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** Bomb Squigs are a debatable example: they make a ''very'' [[HellIsThatNoise distinctive noise]] (which is coded to be impossible drown out), die in one hit, have a dull orange contrast to the Orks' bright green, and [[ExplodingBarrels can be turned against their masters very easily]]. Thus, if you ''do'' spot them early you can kill a dozen Orks with one shot.

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** Bomb Squigs are a debatable example: they make a ''very'' [[HellIsThatNoise distinctive noise]] noise (which is coded to be impossible to drown out), die in one hit, have a dull orange contrast to the Orks' bright green, and [[ExplodingBarrels can be turned against their masters very easily]]. Thus, if you ''do'' spot them early you can kill a dozen Orks with one shot.
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** Most enemies go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for the Octoling soldiers you encounter from time-to-time. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
** Stingers are Boss Salmonids in the games' Salmon Run mode that fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
** Drizzlers and Flyfish are Boss Salmonids that are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels Boss Salmonids become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.

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** Most enemies go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for the Octoling soldiers you encounter from time-to-time. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
grief. Any level in the Deepsea Metro or Alterna with a large enough population of Octoling soldiers is [[ThatOneLevel Bad Time Central]].
** Stingers are Boss Salmonids in the games' Salmon Run mode that fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
matches. If they can chew through the hordes, Blasters and Splatlings can make short work of them - operating word "if".
** Drizzlers and Flyfish are Boss Salmonids that are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or round), throwing a Splat Bomb into both of its missile bays (impossible (difficult to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). use), or swinging the Explosher (which is rarely available as a main weapon in Salmon Run). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you probably won't have time to.
** When the tide comes in, Steel Eels Boss Salmonids become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
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nearly didn't want to risk third bullet points, so ad nauseum repeat of the word "boss salmonid" it is.


* Most enemies in ''VideoGame/{{Splatoon}}'' go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for Octolings. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
* In ''VideoGame/Splatoon2'', many Boss Salmonids in the Salmon Run mode qualify:
** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
** Drizzlers and Flyfish are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.

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* ''Franchise/{{Splatoon}}'':
**
Most enemies in ''VideoGame/{{Splatoon}}'' go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for Octolings.the Octoling soldiers you encounter from time-to-time. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
* In ''VideoGame/Splatoon2'', many ** Stingers are Boss Salmonids in the games' Salmon Run mode qualify:
** Stingers
that fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
** Drizzlers and Flyfish are Boss Salmonids that are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels Boss Salmonids become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
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* There are literal ones in VideoGame/EarthDefenseForce2017 (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.

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* There are literal ones in VideoGame/EarthDefenseForce2017 ''VideoGame/EarthDefenseForce2017'' (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.

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* The ''VideoGame/{{Oddworld}}'' games has literal bats. Made all the more stranger as the design for every other monster was an alien creature except for the bats. Of course, the bats primarily appear during tricky jumping sections and could [[OneHitKill kill you in one hit]].

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\n* The ''VideoGame/{{Oddworld}}'' games has There are literal bats. Made all ones in VideoGame/EarthDefenseForce2017 (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.
* ''VideoGame/GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off
more stranger as damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the design damn things are noisy.]]
** The ridiculously huge Boomer Locust. On one hand, they're basically walking tanks whose rockets can tear you apart in a single good shot and who can take two Longshot bullets to the forehead before dying...but on the other hand, the "Boom!" noise they make just before they fire is so awesome.
** Theron Guards. At least, the ones with Torque Bows. If they catch you out of cover
for a second, ''thunk-tink!'' You'll have just enough time to utter your curse word of choice before being reduced to giblets.
** ''Gears 2'' has Kantus priests, which are tough-as-nails (as in, direct hit to the head with a damage-boosted Longshot round won't kill them tough) extremely agile, and are armed with both Gorgon Pistols, which do tremendous damage, and Ink grenades, which are poison grenades that are tailor made to force you out of cover. On top of that, they can resurrect fallen Locust soldiers, knock you on your ass with a sonic attack if you get into melee range, and can summon [[ActionBomb Tickers]], which have this nasty habit of popping up ''right'' behind your cover.
*** In Horde mode, it's most definitely the Cyclops. There are plenty of enemies that can one-shot you here, but they all have distinctive noises and appearances. Cyclops look pretty much exactly like
every other monster was an alien creature Locust footsoldier, except for that they have Lancers, and will chainsaw you if you get close to them. Unless you pull out your chainsaw yourself, in which case they will shoot you to make you flinch, then chainsaw you.
** Reavers, especially in
the bats. Of course, the bats primarily sequel. In Gears 1, they only appear during tricky jumping sections in the last level and could [[OneHitKill fly alongside the train attacking with a turret gun. In Gears 2, the zig-zag too quickly to hit easily and frequently land; now they have rocket launchers that kill you in one hit]].instantly with a direct hit and stomp you to bits if you get too close. They're tougher, too.
** ''Gears 3'' brings us Armoured Kantii, which are... well, Kantus Priests wearing heavy armour. They don't have grenades, but dual-wield Gorgon [=SMGs=] and have a lethal roll attack thanks to the spines on their armour. Oh, and there are only three ways to reliably damage them: explosives, fire and shooting them while they perform their revive scream. Have fun.



* Cougars in ''VideoGame/RedDeadRedemption''. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the couger will kill it with one pounce. If you're on foot, it can kill you in two (the first pounce will put you on the ground with critical health, where the cougar will simply nail you again to finish the job). Even with the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.
** Thought it might get better in Free Roam? You're dead wrong. Now, Cougars only need to swipe at you once to end you. Worse yet, Dead Eye is less potent than in single player, so saving yourself by snagging a slow-mo headshot is no longer option. You probably won't have access to your late game cougar killer of choice either. And you have challenges where you have to hunt down packs of the things. Have fun.
* Snipers, grenadiers, and EliteMooks in ''VideoGame/SyphonFilter''. The first kill you in one hit [[BoomHeadshot with a headshot]], the second insta-kill you with their large blast radiused grenades the moment they see you, the last cause your Danger meter to instantly shoot up (especially on Hard mode) and have near-perfect accuracy.
* Guardians from ''VideoGame/Uncharted2AmongThieves'' can take an armory's worth of bullets, are incredibly fast, have powerful melee attacks, and are armed with high-damage crossbows. If you meet a group of them and can't focus on one and steal its crossbow, forget it.
** Similarly, the mutants in the [[VideoGame/UnchartedDrakesFortune first game]] are nothing but a pain. Tough enough to slug through a grenade, always found in packs of five or so, strong enough to bring you down in two extremely fast slashes and have fantastic tracking good enough to follow your roll, meaning you dodge one's slash right into another's.

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* Cougars in ''VideoGame/RedDeadRedemption''. The can appear ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just about anywhere on to kill the map, slaves before they overwhelm you, and on top of that, they have a fire whip attack incredibly quickly without much warning. If you're riding your horse, the couger which has pretty good range and does a lot of damage. They also have Gravitraks which they will kill it with one pounce. If you're on foot, it periodically try and stun you with(which is the only time their shields drop) so they can kill whip you in two (the first pounce will put to death, to say fighting them is a frustrating experience is a massive understatement.
* ''VideoGame/KidIcarusUprising'' has several enemies that qualify:
** The Orne are {{Invincible Minor Minion}}s [[spoiler:(unless
you on use the ground with critical health, where Three Sacred Treasures)]] that can OneHitKill you just by touching you!
** [[ChestMonster Mimicuties]] are [[LightningBruiser very fast, deal a ton of damage, have more HP than nearly any other enemy in
the cougar will simply nail game,]] and are difficult to avoid. They look just like standard treasure chests until you again get up close to finish the job). Even with the super-cheap Dead Eye ability, open them, eventually turning chests into a cougar good source of ParanoiaFuel.
** Tempura Wizards, whose main
attack has a decent shot at taking is to to turn you out. Oh, into [[DeepFriedWhatever tempura]]. If that happens, they'll proceed to chase you (and they can run ''faster'' than you too), and some areas are so thick with them, four separate cougar will [[OneHitKO One-Hit K.O.]] you... ''[[ToServeMan by eating you]]''.
** Jitterthugs have two modes: One is immune to ranged
attacks in quick succession (and will sit back and shoot you), while the other is not at all uncommon.
** Thought it might get better in Free Roam? You're dead wrong. Now, Cougars only need
immune to swipe at melee attacks (and will rush up to beat the crap outta you). Both can take a lot of life off if you once to end you. Worse yet, Dead Eye is less potent than in single player, so saving yourself by snagging a slow-mo headshot is no longer option. You probably won't let them control the battle.
** There are also Clubberskulls. They
have access to your late game cougar killer the most HP out of choice either. And any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you have challenges where you don't have to hunt down packs fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the things. Have fun.
* Snipers, grenadiers, and EliteMooks
bosses in ''VideoGame/SyphonFilter''. The first kill you the level]].


* Perhaps unintentionally due to its DynamicDifficulty making the game quite difficult on even the easiest skill level (This mostly affects the PC edition),
in one hit ''VideoGame/MaxPayne 1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot with a headshot]], deadly hit]] on the second insta-kill you with their large blast radiused player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment they see you, the last cause (but this left you near-death, which is still a big drain on your Danger meter to instantly shoot up (especially on Hard mode) and have near-perfect accuracy.
* Guardians from ''VideoGame/Uncharted2AmongThieves'' can take an armory's worth of bullets, are incredibly fast, have powerful melee attacks, and are armed with high-damage crossbows. If you meet a group of them and can't focus on one and steal its crossbow, forget it.
** Similarly, the mutants in the [[VideoGame/UnchartedDrakesFortune first game]] are nothing but a pain. Tough enough to slug through a grenade, always found in packs of five or so, strong enough to bring you down in two extremely fast slashes and have fantastic tracking good enough to follow your roll, meaning you dodge one's slash right into another's.
pain-killer supplies).



* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if you go somewhere they can't access.
* The ''VideoGame/{{Oddworld}}'' games has literal bats. Made all the more stranger as the design for every other monster was an alien creature except for the bats. Of course, the bats primarily appear during tricky jumping sections and could [[OneHitKill kill you in one hit]].



* Starting with its fifth mission, ''VideoGame/{{PN 03}}'' has robotic spiders that can latch onto you and [[ActionBomb self-destruct]], and they usually come in groups. Even worse are the [=WeissBurkes=], who are very durable, dodge back and forth alot, and when they get in range, fire deadly lasers that are difficult to avoid.
* Cougars in ''VideoGame/RedDeadRedemption''. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the cougar will kill it with one pounce. If you're on foot, it can kill you in two (the first pounce will put you on the ground with critical health, where the cougar will simply nail you again to finish the job). Even with the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.
** Thought it might get better in Free Roam? You're dead wrong. Now, Cougars only need to swipe at you once to end you. Worse yet, Dead Eye is less potent than in single player, so saving yourself by snagging a slow-mo headshot is no longer option. You probably won't have access to your late game cougar killer of choice either. And you have challenges where you have to hunt down packs of the things. Have fun.
* Most enemies in ''VideoGame/{{Splatoon}}'' go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for Octolings. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
* In ''VideoGame/Splatoon2'', many Boss Salmonids in the Salmon Run mode qualify:
** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
** Drizzlers and Flyfish are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark difficult against them. The ex-Spetsnaz with the assault rifles in the Kola bonus missions are equally dangerous (the ones with the shotguns are a bit more manageable), and some of them have night vision goggles, making hiding in the dark useless against them.
** Heavy Infantry in ''[[VideoGame/SplinterCell Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''[[VideoGame/SplinterCell Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.



* ''War on Terror'', a Flash game with pacifism in mind, has you kill terrorists, and only terrorists; killing a civilian will turn civilians into terrorists. But all the sprites are just stick figures.
** [[{{Anvilicious}} Which is probably exactly the point.]]

to:

* ''War on Terror'', a Flash game Snipers, grenadiers, and EliteMooks in ''VideoGame/SyphonFilter''. The first kill you in one hit [[BoomHeadshot with pacifism in mind, has a headshot]], the second insta-kill you with their large blast radiused grenades the moment they see you, the last cause your Danger meter to instantly shoot up (especially on Hard mode) and have near-perfect accuracy.
* [[StuffBlowingUp Sappers]] in ''VideoGame/{{Tomb Raider|2013}}'' start off as GoddamnedBats and make gunfights frustrating by forcing you out of cover with their ludicrously long-ranged and accurate Molotov cocktails, exposing you to enemy fire and disrupting your attempts to aim and shoot back. They become full-fledged DemonicSpiders once they start carrying dynamite, which makes them ''lethal''. They're not particularly hard to
kill terrorists, if you can get a shot at them, but with the way mooks use cover it can be very hard to tell them apart from the normal mooks until they go to make a throw. It's ''immensely'' satisfying when you can nail one when he tries to throw, making him fumble his dynamite and only terrorists; killing [[HoistByHisOwnPetard blow himself up]]. There's even an achievement if the blast takes out more than one mook.
* Guardians from ''VideoGame/Uncharted2AmongThieves'' can take an armory's worth of bullets, are incredibly fast, have powerful melee attacks, and are armed with high-damage crossbows. If you meet
a civilian will turn civilians group of them and can't focus on one and steal its crossbow, forget it.
** Similarly, the mutants in the [[VideoGame/UnchartedDrakesFortune first game]] are nothing but a pain. Tough enough to slug through a grenade, always found in packs of five or so, strong enough to bring you down in two extremely fast slashes and have fantastic tracking good enough to follow your roll, meaning you dodge one's slash right
into terrorists. But all the sprites are just stick figures.
** [[{{Anvilicious}} Which is probably exactly the point.]]
another's.



* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark difficult against them. The ex-Spetsnaz with the assault rifles in the Kola bonus missions are equally dangerous (the ones with the shotguns are a bit more manageable), and some of them have night vision goggles, making hiding in the dark useless against them.
** Heavy Infantry in ''[[VideoGame/SplinterCell Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''[[VideoGame/SplinterCell Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if you go somewhere they can't access.
* ''VideoGame/GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]
** The ridiculously huge Boomer Locust. On one hand, they're basically walking tanks whose rockets can tear you apart in a single good shot and who can take two Longshot bullets to the forehead before dying...but on the other hand, the "Boom!" noise they make just before they fire is so awesome.
** Theron Guards. At least, the ones with Torque Bows. If they catch you out of cover for a second, ''thunk-tink!'' You'll have just enough time to utter your curse word of choice before being reduced to giblets.
** ''Gears 2'' has Kantus priests, which are tough-as-nails (as in, direct hit to the head with a damage-boosted Longshot round won't kill them tough) extremely agile, and are armed with both Gorgon Pistols, which do tremendous damage, and Ink grenades, which are poison grenades that are tailor made to force you out of cover. On top of that, they can resurrect fallen Locust soldiers, knock you on your ass with a sonic attack if you get into melee range, and can summon [[ActionBomb Tickers]], which have this nasty habit of popping up ''right'' behind your cover.
*** In Horde mode, it's most definitely the Cyclops. There are plenty of enemies that can one-shot you here, but they all have distinctive noises and appearances. Cyclops look pretty much exactly like every other Locust footsoldier, except that they have Lancers, and will chainsaw you if you get close to them. Unless you pull out your chainsaw yourself, in which case they will shoot you to make you flinch, then chainsaw you.
** Reavers, especially in the sequel. In Gears 1, they only appear in the last level and fly alongside the train attacking with a turret gun. In Gears 2, the zig-zag too quickly to hit easily and frequently land; now they have rocket launchers that kill you instantly with a direct hit and stomp you to bits if you get too close. They're tougher, too.
** ''Gears 3'' brings us Armoured Kantii, which are... well, Kantus Priests wearing heavy armour. They don't have grenades, but dual-wield Gorgon [=SMGs=] and have a lethal roll attack thanks to the spines on their armour. Oh, and there are only three ways to reliably damage them: explosives, fire and shooting them while they perform their revive scream. Have fun.
* ''VideoGame/KidIcarusUprising'' has several enemies that qualify:
** The Orne are {{Invincible Minor Minion}}s [[spoiler:(unless you use the Three Sacred Treasures)]] that can OneHitKill you just by touching you!
** [[ChestMonster Mimicuties]] are [[LightningBruiser very fast, deal a ton of damage, have more HP than nearly any other enemy in the game,]] and are difficult to avoid. They look just like standard treasure chests until you get up close to open them, eventually turning chests into a good source of ParanoiaFuel.
** Tempura Wizards, whose main attack is to to turn you into [[DeepFriedWhatever tempura]]. If that happens, they'll proceed to chase you (and they can run ''faster'' than you too), and will [[OneHitKO One-Hit K.O.]] you... ''[[ToServeMan by eating you]]''.
** Jitterthugs have two modes: One is immune to ranged attacks (and will sit back and shoot you), while the other is immune to melee attacks (and will rush up to beat the crap outta you). Both can take a lot of life off if you let them control the battle.
** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the level]].
* Perhaps unintentionally due to its DynamicDifficulty making the game quite difficult on even the easiest skill level (This mostly affects the PC edition), in ''VideoGame/MaxPayne 1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).
* Starting with its fifth mission, ''VideoGame/{{PN 03}}'' has robotic spiders that can latch onto you and [[ActionBomb self-destruct]], and they usually come in groups. Even worse are the [=WeissBurkes=], who are very durable, dodge back and forth alot, and when they get in range, fire deadly lasers that are difficult to avoid.
* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time their shields drop) so they can whip you to death, to say fighting thme is a frustrating experience is a massive understatement.
* [[StuffBlowingUp Sappers]] in ''VideoGame/{{Tomb Raider|2013}}'' start off as GoddamnedBats and make gunfights frustrating by forcing you out of cover with their ludicrously long-ranged and accurate molotov cocktails, exposing you to enemy fire and disrupting your attempts to aim and shoot back. They become full-fledged DemonicSpiders once they start carrying dynamite, which makes them ''lethal''. They're not particularly hard to kill if you can get a shot at them, but with the way mooks use cover it can be very hard to tell them apart from the normal mooks until they go to make a throw. It's ''immensely'' satisfying when you can nail one when he tries to throw, making him fumble his dynamite and [[HoistByHisOwnPetard blow himself up]]. There's even an achievement if the blast takes out more than one mook.
* Most enemies in ''VideoGame/{{Splatoon}}'' go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for Octolings. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
* In ''VideoGame/Splatoon2'', many Boss Salmonids in the Salmon Run mode qualify:
** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
** Drizzlers and Flyfish are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
* There are literal ones in VideoGame/EarthDefenseForce2017 (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.

to:

* ''VideoGame/SplinterCell'' ''War on Terror'', a Flash game with pacifism in mind, has PLA soldiers, which can you kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, terrorists, and sometimes have flashlights attached to their helmets making hiding in the dark difficult against them. The ex-Spetsnaz with the assault rifles in the Kola bonus missions are equally dangerous (the ones with the shotguns are only terrorists; killing a bit more manageable), and some of them have night vision goggles, making hiding in the dark useless against them.
** Heavy Infantry in ''[[VideoGame/SplinterCell Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which
civilian will kill you in 1 or 2 hits (Usually as a result of running turn civilians into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in terrorists. But all the head. Incendiary grenades sprites are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''[[VideoGame/SplinterCell Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if you go somewhere they can't access.
* ''VideoGame/GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]
** The ridiculously huge Boomer Locust. On one hand, they're basically walking tanks whose rockets can tear you apart in a single good shot and who can take two Longshot bullets to the forehead before dying...but on the other hand, the "Boom!" noise they make
just before they fire stick figures.
** [[{{Anvilicious}} Which
is so awesome.
** Theron Guards. At least, the ones with Torque Bows. If they catch you out of cover for a second, ''thunk-tink!'' You'll have just enough time to utter your curse word of choice before being reduced to giblets.
** ''Gears 2'' has Kantus priests, which are tough-as-nails (as in, direct hit to the head with a damage-boosted Longshot round won't kill them tough) extremely agile, and are armed with both Gorgon Pistols, which do tremendous damage, and Ink grenades, which are poison grenades that are tailor made to force you out of cover. On top of that, they can resurrect fallen Locust soldiers, knock you on your ass with a sonic attack if you get into melee range, and can summon [[ActionBomb Tickers]], which have this nasty habit of popping up ''right'' behind your cover.
*** In Horde mode, it's most definitely the Cyclops. There are plenty of enemies that can one-shot you here, but they all have distinctive noises and appearances. Cyclops look pretty much
probably exactly like every other Locust footsoldier, except that they have Lancers, and will chainsaw you if you get close to them. Unless you pull out your chainsaw yourself, in which case they will shoot you to make you flinch, then chainsaw you.
** Reavers, especially in
the sequel. In Gears 1, they only appear in the last level and fly alongside the train attacking with a turret gun. In Gears 2, the zig-zag too quickly to hit easily and frequently land; now they have rocket launchers that kill you instantly with a direct hit and stomp you to bits if you get too close. They're tougher, too.
** ''Gears 3'' brings us Armoured Kantii, which are... well, Kantus Priests wearing heavy armour. They don't have grenades, but dual-wield Gorgon [=SMGs=] and have a lethal roll attack thanks to the spines on their armour. Oh, and there are only three ways to reliably damage them: explosives, fire and shooting them while they perform their revive scream. Have fun.
* ''VideoGame/KidIcarusUprising'' has several enemies that qualify:
** The Orne are {{Invincible Minor Minion}}s [[spoiler:(unless you use the Three Sacred Treasures)]] that can OneHitKill you just by touching you!
** [[ChestMonster Mimicuties]] are [[LightningBruiser very fast, deal a ton of damage, have more HP than nearly any other enemy in the game,]] and are difficult to avoid. They look just like standard treasure chests until you get up close to open them, eventually turning chests into a good source of ParanoiaFuel.
** Tempura Wizards, whose main attack is to to turn you into [[DeepFriedWhatever tempura]]. If that happens, they'll proceed to chase you (and they can run ''faster'' than you too), and will [[OneHitKO One-Hit K.O.]] you... ''[[ToServeMan by eating you]]''.
** Jitterthugs have two modes: One is immune to ranged attacks (and will sit back and shoot you), while the other is immune to melee attacks (and will rush up to beat the crap outta you). Both can take a lot of life off if you let them control the battle.
** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the level]].
* Perhaps unintentionally due to its DynamicDifficulty making the game quite difficult on even the easiest skill level (This mostly affects the PC edition), in ''VideoGame/MaxPayne 1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).
* Starting with its fifth mission, ''VideoGame/{{PN 03}}'' has robotic spiders that can latch onto you and [[ActionBomb self-destruct]], and they usually come in groups. Even worse are the [=WeissBurkes=], who are very durable, dodge back and forth alot, and when they get in range, fire deadly lasers that are difficult to avoid.
* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time their shields drop) so they can whip you to death, to say fighting thme is a frustrating experience is a massive understatement.
* [[StuffBlowingUp Sappers]] in ''VideoGame/{{Tomb Raider|2013}}'' start off as GoddamnedBats and make gunfights frustrating by forcing you out of cover with their ludicrously long-ranged and accurate molotov cocktails, exposing you to enemy fire and disrupting your attempts to aim and shoot back. They become full-fledged DemonicSpiders once they start carrying dynamite, which makes them ''lethal''. They're not particularly hard to kill if you can get a shot at them, but with the way mooks use cover it can be very hard to tell them apart from the normal mooks until they go to make a throw. It's ''immensely'' satisfying when you can nail one when he tries to throw, making him fumble his dynamite and [[HoistByHisOwnPetard blow himself up]]. There's even an achievement if the blast takes out more than one mook.
* Most enemies in ''VideoGame/{{Splatoon}}'' go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for Octolings. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief.
* In ''VideoGame/Splatoon2'', many Boss Salmonids in the Salmon Run mode qualify:
** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches.
** Drizzlers and Flyfish are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
* There are literal ones in VideoGame/EarthDefenseForce2017 (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.
point.]]

----
Is there an issue? Send a MessageReason:
None


** Heavy Infantry in ''[[VideoGame/SplinterCellBlacklist Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''[[VideoGame/SplinterCellBlacklist Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.

to:

** Heavy Infantry in ''[[VideoGame/SplinterCellBlacklist ''[[VideoGame/SplinterCell Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
** Also from ''[[VideoGame/SplinterCellBlacklist ''[[VideoGame/SplinterCell Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if go somewhere they can't access.

to:

* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if you go somewhere they can't access.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly]] on harder difficulty settings. They also have machine guns and spam grenades if go somewhere they can't access.

to:

* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly]] instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if go somewhere they can't access.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly]] on harder difficulty settings. They also have machine guns and spam grenades if go somewhere they can't access.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark useless against them.

to:

* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark difficult against them. The ex-Spetsnaz with the assault rifles in the Kola bonus missions are equally dangerous (the ones with the shotguns are a bit more manageable), and some of them have night vision goggles, making hiding in the dark useless against them.
Is there an issue? Send a MessageReason:
None


** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the area]].

to:

** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the area]].level]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the area]].
Is there an issue? Send a MessageReason:
None


* ''GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]

to:

* ''GearsOfWar'' ''VideoGame/GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]
Is there an issue? Send a MessageReason:
None


** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious

to:

** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notoriousnotorious aiming issues that make the weapon near-useless in ordinary matches.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Splatoon2'', many Boss Salmonids in the Salmon Run mode qualify:
** Stingers fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious
** Drizzlers and Flyfish are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round) or throwing a Splat Bomb into both of its missile bays (impossible to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you won't have time to.
** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
Is there an issue? Send a MessageReason:
None


* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time they're shields drop) so they can whip you to death, to say fighting thme is a frustrating experience is a massive understatement.

to:

* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time they're their shields drop) so they can whip you to death, to say fighting thme is a frustrating experience is a massive understatement.

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