Follow TV Tropes

Following

History DemonicSpiders / TurnBasedStrategy

Go To

OR

Is there an issue? Send a MessageReason:
None


*** High-level warriors and entombed have the "Counter" skill, which causes any close-range attacks they take to deal the same amount of damage back to their attacker. This skill is much more useful for the enemy than for the player, as the player's units are valuable and much more limited, while the enemy can afford to send their fragile, disposable units out to get slaughtered and still do tons of damage thanks to that skill. And while damage is only reflected at close range, warriors have access to throwing axes and bows, so even attacking from a distance can put you at risk. And in Lunatic+, the highest difficulty? EVERY enemy has a chance of getting this skill. Happy trails.

to:

*** High-level warriors Warriors and entombed Entombed have the "Counter" skill, which causes any close-range attacks they take to deal the same amount of damage back to their attacker. This skill is much far more broken than it is in the other games because it has ''zero'' restrictions except range, which makes it very easy for a defending unit to accidentally destroy themselves just by fighting back. Yet it's still a far more useful skill for the enemy than it is for the player, as the player's units are valuable and much more limited, while the enemy it can afford to send effectively turn their fragile, massive hordes of weak, disposable units out to get slaughtered and still do tons of damage thanks to that skill. And while damage is only reflected at close range, warriors into suicide bombers. Just attacking the Warriors from a distance isn't a safe bet either, because they have access to throwing axes and bows, so even attacking from a distance can put you at risk. And in bows. But the worst nightmare of all is Lunatic+, the highest difficulty? EVERY where ''every'' enemy has a chance of getting this skill. Happy trails.gaining an overpowered skill, and Counter is one of them.

Top