether you possess them is how the games checks if you “killed” Drizzt.)
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** Along the same lines, if you have Sarevok in the party and point him out, Volo will be amazed, as Sarevok has been dead for a couple of years and was also your mortal enemy.
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* Obtaining the unique Silver Pantaloons in Baldur's Gate II involves finding a woman being held for ransom, and then leaving her tied up and collecting the ransom on your own. Posing as the kidnappers and making this trade dings your reputation, but a savvy player can sneak up to the ransom payer and ''pickpocket'' the pantaloons off of him, then run back and set the woman free. She actually comments on how you left her there and quest gives reduced experience. The player also misses out on a reputation gain that would normally be granted for setting the woman free, but it also avoids the reputation loss.
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False information: tested in both original and Enhanced verion several times. The sword upgrade exists, but only in a mod


* A sidequest in the first dungeon of ''[=BG2=]'' gives a + 2 greatsword as the reward which the item description identifies as [[CainAndAbel Sarevok's]] weapon from the previous game, greatly depowered by his death. Keeping hold of it until you can recruit Sarevok in ''[=ToB=]'' (long past the point where it's been superseded by better weapons) nets the player some extra dialogue and repowers it to a respectable InfinityMinusOneSword.



* If, for some reason, you [[WhatTheHellHero left Jaheira in her cage at Irenicus's lab]], and then summon her in ''Throne of Bhaal'', she'll ''remember'' it and attack you in fury.
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* Bringing Yoshimo to Spellhold reveals him to be TheMole. He pulls a SoLongAndThanksForAllTheGear, but appears at the end of the Spellhold quest as an enemy, exactly the way he was when he left, items and all. If you have the foresight to strip him of all his items beforehand, he'll have somehow gotten his hands back on his signature katana by the time he returns.
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* In ''BaldursGate'' (1 & 2), it is more than possible that a devious player may have killed a character before they have divulged plot specific information. In these cases, a robed character named [[MetaGuy "Biff the Understudy"]] will appear and say the required lines. Furthermore, ''Baldur's Gate II'' features the character Arkanis Gath, who will appear and instantly kill off your party if you for some idiotic reason attack a plot-sensitive NPC and make it impossible to proceed with the main story. You can't save once he appears either, so it keeps you from screwing up.

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* In ''BaldursGate'' ''Baldur's Gate'' (1 & 2), it is more than possible that a devious player may have killed a character before they have divulged plot specific information. In these cases, a robed character named [[MetaGuy "Biff the Understudy"]] will appear and say the required lines. Furthermore, ''Baldur's Gate II'' ''VideoGame/BaldursGateII'' features the character Arkanis Gath, who will appear and instantly kill off your party if you for some idiotic reason attack a plot-sensitive NPC and make it impossible to proceed with the main story. You can't save once he appears either, so it keeps you from screwing up.
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* In the second game, if the PlayerCharacter is male and romancing Jaheira, there will come a mini-side quest in which she is held hostage by bandits. You can offer to trade her safety for yours, and the bandits will agree, before deciding to double-cross and shoot you. Usually this deals a lot of damage and begins a difficult fight, but if you happen to be equipped with a Shield of Arrow Deflection, the arrow bounces back and [[HoistByHisOwnPetard kills the leader]], making the fight much easier.

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* In the second game, if the PlayerCharacter is male and romancing Jaheira, there will come a mini-side quest in which she is held hostage by bandits. You can offer to trade her safety for yours, and the bandits will agree, before deciding to double-cross and shoot you. Usually this deals a lot This arrow will always deal 50% of damage and begins a difficult fight, your health, but if you happen to be equipped with a Shield of Arrow Deflection, the arrow bounces back and [[HoistByHisOwnPetard usually kills the leader]], making the fight much easier.easier. A stoneskin spell will also NoSell it, because it counts as a physical attack.
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* In one quest you have to either get into a fight, or swear falsely by the storm god, who will then proceed to send lightning to you before the fight. If you're wearing a cloak that deflects spells, the lightning instead fries the enemy leader.

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* In one quest of the temple quests you have are asked to either get into retrieve a fight, or swear falsely by holy item from some thieves working for the storm god, who church of Talos. [[IfYoureSoEvilEatThisKitten The thief will then proceed to send lightning to ask you to publicly announce your allegiance to Talos]] before he'll hand it over. If you do, you'll get smote with a BoltOfDivineRetribution, ''indoors''... Unless you actually ''are'' a priest of Talos, in which case nothing will happen and the fight. If you're wearing a cloak that deflects spells, thief will happily hand over the lightning instead fries the enemy leader.item.
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* About three-quarters of the way through the first game, you encounter the BigBad in disguise. If you solve the SignificantAnagram of his name and decide to [[SequenceBreaking kill him off early]] (your characters are likely powerful enough to do so by this point), you'll find that he, uniquely among characters in the game, is immune to all damage.
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* In ''BaldursGate'' (1 & 2), it is more than possible that a devious player may have killed a character before they have divulged plot specific information. In these cases, a robed character named [[MetaGuy "Biff the Understudy"]] will appear and say the required lines. Furthermore, ''Baldur's Gate II'' features the character Arkanis Gath, who will appear and instantly kill off your party if you for some idiotic reason attack a plot-sensitive NPC and make it impossible to proceed with the main story. You can't save once he appears either, so it keeps you from screwing up.
* Also in ''Baldur's Gate II'', if the player is an elf named Drizzt with low reputation, then when you meet the actual Drizzt Do'urden he'll challenge the player for the honor of his name. Likewise, if, in ''[=BG1=]'', the player kills Drizzt and takes his loot, he'll recognize it as his when and if he meets the player in the sequel, and will be more hostile than usual. To solve this, you need to not have his weaponry on you when you meet him - that includes the offending player temporarily dropping the kit before you meet him. The same if you just steal the swords.
* A sidequest in the first dungeon of ''[=BG2=]'' gives a + 2 greatsword as the reward which the item description identifies as [[CainAndAbel Sarevok's]] weapon from the previous game, greatly depowered by his death. Keeping hold of it until you can recruit Sarevok in ''[=ToB=]'' (long past the point where it's been superseded by better weapons) nets the player some extra dialogue and repowers it to a respectable InfinityMinusOneSword.
* During a heavy rainstorm, there's a chance CHARNAME or a party member wearing plate or full plate will be struck by lightning. Very surprising the first time it happens to you. It can happen if a character is wearing splint mail armor as well. And if you have more than one character wearing it, they can all be hit in a short amount of time. Good thing it doesn't do any damage, though.
* Though ''[=BG2=]'' is designed to be played with a party of six, there are a few (though not many) places where the developers acknowledge that there can be solo playthroughs, for example when you are dragged down to hell it says somethings along the line of "as you fall, you feel a force pulling around you. If others had fought with you, they might have been dragged down as well, but you are alone."
* In the expansion, Forgotten Realms historian Volothamp Geddarm will offer to read a profile on any of your party members. A character traveling alone has the option to say "Clearly I'm not traveling with anyone," or something along those lines.
* In the first Baldur's Gate, your party will encounter a pair of assassins early on who will issue a threat and then walk away and disappear from the zone. They are strong enough that they will usually be able to get away even if your party attempts to engage them. Later, one shows up again with the news that his companion managed to secretly poison your rations, and he offers you half of the antidote in exchange for an item to break his geas. Trying to kill the first poisoner when he shows up again but before he gives you his half of the antidote will effectively break finding the cure, making the game UnWinnable and causing your party to die in ten days. However, if your party is able to deal sufficient damage to kill both of the characters at their first meeting (multiple wands of fire and necklaces of missiles help substantially), the quest will never be triggered (not even by a Biff the Understudy).
* In Chapter 6 in ''Shadows of Amn'', a gnomish NPC in the Underdark caves leading to Ust Natha asks you to take care of a demon that's been terrorizing his men before he'll give you a "Light Gem" that will allow you access into a specific cave to continue the plot. You could complete his task normally...or you could just get Imoen to pickpocket the NPC and go into the cave yourself. Once you get to the creature in the cave, the silver dragon Adalon, she specifically calls you out on skipping the mission and not killing the creature. Adalon also notes if you decide to skip the entire Ust Natha questline (and subsequently not bother to get her missing dragon eggs back) and go directly to the Underdark exit through the Kuo-Toa Lair.
* You can get the Light Gem by killing the NPC and taking it from his corpse. Or you can pretend you did his mission - he asks you to fight a monster and then collapse the hole it came from. If you skip the fight and just collapse the hole, you later get a message that the gnome settlement was slaughtered by the monster, which dug its way back up.
* in the Enhanced Edition of Baldur's Gate, having Edwin in your party when you do Neera's recruitment event will actually let you skip the fight with the red wizard and his lackeys after neera. Because after Neera teleports Ekandor who knows where Edwin is the highest ranking red wizard there at the moment and says attacking him would be a grave offense, and so they leave your party and Neera be. Edwin will then refuse to stay in the party with Neera... because he found out from the event that she's wanted by the Red Wizards. If you recruit them the other way around, he's not around for it and so is simply generally Edwin-arrogant about her.
* In the second game, if the PlayerCharacter is male and romancing Jaheira, there will come a mini-side quest in which she is held hostage by bandits. You can offer to trade her safety for yours, and the bandits will agree, before deciding to double-cross and shoot you. Usually this deals a lot of damage and begins a difficult fight, but if you happen to be equipped with a Shield of Arrow Deflection, the arrow bounces back and [[HoistByHisOwnPetard kills the leader]], making the fight much easier.
* In one quest you have to either get into a fight, or swear falsely by the storm god, who will then proceed to send lightning to you before the fight. If you're wearing a cloak that deflects spells, the lightning instead fries the enemy leader.
* If, for some reason, you [[WhatTheHellHero left Jaheira in her cage at Irenicus's lab]], and then summon her in ''Throne of Bhaal'', she'll ''remember'' it and attack you in fury.
* If you have the drow Viconia with you to the Underdark, she will function as a guide.
* In the first game, if you chose to attack Helshara, Ithmeera and Delorna instead of using your thief to get the items needed for Alatos' quest. Their father, Shandalar, who is at Ulgoth's Beard and has a quest in the expansion pack, will automatically teleport you to Ice Island without speaking to you (probably in the hopes of getting you killed) when you approach him. If you did not kill his daughters, he will instead speak to you and tell you about his quest. If you accept, he then teleports you to Ice Island. Note that after doing his quest you can go back and kill his daughters anyway, because he disappears from Ulgoth's Beard once it's done.
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