History DemonicSpiders / RolePlayingGames

16th Mar '17 2:26:36 AM SoItBegins
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** Brassbanfrogs, from the late game and postgame, are annoying by themselves; they absorb negative (long-range) attacks to heal themselves, which include some of the cooler pins you've been collecting up to this point. They become incredibly dangerous in the BonusDungeon, New Pork City, however. On each floor of the dungeon, you can only use a single brand of pin— and many brands don't **have** positive (close-range) attacks that can take the frogs out. Unless you cotton on to the fact that [[spoiler:Unbranded pins will still work]], the frogs will stick around and generally give you a very hard time.

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** Brassbanfrogs, from the late game and postgame, are annoying by themselves; they absorb negative (long-range) attacks to heal themselves, which include some of the cooler pins you've been collecting up to this point. They become incredibly dangerous in the BonusDungeon, New Pork City, however. On each floor of the dungeon, you can only use a single brand of pin— and many brands don't **have** ''have'' positive (close-range) attacks that can take the frogs out. Unless you cotton on to the fact that [[spoiler:Unbranded pins will still work]], the frogs will stick around and generally give you a very hard time.
16th Mar '17 2:20:12 AM SoItBegins
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** Brassbanfrogs, from the late game and postgame, are annoying by themselves; they absorb negative (long-range) attacks to heal themselves, which include some of the cooler pins you've been collecting up to this point. They become incredibly dangerous in the BonusDungeon, New Pork City, however. On each floor of the dungeon, you can only use a single brand of pin— and many brands don't **have** positive (close-range) attacks that can take the frogs out. Unless you cotton on to the fact that [[spoiler:Unbranded pins will still work]], the frogs will stick around and generally give you a very hard time.
14th Jan '17 7:44:03 AM mario0987
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** From VideoGame/MarioAndLugiPaperJam is the Paper Piranha Plants. They have an annoying fire attack that can burn Mario and Luigi and does double damage to Paper Mario. Their other attacks are not much better.
*** Paper Boomerang Bros. as well. They have a really difficult to dodge attack where they fire two boomerangs at you. Failure to hammer both of them at the same time with make it nearly impossible to hit the other one before it hits you. And if you do fail to counter this attack, it is likely to add another Paper Boomerang Bro to the field.
*** Shiny Paper Enemies. If you thought the normal ones were bad, try one with its stats jacked up to boss levels. Especially if it has more than one layer.
24th Dec '16 11:43:37 AM nombretomado
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* ''{{Arcanum}}: Of Steamworks and Magic Obscura'' has Ore Golems. Attacking them with a weapon damages the weapon. Attacking them with your hands damages YOU. They can kill a character in two hits, can hurl stone-spells which take off two-thirds of your health, are GREATLY resistant to damage and are all but immune to firearms. What makes it worse? Most new players will encounter them at a fairly low level if they follow the main plot. You have two choices in dealing with them: spam Harm, or an Elephant Gun. The Elephant Gun is a rare high level tech rifle that you probably won't see until mid-to-late game while Harm is a first level dark necromancy spell, and the location that throws Ore Golems at you throws tons of them at you. Hope you rolled a mage. Or have electrical weapons, if you follow on that tech tree. Oh, and some of them are molten hot for fire damage.

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* ''{{Arcanum}}: Of Steamworks and Magic Obscura'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura'' has Ore Golems. Attacking them with a weapon damages the weapon. Attacking them with your hands damages YOU. They can kill a character in two hits, can hurl stone-spells which take off two-thirds of your health, are GREATLY resistant to damage and are all but immune to firearms. What makes it worse? Most new players will encounter them at a fairly low level if they follow the main plot. You have two choices in dealing with them: spam Harm, or an Elephant Gun. The Elephant Gun is a rare high level tech rifle that you probably won't see until mid-to-late game while Harm is a first level dark necromancy spell, and the location that throws Ore Golems at you throws tons of them at you. Hope you rolled a mage. Or have electrical weapons, if you follow on that tech tree. Oh, and some of them are molten hot for fire damage.
29th Nov '16 2:26:39 PM Prfnoff
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*** The Ghost of Starman. They cast PSI Starstorm Alpha ''at the start of every fight'', which can kill three members of your party at once if you don't go first and get a PSI Shield erected. In the VeryDefinitelyFinalDungeon they travel with the Final Starman, which is a BossInMookClothing, and the Nuclear Power Robot (a tougher version of the Atomic Power Robot). If you don't kill them fast enough (and you might not, considering the Robot's healing abilities), they'll do a countdown and cast ''[[TotalPartyKill PK Starstorm Omega]].''

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*** The Ghost of Starman. They cast PSI Starstorm Alpha ''at the start of every fight'', which can kill three members of your party at once if you don't go first and get a PSI Shield erected. They are often encountered along with the Evil Eye, which can paralyze every member of your party at once. In the VeryDefinitelyFinalDungeon they travel with the Final Starman, which is a BossInMookClothing, and the Nuclear Power Robot (a tougher version of the Atomic Power Robot). If you don't kill them fast enough (and you might not, considering the Robot's healing abilities), they'll do a countdown and cast ''[[TotalPartyKill PK Starstorm Omega]].''
25th Nov '16 10:21:19 PM DastardlyDemolition
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*** Any high-level mage in ''Oscuro's Oblivion Overhaul''. Their AI has been enhanced from the [[VideoGame/TheElderScrollsIVOblivion vanilla game]], so they dodge your ranged attacks. They never seem to run out of magicka, so they can keep shooting very powerful spells at you forever. Spells fly much faster too, so they are harder for you to dodge (especially the shock spells), and every time they get low on health, they will regenerate a good chunk of it back. Even worse, due to the way ''OOO'' works, these ultra-mages con be encountered at any level, ''even level 1''.



* Any high-level mage in ''Oscuro's Oblivion Overhaul''. Their AI has been enhanced from vanilla [[VideoGame/TheElderScrollsIVOblivion game]], so they dodge your ranged attacks. They never seem to run out of magicka, so they can keep shooting very powerful spells at you forever. Spells fly much faster too, so they are harder for you to dodge (especially the shock spells), and every time they get low on health, they will regenerate a good chunk of it back. Even worse, due to the way ''OOO'' works, these ultra-mages con be encountered at any level, ''even level 1''.
25th Nov '16 4:49:45 PM DastardlyDemolition
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* Due to how LevelScaling works in ''VideoGame/TheElderScrollsIVOblivion'', it pays [[LowLevelAdvantage to be at a low level]] but even at low levels, these foes can be a pain in the ass:
** The [[WillOTheWisp Will-o'-the-Wisps]]. They're immune to normal weapons, are practically invisible when moving, and their preferred method of attacking is to absorb your health and magicka, which simultaneously damages you, prevents you from casting any healing spells, and undoes any damage you may have done to it. However, Will o' Wisps, like other specters, are not immune to the almighty power of your ''fists'' if you're a journeyman.
** Trolls, too. They're fairly common in certain parts of the overworld, they're fast enough to keep up with you on horseback, they're persistent, they have a ton of health, and they do a ton of damage. Their DemonicSpider tendencies are even lampshaded by an NPC:
-->NPC: If you're all alone in the woods, and you see a troll coming, you run. Problem solved. Next question?
** The Clannfear might also be considered under this trope--you lose health every time you hit one, so fighting more than two or three is suicide, and either way will always result in a fortune's worth of potions being consumed. Unless you toast them with magic.
** The atronachs also deal damage to you whenever you want to get up close and personal. Especially frost and storm atronachs are a nightmare to deal with for melee characters, as they also have ridiculously high health.
** There are literal DemonicSpiders in the the Spider Daedra. They are tough, deal good shock damage, has an ability damaging spit, and to top it off summon little Spider Daedras that do pretty much the same thing, only they can paralyse you. Did I mention that they can heal themselves?
** You know what the real Demonic Spiders of the game are? {{Bears|AreBadNews}}. They have ridiculous health, are relatively fast runners, stagger you with most of their attacks, which happen to do a LOT of damage which is not reduced much by blocking, and don't recoil from hitting your shield. They attack at a much higher rate than other enemies of comparable strength, and they attack with a lunge, so good luck getting out of its attack range.
** Spriggans are incredibly tough by themselves, they can also regenerate their health ''three times'' before dying. And guess what? They ''summon bears.''
** The Scamps are really fucking annoying. Their attacks can be extremely unpredictable at close range, their fireball attacks have the uncanny ability to predict where you're going to be, and they can take a ton of hits for a weaker character to bring them down.
** Above all: if you level up too much in the vanilla game ''every single monster'' becomes a demonic spider due to the fact things level up along with you. At least if you have one of the many gamebreaking items (reflect damage, resist/absorb/reflect magic, chameleon), you can ignore every enemy after level 30. Good luck reaching level 30 though.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has a number, especially for lower to mid level characters who don't have a lot of Shout powers:
** {{Bears|AreBadNews}} are ubiquitous in the wilderness, have camouflage, and can be pretty quiet when idle. They also have huge HP pools, do massive damage, and are (much like their real-life counterparts) surprisingly agile, even keeping up with a sprinting horse. The best part? They have a great sense of smell and are always up for adventurer elevensies. Hear the rhythmical gruffing of an aggroed bear cantering towards you? Might as well do a favour and take out the Marinara sauce.
** Having barely avoided dying in multiple bear attacks in the woods and mountains, the Dragonborn takes the lowland route and feels wonderfully safe for a minute before being mowed down by the furry ball of instant death ("Just add claws!") that goes by the shorter name of Sabrecat. They too have camouflage, but are entirely quiet unless actively slicing you up, and frequently come in ''couples''. For added fun, they also inhabit snowy mountains.
** Giants are docile unless you attack, hurt their Mammoths, or wander too close to their camp and avoiding them is pretty easy. Praised be the Divines, since Giants are formidable foes for any character short of a master stealth-ranger with high-end equipment. They wield clubs as long as the Dragonborn stands, and a hit from that club cannot be parried or blocked: in fact it often sends you ragdolling across the sky.
*** In the quest [[WhatDidIDoLastNight "A Night To Remember"]], you have to save a farmer's goat you stole from a Giant you pawned it off to to pay for a ring to marry a Hagraven. You have to get the goat to follow you, forcing the giant to take chase but seeing how this take place near Rorikstead you can also be chased by both a bear ''and'' a sabrecat along with the giant.
** Chaurus are giant insects whose black chitin plates blend them effortlessly into the dark nooks they so love to inhabit. These critters can take a beating, spit health-draining and vision-blurring poison at you from afar, and if you can't kill one before it gets to you, you can expect to be dead in two or three bites of their mighty mandibles. For added Fun Units, they usually appear wherever Falmer are found.
** Falmer are twisted degenerate elves that come in three flavours: rangers perched on hard-to-see platforms that pelt you with poison arrows, dual-wielders who can slice and dice you in a matter of seconds with poisoned weapons, and mages who specialize in combining arcane pain and your sorry behind. They are rarely found alone and will usually have at least a few Chaurus along. They build huts that provide great hidey-holes from where to stab you. They are completely silent unless they have already spotted you, and they will spot you, because due to their complete blindness they have excellent hearing. What's even better is that in addition to the usual natural caves, they also inhabit a few Dwemer ruins, where constant noise from ancient steam machinery and nasty Dwemer robot foes will only serve to double your stress levels.
** The Forsworn. They don't look like much at first, just some regular humans decked out in leathers with antler decor. But they dual-wield. And those that don't dual-wield can shoot you full of ice spikes. And they come in droves. They hit hard and fast and to make matters worse, they're all Bretons, meaning they pack a powerful resistance to magic that will make fighting them hell if you're a mage. And then you meet the Briarhearts, massive [[MagicKnight Magic Knights]] who have had their ''hearts ripped out and replaced with a briar heart in a black magic ritual to give them increased strength.'' They are almost guaranteed to ruin your day.
** Lower-level Draugr are pretty easy adversaries, but level up enough and you'll start running into Draugr Deathlords, Draugr Death Overlords, and Dragon Priests. Despite being desiccated corpses, they soak up damage like sponges, hit like tanks with chainsaws, and they have ''Dragon Shouts'' which they use to:
*** A. Disarm you, which means your unique Daedric weapon can end up flying out of your hands to a position where you can't ever get it back, or
*** B. Send you ragdolling, which means you spend over 5 seconds getting up slowly while their minions (they rarely show up alone) chop you to bits.
*** However, many of them do sleep in the open wearing their combat gear; if you see one laying openly supine with armor (as opposed to being naked), he is an enemy and can be sneak killed easily. Others may slumber in iron coffins and cannot be activated unless by coming close. However, they do not technically see you until the casket breaking animation is done; you can easily sneak attack them before they wake up fully.
** Dragons themselves. They often come out of nowhere wherever there is open sky, usually when you're trying to do something else, and no matter how many you kill they just never stop coming. They love to flutter high in the air away from your war-axe, are quick enough that hitting with spells or arrows is pretty hard, and dive-bomb you a few times before even visiting the ground. Without appropriate shouts it can take long to reduce a dragon's health to half so that it's forced to land... and then you have to deal with its fairly quick crawling maneuvers and the fact that given the chance any dragon will chomp you up and toss you into an instant-kill ragdolling projectile towards the moons. So you adventure in the fear of dragons and level up... And once you're leveled enough to take on a Blood Dragon or two with ease, the Elder and Ancient Dragons start appearing...
*** Also, unlike practically any other enemy, they are impossible to disengage. Once a dragon has seen you, you WON'T be able to fast-travel away until it's dead...or ''you'' are. Better hope you're within running distance of a town to get some help from guards.
** The ''Dragonborn'' DLC brings in a few nasty new enemies including the Lurkers, hulking giants that hit like a truck. Its physical attacks can stagger you, and it also has an annoying ranged attack. Then there's the Seekers, miniature Cthulhus, that can turn invisible, hit you with draining spells that slowly drain your health, magicka, and stamina, and worse of all, can create mirror images of itself that can also attack you. Oh yeah, and in [[spoiler: Apocrypha]], these things are ''everywhere''!
** Thalmor execution squads can be pretty bad. Not the patrols that just walk along until you attack them, but the randomly-encountered teams sent specifically to kill you. They consist of two [[MagicKnight Magic Knights]] who will chop/electrocute you at close range while a SquishyWizard electrocutes you from further away, making it difficult to step back and regroup after they catch you off-guard. They're also a lot less common than the unaggressive patrols, meaning that if you spot them from a distance, you'll probably assume they're unaggressive until they're already shooting you full of lightning.
** Frost mages in general, if you're the melee warrior type. Most can use Ice Storm, which not only does a ton of damage to your health but to your stamina as well, preventing you from sprinting and using power attacks. It's also very hard to dodge. But the worst thing about it is that it slows you down and opens you up to even more magical pummeling. Try to use a Power or Shout, they pop a Ward spell to NoSell it. Nords have 50% resistance to frost and enchanting and spells can grant extra protection but at the expense of not having other enchantments on your armor.
** Shock mages are to mages as Frost mages are to warriors; shock spells drain the magicka of the poor sap they hit (most likely ''you'') and they have ward spells to block your spells, Powers, and Shouts.
* Neither of those games can hold a candle to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Just about every enemy from Imp onward can be a Demonic Spider if you're not properly prepared for it, but special mention goes to Ancient Vampires and Ancient Liches, the hardest enemies in the game who will keep spamming spells at you AFTER YOU'RE DEAD.
** Like in ''Arena'' mentioned below, Giant Spiders can paralyze you and get a bunch of hits in. Luckily, it wears off much faster than in ''Arena''.
* ''[[VideoGame/TheElderScrollsArena Arena]]'' was pretty brutal too. First dungeon in, you have to find a piece of parchment, it's surrounded by at least 7 ghouls, monsters with high defense, quite a bit of HP, and can kill you in a few hits. Especially if you're in the thief or mage classes which can't wear strong armor or use strong weapons. There are also Giant Spiders themselves, they can paralyze you getting a bunch of free hits at you. Hell if you're paralyzed while in water it's 1Hit KO and you even get a unique death text.

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* Being a veteran series, ‘’Franchise/TheElderScrolls’’ is bound to have monsters that make you want to pull your hair out and beat the programmers over their heads:
** ''[[VideoGame/TheElderScrollsArena Arena]]'' was pretty brutal. First dungeon in, you have to find a piece of parchment, it's surrounded by at least 7 ghouls, monsters with high defense, quite a bit of HP, and can kill you in a few hits. Especially if you're in the thief or mage classes which can't wear strong armor or use strong weapons. There are also Giant Spiders themselves, they can paralyze you getting a bunch of free hits at you. Hell if you're paralyzed while in water it's 1Hit KO and you even get a unique death text.
** None of the other games can hold a candle to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Just about every enemy from Imp onward can be a Demonic Spider if you're not properly prepared for it, but special mention goes to Ancient Vampires and Ancient Liches, the hardest enemies in the game who will keep spamming spells at you AFTER YOU'RE DEAD.
*** Like in ''Arena'' mentioned above, Giant Spiders can paralyze you and get a bunch of hits in. Luckily, it wears off much faster than in ''Arena''.
**
Due to how LevelScaling works in ''VideoGame/TheElderScrollsIVOblivion'', it pays [[LowLevelAdvantage to be at a low level]] but even at low levels, these foes can be a pain in the ass:
** *** The [[WillOTheWisp Will-o'-the-Wisps]]. They're immune to normal weapons, are practically invisible when moving, and their preferred method of attacking is to absorb your health and magicka, which simultaneously damages you, prevents you from casting any healing spells, and undoes any damage you may have done to it. However, Will o' Wisps, like other specters, are not immune to the almighty power of your ''fists'' if you're a journeyman.
** *** Trolls, too. They're fairly common in certain parts of the overworld, they're fast enough to keep up with you on horseback, they're persistent, they have a ton of health, and they do a ton of damage. Their DemonicSpider tendencies are even lampshaded by an NPC:
-->NPC: --->NPC: If you're all alone in the woods, and you see a troll coming, you run. Problem solved. Next question?
** *** The Clannfear might also be considered under this trope--you lose health every time you hit one, so fighting more than two or three is suicide, and either way will always result in a fortune's worth of potions being consumed. Unless you toast them with magic.
** *** The atronachs also deal damage to you whenever you want to get up close and personal. Especially frost and storm atronachs are a nightmare to deal with for melee characters, as they also have ridiculously high health.
** *** There are literal DemonicSpiders in the the Spider Daedra. They are tough, deal good shock damage, has an ability damaging spit, and to top it off summon little Spider Daedras that do pretty much the same thing, only they can paralyse you. Did I mention that they can heal themselves?
** *** You know what the real Demonic Spiders of the game are? {{Bears|AreBadNews}}. They have ridiculous health, are relatively fast runners, stagger you with most of their attacks, which happen to do a LOT of damage which is not reduced much by blocking, and don't recoil from hitting your shield. They attack at a much higher rate than other enemies of comparable strength, and they attack with a lunge, so good luck getting out of its attack range.
** *** Spriggans are incredibly tough by themselves, they can also regenerate their health ''three times'' before dying. And guess what? They ''summon bears.''
** *** The Scamps are really fucking annoying. Their attacks can be extremely unpredictable at close range, their fireball attacks have the uncanny ability to predict where you're going to be, and they can take a ton of hits for a weaker character to bring them down.
** *** Above all: if you level up too much in the vanilla game ''every single monster'' becomes a demonic spider due to the fact things level up along with you. At least if you have one of the many gamebreaking items (reflect damage, resist/absorb/reflect magic, chameleon), you can ignore every enemy after level 30. Good luck reaching level 30 though.
* ** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has a number, especially for lower to mid level characters who don't have a lot of Shout powers:
** *** {{Bears|AreBadNews}} are ubiquitous in the wilderness, have camouflage, and can be pretty quiet when idle. They also have huge HP pools, do massive damage, and are (much like their real-life counterparts) surprisingly agile, even keeping up with a sprinting horse. The best part? They have a great sense of smell and are always up for adventurer elevensies. Hear the rhythmical gruffing of an aggroed bear cantering towards you? Might as well do a favour and take out the Marinara sauce.
** *** Having barely avoided dying in multiple bear attacks in the woods and mountains, the Dragonborn takes the lowland route and feels wonderfully safe for a minute before being mowed down by the furry ball of instant death ("Just add claws!") that goes by the shorter name of Sabrecat. They too have camouflage, but are entirely quiet unless actively slicing you up, and frequently come in ''couples''. For added fun, they also inhabit snowy mountains.
** *** Giants are docile unless you attack, hurt their Mammoths, or wander too close to their camp and avoiding them is pretty easy. Praised be the Divines, since Giants are formidable foes for any character short of a master stealth-ranger with high-end equipment. They wield clubs as long as the Dragonborn stands, and a hit from that club cannot be parried or blocked: in fact it often sends you ragdolling across the sky.
*** **** In the quest [[WhatDidIDoLastNight "A Night To Remember"]], you have to save a farmer's goat you stole from a Giant you pawned it off to to pay for a ring to marry a Hagraven. You have to get the goat to follow you, forcing the giant to take chase but seeing how this take place near Rorikstead you can also be chased by both a bear ''and'' a sabrecat along with the giant.
** *** Chaurus are giant insects whose black chitin plates blend them effortlessly into the dark nooks they so love to inhabit. These critters can take a beating, spit health-draining and vision-blurring poison at you from afar, and if you can't kill one before it gets to you, you can expect to be dead in two or three bites of their mighty mandibles. For added Fun Units, they usually appear wherever Falmer are found.
** *** Falmer are twisted degenerate elves that come in three flavours: rangers perched on hard-to-see platforms that pelt you with poison arrows, dual-wielders who can slice and dice you in a matter of seconds with poisoned weapons, and mages who specialize in combining arcane pain and your sorry behind. They are rarely found alone and will usually have at least a few Chaurus along. They build huts that provide great hidey-holes from where to stab you. They are completely silent unless they have already spotted you, and they will spot you, because due to their complete blindness they have excellent hearing. What's even better is that in addition to the usual natural caves, they also inhabit a few Dwemer ruins, where constant noise from ancient steam machinery and nasty Dwemer robot foes will only serve to double your stress levels.
** *** The Forsworn. They don't look like much at first, just some regular humans decked out in leathers with antler decor. But they dual-wield. And those that don't dual-wield can shoot you full of ice spikes. And they come in droves. They hit hard and fast and to make matters worse, they're all Bretons, meaning they pack a powerful resistance to magic that will make fighting them hell if you're a mage. And then you meet the Briarhearts, massive [[MagicKnight Magic Knights]] who have had their ''hearts ripped out and replaced with a briar heart in a black magic ritual to give them increased strength.'' They are almost guaranteed to ruin your day.
** *** Lower-level Draugr are pretty easy adversaries, but level up enough and you'll start running into Draugr Deathlords, Draugr Death Overlords, and Dragon Priests. Despite being desiccated corpses, they soak up damage like sponges, hit like tanks with chainsaws, and they have ''Dragon Shouts'' which they use to:
*** **** A. Disarm you, which means your unique Daedric weapon can end up flying out of your hands to a position where you can't ever get it back, or
*** **** B. Send you ragdolling, which means you spend over 5 seconds getting up slowly while their minions (they rarely show up alone) chop you to bits.
*** **** However, many of them do sleep in the open wearing their combat gear; if you see one laying openly supine with armor (as opposed to being naked), he is an enemy and can be sneak killed easily. Others may slumber in iron coffins and cannot be activated unless by coming close. However, they do not technically see you until the casket breaking animation is done; you can easily sneak attack them before they wake up fully.
** *** Dragons themselves. They often come out of nowhere wherever there is open sky, usually when you're trying to do something else, and no matter how many you kill they just never stop coming. They love to flutter high in the air away from your war-axe, are quick enough that hitting with spells or arrows is pretty hard, and dive-bomb you a few times before even visiting the ground. Without appropriate shouts it can take long to reduce a dragon's health to half so that it's forced to land... and then you have to deal with its fairly quick crawling maneuvers and the fact that given the chance any dragon will chomp you up and toss you into an instant-kill ragdolling projectile towards the moons. So you adventure in the fear of dragons and level up... And once you're leveled enough to take on a Blood Dragon or two with ease, the Elder and Ancient Dragons start appearing...
*** **** Also, unlike practically any other enemy, they are impossible to disengage. Once a dragon has seen you, you WON'T be able to fast-travel away until it's dead...or ''you'' are. Better hope you're within running distance of a town to get some help from guards.
** *** The ''Dragonborn'' DLC brings in a few nasty new enemies including the Lurkers, hulking giants that hit like a truck. Its physical attacks can stagger you, and it also has an annoying ranged attack. Then there's the Seekers, miniature Cthulhus, that can turn invisible, hit you with draining spells that slowly drain your health, magicka, and stamina, and worse of all, can create mirror images of itself that can also attack you. Oh yeah, and in [[spoiler: Apocrypha]], these things are ''everywhere''!
** *** Thalmor execution squads can be pretty bad. Not the patrols that just walk along until you attack them, but the randomly-encountered teams sent specifically to kill you. They consist of two [[MagicKnight Magic Knights]] who will chop/electrocute you at close range while a SquishyWizard electrocutes you from further away, making it difficult to step back and regroup after they catch you off-guard. They're also a lot less common than the unaggressive patrols, meaning that if you spot them from a distance, you'll probably assume they're unaggressive until they're already shooting you full of lightning.
** *** Frost mages in general, if you're the melee warrior type. Most can use Ice Storm, which not only does a ton of damage to your health but to your stamina as well, preventing you from sprinting and using power attacks. It's also very hard to dodge. But the worst thing about it is that it slows you down and opens you up to even more magical pummeling. Try to use a Power or Shout, they pop a Ward spell to NoSell it. Nords have 50% resistance to frost and enchanting and spells can grant extra protection but at the expense of not having other enchantments on your armor. \n** Brentons have it slightly easier due to their 25% resistance to all spells, but that does jack shit when you’re surrounded by belligerent bookworms.
***
Shock mages are to mages as Frost mages are to warriors; shock spells drain the magicka of the poor sap they hit (most likely ''you'') and they have ward spells to block your spells, Powers, and Shouts.
* Neither of those games can hold a candle to ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''. Just about every enemy from Imp onward can be a Demonic Spider if you're not properly prepared for it, but special mention goes to Ancient Vampires and Ancient Liches, the hardest enemies in the game who will keep spamming spells at you AFTER YOU'RE DEAD.
** Like in ''Arena'' mentioned below, Giant Spiders can paralyze you and get a bunch of hits in. Luckily, it wears off much faster than in ''Arena''.
* ''[[VideoGame/TheElderScrollsArena Arena]]'' was pretty brutal too. First dungeon in, you have to find a piece of parchment, it's surrounded by at least 7 ghouls, monsters with high defense, quite a bit of HP, and can kill you in a few hits. Especially if you're in the thief or mage classes which can't wear strong armor or use strong weapons. There are also Giant Spiders themselves, they can paralyze you getting a bunch of free hits at you. Hell if you're paralyzed while in water it's 1Hit KO and you even get a unique death text.
Shouts.
25th Nov '16 1:44:39 PM DastardlyDemolition
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** Ice mages in general, if you're the melee warrior type. Most can use Ice Storm, which not only does a ton of damage to your health but to your stamina as well, preventing you from sprinting and using power attacks. It's also very hard to dodge. But the worst thing about it is that it slows you down and opens you up to even more magical pummelling.

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** Ice Frost mages in general, if you're the melee warrior type. Most can use Ice Storm, which not only does a ton of damage to your health but to your stamina as well, preventing you from sprinting and using power attacks. It's also very hard to dodge. But the worst thing about it is that it slows you down and opens you up to even more magical pummelling.pummeling. Try to use a Power or Shout, they pop a Ward spell to NoSell it. Nords have 50% resistance to frost and enchanting and spells can grant extra protection but at the expense of not having other enchantments on your armor.
** Shock mages are to mages as Frost mages are to warriors; shock spells drain the magicka of the poor sap they hit (most likely ''you'') and they have ward spells to block your spells, Powers, and Shouts.
25th Nov '16 12:00:20 PM DastardlyDemolition
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* The [[WillOTheWisp Will-o'-the-Wisps]] in ''VideoGame/TheElderScrollsIVOblivion''. They're immune to normal weapons, are practically invisible when moving, and their preferred method of attacking is to absorb your health and magicka, which simultaneously damages you, prevents you from casting any healing spells, and undoes any damage you may have done to it. However, Will o' Wisps, like other specters, are not immune to the almighty power of your ''fists'' if you're a journeyman.

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* Due to how LevelScaling works in ''VideoGame/TheElderScrollsIVOblivion'', it pays [[LowLevelAdvantage to be at a low level]] but even at low levels, these foes can be a pain in the ass:
**
The [[WillOTheWisp Will-o'-the-Wisps]] in ''VideoGame/TheElderScrollsIVOblivion''.Will-o'-the-Wisps]]. They're immune to normal weapons, are practically invisible when moving, and their preferred method of attacking is to absorb your health and magicka, which simultaneously damages you, prevents you from casting any healing spells, and undoes any damage you may have done to it. However, Will o' Wisps, like other specters, are not immune to the almighty power of your ''fists'' if you're a journeyman.


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*** In the quest [[WhatDidIDoLastNight "A Night To Remember"]], you have to save a farmer's goat you stole from a Giant you pawned it off to to pay for a ring to marry a Hagraven. You have to get the goat to follow you, forcing the giant to take chase but seeing how this take place near Rorikstead you can also be chased by both a bear ''and'' a sabrecat along with the giant.
25th Oct '16 9:36:17 PM SparksOfTheTempest
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** ''VideoGame/DragonQuestII'' has several, but the most infamous example has to be the Gold Batboons/Bat Demons in the final area of the game. Those babies could potentially wipe out your entire party in one turn with their Sacrifice spell. And unlike the Rockbombs/Bomb Crags of later games, they don't wait until you've damaged them to do it. They can do it at any given moment, even on their first action of the battle, if they feel like it. And they can act before your party, if the RNG says so. And this spell has a 100% success rate of working. Even a party at the maximum level can be insta-killed if the random number generator decides you don't deserve to live any more. The ''only'' good thing about them is that they only appear in the final area of the game, where DeathIsASlapOnTheWrist (provided you saved at the shrine upon reaching Rhone Plateau and didn't wander close to Hargon's fortress before then).

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** ''VideoGame/DragonQuestII'' has several, but the most infamous example has to be the Gold Batboons/Bat Demons Demons/Batmandrills in the final area of the game. Those babies could potentially wipe out your entire party in one turn with their Sacrifice spell. And unlike the Rockbombs/Bomb Crags of later games, they don't wait until you've damaged them to do it. They can do it at any given moment, even on their first action of the battle, if they feel like it. And they can act before your party, if the RNG says so. And this spell has a 100% success rate of working. Even a party at the maximum level can be insta-killed if the random number generator decides you don't deserve to live any more. The ''only'' good thing about them is that they only appear in the final area of the game, where DeathIsASlapOnTheWrist (provided you saved at the shrine upon reaching Rhone Plateau and didn't wander close to Hargon's fortress before then).
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