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* ''VideoGame/{{Lisa}}'' deconstructs DamselInDistress, LivingMacGuffin, MysteriousWaif, and GenderRarityValue through Buddy. She is the last girl in the world, Brad finds her as a baby and raises her while having no idea who she is or where she came from, and she gets kidnapped by a gang led by a scary guy wearing a skull mask. Throughout the entire second game, she’s sought after by everyone, and even [[spoiler:[[AbusiveParents her own adoptive father]] Brad]] doesn't respect her individuality -- in fact, [[spoiler:his obsessive desire to protect her, as with many waifs, [[UnwantedRescue drives her away]] when she sees all the [[KickTheDog horrible]] [[WhatMeasureIsAMook things]] [[VillainProtagonist he]] does in pursuit of her]]. The third game, which stars her, shows exactly what kind of mental effect might be inflicted on a girl who is treated as little more than a trophy or a plot device -- [[spoiler:she ''[[FaceHeelTurn snaps]]'' and goes on a RoaringRampageOfRevenge against the world, [[KillAllHumans killing off every last human and leader she can find]] intending to conquer Olathe while fully embracing the [[MisanthropeSupreme twisted philosophy]] of her birth father Dr. Yado, who set everything up]]. Ironically, [[spoiler:Rando, the aeformentoned gang leader who was initially portrayed as the BigBad is the ''only person'' who treated Buddy with respect ([[ExtremeDoormat possibly too much]])]].

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* ''VideoGame/{{Lisa}}'' deconstructs DamselInDistress, LivingMacGuffin, MysteriousWaif, and GenderRarityValue through Buddy. She is the last girl in the world, Brad finds her as a baby and raises her while having no idea who she is or where she came from, and she gets kidnapped by a gang led by a scary guy wearing a skull mask. Throughout the entire second game, she’s sought after by everyone, and even [[spoiler:[[AbusiveParents her own adoptive father]] Brad]] doesn't respect her individuality -- in fact, [[spoiler:his obsessive desire to protect her, as with many waifs, [[UnwantedRescue drives her away]] when she sees all the [[KickTheDog horrible]] [[WhatMeasureIsAMook things]] [[VillainProtagonist he]] does in pursuit of her]]. The third game, which stars her, shows exactly what kind of mental effect might be inflicted on a girl who is treated as little more than a trophy or a plot device -- [[spoiler:she ''[[FaceHeelTurn snaps]]'' and goes on a RoaringRampageOfRevenge against the world, [[KillAllHumans killing off every last human and leader she can find]] intending to conquer Olathe while fully embracing the [[MisanthropeSupreme twisted philosophy]] of her birth father Dr. Yado, who set everything up]]. Ironically, [[spoiler:Rando, the aeformentoned aforementioned gang leader who was initially portrayed as the BigBad is the ''only person'' who treated Buddy with respect ([[ExtremeDoormat possibly too much]])]].
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* Team Skull from ''VideoGame/PokemonSunAndMoon'' are a deconstruction of KidHero as well as the SeriousBusiness nature of Pokémon training. [[spoiler:Many of the members appear to be teenagers at most and they mention suffering from horrible self-esteem over always losing, homelessness, and failing to complete the islands' trials. When you finally reach the town they are based out of, it is in ruins with almost no power or supplies. As one Grunt says early on, they're not out to take over the world or anything, they just want money. Albeit the postgame (where various grunts get employed or taken in by other characters) makes it clear their situation was not so desperate that they had no other options, and they just chose to focus on revenge against the society they feel that cheated them.]]
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* The scientists at Playtime Co. from ''VideoGame/PoppyPlaytime'' are a deconstruction of the AssholeVictim. [[spoiler:The scientists ran an orphanage which they used as a front to conduct horrific experiments on the children there, turning them into living toy mascots as part of the Bigger Bodies Initiative. Their cruel treatment of the children eventually led to "[[GottaKillThemAll The Hour of Joy]]" where under the control of [[BigBad the Prototype]], the mascots rose up and massacred every human they could find. While this would normally be seen as karmic, as Poppy herself pointed out, [[AllForNothing all that death didn't actually fix anything and was just an act of senseless slaughter]] as [[MisplacedRetribution even those who weren't involved in Playtime Co's experiments as well as innocent bystanders were killed]], making the mascots [[HeWhoFightsMonsters just as monstrous as the scientists]]. And it's for this reason Poppy seeks the Player's help to kill the Prototype and end the madness once and for all.]]

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* The scientists at Playtime Co. from ''VideoGame/PoppyPlaytime'' are a deconstruction of the AssholeVictim. [[spoiler:The scientists ran an orphanage which they used as a front to conduct horrific experiments on the children there, turning them into living toy mascots as part of the Bigger Bodies Initiative. Their cruel treatment of the children eventually led to "[[GottaKillThemAll The Hour of Joy]]" where under the control of [[BigBad the Prototype]], the mascots rose up and massacred every human they could find. While this would normally be seen as karmic, as Poppy herself pointed points out, [[AllForNothing all that death didn't actually fix anything and was just an act of senseless slaughter]] as [[MisplacedRetribution even those who weren't involved in Playtime Co's experiments as well as innocent bystanders who happened to be touring the factory were killed]], making the mascots [[HeWhoFightsMonsters just as monstrous as the scientists]]. And it's for this reason Poppy seeks the Player's help to kill the Prototype and end the madness once and for all.]]
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* The scientists at Playtime Co. from ''VideoGame/PoppyPlaytime'' are a deconstruction of the AssholeVictim. [[spoiler:The scientists ran an orphanage which they used as a front to conduct horrific experiments on the children there, turning them into living toy mascots as part of the Bigger Bodies Initiative. Their cruel treatment of the children eventually led to "[[GottaKillThemAll The Hour of Joy]]" where under the control of [[BigBad the Prototype]], the mascots rose up and massacred every human they could find. While this would normally be seen as karmic, as Poppy herself pointed out, [[AllForNothing all that death didn't actually fix anything and was just an act of senseless slaughter]] as [[MisplacedRetribution even those who weren't involved in Playtime Co's experiments as well as innocent bystanders were killed]], making the mascots [[HeWhoFightsMonsters just as monstrous as the scientists]]. And it's for this reason Poppy seeks the Player's help to kill the Prototype and end the madness once and for all.]]

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* ''VideoGame/LikeADragon'' is in many ways a deconstruction of the romantic and idealized view of the {{Yakuza}}. Kiryu is a prime example of the romantic yakuza, a powerful and noble figure who uses his outsider status and capacity to do the socially unacceptable to protect the common people against brutal thugs and overbearing powers-that-be, and shows a lot of this attitude too. The games are mostly about what happens when this ideal runs headfirst into the realities of organized crime in the 21st century.
** ''VideoGame/Yakuza5'': Tsubasa Kurosawa has a very similar backstory that of Akira Nishikiyama from ''VideoGame/Yakuza1'', having been deprived of the support of any friend and allies and choosing to discard his pride and integrity to reach the top of the Yakuza food chain by any means, even if it means sacrificing lives and backstabbing his own allies like Kurosawa's own aniki and boss. Unlike Nishiki, Kurosawa succeeded only to find that having all that power via such a blood-soaked path brought him no satisfaction which is exactly what [[TheReasonYouSuckSpeech Yumi tried to warn Nishiki about.]] It's just as well that Kurosawa's son Aizawa has an irezumi tattoo of the same sort of carp that Nishiki has.
** ''VideoGame/LikeADragonGaidenTheManWhoErasedHisName'': In a series rife with characters that are [[SuspiciouslySimilarSubstitute similar to, based on, or otherwise inspired by Goro Majima]] in his iconic original showing in the first game, Homare Nishitani III is arguably the nastiest. He's got the faux-charming demeanor, the knife-based fighting style, the love of fighting and overall unpredictability. However he takes the savage cruelty and lecherous tendencies to their logical conclusion being a man infamous for brutally torturing his targets to death and literally enslaving people to either take part in deadly combat sports or be reduced to playthings to satisfy his depraved tastes.




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* ''VideoGame/{{Yakuza}}'' is in many ways a deconstruction of the romantic and idealized view of the {{Yakuza}}. Kiryu is a prime example of the romantic yakuza, a powerful and noble figure who uses his outsider status and capacity to do the socially unacceptable to protect the common people against brutal thugs and overbearing powers-that-be, and shows a lot of this attitude too. The games are mostly about what happens when this ideal runs headfirst into the realities of organized crime in the 21st century.
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* ''VideoGame/NiNoKuniIIRevenantKingdom'' deconstructs the EvilChancellor archetype through its initial villain, Mausinger. In a kingdom full of CatPeople, he's a [[YouDirtyRat rat]] and the king's most trusted advisor, who one day murders him and then stages a coup against his [[AChildShallLeadThem young son]] in order to take over the kingdom. However, as you progress into the game and learn more about his backstory, you learn that [[spoiler: he really ''was'' the king's [[HeterosexualLifePartners closest friend and confidante.]] The mouse people in Ding Dong Dell had been systematically oppressed for ''centuries,'' and [[TheGoodKing King Leonhard]] had wanted to right those wrongs; he chose Mausinger to be his advisor specifically because he knew the man cared deeply for his people, and he knew that appointing a mouse to a position of power was a powerful gesture. However, Mausinger sometimes wondered if King Leonhard had chosen him ''only'' as a gesture. Outside forces [[ToxicFriendInfluence preyed upon these doubts]] to turn him against his friend, and made him believe that [[WellIntentionedExtremist a coup was the only way to truly free the mouse people.]]]]

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* ''VideoGame/NiNoKuniIIRevenantKingdom'' deconstructs the EvilChancellor archetype through its initial villain, Mausinger. In a kingdom full of CatPeople, CatFolk, he's a [[YouDirtyRat rat]] and the king's most trusted advisor, who one day murders him and then stages a coup against his [[AChildShallLeadThem young son]] in order to take over the kingdom. However, as you progress into the game and learn more about his backstory, you learn that [[spoiler: he really ''was'' the king's [[HeterosexualLifePartners closest friend and confidante.]] The mouse people in Ding Dong Dell had been systematically oppressed for ''centuries,'' and [[TheGoodKing King Leonhard]] had wanted to right those wrongs; he chose Mausinger to be his advisor specifically because he knew the man cared deeply for his people, and he knew that appointing a mouse to a position of power was a powerful gesture. However, Mausinger sometimes wondered if King Leonhard had chosen him ''only'' as a gesture. Outside forces [[ToxicFriendInfluence preyed upon these doubts]] to turn him against his friend, and made him believe that [[WellIntentionedExtremist a coup was the only way to truly free the mouse people.]]]]
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Mentioned in the R folder under Rockstar Games.


* ''VideoGame/{{Bully}}'': Gary Smith is a destruction of the HighSchoolHustler and the {{Delinquents}}. Gary is introduced as Jimmy's first friend in Bullworth because everyone needs one to survive the academy and Jimmy only joins him because Gary was the first student who didn't try to beat him up in the first meeting. In chapter one, he leads Jimmy and Petey on all sorts of antics in school but these aren't played as awesome and funny; Gary shows himself as a callous bully who makes fun of the homeless, bullies Petey, and gets his friends in trouble for kicks. When Jimmy repeatedly tells him to calm down and stop before he gets them both expelled, Gary is offended and drags Jimmy to the hole and pits him against Russell under the erroneous belief that Jimmy hates him and will betray him. [[spoiler: His goal to take over the school was interpreted as "let's be the most popular kids in school." when he actually meant "Let's do a hostile takeover of the school and get everyone to fight each other". By the final chapter, Gary has not only lied his way to the top; he turned all the cliques against Jimmy, got the teachers and prefects on his side, and got Jimmy expelled. Gary shows how much a sociopath he is by revealing how much he enjoys manipulating people, and how he got other kids in the past unfairly expelled and put others in therapy because of his actions. In summary, this game shows how a HighSchoolHustler can't exist in the real world without being a power-hungry manipulator, how sociopathic and inattentive delinquents actually are, and how you shouldn't befriend people simply because they did the bare minimum of basic decency.]]
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*** Wyll's are also examines the concept of the HeroicSacrifice. Many characters make sacrifices, but very few are actually shown living with the consequences of those actions. Wyll, however, sacrificed his soul in order to save Baldur's Gate, and Mizora ensures he lives with the consequences of it every day.

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*** Wyll's are Wyll also examines the concept of the HeroicSacrifice. Many characters make sacrifices, but very few are actually shown living with the consequences of those actions. Wyll, however, sacrificed his soul in order to save Baldur's Gate, and Mizora ensures he lives with the consequences of it every single day.
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* ''VideoGame/KnightsOfTheOldRepublic'': Carth and Canderous deconstruct the archetype of the soldier:
** Canderous wouldn't look out of place in any kind of [[ASpaceMarineIsYou military science fiction]] story, and seems very much like the NinetiesAntiHero. He's RatedMForManly, is highly badass in combat, and also sides with the player for ''any'' reason. But at the same time, conversations with him showcase that the traits that would make him a good Mandalorian of this timeframe would ''not'' make him a good ''person''. Quite the contrary, his stoic badassery of casually wrecking ''entire worlds'' and performing mass-slaguhter, as awe-inspiring as they may be, actually paints him as a creepy psychopath.
** Carth is also a soldier who fought in the war - sometimes even against Canderous. But ''un''like Canderous, he comes off as less "Weak" because he talks about his feelings. ''Because'' of this, he actually comes off as more well-adjusted - because he has regrets for things that happened and wants to atone for things he did (while Canderous views them as trophies).
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** Atton? We all know the loveable Scoundrel type has to have done some illegal and immoral things to survive, but those actions are often glossed over or never described in detail. Atton is one deeply fucked up individual who started as a Republic soldier, stayed loyal to Revan (becoming a Sith-aligned TortureTechnician), had a ''very'' [[MageKiller large body count of Jedi]], and ran to save his own skin after his last victim revealed that he was an untrained Sensitive and would be on the other end of his own torture devices once his superiors figured it out. He put a lot of effort into getting very drunk and living on the fringes to both forget what he was and to hide what he is.
--->'''Atton''': ''I haven't known who I am for years.''

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** Atton? We all know the loveable Scoundrel type has to have done some illegal and immoral things to survive, but those actions are often glossed over or never described in detail. Atton is one deeply fucked up individual who started as a Republic soldier, stayed loyal to Revan (becoming a Sith-aligned TortureTechnician), had a ''very'' [[MageKiller large body count of Jedi]], and ran to save his own skin after his last victim revealed that he was an untrained Sensitive Force-Sensitive and would be on the other end of his own torture devices once his superiors figured it out. He put a lot of effort into getting very drunk and living on the fringes to both forget what he was and to hide what he is.
--->'''Atton''': ''I I haven't known who I am for years.''
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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate then cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She flip-flops between chipper and upbeat and horrifyingly violent because those are the only ways she can process her emotions. And the reason she's so upbeat and excitable in the first place? She has what's essentially a car engine for a heart, which can't function properly outside Avernus and ''will'' eventually kill her if she doesn't go back. But Karlach makes it overwhelmingly clear that she's [[NeverGoingBackToPrison never going back]], and repressing the dread of her impending death by trying to live every day like it's her last is the only way she can function in any capacity.

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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate then cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She flip-flops between chipper and upbeat and horrifyingly violent because those are the only ways she can process her emotions. And the reason she's so upbeat and excitable in the first place? She has what's essentially a car engine for a heart, which is overheating because it can't function properly outside Avernus and ''will'' eventually kill her if she doesn't go back. But Karlach makes it overwhelmingly clear that she's [[NeverGoingBackToPrison never going back]], and repressing the dread of her impending death by trying to live every day like it's her last is the only way she can function in any capacity.
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*** Lae'zel is a deconstruction of the ProudWarriorRaceGirl. The githyanki are a proud, dogmatic and fiercely militaristic and xenophobic race (effectively interdimensional fascists via HeWhoFightsMonsters), and Lae'zel is deeply invested into their culture. This means that she struggles with any insinuations that her culture isn't perfect and actually begins to experience cognitive dissonance when she realizes that in spite of everything she has done, most of her peers would like to kill her for having the audacity to be infected with a mind flayer parasite, even when they have the tools to get it out. In the end, you can convince her to abandon the hypocritical and destructive Githyanki culture, only to leave her directionless and lost. Cultures that encourage rigid conformity and martial prowess above all else don't tend to do well in creating independent thinkers and people who can function outside that context, no matter how awe-inspiring their prowess is.
*** Wyll deconstructs BadPowersGoodPeople, simply by asking the question if the bad powers were worth it. While Wyll is a genuine hero in every sense, the source of his powers is not, and she uses her influence over him to make it more and more difficult for him to maintain his moral code and force him into situations to which there is no good answer. Wyll is forced to make sacrifices and compromises that he hates, but can't get out of, until both the player and he start wondering if gaining those powers in the first place was worth it.

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*** Lae'zel is a deconstruction of the ProudWarriorRaceGirl. The githyanki are a proud, dogmatic and fiercely militaristic and xenophobic race (effectively interdimensional fascists via HeWhoFightsMonsters), and Lae'zel is deeply invested into their culture. This means that she struggles with any insinuations that her culture isn't perfect and actually begins to experience cognitive dissonance when she realizes that in spite of everything she has done, most of her peers would like to simply kill her for having the audacity to be infected with a mind flayer parasite, even when they have the tools means to get it out. In the end, you can convince her to abandon the hypocritical and destructive Githyanki culture, only to potentially leave her directionless and lost. Cultures that encourage rigid conformity and martial prowess above all else don't tend to do well in creating independent thinkers and people who can function outside that context, no matter how awe-inspiring their prowess is.
*** Wyll deconstructs BadPowersGoodPeople, simply by asking the question if the bad powers were worth it. While Wyll is a genuine hero in every sense, the source of his powers powers, a cambion named Mizora, is not, and she uses her influence over him to make it more and more difficult for him to maintain his moral code and force him into situations to which where there is no good answer. Wyll is forced to make sacrifices and compromises that he hates, but can't get out of, until both the player and he start wondering if gaining those powers in the first place was worth it.



*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate or and cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She is varyingly chipper and upbeat and horrifyingly violent because those are the tools to process her emotions that she has. There's also the matter that she is so overly upbeat and exciteable because [[spoiler:her Infernal Engine [[YourDaysAreNumbered will actually kill her at an unspecified point in the near future]]]] and repressing the existential dread from it by trying to enjoy everything else as much as possible is the only way she can function in any capacity.

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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate or and then cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She is varyingly flip-flops between chipper and upbeat and horrifyingly violent because those are the tools to only ways she can process her emotions that she has. There's also emotions. And the matter that she is reason she's so overly upbeat and exciteable because [[spoiler:her Infernal Engine [[YourDaysAreNumbered will actually excitable in the first place? She has what's essentially a car engine for a heart, which can't function properly outside Avernus and ''will'' eventually kill her at an unspecified point in the near future]]]] if she doesn't go back. But Karlach makes it overwhelmingly clear that she's [[NeverGoingBackToPrison never going back]], and repressing the existential dread from it of her impending death by trying to enjoy everything else as much as possible live every day like it's her last is the only way she can function in any capacity.
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* Kieran from the ''VideoGame/PokemonScarletAndViolet'' DLC is a deconstruction of the series' FriendlyRival archetype. When you first meet him, he seems like a textbook example, especially compared to his BigSisterBully: he's a shy, quiet boy who's charmingly obsessed with Ogerpon, and eager to befriend and battle you. However, as the DLC progresses, it becomes clear that, thanks to his aforementioned BigSisterBully, Kieran's ego is too fragile to handle being AlwaysSecondBest to you as the plot demands. Without that - and with a helpful dose of PoorCommunicationKills along the way - he becomes more and more aggressive in his battle demands, and more and more upset each time he loses. When Ogerpon chooses you over him, it tips him over the edge, and the "friendly" part goes right out the window.
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*** Arthur Morgan of the VillainProtagonist from your typical WideOpenSandbox. Once again, Creator/RockstarGames shows us, as in ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/GrandTheftAutoV'', how depressing the life of our VillainProtagonist could be from their respective context. Sure, he may not have had a choice in the beginning, but his acceptance of being the [[ThenLetMeBeEvil "bad guy"]] leaves him feeling pretty shitty about himself. Reading his journal reveals that he is also under a lot of stress and that he feels that he can't help prevent everything from spiraling out of control. After he finds out [[spoiler:he's dying, then he's wracked with guilt; desperate to make what amends he can, having realized that all he's done has not been worth it. The final nail in the coffin is if the player chooses to help John and has good karma, his last words will be [[RedemptionEqualsDeath "I tried. In the end... I did."]]]] Arthur may be a killing machine with over dozens, perhaps hundreds of kills to his name, but the game goes to great lengths to detail how toxic and harmful living a life of constant conflict is for anybody. Even if you're [[VideoGameCrueltyPotential a particularly nasty player]], never at any point is Arthur's lifestyle treated as something awesome. As a result, he [[spoiler:dies]] as he lived: fighting petty, pathetic criminals who are worse than him. And like [[spoiler:John, he's one of an ActionDad. How do you balance between a loving, long-distance relationship with your girlfriend and her son, and an unpredictable criminal lifestyle in the 1890's? [[SurprisinglyRealisticOutcome You don't]]]].

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*** Arthur Morgan of the VillainProtagonist from your typical WideOpenSandbox. Once again, Creator/RockstarGames shows us, as in ''VideoGame/GrandTheftAutoIV'' and ''VideoGame/GrandTheftAutoV'', how depressing the life of our VillainProtagonist could be from their respective context. Sure, he may not have had a choice in the beginning, but his acceptance of being the [[ThenLetMeBeEvil "bad guy"]] leaves him feeling pretty shitty about himself. Reading his journal reveals that he is also under a lot of stress and that he feels that he can't help prevent everything from spiraling out of control. After he finds out [[spoiler:he's dying, then he's wracked with guilt; desperate to make what amends he can, having realized that all he's done has not been worth it. The final nail in the coffin is if the player chooses to help John and has good karma, his last words will be [[RedemptionEqualsDeath "I tried. In the end... I did."]]]] Arthur may be a killing machine with over dozens, perhaps hundreds of kills to his name, but the game goes to great lengths to detail how toxic and harmful living a life of constant conflict is for anybody. Even if you're [[VideoGameCrueltyPotential a particularly nasty player]], never at any point is Arthur's lifestyle treated as something awesome. As a result, he [[spoiler:dies]] as he lived: fighting petty, pathetic criminals who are worse than him. And like [[spoiler:John, he's one of an ActionDad. How do you balance between a loving, long-distance relationship with your girlfriend and her son, and an unpredictable criminal lifestyle in the 1890's? [[SurprisinglyRealisticOutcome You don't]]]].don't]].
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* ''VideoGame/TacticsOgre'' delivers a particularly brutal one in the Chaos Route. Denam has a set of morals and doesn't want to bend on them. This is shown to be admirable, but it's not going to make life any ''easier'' for him. On the Chaos route, Denam refuses to be complicit in the FalseFlagAttack - while Ravness agrees, she is shot dead right there (Denying Denam another ally). He spends all of chapter two and the Chaotic route of Chapter three on the run, because he's framed ''for'' the FalseFlagAttack. He's indeed seen as morally unsullied by Chapter three if he sticks to his ideals - but he's ultimately seen as irrelevant because he's not really ''doing'' much of ''anything''. While this doesn't stop him from becoming the military leader of Valeria, it's only because he's ''finally'' started ''doing'' something.
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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate or and cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She is varyingly chipper and upbeat and horrifyingly violent because those are the tools to process her emotions that she has. There's also the matter that she is so overly upbeat and exciteable because [[spoiler:her Infernal Engine [[YourDaysAreNumbered will actually kill her at an unspecified point in the near future]]]] and repressing the existential dread from it is the only way she can function in any capacity.

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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate or and cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She is varyingly chipper and upbeat and horrifyingly violent because those are the tools to process her emotions that she has. There's also the matter that she is so overly upbeat and exciteable because [[spoiler:her Infernal Engine [[YourDaysAreNumbered will actually kill her at an unspecified point in the near future]]]] and repressing the existential dread from it by trying to enjoy everything else as much as possible is the only way she can function in any capacity.
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* ''VideoGame/GuildWars2 Secrets of the Obscure'' deconstructs the Player Character on multiple occasions:
** Throughout the base game and multiple ''LIving World'' seasons, the player character has [[DidYouJustPunchOutCthulhu defeated and killed many powerful beings]]. As a result? Palawa Joko absolutely wants them dead. Not so he can claim that he's killed the impossible, but because he ''genuinely'' believes they are too dangerous to live. Naturally? A character like this will ''indeed'' be seen in-universe as someone who is dangerous.
** The purpose of the Player Character in an {{MMORPG}} is also deconstructed at the start of ''Secrets of the Obscure''. Throughout the player character's journey, they assembled a group of people made to defeat the Elder Dragons as a threat to Tyria. However, the RagtagBandOfMisfits all ''have'' jobs and responsibilities ''outside'' the Pact... but ''not'' the Player Character, whose job has ''been'' the Pact. So when ''Secrets of the Obscure'' begins, the Player Character is bored out of their mind as they have no real leads or calls to adventure and naturally, this means they decide to investigate the first thing they see - leading them to be wrapped up in business most people would probably ''not'' want to be.
** Similarly, the Astral Ward would in theory want the best of the best. They don't actively go ''out of their way'' to recruit the Pact commander until s/he ends up getting involved with their activities. Especially since the Pact Commander ''is'' a dangerous person. They are glad to have them along when the Pact Commander ''does'' end up getting their nose in their business though, causing a bit of a {{Reconstruction}}.
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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate or and cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She is varyingly chipper and upbeat and horrifyingly violent because those are the tools to process her emotions that she has.

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*** Karlach deconstructs ThePollyanna and the {{Manchild}}. Karlach's upbeat cheerfulness is very endearing, but it comes from a very dark place. Karlach is effectively a former ChildSoldier who spent her formative years bashing skulls on the streets of Baldur's Gate or and cleaving demons in Avernus, and simply wasn't given the time to have a childhood and grow into an emotionally mature person. She is varyingly chipper and upbeat and horrifyingly violent because those are the tools to process her emotions that she has. There's also the matter that she is so overly upbeat and exciteable because [[spoiler:her Infernal Engine [[YourDaysAreNumbered will actually kill her at an unspecified point in the near future]]]] and repressing the existential dread from it is the only way she can function in any capacity.
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* ''VideoGame/{{Fallout}}:

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* ''VideoGame/{{Fallout}}:''VideoGame/{{Fallout}}'':
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* ''VideoGame/GenshinImpact'':
** Scaramouche is one towards the TinMan. [[spoiler:In the past, he was a kind, soft-spoken puppet who believed himself to be without a heart. Unfortunately, this made him a prime target for manipulation by Dottore, who exploited this mistaken identity by killing off his friend and giving him what he thought he wanted in the form of his friend's heart, claiming that it belonged to a servant that his friend killed. The idea that what he wanted was given to him by someone he trusted in an act of cruelty caused him anger and sadness. While the Tin Man's heart inspired him to become a better person by reinforcing his humanity, the Kabukimono became worse after receiving his placebo heart. ]]
** Kaveh is a deconstruction of the DitzyGenius. He is a reputed genius, but he frequently gets himself into trouble since his desire to help others often outweighs making logical decisions and frequently contradicts his own goals. When Paimon and Faruzan point out his decision-making, he explains that it's in his nature to behave this way and that he doesn't feel it has anything to do with his genius since they're his own choices made with acknowledgment of the potential consequences of his actions. This also puts him at odds with Alhaitham, who's also aware of this trait in him and believes that Kaveh's abilities are incongruous with his personality.
** Furina is deconstruction of the MilesGloriosus. Throughout the first four acts of the Chapter IV, she often makes boasts that she can't back-up, and when she is faced with an actual challenge, she quickly backs out of it. [[spoiler:Then, Act V reveals that she has to constantly be this all the time just so that people can believe that she is the Hydro Archon, or else she would be risking the prophecy that would wipe-out all of the citizens of Fontaine from coming true.]]

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* Zoe Muller from ''VideoGame/Road96'' deconstructs the RichKidTurnedSocialActivist. Zoe wants to fight against the corruption in Petria's government [[DefectorFromDecadence despite having been born into wealth herself]], and she lacks any fear of what could happen to her. However her fearlessness makes her [[FearlessFool rash and foolish]] compared to others from less privileged backgrounds who show more common sense and caution, meaning that despite her best intentions she becomes TheLoad due to the many mistakes she makes.

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* In ''VideoGame/Road96'':
**
Zoe Muller from ''VideoGame/Road96'' deconstructs the RichKidTurnedSocialActivist. Zoe wants to fight against the corruption in Petria's government [[DefectorFromDecadence despite having been born into wealth herself]], and she lacks any fear of what could happen to her. However her fearlessness makes her [[FearlessFool rash and foolish]] compared to others from less privileged backgrounds who show more common sense and caution, meaning that despite her best intentions she becomes TheLoad due to the many mistakes she makes.makes.
** Stan and Mitch are deconstructions of AffablyEvil StupidCrooks. They might be polite and friendly to some of the hitchhikers they meet while their bickering and inability to successfully rob anything makes them amusing, but they are still at their core hardened criminals with seemingly few morals. While some encounters have them befriend a hitchhiker, others have them as antagonists willing to beat up and threaten a ''child'' which shows that they aren't actually good people.
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** The HighSchoolHustler is deconstructed with Gary Smith in ''VideoGame/{{Bully}}''. Gary is introduced as Jimmy's first friend in Bullworth because everyone needs one to survive the academy and Jimmy only joins him because Gary was the first student who didn't try to beat him up in the first meeting. In chapter one, he leads Jimmy and Petey on all sorts of antics in school but these aren't played as awesome and funny; Gary shows himself as a callous bully who makes fun of the homeless, bullies Petey, and gets his friends in trouble for kicks. When Jimmy repeatedly tells him to calm down and stop before he gets them both expelled, Gary is offended and drags Jimmy to the hole and pits him against Russell under the erroneous belief that Jimmy hates him and will betray him. [[spoiler:His goal to take over the school was interpreted as "let's be the most popular kids in school." when he actually meant "Let's do a hostile takeover of the school and get everyone to fight each other". By the final chapter, Gary has not only lied his way to the top; he turned all the cliques against Jimmy, got the teachers and prefects on his side, and got Jimmy expelled. Gary shows how much a sociopath he is by revealing how much he enjoys manipulating people, and how he got other kids in the past unfairly expelled and put others in therapy because of his actions. In summary, this game shows how a HighSchoolHustler can't exist in the real world without being a power-hungry and sociopathic manipulator, and how you shouldn't befriend people simply because they fit the bare minimum of basic decency.]]
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* Zoe Muller from ''VideoGame/Road96'' deconstructs the RichKidTurnedSocialActivist. Zoe wants to fight against the corruption in Petria's government [[DefectorFromDecadence despite having been born into wealth herself]], and she lacks any fear of what could happen to her. However her fearlessness makes her [[FearlessFool rash and foolish]] compared to others from less privileged backgrounds who show more common sense and caution, meaning that despite her best intentions she becomes TheLoad due to the many mistakes she makes.
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*** Jack at the end of the first game [[spoiler:pretty much becomes a classic Western protagonist due to being a [[TheDrifter wandering]] [[TheGunslinger gunslinger]] with [[TheAloner no friends]] and a [[DarkAndTroubledPast tragic past]]. In free roam players can have Jack travel across the US and Mexico helping people and hunting criminals as a bounty hunter, further showing his similarities to characters from this genre. The deconstruction comes from the fact that players get to see exactly what could turn someone into this type of character and how unfulfilling it is, as well as how anyone choosing to be this would have to be a DeathSeeker with severe depression]].

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*** Jack at the end of the first game [[spoiler:pretty much becomes a classic Western protagonist due to being a [[TheDrifter wandering]] [[TheGunslinger gunslinger]] with [[TheAloner no friends]] and a [[DarkAndTroubledPast tragic past]]. In free roam players can have Jack travel across the US and Mexico helping people and hunting criminals as a bounty hunter, further showing his similarities to characters from this genre. The deconstruction comes from the fact that players get to see exactly what could turn someone into this type of character and how unfulfilling it is, since there is ultimately very little to do after completing the game, as well as how anyone choosing to be this would have to be a DeathSeeker with severe depression]].
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*** Jack at the end of the first game [[spoiler:becomes pretty much becomes a classic Western protagonist due to being a [[TheDrifter wandering]] [[TheGunslinger gunslinger]] with [[TheAloner no friends]] and a [[DarkAndTroubledPast tragic past]]. In free roam players can have Jack travel across the US and Mexico helping people and hunting criminals as a bounty hunter, further showing his similarities to characters from this genre. The deconstruction comes from the fact that players get to see exactly what could turn someone into this type of character and how unfulfilling it is, as well as how anyone choosing to be this would have to be a DeathSeeker with severe depression]].

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*** Jack at the end of the first game [[spoiler:becomes pretty [[spoiler:pretty much becomes a classic Western protagonist due to being a [[TheDrifter wandering]] [[TheGunslinger gunslinger]] with [[TheAloner no friends]] and a [[DarkAndTroubledPast tragic past]]. In free roam players can have Jack travel across the US and Mexico helping people and hunting criminals as a bounty hunter, further showing his similarities to characters from this genre. The deconstruction comes from the fact that players get to see exactly what could turn someone into this type of character and how unfulfilling it is, as well as how anyone choosing to be this would have to be a DeathSeeker with severe depression]].
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*** Shadowheart is a deconstruction of TheFundamentalist. At first, Shadowheart is a devotee of Shar, and speaks extensively of Shar's "love" and "gifts" (which on its own, should give anyone with insight into Faêrun's theology pause). Scratch the surface a little, and you'll very quickly find that Shadowheart doesn't love Shar, but is scared shitless of her, and only follows her out of a sense of duty and a vain hope that the Lady of Loss will actually give her something back and restore her memories. [[spoiler: When she finds out theat Shar doesn't love her and never has, that Shar has done basically nothing for her, and that her entire existence was nothing more than a middle finger to Selûne]] her reaction is less HeroicBSOD and more "Huh. Figures."
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** Merrill in ''VideoGameDragonAgeII'' is, according to WordOfGod, a deconstruction of the "selfless waif willing to sacrifice herself for those around her". Merrill's dabbling in dangerous magic and knowledge causes herself and others unnecessary danger and grief, her belief that she alone can control the outcome of her actions is shown to be an inherently proud and selfish mentality rather than giving and selfless, and that expecting others to stand back and allow her to endanger herself [[spoiler:can result in those close to her getting killed, like Marethari's, because most people wouldn't just stand back and watch someone they love dearly die]].

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** Merrill in ''VideoGameDragonAgeII'' ''VideoGame/DragonAgeII'' is, according to WordOfGod, a deconstruction of the "selfless waif willing to sacrifice herself for those around her". Merrill's dabbling in dangerous magic and knowledge causes herself and others unnecessary danger and grief, her belief that she alone can control the outcome of her actions is shown to be an inherently proud and selfish mentality rather than giving and selfless, and that expecting others to stand back and allow her to endanger herself [[spoiler:can result in those close to her getting killed, like Marethari's, because most people wouldn't just stand back and watch someone they love dearly die]].
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* ''Franchise/DragonAge'':
** Alistair in ''VideoGame/DragonAgeOrigins'' is one for the KnightInShiningArmor. Alistair sticks to his ideals to a fault, in a setting where the characters around him are making political moves and have no problem dirting their hands for the sake of the greater good. In particular, Alistair holds a romantic and somewhat childish view of what it means to be a Grey Warden, when in reality the order is willing to take ''[[ArmyOfThievesAndWhores anyone]]'' as long as they can pass the Joining. [[spoiler:This ultimately means that if the Warden decides to spare Loghain, he will refuse to work with the Warden since it conflics with his view of what the a Grey Warden shoudl be]]. He also has very chivalrous views of love that were popular in many HighFantasy and ChivalricRomance, which means that if romanced by a non-human female Warden his code of honor means he if he becomes king he won't degrade his lover by making her TheMistress and break up with her, since he can't marry a non-human Warden. WordOfGod is that this was meant to demonstrate that Alistair [[SecretlySelfish puts his own warped sense]] of [[LovedINotHonorMore duty and honor]] before ''her'' feelings]]. However most of this can be averted if Alistair is [[CorruptTheCutie "hardened"]], making him more agreeably to morally ambiguous actions.
** Merrill in ''VideoGameDragonAgeII'' is, according to WordOfGod, a deconstruction of the "selfless waif willing to sacrifice herself for those around her". Merrill's dabbling in dangerous magic and knowledge causes herself and others unnecessary danger and grief, her belief that she alone can control the outcome of her actions is shown to be an inherently proud and selfish mentality rather than giving and selfless, and that expecting others to stand back and allow her to endanger herself [[spoiler:can result in those close to her getting killed, like Marethari's, because most people wouldn't just stand back and watch someone they love dearly die]].
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* ''Franchise/AssassinsCreed'':
** Jack Rackham in ''VideoGame/AssassinsCreedIVBlackFlag'' deconstructs the [[WildCard Jack Sparrow archetype]]. Whereas [[Franchise/PiratesOfTheCaribbean Sparrow]] is a loveable rogue with the HiddenDepths of being much more reliable than he lets on, Rackham is an untrustworthy, hedonistic drunk whose incompetence led to him and his entire crew getting captured by the military.
** Arno Dorian in ''VideoGame/AssassinsCreedUnity'' is a clear deconstruction of previous game protagonists due to one fact: Arno ''isn't'' an important and vital person to the Assassins or the Templars, which to varying degrees all the previous protagonists have been. He's not a promising new recruit who develops into one of the most respected people of all time like [[VideoGame/AssassinsCreedII Ezio]] or [[VideoGame/AssassinsCreedRogue Shay]], he isn't the last hope of the Assassins like [[VideoGame/AssassinsCreedIII Connor]], and he isn't a random person who stumbles into the Assassin-Templar conflict on his own while having his own goals like [[VideoGame/AssassinsCreedIVBlackFlag Edward]]. Like [[VideoGame/AssassinsCreedI Altaïr]], Arno is just an Assassin who isn't getting any special treatment from his superiors who expect him to do what he's told and therefore all the things previous characters would be applauded for are what get Arno repeatedly condemned and eventually [[spoiler:exiled by the Brotherhood for a time]] since he's breaking the Brotherhood's rules. In fact, most of the things that the Brotherhood criticises him for, such as killing people without permission and joining the Brotherhood out of revenge instead of believing in their ideals, are the exact same things Ezio did during ''Assassin's Creed II''.

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