History DemonicSpiders / TurnBasedStrategy

11th Feb '18 12:51:16 PM CyberController
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** Fire Emblem: Awakening adds several more spiders to the pile, but mostly only on difficulties higher than normal, where enemies receive improved stats and extra skills:

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** Fire Emblem: Awakening ''VideoGame/FireEmblemAwakening'' adds several more spiders to the pile, but mostly only on difficulties higher than normal, where enemies receive improved stats and extra skills:
16th Dec '17 12:34:05 AM MJTrooper
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*** Witches are another lethal enemy the player has to watch out for. Since Resistance is so hard to raise in this game, their attacks will be deadly against the vast majority of the characters, especially if they land a critical hit. What truly makes them dangerous is their ability to warp anywhere and attack on the same turn, meaning no matter how the player arranges their units, Witches will be able to attack anyone they please. The only respite is Witches use an AIRoulette that prevents them from making the best use of their abilities, but they only need one good move to cost the player a unit.
8th Oct '17 9:12:16 PM LegendaryBraviary
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**VideoGame/FireEmblemEchoesShadowsOfValentia has Dread Fighters, which are bar ''none'' the most broken non-DLC units in the game. A whopping '''7''' spaces of movement in an FE game where every other foot soldier has a movement of 4-5? Check. Two skills that effectively make their ''minimum'' Resistance 12, in an FE game where almost every other unit's Resistance growths are [[DumpStat absolute shit?]] Check. Insane Speed in [[RuleOfThree an FE game where]] Avoid bonuses granted by terrain can make even [[MightyGlacier Barons]] untouchable? Checkamundo. Dread Fighters are even more irritating to fight with Celica's army, as around a third of her forces (including herself) are mages. You know, the class that [[MageKiller Dread Fighters are tailor-made to beat?]] In summation, you've got an enemy that [[YouWillNotEvadeMe only cavalry and Pegasus Knights will be able to run from,]] has no real exploitable weaknesses statwise, and is likely to double you and/or crit you out. No wonder that they're [[GameBreaker game breakers]] when they fight on your side!
6th Oct '17 6:20:21 AM LegendaryBraviary
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***Also from ''Fates'' is the Master Ninja. These guys are a MASSIVE pain in the ass for several reasons: Firstly, they have [[FragileSpeedster super-high Speed and Skill]], so unless you have the [[TacticalRockPaperScissors weapon triangle advantage]], you can safely bet that you aren't gonna hit them, while they can hit you in addition to double-attacking with near-impunity. "What's so bad about getting hit by them?", you may ask? While their below-average Strength ensures that they can't hit hard, their primary weapon of choice are shuriken. Shuriken, while weak by themselves, inflict debuffs to your Defense and Resistance, and to other stats depending on the shuriken. The Silver Shuriken in particular drops your units' Speed, Defense, and Resistance by 4, which means that not only will they take more damage, they will also be more susceptible to being doubled by stronger, beefier enemies that would hitherto be unable to kill your units in a single round of combat. [[OhCrap Guess what type of shuriken that Master Ninja almost always have equipped?]] Compounding the issue is that Master Ninja in the late game have the [[SarcasmMode slightly annoying]] tendency to be in groups with more powerful units and have access to the Poison Strike skill, which cuts your units' HP by 20% if they are hit by them. And on Conquest [[ThatOneLevel Chapter 25...]] Well, [[ThisIsGonnaSuck I hope you like dying.]]
24th Jul '17 1:40:02 PM Piterpicher
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* ''StarWarsRebellion'' has a ''lot'' of {{Game Breaker}}s, but on the other side, they are, you guessed it, DemonicSpiders:

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* ''StarWarsRebellion'' ''VideoGame/StarWarsRebellion'' has a ''lot'' of {{Game Breaker}}s, but on the other side, they are, you guessed it, DemonicSpiders:
11th Jun '17 3:43:48 AM GigaHand
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** Wyvern/Draco/Dragon Knights are pretty nasty opponents, they have very high strength and defense which makes them difficult for your melee units to kill. They are also flying units so they can just zoom in at any opportunity to harass you once a unit is in their range. And despite being flying units, their defense is often so high that they can ''laugh'' at their apparent [[KryptoniteFactor weakness to arrows]], unlike their [[FragileSpeedster Pegasus Knight]] counterparts. And they love to pick off weaker units and healers thanks to their higher movement range and the fact that in most games they wield lances so getting ambushed by one with a Javelin is not uncommon. And in the non-GBA installments, they will (or at least attempt to if they have movement spaces left) fly away from their target to terrain non-traversable by ground units after attacking, [[SpitefulAI denying you the opportunity to finish them off when your turn comes]]. And they often spawn in said terrain so they will almost always get the first strike. The third thru fifth games were by far their worst. Magic, especially Wind (or Thunder in [=FE10=]) Magic, and Wyrmslayer swords are about the only effective tools to dispose of them.

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** Wyvern/Draco/Dragon Knights are pretty nasty opponents, they have very high strength and defense which makes them difficult for your melee units to kill. They are also flying units so they can just zoom in at any opportunity to harass you once a unit is in their range. And despite being flying units, their defense is often so high that they can occasionally ''laugh'' at their apparent [[KryptoniteFactor weakness to arrows]], unlike their [[FragileSpeedster Pegasus Knight]] counterparts. And they love to pick off weaker units and healers thanks to their higher movement range and the fact that in most games they wield lances so getting ambushed by one with a Javelin is not uncommon. And in the non-GBA installments, they will (or at least attempt to if they have movement spaces left) fly away from their target to terrain non-traversable by ground units after attacking, [[SpitefulAI denying you the opportunity to finish them off when your turn comes]]. And they often spawn in said terrain so they will almost always get the first strike. The third thru fifth games were by far their worst. Magic, especially Wind (or Thunder in [=FE10=]) Magic, and Wyrmslayer swords are about the only effective tools to dispose of them.



** [=FE4's=] got: Any enemy with Bolting, Blizzard, or Meteor. (Infinite uses, long range attack, will probably hit and do tons of damage.) These show up in other [=FEs=], but are no where near as annoying (And can usually be soaked through. The ones in [=FE4=] have infinite uses, it's five charges in any other game.) It gets even worse in [=FE5=], where Blizzard inflicts Sleep. Which in turn results in your units being instantly captured if an enemy so much as touches them.
*** Or worse, Loptyr Mages and Hell (Eclipse) it reduces the Target's HPToOne and because at least one damage will always be dealt from any successful hit in [=FE4=], any hit after taking a Hell means you're dead.
*** On the other hand, you can unleash your own Demonic Spider on the enemy: This one lets you have the dread "Berserk" Staff... you know the one that'd make [[LovableRogue Colm]] turn around and kill [[VictoriousChildhoodFriend Neimi]]. In this title, status-effect staves automatically hit if the user's MAG is higher than the target's RES and very few non-magical units have significant RES, making these staves monstrously powerful for either side.

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** [=FE4's=] got: Any enemy long-range attack - which is to say, any attack with Bolting, Blizzard, or Meteor. (Infinite uses, long range attack, will probably hit and do tons of damage.) These show up in other [=FEs=], but are no where near as annoying (And can usually be soaked through. The ones in [=FE4=] have infinite uses, it's five charges in any other game.) It gets even worse in [=FE5=], where Blizzard inflicts Sleep. Which in turn results in your units being instantly captured if an enemy so much as touches them.
*** Or worse, Loptyr Mages and Hell (Eclipse) it reduces the Target's HPToOne and because
at least one damage will always be dealt 3 range - is going to make you gnash your teeth in frustration since the only ways to defend against them is to keep any unit that is likely to die to them as far away from the action as possible (and deny them any successful hit experience), or to simply charge in [=FE4=], any hit after taking a Hell means you're dead.
*** On the other hand, you can unleash your own Demonic Spider on the enemy: This one lets you
with some tanky unit (and have them hog all the dread "Berserk" Staff... you know experience). Special mention goes to long-range magic in [=FE 4=] (which never runs out), the one that'd make [[LovableRogue Colm]] turn around Berserk staff in [=FE 8=] (inflict a status which causes the afflicted unit to attack the nearest unit, friend or foe), and kill [[VictoriousChildhoodFriend Neimi]]. In this title, status-effect staves automatically hit if the user's MAG is higher than the target's RES and very few non-magical units have significant RES, making these staves monstrously powerful for either side.stoneborn from ''Fates'' (high damage, high defense - most long-rangers are {{Squishy Wizard}}s).
13th May '17 4:38:45 PM nombretomado
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*** Bonus points for these Chryssalids actually looking like a cross between a spider and a [[{{Starcraft}} hydralisk]] and being able to leap on and off the top of buildings. However, they have been nerfed to the point where their attack doesn't mean instant death. They can only infect those they kill, and you can further protect your soldiers by equipping them with the [[LikeCannotCutLike Chryssalids' own carapace]].

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*** Bonus points for these Chryssalids actually looking like a cross between a spider and a [[{{Starcraft}} [[VideoGame/StarCraft hydralisk]] and being able to leap on and off the top of buildings. However, they have been nerfed to the point where their attack doesn't mean instant death. They can only infect those they kill, and you can further protect your soldiers by equipping them with the [[LikeCannotCutLike Chryssalids' own carapace]].
23rd Apr '17 10:16:19 AM nombretomado
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* ''SwordOfTheStars'' has a few of these:

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* ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' has a few of these:
6th Apr '17 7:15:42 PM SuperFeatherYoshi
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*** Any [[Anime/FafnerInTheAzureDeadAggressor Festum]] successfully hitting an allied unit drops the pilot's Will and armor value. While these StandardStatusEffects aren't such a big problem, the "demonic" part lies with all Festum units having an ability that grants them greater accuracy and evasion rates against ''non-Fafner units'' (and Heroman).

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*** Any [[Anime/FafnerInTheAzureDeadAggressor Festum]] successfully hitting an allied unit drops the pilot's Will and armor value. While these StandardStatusEffects aren't such a big problem, the "demonic" part lies with all Festum units having an ability that grants them greater accuracy and evasion rates against ''non-Fafner units'' (and (except Heroman).
26th Mar '17 2:14:15 PM nombretomado
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* Cockatris in ''OgreBattle'', these creates [[strike:[[TheComputerIsACheatingBastard can]]]] [[TheComputerIsACheatingBastard will]] turn your characters to stone for the rest of the fight. This wouldn't be so bad unless A.Ogre battle expected you to "win" most battles (rather than force retreat via dealing more damage, then following it up once or twice THEN dealing enough damage to kill, meaning your chance of winning is lower because you don't have that character dealing damage) and B.said monsters didn't have godly dodge and accuracy.

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* Cockatris in ''OgreBattle'', ''VideoGame/OgreBattle'', these creates [[strike:[[TheComputerIsACheatingBastard can]]]] [[TheComputerIsACheatingBastard will]] turn your characters to stone for the rest of the fight. This wouldn't be so bad unless A.Ogre battle expected you to "win" most battles (rather than force retreat via dealing more damage, then following it up once or twice THEN dealing enough damage to kill, meaning your chance of winning is lower because you don't have that character dealing damage) and B.said monsters didn't have godly dodge and accuracy.
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