History DemonicSpiders / TurnBasedStrategy

13th May '17 4:38:45 PM nombretomado
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*** Bonus points for these Chryssalids actually looking like a cross between a spider and a [[{{Starcraft}} hydralisk]] and being able to leap on and off the top of buildings. However, they have been nerfed to the point where their attack doesn't mean instant death. They can only infect those they kill, and you can further protect your soldiers by equipping them with the [[LikeCannotCutLike Chryssalids' own carapace]].

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*** Bonus points for these Chryssalids actually looking like a cross between a spider and a [[{{Starcraft}} [[VideoGame/StarCraft hydralisk]] and being able to leap on and off the top of buildings. However, they have been nerfed to the point where their attack doesn't mean instant death. They can only infect those they kill, and you can further protect your soldiers by equipping them with the [[LikeCannotCutLike Chryssalids' own carapace]].
23rd Apr '17 10:16:19 AM nombretomado
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* ''SwordOfTheStars'' has a few of these:

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' has a few of these:
6th Apr '17 7:15:42 PM SuperFeatherYoshi
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*** Any [[Anime/FafnerInTheAzureDeadAggressor Festum]] successfully hitting an allied unit drops the pilot's Will and armor value. While these StandardStatusEffects aren't such a big problem, the "demonic" part lies with all Festum units having an ability that grants them greater accuracy and evasion rates against ''non-Fafner units'' (and Heroman).

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*** Any [[Anime/FafnerInTheAzureDeadAggressor Festum]] successfully hitting an allied unit drops the pilot's Will and armor value. While these StandardStatusEffects aren't such a big problem, the "demonic" part lies with all Festum units having an ability that grants them greater accuracy and evasion rates against ''non-Fafner units'' (and (except Heroman).
26th Mar '17 2:14:15 PM nombretomado
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* Cockatris in ''OgreBattle'', these creates [[strike:[[TheComputerIsACheatingBastard can]]]] [[TheComputerIsACheatingBastard will]] turn your characters to stone for the rest of the fight. This wouldn't be so bad unless A.Ogre battle expected you to "win" most battles (rather than force retreat via dealing more damage, then following it up once or twice THEN dealing enough damage to kill, meaning your chance of winning is lower because you don't have that character dealing damage) and B.said monsters didn't have godly dodge and accuracy.

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* Cockatris in ''OgreBattle'', ''VideoGame/OgreBattle'', these creates [[strike:[[TheComputerIsACheatingBastard can]]]] [[TheComputerIsACheatingBastard will]] turn your characters to stone for the rest of the fight. This wouldn't be so bad unless A.Ogre battle expected you to "win" most battles (rather than force retreat via dealing more damage, then following it up once or twice THEN dealing enough damage to kill, meaning your chance of winning is lower because you don't have that character dealing damage) and B.said monsters didn't have godly dodge and accuracy.
16th Sep '16 4:49:46 PM hamza678
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** Fire Emblem: Fates adds quite a few spiders as well: namely, enemies that have a Seal skill: they reduce by 6 the stat marked in the skill. In the early game, there's A LOT of enemies with Defense Seal, among others. The catch? Well, get this: no matter what you do, the attack, no matter if it's a counter or not, will seal your unit. The guy missed the attack? You get sealed. The guy can't counter your attack? You get sealed. His attack was negated by a Dual Guard? You ''still'' get sealed. The attack doesn't do any damage? You guessed it: you get sealed. The only way to avoid getting sealed is if the guy ''actually dies'' in the attack. As in, your counter or attack MUST kill the guy so the seal doesn't activate. Have fun.

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** Fire Emblem: Fates VideoGame/FireEmblemFates adds quite a few spiders as well: namely, enemies that have a Seal skill: they reduce by 6 the stat marked in the skill. In the early game, there's A LOT of enemies with Defense Seal, among others. The catch? Well, get this: no matter what you do, the attack, no matter if it's a counter or not, will seal your unit. The guy missed the attack? You get sealed. The guy can't counter your attack? You get sealed. His attack was negated by a Dual Guard? You ''still'' get sealed. The attack doesn't do any damage? You guessed it: you get sealed. The only way to avoid getting sealed is if the guy ''actually dies'' in the attack. As in, your counter or attack MUST kill the guy so the seal doesn't activate. Have fun.
15th Aug '16 4:20:40 PM htuttle
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* 3-hit combo from ''{{X-Com}}'': Cyberdisks, Psi-using aliens, and Chryssalids. Cyberdisks can fly and come with an accurate plasma cannon capable of rendering your units dead in a hurry, along with the fact that they [[CriticalExistenceFailure react violently]] [[MadeOfExplodium to dying]]; the one advantage you do have against them is that they're much larger than a normal enemy and thus easier to hit, which is just as well because the only starter weapon that can reliably OneHitKill them is the rocket launcher. Oh, yeah; there's also a 50% chance that they'll show up in the ''first month'', along with a psi-using alien. And those guys are fun, too. Once one of their allies spots ''one'' of your units, the psi-user amongst them gains the ability to go through your ''[[TheComputerIsACheatingBastard entire team]]'' for the unit with the lowest psi-defense (that you [[FakeDifficulty can't even see without the proper upgrade]]) and promptly makes that unit their bitch. Enjoy having that unit either run around randomly without their weapon, fire all over the place, or get Mind Controlled and take out 2 or 3 of their former teammates. The only way this crap gets more broken is when [[GameBreaker you get it]]. And then there are Chryssalids. [[http://ironshrinemaiden.deviantart.com/art/Pick-up-that-soap-83170472 Oh dear God there are Chryssalids.]] These things have one attack and one attack only: An infectious bite that instantly converts whatever was hit into a zombie (And kills tanks in a hurry). Said zombie becomes a new Chryssalid upon taking sufficient non-fire damage, which can then convert more units, and so on. And there is absolutely no defense against this bite: Your SuperSoldier of a Commander falls just as easily as your [[{{Redshirt}} Rookies]]. On top of this, they possess enough Time Units to charge at a unit from beyond visual range and transform it into a drooling zombie before the player is even sure it's there. Upon finding out that these things are involved in the mission, players are known to take drastic measures such as carrying a primed grenade at all times, killing civilians in the area to prevent them from being infected, and blowing up the body of every single Chryssalid that goes down, just to be sure.

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* 3-hit combo from ''{{X-Com}}'': ''{{VideoGame/XCOM}}'': Cyberdisks, Psi-using aliens, and Chryssalids. Cyberdisks can fly and come with an accurate plasma cannon capable of rendering your units dead in a hurry, along with the fact that they [[CriticalExistenceFailure react violently]] [[MadeOfExplodium to dying]]; the one advantage you do have against them is that they're much larger than a normal enemy and thus easier to hit, which is just as well because the only starter weapon that can reliably OneHitKill them is the rocket launcher. Oh, yeah; there's also a 50% chance that they'll show up in the ''first month'', along with a psi-using alien. And those guys are fun, too. Once one of their allies spots ''one'' of your units, the psi-user amongst them gains the ability to go through your ''[[TheComputerIsACheatingBastard entire team]]'' for the unit with the lowest psi-defense (that you [[FakeDifficulty can't even see without the proper upgrade]]) and promptly makes that unit their bitch. Enjoy having that unit either run around randomly without their weapon, fire all over the place, or get Mind Controlled and take out 2 or 3 of their former teammates. The only way this crap gets more broken is when [[GameBreaker you get it]]. And then there are Chryssalids. [[http://ironshrinemaiden.deviantart.com/art/Pick-up-that-soap-83170472 Oh dear God there are Chryssalids.]] These things have one attack and one attack only: An infectious bite that instantly converts whatever was hit into a zombie (And kills tanks in a hurry). Said zombie becomes a new Chryssalid upon taking sufficient non-fire damage, which can then convert more units, and so on. And there is absolutely no defense against this bite: Your SuperSoldier of a Commander falls just as easily as your [[{{Redshirt}} Rookies]]. On top of this, they possess enough Time Units to charge at a unit from beyond visual range and transform it into a drooling zombie before the player is even sure it's there. Upon finding out that these things are involved in the mission, players are known to take drastic measures such as carrying a primed grenade at all times, killing civilians in the area to prevent them from being infected, and blowing up the body of every single Chryssalid that goes down, just to be sure.
5th Apr '16 8:58:00 AM Tinandel_1
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** ''[[VideoGame/XCOM2]]'' introduces stun lancers. These units have both shock swords and assault rifles, high health, and innate dodge chance. They can still attack after dashing, unlike the vast majority of units, and can thus threaten your troops from obscenely long distances with high-accuracy melee strikes. Their weapons have a chance to stun or even ''instantly knock unconscious'' your soldiers, rendering them helpless - often for the entire duration of the mission - and requiring yet another precious soldier to be pulled from active combat in order to evacuate them safely. They appear very, very early in the campaign, before the player is equipped to deal with them, and remain a constant threat throughout. Making matters far worse, the game considers them fairly mundane units and often deploys them in large numbers. Finally, if all that wasn't enough, they have an 'elite' version that gets introduced later on with even more health and dodge.

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** ''[[VideoGame/XCOM2]]'' ''VideoGame/XCOM2'' introduces stun lancers. These units have both shock swords and assault rifles, high health, and innate dodge chance. They can still attack after dashing, unlike the vast majority of units, and can thus threaten your troops from obscenely long distances with high-accuracy melee strikes. Their weapons have a chance to stun or even ''instantly knock unconscious'' your soldiers, rendering them helpless - often for the entire duration of the mission - and requiring yet another precious soldier to be pulled from active combat in order to evacuate them safely. They appear very, very early in the campaign, before the player is equipped to deal with them, and remain a constant threat throughout. Making matters far worse, the game considers them fairly mundane units and often deploys them in large numbers. Finally, if all that wasn't enough, they have an 'elite' version that gets introduced later on with even more health and dodge.
5th Apr '16 8:57:15 AM Tinandel_1
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Added DiffLines:

** ''[[VideoGame/XCOM2]]'' introduces stun lancers. These units have both shock swords and assault rifles, high health, and innate dodge chance. They can still attack after dashing, unlike the vast majority of units, and can thus threaten your troops from obscenely long distances with high-accuracy melee strikes. Their weapons have a chance to stun or even ''instantly knock unconscious'' your soldiers, rendering them helpless - often for the entire duration of the mission - and requiring yet another precious soldier to be pulled from active combat in order to evacuate them safely. They appear very, very early in the campaign, before the player is equipped to deal with them, and remain a constant threat throughout. Making matters far worse, the game considers them fairly mundane units and often deploys them in large numbers. Finally, if all that wasn't enough, they have an 'elite' version that gets introduced later on with even more health and dodge.
9th Mar '16 2:02:59 AM henrymidfields
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* [[VideoGame/FireEmblemElibe FE6, or Binding Blade]] has Berserkers and Swordmasters which get a massive boost of +30% in criticals. While this is bad on its own, considering that said units being promoted, they would appear with generally more powerful weapons, and Berserkers in particular also have high Strength that essentially make your unit's Defense stat moot. And because of how critical hits are determined by one random number roll as opposed to the two-rolls for accuracy, in most cases, you will get hit more often than you'd expect. Those with low luck and/or low speed stat numbers should steer away from them.

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* ** [[VideoGame/FireEmblemElibe FE6, or Binding Blade]] has Berserkers and Swordmasters which get a massive boost of +30% in criticals. While this is bad on its own, considering that said units being promoted, they would appear with generally more powerful weapons, and Berserkers in particular also have high Strength that essentially make your unit's Defense stat moot. And because of how critical hits are determined by one random number roll as opposed to the two-rolls for accuracy, in most cases, you will get hit more often than you'd expect. Those with low luck and/or low speed stat numbers should steer away from them.
9th Mar '16 2:02:10 AM henrymidfields
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''[[VideoGame/FireEmblemElibe FE6, or Binding Blade]] has Berserkers and Swordmasters which get a massive boost of +30% in criticals. While this is bad on its own, considering that said units being promoted, they would appear with generally more powerful weapons, and Berserkers in particular also have high Strength that essentially make your unit's Defense stat moot. And because of how critical hits are determined by one random number roll as opposed to the two-rolls for accuracy, you will get hit more often than you'd expect. Those with low luck and/or low speed stat numbers should steer away.

to:

''[[VideoGame/FireEmblemElibe * [[VideoGame/FireEmblemElibe FE6, or Binding Blade]] has Berserkers and Swordmasters which get a massive boost of +30% in criticals. While this is bad on its own, considering that said units being promoted, they would appear with generally more powerful weapons, and Berserkers in particular also have high Strength that essentially make your unit's Defense stat moot. And because of how critical hits are determined by one random number roll as opposed to the two-rolls for accuracy, in most cases, you will get hit more often than you'd expect. Those with low luck and/or low speed stat numbers should steer away.away from them.
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