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** LethalJokeItem: ''Phantom Liberty'' adds plans to let you convert them into the [[ImprovisedWeapon HA-4 Grit pistol]], a full automatic tech pistol with all-around good stats and the largest pistol magazine in the game.


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* LeeroyJenkins: {{Invoked|Trope}}/PlayedForLaughs with "Jenkins' Tendons" and later the "Leeroy Ligament System" added in ''Phantom Liberty'', leg cyberware that boosts your movement speed so V can go charging in to fights like a certain chicken-loving fellow.


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** ''Phantom Liberty'' adds a crafting spect to let you convert the [[ThrowAwayGuns Budget Arms Slaught-O-Matic]] into the [[ImprovisedWeapon HA-4 Grit pistol]], a full automatic tech pistol with all-around good stats and the largest pistol magazine in the game.
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** In cutscenes where V is required to produce a weapon, he will always draw the bog-standard Unity pistol he starts out with at the beginning of the game. He'll still be using it when he [[spoiler:interrogates Anders Hellman]] despite the fact that any player will almost certainly have replaced it at that point.

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** In cutscenes where V is required to produce a weapon, he they will always draw the bog-standard Unity pistol he starts that you start out with at the beginning of the game. He'll They'll still be using it when he they [[spoiler:interrogates Anders Hellman]] despite the fact that any player will almost certainly have replaced it at that point.
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** In cutscenes where V is required to produce a weapon, he will always draw the bog-standard Unity pistol he starts out with at the beginning of the game. He'll still be using it when he [[spoiler:interrogates Anders Hellman]] despite the fact that any player will almost certainly have replaced it at that point.
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* IconicOutfit: V's "Samurai" jacket -- with TronLines in the collar and large metal studs on the shoulders -- is featured in most trailers, promotional artwork and action figures.

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* IconicOutfit: V's "Samurai" jacket -- with TronLines in the collar and large metal studs on the shoulders -- is featured in most trailers, promotional artwork and action figures. It can be unlocked in-game by completing the "Chippin' In" mission.
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** Everything comes at a price, even if it's not readily apparent, and it's almost impossible to fully understand the consequences of your decisions until it's too late to turn back.
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** The first is at the very beginning of Act 2, when they learn that [[spoiler:they will eventually die by having their personality overwritten by Silverhand's and that Vik, one of the best ripperdocs in town, can't do anything to save them. Misty has to drag them back to their apartment and offer some words of comfort before they can even ''begin'' to come to terms with their situation.]]

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** The first is at the very beginning of Act 2, when they learn that [[spoiler:they will eventually die by having their personality overwritten by Silverhand's and that Vik, one of the best ripperdocs in town, can't do anything to save them. Misty has to drag them back to their apartment and offer some short-term options and words of comfort before they can even ''begin'' to come to terms with their situation.]]

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* HeroicBSOD: V gets two over the course of the game.
** The first is at the very beginning of Act 2, when they learn that [[spoiler:they will eventually die by having their personality overwritten by Silverhand's and that Vik, one of the best ripperdocs in town, can't do anything to save them.]]
** The second is at the very end of the game, when [[spoiler: V learns that after all their troubles, all they did to still find a way to save themselves, their brain has already suffered too much damage and that, even after being separated from Silverhand, they only have months at most to live. This is actually foreshadowed somewhat at the end of the tarot-collecting quest "Fool on the Hill," but with significantly less angst; V doesn't know this for sure yet.]]

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* HeroicBSOD: V gets two a few over the course of the game.
** The first is at the very beginning of Act 2, when they learn that [[spoiler:they will eventually die by having their personality overwritten by Silverhand's and that Vik, one of the best ripperdocs in town, can't do anything to save them. Misty has to drag them back to their apartment and offer some words of comfort before they can even ''begin'' to come to terms with their situation.]]
** The second is at the very end of the base game, when [[spoiler: V learns that after all their troubles, all they did to still find a way to save themselves, their brain has already suffered too much damage and that, even after being separated from Silverhand, they only have months at most to live. This is actually foreshadowed somewhat at the end of the tarot-collecting quest "Fool on the Hill," but with significantly less angst; V doesn't know this for sure yet.]] ]]
** The third is [[spoiler:if you pursue the "Tower" ending included in ''Phantom Liberty'', where V realizes that despite being saved, they've lost the ability to wield implants and continue as an edgerunner. Worse, the surgery put them in a two-year coma during which time everyone they knew and connected with has moved on, leaving them facing a world where NothingIsTheSameAnymore. [[BookEnds Like in Act 2]], V is eventually comforted by Misty, who offers them some advice and perspective on what their new life is going to be like, allowing them to come to terms with their situation.]]
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* GoldenEnding: Averted. Despite the game having multiple endings, none of them can be considered purely "good" without any drawbacks. [[spoiler:V will always either die, or will have six months to live, with [[AmbiguousSituation unclear probability of finding the cure]]. There's also the "Temperance" ending, where Johnny takes over V's body with their consent, but even that ending is very melancholic and bittersweet.]]

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* GoldenEnding: Averted. Despite the game having multiple endings, none of them can be considered purely "good" without any drawbacks. [[spoiler:V [[spoiler: In the base game endings, V will always either die, or will have six months to live, with [[AmbiguousSituation unclear probability of finding the cure]]. There's also the "Temperance" ending, where Johnny takes over V's body with their consent, but even that ending is very melancholic and bittersweet. "The Tower" ending, included with ''Phantom Liberty'' is also an aversion to the trope, despite V actually getting a new lease on life...because they've lost their ability to wield chrome and remain an edgerunner. All their relationships have been upended thanks to everyone moving on during their 2-year coma, and they have to accept that their glory days are behind them and they'll just be another face in the crowd going forward.]]
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** The game has a huge problem with keeping Johnny's and V's relationship consistent between the main story and sidequests. It's all too common to get into massive bitching contests with Johnny during a main quest, only to turn into instant best buddies in the next sidequest because quest dialogue doesn't change regardless of where in the overarching narrative you choose to do the side content. This gets weirder in the ending missions where [[spoiler: no matter which path you take, Johnny and V end as friendly/having a friendly demeanor towards each other. Even if you choose for V to kill themself, Johnny just accepts it after a moment of anger. Even if you chose Arasaka and never said a bad thing about the company and only vocally disagreed with Johnny at every choice at that point, he acts like you're betraying yourself even if you really are the V you started as.]]

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** The game has a huge problem with keeping Johnny's and V's relationship consistent between the main story and sidequests. It's all too common to get into massive bitching contests with Johnny during a main quest, only to turn into instant best buddies in the next sidequest because quest dialogue doesn't change regardless of where in the overarching narrative you choose to do the side content. This gets weirder in the ending missions where [[spoiler: no matter which path you take, Johnny and V end as friendly/having a friendly demeanor towards each other. Even if you choose for V to kill themself, Johnny just accepts it after a moment of anger. Even if you chose Arasaka and never said a bad thing about the company and only vocally disagreed with Johnny at every choice at that point, he acts like you're betraying yourself even if you really are the V you started as. Some of this was adjusted in Patch 2.0, where some of the early dialogue with Johnny will reflect whether or not he's dropped his initial antagonism towards V in the main story.]]



** At the start of Act II, V's computer has a new e-mail where the apartment landlord notes V missed the date to pay the rent (due to V recovering after being "killed" by Dex) and will be expelled if it happens again. In proper gameplay, you never need to pay the various apartments' rent, and contrary to Viktor's early sidequest "Paid in Full", there's no mean or need to repay this specific debt. [[spoiler:Should you pursue the "Tower" ending however, V really is kicked out of their apartment over unpaid rent thanks to being in a two-year coma.]]

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** At the start of Act II, V's computer has a new e-mail where the apartment landlord notes V missed the date to pay the rent (due to V recovering after being "killed" by Dex) and will be expelled if it happens again. In proper gameplay, you never need to pay the various apartments' rent, rent beyond your initial purchase, and contrary to Viktor's early sidequest "Paid in Full", there's no mean means or need to repay this specific debt. [[spoiler:Should you pursue the "Tower" ending however, V really is kicked out of their apartment over unpaid rent thanks to being in a two-year coma.]]
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** Judy's side-mission starts with her trying to recruit an old flame Maiko to gather more bodies so they can help take over the Cloud dollhouse/brothel. At no point can V point out they're a OneManArmy that might have already killed everyone there on their own, including the old owner, the last time they went and that they don't need any help.
** Just like any open world RPG the player is free to make V run around killing innocent people and cops during free roam. Outside of getting the attention of cops, there's never any lasting consequences for this and none of V's friends and acquaintances ever mention them going on a killing spree.

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** Judy's side-mission starts with her trying to recruit an old flame Maiko to gather more bodies so they can help take over the Cloud dollhouse/brothel. At no point can This doesn't seem to account for the fact that V point out they're is a OneManArmy that might have already killed everyone there on their own, including the old owner, the last time they went and went. This is, however, subverted by the mission's aftermath, as wiping out the Tyger Claws leadership simply results in them crushing Clouds with brutal reprisals later on, establishing that they don't need any help.
just killing everyone didn't solve anything.
** Just like any open world RPG the player is free to make V run around killing innocent people and cops during free roam. Outside of getting the attention of cops, there's never any lasting consequences for this and none of V's friends and friends, acquaintances or employers ever mention them going on a killing spree.



*** This has been changed as of patch 2.0. After completing certain jobs, if the job involved betraying or getting into a major conflict with a gang, from that point forward they may occasionally send hit squads to try and kill V.

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*** This has been changed as of patch 2.0. After completing certain jobs, if the job involved betraying or getting into a major conflict with a gang, from that point forward they may occasionally send hit squads to try and kill V. This includes Arasaka themselves, who's assassins are implied to be operating entirely under Yorinobu's orders, not Hanako's.



** At the start of Act II, V's computer has a new e-mail where the appartment landlord notes V misses the date to pay the rent (due to V recovering after being "killed" by Dex) and will be expelled if it happens again. In proper gameplay, you never need to pay the various appartments' rent, and contrary to Viktor's early sidequest "Paid in Full", there's no mean or need to repay this specific debt.

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** At the start of Act II, V's computer has a new e-mail where the appartment apartment landlord notes V misses missed the date to pay the rent (due to V recovering after being "killed" by Dex) and will be expelled if it happens again. In proper gameplay, you never need to pay the various appartments' apartments' rent, and contrary to Viktor's early sidequest "Paid in Full", there's no mean or need to repay this specific debt.debt. [[spoiler:Should you pursue the "Tower" ending however, V really is kicked out of their apartment over unpaid rent thanks to being in a two-year coma.]]
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** After V is [[spoiler:predicted to die within a few weeks as the Relic shreds their soul]], there is no time limit for the player to worry about; even though [[spoiler:no main quest ending allows V to survive]], the main questline can be pursued at the player's own pace.
** One side mission has a Fixer send V after someone after they went out of control and killed all the guards and the driver during what was supposed to be a hijacking, claiming it drew too much attention and ire. The player can behave identically in just about every gig and the worst they get is a slight reprimand from the Fixer for sub-par performance if there's a bonus objective to be stealthy and/or non-lethal. And a lot of the time they just ignore it.

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** After V is [[spoiler:predicted to die within a few weeks as the Relic shreds their soul]], there is no time limit for the player to worry about; even though [[spoiler:no main quest ending allows allowed V to survive]], survive prior to the release of ''Phantom Liberty'']], the main questline can be pursued at the player's own pace.
** One side mission has a Fixer send V after someone after they went out of control and killed all the guards and the driver during what was supposed to be a hijacking, claiming it drew too much attention and ire. The player can behave identically in just about every gig and the worst they get is a slight reprimand from the Fixer for sub-par performance if there's a bonus objective to be stealthy and/or non-lethal. And a lot of the time non-lethal, if they just don't outright ignore it.it. The closest V comes to suffering ''actual'' repercussions for drawing too much attention is an optional gig where a netrunner tries to transfer ownership of a vehicle provided V can sneak in and grab it from a secure lockup; if V draws too much attention, the netrunner will alert the entire lockup's security and leave V to die.

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* ALighterShadeOfGrey: In a setting as violent and corrupt as Night City, it's impossible for anyone to keep their hands cleans. Characters who are said to be loyal and incorruptible inevitably utilize shady and underhanded tactics in pursuit of their ideals. Even the most heroic playthrough as V involves cold-blooded killings, numerous betrayals, and morally ambiguous choices that have no clear outcomes.



* ALighterShadeOfGrey: In a setting as violent and corrupt as Night City, it's impossible for anyone to keep their hands cleans. Dharacters who are said to be loyal and incorruptible inevitably utilize shady and underhanded tactics in pursuit of their ideals. Even the most heroic playthrough as V involves cold-blooded killings, numerous betrayals, and morally ambiguous choices that have no clear outcomes.
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* ALighterShadeOfGrey: In a setting as violent and corrupt as Night City, it's impossible for anyone to keep their hands cleans. Dharacters who are said to be loyal and incorruptible inevitably utilize shady and underhanded tactics in pursuit of their ideals. Even the most heroic playthrough as V involves cold-blooded killings, numerous betrayals, and morally ambiguous choices that have no clear outcomes.
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** Since the game gives you quite a bit of freedom and side missions to complete even before you finish Act 1, V can practically be a walking chrome tank that can shrug off entire magazines of assault rifle fire and move so quickly that they can slice up a room full of gonks before the first one even draws their weapon, and yet [[spoiler:Dex's bodyguard manhandles them without effort and they 'die' from a single bullet to the skull, even if said skull is packing more armor than an Arasaka personnel transport.]]
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*** This has been changed as of patch 2.0. After completing certain jobs, if the job involved betraying or getting into a major conflict with a gang, from that point forward they may occasionally send hit squads to try and kill V.
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** Corpo V starts the game with a bunch of proprietary Arasaka implants that include fun stuff such as a real-time ''stock market'' ticker on top. All of this goes offline the moment they're fired (as well as seeing their bank account vanish before their eyes).

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