History DethroningMoment / MassEffect

10th Jul '17 6:45:37 PM humrh360
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*humrh360: The overall tone of the characters. Ryder and their squadmates seem physically incapable of spending ten minutes without cracking a cringeworthy attempt at humor that is childish at best and irritating for pretty much the rest, and it isn't helped by the barely passable voice acting. The most dramatic moments were basically every minute of Alec Ryder's presence, due to actually conveying professionalism, gravitas, and inspiration through his very character, and even then it was very shortlived due to his limited screentime and again, Ryder's squadmates... *sigh* Liam, you're not funny. Shooting someone in the face would make anyone pissed off.
21st Jun '17 2:03:41 AM Sammettik
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* Tropes/{{cricri3007}}: Adding Archangel being Garrus since it's a microcosm of everything that was wrong with Mass Effect 2. Doesn't make any sense? Check (A Paragon Shepard spent the whole first game telling Garrus that, while rules were often a pain in the ass, you ''had'' to follow them and the last conversation with him had Garrus admit you were right and saying he would return to C-Sec). Needlessly DarkerAndEdgier? Check. A wasted opportunity to have a new character in your team? Check. Him not having a problem in the slightest that you now work for an organisation that, the last time he saw it, was a racist [[Franchise/ResidentEvil Umbrella]] apart from a single conversation? Check. Him not surprised ''at all'' that Shepard literally came BackFromTheDead (not asking how they did it, if there is an afterlife, etc,...)? Check.
* {{Tropers/Bronnt}}: Much of the underlying principles from the original Mass Effect were on the harder side of science fiction, and many of the codexes written for ME2 followed this, so it was a GREAT disappointment when they retconned Quarians with less than a handwave. In ME1, it was stated that they'd spent generations on completely sterile ships, causing them to evolve with weakened immune systems, which is simple and logical. In ME2, Quarians were changed to ALWAYS wear suits, and it's a "sign of intimacy" between Quarians to link up their suits. There's talk about allergic reactions thrown in that contradicts the principal that they have compromised immune systems, and it takes several codexes and some DLC to try to justify this change that was completely unnecessary to the story.

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* Tropes/{{cricri3007}}: Adding Archangel being Garrus since it's a microcosm of everything that was wrong with Mass Effect 2. Doesn't make any sense? Check (A Paragon Shepard spent the whole first game telling Garrus that, while rules were often a pain in the ass, you ''had'' had to follow them and the last conversation with him had Garrus admit you were right and saying he would return to C-Sec). Needlessly DarkerAndEdgier? Check. A wasted opportunity to have a new character in your team? Check. Him not having a problem in the slightest that you now work for an organisation that, the last time he saw it, was a racist [[Franchise/ResidentEvil Umbrella]] apart from a single conversation? Check. Him not surprised ''at all'' that Shepard literally came BackFromTheDead (not asking how they did it, if there is an afterlife, etc,...)? Check.
* {{Tropers/Bronnt}}: Much of the underlying principles from the original Mass Effect were on the harder side of science fiction, and many of the codexes written for ME2 followed this, so it was a GREAT great disappointment when they retconned Quarians with less than a handwave. In ME1, it was stated that they'd spent generations on completely sterile ships, causing them to evolve with weakened immune systems, which is simple and logical. In ME2, Quarians were changed to ALWAYS wear alwayswear suits, and it's a "sign of intimacy" between Quarians to link up their suits. There's talk about allergic reactions thrown in that contradicts the principal that they have compromised immune systems, and it takes several codexes and some DLC to try to justify this change that was completely unnecessary to the story.



* Tropers/{{cricri3007}}: So, this is a new game, in a new galaxy, a new beginning and... what's that? Cerberus rears its head again? [[ScrewThisImOuttaHere Fuck this]]. I was already annoyed by the Cerberus PlotTumor in 2 and 3, and I hoped this game truly was a new beginning for the series. Add to that that you can't just shoot those two asholes scientists and that, for some reason, deciding to kill them is only doable by making their victims' mental state worse to force some GreyAndGreyMorality.

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* Tropers/{{cricri3007}}: So, this is a new game, in a new galaxy, a new beginning and... what's that? Cerberus rears its head again? [[ScrewThisImOuttaHere Fuck this]]. I was already annoyed by the Cerberus PlotTumor in 2 and 3, and I hoped this game truly was a new beginning for the series. Add to that that you can't just shoot those two asholes asshole scientists and that, for some reason, deciding to kill them is only doable by making their victims' mental state worse to force some GreyAndGreyMorality.
5th Apr '17 7:00:03 PM Retloclive
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* Retloclive: Foster Addison's "[[https://www.youtube.com/watch?v=5b6qH48bslA My face is tired]]" moment. Sums up the game's poor writing, and UncannyValley facial animations, perfectly.
25th Mar '17 1:55:17 AM cricri3007
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[[/folder]]

[[folder:Mass Effect Andromeda]]
* Tropers/{{cricri3007}}: So, this is a new game, in a new galaxy, a new beginning and... what's that? Cerberus rears its head again? [[ScrewThisImOuttaHere Fuck this]]. I was already annoyed by the Cerberus PlotTumor in 2 and 3, and I hoped this game truly was a new beginning for the series. Add to that that you can't just shoot those two asholes scientists and that, for some reason, deciding to kill them is only doable by making their victims' mental state worse to force some GreyAndGreyMorality.
24th Dec '16 6:42:17 PM Zaptech
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* Tropers/manofwarb: Thane's recruitment mission seems hastily contrived. Nassana Dantilus was a morally grey character from the first game, who used you and lied to you, but ultimately accomplished a good thing in removing her slaver sister. Apparently in the span of two years, she's gone completely mad and turned into a paranoid BadBoss. She has apparently decided to just throw away that prestigious diplomatic job in the Citadel - a job she killed her sister to save - and move to Illium to start up an EvilInc. Was she just thrown in as the BigBad of that quest, just to avoid making a new character? And then there's the whole shoot your way through an entire building of mercenaries just to reach him! Why not try to intercept him before? Or catch up with him after? There just isn't that compelling motive to do this mission, except to just acquire Thane. And when you finally get him, you find out he's a sniper with respiratory problems. Did nobody take the time to actually research snipers, and figure out that breath control is an essential part of the job?
21st Dec '16 7:48:47 PM manofwarb
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* Tropers/manofwarb: Thane's recruitment mission seems hastily contrived. Nassana Dantilus was a morally grey character from the first game, who used you and lied to you, but ultimately accomplished a good thing in removing her slaver sister. Apparently in the span of two years, she's gone completely mad and turned into a paranoid BadBoss. She has apparently decided to just throw away that prestigious diplomatic job in the Citadel - a job she killed her sister to save - and move to Illium to start up an EvilInc. Was she just thrown in as the BigBad of that quest, just to avoid making a new character? And then there's the whole shoot your way through an entire building of mercenaries just to reach him! Why not try to intercept him before? Or catch up with him after? There just isn't that compelling motive to do this mission, except to just acquire Thane. And when you finally get him, you find out he's a sniper with respiratory problems. Did nobody take the time to actually research snipers, and figure out that breath control is an essential part of the job?


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* Tropers/manofwarb: One major dethroning moment was the sidelining of the entire Leviathan storyline to a DLC. The freakin origin of the freakin Reapers is an important story element that should have been firmly established as part of the main plot, not created as an add-on for those curious enough to pay. That DLC does offer an important reinterpretation of the Catalyst and its motives, possibly even forcing people to reconsider the ending they chose. So it should have been part of the main plot. What gives?
18th Oct '16 2:30:26 PM dlchen145
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* Riley1sCool: Suicide Mission. It was {{Badass}} and I loved it. Except for one little bit... namely, the part where I took the time to do one mission before I made the jump through the Omega 4 Relay. [[VideogameCaringPotential Legion's]] loyalty mission, as I had just gotten him before the Collectors attacked. I arrived, and we broke the crew out. I breathed a sigh of relief... until I realized it was half the crew, and received a rant by Dr. Chakwas about how "I should have gotten there sooner". Well, bitch, I am sorry I wanted my whole squad to survive this, and I am sorry the game didn't even give me a whole mission before they killed off half of the people I had grown to love over the course of the game. I spent resources on upgrades, just to ensure my whole crew survived. On the other hand, [[AwesomeMoments I beat the mission, first try, 11 squad members alive.]] I made the game pay for its attempts to guilt-trip me.

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* Riley1sCool: Suicide Mission. It was {{Badass}} badass and I loved it. Except for one little bit... namely, the part where I took the time to do one mission before I made the jump through the Omega 4 Relay. [[VideogameCaringPotential Legion's]] loyalty mission, as I had just gotten him before the Collectors attacked. I arrived, and we broke the crew out. I breathed a sigh of relief... until I realized it was half the crew, and received a rant by Dr. Chakwas about how "I should have gotten there sooner". Well, bitch, I am sorry I wanted my whole squad to survive this, and I am sorry the game didn't even give me a whole mission before they killed off half of the people I had grown to love over the course of the game. I spent resources on upgrades, just to ensure my whole crew survived. On the other hand, [[AwesomeMoments I beat the mission, first try, 11 squad members alive.]] I made the game pay for its attempts to guilt-trip me.
9th Aug '16 7:36:16 AM Riley1sCool
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* Riley1sCool: Suicide Mission. It was {{Badass}} and I loved it. Except for one little bit... namely, the part where I took the time to do one mission before I made the jump through the Omega 4 Relay. [[VideogameCaringPotential Legion's]] loyalty mission, as I had just gotten him before the Collectors attacked. I arrived, and we broke the crew out. I breathed a sigh of relief... until I realized it was half the crew, and received a rant by Dr. Chakwas about how "I should have gotten there sooner". Well, bitch, I am sorry I wanted my whole squad to survive this, and I am sorry the game didn't even give me a whole mission before they killed off half of the people I had grown to love over the course of the game. I spent resources on upgrades, just to ensure my whole crew survived. On the other hand, [[AwesomeMoments I beat the mission, first try, 11 squad members alive.]] I made the game pay for its attempts to guilt-trip me.
10th Jul '16 10:53:43 AM nombretomado
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*** Umbrage: Agreed. There is absolutely no point to Refusal other than to allow the devs to get back at the players. "You don't like our endings? Fine, then YOU LOSE!!!" Although I didn't like the original endings, I didn't hate BioWare for making them and saw it as a forgivable mistakes. But Refusal was just insulting, a childish reaction to deserved criticism. It doesn't make sense with the rest of the games. If they didn't want to give us the chance for a different ending, fine, but this was a petty move, intentionally ruining the game just to spite the players.

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*** Umbrage: Agreed. There is absolutely no point to Refusal other than to allow the devs to get back at the players. "You don't like our endings? Fine, then YOU LOSE!!!" Although I didn't like the original endings, I didn't hate BioWare Creator/BioWare for making them and saw it as a forgivable mistakes. But Refusal was just insulting, a childish reaction to deserved criticism. It doesn't make sense with the rest of the games. If they didn't want to give us the chance for a different ending, fine, but this was a petty move, intentionally ruining the game just to spite the players.



** XSpectreGreyX: The endings singlehandedly ruined the entire trilogy for me. Not just the endings, but the final mission altogether and how it disregards player choices. It doesn't matter what resources you have, as long as you got the number. But the ending itself basically disregards everything you've done up until that point, and even things you didn't influence. Also, why would shooting at a machine turn it on? Why would jumping into the green beam do anything?! If synthetics are doomed to betray their creators, then won't the reapers betray you?! Better yet, won't you betray your creators ([[spoiler:turns out you did]])? And let's not even get into the science behind the space magic. [[BlatantLies The follow-up from BioWare didn't help either.]]

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** XSpectreGreyX: The endings singlehandedly ruined the entire trilogy for me. Not just the endings, but the final mission altogether and how it disregards player choices. It doesn't matter what resources you have, as long as you got the number. But the ending itself basically disregards everything you've done up until that point, and even things you didn't influence. Also, why would shooting at a machine turn it on? Why would jumping into the green beam do anything?! If synthetics are doomed to betray their creators, then won't the reapers betray you?! Better yet, won't you betray your creators ([[spoiler:turns out you did]])? And let's not even get into the science behind the space magic. [[BlatantLies The follow-up from BioWare Creator/BioWare didn't help either.]]



* Tropers/Umbrage :* I actually liked ME3, and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ME2 where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ME3, where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The DmoS comes when BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.

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* Tropers/Umbrage :* I actually liked ME3, and for the most part I liked the Citadel DLC. There were a few cringe-worthy moments of blatant fanservice, but it was still really good overall. But one scene was just inexcusably bad. For those who don't know, Blasto was a joke in ME2 where you'd hear a commercial for a Franchise/DirtyHarry parody starring a typically well-spoken Hanar. The joke was popular enough to be repeated in ME3, where you could find a poster for Blasto 6 and listen to clips from the fake film. It wasn't particularly funny, but was still a nice little easter egg. By this point the fandom had made bunch of Chuck Norris style jokes about Blasto and turned him into something of a meme. Kind of dumb, but still just typical fandom stuff. The DmoS [=DmoS=] comes when BioWare Creator/BioWare decided to put a scene in the game where Shepard and Javik visit the set of a Blasto movie. Even in a DLC designed to be fanservice, this was particularly awful. Shepard and the actor playing Blasto got into a pissing match, which served only to pointlessly derail Shepard's character into an insecure ass arguing with an B-tier actor. Javik also came off poorly, going from the best new character to an idiot.
22nd Jun '16 3:45:34 AM Retloclive
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* Retloclive: It would be too easy to be another person that hates on how the series ended, but I'm going with something else that happened pretty early in the game, the ''Priority: Palaven'' mission. Oh, but wait. You're not actually going to Palaven. You're going to its moon of Menae, and you end up staying on said moon throughout the entire mission. The feeling I had of being completely ripped off from seeing the Turian homeworld of Palaven left an extremely bad taste in my mouth. Every time I looked up at the burning Turian home planet from the moon just made me wish to see it even more, and it just never came. Almost as if you were being taunted that the planet was right there in front of ya, but you weren't allowed to go to it. Once the ''Priority: Palaven'' mission was over with, I just ended up feeling like Bioware took an extremely lazy route here by making the mission a boring, and flat, gray moon setting rather than actually take the time to develop Turian architecture and stuff for a mission that actually takes place on Palaven.
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