History DemonicSpiders / RolePlayingGames

24th Oct '17 10:12:09 PM Gadjiltron
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* The DS games in the ''VideoGame/EtrianOdyssey'' series generally start out dumping the player in an area where all enemies count as demonic spiders due to how weak the player starts out.
** In the second stratum, you run into the flower-like Petaloids. They have an ability called Sleeper, which can (and often times, does) put your entire party to sleep, leaving you unable to act. They're bad in the second stratum, but near the end of the normal game, when you encounter 2 [[PaletteSwap much stronger versions]] of them together with enemies that can two-shot most of your party, you begin to get very scared of them.
*** ''Legends of the Titan'' adds the Muskoid, a variant that can ''petrify'' a single party member, rendering them effectively dead unless cured quickly. But if it is at less than full health, the petrifying attack can ''hit the entire party''.
** A clear example from the second game are Gigaboars, since it's the stopping point for many in the second stratum, forcing a serious training and reequipping stop. Gigaboars don't have much HP, all in all—180 is a pretty manageable amount for a party in that level. But they hit like ''mack trucks''. As in, if you're using a [[GlassCannon Ronin]] or Dark Hunter in the frontlines? Oneshotted. And they have pretty decent speed too, so you can't use the most damaging attacks, since they're slow and you'll give them the first action that way.
** Another star in the ending of the second Stratum of the second game is the Poseidon. A huge grass brachiosaur with about double the HP of almost everything else in the floor, which doesn't hit for all that much less than the areas [[BossInMooksClothing F.O.E.s]], and which has a move named Scurry that hits ''your whole party'' - yes, including the {{SquishyWizard}}s in your back row - for huge damage. Additionally, it seems fond of [[OhCrap blindsiding you]] (which [[FailedASpotCheck poses the question of how in blazes you get blindsided by a goddamned Brachiosaurus]]), which means he gets a free turn to maul you into paste. And he almost never appears alone, to add insult to injury. Good luck avoiding them, since all resource-gathering points have a random chance of giving you a battle instead of an item, and Poseidons are a common opponent in these events.
** The Great Lynx at the beginning of the third game. It appears in the first stratum if you stray too deep, and if you're a low level, it'll be faster and stronger than anything you have in your party, often downing characters with a single hit. In that same vein, the Largebill, which appears in the second floor of the first stratum during the day, and is the reason you'll be doing most of your exploration during the night early-game.
** Venomflies in any of the games. They spit poison that's almost guaranteed to one-shot a party member by the end of the turn, and to make matters worse, in the second game they spit it at the entire party at once. And they are common!
** From B-2F onward in the second Labyrinth in ''Legends of the Titan,'' we have the Hollows, who are nearly impossible to hit if you haven't bound their legs and hit ''very'' hard right back. Haven't been using bindings yet? Better start training that Sniper...
*** The BonusDungeon takes this to the next level with the Hollow Magus, which has a skill that grants a significant power boost to another enemy in exchange for doing single digits' worth of damage to them. This becomes problematic when combined with Muskoids (detailed above), or when it awakens a sleeping Red Lion which will do massive damage to the party. Naturally, the instinctive response is to kill the Hollow Magus quickly, but like its predecessors it has incredible evasion unless its legs are bound...
** While the series' notorious F.O.E.s are generally regarded as an example of BossInMookClothing, at least one can make a decent case for this trope. There's a type of bird FOE in the final stratum of the first game, known as "Macabre" in the original and "Depth Dancer" in the remake, and you will loathe them. They spawn randomly from the walls in a large room full of damage floors, barreling towards you at high speeds- and, making matters worse, in the original they will ''always'' back-attack you. They resist most types of damage, summon GoddamnBats with an instant-death attack, deal heavy damage to the entire party with a blind effect, and there is a very high possibility of a second one catching you while you're still trying to kill the first one. Even at very high levels, your ability to survive areas infested with them is often entirely dependent on whether you can avoid them in the first place. Most of the final floor in the remake consists of incredibly wide corridors where these birds can spawn, forcing you to dodge around them ''and other F.O.E.s'' in the area.
24th Sep '17 3:28:09 PM nombretomado
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* ''BlueDragon'' has the Steel-Eating Tigers. Vicious monsters that can two-shot your toughest characters (and of course, one-shot the weaker ones)? Nasty, but manageable. Until you realize that they're so damn fast that they can easily move twice in a row if they want. Be ready to revive more than a few characters when you get drawn into an automatic encounter with FOUR of them.

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* ''BlueDragon'' ''VideoGame/BlueDragon'' has the Steel-Eating Tigers. Vicious monsters that can two-shot your toughest characters (and of course, one-shot the weaker ones)? Nasty, but manageable. Until you realize that they're so damn fast that they can easily move twice in a row if they want. Be ready to revive more than a few characters when you get drawn into an automatic encounter with FOUR of them.
10th Sep '17 8:40:59 PM GrammarNavi
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* Musyamon in ''DigimonWorld3'' start as this. They are in the Gecko Swamp, with the only other digimon there being, well, Geckomon, who besides one obnoxious attack are pretty weak. Musyamon, though, have ungodly high offensive stats for any digimon at that point in the game, when your team will likely only be around level 15 or so. Also, thanks to the annoying escape mechanics, it's almost impossible to get out of the battle before it uses one of its strong attacks on you. Naturally they become a cakewalk once you level up properly, but until then, good luck.

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* Musyamon in ''DigimonWorld3'' ''VideoGame/DigimonWorld3'' start as this. They are in the Gecko Swamp, with the only other digimon there being, well, Geckomon, who besides one obnoxious attack are pretty weak. Musyamon, though, have ungodly high offensive stats for any digimon at that point in the game, when your team will likely only be around level 15 or so. Also, thanks to the annoying escape mechanics, it's almost impossible to get out of the battle before it uses one of its strong attacks on you. Naturally they become a cakewalk once you level up properly, but until then, good luck.
20th Aug '17 1:19:24 AM Sonofstranger
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*** There are literal DemonicSpiders in the the Spider Daedra. They are tough, deal good shock damage, has an ability damaging spit, and to top it off summon little Spider Daedras that do pretty much the same thing, only they can paralyse you. Did I mention that they can heal themselves?

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*** There are The literal DemonicSpiders in the Oblivion are the Spider Daedra. They are tough, deal good shock damage, has have an ability damaging spit, and to top it off summon little Spider Daedras Daedra that do pretty much the same thing, only they can paralyse paralyze you. Did I mention that they can heal themselves?


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*** The preferred method of dealing with Oblivion Gates is to simply gun it to Sigil Stone, ignoring any enemies that you leave in your wake. Daedra on higher levels are so [[DamageSpongeBoss damage-sponge-y]] that it's hardly worth your time and resources fighting them.
10th Aug '17 5:30:53 PM Nevermore2002
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** In the first game, Sirines cast dire charm on your party and shoot you with poison arrows. Oh and they always come in groups.

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** In the first game, Sirines [[CharmPerson cast dire charm charm]] on your party and shoot you with poison arrows. Oh and they always come in groups.


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** Shadows are usually easy picking, but one variant, the devil shades, are capable LevelDrain.
14th Jul '17 10:37:45 PM infernape612
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** The [[TheVeryDefinitelyFinalDungeon Star Forge]] is full of these. Of particular note are the dark jedi and sith heavy troopers, the enemies in the middle stretch of the dungeon. Prior to this point, enemies with force powers are almost always bosses or sub-bosses, but here they show up in groups of 2-4 and respawn infinitely. Their powers can debuff you heavily and do substantial damage, and because they have light sabers they also hit hard in melee. The troopers that accompany them are relatively weak in most respects, except for one critical point: they love to spam grenades. If you're lucky they'll just use frag grenades, which do heavy damage over a decent-size area. If you're unlucky, they'll use [[ThatOneAttack cryoban grenades]], which inflict moderate damage and paralyze everyone they hit, potentially your whole party.
* Being a veteran series, ‘’Franchise/TheElderScrolls’’ is bound to have monsters that make you want to pull your hair out and beat the programmers over their heads:

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** The [[TheVeryDefinitelyFinalDungeon Star Forge]] is full of these. Of particular note are the dark jedi Dark Jedi and sith Sith heavy troopers, the enemies in the middle stretch of the dungeon. Prior to this point, enemies with force powers are almost always bosses or sub-bosses, but here they show up in groups of 2-4 and respawn infinitely. Their powers can debuff you heavily and do substantial damage, and because they have light sabers they also hit hard in melee. The troopers that accompany them are relatively weak in most respects, except for one critical point: they love to spam grenades. If you're lucky they'll just use frag grenades, which do heavy damage over a decent-size area. If you're unlucky, they'll use [[ThatOneAttack cryoban grenades]], which inflict moderate damage and paralyze everyone they hit, potentially your whole party.
* Being a veteran series, ‘’Franchise/TheElderScrolls’’ ''Franchise/TheElderScrolls'' is bound to have monsters that make you want to pull your hair out and beat the programmers over their heads:
28th Jun '17 7:04:35 PM DeathBySnooSnoo
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* Succubi in ''VideoGame/EternalSenia'' are incredibly fast and never stop moving, which is a problem in an action RPG where the main way of dealing damage is touching the enemy. On top of that, they can turn themselves invincible on a whim with absolutely no warning beforehand, after which they charge at you with an attack that homes in on you at a speed even faster than their already fast basic moving speed, making it nigh-impossible to dodge if you're anywhere near the succubus at the time - again, the main way of dealing damage in this game is by getting close to the enemy. And if this attack hits you (and it inevitably will), you're TakenForGranite.
11th Jun '17 5:04:25 PM Zuxtron
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** On the subject of ''Battle Network'', the second and third games feature Scuttles, which are practically [[NinjaPirateZombieRobot demonic armored elementally-aligned deathray-shooting robotic spider viruses]]. It's not until the third game that they start being a problem. The green ones sprout vines that move across the field and crush you ForMassiveDamage, requiring obscene amounts of ButtonMashing to get out of, all the while [[GoddamnedBats holding you still so the others can murder you]]; the blue ones spit guard-breaking ice cubes that clog up the field FAST; the red ones shoot fire towers insanely easy to faceplant into dodging everything else; and the yellow ones call down lightning with completely unexpected timing, which are also easy to faceplant into if dodging too fast. Oh, and the white and [[KingMook black]] ones shoot DEATH RAYS OF DOOM. And they have stronger auras. The event battle required to obtain their Virus Chip to summon one, which many players newly visiting the BonusDungeon will accidentally run into, will kick your sorry ass back to the surface. Oh, and they become a random encounter in the final area of the BonusDungeon, complete with infuriating terrain. IN GROUPS. Beware.

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** On the subject of ''Battle Network'', the second and third games feature Scuttles, which are practically [[NinjaPirateZombieRobot demonic armored elementally-aligned deathray-shooting robotic spider viruses]]. It's not until the third game that they start being a problem. The green ones sprout vines that move across the field and crush you ForMassiveDamage, you, requiring obscene amounts of ButtonMashing to get out of, all the while [[GoddamnedBats holding you still so the others can murder you]]; the blue ones spit guard-breaking ice cubes that clog up the field FAST; the red ones shoot fire towers insanely easy to faceplant into dodging everything else; and the yellow ones call down lightning with completely unexpected timing, which are also easy to faceplant into if dodging too fast. Oh, and the white and [[KingMook black]] ones shoot DEATH RAYS OF DOOM. And they have stronger auras. The event battle required to obtain their Virus Chip to summon one, which many players newly visiting the BonusDungeon will accidentally run into, will kick your sorry ass back to the surface. Oh, and they become a random encounter in the final area of the BonusDungeon, complete with infuriating terrain. IN GROUPS. Beware.



* Hellhounds from ''VideoGame/DragonsDogma'' are probably the epitome of this trope. You encounter them very late in the game, but that doesn't stop them from being the most aggravating enemies in the game that even seasoned players still end up having trouble with. They don't stagger very easily, so it'll take a few hits before you can actually make them flinch or knock them down. They do NOT sit still, and run all around the place in an effort to confuse you. '''Their''' attacks have no problem stun-locking you or knocking you down, as they possess a long range fire breathing attack that will hit for lots of damage and most likely leave you on the ground. But that's not all! While you are on the ground, they can take a hold of you and drag you off somewhere. They can either throw you off a cliff (if it's too high, you die), or bite at you [[ForMassiveDamage for massive damage]] while you shake them off. Finally, they come in groups of no less than three. Yup, these guys are mangy mutts from ''hell.''

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* Hellhounds from ''VideoGame/DragonsDogma'' are probably the epitome of this trope. You encounter them very late in the game, but that doesn't stop them from being the most aggravating enemies in the game that even seasoned players still end up having trouble with. They don't stagger very easily, so it'll take a few hits before you can actually make them flinch or knock them down. They do NOT sit still, and run all around the place in an effort to confuse you. '''Their''' attacks have no problem stun-locking you or knocking you down, as they possess a long range fire breathing attack that will hit for lots of damage and most likely leave you on the ground. But that's not all! While you are on the ground, they can take a hold of you and drag you off somewhere. They can either throw you off a cliff (if it's too high, you die), or bite at you [[ForMassiveDamage for massive damage]] damage while you shake them off. Finally, they come in groups of no less than three. Yup, these guys are mangy mutts from ''hell.''
10th May '17 2:24:29 PM CyberController
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** From VideoGame/MarioAndLugiPaperJam is the Paper Piranha Plants. They have an annoying fire attack that can burn Mario and Luigi and does double damage to Paper Mario. Their other attacks are not much better.

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** From VideoGame/MarioAndLugiPaperJam ''VideoGame/MarioAndLuigiPaperJam'' is the Paper Piranha Plants. They have an annoying fire attack that can burn Mario and Luigi and does double damage to Paper Mario. Their other attacks are not much better.
23rd Apr '17 5:29:08 PM nombretomado
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* ''Franchise/TalesSeries'':

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* ''Franchise/TalesSeries'':''VideoGame/TalesSeries'':
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