History DemonicSpiders / TheLegendofZelda

1st May '16 2:28:15 AM Icarael
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In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' there's a variation of the Redead called the Redead Knight. These enemies will paralyze you as soon as they see you, and they will walk really, ''really'' slowly at you. When they are close enough, they will land a hit with their massive sword. And you cannot move in all that time, so you have to watch them walking at you. When they finally hit you, you'll be able to fight back... until you are paralyzed again. If they gang up on you, you are probably going to spend several minutes in that room. They have a lot of hit points, so fighting a pack of them is a nightmare. If you don't have the Jump Strike, which can be initiated outside of their range and kills them in a single hit, then using bomb-arrows or the ball and chain is recommended.

to:

In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'', there's a variation of the Redead called the Redead Knight. These enemies will paralyze you as soon as they see you, and they will walk really, ''really'' slowly at you. When they are close enough, they will land a hit with their massive sword. And you cannot move in all that time, so you have to watch them walking at you. When they finally hit you, you'll be able to fight back... until you are paralyzed again. If they gang up on you, you are probably going to spend several minutes in that room. They have a lot of hit points, so fighting a pack of them is a nightmare. If you don't have the Jump Strike, which can be initiated outside of their range and kills them in a single hit, then using bomb-arrows or the ball and chain is recommended.
1st May '16 2:25:02 AM Icarael
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* Blue Wizzrobes from [[VideoGame/TheLegendOfZeldaI the first game]]. By the time you get the Magical Sword, orange Wizzrobes (and most other foes) cease to be a threat, getting cleaved in two in a single stab, but the blue Wizzrobes (unlike the orange ones) are ALWAYS in motion, take three stabs to kill with the Magical Sword (more if one has a weaker sword) and if you stand in front of one's path, they BeamSpam you with magic that'll take a whole heart even with the Red Ring. And, as described in the page on GoddamnedBats, they love to hang out with Bubbles (which temporarily take away your ability to use your sword) and Like Likes (which eat the Magical Shield[[note]]Which can block Wizzrobe projectiles unlike the default shield.[[/note]] if they swallow Link and aren't killed quickly). Like the Darknuts mentioned below, they're impervious to everything except the sword and bombs. [[Film/TheMatrix You see a blue Wizzrobe, you do what we do. You run your ass off.]] Unless the next room is sealed and you're forced to fight them. Which, of course, it ALWAYS IS. Yeah if you ever think you won't have to clear out a room with Blue Wizzrobes... think again. You can always try killing the other stuff instead and running out of the room, hoping there will be fewer Wizzrobes... except when you are locked in and CAN'T retreat. Oh, and don't think you can safely camp within dungeon doors and strike when they get close - they can phase right into them.

to:

* Blue Wizzrobes from [[VideoGame/TheLegendOfZeldaI the first game]]. By the time you get the Magical Sword, orange Wizzrobes (and most other foes) cease to be a threat, getting cleaved in two in a single stab, but the blue Wizzrobes (unlike the orange ones) are ALWAYS in motion, take three stabs to kill with the Magical Sword (more if one has a weaker sword) and if you stand in front of one's path, they BeamSpam you with magic that'll take a whole heart even with the Red Ring. And, as described in the page on GoddamnedBats, they love to hang out with Bubbles (which temporarily take away your ability to use your sword) and Like Likes (which eat the Magical Shield[[note]]Which can block Wizzrobe projectiles unlike the default shield.[[/note]] if they swallow Link and aren't killed quickly). Like the Darknuts mentioned below, they're They're impervious to everything except the sword and bombs. [[Film/TheMatrix You To quote ''Film/TheMatrix'''s Morpheus: ''"You see a blue Wizzrobe, you do what we do. You run your ass off.]] Unless the next room is sealed and you're forced to fight them. Which, of course, it ALWAYS IS. Yeah if you ever think you won't have to clear out a room with Blue Wizzrobes... think again. "'' You can always try killing the other stuff instead and running out of the room, hoping there will be fewer Wizzrobes... except when you are locked in and CAN'T retreat. Oh, and don't think you can safely camp within dungeon doors and strike when they get close - close-- they can phase right into them.



* Darknuts. In [[VideoGame/TheLegendOfZeldaI the original game]], you can't hit them from the front thanks to their shields, and hitting them from one of their three unprotected sides is practically impossible as they walk around in randomly erratic directions (the first game's stiff controls and DenialOfDiagonalAttack doesn't help). You think you're about to get a good hit in, but then [[NoSell CLANK!]] The orange ones are hard enough to get the hang of, but with practice an a sword upgrade or two they are lowered to GoddamnBats. Then there are the BLUE ones. they have double the health, and they move faster. This alone causes them to remain DemonicSpiders, especially in groups. This alone makes them MUCH more dangerous. You could have full hearts and still manage to die because of a single idiot Darknut encounter. And if you didn't think it could get any more ridiculous, in many Labyrinths there's several rooms FULL OF THEM where you have to kill every one in order to move on (Level-5 in particular pits you against two rooms of blue Darknuts in order to get the Recorder). Unlike Wizzrobes, however, Darknuts are slightly weaker to the sword, lack projectile attacks and are slow. Thank goodness for small favors.
** They're such DemonicSpiders that the designers of ''VideoGame/ZeldaClassic'' went so far as to make it possible to set up your own custom quests such that the hammer can be used to break their shields.
*** Too bad you'll be needing that to even the playing field against the even ''harder'' Darknut variants added. The Super Darknut moves just as fast as Link and can take 4 hits from the Magical Sword... before splitting into two Blue Darknuts. But worst of all... the ''Death Knight''... who moves faster than Link, shoots sword beams, and deals 20 hearts of damage (more than the maximum health of the original Zelda game). Unless the quest sets up the level with safe places to use the Ladder (which it often does), you are DEAD.
** They were drastically nerfed in ''VideoGame/TheLegendOfZeldaTheWindWaker''. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' knocks them back up a little but not too bad, until the Bonus Dungeon where three of them walk in this tightly-huddled group that doesn't allow you to attack all of them. And if you try to attack one? The OTHERS strike you. Doesn't help that the ''Twilight Princess'' ones are still menacing when their armor's off.
*** Don't forget the extra one under the entrance platform on the second playthrough.
** Don't forget near the end of ''VideoGame/TheLegendOfZeldaTheMinishCap'' where you have to fight a roomful of these bastards while on an invisible time limit whose expiration results in a NonstandardGameOver. Bombs are quite useful on them, however, especially remote-triggered ones.
*** Yeah, the ones in Minish Cap are easy to beat with remote bombs. Just set down a bomb, let it run towards you, set off bomb, and it's stunned. Slap around as you please.

to:

* Darknuts. In [[VideoGame/TheLegendOfZeldaI the original game]], you can't hit them from the front thanks to their shields, and hitting them from one of their three unprotected sides is practically impossible as they walk around in randomly erratic directions (the first game's stiff controls and DenialOfDiagonalAttack doesn't help). You think you're about to get a good hit in, but then [[NoSell CLANK!]] The orange ones are hard enough to get the hang of, but with practice an a sword upgrade or two they are lowered to GoddamnBats. Then there are the BLUE ones. they blue ones, who have double the health, and they move faster. This alone causes them to remain DemonicSpiders, especially in groups. This alone makes them MUCH more dangerous. You could have full hearts and still manage to die because of a single idiot Darknut encounter. And if you didn't think it could get any more ridiculous, in many Labyrinths there's several rooms FULL OF THEM where you have to kill every one in order to move on (Level-5 in particular pits you against two rooms of blue Darknuts in order to get the Recorder). Unlike Wizzrobes, however, Darknuts are slightly weaker to the sword, lack projectile attacks and are slow. Thank goodness for small favors.
** They're such DemonicSpiders that the designers of ''VideoGame/ZeldaClassic'' went so far as to make it possible to set up your own custom quests such that the hammer can be used to break their shields.
***
shields. Too bad you'll be needing that to even the playing field against the even ''harder'' Darknut variants added. The Super Darknut moves just as fast as Link and can take 4 hits from the Magical Sword... Sword before splitting into two Blue Darknuts. But worst of all... them all is the ''Death Knight''... black-armored ''[[NamesToRunAwayFromReallyFast Death Knight]]'', who moves faster than Link, shoots sword beams, and deals 20 hearts of damage (more than the maximum health of the original Zelda game). Unless the quest sets up the level with safe places to use the Ladder (which it often does), you are DEAD.
''dead''.
** They were drastically nerfed in ''VideoGame/TheLegendOfZeldaTheWindWaker''. ''VideoGame/TheLegendOfZeldaTwilightPrincess'' knocks them back up a little but not too bad, until the Bonus Dungeon BonusDungeon where three of them walk in this tightly-huddled group that doesn't allow you to attack all of them. And if you try to attack one? The OTHERS strike you. Doesn't help that the ''Twilight Princess'' ones are still menacing when their armor's off.
*** Don't forget the extra one under the entrance platform on the second playthrough.
** Don't forget near Near the end of ''VideoGame/TheLegendOfZeldaTheMinishCap'' where ''VideoGame/TheLegendOfZeldaTheMinishCap'', you have to fight a roomful of these bastards while on an invisible time limit whose expiration results in a NonstandardGameOver. Bombs are quite useful on them, however, especially remote-triggered ones.
*** Yeah, the ones in Minish Cap are easy to beat with remote bombs. Just
ones-- set down a bomb, let it run towards you, set off bomb, and it's stunned. Slap stunned, letting you slap them around as you please.



* The dreaded, temporarily-invincible, stunning, [[AsteroidsMonster splitting and regenerating]], sometimes invisible, Floormasters. These things are more [[NightmareFuel nightmarish]] than the Wallmasters.
** But they're much more menacing at small size, after the big ones separate. When grabbing you, they take out several hearts, and stopping them ''from'' grabbing you is nigh impossible. If all three latch onto you, you are ''dead'', plain and simple. The full-size ones' strikes aren't nearly as bad. Oh, and they become full size after a while, requiring you to hit them again and brave even ''more'' of the miserable beasts. Three are nasty. Six are insane. Nine... there hasn't been a ''final boss'' as bad as nine of those things.

to:

* The dreaded, temporarily-invincible, stunning, [[AsteroidsMonster splitting and regenerating]], sometimes invisible, Floormasters. These things are more [[NightmareFuel nightmarish]] than the Wallmasters.
** But they're
Wallmasters. They're actually much more menacing at small size, after the big ones separate. When grabbing you, they take out several hearts, and stopping them ''from'' grabbing you is nigh impossible. If all three latch onto you, you are ''dead'', plain and simple. The full-size ones' strikes aren't nearly as bad. Oh, and they become full size after a while, requiring you to hit them again and brave even ''more'' of the miserable beasts. Three are nasty. Six are insane. Nine... there Nine? There hasn't been a ''final boss'' in any ''Zelda'' game as bad as nine of those things.



* ''VideoGame/TheLegendOfZeldaSkywardSword'' manages to escalate Skultullas (bonus points for them being ''literal'' spiders) from mere cannon fodder into this. Players of the previous games should know to aim for their [[AttackItsWeakPoint soft underbelly]], [[WrongGenreSavvy but will soon find that]] [[ArtificialBrilliance they'll no longer]] [[TooDumbToLive simply present their back to you.]] Instead, you have to slash them with your sword to make them start swinging, but you have to get the angle right; do it wrong and [[OhCrap they'll be swinging right at you.]] But you're not done yet, you now have to hit their belly with the Slingshot to stun them. Hitting a rapidly moving target is ''a lot harder than it sounds''. And you're ''still'' not done, you have to finish the job with your sword, but only ''one'' type of strike will work. Specifically, the forward stab, which the [=WiiMotion Plus=] is notoriously unresponsive to. Do ''any'' other type of attack, and you'll flip them back and START THE ENTIRE PROCESS OVER AGAIN!!! Of course, they're much easier once you've figured out this process, but they're the first enemy that requires such a complex sequence of steps to defeat, and they ''will'' kill you if you get it wrong. Players can also ignore using the Slingshot entirely and time the Skulltulla's swing with the kill stab, but in some ways that's even worse than getting the stun off.
** Alternately, once you have it, you can use the Beetle to sever their threads and force them to the ground, but they will try to wrap you up in thread and nom your face off. Offensively they're less threatening, but defensively they're still a pain -- you can either slash ''upwards'' or hammer them with multiple hits ''in the same direction'' to flip them over [[DamnYouMuscleMemory (slashing back-and-forth will only push them away)]], but if you're not good at either of those techniques, forget about going for the kill shot.
* The formerly manageable Lizalfos were elevated to this status in ''Skyward Sword''. Rather than relying on dodging like in ''Ocarina'' or having only rudimentary blocking abilities (as in ''Twilight Princess''), they now have enormous iron gauntlets that can not only block most sword attacks, but will also render ALL ranged attacks useless unless you manage to catch them unawares from behind; you are pretty much ''forced'' to take them in close quarters. And then once you do so, prepare to have them either jump away from your sword at the last second or block you with the aforementioned gauntlets. All while occasionally stopping to taunt you with ''the'' most annoying noise imaginable (though thankfully, they become vulnerable at this point). A single Lizalfos is usually not too tough, but they tend to attack in pairs, and unlike in past games, they don't practice MookChivalry, and will not hesitate to gang up on you. Also, they now have fire breath which lets them attack from a longer range than they could in previous games.
** And of course, it gets worse with the EscortMission late in the game, wherein Scrapper will, as usual, get suicidally close to you as you attempt to strike these fiends down.
** And later still, they gain cursed breath which completely disables all of your weapons. No sword, no, shield, nothing at all -- you're completely defenseless until the curse wears off, which takes a long time.

to:

* ''VideoGame/TheLegendOfZeldaSkywardSword'' manages to escalate Skultullas (bonus points for them being ''literal'' spiders) from mere cannon fodder into this. Players of the previous games should know to aim for their [[AttackItsWeakPoint soft underbelly]], [[WrongGenreSavvy but will soon find that]] [[ArtificialBrilliance they'll no longer]] [[TooDumbToLive simply present their back to you.]] Instead, you have to slash them with your sword to make them start swinging, but you have to get the angle right; do it wrong and [[OhCrap they'll ''they'll be swinging right at you.]] '' But you're not done yet, you now have to hit their belly with the Slingshot to stun them. Hitting a rapidly moving target is ''a lot harder than it sounds''. And you're ''still'' not done, you have to finish the job with your sword, but only ''one'' type of strike will work. Specifically, the forward stab, which the [=WiiMotion Plus=] is notoriously unresponsive to. Do ''any'' other type of attack, and you'll flip them back and START THE ENTIRE PROCESS OVER AGAIN!!! start the whole process over again. Of course, they're much easier once you've figured out this process, but they're the first enemy that requires such a complex sequence of steps to defeat, and they ''will'' kill you if you get it wrong. Players can also ignore using the Slingshot entirely and time the Skulltulla's swing with the kill stab, but in some ways that's even worse than getting the stun off.
** Alternately, once you have it, you can use the Beetle to sever their threads and force them to the ground, but they will try to wrap you up in thread and nom chew your face off. Offensively they're less threatening, but defensively they're still a pain -- you can either slash ''upwards'' or hammer them with multiple hits ''in the same direction'' to flip them over [[DamnYouMuscleMemory (slashing back-and-forth will only push them away)]], but if you're not good at either of those techniques, forget about going for the kill shot.
* The formerly manageable Lizalfos were elevated to this status in ''Skyward Sword''. Rather than relying on dodging like in ''Ocarina'' or having only rudimentary blocking abilities (as in ''Twilight Princess''), they now have enormous iron gauntlets that can not only block most sword attacks, but will also render ALL ranged attacks useless unless you manage to catch them unawares from behind; you are pretty much ''forced'' to take them in close quarters. And then once you do so, prepare to have them either jump away from your sword at the last second or block you with the aforementioned gauntlets. All while occasionally stopping to taunt you with ''the'' most annoying noise imaginable (though thankfully, they become vulnerable at this point). A single Lizalfos is usually not too tough, but they tend to attack in pairs, and unlike in past games, they don't practice MookChivalry, and will not hesitate to gang up on you. Also, they now have fire breath which lets them attack from a longer range than they could in previous games.
** And of course, it
games.\\
\\
It
gets worse with the EscortMission late in the game, wherein Scrapper will, as usual, get suicidally close to you as you attempt to strike these fiends down.
** And
down. Even later still, on, they gain cursed breath which completely disables all of your weapons. No sword, no, shield, nothing at all -- all-- you're completely defenseless until the curse wears off, which takes a long time.



* Let's talk about Redeads, in any of the games they appear in. Though not too difficult once you've landed a hit, their ability to let out a horrible scream that paralyzes you can often make doing this practically impossible, especially if they gang up on you. It may reach a point where you cannot move at all as they come closer, which, depending on the game, either means you will be hacked to pieces by a zombie skeleton or disturbingly humped to death. These guys have trauma potential. In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' there are a variation of the Redead called Redead Knight. These enemies will paralyze you as soon as they see you, and they will walk extreeeeeemely slowly at you. When they are close enough, they will land a hit with their massive sword. And you cannot move in all that time, so you have to watch them walking at you. When they finally hit you, you'll be able to fight back... until you are paralyzed again. If they gang up on you, you are probably going to spend several minutes in that room. They have a lot of hitpoints, so fighting a pack of them is a nightmare. Using bomb-arrows or the ball and chain is recommended.
** They become MUCH more manageable once you learn the Jump Strike, which can be initiated outside of their range and kills them in a single hit.

to:

* Let's talk about Redeads, in any of the games they appear in. Though not too difficult once you've landed a hit, their ability to let out a horrible scream that paralyzes you can often make doing this practically impossible, especially if they gang up on you. It may reach a point where you cannot move at all as they come closer, which, depending on the game, either means you will be hacked to pieces by a zombie skeleton or disturbingly humped to death. These guys have trauma potential. are some of the [[NightmareFuel/TheLegendOfZelda scariest things in the series]].\\
\\
In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' there are there's a variation of the Redead called the Redead Knight. These enemies will paralyze you as soon as they see you, and they will walk extreeeeeemely really, ''really'' slowly at you. When they are close enough, they will land a hit with their massive sword. And you cannot move in all that time, so you have to watch them walking at you. When they finally hit you, you'll be able to fight back... until you are paralyzed again. If they gang up on you, you are probably going to spend several minutes in that room. They have a lot of hitpoints, hit points, so fighting a pack of them is a nightmare. Using bomb-arrows or the ball and chain is recommended.
** They become MUCH more manageable once
If you learn don't have the Jump Strike, which can be initiated outside of their range and kills them in a single hit.hit, then using bomb-arrows or the ball and chain is recommended.
8th Feb '16 4:42:21 PM zaphod77
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* Blue Wizzrobes from [[VideoGame/TheLegendOfZeldaI the first game]]. By the time you get the Magical Sword, orange Wizzrobes (and most other foes) cease to be a threat, getting cleaved in two in a single stab, but the blue Wizzrobes (unlike the orange ones) are ALWAYS in motion, take three stabs to kill with the Magical Sword (more if one has a weaker sword) and if you stand in front of one's path, they BeamSpam you with magic that'll take a whole heart even with the Red Ring. And, as described in the page on GoddamnedBats, they love to hang out with Bubbles (which temporarily take away your ability to use your sword) and Like Likes (which eat the Magical Shield[[note]]Which can block Wizzrobe projectiles unlike the default shield.[[/note]] if they swallow Link and aren't killed quickly). Like the Darknuts mentioned below, they're impervious to everything except the sword and bombs. [[Film/TheMatrix You see a blue Wizzrobe, you do what we do. You run your ass off.]] Unless the next room is sealed and you're forced to fight them. Which, of course, it ALWAYS IS. Oh, and don't think you can safely camp within dungeon doors and strike when they get close - they can phase right into them.

to:

* Blue Wizzrobes from [[VideoGame/TheLegendOfZeldaI the first game]]. By the time you get the Magical Sword, orange Wizzrobes (and most other foes) cease to be a threat, getting cleaved in two in a single stab, but the blue Wizzrobes (unlike the orange ones) are ALWAYS in motion, take three stabs to kill with the Magical Sword (more if one has a weaker sword) and if you stand in front of one's path, they BeamSpam you with magic that'll take a whole heart even with the Red Ring. And, as described in the page on GoddamnedBats, they love to hang out with Bubbles (which temporarily take away your ability to use your sword) and Like Likes (which eat the Magical Shield[[note]]Which can block Wizzrobe projectiles unlike the default shield.[[/note]] if they swallow Link and aren't killed quickly). Like the Darknuts mentioned below, they're impervious to everything except the sword and bombs. [[Film/TheMatrix You see a blue Wizzrobe, you do what we do. You run your ass off.]] Unless the next room is sealed and you're forced to fight them. Which, of course, it ALWAYS IS. Yeah if you ever think you won't have to clear out a room with Blue Wizzrobes... think again. You can always try killing the other stuff instead and running out of the room, hoping there will be fewer Wizzrobes... except when you are locked in and CAN'T retreat. Oh, and don't think you can safely camp within dungeon doors and strike when they get close - they can phase right into them.



* Darknuts. In [[VideoGame/TheLegendOfZeldaI the original game]], you can't hit them from the front thanks to their shields, and hitting them from one of their three unprotected sides is practically impossible as they walk around in randomly erratic directions (the first game's stiff controls and DenialOfDiagonalAttack doesn't help). You think you're about to get a good hit in, but then [[NoSell CLANK!]] You could have full hearts and still manage to die because of a single idiot Darknut encounter. And if you didn't think it could get any more ridiculous, in many Labyrinths there's several rooms FULL OF THEM where you have to kill every one in order to move on (Level-5 in particular pits you against two rooms of blue Darknuts in order to get the Recorder). Unlike Wizzrobes, however, Darknuts are slightly weaker to the sword, lack projectile attacks and are slow. Thank goodness for small favors.

to:

* Darknuts. In [[VideoGame/TheLegendOfZeldaI the original game]], you can't hit them from the front thanks to their shields, and hitting them from one of their three unprotected sides is practically impossible as they walk around in randomly erratic directions (the first game's stiff controls and DenialOfDiagonalAttack doesn't help). You think you're about to get a good hit in, but then [[NoSell CLANK!]] The orange ones are hard enough to get the hang of, but with practice an a sword upgrade or two they are lowered to GoddamnBats. Then there are the BLUE ones. they have double the health, and they move faster. This alone causes them to remain DemonicSpiders, especially in groups. This alone makes them MUCH more dangerous. You could have full hearts and still manage to die because of a single idiot Darknut encounter. And if you didn't think it could get any more ridiculous, in many Labyrinths there's several rooms FULL OF THEM where you have to kill every one in order to move on (Level-5 in particular pits you against two rooms of blue Darknuts in order to get the Recorder). Unlike Wizzrobes, however, Darknuts are slightly weaker to the sword, lack projectile attacks and are slow. Thank goodness for small favors.
11th Jan '16 2:27:53 PM RADIX
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* ''VideoGame/TheLegendOfZeldaSkywardSword'' manages to escalate Skultullas (bonus points for them being ''literal'' spiders) from mere cannon fodder into this. Players of the preveous games should know to aim for their [[AttackItsWeakPoint soft underbelly]], [[WrongGenreSavvy but will soon find that]] [[ArtificialBrilliance they'll no longer]] [[TooDumbToLive simply present their back to you.]] Instead, you have to slash them with your sword to make them start swinging, but you have to get the angle right; do it wrong and [[OhCrap they'll be swinging right at you.]] But you're not done yet, you now have to hit their belly with the Slingshot to stun them. Hitting a rapidly moving target is ''a lot harder than it sounds''. And you're ''still'' not done, you have to finish the job with your sword, but only ''one'' type of strike will work. Specifically, the forward stab, which the [=WiiMotion Plus=] is notoriously unresponsive to. Do ''any'' other type of attack, and you'll flip them back and START THE ENTIRE PROCESS OVER AGAIN!!! Of course, they're much easier once you've figured out this process, but they're the first enemy that requires such a complex sequence of steps to defeat, and they ''will'' kill you if you get it wrong. Players can also ignore using the Slingshot entirely and time the Skulltulla's swing with the kill stab, but in some ways that's even worse than getting the stun off.

to:

* ''VideoGame/TheLegendOfZeldaSkywardSword'' manages to escalate Skultullas (bonus points for them being ''literal'' spiders) from mere cannon fodder into this. Players of the preveous previous games should know to aim for their [[AttackItsWeakPoint soft underbelly]], [[WrongGenreSavvy but will soon find that]] [[ArtificialBrilliance they'll no longer]] [[TooDumbToLive simply present their back to you.]] Instead, you have to slash them with your sword to make them start swinging, but you have to get the angle right; do it wrong and [[OhCrap they'll be swinging right at you.]] But you're not done yet, you now have to hit their belly with the Slingshot to stun them. Hitting a rapidly moving target is ''a lot harder than it sounds''. And you're ''still'' not done, you have to finish the job with your sword, but only ''one'' type of strike will work. Specifically, the forward stab, which the [=WiiMotion Plus=] is notoriously unresponsive to. Do ''any'' other type of attack, and you'll flip them back and START THE ENTIRE PROCESS OVER AGAIN!!! Of course, they're much easier once you've figured out this process, but they're the first enemy that requires such a complex sequence of steps to defeat, and they ''will'' kill you if you get it wrong. Players can also ignore using the Slingshot entirely and time the Skulltulla's swing with the kill stab, but in some ways that's even worse than getting the stun off.
8th Jan '16 7:51:59 AM MrUnderhill
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** Alternately, once you have it, you can use the Beetle to sever their threads and force them to the ground, but they will try to wrap you up in thread and nom your face off. Offensively they're less threatening, but defensively they're still a pain -- you can either slash ''upwards'' or hammer them with multiple hits [[DamnYouMuscleMemory in the same direction]] to flip them over, but if you're not good at either of those techniques, forget about going for the kill shot.

to:

** Alternately, once you have it, you can use the Beetle to sever their threads and force them to the ground, but they will try to wrap you up in thread and nom your face off. Offensively they're less threatening, but defensively they're still a pain -- you can either slash ''upwards'' or hammer them with multiple hits ''in the same direction'' to flip them over [[DamnYouMuscleMemory in the same direction]] to flip (slashing back-and-forth will only push them over, away)]], but if you're not good at either of those techniques, forget about going for the kill shot.
8th Jan '16 7:44:11 AM MrUnderhill
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** Alternately, once you have it, you can use the Beetle to sever their threads and force them to the ground, but they will try to wrap you up in thread and nom your face off. Offensively they're less threatening, but defensively they're still a pain -- unless you know that slashing ''up'' is possible, you won't be able to flip them over for the kill shot.

to:

** Alternately, once you have it, you can use the Beetle to sever their threads and force them to the ground, but they will try to wrap you up in thread and nom your face off. Offensively they're less threatening, but defensively they're still a pain -- unless you know that slashing ''up'' is possible, you won't be able can either slash ''upwards'' or hammer them with multiple hits [[DamnYouMuscleMemory in the same direction]] to flip them over over, but if you're not good at either of those techniques, forget about going for the kill shot.
14th Dec '15 6:39:05 AM SpinAttaxx
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* ''VideoGame/ZeldaIITheAdventureOfLink'', having a much different playing style than the other ''Zelda'' games, can seem full of demonic spiders to players who haven't got the hang of the mechanics yet. And even then, some border on this. For example, blue Lizalfos, which in this game 1) use a shield that blocks most of Link's attacks, and 2) throw hammers that his shield can't block without the reflect spell. But the champion of Zelda 2 demonic spiders would be the appropriately-named Fokka, otherwise known as the Bird Knights, in the Great Palace. Like Iron Knuckles and Lizalfos, they have a shield and shooting sword. They also take huge leaps with no warning, which causes them to kick Link in the head. Oh, and with Link's defense power at maximum, they take off 1 and 3/4th of a block of life, out of (up to) 8 total. Oh, and where the aforementioned Blue Lizalfos was worth 200 experience points? Bird Knights are inexplicably worth only 70 (red) and 100 (blue).
* Blue Wizzrobes from [[VideoGame/TheLegendOfZeldaI the first game]]. By the time you get the Magical Sword, orange Wizzrobes (and most other foes) cease to be a threat, getting cleaved in two in a single swing, but the blue Wizzrobes (unlike the orange ones) are ALWAYS in motion, take three swings to kill, if you run in front of one they blast you with a beam that'll take a whole heart even with the max Level 3 armor ring and, as described in the page on GoddamnedBats, love to hang out with Bubbles, which take away your ability to swing your sword, and Like Likes, which eat your magic shield, which can block Wizzrobe projectiles. Like the Darknuts mentioned below, they're impervious to everything except your sword and bombs. [[Film/TheMatrix You see a blue Wizzrobe, you do what we do. You run your ass off.]] Unless the next room is sealed and you're forced to fight them. Which, of course, it ALWAYS IS. Oh, but I'll just hide in the doorway and come out and strike when they get close, enemies can't touch me there, right? Whoops, [[TheComputerIsACheatingBastard turns out these can]].

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* ''VideoGame/ZeldaIITheAdventureOfLink'', having a much different playing style than the other ''Zelda'' games, can seem full of demonic spiders to players who haven't got the hang of the mechanics yet. And even then, some border on this. For example, blue Lizalfos, which in this game 1) use a shield that blocks most of Link's attacks, and 2) throw hammers that his shield can't block without the reflect spell. But the champion of Zelda 2 ''Zelda II'' demonic spiders would be the appropriately-named Fokka, otherwise known as the Bird Knights, Fokkās (the bastards don't have an official English name) in the Great Palace. Like Iron Knuckles and Lizalfos, they have a shield and shooting sword. They also take huge leaps with no warning, which causes them to kick Link in the head. Oh, and with Link's defense power at maximum, they take off 1 and 3/4th of a block of life, out of (up to) 8 total. Oh, and where the aforementioned Blue blue Lizalfos was worth 200 experience points? Bird Knights Fokkās are inexplicably worth only 70 (red) and 100 (blue).
* Blue Wizzrobes from [[VideoGame/TheLegendOfZeldaI the first game]]. By the time you get the Magical Sword, orange Wizzrobes (and most other foes) cease to be a threat, getting cleaved in two in a single swing, stab, but the blue Wizzrobes (unlike the orange ones) are ALWAYS in motion, take three swings stabs to kill, kill with the Magical Sword (more if one has a weaker sword) and if you run stand in front of one one's path, they blast BeamSpam you with a beam magic that'll take a whole heart even with the max Level 3 armor ring and, Red Ring. And, as described in the page on GoddamnedBats, they love to hang out with Bubbles, which Bubbles (which temporarily take away your ability to swing use your sword, sword) and Like Likes, which Likes (which eat your magic shield, which the Magical Shield[[note]]Which can block Wizzrobe projectiles. projectiles unlike the default shield.[[/note]] if they swallow Link and aren't killed quickly). Like the Darknuts mentioned below, they're impervious to everything except your the sword and bombs. [[Film/TheMatrix You see a blue Wizzrobe, you do what we do. You run your ass off.]] Unless the next room is sealed and you're forced to fight them. Which, of course, it ALWAYS IS. Oh, but I'll just hide in the doorway and come out don't think you can safely camp within dungeon doors and strike when they get close, enemies can't touch me there, right? Whoops, [[TheComputerIsACheatingBastard turns out these can]].close - they can phase right into them.



* Darknuts: In the original game, you can only hit them on one side, which is practically impossible when they're walking around in such randomly erratic directions. You think you're about to get a good hit in, but then CLANK! You could have full hearts and still manage to die because of a single idiot Darknut encounter. And if you didn't think it could get any more ridiculous, in every dungeon there's like 50 rooms FULL OF THEM where you have to kill every one in order to move on and all it makes you want to do is turn the game off. Worse than the Wizzrobes... maybe... yes.
** Case in point: In the 5th labyrinth, you have to go through 2 rooms to get the whistle, full of nothing. But. Blue. Darknuts. Odds are if this is your first playthrough, you have only the white sword, which, if memory serves, requires you to hit them 4 times (though it's possible to have the magic sword, reducing that to 2 hits). And the blue ones are smarter than the red ones and thus more likely to position their not-squishy side in front of you... make it stop! MAKE IT STOP!!!!

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* Darknuts: Darknuts. In [[VideoGame/TheLegendOfZeldaI the original game, game]], you can only can't hit them on from the front thanks to their shields, and hitting them from one side, which of their three unprotected sides is practically impossible when they're walking as they walk around in such randomly erratic directions. directions (the first game's stiff controls and DenialOfDiagonalAttack doesn't help). You think you're about to get a good hit in, but then CLANK! [[NoSell CLANK!]] You could have full hearts and still manage to die because of a single idiot Darknut encounter. And if you didn't think it could get any more ridiculous, in every dungeon many Labyrinths there's like 50 several rooms FULL OF THEM where you have to kill every one in order to move on and all it makes (Level-5 in particular pits you want to do is turn the game off. Worse than the Wizzrobes... maybe... yes.
** Case in point: In the 5th labyrinth, you have to go through 2
against two rooms of blue Darknuts in order to get the whistle, full of nothing. But. Blue. Darknuts. Odds Recorder). Unlike Wizzrobes, however, Darknuts are if this is your first playthrough, you have only slightly weaker to the white sword, which, if memory serves, requires you to hit them 4 times (though it's possible to have the magic sword, reducing that to 2 hits). And the blue ones lack projectile attacks and are smarter than the red ones and thus more likely to position their not-squishy side in front of you... make it stop! MAKE IT STOP!!!!slow. Thank goodness for small favors.



** There's also the Darknut {{Expy}}, Iron Knuckle, in ''Adventure of Link''. They carry shields like their cousins, and they force you to play a guessing game of striking high or low to damage them while they swing their swords right back at you. The orange and red ones get easier once you get stronger (and you realize that striking them while jumping at them can bypass the shield), but the blue ones are what truly belong on this list. They're fast, powerful, they spam [[SwordBeam Sword Beams]], and they have a nasty habit of [[DirtyCoward backing away]] from you when you get close. Lizalfos, of which the strongest variant is mentioned above, behave similarly to Iron Knuckles but manage to be even more annoying, as do the appropriately named Fokka, also mentioned above.
* The dreaded, temporarily-invincible, stunning, [[AsteroidsMonster splitting and regenerating]], sometimes invisible, Floormasters. These things are more [[NightmareFuel nightmarish]] than the wall/ceiling masters.

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** There's also the Darknut {{Expy}}, {{Expy}} Iron Knuckle, Knuckle in ''Adventure of Link''.''VideoGame/ZeldaIITheAdventureOfLink''. They carry shields like their cousins, and they force you to play a guessing game of striking high or low to damage them while they swing their swords right back at you. The orange and red ones get easier once you get stronger (and you realize that striking them while jumping at them can bypass the shield), but the blue ones are what truly belong on this list. They're fast, powerful, they spam [[SwordBeam Sword Beams]], {{Sword Beam}}s, and they have a nasty habit of [[DirtyCoward backing away]] from you when you get close. Lizalfos, of which the strongest variant is mentioned above, behave similarly to Iron Knuckles but manage to be even more annoying, as do the appropriately named Fokka, Fokkā, also mentioned above.
* The dreaded, temporarily-invincible, stunning, [[AsteroidsMonster splitting and regenerating]], sometimes invisible, Floormasters. These things are more [[NightmareFuel nightmarish]] than the wall/ceiling masters.Wallmasters.



** The Beamos in the Gamecube version of ''Wind Waker'' are only vulnerable when the eye is open, and they only open it when you're close enough to be shot at.



** This applies to the GBA/[=DSi=] ''Four swords''. Except with damage, and trying to retain the effect of double Rupees.

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** This applies to the GBA/[=DSi=] ''Four swords''.Swords''. Except with damage, and trying to retain the effect of double Rupees.



* Lynels in the [[VideoGame/TheLegendOfZelda original game]], ''VideoGame/TheLegendOfZeldaALinkToThePast'', and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Centaur-like things found on Death Mountain in all three games, they not only have a fair amount of health, but do a ridiculous amount of damage with their attacks. How much? Well, in the 3DS game, enough to kill Link in one hit before the fourth or fifth dungeon, especially in Hero Mode. And they have projectile attacks in the form of beams (older games) or fire breath (A Link Between Worlds) which can only be blocked with the strongest shield in the game. Did I mention that you tend to fight these things in narrow passageways on top of mountains with little room to dodge? Or that in the 3DS game, you have to sneak past two at the same time in at least two different areas to progress?
* The Beamos in the Gamecube version of Wind Waker are only vulnerable when the eye is open, and they only open it when you're close enough to be shot at.

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* Lynels in the [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI original game]], ''VideoGame/TheLegendOfZeldaALinkToThePast'', and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''. Centaur-like things found on Death Mountain in all three games, they not only have a fair amount of health, but do a ridiculous amount of damage with their attacks. How much? Well, in the 3DS game, ''A Link Between Worlds'', enough to kill Link in one hit before the fourth or fifth dungeon, especially in Hero Mode. And they have projectile attacks in the form of beams (older games) {{Sword Beam}}s (in the original game) or fire breath (A (''A Link Between Worlds) to the Past'' onwards) which can only be blocked with the strongest shield in the game. Did I we mention that you tend to fight these things in narrow passageways on top of mountains with little room to dodge? Or that in the 3DS game, ''A Link Between Worlds'', you have to sneak past two at the same time in at least two different areas to progress?
* The Beamos in the Gamecube version of Wind Waker are only vulnerable when the eye is open, and they only open it when you're close enough to be shot at.----
28th Nov '15 8:51:31 PM RADIX
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* The one-hit killer Phantoms and the Phantom Eyes that warn them in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. The fact that you have to return to their dungeon SEVERAL TIMES in the game really gets frustrating; they get harder to avoid as you progress, eventually teleporting around the place and you can't get rid of them until finding the right sword. When you finally do, its very satisfying to kill them.

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* The one-hit killer Phantoms and the Phantom Eyes that warn them in ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. The fact that you have to return to their dungeon SEVERAL TIMES in the game really gets frustrating; they get harder to avoid as you progress, eventually teleporting around the place and you can't get rid of them until finding the right sword. When you finally do, its it's very satisfying to kill them.
23rd Oct '15 5:46:09 PM nombretomado
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** They get a SpiritualSuccessor in ''SkywardSword,'' the Guardians of the Silent Realm. First off, the only Safe Zone is the entrance -- once you're out, the Guardians are on you like white on rice. Secondly, a single hit banishes you and dismisses your Tears of Light, forcing you to start over. Thirdly, your entire inventory is banished from your person, so no Stamina Potions or shields for you. Finally, even if you collect a Tear of Light, the Guardians are stilled for a minute and a half or until a sentry spots you. Thankfully, you retain the map marks for every Tear you collect before you're banished, so if it happens you don't have to start from ''absolute'' scratch. Good luck -- ''you'll need it!''

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** They get a SpiritualSuccessor in ''SkywardSword,'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]],'' the Guardians of the Silent Realm. First off, the only Safe Zone is the entrance -- once you're out, the Guardians are on you like white on rice. Secondly, a single hit banishes you and dismisses your Tears of Light, forcing you to start over. Thirdly, your entire inventory is banished from your person, so no Stamina Potions or shields for you. Finally, even if you collect a Tear of Light, the Guardians are stilled for a minute and a half or until a sentry spots you. Thankfully, you retain the map marks for every Tear you collect before you're banished, so if it happens you don't have to start from ''absolute'' scratch. Good luck -- ''you'll need it!''
23rd Oct '15 5:10:27 PM nombretomado
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* The one-hit killer Phantoms and the Phantom Eyes that warn them in ''PhantomHourglass''. The fact that you have to return to their dungeon SEVERAL TIMES in the game really gets frustrating; they get harder to avoid as you progress, eventually teleporting around the place and you can't get rid of them until finding the right sword. When you finally do, its very satisfying to kill them.

to:

* The one-hit killer Phantoms and the Phantom Eyes that warn them in ''PhantomHourglass''.''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]''. The fact that you have to return to their dungeon SEVERAL TIMES in the game really gets frustrating; they get harder to avoid as you progress, eventually teleporting around the place and you can't get rid of them until finding the right sword. When you finally do, its very satisfying to kill them.
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